tf2's scrapped elaborate, 8 map soldier training course: official rocket jump map, etc [2023 leak]

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shounic

shounic

Жыл бұрын

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__ MAP DOWNLOAD __
drive.google.com/file/d/1Y7zi...
thanks to:
tr_goldrush, tr_engineer & tra_sol_rocketjump edited by sunflower
coin recreation by Titant
FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).

Пікірлер: 423
@IBeforeAExceptAfterK
@IBeforeAExceptAfterK Жыл бұрын
Knowing that we could've had an -actually good- not quite as bad training course for TF2 pains me on a level I cannot describe.
@chef_dude
@chef_dude Жыл бұрын
try saying djibouti, might help describe it
@seronymus
@seronymus Жыл бұрын
Why did they cancel it?
@CaptainBasculin
@CaptainBasculin Жыл бұрын
We could have had the Titanfall 2 equivilent of the Gauntlet with rocket jumping
@CathodeRayKobold
@CathodeRayKobold Жыл бұрын
It's easy to look at a short summary of cut content on youtube and assume it would have been amazing if it were added--but developers cut content for a reason, and that reason is usually that it's not working. Speaking as someone who's played these maps myself, if there's a good tutorial out there in the multiverse, it's not this. However, I'm with you on one map--the rocket jump training course. It's VERY well-designed.
@pantuternik
@pantuternik Жыл бұрын
@@chef_dude djibouti
@Casual_PKBeats
@Casual_PKBeats Жыл бұрын
A sorta "singleplayer" thing where every character had their own fun, in-depth training course like this would be SO SO SO good for the game. And imagine if, after completing each course, and doing optional bonus things, that's how you unlock all of (or a lot of) the class-specific weapon unlockables. Really sad that we can't get something like this :(
@omnisel
@omnisel Жыл бұрын
Yeah, if they added achievements and achievement items for all of the weapons that don't already have an achievement tied to their unlock. Wouldn't it have been awesome to get the Rocket Jumper and Sticky Jumper after a Rocket Jump tutorial and Sticky Jump tutorial respectively? pff, maaan.
@Nietabs
@Nietabs Жыл бұрын
I'm still struggling with rocket jump lol
@camtubecamtube
@camtubecamtube Жыл бұрын
story mode would be kinda cool
@boeing747-8
@boeing747-8 Жыл бұрын
@@camtubecamtube Well, Rick May(I think, please correct me on this), the guy that voiced Soldier, is dead. So I don't think it'll happen.
@camtubecamtube
@camtubecamtube Жыл бұрын
@@boeing747-8 i know, just i think its a cool concept for tf2.
@benial
@benial Жыл бұрын
I think even without giving the other classes such elaborate courses, just having this for soldier would be enough to help new players. Soldier is a good fundementals class, and this seems to focus more on general gameplay than learning his particular ins-and-outs anyway - going from basic aim to movement, to defending an objective and using map control, to avoiding and destroying buildings, to capturing objectives, culminating with a full game of dustbowl.
@dededesuschrist5818
@dededesuschrist5818 Жыл бұрын
yea, adding simpler maps to explain more advanced mechanics and tips, like general building placement, how to aim pipes, damage surfing, and maybe even some simple trickstab techniques would give you the necessities to understanding the capabilities of every class while simultaneously being the base to which you could experiment with different personal preferences to craft a more personal style of play
@limerick9146
@limerick9146 Жыл бұрын
You already learn all this stuff just by playing the game and watching what other players do.
@CoralCopperHead
@CoralCopperHead Жыл бұрын
@@limerick9146 Not necessarily. It took one of my friends ten hours before discovering that rocket jumping was accounted for in map design and the soldiers doing it weren't just idiots somehow getting lucky and killing him. Also had a poor understanding of how durable most classes are.
@nihili4196
@nihili4196 Жыл бұрын
@@limerick9146 You can learn all those stuff just from playing, but having tutorial that actively makes you notice certain things like how much damage you take while rocket jumping, or how far away from wall you want to put your building just to avoid spash damage, while being in controlled and not as chaotic enviroment would be immensly useful
@soccpuppet4638
@soccpuppet4638 11 ай бұрын
@@limerick9146 Why would anybody tell you to not drink shampoo just drink it yourself and find out
@turingsghost
@turingsghost Жыл бұрын
Pointbreaker is so surreal for being MASSIVE by Valve standards. It still has the feel and general layout of a Valve map, but like if it was stung by a bee.
@joltz..2042
@joltz..2042 Жыл бұрын
Point breaker and shoot are the best maps I've seen so far.. I might revamp pointbreaker
@dimsthedimwit600
@dimsthedimwit600 Жыл бұрын
Honestly most maps here seem like a fever dream They almost seem like maps you played, yet they're entirely new
@rojapokemona
@rojapokemona Жыл бұрын
That feels like an entire singleplayer campaign. Just imagine doing a rocket jump map while being shot at, or some kind of mirrors edge level for scout, or a stealth mission for spy, or maybe a sniper mission where he gets hired by CIA to assassinate Joh-
@somerandomgamer8504
@somerandomgamer8504 Жыл бұрын
They finally found the assassin; it was a spinning, Gibus-wearing Kiwi who just looked up and kept saying "Nice shot, mate"
@ElmoLahti
@ElmoLahti Жыл бұрын
I like the way you think.
@TheBreakingBenny
@TheBreakingBenny Жыл бұрын
That rocketjumping map brings Quake Live to mind.
@yazidefirenze
@yazidefirenze Жыл бұрын
@@somerandomgamer8504 Botswald
@sulphurous2656
@sulphurous2656 Жыл бұрын
@@somerandomgamer8504 Kek
@22yhjjjj
@22yhjjjj Жыл бұрын
Man, you KNOW someone's gonna start speed running that targets map. Think of how optimized that would be while showcasing the peak of TF2 movement and precision.
@germtm.
@germtm. Жыл бұрын
also needs to have Captain Price scream into my ears while running through the course.
@champion99999
@champion99999 Жыл бұрын
actually tried doing that 2 years ago LMAO
@alexdavis665
@alexdavis665 Жыл бұрын
something like titanfall 2's gauntlet
@apalsnerg
@apalsnerg Жыл бұрын
@@champion99999 Do it on Saturday.
@Burnerside22nd
@Burnerside22nd Жыл бұрын
@@germtm. FLASHBANG THROUGH THE DOOR
@anamanous3006
@anamanous3006 Жыл бұрын
I wish this was in the game sooooo bad
@Tucker454
@Tucker454 Жыл бұрын
I wish the game in the video was real sooo bad
@C.A._Old
@C.A._Old Жыл бұрын
*I wish Valve had developed these maps further in development and published them. Who knows, today's classroom training mode would be different. And I wish Valve would add it in training mode for all classes. There are only 4 classes. :-( how sad... but we are happy to see these years later! :-') I also say why so few? seriously this video and the reason for the leak told. Thank you on behalf of the TF2 community.*
@C.A._Old
@C.A._Old Жыл бұрын
Most Valve Cared about.
@C.A._Old
@C.A._Old Жыл бұрын
Don't become tratior!
@pequod4906
@pequod4906 Жыл бұрын
This means there is now official valve content in which BLU team is intended to win. Wow, never thought I'd see the day.
@ElmoLahti
@ElmoLahti Жыл бұрын
That’s the existing training maps tho
@EvilGarvey
@EvilGarvey Жыл бұрын
Mannrobics trailer? No?
@negativedumpster9778
@negativedumpster9778 Жыл бұрын
@@EvilGarvey You might also count the Invasion trailer, since it focuses on the BLU team. But it might not count, as it's unclear whether or not BLU is victorious against the UFO.
@HowdyRowdy
@HowdyRowdy Жыл бұрын
​​@@negativedumpster9778We never got "Mann Versus Aliens" 😢...
@augustday9483
@augustday9483 Ай бұрын
That must be why they scrapped it. 😅
@OfficialAlfiethegamer
@OfficialAlfiethegamer Жыл бұрын
It's nice to know that some of the devs had fun creating, coding and playing these types of maps. They seem very fun
@Micha-Hil
@Micha-Hil Жыл бұрын
The fact that there was gonna be an *official* rocket jumping map hurts me
@JohnBread69
@JohnBread69 Жыл бұрын
Valve really made one of the most comprehensive tutorials of all time, realized they were gonna have to do the same for every class and then completely abandoned the project
@Thispersonisreal
@Thispersonisreal 6 ай бұрын
i kinda get it, time and resources cost money
@tf_is_this_shit
@tf_is_this_shit 5 ай бұрын
Relatable
@schizokiri
@schizokiri Жыл бұрын
i can't quite get my finger on why, but these maps looks absolutely sick, just aesthetically i find them really cool, maybe it's just something in me missing tf2 but these are wonderful
@szymonmirek6389
@szymonmirek6389 Жыл бұрын
nah, valve just has really good art team. That's why. All valve maps are amazing looking
@franciscoman22
@franciscoman22 Жыл бұрын
These maps are very close to the design standards valve made for themselves during the game development (you should be able to Google the documents). Those standards stopped being respected a couple of years after the game launch
@kR-qj7rw
@kR-qj7rw Жыл бұрын
These are unfinished and janky but just OOZE pre realese to 2009 map design and cues like the other guy said the art style slowly got watered down You can also see it's a choke point fest with mostly low ceilings and corridors the game eventually surpassed thst gameplay style but it was prevalent on the old map styles These maps are a window of time into that TF2 time
@thealariko
@thealariko Жыл бұрын
Hi Spanish
@schizokiri
@schizokiri Жыл бұрын
@@thealariko hi alariko
@comet-fy6pd
@comet-fy6pd Жыл бұрын
4 point dustbowl IS real and it CAN hurt you
@robuxyyyyyyyyyy4708
@robuxyyyyyyyyyy4708 Жыл бұрын
😰
@Oxygen1004
@Oxygen1004 Жыл бұрын
I want it to be real so Dustbowl will end 20 seconds sooner
@SirPembertonS.Crevalius
@SirPembertonS.Crevalius Жыл бұрын
It would've been amazing to see each class get there own training courses.
@acolush
@acolush Жыл бұрын
hey its the guy from the manly video again
@jackmckeown7601
@jackmckeown7601 Жыл бұрын
Heavys is just shoot the gun
@Spanishdog17
@Spanishdog17 Жыл бұрын
@@jackmckeown7601 We’ve all seen players that need that explained to them though.
@golfclubninja
@golfclubninja Жыл бұрын
their* 😏
@oliviatilleman8055
@oliviatilleman8055 Жыл бұрын
@@golfclubninja *yro'ue
@helmetluigi
@helmetluigi Жыл бұрын
The use of coins or tokens to guide the player on how to do basic rocket jumping is clever, I like that, shame these maps went unused
@giggen7247
@giggen7247 Жыл бұрын
I appreciate your work so much shounic, this content is invaluable to those who have a deep interest in TF2 but don't have the technical understanding of the game's code to interpret everything you cover in your videos.
@PotatoPatatoVonSpudsworth
@PotatoPatatoVonSpudsworth Жыл бұрын
I understand why Valve scrapped these (doing multiple entire tutorial maps for every class would've been a huge resource sink) however I really hope if the community comes together and finishes what they started, Valve might be interested in adding these to the tutorial.
@linhero797
@linhero797 Жыл бұрын
I wonder what TF2 would be like if these maps were in the game. The score and time could probably make for great speedrunning the solo maps.
@beepboopmeow203
@beepboopmeow203 Жыл бұрын
This would have been so fun and educational to new players, I am mad this never made it in. Edit: Also there could be a training speedrun category for TF2 if this was in the game.
@Mandarin9900
@Mandarin9900 Жыл бұрын
There is already speedrun categories for the current training modes, but this would be better obviously
@warmongerous
@warmongerous Жыл бұрын
That rocket jump tower reminds me so much of the quake live rocket jump course, as the basic jumps were just as easy, but continued getting more and more difficult until you couldn't continue, which determined your skill rating, and the difficulty level against bots. With a bit of work, valve could have easily made something just as good
@thelastmlg2699
@thelastmlg2699 Жыл бұрын
Bridge of death kinda feels like a very early concept for MVM, as in, it could've inspired it, bots spanning in, following a psth and winning when reaching the end
@pater7387
@pater7387 Жыл бұрын
Seeing all this after so many years makes me see that at least the TF2 dev team was really passionate about their game, but it also seems that even they did not know the full extent of the gameplay they created, still, this is good work. Alas, makes me wonder if something else happened other than just being tired of working on the same thing so many years and wanting to move on with new stuff.
@Haunter_1616
@Haunter_1616 Жыл бұрын
shounic can you do a video on what would a game of tf2 look like if there was friendly fire? With solider and demo being so popular classes I think this would be really interesting to see. Other things to look out for would be would a huo long heater heavy be detrimental to the team if the game mode was payload instead of normally being an ok choice? would pyros no longer be good at spychecking if he was constantly igniting his teammates? What if mad milk and Jarate could affect your team as well as the enemies?
@zeehaye
@zeehaye Жыл бұрын
I just now realize how cool a single player “story mode” would be in a game like tf2.. hard bots, completing objectives however you can with whatever class you want / a set class would be so cool….
@DL-zv5xc
@DL-zv5xc Жыл бұрын
So you're telling me, training was ACTUALLY GOOD back then, but nobody ever finished making it classic valve move
@DL-zv5xc
@DL-zv5xc Жыл бұрын
- Removed Training maps from menu Too confusing for new players
@davisdf3064
@davisdf3064 Жыл бұрын
- Removed all content added ever since 2007 (reason: too confusing for new players)
@Windhox_cz
@Windhox_cz Жыл бұрын
@@DL-zv5xc Oh man... This comment is just too perfect.
@kR-qj7rw
@kR-qj7rw Жыл бұрын
The fun thing is you could still see the community complaining since things like rocket jumping crouching wasn't necessary i can't make this up this is perfect peak valve TF2 stuff, it would have some minor cons, but it looked fun, teached people more i dept stuff aaaaand valve realized they would have to do this nine times so it got axed probably by time since they would have been likely working on so more new stuff at the time It's perfect it shows a window into TF2 actual de velopment cycle
@robuxyyyyyyyyyy4708
@robuxyyyyyyyyyy4708 Жыл бұрын
Apparently the way valve's internal structure is set up heavily discourages updating old games
@user-fe8gx3ie5v
@user-fe8gx3ie5v Жыл бұрын
This looks pretty cool. It would have made Spy training a lot more fun.
@godaberi
@godaberi Жыл бұрын
I'd love to see how these maps would be played in a normal 12v12 game
@Mandarin9900
@Mandarin9900 Жыл бұрын
Pointbreaker seems to be the most normal map, right?
@anon9469
@anon9469 Жыл бұрын
Speedround Dustbowl would be fun.
@EvanClue
@EvanClue Жыл бұрын
wait, you're telling me i could've had a good, fun tutorial, and instead i got an extremely basic course, then a glorified practice mode? what the heck volvo
@davisdf3064
@davisdf3064 Жыл бұрын
TF2's training course is just as good as WW2 soldier training, if only we had something like this :(
@jamsanator0511
@jamsanator0511 Жыл бұрын
Volvo
@Fayettevi
@Fayettevi Жыл бұрын
If only valve made better tutorials for new players, that is why many newbies drop the game
@ZoofyZoof
@ZoofyZoof Жыл бұрын
I really have no idea what people mean when they say the tutorials are bad. They teach you everything that you NEED to know about the character. What people want the tutorials to teach you, are things you DON'T need to know, or they nitpick over how it's taught to the player. And they're not broken like some people have claimed them to be, they are fully functional and can be completed no issues. The only problem with TF2's training is the fact that there doesn't exist training for every class in the game.
@robuxyyyyyyyyyy4708
@robuxyyyyyyyyyy4708 Жыл бұрын
@@ZoofyZoof Well it only covers a limited amount of classes and teaches engineer turtling
@ZoofyZoof
@ZoofyZoof Жыл бұрын
@@robuxyyyyyyyyyy4708 I already pointed out the fact that it doesn't cover all classes, which is a bad thing. And engineer turtling? Valve designed the engineer to do that, that's why it's taught. The bots are programmed to turtle as well. They teach you to turtle as the engineer because the engineer was designed with the turtling playstyle in mind, they don't expect you to do anything else.
@sunsetsun9652
@sunsetsun9652 Жыл бұрын
@@ZoofyZoof umm no kzfaq.info/get/bejne/fshhh9J10N2lmo0.html
@sidekic1109
@sidekic1109 Жыл бұрын
@@ZoofyZoof the fact that you think engineer's sole job is to turtle is already a sign, yes it's his job to defend an area but turtling has massive downsides depending on where it is/how your doing it
@Epictf2bruhmoments
@Epictf2bruhmoments Жыл бұрын
idk why, but that map name box that you made gives off "something is creating script errors" vibes and it fits so well with these unfinished maps
@av3r4ge_
@av3r4ge_ Жыл бұрын
babe wake up new shounic video
@Gensys0
@Gensys0 Жыл бұрын
Too bad that these maps were not introduced into the main game. But knowing that the community will most likely revive them, fills me with determination.
@chippotato5647
@chippotato5647 Жыл бұрын
This had the makings of something really good. If they had just stuck with it, ironed out the kinks... this training course could have been something truly incredible. It's especially interesting, considering how various fanmade maps sort of fill the role that some of these stages would have had, assuming they'd been completed. That's not to say jump maps or what-have-you wouldn't have existed, though; quite the opposite. Having the concept introduced in a neutral environment like that rocketjump map could have inspired so many future map developers, and given everyone a slightly better understanding of the concept, rather than having them all more or less learn as they go. Also, frankly, pointbreaker looks fun. With some polish that could probably be made into an actual, playable CP map. Like... what the hell.
@thegreatautismo224
@thegreatautismo224 Жыл бұрын
Aside from the training mode itself, this makes me wish for a singleplayer/co-op campaign in TF2
@kdevelopergw
@kdevelopergw Жыл бұрын
i like how a lot of these maps are in that uncanny valley where they sorta look like maps that already exist but just different enough
@marcoxxi9431
@marcoxxi9431 Жыл бұрын
10 minute shounic vid? This is heaven.
@simonhugo4893
@simonhugo4893 Жыл бұрын
Love the idea. Also love how it gets clearly laid out that different weapons are meant for different ranges, and stresses on the point that close range is for melee, just cause it's gotta be funnier, even though a point blank shotty round is likely to do more harm than a melee hit.
@MariusW202
@MariusW202 Жыл бұрын
the fact that we could've had courses for every class is painful
@DesislavJeliazkov
@DesislavJeliazkov Жыл бұрын
Those training maps are better than the ones currently in game. I'm so sad they didn't get added
@hyperventalated
@hyperventalated Жыл бұрын
Now that I've seen this it makes me wonder: Now that V-Script is implemented, could we make our own tutorial maps as a more hands-on approach to teaching newer players the game? You could even teach community-recognized aspects of the game, and teach more of the nebulous fps concepts. I feel like there's a lot of potential here.
@fabianreyes6573
@fabianreyes6573 Жыл бұрын
Funny how there's an incomplete tutorial that is better than the finished training map
@hudsonk1racer
@hudsonk1racer Жыл бұрын
That rocket jumping tutorial woulda saved me hours of agonizing pain trying to figure it out on my own
@theIargedude
@theIargedude Жыл бұрын
shounic's hitsound really makes my brain go plunk
@Xen8008
@Xen8008 Жыл бұрын
Having a training course in the game would have done sooo much I can't even describe.
@vtipoman
@vtipoman Ай бұрын
There's something about having tutorials be stylized in-universe training courses that I love.
@foto-nio2913
@foto-nio2913 Жыл бұрын
It would be incredible if the comunity can manage to fully recreate all of these map and restore them to what they were in the day before getting scraped
@lispy0nline
@lispy0nline Жыл бұрын
This is actually so immensely depressing knowing that this stuff was almost in the game.
@gordonrams_into4539
@gordonrams_into4539 Жыл бұрын
time traveler: moves a chair the time line: no more tf2 updates, 400 million terabyte leak
@l9m241
@l9m241 Жыл бұрын
Those TF2 coins reminds me of the unused "Item_Nugget" from Portal 2. Which had something similar like it. Though with that, it was more broken and the logic dictating the actual collectables wasn't done. Also it uses the same Control Point "?" shape as well! I think it was original meant for Co-Op, since there's console commands associating them with spawn chances for Co-Op mode. It might of what would eventually became the "Science collaboration Points" in Portal 2. Here's your random source knowledge.
@jihwan990706
@jihwan990706 Жыл бұрын
Watching tutorials remind me of my first times in tf2 and that reminded me of when enemies are killed, they drop their weapons and not ammo boxes, and you had to go over their weapons that would then disappear to get a medium ammo box. The nostalgia is big
@delila5034
@delila5034 Жыл бұрын
This would be so unimaginably cool if this was how all the tutorials were.
@skipmanghondarg
@skipmanghondarg Жыл бұрын
bro, that looks fun
@BoyOHBoy123
@BoyOHBoy123 Жыл бұрын
pain training
@user-ps8lg6sl8p
@user-ps8lg6sl8p 4 ай бұрын
7:30 "I've won, but at what cost?"
@Grafii2198
@Grafii2198 Жыл бұрын
Frenzy seems really cool for a warm up, or test stuff, or just when waiting for a server, hope it could be implemented as a side thing
@Delfite
@Delfite Жыл бұрын
Damn, these maps are actually REALLY cool! I would've LOVED to have played this when I first started playing instead of what we actually got :/
@spurzz
@spurzz Жыл бұрын
I would have loved to have these for my new friends playing the game, they struggle with a lot of these complex ideas like rocket jumping and positioning, these courses would have been soooo good!!
@squidtilus0.400
@squidtilus0.400 Жыл бұрын
Good job.
@r.alexandercorbitt1554
@r.alexandercorbitt1554 Жыл бұрын
Huh. The sheer ambition and complexity of this course makes me wonder if, had things gone differently, TF2 could've had a story mode.
@somedude4087
@somedude4087 Жыл бұрын
seing those "obsolete" points reminded of lazy purple's struggles with minecraft recreations he had to make
@christiancinnabars1402
@christiancinnabars1402 Жыл бұрын
My respect for shounic is on the “watch all of a 15 second, skipable ad on their video” level. Keep up the spread of knowledge, my guy!
@JNJNRobin1337
@JNJNRobin1337 Жыл бұрын
*training overhaul?* fascinating
@minibotas9496
@minibotas9496 Жыл бұрын
I got this feeling this was supposed to be the actual tutorial but in typical Valve fashion they went “okay this is taking way longer than we thought, we’ll make an easier to code tutorial and we’ll finish this one later” and never did, due to the original designers of the tutorials leaving, forgetting about it, other projects taking priority, or whatever the case.
@bigblue344
@bigblue344 Жыл бұрын
Got to love how TF2 keeps making these basically finished things but it never gets put in the game but what we do get is whatville and the sandman nerf
@dickhackerson4732
@dickhackerson4732 Жыл бұрын
10:09 the way the Engineer flew to air
@unit220
@unit220 Жыл бұрын
The game is designed well enough that you can have fun as a noob without these tutorials but having them would have been so nice. Having brought a lot of people to the game, it would have been great to let them play a super polished tutorial made by valve rather than try to explain things to them.
@mrrespected5948
@mrrespected5948 Жыл бұрын
Nice
@tylercook6378
@tylercook6378 Жыл бұрын
6:10 this is likely to have it seem like the enemies are coming from the cliff to your base as a "heads up, incoming!"
@OlNoName
@OlNoName 8 ай бұрын
These map vibes honestly look really nice, i could see corridor being turned into an actual attack defend map
@ElMagnificoGaming
@ElMagnificoGaming Жыл бұрын
The pyros not airblasting on corridor could be a result of them not being able to airblast at all very early on in the game. I don't know if these tutorials were in the works when thaf was the case though
@symus29165
@symus29165 2 күн бұрын
The training dummies jumps scared me like 4 times
@bbittercoffee
@bbittercoffee Жыл бұрын
Holy shit this is so cool even if it's unfinished!
@RevolutionaryOven
@RevolutionaryOven Жыл бұрын
Curious to see if anyone will polish these up and put them on community servers! I would love to try them all!
@bigjoegamer
@bigjoegamer Жыл бұрын
Thank you for this video, and I like the look of some of those maps. Now that VScript is in TF2, the community can make better tutorial maps for every class. Am I right?
@LividImp
@LividImp Жыл бұрын
The only thing more frustrating than the lack of updates on TF2 is the amount of perfectly good content that was left on the cutting room floor.
@mnichu201
@mnichu201 Жыл бұрын
Guy release 2 videos at once. What a legend.
@Monzzhu
@Monzzhu Жыл бұрын
I love the stickybomb with a hat.
@Mandarin9900
@Mandarin9900 Жыл бұрын
Should be a cosmetic
@NafedalbiFilms
@NafedalbiFilms Жыл бұрын
Two shounic videos at once I can’t watch them both noooooo
@tomlawson4713
@tomlawson4713 Жыл бұрын
They really should finish these training maps and add them into the game. There are still lots of new players joining the game and these would be a perfect way to teach them!
@catscrath25alpha83
@catscrath25alpha83 Жыл бұрын
Some of those maps seem super cool. Seems to show the game in a far more tactical way than the complete chaos we actually all know tf2 is. I like it!
@kamilnowakowski3917
@kamilnowakowski3917 Жыл бұрын
This course gives me really weird feeling i have problem describing It is like seeing kid trying their best but ultimately not achieving enough and surrendering. Or like this Phineas&Ferb clip with Dundersztyc giving Vanessa doll she asked for when she was 8 while Vanessa is already adult
@ValeBridges
@ValeBridges 9 ай бұрын
7:29 o7 friendly medic
@Dallas_Payday_2
@Dallas_Payday_2 Жыл бұрын
9:52 they even programmed an engineer to spawn camp💀
@heartware4616
@heartware4616 Ай бұрын
the Bridge of Death objective using a camera for its skybox is weird, but it produces a pretty neat effect where it looks like there's another battle going on in the distance. It's a janky and potentially confusing effect, but I wonder if a talented mapmaker could use it for some sort of hacky dynamic VFX for a battlefield map.
@AF_3110
@AF_3110 Жыл бұрын
0:24 O B S O L E T E
@questonabletony
@questonabletony Жыл бұрын
🤓👍
@maxstinkyfoot7366
@maxstinkyfoot7366 Ай бұрын
Older different
@rain28980
@rain28980 Жыл бұрын
Watching this video made me feel like a new player falling in love with tf2
@justwingingit8110
@justwingingit8110 Жыл бұрын
We'll meet again, don't know where dont know when
@toxic_shr00m
@toxic_shr00m Жыл бұрын
real talk these maps are cool af
@NeonIcyWings
@NeonIcyWings Жыл бұрын
Huh, this is very interesting, but for some reason that two in one Dustbowl map now makes me wonder how a Long Bowl, all three stages of Dustbowl at once would be like. Hell, probably, but could be interesting for applications of torture. Granted it probably exists, just nobody talks about it compared to Higher Tower and such.
@LiamTolentino
@LiamTolentino Жыл бұрын
I feel like having a good tutorial system would bring in much more people into tf2 because right now, it seems that most people get turned off by how confusing and unintuitive the game is from the start and that the only way to really get into the game is if you have a friend to help show you how to play or if you just like the game enough to spend time watching videos learning certain mechanics. With a proper in-game tutorial, newer players would be able to understand how the game works without being overwhelmed by all the classes and weapon choices and game mechanics. Like if they actually had the rocket jump course in the video, I wouldn't have spent the first year of playing tf2 thinking soldier was a slow paced class until my friend showed me market gardening. Hell, I thought right-clicking with pyro's flamethrower was a glitch until I saw a video of someone using airblast. Imagine how many potential players were lost just because they weren't shown the true potential of the classes in the game.
@Pinkchup
@Pinkchup Жыл бұрын
this actually hurts to watch, knowing we could've gotten this
@griskin_8202
@griskin_8202 Жыл бұрын
Oh, to live in a world where Ms Pauling / the Administrator guide you through a multistage tutorial campaign
@AliensComeback
@AliensComeback Жыл бұрын
"tra_sol_corridor" reminds me of the TF Missions by showin from gamebanana
@CongaYT
@CongaYT Жыл бұрын
If you listen closely at 3:10, you can hear a metal breaking sound which didn't play when the other dummies are shot.. Maybe the giant steel door was breakable? Since that's the sound that plays when a func_breakable with the metal property takes damage
@goldenstone8422
@goldenstone8422 Жыл бұрын
bonus frenzy looks like a flag of power from gw2
@triledink
@triledink Жыл бұрын
Remember that one payload map valve were making and put out half finished aka Cactus canyon. Then they just removed it from casual play and abandoned it.
@microsoftpowerpoint4731
@microsoftpowerpoint4731 Жыл бұрын
last map looks fun for ultiduo
@somerandomguyintheinternet
@somerandomguyintheinternet Жыл бұрын
These maps fits tf2's artstyle so much!
@kR-qj7rw
@kR-qj7rw Жыл бұрын
Likely made early from post 2007 realese to 2009 it just feels like old TF2 artstyle and all
@sgas
@sgas Жыл бұрын
Wow.
@ravolianchovi7795
@ravolianchovi7795 Жыл бұрын
it makes sense why the pyros cant airblast 7:16 , depending on when these maps were made, they might have not been able to. but it does make sense why pyros would be reflecting the rockets away from the sentries
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