The Sniper Tier list will be LAST. That's why it wasn't on the wheel.
@nickzh53 жыл бұрын
ooo I wonder how that's gonna be
@JAIBADRIVISHAAL3 жыл бұрын
BASED
@seemo57893 жыл бұрын
Interesting tidbit: Gasoline is a terrible conductor of electricity. Gotta love how the one time TF2 actually follows real-world science and actively neutering literally any and all possibility of the Gas Passer even being good as a gimmick. And actually, both milk and semen (if we want to be immature about the Mad Milk) are also both very poor electrical conductors, so the Mad Milk technically shouldn't be able to combo with the Neon Annihilator at all, too.
@supremecalamitas3423 жыл бұрын
45:04 You're not wrong, it's the best flamethrower ,melee, and flare gun. Valve please nerf this thing, its a good primary, in the goddamn secondary slot.
@Maythorn3 жыл бұрын
inb4 he just puts all the sniper weapons in S tier because of his hateboner for the class
@mineland82203 жыл бұрын
Just throwing this out: Dragons fury + detonator + meele of choice is a really fun to use loadout, if you use it right you can be really mobile and ambush and its really fun to use
@cannonmagz5413 жыл бұрын
Use the volcano fragment as melee for the memes
@afungi98853 жыл бұрын
Agree
@mineland82203 жыл бұрын
@play gray if you practice with it and get good, its REALLY FUN, and the detonator for flare jumping, GOD its just REALLY FUN TO PLAY
@disgustingg3 жыл бұрын
i've been running that set for two years now, it's amazing only using hot hand for the meme of course
@thewindwakinghero74233 жыл бұрын
alternatively you can use the scorch shot if you want the entire server to hate you
@WooHooLadttv3 жыл бұрын
For the pyros gas passer I think it should be two throwables. One for the gas, same effects, and then a match that can be thrown, it's easy to see because of the gas and now the glowing match, can be dodged easily because of the time to throw the gas and match, and can be noted that your gonna be on fire. Once the match is used in the gas it "consumes" it. So either let it linger for your team, or ignite for quick aoe damage! It would also add a small amount of skill since it would have a heavy arc, and would be super fun!
@deathpacito2903 жыл бұрын
I hope I never see you ever again
@balazsadam38613 жыл бұрын
Yeah, I had the same idea. The gas passer would act like the molotov from csgo but only after lit by the match or the flamethrower. You could even keep the match on a low cooldown and have it be a funny but skillful way to light people on fire at a distance while the gas is charging.
@methmoth25583 жыл бұрын
That's definitely a fun and interesting idea, also why the hell whenever i see you there is always a bunch if not a lots of hate comment?
Should it be 2 mouse buttons or only 1? Since you're not gonna use the match without the gas being present. However, what if instead of a match, it's a molotov? The molotov denies an area by itself(like in Counter-Strike), but if thrown into the gas, there's just an explosion without the area denial effect.
@PotatoPatatoVonSpudsworth3 жыл бұрын
Hot Hand should give you a passive speed boost while out. You're literally empty-handed!
@ihazplawe25033 жыл бұрын
I think the speed boost on hit should be a lot longer instead of being a discounted powerjack
@gert45803 жыл бұрын
Or perhaps it gives a speed boost to everyone who's getting hit with it, just like the disciplinary action
@Spanishdog173 жыл бұрын
Let it crit from behind or give it a faster swing speed on hit so you can swing as fast as the eviction notice and maybe faster.
@dkskcjfjswwwwwws4132 жыл бұрын
Its just a shittier powerjack then, like how eviction notice is a shittier gru
@Gonnluv2 жыл бұрын
Give the Hot Hand a speed boost while out and remove the speed boost on the powerjack, but bring back the old 75hp on kill with it.
@FishStickOnAStick3 жыл бұрын
I find it pretty funny that you consistently kept calling the Scorch Shot a primary weapon because let's be real, it's basically just a second fucking primary and you only need to pull out your flamethrower when someone's getting close to you or shooting projectiles at you.
@unhealthypills90693 жыл бұрын
hey man i like you're content a lot
@ink34873 жыл бұрын
Scorch shot/Degreaser basically turns you into a soldier who cant rocket jump but can reflect projectiles
@curetf74923 жыл бұрын
Dude the scorch shot literally does almost nothing besides be annoying. This myth of hyper damage comes from the assumption that the target gets no form of healing/extinguishing for its full duration which just isn’t the case and you know it.
@Nameless_Cat_IsAGoodGame3 жыл бұрын
"tHE sCOrcH sHOt iS nOt oP yOu jUSt doDGe tHe pRoJeCtiLe yOU wOUlD'vE dIED iF iT wAS a FlArE gUn oR dEtONaToR, iT'S jUsT aNnoyInG cAUsE iT cAN sTUn" - Scorch Shot mains
@curetf74923 жыл бұрын
@@Nameless_Cat_IsAGoodGame if you actually use it you’ll realize that it does like no damage and you can just kill faster with a different weapon. It’s not overpowered, just annoying.
@Xer0x_033 жыл бұрын
Just started watching Can't wait to see the 10 hour long rant about the Scorch Shot
@snawball59263 жыл бұрын
@thcirblueerf naw
@mrprick46933 жыл бұрын
@thcirblueerf Please be sarcastic
@sircatsmeow28863 жыл бұрын
That video is scheduled for next week. It's titled "Zesty has had enough, is ready to Hate Crime certain pyros."
@epicguy2283 жыл бұрын
@thcirblueerf You don't miss with the scorch shot. If you hit the large splash, they get set on fire. Hit a direct, guaranteed mini crit.
@mrprick46933 жыл бұрын
@thcirblueerf Dude, scorch shot is easy to hit. Just shoot at the ground like a soldier and boom, the enemy is on fire. Thats why I use the detonator even tho im shit at it, atleast im not a pain in the ass to play against
@scaredythecat11413 жыл бұрын
Pyro being able to airblast Ubers is fair because he has to approach an invincible power class in most cases. Pyro has decent health, but not enough to resist getting shredded by a skilled player. Airblast does not remove your weapon. You are still able to fire and kill the Pyro. If he reflects everything you got outplayed. If he's able to repeatedly corner peek you did a crap Uber. Contrary to popular belief holding airblast will just get you killed because the timing becomes predictable and exploitable. Frankly the only classes that have any right to complain about airblast at all are classes that don't have much firepower, but they shouldn't be ubered or be near an enemy Pyro to begin with. If you're having THAT much trouble with a Pyro it's time to switch to Heavy or bring a teammate Heavy with you on your next ubercharge. But that's just my two cents. I'm some guy in the KZfaq comments who happens to play TF2.
@awesome-bp2yn3 жыл бұрын
true! oh yeah and honestly if you really hate airblast-happy pyros, just switch to quickfix.
@silverdededestruction21973 жыл бұрын
just double the heavy's weight ehen ubered
@bruschetta77113 жыл бұрын
It's a bit painfull to fight against someone that can just run away after pushing you 50 meters away, only reason why i would decrease its knockback a little bit, at least enough to where a Demoknight can get closer after each airblast It wouldn't impact his reflecting ability and it would still be good against ubers
@scaredythecat11413 жыл бұрын
@@bruschetta7711 Unless you bounce off some map geometry airblast doesn't send you more than a couple feet back, or up if you flick down. Demoknight doesn't need to be able to braindead hold W and just ignore Pyro's saving grace ability that keeps the class relevant. If you're engaging Pyros as Demoknight you're doing it wrong.
@t.o.h.b85013 жыл бұрын
Yeah I play medic a lot and it's fucking annoying when a pyro airblasts my patient away but tbh it's always my patients fault I don't uber a random spy I uber a power class and I really like airblast I don't play pyro a lot but when I do I really enjoy airblasts it's really balanced and fun to use TLDR: it's balanced but can be annoying when it patient can deal wiht a pyro
@WooHooLadttv3 жыл бұрын
MY GOD THAT INTRO WAS JUST WHAT I NEEDED
@vyor88373 жыл бұрын
Wait what, you're here!?
@WooHooLadttv3 жыл бұрын
@@vyor8837 yep!
@LeeMadik3 жыл бұрын
Ho de fak a y, why do y have 3 comments, I tink I'll call the police on y
@ProMedicTF23 жыл бұрын
I have a question for ya, why did you comment 3 times on one video?
@sigmapeter24592 жыл бұрын
this guy is the most subscriber-hungry person i've seen
@KoyoteMoone3 жыл бұрын
Scorch Shot starts with "S" and that is where it belongs... for Shittily OP in the right hands
@adriandejesus72952 жыл бұрын
The best pyro main is here!!!!!
@cursedimage.mp4156 ай бұрын
"In the right hands" you mean in ANY hands?
@refusingtoconform3 жыл бұрын
Point towards the Back Scratcher, Medics can still Crossbow you for the same heal rate and using the Medigun helps build Uber.
@CaptainWobbs2 жыл бұрын
Technically speaking, the Rainblower is Pyro’s second direct upgrade since it has a taunt kill.
@chasemiller42437 ай бұрын
Nah but its balanced by forced pyrovision
@WooHooLadttv3 жыл бұрын
I like the idea of the phlog doing mini crits when you charge it, but the secondary fire EATS rockets rather than throws them back. Make it cost more ammo to use too for a stronger balance con. Unlike the engineers shorter circuit, soldiers and demos KNOW pyros can disrupt their damage almost always, engineers that use the short circuit are annoying because you don't initially expect it, making you sour. Would give you more damage up close. In shorter bursts at the cost of any range damage while also doing your job as pyro and making it not melt teams too quickly for more counterplay.
@breakingjadenofficialaccou61983 жыл бұрын
ayo its the woo
@butternotsquash7293 жыл бұрын
Great opinion, unfortunately you have an anime/vtuber PFP.
@ekyanso42533 жыл бұрын
I know you're talking more about the phlog but I just wanna add that the short circuit is also more annoying cause it's a massive damaging orb that travels in a straight line and deletes literally any projectiles. There is no need for timing.
@WooHooLadttv3 жыл бұрын
@@ekyanso4253 right right, forgot to mention that part, I guess I was talking about the old one and forgot the new one did that for some reason haha
@WooHooLadttv3 жыл бұрын
@@breakingjadenofficialaccou6198 is me 😎
@KOOLjoE703 жыл бұрын
"Don't let the grind of life get to ya!" Alfie, One man, Two Guvnors.
@indigoasis3 жыл бұрын
45:02 the way some pyros use the scorch shot, it's basically another flamethrower that's in their secondary slot, so you aren't wrong at all
@raul14763 жыл бұрын
Just like some demos use their sticky bomb launcher as primary
@Spanishdog173 жыл бұрын
@@raul1476 The Demo basically has 2 primary weapons. I think it was supposed to be that way
@chrismonge32152 жыл бұрын
@@Spanishdog17 he is, and is balanced by you being able to go take a piss in the time it takes to reload With the scorch shot it basically turns your flamethrower into a secondary that you oly use when someone is on your face, otherwise you're just a somewhat worse soldier
@poopyjoe74352 жыл бұрын
I feel like it would at least play slightly better against if it was like a incendiary grenade primary for pyro
@Intrafacial863 жыл бұрын
A few things: 1. Every primary unlock sacrifices airblast potential. I’d like to see at least one that buffs airblasting at the cost of something else. 2. I know you have reservations about a simple molotov cocktail dishing out free area denial at no real cost or effort, but what if it used flamethrower ammo instead of just regenerating out of thin air? 3. I’d really like to see what would happen if the stats of the Manmelter and Third Degree were swapped. Imagine if the Manmelter could damage and ignite across healing beams but had no crits or mini-crits against burning targets, no splash radius, and no random crits. Imagine if the Third Degree could absorb afterburn off of allies to gain crits like the diamond back or frontier justice (maybe reduce base damage against players?) but no random crits.
@eggman39083 жыл бұрын
What if there was a flamethrower that allowed you to basically rocket jump lowering damage to yourself or something
@minimum8502 жыл бұрын
@@eggman3908 just use jetpack
@minimum8502 жыл бұрын
The ideas sound kinda interesting What about for the second idea, it would lower the max ammo for your primary rather than consuming ammo?
@Quilquala11 ай бұрын
@@eggman3908 so the detonator?
@mariustan92758 ай бұрын
Tbh a primary that sacrifices something else, maybe like base damage for airblast potential sounds interesting. I've heard of a scrapped flamethrower with the model visible on some Valve art. It's designed dark green with white highlights, so maybe that one? For air theme?
@leonardo92593 жыл бұрын
Hey man I just wanted to say, you accidentally introduced me to Touhou through your Battalion's video. I checked out the intro's song and ended up falling in love with the games, thanks dude
@justyouraveragememester50373 жыл бұрын
Welcome to one of the oldest communities on the internet dude! Hope you're enjoying thingsz cuz you'll be here forever
@trabant30603 жыл бұрын
Just don't be too much of a secondary.
@leonardo92593 жыл бұрын
@@trabant3060 there's a joke that I'm missing here
@trabant30603 жыл бұрын
@@leonardo9259 actually play the games to get an appreciation for the media dude, there's not much too it.
@toxic_shr00m3 жыл бұрын
yuck
@chilX34673 жыл бұрын
The neon annihilator takes two hits to remove sappers while the homewrecker takes one. So in that regard, the homewrecker is the better sapper removing weapon. Also, the changes to flamethrower particles kinda ruined the backburner because now landing hits to the back with it is now more inconsistent and janky which makes it harder to get the crits even when you’re behind an enemy.
@puddin5552 жыл бұрын
That's not how it works, the flame particles changes didn't affect the backburner
@vivelespatat2670 Жыл бұрын
I get crits with it when I'm in front of them
@flawedchimera3 жыл бұрын
Edit: HAHA FUNNI JOKE GUYS XD XD XD. I'M LAUGHING SO MUCH RIGHT NOW BC EVERYONE KEEPS SAYING "NOTED" AND IT'S SOOOOO EPIC!!!!! IT HASN'T GOTTEN OLD OR ANNOYING AT AAAAAAAAAALL YET HAHAHAHA!!! FUCK EVERY SINGLE ONE OF YOU!!!!!!!!!!!!!!!!!!!!!!!! Original: I'm irrationally turned on by the Bionicle collection in the background; I've grown out of most of the shit I liked as a kid, but that series is one that's always stuck with me and I still have a soft spot for it.
@memeboy42063 жыл бұрын
noted Edit: bruh why did it send that twice?
@PotatoPatatoVonSpudsworth3 жыл бұрын
noted
@feIIas3 жыл бұрын
noted
@Bubben2462 жыл бұрын
noted
@cheeseburgerapocalypse72 жыл бұрын
Noted
@waffles97333 жыл бұрын
I like team colored flames idea I think Cream Spirit color pallet is perfect for that On RED the flames will be orange and on BLU it will be yellow
@wealthybone29903 жыл бұрын
The cultured legend has uploaded once again! This time having to suffer for us by playing pyro but I always adore seeing you upload.
@ieuanhunt5523 жыл бұрын
and why prey tell is he a man of culture. oh his avatar is a big titty anime muscle girl. Say no more. He is a man of culture indeed
@wealthybone29903 жыл бұрын
@@ieuanhunt552 Lol I fucking love how you knew what I meant when I called him a man of culture, see men of culture think alike but he's also quite based.
@Le-cp9tr3 жыл бұрын
My solution to the Scorch Shot would make its reload time longer so it’s harder to spam, but still performs well as a long range harassment tool as Pyro desperately needs one of those for snipers and sentries
@russainhockeypuckman73763 жыл бұрын
Or remove the bounce mechanic and give it the damage of the detractor, the slow stun could still be a decent harass for any movement classes
@danielsalvadornoriegavilla79003 жыл бұрын
That would be ok, but with also a slower weapon's change, since it have the auto reload while is unactive
@dilophoraptordouble3 жыл бұрын
@@danielsalvadornoriegavilla7900 (won't lie I don't play TF2, just kinda absorb information slowly), do Flare guns have a charge to launch? Cause making you need to charge it for any good distance (And as such increase the charge time), could also be decent.
@Aldestructo3 жыл бұрын
I on the other hand wouldn't change the scorchshot but instead make the DETONATOR explode on impact ALSO. And make it destroy the projectiles like the scorchshot.
@BlakJakXXI3 жыл бұрын
@@dilophoraptordouble If you're thinking of a charge like with Stickybomb Launchers, where holding M1 allows the sticky to fly further away, flare guns don't have that. You just press M1, and they're travel the same way.
@blataybragg77783 жыл бұрын
Great list, I think my only thing I would add is you didn't mention how the Back Scratcher can help Medics build uber quicker because of the decreased heal rate
@ZaTrapu3 жыл бұрын
Plus crossbow is immune to the heal penalty for the back scratcher so 1 or 2 shots and the pyro is at full health
@drivanradosivic13573 жыл бұрын
and this reminds me of my idea that the medic needs all his slots to do healing. primaries and melees having some sort of healing alt fire would make the non crossbow primaries actually have supportive use.
@DinnerForkTongue3 жыл бұрын
@@ZaTrapu Wait, really? Holy fuck!
@ZaTrapu3 жыл бұрын
@@DinnerForkTongue yep a back scratcher pyro being heale by a crossbow is not affected by the reduced healing from non-health pack sources stat
@DinnerForkTongue3 жыл бұрын
@@ZaTrapu As if the Crossbow wasn't superior enough to literally every Medic primary... So if you have a rake roamer (TM), pop him with a bolt when you see him?
@javierbrito22443 жыл бұрын
My tought for a scorch shot rework is to only be able to explode when it bounced, it remains unique but you actually have to aim to take the full advantage of the mechanic. Maybe remove the knockback aswell idk
@compatriot8523 жыл бұрын
The knockback is actually important though, especially when combating a really agressive player/combo trying to focus you. It's really the only reliable weapon at giving you some distance to run away if you can aim.
@e-goblin3 жыл бұрын
@@compatriot852 or... you know... airblast...
@Spanishdog173 жыл бұрын
Just remove the mini crit. It was totally balanced when it came out in 2012 but Valve buffed it for no reason.
@Jiub_SN10 ай бұрын
@@e-goblinyou have to be up close for that tho
@-RandomStranger-Ай бұрын
Also remove/decrease afterburn on the explosion so you can't spam it down a choke point
@LividImp2 жыл бұрын
The original TF Quake mod had a molotov cocktail that set the ground on fire and you'd take damage if you ran through it. It worked well. It wasn't so strong that people wouldn't run through it, but it would keep snipers and spies out of a certain areas. It was real common to pitch it up onto the 2fort sniper deck to give your team cover to run across the bridge (the old 2fort didn't have the roof over the bridge).
@skhighglitch42173 жыл бұрын
Scorch Shot is, more or less, a Rocket launcher with tick damage and stun on hit with a faster projectile speed. Able to destroy stickies and catch spies easily. Rewards you for aiming like a jackass
@kirgizikable3 жыл бұрын
And that's why it's rad as fuck😎🔥
@drivanradosivic13573 жыл бұрын
AND has a bounce after the shot. Now, if the bounce was an alt fire instead of primary, that would make it less of a jerkbag weapon.
@DinnerForkTongue3 жыл бұрын
As is, the Scorch Shit is balanced like an upgraded MvM weapon.
@benismann3 жыл бұрын
important note u have to actually hit a player to apply knockback/bounce
@skhighglitch42173 жыл бұрын
@@benismann well, yeah. What about it? You think many of us here don't know this? I assume each and every one of us here know this as we all are familiar with the weapon. I suppose it is sort of hard to frag someone without hitting a projectile directly or some sort of splash damage What's funnier is that I didn't mention the full afterburn duration or the ability to mini crit twice. Or the fact this thing hits invisible spys way to much due to its play style being "Aim like a jackass, and when you do aim like a champ, expect the enemy to burn and complain."
@mrtrash41283 жыл бұрын
Yoooo, is that an acid notation remix in the intro!? Love his stuff, y'all should go listen to more of it.
@ninjashot373 жыл бұрын
Just give the Gas Passer a much weaker version of the mvm explosion and it'll be good. Probably not better than the other secondaries but it'd have a dedicated purpose. As for the scorch shot just remove the minicrits and increase the damage penalty. It'll do almost no damage but have utility.
@deadfurydbf96473 жыл бұрын
I think the no minicrits and the normal damage penalty is fine already
@senormacaco28343 жыл бұрын
I agree, better crowd control and easier afterburn with less damage. I love pyro, but the scorch shot is way too easy to abuse
@shybandit5213 жыл бұрын
Remove the bounce when it hits an enemy, remove minicrits on burning targets. Keep knockback being stronger on burning targets though. Just do that and it's already balanced.
@shybandit5213 жыл бұрын
@chegg jeff yeah that sounds cool
@he30043 жыл бұрын
I think gas passer should last a little longer and recharge a little faster, it could be really good for chokes
@guyman96553 жыл бұрын
I love that the caber can't one shot a light class in melee range while the scorch shit can do it at any range
@kermitenthusiast4853 жыл бұрын
No it can't? Only does 60-ish damage plus afterburn, which can theoretically kill a light class but afterburn can be removed by health packs, dispensers, medics, etc. Not saying it isn't overpowered, but it can't one shot a light class.
@DinnerForkTongue3 жыл бұрын
@@kermitenthusiast485 And you're discounting direct hits... why?
@linear12243 жыл бұрын
@@kermitenthusiast485 The scorch shot can hit you twice potentially dealing 120 damage which is pretty close to a oneshot, the reason why the caber gets a pass is because it only effects Snipers who aren't paying any attention, meanwhile the scorch shot is an annoying hit stun weapon that can be used from any range on people who are paying attention and is mainly used on any poor sap that the Pyro sees.
@kermitenthusiast4853 жыл бұрын
@@DinnerForkTongue I'm not? It does 20 damage on direct hit, plus 26 on the second hit, for 46 damage. Even on a crit, that's still only 86 (I think, not sure if it also crits on the way down) damage, which yes, with afterburn, that can kill a light class quite easily, however so can most things on a crit.
@kermitenthusiast4853 жыл бұрын
@@linear1224 see above
@AzelleTown3 жыл бұрын
I (not a game designer) think a good nerf for the scorch shot would be: -shorter degreaser-like afterburn to players in the blase radius -mini crits only the burning payer that is hit directly with the flare -no self knockback -removes sticky bombs i like that it can remove sticky bombs because, if implemented well, that would make it more of a support weapon for pybros protecting their engi's nest or clearing sticky traps, at the cost of a flare gun/shotgun that could actually deal decent damage or a movement tool like the jetpack or the detonator. plus aesthetically speaking, it would pair very well with the homewrecker..
@mythmage82313 жыл бұрын
I'mma just leave this here, but I think the only, ONLY change the Scorch Shot needs is removing the bouncing flare. That's it. It's perfect when you remove the bouncing flare from the equation. Edit: Oh, also remove it's ability to destroy stickies
@sirreginaldfishingtonxvii61493 жыл бұрын
Agreed. It looks cool, but the weapon could really do without it. Either that or balance the damage and whatnot around the bounce. Preferably the latter I feel. Uniqueness is cool.
@dmavsixndmal12893 жыл бұрын
bouncing flare is from meet the pyro though, it should stay because of that. i'd rather they remove mini crits and further reduce direct damage
@solforecast21013 жыл бұрын
That, or make only one of the two hits capable of inflicting afterburn?
@guy-dev3 жыл бұрын
Also the ability to minicrit, and it should only deal knockback on burning targets, but remove the damage penalty
@sugoianimester57893 жыл бұрын
Yep I freaking hate that bouncing flare. It's totally bs
@spinomitegames90002 жыл бұрын
I think the Hot Hand would be a usable meme weapon with just one change. Make landing both hits increase the speed boost duration. Then you could keep zooming around and slapping people.
@joeyjonquantaviusjr99272 жыл бұрын
That sounds hilarious, and fits the weapon. Good job!
@magoichi753 жыл бұрын
I would agree that the knock back on the air blast needs…..tweaking.
@hamsterman89753 жыл бұрын
95% of this game needs tweaking but valve doesn't care
@puddin5553 жыл бұрын
I think it's fine, just slightly reduce the hitbox so you can't get pushed away if you are behind the pyro
@hamsterman89753 жыл бұрын
@butterfly fade pretty damn close
@Suzumi-kun2 жыл бұрын
@@puddin555 I legit once got airblasted on the doublecross battlements by a pyro that randomly airblasted from the stairs underneath it, like he had no direct line of sight to me (I looked at the replay too)
@UNIQCREEP132 жыл бұрын
_I think the obvious thing to do with the Gas passer Is: Lower the charge time, half the required damage, and add the mvm fire burst for 30 damage._
@joeyjonquantaviusjr99272 жыл бұрын
50, for funni trollage
@KounterOficial3 жыл бұрын
Volcano fragment buff suggestion: On hit: Afterburn 20% Faster swing speed Damage ramps up the more times you hit a burning target up to 200% (+50% first swing and +75% on the second for a total of 200% on the third swing onwards) 25% less damage
@NPC-ch3vw3 жыл бұрын
I'd propose completely different thing. - Keep current penalties + Hitting burning target makes it burn until healed. + Hitting burning target creates a small (no damage) explosion that sends you flying back. The force you get thrown back is akin to getting airblasted and at around 45 degree and is airstrafeable for you. It would turn the weapon as a nasty finisher that, if doesnt finish the enemy, puts his life on a timer and possibly saves you by launching you back. As an ambusher you jump out, burn, hit, fly back behind some cover. Flavor-wise we could tie it to some volcano eruption or some shit.
@vivelespatat26703 жыл бұрын
The new Tank buster in MvM
@KounterOficial2 жыл бұрын
@@NPC-ch3vw Well, i think it's a cool concept but it would be anoying because it has the same stats as the Scorch Shot + infinite afterburn untill healed. My idea lt's like a Dragon's Fury on meele
@NPC-ch3vw2 жыл бұрын
Scorch shot launches the enemy making him extremely vulnerable during that, my Volcano Fragment version launches only Pyro away from the enemy while putting him on timer. It doesnt mess with the enemy mobility in any way. Your version looks frankly op and gameplay-wise is the same combo you use with Axetinguisher, with the latter doing the job arguably better. My version is more of the "Oh shit" escape button if pyro got in close quarters with someone he doesnt want to be with. And it puts the enemy on risk of pursuing the pyro thank to the infinite burn. Or it allows sudden menuevers, for example using the selfinlicted knockback launch to shorten the distance to the next enemy. Its more of the burst mobility option unlike Powerjack that is used for general movement across the map to the frontlines or ambush spots, nor its a killing finisher like Axetinguisher, sentry nest defender Homewrecker or enviroment-dependent Neon Annihilator. Or no-medic team Scratcher. That way it gets its own niche and adds some noticeable change on the Pyro gameplay.
@buttersddragon3 жыл бұрын
I feel like I've said this on another video on this channel, but I really love hearing completely different takes from what I've heard from different people. Like about the airblast on demoknight, or even just in general, I've heard people say they'd rather have the old airblast because of how far the new one can send you flying. Also, the topic of balancing pyro's melees is another point of interest for me just because of how rare it is for a pyro to need to use his melee compared to other classes. They pretty much all need to have some form of utility to keep up with the rest, leaving the stock in a position where there's very little that can actually be done to make it ever worth using. Some people are okay with that, but I'd rather every weapon have at least some actual use.
@Gamer_Oni9272 жыл бұрын
A Pyro combo'ing the Degreaser and Panic Attack is terrifying Thing can shred a heavy within seconds
@Le-cp9tr3 жыл бұрын
Lucky for me, Pyro is my main. So I’m glad he’s first
@steinful3 жыл бұрын
Cowboy bebop thumbnail? Based.
@curetf74923 жыл бұрын
I’ll always hold that the degreaser tops the stock as all it’s downsides can be completely circumvented with competency
@ihazplawe25033 жыл бұрын
I mean sketcheck literally said that the degreaser is an upgrade to stock
@bruschetta77113 жыл бұрын
You can't increase afterburn damage on demand, if the enemy gets away, he will most likely live where the stock might have killed him Plus the same argument can be made to stock as the switch speed it's still ok with Panik attack
@Bazinguh2 жыл бұрын
I feel like neon annihilator deserves a bit higher since you can actually airblast jarate and mad milk back at enemies to count them wet so it's actually kind of terrifying against bushwacker jarate snipers
@his_purpose32 жыл бұрын
The Degreaser also works really well with hitting flare crits against other pyros. With the stock's switch speed, it's much harder to do the flame into flare gun combo.
@TopKek1153 жыл бұрын
"Third degree is my fave pyro melee weapon" Glad Zesty is based.
@JohnMonash873 жыл бұрын
Really enjoyed this video, especially the discussion about the Degreaser. As I mainly use the Degreaser, using Stock just feels clunky and slow for me, especially when I need to switch back to my primary to deal extra flame damage. Also I find that the afterburn penalty can be somewhat negated if you're using the Flare Gun, as that will deal full normal afterburn. However, you are right in saying that using the Degreaser forces you to rely more on your secondary as the stats very much encourage that you do so. One other thing I'd like to add is that you mentioned Medieval Mode in passing on the Volcano Fragment. While it is undisputed the best place to use it, I feel that the Back Scratcher is just better in every way, simply because you have increased damage and the small health packs on kill give you way more health than they otherwise would. Overall, solid video, keep up the great content mate!
@euanokeeffe96523 жыл бұрын
I think the reason they gave the degreaser a afterburner nerf was that it IS a combo tool, and it only nerfs the flamethrowers afterburn, and not the flare guns, meaning if you set someone on fire for the bonus, then hit them with a flare, the nerf is removed, it’s actually a really smart idea that hones in the degreasers speciality, vicious combo attacks.
@Pirateer53 жыл бұрын
Degreaser is better than stock in most situations, certainly better for combo pyros because you have quicker access to your airblast (easier to close distance, better defence vs projectiles, easier/quicker to react to enemies at close range, etc). On top of that the downsides are rarely felt, with ammo being plentiful, and afterburn being so easily put out by so many things nowadays. Stock perhaps is better on defence in some cases though Dragons Fury above Degreaser is a little weird lol but definitely a super fun weapon, Reserve Shooter crazy underrated, actually pretty strong in a lot of situations but that -2 ammo is annoying though Homewrecker should be A tier or even in Broken tier, its hilariously strong lmao, a spy already has to get past all of your spychecking flames, then if he even manages to make it to the engineer's building and saps + stabs the engi, a Pyro rolls up and just invalidates all that work with a single swing lol. Meme tier OP weapon Overall great video, great list, liked and subbed cheers
@nates97783 жыл бұрын
Homewrecker is too situational to be OP whereas power jack, axtisguisher, or backscratcher can be frequently utilized and that's what make them good melee options.
@thewindwakinghero74233 жыл бұрын
32:33 you know everyone says that, but a pyro just MELTS through building health
@kermitenthusiast4853 жыл бұрын
yeah
@whatastandupguy30502 жыл бұрын
True, but like any other target the pyro can only really deal that good damage when way up close, engineers that get their nests destroyed easily by a pyro just picked a bad spot
@thewindwakinghero74232 жыл бұрын
@@whatastandupguy3050 reflect, to launch my rockets back, and for some reason they all have the ability to land on top of my sentry gun and do that weird circle dance ritual where the sentry can't fire at them . . . also for some reason medics really like ubering pyros no matter how bad the pyro is.
@redbaronflyer83923 жыл бұрын
The suggestion I've heard before and liked is the idea of the phlog only charging on flamethrower damage. That way, it removes the "stand behind the frontlines and spam the scorch shot" factor and forces pyros to actually deal with the downside of having no airblast outside of when they are being ubered.
@kiracaroso Жыл бұрын
40:15 The Backburner is my go to flamethrower alongside the homewrecker and scorch shot. The reason it has consistently f-ed over dead ringer spies. With each nerf the DR has had, this thing has been a better and better punish tool. When you combine the 3 together, you can REALLY puppydog your engineer. BB and HW against spies, and the Scorch Shot against spies if they speed past your effective flamethrower range, but also against sticky spamming demos. And if you get pocketed by a medic, the first reaction people have is to run away from the Pyro, which means they get melted in an instant.
@daddysempaichan3 жыл бұрын
You could make the gas cloud explode when ignited and have the cloud instantly disappear. Not like MvM, where the enemy explodes, the cloud itself, encouraging you to be aggressive and running into the enemy when playing with it.
@italoferreiradasilva44Ай бұрын
21:34 IT NOW COUNTS AS BEING WET LET'S GOOOOOOOOOOOO (it was probably a bug, because they said "fixed", idk.)
@WilliamAncich2 жыл бұрын
19:53 To balance the powerjack I think increasing the holster time makes much more sense than increasing the deploy time. Increasing the holster time would punish you for getting caught with it out for the movement increase, but also if you fail to finish off the enemy like the axtinguisher's holster penalty. Increasing the deploy time on the other hand would interfere with the second scenario of using it as a finisher. The 25 health on kill is less than a small health kit and isn't really worth going for, so I'd like to see the health on kill buffed up to 50 if not the old 75 to restore its role as a viable finisher. Counter-balance that with a slower swing speed to punish failing to secure a kill on the first swing, remove random crits, and maybe up the damage vulnerability a bit to 25% and I think the powerjack would be a very strong dual-role option that is harsh if you misuse it.
@puddin5552 жыл бұрын
The powerjack is fine it doesn't need a buff or a nerf
@PrimalPeashoter3 жыл бұрын
Zesty Jesus's voice is just *chefs kiss mesmerizing, I would totally buy an audiobook with your voice
@llmkursk82543 жыл бұрын
I’ll say it again, but I think the SVF should deal more damage to non-burning players. It would be a combo starter, and it would be a good option in pyro duels.
@vivelespatat2670 Жыл бұрын
@Marcus Vinícius Da Rosa You use the axtinguisher as a finisher, this SVF would be used as a starter, too bad the Back Scratcher already do that, kinda
@reax55263 жыл бұрын
Yet Vorebey demonstrated that the scorch shot deals consistently less damage than the detonator
@Albert-yu1cg3 жыл бұрын
For me, I think the gas passer should be a melee that has no actual attack, and the primary attack button should allow you to pour out gas to douse people in a decent radius, and depletes the meter, then the right click should have a explode on hit like in MVM but only does like 50 damage, and the explosion should apply 20 per tick, 5 second afterburn
@toakongu13 жыл бұрын
On the Thermal Thruster, I find that it's also balanced due to it's unique sound sound effect when a player launches into the air. The scream of its thrusters is loud enough I can hear it over the sound on sentry and minigun fire even in the halls of 2fort. Also, it is so so so satisfying to use the Backburner crits against other Pyros.
@Mirthful_Midori2 жыл бұрын
With Halloween going on I'm reminded that the Nostromo Napalmer set is hilariously good against scouts wearing the Alien set. It kills scouts in just a couple seconds. The downside is pretty much negligible if you're paying attention too. Trying to get in melee range of a pyro as scout is a bad even without the item damage bonus.
@HulksterHogan3 жыл бұрын
Homewrecker would be interesting if sentries did slightly less damage to you and less knockback. Incentivize using the other building damage buff stat. Would also make peaking sentries to reflect the rockets a little less risky. I still love using the reserve shooter, shooting soldiers out of the sky and reflecting a rocket while following up with a mini crit will be eternally satisfying.
@dead0blivion3 жыл бұрын
potential scorch shot fix: reduce or remove the knockback and have the projectile explode on impact (ie: you hit someone directly, they are pushed back a little and the flare blows up lighting them and anyone around on fire like a detonator rclick)
@withermaykr28 күн бұрын
21:41 They finally did it... after 7 years they made the gas passer count as wet
@WooHooLadttv3 жыл бұрын
The Volcano Fragment should be a combo weapon, it is a combo that does massive afterburn damage. So an example, flamethrower adds 4 per tick, hit them with the fragment while they are on fire and now it does 12 or 16 per tick, would be a odd way to quickly melt people and would be different for sure!
@alexlovesyouvt343 жыл бұрын
Woo out here poggers
@WooHooLadttv3 жыл бұрын
@@alexlovesyouvt34 hi :)
@limonero87573 жыл бұрын
45:29 this is the most genuine "why?" I've heard in my life.
@SpykerCorporation2 жыл бұрын
31:24 "It has its own Nietzsche uses" Lmao I'm dead 🤣
@radicaljoedst13653 жыл бұрын
I like the detonator for a rather specific reason, normally medics hide behind their target making them impossible to hit with a normal flare, but with the detonator I can send the flare above the heal target and detonate above the medic.
@joshuam19173 жыл бұрын
And this is why it boggles me that Zesty put it at B tier and not A tier. The Detonator, if you are skilled with it, is VERY precise to the point where it is undodgeable.
@PotatoPatatoVonSpudsworth3 жыл бұрын
Hear me out, what if you made Volcano Fragment a primary? Obviously you'd have to buff it to hell, but I think it could really fun! Right-clicking would allow you to cut projectiles out of the air (using the critical hit swing for animation.)
@Nameless_Cat_IsAGoodGame3 жыл бұрын
Does this mean I can live the dream of having double melee weapons in Mediaval mode?
@PotatoPatatoVonSpudsworth3 жыл бұрын
@@Nameless_Cat_IsAGoodGame | Yes it would. Just imagine...
@nathanfivecoate5848 Жыл бұрын
Volcano frag into axtinguisher
@rejvaik002 жыл бұрын
The man melter is very underrated but I like it, it reenforces being a team player and pairs very nicely with the Dragon fury
@Fosforobl4nco3 жыл бұрын
I totally agree with your suggestions on the flamethrower, but I would add four things. Reflected projectiles only mini-crit the shooter, to not kill light classes with just one shot. Replace the ramp up system with seven fixed damage per particle because it is currently broken. Reduce the lifespan of the fire particles to prevent the pyro from spinning the mouse like crazy. Increase the range of the flamethrower a bit.
@randoliz2 жыл бұрын
A terrible idea that I had is putting the gas passer as a primary, increase the throw distance a bit, decrease its recharge time, gas lingers longer, maybe add a shove like the short-stop.
@ShovelLettuce2 жыл бұрын
I'd like to see how the team colored flames turn out when in play. For me, I think the pyro doesn't really need it, I mean most rockets aren't teamcolored and bullets aren't team colored. I think either it wouldn't effect gameplay that much or or it could put pyro at a slight disadvantage because he's an ambush class and yknow the team colored flames could give him away, but I mean once you're being burned you already know you're facing an enemy so i don't really know
@GigioBagigio13 жыл бұрын
20:47 Well yes, but the neon removes sappers in 3 hits, which is awful in my opinion, and you know, a 5% differance in damage is not that noticible, but yeah, it's cool af and it has it's uses
@SoldierMan7553 жыл бұрын
Two hits
@GigioBagigio13 жыл бұрын
@@SoldierMan755 really? I remember it was 3
@SoldierMan7553 жыл бұрын
@@GigioBagigio1 nope it's two. Same as a wrench
@cowserthekhelinace3 жыл бұрын
Three hits is the Jag.
@armansagmanligil11443 жыл бұрын
pyroshark gaming
@crossedout_wizzkill10153 жыл бұрын
When zesty is talking about the gas passer he looks like he is about to cry
@Nameless_Cat_IsAGoodGame3 жыл бұрын
He's getting war flashbacks of making that gas passer video
@knines6279 Жыл бұрын
2:14 WHATTTT!?? You put the hothand in E TIER?! It’s OBVIOUSLY SSSSSSS+ tier. You can hold other weapons when you have the hot hand on! Obviously the best
@jamesm7832 жыл бұрын
You take on the flamerthrower is interesting, Medic is already the most influential class in the game, so I'm honestly fine with giving pyro the tools to counter him, either with airblasting an ubercharge, or with flames reducing healing. As a Soldier main, Airblast is annoying... but I run the shotgun most of the time anyways, so as long as I can aim my shots it's fine (I usually can't though).
@ihazplawe25033 жыл бұрын
The degreaser afterburn really don't matter if you spam them with the scorch shot or aim the flaregun and quicker reflexes to airblast explosives is better than your enemies dying to afterburn
@rng_wizard47083 жыл бұрын
Zesty (5:25 for those curious): Ubered players should get some knockback resistance The Quick-Fix: Am I a joke to you?
@squash94253 жыл бұрын
Ideas for gas passer: - Afterburn lasts much longer or is even permanent unless you get healed by something. - Afterburn deals more damage OR can be stacked with other afterburn sources. - Upon landing, instead of instantly coating the area in gas, it slowly leaks out and the gas cloud lasts muuuuuch longer to add to the area-denial aspect without being annoying because of a lack of advance warning. Basically, I think the idea of the gas being a short-term area denial tool is really interesting, but in its current state, it doesn't last long enough or deal enough damage to justify being scared of walking through it, IMO. [edit]: I'm also okay with the recharge time if it were a better item overall, not so much in it's current state. LET ME KNOW WHAT YOU THINK I LOVE REPLIES OM NOM SO TASTY
@hgdd24223 жыл бұрын
What if the cloud was ignitable by pyro exploding and dealing about 70 damage to anyone caught in it and then give afterburn. Take the charge down to 40 seconds and takes 400 damage to charge up then you will have a MUCH better item that does what it’s intended to do, area denial.
@squash94253 жыл бұрын
@@hgdd2422 So kinda like 'Explode on Ignite' from MvM? The only problems I have with that is that you, as the pyro have to stick around to ignite it, meaning you can't retreat unless you let the gas go to waste, plus as soon as you ignite it the gas obviously can't be applied to anyone else, it just gets consumed immediately. This seems like more of a short-range combo feature which is cool if that's what you're going for, because the only way pyro can deal heavy damage to a large group is mindlessly M1-ing into a crowd which you'll almost never get away with.
@ProMedicTF23 жыл бұрын
Holy crap, this man is not even a Pyro main at all, but he still managed to be much better than WAMO who literally main Pyro and made a video about Pyro but he isn’t even that good
@justdem14902 жыл бұрын
I think is enough of talk about WAMO and even in the start he say: "Opinion" if you are more agree with him its ok, also i pretty agree with him just stop talking about WAMO i have bad memorys
@ProMedicTF22 жыл бұрын
@@justdem1490 pssst dude, it's a month ago, I already stop talking about him. Just forget it, he's out of drama now
@lexi33123 жыл бұрын
If airblast is gonna be worse against Uber, it needs a different counter in my opinion. Stock uber is already the best one.
@PotatoPatatoVonSpudsworth3 жыл бұрын
Zesty looks like a cool guy you'd see on the beach in the 70s-80s.
@maboi00077 ай бұрын
Something rly funny about the gaz passer. Its only usefulness is the aoe damage EXCLUSIVE to MvM. Meaning any good changes to the weapon wouldn't affect it in MvM due to the exclusive ultradmg upgrade. Great video btw!
@TheMetalIsNeon3 жыл бұрын
The suggestions you made regarding the visuals with Pyro's flamethrower have been done in Team Fortress 2 Classic to some extent, and I much prefer the flame particles in TF2C overall because of such.
@NepSpoon3 жыл бұрын
Zesty’s pronunciation of “niche” is broken and needs to be reworked
@cooleecoolee95042 жыл бұрын
The New Order captain with phlog: I AM THE MEDIC!
@ThatBeePerson2 жыл бұрын
I love hearing zesty call things a "fucking menace" because that's exactly what I get called when I use said things. The other one is "fucking gremlin"
@amienabled66653 жыл бұрын
I feel like the scorch shot needs a faster reload time and extra damage vs engineer buildings. It really feels weak compared to the detonator or shotguns
@koyahspandemopan98673 жыл бұрын
@@jimmyrustler5801 are you guys actually dumb, the scorch shot can hit twice with a single shot.... the other 2 can't the 2nd hit literally negates it's damage penalty
@Josuemaneiros73 жыл бұрын
@@koyahspandemopan9867 what are you talking about? Scorch shot is like stock bat levels of strong, it needs a buff ASAP
@archmageofpizzamancy24713 жыл бұрын
yeah, i think the scorch shot should just give you stock uber while holding it
@limevolt76183 жыл бұрын
@@Josuemaneiros7 agreed, honestly, they should also just make it so that both shots full crit, I mean, it’s super hard to actually get any mileage out of, so you should be rewarded when it does hit
@andrewhoang13833 жыл бұрын
@@limevolt7618 They should also instantly kill everyone when they spawn
@potato13413 жыл бұрын
Airblast being strong is fine. Like, stopping an Uber is a thing people complain about???? Really??? The thing with LITERALLY no weakness other than the ability to be knockedback, has a counter, so airblast is too strong? If you don't want to be knockedback just use the quick fix lmao. If Uber was knockback immune like quick fix, it would literally have no counter than to run and hide, which would be a terrible game mechanic. Same way vaccinator has no melee resistance and the ability to go through single-damage barriers quickly, the quick fix provides no burst damage/focus fire resistance and the Kritzkrieg is simply guaranteed crit damage, the stock Uber has a weakness.
@mrprick46933 жыл бұрын
He said it in the video, fire drastically lessens your healing which can be bad since you are always on focus fire when u r ubered
@potato13413 жыл бұрын
@@mrprick4693 well yeah, fire reducing healing has been a mechanic for a while, stops fast healing from stuffing any attempt for a Pyro to deal damage outside of a shotgun or crit flare. But focus fire is like, the difference maker between stock uber (as well as headshots, crits, stacked stickies and backstabs) and quick fix, where airblast and the ability to heal half a 12-man team to full HP in 8 seconds is the difference for quick fix. Also, realistically, a Pyro shouldn't even be an issue for Uber if it's used properly. Decisively Ubering a projectile class, vs a Pyro, with no teammates to ensure the Pyro is dead, is simply poor Uber usage and as such, should be punished.
@mrprick46933 жыл бұрын
@@potato1341 eh sure
@zackerynewman26273 жыл бұрын
I clicked on this because I know your videos are always good quality. The intro did not disappoint.
@sahazra3 жыл бұрын
I know you're trying to keep each weapon to their own, but I'd like to shout out the Back Scratcher + Panic Attack combo. If you get up close to someone, either by sneaking up behind them or airblasting them into a wall, hit them with the Back Scratcher and immediately follow up with a Panic Attack shot, that's 180 damage right there, enough to take down a medium class in less than half a second. With a second shot you can take down a Soldier or a pocketed medium class in about 1 second.
@kinefish16743 жыл бұрын
Hopefully you’re doing ok rn zesty
@neptuniamarina49243 жыл бұрын
Around 17:10 ish, Why not give the shields knockback resistance, But the Eyelander and its Reskins receive a Knockback Vulnerability downside instead to counteract it? I've noticed a lot of Anti-Knockback Resistance is always about the Eyelander and yeah its honestly a stupid weapon. But i don't think the other 4 melees should be easily countered because of the Eyelander.
@revenantghost7243 жыл бұрын
Shield bash + weapon crit oneshots an heavy, while spy can do the same he can't charge you from a mile away and hit you in the face, so its balanced, same with sniper, dont walk in his sightline and you won't die, but if you reduce or remove knockback from a demoknight how are you going to stop him from oneshotting you without juggling or moving him around in other ways? Are you going to kill a 200hp (with booties) demo charging at you with all his shield's resistances and that can't be airblasted/launched in the air, in one second or less? That's not gonna happen, you will just die and there's nothing you can do about it. That's overpowered.
@armansagmanligil11443 жыл бұрын
I personally vote that sheilds give melee random crit immunity not KB resist
@neptuniamarina49243 жыл бұрын
@@revenantghost724 i said Resistance, Not Immunity. Even then Demoknight is incredibly weak, Only overpowered in Pubs because of the damn Eyelander. Demoknight get 1 195 Crit. Demoman has 12 Projectiles that all do 100 Damage, Its barely a competition
@revenantghost7243 жыл бұрын
@@neptuniamarina4924 demoknight is incredibly weak ONLY because you can push him around, if you give him pushback resistance he's going to be "a spy that can charge you from a mile away and hit you in the face" that would be broken
@MILDMONSTER12346 ай бұрын
Stock and Reserve shooter are still worth it over panic attack cause in reality your not gonna be getting as many point blank shots as you might think unless your using the power jack to get in close. The superior range of the stock shotgun is more consistent and especially helpful when fighting scouts making them less obnoxious and the reserve shooter is a good alternative for when you want both superior range and that switch speed
@hydrasent5632 жыл бұрын
All I want is for the gas passer to count enemies as wet, and for the switch speed penalty on the thermal thruster to be removed
@livsbian3 жыл бұрын
I think the powerjack should have a deploy speed penalty similar to the Atomizer
@reagansido58233 жыл бұрын
If it wasn't for the pyrovision i would always use the rainblower because it has a AOE taunt kill. But i just can't stand it.
@bruschetta77113 жыл бұрын
Same for the lollichop, it has a unique taunt, but i don't want pyrovision on
@lyell633 жыл бұрын
You can disable pyrovision in configs
@NisarKhan-jm1uh2 жыл бұрын
What's wrong with provision
@hydrasent5632 жыл бұрын
The gas passer is kinda like the volcano fragment. Why give pyro, the class who's main thing is setting things on fire with his primary, some other useless item that does the same thing? You could hit enemies with the volcano fragment to set them on fire, or you could just do that with your flamethrower, and you could wait a million years to charge up the gas passer, throw it at enemies, and have your teammates shoot at them to set them on fire, or you could just set them on fire with your flamethrower.
@theinsanityarc3 жыл бұрын
Bro i just noticed the huge ass bionicle collection behind you. You don't know how much more i respect you now
@theunionofficialgovernment4723 жыл бұрын
Yes
@gentleseal17783 жыл бұрын
No
@thereaver9543 жыл бұрын
Maybe so
@theunionofficialgovernment4723 жыл бұрын
@@gentleseal1778 ☹️
@Jrsonicyt-is-weird3 жыл бұрын
1st guy
@theunionofficialgovernment4723 жыл бұрын
@@Jrsonicyt-is-weird I am
@hyuuint3 жыл бұрын
Idea for the powerjack: The longer you have it out, the faster you can go. Building up power, as it were. While not active, reduces speed by 5% End total speed gain after, say, 3-5 seconds, +20% Maybe have it so the damage increase ramps up the same. Higher end result at max power. And, while powering up, it has static sparks building up around the pyro. Brighter sparks makes it noticeable that you are speedy but also weakened Edit: aaaaand when you swap to a diff weapon, the speed decays, twice as fast as build up. Same for damage penalty.
@Elephantane2 жыл бұрын
There is a tube on the back of the extinguisher. If that refilled as a reload animation it would be really visible
@QuintonMurdock2 жыл бұрын
The nostromo napalmer is slightly smaller so you can see a tiny bit more and you can hide behind corners easier. I would love a strange nos but I was gifted a genuine by a guys who died to cancer so choose to almost always use Nos