The 100 Games That Taught Me Game Design

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Game Maker's Toolkit

Game Maker's Toolkit

Күн бұрын

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One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.
=== Corrections ===
Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch.
Spaceteam is actually still on the iOS App Store!
=== Important information ===
Content warning: Blood, Language, War
Backloggd list - www.backloggd.com/u/GameMaker...
While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin.
Space Invaders - www.vizzed.com/play/space-inv...
Pac-Man - www.vizzed.com/play/pac-man-2...
Rogue - www.myabandonware.com/game/ro...
Tetris - www.retrogames.cz/play_136-Ga...
Diablo II - eu.shop.battle.net/en-gb/prod...
The Sims - www.myabandonware.com/game/th...
September 12th - www.newsgaming.com/games/index...
Cookie Clicker -orteil.dashnet.org/cookieclic...
Spelunky - spelunkyworld.com/original.html
=== Sources ===
[1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot
www.gamespot.com/articles/resi...
[2] Preview: Crazy Taxi: Fare Wars | 1UP
web.archive.org/web/200709272...
[3] 40 years and I'm still here | Game Developer
www.gamedeveloper.com/busines...
[4] The Last Guardian creator... | The Guardian
www.theguardian.com/technolog...
[5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension
www.timeextension.com/feature...
[6] Keita Takahashi talks Katamari Damacy | GameSpy
www.gamespy.com/articles/595/5...
[7] Spelunky by Derek Yu | Boss Fight Books
bossfightbooks.com/products/s...
[8] Designing side quests? Study these 7 games | Game Developer
www.gamedeveloper.com/design/...
[9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games
lifeandtimes.games/episodes/f...
[10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault
• Ahead of the Curve: Th...
[11] Designing Mark of the Ninja - Nels Anderson | Full Indie
• Designing Mark of the ...
[12] Jake Solomon | Designer Notes
www.idlethumbs.net/designerno...
[13] Brilliant Indie Game The Stanley Parable... | Wired
www.wired.com/2011/08/the-sta...
[14] Cow Clicker | Wikipedia
en.wikipedia.org/wiki/Cow_Cli...
[15] 18 things we learned about Alien: Isolation... | MCV UK
mcvuk.com/development-news/18...
[16] ’80 Days': Jules Verne-inspired game... | LA Times
web.archive.org/web/201408310...
[17] How Fortnite’s success... | Polygon
www.polygon.com/2019/4/23/185...
[18] ...The aesthetics of frustration in Getting Over It | Gamasutra
web.archive.org/web/201904190...
[19] Designing Florence... | Game Developer
www.gamedeveloper.com/audio/d...
[20] Understanding the meaningless ... Disco Elysium | Game Developer
www.gamedeveloper.com/busines...
[21] Road to the IGF ... Outer Wilds | Game Developer
- www.gamedeveloper.com/design/...
=== Chapters ===
00:00 - Intro
02:39 - 1 to 10
15:18 - 11 to 20
28:34 - 21 to 30
41:15 - 31 to 40
55:26 - 41 to 50
1:08:07 - 51 to 60
1:19:55 - 61 to 70
1:32:56 - 71 to 80
1:45:45 - 81 to 90
1:58:50 - 91 to 100
2:11:28 - Outro
=== Credits ===
Some music provided by Epidemic Sound - www.epidemicsound.com/referra... (Referral Link)
Other music from original soundtracks of games shown
Video credits - pastebin.com/iDY3GaAn

Пікірлер: 1 500
@GMTK
@GMTK 22 күн бұрын
Hey! This is not what I normally do on GMTK, but to celebrate the 10th year of doing this channel I thought it would be fun to do something a bit different. I'm now working on Mind Over Magnet with the aim of releasing the game before the year is out - so expect more Developing updates throughout 2024!
@verysoftwares
@verysoftwares 22 күн бұрын
looking forward!
@paulkanja
@paulkanja 22 күн бұрын
This video is so great... So surprised you didn't feel the impulse to throw in Obra Dinn with how fond you are of it (but I guess Her Story takes that spot)
@Ambo100
@Ambo100 22 күн бұрын
5 minutes in and I think this is already my favourite GMTK video so far!
@xarin42
@xarin42 22 күн бұрын
I'm surprised you didn't put Mind Over Magnet as at least an honorable mention since it's kinda teaching you about game design through making it. Though I suppose it was at least shown in passing...
@Charlesbn88
@Charlesbn88 22 күн бұрын
Such a wonderful video and a myriad of interesting ideas!
@grfrjiglstan
@grfrjiglstan 21 күн бұрын
I love the lengths Mark goes to in order to not say “they’re not selling it anymore, so just pirate it.”
@BradenBest
@BradenBest 15 күн бұрын
I'd just like to interject for a moment. What you're referring to as Piracy, is in fact, GNU/Linux, or as I've recently taken to calling it, GNU plus Li
@WetOlde
@WetOlde 14 күн бұрын
@@BradenBest gotta have all them distros
@einfachnurtoni
@einfachnurtoni 13 күн бұрын
True
@theincrediblefella7984
@theincrediblefella7984 3 күн бұрын
If buying isn't owning then piracy isn't stealing.
@unvergebeneid
@unvergebeneid 22 күн бұрын
I'm glad it's such a nice round number in base 10. Imagine if you had been taught game design after only 97 games or something.
@AdeonWriter
@AdeonWriter 22 күн бұрын
It would at least be a nice round number in base 97!
@mkks4559
@mkks4559 22 күн бұрын
​@@AdeonWriterBase 9.61927597E+151?
@thetruewhiteowl
@thetruewhiteowl 22 күн бұрын
Assuming the first ten digits in base 97 were our numbers 0 - 9, then the number 97_10 (i.e. 97 in base 10) would be equivalent to 10_97!
@SZvenM
@SZvenM 22 күн бұрын
Funny how that always seems to work out for youtubers
@norude
@norude 22 күн бұрын
​@@AdeonWriter unexpected factorial
@jamesliu8101
@jamesliu8101 21 күн бұрын
Great subtitles/closed captions support, as always. Your channel pretty much sets a standard with your constant great quality of CC. I have the deepest appreciation for this. Thank you.
@GMTK
@GMTK 21 күн бұрын
Not a problem - every KZfaqr making scripted content should do it!
@horrorspirit
@horrorspirit 21 күн бұрын
@@GMTK i cannot agree more to this. i must also applaud you for thoroughly subtitling a two hour video - that must have been an undertaking
@arcan762
@arcan762 20 күн бұрын
@@horrorspirit they already have the script written
@-41337
@-41337 18 күн бұрын
@@GMTK I know I'm speaking to the master on this subject but I'll say it anyway. I'm hard of hearing and if it weren't for the CC I literally wouldn't be able to watch the video! It's very appreciated.
@Coffeepanda294
@Coffeepanda294 8 күн бұрын
This.
@realNom2mooncow
@realNom2mooncow 22 күн бұрын
This kinda feels like some sort of endorsement for gaming as a whole. The way you explain everything so succinctly makes this video feel like a celebration of video games and their design, which I really love
@chloupichloupa
@chloupichloupa 22 күн бұрын
2:41 - Space Invaders 3:48 - Pac-Man 5:10 - Rogue 6:27 - Super Mario Bros. 7:46 - The Legend Of Zelda 8:56 - Mega Man 9:53 - Tetris 11:18 - Doom 12:32 - Super Metroid 14:00 - Pokemon Blue 15:28 - Tomb Raider 16:37 - Resident Evil 18:00 - Half-Life 19:13 - Thief: The Dark Project 20:34 - Crazy Taxi 21:55 - Deus Ex 23:05 - Diablo II 24:45 - The Sims 25:47 - Grand Theft Auto III 27:37 - Tony Hawk's Pro Skater 3 29:06 - Ico 30:23 - Rez 31:19 - Silent Hill 2 33:03 - Animal Crossing 34:20 - Warioware, Inc.: Mega Microgames! 35:36 - September 12th: A Toy World 36:32 - Prince Of Persia: The Sands Of Time 37:37 - Katamari Damacy 38:47 - Devil May Cry 3: Dante's Awakening 39:50 - Resident Evil 4 41:46 - Geometry Wars: Retro Evolved 43:08 - Dead Rising 44:27 - Call Of Duty 4: Modern Warfare 45:59 - Portal 47:32 - Mass Effect 49:03 - Skate 50:23 - Team Fortress 2 51:14 - Bioshock 53:00 - Burnout Paradise 54:05 - Far Cry 2 55:28 - Left 4 Dead 57:25 - Spelunky 58:50 - Dead Space 59:46 - Batman: Arkham Asylum 1:00:52 - Plants Vs. Zombies 1:02:41 - Fruit Ninja 1:03:28 - Amnesia: The Dark Descent 1:04:19 - Fallout: New Vegas 1:05:10 - Sid Meier's Civilization V 1:06:44 - Dark Souls 1:08:08 - Minecraft 1:09:20 - Spacechem 1:10:26 - The Elder Scrolls V: Skyrim 1:11:28 - Journey 1:12:53 - Mark Of The Ninja 1:14:39 - The Walking Dead 1:16:00 - Zero Escape: Virtue's Last Reward 1:17:17 - Xcom: Enemy Unknown 1:18:46 - Spec Ops: The Line 1:20:11 - Spaceteam 1:20:57 - Dishonored 1:22:20 - The Stanley Parable 1:23:23 - Brothers: A Tale Of Two Sons 1:25:33 - Cookie Clicker 1:26:17 - Gone Home 1:27:37 - Papers, Please 1:28:50 - Steamworld Dig 1:30:29 - Alien: Isolation 1:31:39 - Mario Kart 8 1:33:29 - 80 Days 1:34:31 - Her Story 1:36:15 - Metal Gear Solid V: The Phantom Pain 1:37:55 - Undertale 1:39:05 - Downwell 1:40:19 - Yakuza 0 1:41:40 - Kerbal Space Program 1:42:55 - Super Mario Maker 1:43:47 - Doom (2016) 1:44:51 - Factorio 1:45:47 - Persona 5 1:47:02 - Hitman (2016) 1:48:39 - Overcooked! 1:49:54 - Furi 1:51:19 - The Legend Of Zelda: Breath Of The Wild 1:52:34 - Fortnite 1:53:57 - Getting Over It With Bennet Foddy 1:54:54 - Middle-Earth: Shadow Of War 1:56:21 - Among Us 1:57:23 - Celeste 1:58:51 - Rimworld 1:59:43 - Florence 2:01:15 - Into The Breach 2:02:01 - Slay The Spire 2:03:25 - Disco Elysium 2:04:44 - Outer Wilds 2:06:08 - Half-Life: Alyx 2:07:00 - Inscryption 2:08:18 - Vampire Survivors 2:09:08 - Tunic 2:10:21 - Shadows Of Doubt
@ididnothither
@ididnothither 22 күн бұрын
you dropped this, king
@Canadas_Very_Own
@Canadas_Very_Own 22 күн бұрын
You the real MVP. 💪
@akaji3013
@akaji3013 22 күн бұрын
Thank you
@Leonn9000
@Leonn9000 21 күн бұрын
Thanks a lot. ❤
@shawnheatherly
@shawnheatherly 21 күн бұрын
Bravo.
@fionn3083
@fionn3083 22 күн бұрын
I feel like Before your Eyes is "one that you forgot" mostly because of how it pushes the boundaries of game controls, and in a way that matches the story ("blink and you miss it") instead of just being a really cool and original gimmick.
@Chibranche
@Chibranche 16 күн бұрын
Came here to say that, fully agree, one of the games that made me most emotionnal
@DeusExRequiem
@DeusExRequiem 22 күн бұрын
1:54:54 Shadow of War had a good mechanic you don't see elsewhere because they patented it and nobody can use it until 2035, like the direction arrow in racing games in the 90s was similarly patented.
@Naryoril
@Naryoril 17 күн бұрын
The mechanic unfortunately also only works if you fail. I only died a handful of times, so I never had any "relationship" with any of the orcs.
@shizukousapostle1stapostle710
@shizukousapostle1stapostle710 17 күн бұрын
It's not not in games because it's parented it's not in games because it's a complex system. They have a patent on the specific way they made the nemesis system not on the idea, the idea is present in games like AC Odyssey, Watchdogs Legion, Warframe. None are as developed because no one wants to put that much investment in the system so they just end up with a good emo result. But a studio can put the effort in if they want
@quantummidget
@quantummidget 17 күн бұрын
​@@Naryoril If you play again, I'd highly recommend "Brutal" difficulty. On this difficulty, you do more damage, but will die in two or three hits, making it far easier to build those relationships with Orcs. I had the same experience as you when playing on Normal or Hard, so would definitely recommend Brutal.
@spaceotter609
@spaceotter609 14 күн бұрын
Warframe has a legally distinct system called Liches or Sisters. Not as in depth but heavily inspired.
@FluffyBunniesOnFire
@FluffyBunniesOnFire 10 күн бұрын
Surprised he didn't mention that this time.
@wangledteb5671
@wangledteb5671 22 күн бұрын
This is truly the Dark Souls of GMTK videos
@GamingFreeak
@GamingFreeak 21 күн бұрын
This video makes you truly FEEL like Mark Brown
@kmikko8496
@kmikko8496 21 күн бұрын
Really it’s like Halo 2 meets Halo 3
@zaidlacksalastname4905
@zaidlacksalastname4905 21 күн бұрын
​@@kmikko8496 Imagine if a game like that was released on may 9th
@Unga_Bunga
@Unga_Bunga 19 күн бұрын
Now let's wait for someone to make a 10h video essay on this video.
@VerySmartPerson
@VerySmartPerson 17 күн бұрын
This comment is just full of the exaggerated swagger of a Cuphead player.
@evanmarcus5975
@evanmarcus5975 22 күн бұрын
You really missed the opportunity with Doom to say "It's playable on everything"
@genexplore
@genexplore 21 күн бұрын
Yeah, to take a dig at Skyrim and not even touch that Doom had ports official and unofficial on everything from the SNES to pregnancy tests.
@seatyourself7082
@seatyourself7082 21 күн бұрын
Like on bacterie
@insaincaldo
@insaincaldo 21 күн бұрын
Rules of the internet should have a section "If it exists, it runs a port of Doom."
@dasanjos
@dasanjos 19 күн бұрын
I was going to say doom is soo good it’s twice in the list but this is better
@bragesb
@bragesb 19 күн бұрын
I've literally played doom on the interface of a robotic lawn mower :D
@the_emigrant
@the_emigrant 21 күн бұрын
I kind of love the fact that you recommend the Sims 3 instead of the latest Sims 4.
@frozenepsilon5295
@frozenepsilon5295 22 күн бұрын
Remember. Piracy isn’t stealing if there isn’t a way to pay for it. It’s just art.
@seatyourself7082
@seatyourself7082 21 күн бұрын
I expected him to say something but he didnt
@MintBunHunter
@MintBunHunter 21 күн бұрын
​@@seatyourself7082 playin safe
@BananaWasTaken
@BananaWasTaken 21 күн бұрын
Even if you ignore the whole ethics of piracy debate and there is a way to pay for it, piracy is just copyright infringement, not stealing. Stealing is subtraction whilst piracy is multiplication.
@droycon
@droycon 21 күн бұрын
Exactly what I was thinking when he said there was no way to play Pokémon red/blue today
@JumalaPlays
@JumalaPlays 20 күн бұрын
@@droycon Where do you play it? I actually wanted to download blue from vimms lair yesterday, but saw that nintendo had intervened...
@Muskar2
@Muskar2 22 күн бұрын
The fact that Doom's source code is also public domain is worth mentioning, I think. Even with its age, it still has lots of techniques about efficient and simple programming that has been neglected by us younger generations of programmers.
@squibble08
@squibble08 22 күн бұрын
im surprised he didnt say "doom is available on literally anything that can run code"
@px2059
@px2059 21 күн бұрын
You have to be careful because some of the old efficient programming techniques are superseded by better solutions.
@Parker8752
@Parker8752 21 күн бұрын
@@px2059 Some, but not all, and while computers are much faster than they used to be, I would still prefer not to use that as an excuse to not care about the efficiency of a solution. The more efficient your code, the more machines it can run on, after all.
@px2059
@px2059 21 күн бұрын
@@Parker8752 the reason I mentioned that was because I saw someone trying to use fast inverse square root algorithm im this day and age. Today cpus have dedicated instructions for that which is going to be faster than any algorithm.
@Muskar2
@Muskar2 21 күн бұрын
​@@px2059 1. Learning how to profile with minimal overhead cancels any specific advice of which old techniques are outdated. 2. Most software is orders of magnitude away from micro-optimizations moving their needle anyway. 3. Doom is a gold mine, and saying there's also dirt in it kinda goes without saying, but be careful not discouraging people from learning. Better solutions are rare and typically require expertise beyond understanding its techniques anyway - and people have to start somewhere.
@NagKai_G
@NagKai_G 22 күн бұрын
Well, this title explains why the video lasts for 2 hours
@RustyDusty87
@RustyDusty87 22 күн бұрын
2 * 60 / 100 = 1.2 min per game
@aqua-bery
@aqua-bery 22 күн бұрын
​@@RustyDusty87two hours are 120 minutes, but thats still 2.4 minutes per game
@RustyDusty87
@RustyDusty87 22 күн бұрын
@@aqua-bery note to self: post after coffee, not before
@sleepycritical6950
@sleepycritical6950 22 күн бұрын
Oh crap I’m an hour late
@lostprophet8888
@lostprophet8888 22 күн бұрын
@@aqua-bery He was correct, though. 120 minutes / 100 games = 1,2 minutes per game. ^^
@manvslife271
@manvslife271 22 күн бұрын
1:41:40 I think the best thing Kerbal Space Program achieved was to *make an incredibly hard to learn subject fun, by catastrophically failing at it fun.* KSP has one of the *steepest* learning curves of any game, like, ever, because it's quite literally rocket science, and basically no skills can be transferred from having played other games because of the unique control schemes a space simulator game requires. To the point where you can't get anything meaningful done without HOURS of figuring stuff out, where %90+ of the player-base has never even left Kerbin's Sphere of Influence to go out to the other planets. But the process of learning is made so much fun, and the sense of accomplishment you get when you achieve what you set out to do is so incredibly potent, that you can't put the game down if you somehow manage to get your first rocket to orbit. If there was a list for "most positive impact made to the real world", KSP would reign at the top for inspiring countless people to pursue engineering(aerospace or otherwise) as a career.
@rmsgrey
@rmsgrey 21 күн бұрын
There's a reason why Dwarf Fortress has a motto of "Losing is fun". In general, it doesn't matter how much players fail, so much as how much fun they have failing.
@usagihinorei
@usagihinorei 21 күн бұрын
I just want to add to your comment, KSP is the first time I truely started to understand things like orbital mechanics as a lay person. I can't do the math on that, but KSP showed me how to feel it in my bones! Oh god my bones. ( More struts!)
@FormerlyDuck
@FormerlyDuck 16 күн бұрын
I prefer Juno: New Origins myself, but my sentiment is the same!
@goldcd
@goldcd 3 күн бұрын
Conversely though, I bought it with great anticipation - and then gave up after a couple of hours, and went off to find a game where I get to press X to launch space-program. I loved the idea way more than the reality. Outer Wilds was another game on the list where I have no doubt other people love it - but I really didn't. The whole time limit just utterly destroyed my normal inclination to stroll around games in a leisurely fashion. I think both of these experiences are why the games are both on the list. It's not because they're all great games that will be universally loved - it's because they're great games with a prominent mechanic that forces you to have an opinion on it. If the same mechanic had been in a 'bad game' then you'd be unsure whether you disliked the mechanic or the game that implemented it poorly.
@evanchilson9829
@evanchilson9829 22 күн бұрын
Mark, I just wanna commend you on your wonderful editing. Not only is your script writing super thoughtful, engaging, and funny, but the fact that you could keep it that way for a full two hours is just a testament to your skills. The details -- like at 34:40 where you say "in the blink of an eye" and show a clip of the game where you're giving a man eyedrops -- are so subtle, but really appreciated. I just love hearing you talk and explain, and you're pretty damn good at it!
@Dylawr3nc3
@Dylawr3nc3 22 күн бұрын
Game list with timestamps (I've only played 68 of these 100, not bad considering the diversity!): 1-10: 01. 0:02:39 Space Invaders 02. 0:03:47 Pac-Man 03. 0:04:53 Rogue 04. 0:06:05 Super Mario Bros 05. 0:07:28 The Legend of Zelda 06. 0:08:38 Mega Man 07. 0:09:52 Tetris 08. 0:11:12 Doom 09. 0:12:24 Super Metroid 10. 0:13:48 Pokemon: Blue Version 11-20: 11. 0:15:18 Tomb Raider 12. 0:16:33 Resident Evil 13. 0:17:59 Half-Life 14. 0:19:11 Thief: The Dark Project 15. 0:20:10 Crazy Taxi 16. 0:21:23 Deus Ex 17. 0:22:56 Diablo II 18. 0:24:30 The Sims 19. 0:25:44 Grand Theft Auto III 20. 0:27:09 Tony Hawk's Pro Skater 3 21-30: 21. 0:28:33 Ico 22. 0:30:03 Rez 23. 0:31:04 Silent Hill 2 24. 0:32:45 Animal Crossing 25. 0:34:11 Warioware Inc.: Mega Micro Games! 26. 0:35:19 September 12th: A Toy World 27. 0:36:18 Prince of Persia: The Sands of Time 28. 0:37:33 Katamari Damacy 29. 0:38:30 Devil May Cry 3: Dante's Awakening 30. 0:39:45 Resident Evil 4 31-40 31. 0:41:15 Geometry Wars: Retro Evolved 32. 0:42:59 Dead Rising 33. 0:44:23 Call of Duty 4: Modern Warfare 34. 0:45:58 Portal 35. 0:47:29 Mass Effect 36. 0:48:53 Skate 37. 0:50:10 Team Fortress 2 38. 0:51:10 Bioshock 39. 0:52:37 Burnout Paradise 40. 0:54:03 Far Cry 2 41-50 41. 0:55:26 Left 4 Dead 42. 0:57:01 Spelunky 43. 0:58:39 Dead Space 44. 0:59:35 Batman: Arkham Asylum 45. 1:00:37 Plants Vs. Zombies 46. 1:02:06 Fruit Ninja 47. 1:03:14 Amnesia: The Dark Descent 48. 1:04:15 Fallout: New Vegas 49. 1:05:08 Sid Meier's Civilization V 50. 1:06:40 Dark Souls 51-60 51. 1:08:06 Minecraft 52. 1:09:19 Spacehem 53. 1:10:24 The Elder Scrolls V: Skyrim 54. 1:11:27 Journey 55. 1:12:49 Mark of the Ninja 56. 1:14:15 The Walking Dead 57. 1:15:58 Zero Escape: Virtue's Last Reward 58. 1:17:13 Xcom: Enemy Unknown 59. 1:18:44 Spec Ops: The Line 60. 1:19:54 Spaceteam 61-70 61. 1:20:54 Dishonored 62. 1:22:12 The Stanley Parable 63. 1:23:20 Brothers: A Tale of Two Sons 64. 1:24:38 Cookie Clicker 65. 1:26:14 Gone Home 66. 1:27:35 Papers, Please 67. 1:28:46 Steamworld Dig 68. 1:30:14 Alien: Isolation 69. 1:31:36 Mario Kart 8 70. 1:32:55 80 Days 71-80 71. 1:34:29 Her Story 72. 1:35:55 Metal Gear Solid V: The Phantom Pain 73. 1:37:37 Undertale 74. 1:39:03 Downwell 75. 1:40:08 Yakuza 0 76. 1:41:34 Kerbal Space Program 77. 1:42:35 Super Mario Maker 78. 1:43:34 Doom (2016) 79. 1:44:48 Factorio 80. 1:45:45 Persona 5 81-90 81. 1:47:00 Hitman (2016) 82. 1:48:37 Overcooked 83. 1:49:53 Furi 84. 1:50:58 The Legend of Zelda: Breath of the Wild 85. 1:52:32 Fortnite 86. 1:53:38 Getting Over It With Bennett Foddy 87. 1:54:53 Middle Earth: Shadow of War 88. 1:56:19 Among Us 89. 1:57:22 Celeste 90. 1:58:49 Rimworld 91-100 91. 1:59:42 Florence 92. 2:00:55 Into the Breach 93. 2:01:59 Slay the Spire 94. 2:03:07 Disco Elysium 95. 2:04:30 Outer Wilds 96. 2:05:41 Half-Life: Alyx 97. 2:06:58 Inscryption 98. 2:07:55 Vampire Survivors 99. 2:09:07 Tunic 100. 2:10:09 Shadows of Doubt [Edit] I made this during the livestream and then rewatched a second time to get exact timestamps... Which means I TOTALLY missed the comment that there would be a link to the list later on lol. Oh well, at least I gave the video 2 full views for the KZfaq algorithm gods, gotta build that retention or whatever the lingo is. As for my own personal opinion of this list... I like it! Each game presented had enough of a purpose to keep me from thinking it wasn't necessary. I love making and sorting game lists in general and believe there is a lot you can tell by a person who shows their favorite/influential games like this. Keep up the good work!
@DejayClayton
@DejayClayton 22 күн бұрын
How does this comment not have 1,000 likes already?
@Enigmalake
@Enigmalake 22 күн бұрын
🫴🏻🫳🏻🫴🏻🫳🏻
@SALT--
@SALT-- 22 күн бұрын
​@@meee_5155 i think thats a bot...
@franc9220
@franc9220 22 күн бұрын
Surprised no Ori
@Orange_Swirl
@Orange_Swirl 22 күн бұрын
Where are the rest of the timestamps?
@MrVoonix
@MrVoonix 22 күн бұрын
The fact that Tunic is on the thumbnail makes me soo happy, One of the best and most underrated game. Especially for game design!
@ChuckSploder
@ChuckSploder 22 күн бұрын
Plus I literally started playing it this week
@statick160
@statick160 22 күн бұрын
The realisation of the "Holy Cross" is one that will stick with me for a very long time
@Dizzula
@Dizzula 22 күн бұрын
Underrated? What rock have you been living on top of? :p
@ChuckSploder
@ChuckSploder 22 күн бұрын
@@statick160 I still need to experiment with the holy cross
@ChuckSploder
@ChuckSploder 22 күн бұрын
@@Dizzula It is underrated from what I've seen (very little)
@Cezkarma
@Cezkarma 21 күн бұрын
Street Fighter 2 was also massively influential. Not only did it create the combo system due to a bug that was found during the development of the game, but it also allowed the player to pick from eight different colourful characters from different countries with vastly varying playstyles. So each time you put a quarter into the arcade machine, your playthrough of the ladder or a fight against someone else would feel very different depending on the character you chose. You chose Ryu? Your experience will most likely involve standing far away and throwing fireballs. You chose Zangief? Your experience will be to slowly approach the opponent until you're in range to land a devastating SPD. It was truly a hallmark in video game design, especially during the arcade era, and thanks to it an entire genre spawned and even games from other genres took heavy inspiration from it.
@TheCaliforniaHP
@TheCaliforniaHP 18 күн бұрын
agreed for ignoring the genre at least SF 2 which was revolutionary
@theHacksmith
@theHacksmith 22 күн бұрын
This is an amazing resource! So many good ideas all in one place.
@ironduck2
@ironduck2 21 күн бұрын
This is the last place I thought I could find you
@hwkeyser
@hwkeyser 22 күн бұрын
And here's where I stop on 27, go back to work, and pick this up again later. This video is an epic undertaking, Mark. Well done.
@adityaanuragi6916
@adityaanuragi6916 21 күн бұрын
Just checking in... Did you watch it fully yet, I also just came from college and finished it
@hwkeyser
@hwkeyser 21 күн бұрын
@@adityaanuragi6916 During lunch today. Took 5 sittings in total between working and parenting, but DONE! I think toward the end Mark had a harder time boiling the unique designs into terminologies, but I hardly disagree with anything on his list.
@FairlySadPanda
@FairlySadPanda 22 күн бұрын
I watched the WHOLE THING good lord how did you have the energy to record and edit this I'm surprised there's no Obra Dinn on this list! I guess both big Lucas Pope games would be weird.
@nuclearocean
@nuclearocean 21 күн бұрын
"Tetris is a perfect game" while I sit, playing Tetris in the browser, avoiding my tasks, late at night Feels good man
@Jackappaarel
@Jackappaarel 22 күн бұрын
Of all (100) games that you could have chosen for the thumbnail I am beyond ecstatic that TUNIC got the spot. The *definition* of an indie masterpiece in my book
@EnzoMaz
@EnzoMaz 20 күн бұрын
REALLLLL
@ColdFinger
@ColdFinger 22 күн бұрын
Surprised Baba Is You wasn't on here with how the level selection screens turn into levels themselves
@jasperdriessens2421
@jasperdriessens2421 15 күн бұрын
Wait what?
@waffling0
@waffling0 14 күн бұрын
@@jasperdriessens2421 play baba is you! amazing puzzle game
@lpnp9477
@lpnp9477 13 күн бұрын
​@@jasperdriessens2421you gotta play it friend. Just be prepared to feel very, very smart for like 50 levels then feel very, very stupid for every other level. And that isn't necessarily in order.
@jasperdriessens2421
@jasperdriessens2421 11 күн бұрын
@@lpnp9477 I've played it, but I don't remember the level selection screen turning into levels itself... Maybe I'm just not far enough and this was a spoiler 🥲
@charliericker274
@charliericker274 22 күн бұрын
I like how the Souls mechanic in Dark Souls is kinda a red herring once you understand the game. What I mean is, it feels like losing a bunch of souls is a big hit, but with how leveling up get's exponentionally more expensive, those souls you lost are not really a big deal. Once you realize this, it's not the souls that become valuable, it's how you spend your limited level ups. At least that is how I came to look at it. I went from caring a lot about losing souls, to caring a lot about how I level up knowing that more souls are infinitely available.
@DuskoftheTwilight
@DuskoftheTwilight 22 күн бұрын
I think the real consideration there is that if you're grinding souls for a level up or an item, the process doesn't end once you have all those souls, you still have to safely return to a bonfire with them.
@EvanCWaters
@EvanCWaters 21 күн бұрын
Yeah once you've played the games for a while you realize the curve is designed such that it's usually not TOO hard to make up your losses, though big drops can happen. The game doesn't stop being hard but you feel less like you're being punished for making mistakes. (And this softens the blow a little those times you fall for a design trap.)
@insaincaldo
@insaincaldo 21 күн бұрын
It also helps that many of your level ups mostly come from the bosses you face. Plus as you get better, you more often reach your unfortunate deaths and only really lose souls when you try to run for them, making mistakes.
@Soul-Burn
@Soul-Burn 14 күн бұрын
People (and Mark here) focus on the loss of souls, but the unique part about is games is what you *don't* lose. In most games, if you die, you lose all the progress since the last save point. In Souls games, you don't loss items you find, major bosses you killed, or map changes. You unlock a shortcut? It stays unlocked. You ran through a room of enemies to get an item? You still have that item.
@grzesfu
@grzesfu 21 күн бұрын
Others mentioned The Witness, I'll add Braid. While you listed Prince of Persia for weaving the time rewind into the narrative, gameplay wise like you said it's essentially a quick save/ quick load. Braid explores time rewind as a game mechanic building interesting puzzles around it. And along with The Witness it shows how a game can explore a mechanic approaching it from many angles. In my mind this is very Jonathan Blow at this point, and he is doing the same in his newest reimagining of Sokoban, while the original game focused on the simplest form of pushing things, The Witness' designer explores pushing, stacking, teleports, etc, while the game still feels like being ultimately about pushing blocks around.
@jacobward7195
@jacobward7195 20 күн бұрын
It's a small note on such a colossal video with so much to say, but I loved the choice to start playing the soundtrack of the game for each entry before naming it. It almost added a layer of interactivity to watching, to be able to recognise what was coming before it's announced. It gave me a very satisfying feeling to know "ooh Mark is going to talk about Undertale", or Disco Elysium, or Outer Wilds, before you did so.
@amoliski
@amoliski 8 күн бұрын
Mass Effect music jumps out at me with a single note. Such an iconic soundtrack.
@themarkandrus
@themarkandrus 22 күн бұрын
The choice of Skate: A completely different take on skating from Tony Hawk, is why either NBA Jam, or NFL Blitz, would be on my list. I badly wish sports game had taken the exaggerated path instead of where they mostly are now
@Enigmalake
@Enigmalake 22 күн бұрын
New mutant league football and other wacky sports games exist
@wcjerky
@wcjerky 21 күн бұрын
@@Enigmalake Modern day take on arcade hockey is _Tape to Tape_ on Steam. Still in beta, but scratches the old _NHL '94_ itch.
@Enigmalake
@Enigmalake 16 күн бұрын
@@wcjerky I don’t have steam. Lol
@level1boss
@level1boss 22 күн бұрын
This is a next level way to procrastinate on your own game 😅
@afterdinnercreations936
@afterdinnercreations936 22 күн бұрын
Play lousy games. You'll become a better-designer, out of spite.
@TheMooseAndJohn
@TheMooseAndJohn 22 күн бұрын
Halo infinite made me feel this feeling 100%
@TonkarzOfSolSystem
@TonkarzOfSolSystem 22 күн бұрын
I 100% agree. Mediocre and middling games are where you really learn stuff. Because you spot the flaws. And when when you try to figure out how it could be better, you start realising “oh so that’s why game X did Y - but wait if this game did Y, they’d have problem A, oh wait game X also did Z which at first seemed unrelated to Y *but it solves problem A*”.
@gryzlaw
@gryzlaw 19 күн бұрын
It doesn't have to be bad. I've recently been playing Blades of Time and as fun as it is it has so many obvious game design problems that it been such a learning experience of what to and what not to do
@randomguy6679
@randomguy6679 17 күн бұрын
Good things are rarely made out of spite.
@ghostderazgriz
@ghostderazgriz 16 күн бұрын
Not the approach to take. Games made because "I could have done it better" are rarely any good, especially since most people drastically overestimate their skill in this regard. Bad games can definitely teach good design though.
@31emanual
@31emanual 18 күн бұрын
As someone who has followed GMTK for years now, this videos feels as if it represents a milestone. A showcase of all of your inspirations and resources from the medium. Really appreciate your work, take it easy for the next vid.
@ReloKai
@ReloKai 22 күн бұрын
Just wanted to point out in the Mario Maker segment, ANY game with level/gamemode makers are amazing for getting into game design. My two go-tos when I was little was Starcraft's Scenario Editor, and Timesplitters Future Perfect's Level Maker. Both allowed you full access to the the games's entire asset library and then some, and you could add triggers, story beats, NPCs ans AI, and so much more. Starcraft's even allowed you to add dialouge with the main characters. It was awesome.
@FireallyXTheories
@FireallyXTheories 22 күн бұрын
Blizzard's map editors are easily the best map editors I've ever used. StarCraft 2's campaign and level design philosophy in particular would make me easily put Wings of Liberty into my own list of 100 game design games. The fact the maps have data that can be brought between them and influence how you approach it as a whole, making your playthrough wholely unique from someone else's to benefit your strengths and strategies and your story of pushing through All In is just incredible. But the data editor in StarCraft 2 still makes me outright wish I could code the units myself half the time. XML is terrible. Actor data is terrible. The fact that all the Zerg stuff breaks if you so much as look at it is terrible. XD
@tortoiselover7215
@tortoiselover7215 22 күн бұрын
I also think the Geometry Dash level editor is worth adding as sort of a middle ground between the two extremes
@WackoMcGoose
@WackoMcGoose 22 күн бұрын
LittleBigPlanet was _the_ level-making game for me as a kid. They even doubled down on the idea in the sequel, with the tagline "a platform _for_ games". And while 90% of it was crud (as the old saying goes), there was plenty of actually really good content out there just waiting to be played... It's a shame the series got its servers killed, but fans have already got replacement servers up and running, so Sackboy ain't dying anytime soon!
@EvanCWaters
@EvanCWaters 21 күн бұрын
As a kid I played a lot of Bill Budge's Pinball Construction Set and another EA release for computers, Adventure Construction Set which let you make RPGs.
@insaincaldo
@insaincaldo 21 күн бұрын
Played allot of one of the online map types in War Craft 3 where you play around with some version of the level editor as a sort of dungeon master of your own domain with the other players.
@hurlman03
@hurlman03 21 күн бұрын
This is a phenomenal journey through the history of games. As a 43 year old that has played games my whole life, this is a wonderful homage to my favorite hobby.
@ludoviajante
@ludoviajante 19 күн бұрын
I'm studying game design to make my own game, and this video happened to be very useful. Nothing like learning from the past!
@daruddock
@daruddock 22 күн бұрын
Hey Mark, just popping in to say thanks for 10 years of cracking good content. Not only is the content fantastic, but the editing and presentation of your videos is top notch too. Looking forward to the 20th anniversary.
@k7avenger818
@k7avenger818 22 күн бұрын
Extremely impressive video. This must have taken A LOT of time to make. So much history and game design packed in 2 hours. Very much enjoyed it.
@hkr667
@hkr667 20 күн бұрын
RIP whoever had to edit this.
@jumpingman6612
@jumpingman6612 22 күн бұрын
Long video format is under appreciated. Tank you for this gem.
@SalKhayer
@SalKhayer 17 күн бұрын
Hey Mark, just wanted to extend a massive thank you. I've been involved in the software world for a long time, but mostly fintech and business software. I recently got into business with a game design group and your videos have really helped me speak their language and connect with them more, so it means a lot that you put these videos out on the regular. Keep doing your thing, and sharing your journey with us -- but also be sure to take breaks since I've come to learn how much more taxing game dev work comparatively to other verticals.
@TheVivesLives
@TheVivesLives 22 күн бұрын
you are such a hero Mark. You made me love games so much more, even when i dont play them. You've also helped me get through hard times. Your videos are like hanging out with a super smart and engaging friend who loves sharing his deep unique insights. Thank you man.
@darth0tator
@darth0tator 22 күн бұрын
I still love how I saw a let's play of Gone Home, where they didn't know what game to expect and somehow felt it was a horror game and they were scouring through the house, checking every corner carefully, expecting a monster or some dark history behind everything and then it just turns out to be a very comfy story
@jbradleymusic
@jbradleymusic 22 күн бұрын
That was exactly how I played it, and I think that's exactly how they intended it to be initially perceived. I 100% made sure to turn on every light I could find when I was going through the house.
@hankw6875
@hankw6875 19 күн бұрын
From what I remember, there's at least one horror misdirect in there (I'm thinking of the bathtub). It doesn't seem entirely unreasonable to assume that it's a horror game.
@keiyangoshin3650
@keiyangoshin3650 22 күн бұрын
I read the title as; Mark Brown’s top 100 video game recommendations! 👍 Thank you. 😃❤️ Congratulations on your 10th anniversary! 🎉
@soloshottie
@soloshottie 10 күн бұрын
I've been watching your stuff for so many years, and as an apsiring game designer that has, quite recently, finally picked up the torch and began my journey, this series has helped me immensely. whether it be in alterring my outlook on concepts or igniting severe inspiration, GMTK has been a major highlight of my life it's so cool to be here at such a major milestone. there's certainly other youtubers who talk about game design all day, but few hold up a torch compared to the kinds of insights you offer this channel is special
@Thurban
@Thurban 15 күн бұрын
Wanted to take the time to say thank you for all the content over the years, Mark! I've been working in games for almost 20 years and since finding the channel years back, I've learned a lot from following along and have recommended GMTK to just about every co-workers I have had. I consider GMTK to be foundational to my growth as a dev, so thank you sir!
@gordopastafrola2792
@gordopastafrola2792 21 күн бұрын
I will do a translations about the part where Mark says "you can't find this game in the stores". Here: "Pirate the fuckin game". Done.
@FlopopsJr
@FlopopsJr 22 күн бұрын
A great list with great explanations, and wonderfully focused on highlighting different aspects of game design. If I could add just one game to the list it would probably be The Witness (2016) which I was genuinely surprised not to see. The best example I can imagine of a game that carefully uses environment as a means to teach players mechanics, while always making players feel like they are piecing it together themselves. Maybe excluded in favor of other puzzle games that incorporate singular elements that The Witness puts together.
@stevenmathews9355
@stevenmathews9355 21 күн бұрын
Happy 10 years! This was a great video, and I loved to see all the positivity and things to learn from each game! The only game that I kept expecting but didn’t see was Transistor. There’s so many amazing and unique mechanics in the game to choose from, but after watching the video, the one I use is its death mechanic where you temporarily lose an ability when you die.
@colhowe9743
@colhowe9743 22 күн бұрын
A long but extremely worthwhile watch, thanks for taking the time to make this
@shifting_tides
@shifting_tides 22 күн бұрын
You simply must play Sayonara Wild Hearts and Citizen Sleeper. Would also have liked to see a general shout out to fighting games and jrpgs. Awesome list and cool way to celebrate
@chungbertflabbergast5995
@chungbertflabbergast5995 19 күн бұрын
Sayonara Wild Hearts is SO good.
@makou347
@makou347 19 күн бұрын
My favorite thing about the automation genre (Factorio, Satisfactory, etc.) is that almost every new game tries to embed the core loop into a different other genre. Factorio blends with base defense, encouraging you to claim, defend, and expand what you have, rather than trying to branch out and make a dozen new outposts in its procedurally generated world. Satisfactory blends with open world adventure games, encouraging you to explore its hand-crafted world to find new goodies that can power up your machines, unlock more efficient recipes, and discover spots rich with new resources for smaller factories and outposts. Until its most recent update, Dyson Sphere Program decided not to blend with another genre, instead asking what a pure automation game could look like on a galactic scale. I love seeing so much variety in this relatively new genre, rather than the dozens of copycats other popular games get.
@stephaniedantas132
@stephaniedantas132 21 күн бұрын
Thank you so much for this video! Every one of your commentaries was a delight to hear ❤
@bradperry4902
@bradperry4902 21 күн бұрын
Just wanted to say that I really enjoy the presentation and insight of your videos. This was a great watch. I've never made any serious progress in game design, and likely never will, but the topic fascinates me and this video has inspired me to at least open up a game design document I've been keeping for the past few years and jot down one new idea, so thank you for that.
@Focie
@Focie 22 күн бұрын
This is an incredibly cool list, and it's really cool to see the absolute variety this wonderful art form holds. I run a competition called "Norway's Best Gamer" where we test the contestants abilities to play a lot of different games across genres and platforms. Whereas other gaming competitions usually have people compete in a single game they've dedicated large parts of their lives to, we test it all. Game sense, adaptability, eagerness to try something new. It's a celebration of gaming first and foremost, and I am so chuffed to see how many games on this list are games we've featured in the competition! Thank you so much, Mark, for such a beautiful list. You've reshuffled the priorities in my backlog a ton, and I really appreciate all the effort that went into this!
@EugeneYunak
@EugeneYunak 21 күн бұрын
oh wow this is such a fantastic idea! do you publish the list of games you used in one of the competitions perhaps?
@matthewjones6786
@matthewjones6786 20 күн бұрын
Is that competition recorded somewhere? I love the idea.
@Focie
@Focie 20 күн бұрын
@@EugeneYunakI can certainly try to do a list of all the games we've had the in the competition, sure. Gimme a little while
@Focie
@Focie 20 күн бұрын
@@matthewjones6786 Yeah, absolutely. Though it's only in Norwegian, considering it's Norway's Best Gamer. We're working on getting the VODS out for the finals this year. Our tie breaker was Nidhogg, and it was suuuuch a close race!
@EugeneYunak
@EugeneYunak 20 күн бұрын
@@Focie oh i don’t want to bother you, but in case you have it, that would be wonderful!
@UlissesSampaio
@UlissesSampaio 22 күн бұрын
Unique games worthy of mention imho: - *Mount & Blade's directional parry* (and attack) - Vampire the Masquerade Bloodline's & Fallout's blend of dark atmosphere plus humor - Total War's massive scale battles with deep mechanics - Kingdom Come Deliverance's immersion - Counter-strike's simple yet great gameplay
@Awsomeman-bp4mo
@Awsomeman-bp4mo 17 күн бұрын
this channel has inspirerd me more then anything else and showed me what games are capable of. becuase of you and this channel i decided to go to collage in game design and i couldnt be happier with where i am. while i wasnt here for all the first 10 years i cant wait to be here for all of the next.
@PanMan47
@PanMan47 8 күн бұрын
This video is amazing, congrats on 10 years!
@TripmineProductions
@TripmineProductions 22 күн бұрын
Everything else: "Here's why this game mechanic is good and smart in this game." Fortnite: "It just updates alot."
@TheCaliforniaHP
@TheCaliforniaHP 18 күн бұрын
lol I hate that game
@TheLotanos
@TheLotanos 18 күн бұрын
Mark chose just one aspect that is special about this specific game. Is like saying that Mark thinks Bioshock's only good trait is having audio diaries. It's not, it's just the single trait that Mark chose to address.
@PYP-fc7ux
@PYP-fc7ux 17 күн бұрын
@@TheCaliforniaHP me too
@Phoenixkovacs
@Phoenixkovacs 22 күн бұрын
I had always imagined it would be better to play the best example of each of these concepts to learn game design instead of the progenitors. Open to ideas!
@Avesevenfold
@Avesevenfold 20 күн бұрын
The music of the games in the background was amazing thank you for all of the feels
@Belbecat
@Belbecat 19 күн бұрын
Totally would love another video with another 100 games, as there are still many more that deserve to be mentioned but this was a great list. Games are truly wonderful.
@FrancoSang
@FrancoSang 22 күн бұрын
Everything may seem rosy, but did you know that old or discontinued games can be downloaded or emulated? No one loses money because they are no longer for sale.
@junj1023
@junj1023 21 күн бұрын
Yes, idk why he did not talked about that, legal reasons maybe? Or he just dont suport emulation?
@project-gladiator
@project-gladiator 21 күн бұрын
I think that it is a can of worms he doesnt want to open. I, personaly, dont mind that.
@hounddog5
@hounddog5 20 күн бұрын
That may be ethical but it's still not legal so I'm not surprised it didn't get brought up
@jameshart2622
@jameshart2622 20 күн бұрын
Talking about doing illegal things is always a dicey business if you are hoping to be a respectable influencer/theoretician. Even if he is in favor of it, best to let mostly anonymous comments pick up the slack.
@junj1023
@junj1023 20 күн бұрын
@@jameshart2622 But he went as far as "looking for physical copy of the games". As there was no other option. Like, he could just say something like "I'll share the official places where you can find the games" or something like that, but the way he spoke, was like emulation did not exist
@funkypinku
@funkypinku 21 күн бұрын
this video sounds like someone starting a video essay over and over 100 times in a row haha
@cuca_dev
@cuca_dev 8 күн бұрын
It took me some time but I finally had time to watch the entire video in one sitting without interruptions. Definitely worth it. Awesome job as always!
@SnarkyComments
@SnarkyComments 21 күн бұрын
Amazing piece of work. Thank you for this!
@WooperZzz
@WooperZzz 13 күн бұрын
How did it take me THIS long to realise that "Roguelike" comes from the game Rogue 😭😭
@matthewlozy1140
@matthewlozy1140 22 күн бұрын
Really great list! Happy to see so many great games listed. I'm a little surprised you didn't mention about Dark Souls' message and bloodstain feature allowing players to hint, help, and deceive each other. I think it's just as unique as the drop your souls where you die mechanic. One note, COD 4 was made by Infinity Ward, not Treyarch
@DarkTwinge
@DarkTwinge 20 күн бұрын
That aspect is not often talked about, but that is actually what felt most *unique* to me when I played Dark Souls: the novel approach to multiplayer interaction via soapstone messages, invasions, and bloodstains.
@xBenjiSx
@xBenjiSx 21 күн бұрын
After watching this channel for years, this was an incredible journey of both discovery and reminiscence. Thank you for your efforts, Mark! You never fail to inspire and bring a smile to my face :D
@sass2836
@sass2836 22 күн бұрын
I'm genuinely thrilled and excited to watch a two hour video on the topic. I can't say that for many channels!
@user-iz3bd8rb9d
@user-iz3bd8rb9d 22 күн бұрын
I now have an excuse to stay up till 2:00am
@JustAFoolishMortal
@JustAFoolishMortal 22 күн бұрын
Finally, the GMTK Cinematic Adaptation I’ve been waiting for
@joshmackenzie
@joshmackenzie 19 күн бұрын
Thomas was Alone was probably the first indie game I've ever played and it is such a masterclass in how mechanics can affect how players empathise with the characters, objectively every character is just a square that jumps in slightly different ways, but the way the narrator (Shaun from Assassin's Creed) voices the characters plus how they move allows the players to be so emotionally attached to these little squares that the players feels everything from true joy to heart breaking sadness. I love this game and it's soundtrack is one of my favourites!
@stephenbradford8524
@stephenbradford8524 22 күн бұрын
What a treat. Thank you for putting this together!
@SimuLord
@SimuLord 22 күн бұрын
The best way to learn about game design is to play a lot of games. And learning about game design and how to think like a designer makes playing games a lot more interesting.
@SolaireIntensifies
@SolaireIntensifies 22 күн бұрын
For number 57, I'm not sure why Mark decided to go with Virtue's Last Reward and not 999, IMHO it is absolutely essential you start with 999 and go into VLR after you've completed it, it's basically a direct sequel and you WILL be very lost if you just jump straight into VLR. 999 is a fantastic game so don't think you'll be playing the worse one first, in fact I think a lot of things in 999 are better than VLR, but the sequel definitely has its strengths. If you can only pick one, make it 999.
@ravenanne1734
@ravenanne1734 22 күн бұрын
VLR did a way better in terms of game design. 999 feels really outdated when you compare it to VLR. I much more recommend VLR, it spends way less time faffing about with talking and time wasting. Obviously story-wise 999 is a better starting point, but VLR I think is a way better example of how good the series is, because it's just a better game. Regardless of your opinion on the story or how lost you'll be jumping into VLR (you won't be lost at all BTW, 999s plot barely shows up in VLR, only like once that's important), it improved upon the game design principles and that's what this video is about. 999 isn't as user friendly as VLR is
@thisamazingguyspage
@thisamazingguyspage 20 күн бұрын
From a narrative perspective I definitely agree with this take, but I can see the argument for going for VLR first if your first priority is to study game design. 999 was the one to feature the "info carrying over from branching paths" hook, but this really only actually clicks near the final third or so of the game. VLR in contrast has you navigating locks and jumping way more frequently, so it definitely communicates what makes it unique far more quickly. If you're reading this, definitely play the games in order (in particular, try to play the DS version of 999 first over the Nonary Games port), but if you only have a small time to kill with one of the games, VLR will probably have the more gripping second act and impress on you the series defining feature more effectively.
@taliyeth
@taliyeth 19 күн бұрын
I think it's kind of a non-issue, as you can only legally get VLR bundled with 999 in the Zero Escape: The Nonary Games, unless you for some reason want to shell out for a physical 3DS/Vita copy of VLR, which tends to go for just about the same as The Nonary Games on digital platforms.
@aggressiona3951
@aggressiona3951 18 күн бұрын
I think Mark went with VLR specifically because of the flow chart. I am mean literally because VLR HAS a flow chart. Originally 999 didn't allow you to select specific starting points after you finished your first play through, you had to button mash through all the scenario texts again and repeat every puzzle and pray you remembered what branch you needed to manipulate for a different route. I think the ports ended up fixing that problem, but it was originally fixed as the major QOL change in VLR's design. From a design standpoint, VLR is the game where the designers learned something and implemented a major change that showed how much they had learned from the first game, hence VLR being the right one for this list even though I would agree, after the ports fixing that problem, 999 is the most well-rounded game of the series.
@eltinhonunes
@eltinhonunes 10 күн бұрын
Omg, amazing video with amazing titles, thanks for sharing all of these with us ❤
@Skartcher
@Skartcher 16 күн бұрын
this channel is a blessing, thank you GMTK ❤
@Cidriel
@Cidriel 21 күн бұрын
"[game] is available on the Switch Online service" I can't wait to come back to this video in another few years to find out that is no longer true.
@usual.
@usual. 22 күн бұрын
Man this is the most complete video about videogames a human mind could ever come up with. I'll send this to anyone that says "I don't know what to play". I am grateful I have discovered you channel now more than ever
@cyborghuey
@cyborghuey 21 күн бұрын
Thank you so much for mentioning the importance of playing board, card, and tabletop games! Too many folks only think of gaming as it pertains to video games where there is so much to be gained from playing games of all kinds! Great video! Keep up the good work! Congratulations on 10 years and here's to many more!!
@JuhG24
@JuhG24 21 күн бұрын
Awesome format, great list. Thanks for doing this!
@lukidjano
@lukidjano 22 күн бұрын
2 hour video lets goo!
@onatgz
@onatgz 22 күн бұрын
dear mr. toolkit, thx for the video. best regards,
@TheEvilCheesecake
@TheEvilCheesecake 22 күн бұрын
Please, Mr Toolkit was his father, he's just Game.
@theelysium1597
@theelysium1597 17 күн бұрын
Great video! Must have been sooooo much work to put this together, but watching it has been very interesting.
@RhedMonkey
@RhedMonkey 8 күн бұрын
This video was a massive delight and is the best kind of fuel for being in the games industry - Massive thank you for making it @GMTK
@fernandosegala3964
@fernandosegala3964 22 күн бұрын
Half Life was number 13 on the list. List has 100 games. 100-13=87. Video was released 16.05. 16+5=21. 87-21=66. 66 is 33x2. 2. There were 2 Half Lifes. 2x33. 33. 2 half lifes times 33. 2 times the number 3. 3. Half Life 3 confirmed.
@FiXato
@FiXato 19 күн бұрын
hmm, wouldn't Half-Life Alyx mess up your math?
@vedaryan334
@vedaryan334 22 күн бұрын
should've put hitman at number 47.
@zerocell2657
@zerocell2657 21 күн бұрын
I had lots of fun trying to place the music in the background before you name-dropped each game. This is a fascinating deep dive, and I'm sure it took lots of work. Thanks for sharing with us.
@andrewruoff4687
@andrewruoff4687 22 күн бұрын
Great vid! I am amused by how you described the Beginners Guide though, it’s a game that made me cry but it does have some fun bits for sure
@SparkyMK3
@SparkyMK3 22 күн бұрын
Here's my take on what I've learned about boiling down game design to its core elements from playing lots of games, condensed: 1. DISCOVERY. Learning how to play the game, learning what the game has to offer, and finding whatever secrets you can in it. 2. TENSION. Learning how to play the game 'well' and problem solving in it. 3. FEEDBACK/REWARD. A sense of accomplishment from overcoming the obstacles (and how the game is teaching you when you're doing something right or wrong). There are many ways you can do the latter to keep a player coming back, but IMO, the best of them can be as simple as "More gameplay". 4. IMAGINATION: How can the player "Make their own fun" in the game, be it tailoring their own difficulty/strategies, or just plain screwing around? BONUS: NOVELTY--What makes this game stand out from any of the millions of other games out there today? IMO, the best games are those where a player has the option to create their own strategies and solutions to solving a games challenges that aren't the most obvious methods, by creatively using whatever the game gives them and then tailoring their play styles and level of challenge with it. Mario 64, Final Fantasy VII, Tetris, Street Fighter II, Minecraft, MYST, Star Wars Battlefront, the classic board game Go, are all great examples of this. The variety of options (while staying focused within the games core design to give a sense of context and direction) makes the games infinitely replayable as a result due to how many different ways you can go about your adventure in them, because theres ultimately no 'wrong' way to play em. Not to mention, the contradictions and fun of pushing the games rules to their breaking point and beyond is a fun meta challenge in itself. There's a reason glitch hunting and speed running is so huge in gaming now! TLDR: A great game allows the player to make their own fun!
@NoNeedForRandomNumbers
@NoNeedForRandomNumbers 22 күн бұрын
I‘m expecting at least one Metroid and one Zelda game on this list. I bet that Doom is there too.
@user-qt8uy5vv7n
@user-qt8uy5vv7n 20 күн бұрын
That's an amazing list, Mark! Even mentioned the Nonary Games, a favorite of mine, and P5 which is simply amazing. I can't wait for the updated list in 10 years!
@gopnikboy
@gopnikboy 21 күн бұрын
love the video good idea even better execution. Thats the stuff i need and i am super grateful there is awesome content creators like you
@PacRac
@PacRac 22 күн бұрын
watch this become mandatory viewing on every game design college course.
@valkyrie-randgris
@valkyrie-randgris 22 күн бұрын
It's a fantastic video, but WHOA boy does it make me feel old and not American. Absolutely very specific to GMTK's experience. (Not that it needs to be anything else! It's games that taught THEM to design after all.)
@burtcolk
@burtcolk 22 күн бұрын
@@valkyrie-randgris Going by the accent, I don’t think GMTK is American either…
@PacRac
@PacRac 20 күн бұрын
@@valkyrie-randgris pretty sure mark is based in the uk 😅
@neetpride5919
@neetpride5919 22 күн бұрын
>tfw no Baba Is You, the best puzzle game of the past 10 years
@readmore8974
@readmore8974 20 күн бұрын
This isn't a "top 100 games" list
@TheEvilGlassRectangle
@TheEvilGlassRectangle 20 күн бұрын
Yeah but maybe he didn’t learn anything about game design from the fantastic game Baba is You.
@seyff367
@seyff367 21 күн бұрын
With every video you look a little more insane :D I really appreciate your content so much. Thank you so much for the platformer toolkit, the insight into your own game and all the videos and analysis. If that's not dedication, I don't know what is! Cheers !
@dstails_4599
@dstails_4599 17 күн бұрын
I managed to get around to watching this after being busy for the past few days, and it was very informative and helpful to see how these games can help to shape a designer's perspective and approach, especially trying to learn more designer-oriented sensibilities to help give my programming prototypes some more direction and structure
@foetidum
@foetidum 22 күн бұрын
2:18 or emulate, that works also
@mattishii
@mattishii 22 күн бұрын
This was a much less personal list than I was expecting. Like was space invaders actually where he learned about this style of difficulty curve, or is he reapplying a lesson he learned from like klonoa to the oldest most classic example of this that he could think of? Edit: maybe this list would read better to me if he took more time to narrativize his experience throughout games in the actual order he played them
@nescirian
@nescirian 22 күн бұрын
It definitely seems like the first 50 or so are just a list of the most famous games of all time. Maybe he felt a need to cover all of gaming history, and had to look up examples from before his time to do so.
@valkyrie-randgris
@valkyrie-randgris 22 күн бұрын
Definitely a bit of a mishmash between "early venerated example", "personally relevant" and "this game is important because of the effect it had on the culture" (Looking at you Cookie Clicker, Among Us and Fortnite). But then, I honestly have no idea how you'd go about making any of those three lists by themselves without your own bias seeping in (or cultural osmosis in the case of the second list) or tangling yourself up in academia level research that would add very little to the point of the video, so I can hardly begrudge them that. Lol.
@2WinGs2
@2WinGs2 17 күн бұрын
This might be my favorite video of yours... impressive dedication and passion put to it. I also want to say that the things you've highlighted about Hitman are also the same strong points that I truly enjoyed in Mark Of The Ninja: The mastering of levels and "creation of the perfect choreography" in order to become the perfect assassin... so yeah, now I need to play Hitman hahaha.
@felipezymor9970
@felipezymor9970 21 күн бұрын
I never thought I would watch a 2-hour long video three times in a row. Thanks Mark for the amazing content of always. That's why my university recommends your content for game-related content.
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