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The 20 Year Old Pokemon Glitch You DON'T Know About

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Yuki Hoshikawa

Yuki Hoshikawa

Күн бұрын

Пікірлер: 477
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Hey everyone! I, embarrassingly, made an error in this video (thanks to ndm13 for leaving a comment informing me of my mistake). This glitch does NOT occur in XD, but DOES occur in Colosseum. The mistake I made was setting Twineedle's secondary effect chance to 100, which I did to test out the timing of secondary effects with multi hit moves, but then I never set the effect chance to 0 to test out if the glitch occurs for realsies. My apologies for this oversight on my part. Hopefully you still enjoy the video regardless.
@MegaMetal96
@MegaMetal96 9 ай бұрын
Absolutely unforgivable. I just disliked, sued, and reported you in that order
@mari_zz
@mari_zz 9 ай бұрын
I was just about to comment that lol Like, wasn't the fix in Emerald just making it so there's no more 1% chance for moves with no effects? Then the Twineedle with 100% chance doesn't work for testing. I'm guessing Colosseum doesn't have that 1% chance fix, but XD probably does since it's after Emerald.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
@@mari_zz Yeah, lol. Very unfortunate mistake on my end that I didn't catch before uploading; I'll definitely have to be more careful with future videos. Since KZfaq removed annotations, which would've been the perfect solution for this error, hopefully enough people notice the pinned comment, as that's about the only good option for correcting myself at this point.
@wezen89
@wezen89 9 ай бұрын
@@MegaMetal96 the sin of all sins
@TheArcv2
@TheArcv2 9 ай бұрын
Wouldn't this mean that Twin needle has version of this glitch in in Emerald & XD (and all other versions) where it can paralyze/burn/sleep if attacking a pokemon with static/flamebody/effect spore ? Is that version of the glitch less obscure and only the Double Kick, Double Slap, etc. version was the one that needed research?
@draka393
@draka393 9 ай бұрын
As soon as you mentioned the random numbers of 0-99, I immediately thought. "Oh god, this is going to be another gen 1 accuracy glitch."
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
It's actually the inverse of that, technically! But yeah, it's exactly the same idea; they got confused between "
@draka393
@draka393 9 ай бұрын
Fair enough, my thought was just. Oh somebody used the wrong symbol.@@yukihoshikawa
@Muhahahahaz
@Muhahahahaz 9 ай бұрын
@@yukihoshikawait’s essentially the same, in the sense that some event gets an extra 1% chance of happening, regardless of the intended accuracy. (For instance, Poison Sting actually has 31% chance of poisoning as a result of this bug… Not just 0% moves) The only difference is that the extra chance gets added to success rather than failure
@rockman7perez
@rockman7perez 9 ай бұрын
they shoulda used random numbers from 1 to 100 instead of 0 to 99
@mattevans1643
@mattevans1643 9 ай бұрын
@@rockman7perezthey should have just used < not < or = to.
@robertlupa8273
@robertlupa8273 9 ай бұрын
This is like those playground rumors of Splash having a miniscule chance to do something cool, except it's actually real.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Yeah, I suppose so, lol!
@giuseppevgiordano
@giuseppevgiordano 9 ай бұрын
the only reason we know of that first person that found that glich is because he wasnt using an unsearcheable private community like discord. Anything put into discord if not saved dies with it. its very different from using a forum where even if the forum dies web scrapers and many different backup projects keep the information alive. thanks for this video and for saving a piece of information. and if you read thing comment, plz remember to not use discord as a wiki or forum, discord is where communities go to die
@crysosisback7115
@crysosisback7115 9 ай бұрын
I thought about that and yeah, it does feel like it's the case It feels like the internet in general, and especially google got MUCH worse over the years at linking you to what you're searching It reeally looks like you can't find the answers you want to a LOT of things outside of going to specific sites like reddit, because nothing is accessible to google anymore, because it's hidden in subreddits, discords, privated sites etc...
@Igorcastrochucre
@Igorcastrochucre 9 ай бұрын
In Pokemon Diamond and Pearl, Hypnosis had a 70% accuracy, and was changed back to 60% Platinum onwards. In link battles if a DP copy battled a Platinum one, it would "pull" the code from Platinum and make Hypnosis hit its regular 60%.
@KopperNeoman
@KopperNeoman 9 ай бұрын
I assume Platinum, HG, and SS don't allow Diamond or Pearl to host netgames (NETwork, so both online and LAN) and then the host does all accuracy checks in Gen IV.
@lpfan4491
@lpfan4491 9 ай бұрын
It's really interessting how this flipped in Gen 3. In Gen 1 and 2, the later game has the responsibility of preventing desyncs.(And because Gamefreak didn't want to do anything fancy, they simply blanket-coded these games to play by the unfixed rules in link battles, even if only fixed games are connected)
@ReventonSpeed
@ReventonSpeed 9 ай бұрын
What if it’s a WiFi battle, please do tell 🙏
@Acorn_Anomaly
@Acorn_Anomaly 8 ай бұрын
@yoshiwoollyworld My understanding is, that doesn't really matter. Regardless of who the "leader" is, the games together will choose a "host", and that "host" will be the one that runs all of the battle calculations. The results are then passed to the other parties. In instances where there is an initial game and an expansion game playing together(e.g. R/S and E, or D/P and Pt), the expansion game will have priority, and will always be chosen as the "host". Interestingly, this architecture was chosen specifically to avoid the problem of desyncs from Gen 1 and 2. Set up like this, only one set of calculations is run, and everyone else is told what that result is. There's no chance of desyncs to happen as they did before. In fact, if it weren't for the priority thing, that it's possible the glitch COULD happen in Emerald, but only if a non-fixed game was chosen as "host". And it wouldn't cause a de-sync, since everyone would be following the (incorrect) calculations.
@Dukstless
@Dukstless 9 ай бұрын
The 1/256 miss keeps haunting Pokemon games, in different forms. First it was discovered that accuracy check is a "lesser or equal", so if it hits maximum, any move that doesn't completely ignore the check will miss (which Stadium "fixed" by making it do that check again if it rolls max). Then it was discovered that the secondary effect check suffers from the same problem in G2, where things like DynamicPunch inflict status 99.6% of the time (and Werster has seen Zap Cannon not paralyze in Stadium 2, so that's there too). And now, this fucking Ability related thing transferring the secondary effect, though this time it's a 1/100. It's like it does not want to leave.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Oh my god, you're right. When are we getting a 1/256 or 1/100 glitch in gen 4, LMAO
@bioico8458
@bioico8458 9 ай бұрын
As soon as they said "0 to 99" I was just like, "oh no"
@michael_betts
@michael_betts 9 ай бұрын
Off by one errors are one of the most common types of errors in computing. In the 1/256 context it was using < when the code needed
@menekenkack
@menekenkack 9 ай бұрын
​@@bioico8458 Instant Vietnam flashbacks going into denial "Surely they can't be that stupid. No way it's going to be the same glitch as Gen1, right ? RIGHT ?!"
@george36615984
@george36615984 9 ай бұрын
To be fair, it's not about being stupid. It's more comparable to writing a famous essay then getting mocked 20 years laterfor using a comma instead of a semicolon on paragraph 14, line 7.
@thebigmanskeet6969
@thebigmanskeet6969 7 ай бұрын
To this day, nearly 20 yrs later, I swore that double kick once hit three times when I was fighting Roxanne in Pokemon Emerald.
@nohar9953
@nohar9953 9 ай бұрын
At a guess, I'm assuming that XD uses Colosseum's code rather than Emerald's. Also, it really makes you wonder how much earlier this glitch would've been discovered if GameFAQs users weren't being GameFAQs users.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
lol, I know, right? But even then, you have to use very specific moves that generally aren't that great against specific Pokemon. AND THEN, if the ability activates on the last hit, there's only a 1% chance to get that status condition off. Still, it does make you wonder, what if. Also, I suppose it makes sense that XD uses Colosseum's code as a base, just cuz Colosseum has glitches exclusive to it, so it prolly didn't use, like, Ruby's code or anything. Which, I guess that makes sense, too, now that I think about it - it might just be easier to code from scratch rather than convert the GBA game to play in 3D and have new stuff like Shadow Pokemon.
@keneor4468
@keneor4468 9 ай бұрын
​@@yukihoshikawaTo add to this, Colosseum and XD were made by another team, so it might be possible that whatever the process was to fix the glitch they might not have been informed since this is already an almost non issue which would be an even more non issue in a less open game like xD/Colosseum
@amberhernandez
@amberhernandez 9 ай бұрын
What in the playground rumour spaghetti code hell? I don't even blame the devs for not catching that (pre-Emerald). Abilities were completely new by that point, so such a peculiar and niche interaction was bound to slip through the cracks lol
@djkates1916
@djkates1916 9 ай бұрын
So, if I'm understanding the technical details here properly... the root cause of this glitch is the exact inverse of the root cause of the famous "Gen 1 miss". (The Gen 1 miss happens because a check that should have been "less than or equal" is instead a "less than", whereas in this case, a check that should have been "less than" is instead "less than or equal".) Pretty wild that they would make that same type of mistake twice. Of course, in this case, the conditions in which this glitch would occur are so specific and unlikely that it's even easier to believe that it wouldn't get caught in testing.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Bingo; you got it! Yeah, honestly, I'm not surprised this glitch was seldom reported on in the past 20+ years. You have to be fighting with/against a Pokemon with Effect Spore (where the odds of this happening are even lower than the other abilities), Static, Poison Point (which, most Pokemon with this ability are immune to the poison status), or Flame Body (which, ALL of the Pokemon with this ability can't get burned), and use moves that... generally aren't the greatest, IMO. Like, Double Kick's probably the only good move of the bunch; the rest have 15 power per hit, more often than not will only hit 2 or 3 times, and can miss. Ew.
@BramLastname
@BramLastname 9 ай бұрын
As someone who has done programming Checking variables against eachother get confusing fast, Programmers often don't put in the numbers, That's what game designers are for.
@irtehmrepic
@irtehmrepic 9 ай бұрын
You have no clue how shocked I was when it was revealed this issue is caused by the same kind of operator coding error that gen 1 missing has.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
I'm gonna be 100% honest, I didn't even make that connection until people started commenting about it, LMAO.
@AdumbroDeus
@AdumbroDeus 9 ай бұрын
that's cause it's a super common programming mistake. It crops up ALL the time.
@thecatherd
@thecatherd 9 ай бұрын
I love that new glitches are still being found in these games. They truly are coded.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
This series truly is the most coded ever
@emibondo
@emibondo 9 ай бұрын
the programmed of all time
@vanesslifeygo
@vanesslifeygo 9 ай бұрын
lmao
@k8rgrl
@k8rgrl 9 ай бұрын
One of the most games of all time
@mizukittyakinyama
@mizukittyakinyama 9 ай бұрын
these games truly were coded by a team of programmers
@AzureFlute
@AzureFlute 9 ай бұрын
I always find it super fascinating whenever the older Pokémon games have new glitches, exploits, and programming quirks uncovered years later. Great video, I learned something new!
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
I, too, enjoy these kinds of findings - it's always really neat learning about these kinds of things! Glad I could teach you something new!
@Dad_Shoes
@Dad_Shoes 9 ай бұрын
This is really weird. Double Kick was my most used move in Sapphire as a kid and I can't remember a single instance of this happening. My Blaziken would always use this against almost everything.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Keep in mind that just because you use Double Kick a lot doesn't mean the glitch will activate. You're only gonna fight a handful of Pokemon that have Static or Effect Spore, and in addition, if that Pokemon belongs to a trainer, that Pokemon is always gonna have whatever ability is coded in... "slot one", we can call it. This means it'll never be able to activate against a trainer's Voltorb or Electrode, for example, as all of them will have Soundproof. Of course, wild Voltorb can have Static, but that's the only time you'll find one with that ability. In addition, the glitch obviously can't activate if you KO a Pokemon with Double Kick, etc. So if your Blaziken was powerful enough to KO everything with one Double Kick, even if both kicks connected, the glitch wouldn't be able to activate.
@darmacannon
@darmacannon 8 ай бұрын
I always just thought it was a glitch when using double kick and shrugged it off….
@ShapelessMonstrosity
@ShapelessMonstrosity 9 ай бұрын
Regarding the status condition messages: Each status condition effect has one of two messages it can display: One for when it is inflicted by a move, and one for when it is inflicted by an Ability. The move text is the generic "[SUBJECT POKEMON] is paralyzed! It may be unable to move!" that you see in most of the cases. The Ability text is "[ACTIVE POKEMON]'s [ACTIVE POKEMON ABILITY] paralyzed [SUBJECT POKEMON]! It may be unable to move!" When a Pokémon's Static/etc. ability activates, the flag MOVE_EFFECT_AFFECTS_USER in the MOVE_EFFECT_BYTE is set to TRUE, so that that effect will apply to the user of the current move (instead of the target). When this flag is read, it swaps which Pokémon are considered the active and subject for the next effect resolution, then immediately resets the flag (making it FALSE). Notably, this does not apply to other changes to the MOVE_EFFECT_BYTE, like adding MOVE_EFFECT_PARALYSIS to it. So when the multi-hit move hits a second time, the flag MOVE_EFFECT_PARALYSIS is still present but MOVE_EFFECT_AFFECTS_USER is now FALSE, so it's now a move that can paralyze its target (which is why the Pokémon with Static/etc. ends up paralyzed). And since the active Pokémon is now the move's user and the target Pokémon is the move's target, when filling it the text template for an Ability inflicting a status condition, it is assumed that it is the move's user and its Ability that inflicted the status condition, which is why you get that odd-looking text. The tricky part is how the game determines which message of the two types (move text or Ability text) to display. This seems to depend on a flag that the disassembly calls HITMARKER_IGNORE_SAFEGUARD (although IMO this is a bit of a misnomer - in general, it's used to check whether an effect is coming from a status-inflicting Ability, including for Shield Dust too). I tried looking into when this flag is reset, but I wasn't able to work out why there would be a difference in which message gets displayed. (Potentially it's related to whether the status condition is inflicted during the resolution of a single hit vs the resolution of the entire move, but I wouldn't expect the Ability text to display after the number of hits like it does on Chickasaurus's video in that case.) I've used Static and Paralysis in all my descriptions here for simplicity, but the same applies to Poison Point, Flame Body, and Effect Spore (although Effect Spore is locked into which status condition it chooses the first time).
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Oh wow, thank you so much for looking into that and sharing! I admit, this is going a little over my head right now, but I also just woke up, so I'll probably understand this better once I'm more awake, LMAO.
@6ustavocosta
@6ustavocosta 9 ай бұрын
If im understanding this right this happenening for changing from true to false to true etc for each hit, so the same bug could happen if you hit 4 fury swipes/double slap?
@ShapelessMonstrosity
@ShapelessMonstrosity 9 ай бұрын
@@6ustavocosta No, it's not flipping the bit each time. There are certain occasions it gets set to TRUE, and certain occasions it gets set to FALSE. You can get both messages with just Double Kick (compare Chickasaurus's video with the Twitch clip).
@chainsawz5618
@chainsawz5618 9 ай бұрын
@@ShapelessMonstrosity this is almost true, but you missed the part where both instances of it happening were in FR/LG
@ShapelessMonstrosity
@ShapelessMonstrosity 9 ай бұрын
@@chainsawz5618 Based on my look into the decomp, I don't believe the Ability message is exclusive to FRLG. It should be possible for it to occur in other games. (Note that the move text can also appear in FRLG under seemingly identical circumstances, so there is very likely a random element involved.)
@haydengames3v2
@haydengames3v2 8 ай бұрын
So what you're saying is; they made the same mistake as they did with gen 1 with accuracy checks, but in a more exetreme nonsencial way. True Gamefreak coding.
@mawootad4462
@mawootad4462 9 ай бұрын
You don't actually need to check for desyncs using this glitch, if it is possible to cause desyncs then every status move in the game has a 1% chance to cause a desync since the bugged effect chance check means that every status inflicting move in Ruby & Sapphire has a 1% higher than expected chance to cause said status. That seems like it would be a very, very high chance over the course of a battle and would happen all the time, so I would pretty strongly suspect that it isn't actually a problem.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
You make a good point, LMAO.
@TheShinyTresasLW
@TheShinyTresasLW 8 ай бұрын
Not 100% sure but I don't think that's necessarily the case. Since they used integers, "less than or equal to 29" would be the same as "less than 30". Just put in the chance minus one. So as long as they would have kept that in mind, it should be the same. I would even wager they did do this correctly in the other cases. It's hard to believe that all the moves with secondary effects have a 1% higher chance of activating than they are supposed to in these games, without it being widely known by now. The person might have even wanted to insert the correct number, which would be -1 in this case, but maybe a negative number for this variable messed up some other calculations. They certainly would have thought it wouldn't matter, because even if the secondary effect of those moves activates, it would do nothing.
@totalphantasm
@totalphantasm 9 ай бұрын
Incredible that the Pokémon company managed to make the 1/256 glitch a second time.
@Krolm009
@Krolm009 9 ай бұрын
Ty for explaining everything that happened. I was astonished by that glitch. I had more than 4k speedruns attempts and never saw a single shiny Mon, but that glitch happened... Well... Its what it's! Great video Yuki!
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Oh hey, I'm glad you managed to find this! I had a feeling you might be curious as to what happened, haha. I'm glad you enjoyed the video! Best of luck in your future speedruns!
@ndm13
@ndm13 9 ай бұрын
Not sure about your C/XD findings: isn't the glitch an issue with handling 0% chances, which was fixed in Emerald? If so, doesn't setting the chance to 100% bypass the glitch condition? It'd be like fixing the shore tiles on Cinnabar in gen1 and complaining that the old man glitch is still active if you force an encounter without clearing wild data. Or maybe I'm misunderstanding... Anyway, good video! I actually found your channel from your comment on Evie's video!
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Hey there, thanks for pointing this out! I had a sinking feeling that I was forgetting something, or I messed something up, and now I know why, LMAO. I went ahead and did 400 trials in XD with the correct specifications (specifically, I used Twineedle, but changed its secondary effect chance to 0), and this glitch never occurred there. I did the same thing in Colosseum, and the glitch still happened, meaning the glitch occurs in Colosseum, but not XD. My apologies for the oversight and unintentional spread of misinformation; I'm glad you still enjoyed the video regardless!
@hirotakasugi4891
@hirotakasugi4891 9 ай бұрын
That's how poison point should work anyways. not just when the pokemon is attacked because the point is there whether the pokemon is being attacked or not. Like it makes more sense for the point to be used offensively as well as defensively.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Honestly, that'd be really neat to see, cuz yeah, it makes sense!
@wokul3793
@wokul3793 9 ай бұрын
I should stop being suprised by people finding new things in old pokemon games, but I know i won't any time soon.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
LOL, for real. It's still neat to me whenever something's found in these games that you think we'd know everything about.
@RidiculousTies
@RidiculousTies 9 ай бұрын
This same thing mustve happened to me as well, as gen 3 were the only games I had access to as a child. I distinctly remember thinking Double Kick could cause paralysis for several years, confused why it would never activate again. Really interesting stuff!
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
That would explain it, LMAO!
@BigYellowSilly
@BigYellowSilly 9 ай бұрын
Loved this video, the glitch itself was really fun to learn about and the extensive testing with other moves and games was great to see too, I adore weird lil quirks like this in these games
@MaxiemumKarnage
@MaxiemumKarnage 9 ай бұрын
We should try this irl
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Thank you! Although it's worth noting I messed up a little - the glitch occurs in Colosseum, but not XD. I messed up my testing with the GameCube games, cuz my brain had a moment, lol.
@Great_Evil_King_Stan
@Great_Evil_King_Stan 9 ай бұрын
Polite Hoppip here! I remember scouring the ancient runes (GameFAQ page) trying to figure out this silly little glitch. Cool video!
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Eyy, thanks; I'm glad you enjoyed the video! Thanks for your testing efforts, too!
@Pokabbie
@Pokabbie 9 ай бұрын
Super interesting glitch! As for incorrect abilty text, I've seen this sort of bug all the time when making rom hacks It boils down too there being variables for the most recently activated ability and battler; so it's likey a timing issue based around to opposing mon activating/checking some behaviour You'd have to obv debug the exact condition to find out what is activating it
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Oh yeah, you made the Emerald Roguelike hack, right? That was a neat hack! I imagine all sorts of weird things must crop up, especially if you're making a decomp hack.
@Pokabbie
@Pokabbie 9 ай бұрын
@@yukihoshikawa I did indeed 🙂 You get to get to grips with the gen 3 pretty well working on a decomp hack ha ha
@chaoticbravealisdair2925
@chaoticbravealisdair2925 9 ай бұрын
Well, your creativity and dedication to glitch hunting has me beat! I'm definitely not convinced that this glitch would occur during a link battle between RSFRLG and Emerald. Although that might depend on the scope as to how much Emerald actually governs in a link battle. If it determines ability effects as well, then we'd have our answer.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Yeah, I did heavily stress that it's just an assumption on my part. I'd honestly be glad to have my assumption proven wrong!
@chaoticbravealisdair2925
@chaoticbravealisdair2925 9 ай бұрын
Sorry, didn't mean to paraphrase what you said in the video. I have a nasty habit of going in circles when speculating aloud! In all seriousness, I'm almost half-tempted to give this glitch a look if only to satisfy my own curiosities.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
@@chaoticbravealisdair2925 If you do, definitely share your results! If my math is right, any given multi hit move that makes contact has a 1/300 chance to activate this glitch with Static and Poison Point (and Flame Body, although that's only possible with hacking or Skill Swap/Role Play). Effect Spore might actually be 1/1000, cuz Bulbapedia says it has a 10% chance to activate, rather than the 30% for Static and its clones. And no worries, I was just bringing that up just in case my wording in the video was off.
@Flametix
@Flametix 9 ай бұрын
I believe that the host game purely decides how all battle mechanics and calculations play out as observed in this video with the Emerald host. I remember this coming up in a TPP post from 8 years ago about having touhoumon fight moemon where the games had completely different moves and type charts.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
If by "host", you mean player 1, player 1 in this case is actually Ruby.
@wojtektaracinski7977
@wojtektaracinski7977 9 ай бұрын
I just love mental image of Mudkip having Arm Thrust as starting attack, with those tiny little legs to pull it off
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Oh my god, that's an amazing visual! 😂
@PerseusisRad
@PerseusisRad 9 ай бұрын
This was an interesting video, I appreciate how in-depth you went with testing, even getting the spinoff games.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Thanks! Just a slight note on that, though, I did make an error while testing in the GameCube games - the glitch only occurs in Colosseum, not XD.
@SoapyFae
@SoapyFae 9 ай бұрын
the fact that the number checks for equal to or lesser than reminds me of the gen one miss glitch. you'd think they'd have learned their lesson form that
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Old habits die hard, I guess, lol
@tabbender1232
@tabbender1232 9 ай бұрын
I never thought it would happen in Colosseum, even if it was fixed for XD, this is amazing lol For the name of the ability being displayed thing, I already talked about this on the discord but basically my theory is that if the ability triggers multiple times in different hits, it will only display the name of the ability the first time and all the other times will just say you were paralyzed/burned/poisoned This is normally impossible to notice because if you already have a status the game won’t display text if the ability triggers again. Maybe with status cancellation berries this could be tested? Like you get paralyzed, the berry activates and you get paralyzed again? I’m not sure if the berry would wait for the end of the move to activate but I have a feeling that it unfortunately would.
@tabbender1232
@tabbender1232 9 ай бұрын
Update apparently the berry does activate after the hit that statused you, and i was able to get statused in one move by using this. However it said the name of the opponent's ability both times, so that's not what causes it. No idea why it happens then.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
RIP; thanks for testing it out, at least!
@Hex.A.Decimal
@Hex.A.Decimal 9 ай бұрын
Young me definately did this and had no clue it wasn't a feature. I think on a Spore Shroomish. I'm sure most of us that chose Torchic and spammed Double Kick saw this glitch and didn't even register it in our minds, as abilities were new we were more or less blindly groping around on their effects.
@blahpy
@blahpy 9 ай бұрын
Hey Yuki! Thanks for investigating this further! I’m like 99% sure the weird text is displayed when the opponent is the one using the multi-hit move rather than the player. In hindsight, I'm not really surprised that it doesn't cause a desync - because if what I'm thinking is the case, it would probably have a 1% chance to desync with any move at all, so we would know about it by now lol. What I'm wondering now is if the chance of *all* secondary effects triggering is 1% higher than intended in R/S/FR/LG/C? It probably would be, right?
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
I would assume so, yeah. Although, you might wanna remove XD from that list - I made an error when testing this stuff out, and this glitch does NOT occur in XD.
@robertlupa8273
@robertlupa8273 9 ай бұрын
That would've been the 2nd coming of the 1/256 glitch from Gen 1.
@blahpy
@blahpy 9 ай бұрын
Or the third - there’s kind of one in gen 2 as well! A move with a 100% chance to apply an effect in gen 2 has a 1/256 chance for it not to work (think mud-slap)
@kazedan
@kazedan 9 ай бұрын
Unrelated but I had to double take after seeing your name in a random video I clicked on as a recommendation, this is Kaze from the old redpill OOB server, that's it but hi lmao
@chainsawz5618
@chainsawz5618 9 ай бұрын
it's caused by how FR/LG handle it differently, one instance happened when the opponent used the move and the other happened when the player used the move so it's not because of the opponent using the multi-hit move
@cEighteen
@cEighteen 9 ай бұрын
This video is fantastic, its a super interesting subject & you presented it very well & did your own research.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Thank you very much! I actually did mess up a little bit - the glitch can't activate in XD - but everything else is correct. It was a ton of fun learning about this glitch and testing it out!
@thisismyaltaccount4195
@thisismyaltaccount4195 9 ай бұрын
Great to see Chikasauris getting her due recognition for her numerous contributions to glitch documentation in the franchise. Well done explaining this glitch and compiling the research! It thrills me to no end seeing new glitches get rediscovered and deep dived in the modern age
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Couldn't agree more myself; glad you enjoyed the video!
@genericfakename4372
@genericfakename4372 9 ай бұрын
The part where it mixes up what ability us supposed to be doing what kinda reminds me of the Acid Rain glitch, and how that can have some odd messages concerning abilities.
@fadedgeff
@fadedgeff 9 ай бұрын
i love that you found an old gamefaqs thread on this subject. i was all over those boards in the ruby/saphire days. i hate reddit and miss real forums
@shiniesglitters5424
@shiniesglitters5424 9 ай бұрын
The validation that poster from gamefaqs is feeling after it building up for 15 years must feel great
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
It'd be amazing if they saw this video, lol
@ailurophilekia6565
@ailurophilekia6565 8 ай бұрын
So to generalize that code error, if the status chance is any number less than 100, the actual chance of it being inflicted is 1% higher. 0% becomes 1% and 99% becomes 100%.
@yukihoshikawa
@yukihoshikawa 8 ай бұрын
Yep, you got it!
@GuckFoogle507
@GuckFoogle507 3 ай бұрын
3 whole generations of Game Freak not knowing the difference between "less than" and "less than or equal to". Amazing
@stonks3507
@stonks3507 9 ай бұрын
This is a cool video! I don’t watch many KZfaqrs who do glitch hunting, so I’ll be excited to see more of it!
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Glad you enjoyed the video! Fair warning, I don't just do glitch hunting - I talk about all sorts of aspects with Pokemon.
@Zorgdub
@Zorgdub 9 ай бұрын
This mistake that makes 0% chance possible to activate is the _exact same_ mistake that caused the 1/256 glitch in gen1.
@marzipancutter8144
@marzipancutter8144 9 ай бұрын
Shoutouts to the Glitch City glitchhunters for how good they are at what they do. It's not like they've been trying to recreate this glitch for 20 years. It just hasn't been documented for 20 years but like the moment it did they solved it almost immediately. POG people.
@shanoc5902
@shanoc5902 9 ай бұрын
So, I haven't looked into the code so I'm probably missing stuff, but what I noticed about the times the text popped up is that the pokemon triggering the glitch had an ability that could also trigger it. What might be going on is that the new 'extra' condition that double kick gives retains some attribute of, "Inflicted by opponent's ability", so when the Double-kick user has Poison Point, that allows it to match up to this property, so it sees that say Nidoking has an ability that adds a secondary effect, and that say Raichu was hit by a status inflicted by a secondary effect generated by an ability, but if the user pokemon lacks one of these abilities it skips some kind of check or falsely assumes that it must just be a natural part of Double-kick, thus no text. Also, For the desync with emerald something I noticed is that the Emerald pokemon game was the host. This actually changes a lot of things about the battle as back then basically the host is registered as the 'player' so is kinda given a lot of advantages that the player subtly has over NPCs that's not much talked about (such as if you throw two pokemon with weather setting abilities on the field at the same time, the order of abilities is not determined by the pokemon's speed but rather who is the host and who isn't). If you ever want to try the desync again you should try the other game hosting the battle and see if this causes both games to play by the rules of the new host (thus this glitch is possible but doesn't cause a desync) or if Emerald still runs it's own base code even though the host has different code (thus the glitch only happens on one end causing a desync) Edit: Also it was very neat to see that not only can effect spore sleep activate the glitch, but it seems like out of all the possible status effects if you were guaranteed to get a sleep activation during a multi-hit attack, it's the most likely to hit both pokemon, since the example you showed only did '1-hit', meaning that since sleep ends the multi-hit move a sleep activation will *always* be on the final hit allowing it to fulfill two of the conditions (inflict a status effect and be the final hit of a multi-hit attack) in one go.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
In the image with Charmander and Squirtle, the Squirtle was hacked to have Static, but the Charmander still had Blaze. As for the link battle stuff, assuming the host is player one, Ruby was actually the host - the game windows were just (unintentionally) set up in a deceiving way.
@shanoc5902
@shanoc5902 9 ай бұрын
@@yukihoshikawa Oh, interesting that Emerald was the one using the rules then! Well then that probably means Emerald rules are always used when it's one of the games.
@trumpeterjen
@trumpeterjen 3 ай бұрын
Imagine being vashperado, facing years of skepticism from practically everyone, even having some claim you were lying for attention...only to be vindicated a decade and a half later. I can’t think of an “I told you so” moment with more buildup.
@Hutch2Much
@Hutch2Much 9 ай бұрын
i cannot believe they pulled a reverse gen 1 miss
@ShiningJudgment666
@ShiningJudgment666 9 ай бұрын
Gen 3 status hax 😂
@iron545
@iron545 9 ай бұрын
Gen 3 games use will use emerald's engine if emerald is one of the games involved in the battle, same with gen 4 and Pt/HG/SS, the biggest difference I'm aware of there is the accuracy of hypnosis going from 70% to 60%.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
That's what I figured would be the case, just cuz I knew that's how gen 4 handled it.
@hibye-die
@hibye-die 9 ай бұрын
Your right never heard of this but it also doesn't surprise me the games can be very broken if you know what your doing
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
For real - there's a lot of weird little glitches these games have, particularly the older ones.
@chainsawz5618
@chainsawz5618 9 ай бұрын
15:30 the 2 instances where glitched ability text pop up both happened in FR/LG, while all of your tests took place in ruby alone
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
True, but the altered ability text doesn't always happen in FR/LG (see the streamer's clip). So, there's something else at play.
@EeveeFromAlmia
@EeveeFromAlmia 9 ай бұрын
Ild like to assume that at least one of the double kicks like, got them so hard in the spine in paralysed that way
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Nurse Joy's gonna be working overtime on that one...
@andimjustalex
@andimjustalex 9 ай бұрын
I've never heard of this before! Thanks for sharing, it's really interesting!
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
No problem; I'm glad you enjoyed it!
@TopOfAllWorlds
@TopOfAllWorlds 9 ай бұрын
Great video! I love obscure glitches and I *LOVE* how in depth you went!
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
I'm glad to hear! I wasn't sure while making this if all of my explanation would be too overkill or not, so I'm glad to hear you enjoyed it!
@steegen101
@steegen101 9 ай бұрын
If Static causes paralysis -> display: [Pokemon A]'s [ability: Static] paralyzed foe [Pokemon B]. When Double Kick's secondary effect becomes Static's effect, maybe Double Kick picks up Static's text display trigger? -> [Charmander]'s [ability: Blaze] paralyzed foe [Squirtle]
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
It only happens some of the time, though. Maybe that's part of it, I don't know, but there's also something else at play.
@Dkgow
@Dkgow 8 ай бұрын
So we got a 2nd 256 Glitch in Gen 3. Can't believe it came up twice. Great find
@yukihoshikawa
@yukihoshikawa 8 ай бұрын
This one's only 1/100, but same idea, yeah.
@ShamanJeeves
@ShamanJeeves 9 ай бұрын
Great video. I appreciate both your research and your hands-on experimentation.
@pkmntrainermark8881
@pkmntrainermark8881 2 ай бұрын
I bumped into this in FireRed earlier and someone linked me here. A Poliwag used Double Slap on my Parasect, activated Effect Spore on the first hit, and fell asleep. Then Parasect randomly fell asleep. It certainly caught me by surprise.
@yaawnzzz
@yaawnzzz 9 ай бұрын
this is so weird I love it, there’s so many interesting things people are finding out recently in gen 3
@pimpingporygon7157
@pimpingporygon7157 9 ай бұрын
Damn they really pulled the gen 1 miss glitch code and added it to this secondary affect glitch
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
"Alright, what if your attack lands, but now it paralyzes?" - Game Freak intern, circa early 2000s
@Mariokemon
@Mariokemon 9 ай бұрын
so, is it a complete coincidence the gltich occured naturally for a nidoran line vs pikachu line twice?
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Indeed - it probably happened because Pikachu's a popular Pokemon, and you can get it right at the start of the game. On top of that, a lot of trainers use Nidoran, which gets Double Kick, which just so happens to be one of the moves that triggers this glitch.
@Slimeonian
@Slimeonian 9 ай бұрын
12:05 Today I learned Seadra has Poison Point for whatever reason :p
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Yeah, it's pretty interesting, especially since the other evolutionary members don't have it - they'll both have Swift Swim instead.
@wesleyoldham4222
@wesleyoldham4222 9 ай бұрын
I can't believe this was another case of using
@TheManManoel
@TheManManoel Ай бұрын
It was a Brazilian streamer who caught this glitch live!
@pircachupi4771
@pircachupi4771 9 ай бұрын
It at least looked like both of the examples you showed for the strange "Paralyzed by [Ability]" text were from FRLG, instead of Ruby or Sapphire. All of the testing that you mentioned doing in the video was on Ruby - have you done any testing with the glitch on FRLG? It could be another small difference between the game versions.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
I haven't done any other testing in FR/LG, but not every example of this glitch happening in FR/LG had the glitchy ability text. That leads me to believe there's a little something more than just what game is being played, and that's the part that's bugging me.
@SoftSpott
@SoftSpott 9 ай бұрын
Having just found your channel like a month ago, im consistently shocked by the amazing quality
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Thank you!! It always makes my day hearing comments like these!
@SoftSpott
@SoftSpott 9 ай бұрын
@@yukihoshikawa u seriously deserve so many more views/subs! I'm just glad I found ur channel
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
@@SoftSpott Thank you; I truly appreciate it!
@antithepresent3541
@antithepresent3541 9 ай бұрын
Hey, your video is amazing, really love how indepth it is, just wanted to tell that..the interaction reminder is nice and all, but it really takes you out of it? I'm enjoying listening to your explanation whilst I am doing something else and having the loud ding of it can be distracting and made me lose focus on what you were saying at the time. It's free to still have it, but I'd recommend having it be muted so it's only a visual reminder and allows people who are only activly listening to not be distracted. Outside of that : the video is amazing and I was suprised you weren't a big youtuber, instantly subscribed to you and I hope to see more of your content !
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
That's fair, honestly. I honestly don't even include it most of the time; whether or not it's in a video is just a "mood of the day" type of thing, you know? Perhaps I'll experiment with it being muted the next time I include it (if I don't forget, lol; I can be kinda forgetful sometimes) Still, I'm glad to hear you enjoyed the video! Thanks for taking the time to comment, and thanks for subscribing, too; I truly appreciate it!
@FairyPhantasia
@FairyPhantasia 9 ай бұрын
This explains why I thought weird things as a kid 😂 Like kicking= paralyzing Makes sense why i was confused about this, my first games were all of gen 3 and remakes. Then gen 2. Someone tell me why i swear I used an action replay as a kid and got Manaphy in Emerald?
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
That one I'm afraid I can't explain, LMAO
@KopperNeoman
@KopperNeoman 9 ай бұрын
You would need sone insane ACE payload to be able to implement and use Manaphy in Gen 3. The eReader payload save space is only 1 KB.
@venyogo2
@venyogo2 8 ай бұрын
when i was young i had a cd rom with the first 2 gen games on it, they were a glitchy mess for some reason, even more than the original games, in red i evolved a nidoran to nidorino with a moon stone and in silver the guy that trades you an onix for a bellsprout couldn't be spoken to because he was violently spinning in place
@yukihoshikawa
@yukihoshikawa 8 ай бұрын
Man, if you still have that, you should rip it. 👀
@angelinacamacho8575
@angelinacamacho8575 9 ай бұрын
one glitch that was odd to me that occured was in gen 1 when i had a wild encounter and it rendered a starter.
@alexisdipoalo9443
@alexisdipoalo9443 9 ай бұрын
I'd ask for proof, but it's gen 1. So I don't even doubt this
@juannaym8488
@juannaym8488 9 ай бұрын
​@@alexisdipoalo9443with those old cartridges, weird things could happen when the cartridge was dusty or damp
@user-sw8gb3fz8x
@user-sw8gb3fz8x 9 ай бұрын
​@@alexisdipoalo9443Yeah no this is a complete lie. Starters never spawn in gen 1 in the wild unless you do the fly glitch
@zoranadraws
@zoranadraws 9 ай бұрын
Ooooo this is interesting! I like learning about new glitches.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
These kinds of glitches are the best - they don't crash the game or anything, and they're out of the way.
@manservods
@manservods 9 ай бұрын
Actually kind of a crazy glitch
@Team_Orchid
@Team_Orchid 9 ай бұрын
I'm not the only one noticing that the glitched ability text was only happening in FRLG gameplay and not RS gameplay, right?
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
That's true! However, it doesn't *always* happen in FR/LG - there's some other factor that determines if the ability text gets glitched.
@PixelOverload
@PixelOverload 3 ай бұрын
I vaguely recall reading somewhere ages ago that link battles in pokemon games generally defer to the rules of the "newest" cart based on some internal version number, not just between the different flavours in a generation, but also reginal versioning and revisions are taken into account, at least through gen 3 and probably the DS games? Probably by the switch games i assume you just have to be "up to date" to connect to anyone in the first place
@wombatpandaa9774
@wombatpandaa9774 9 ай бұрын
You know what's hilarious about this? GF made the same "less than or equal to" mistake in Gen 1 and it's the cause of the infamous "Gen 1 miss." I guess old programming habits die hard.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
It's technically the inverse mistake, as with gen 1, they wanted to do "
@CptManboobs
@CptManboobs 9 ай бұрын
Got a good feeling that whatever caused the weird Ability text to erroneously display that an ability had applied the wrong status is something unique to FR LG
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
It could be, but it also doesn't always happen in those games - the speedrunner had normal text displayed. So I think there's at least a little more to this.
@mayanightstar
@mayanightstar 9 ай бұрын
as a crappy coder myself ive also been foiled by less than or equal to
@softreyna
@softreyna 9 ай бұрын
1:55 I am shocked at how nostalgic the word 'siggy' makes me feel omg
@storymaster21
@storymaster21 9 ай бұрын
On several occasions have seen the master ball fail after being thrown. After decades of gaming ens 1-5 have only seen it happen 3 times.
@ericwest3912
@ericwest3912 9 ай бұрын
I recall once flinching with... Either Faint Attack or Crunch in the Battle Dome in Emerald. Think Infinite Accuracy/Stat Drop moves may also have this oddity and inherited the chance somehow, that secondary status has its own version of the glitch, or did I just get hit with a random bug (that Flygon I used kept having weird crap happen to her, so I wouldn't be surprised if my save on Emerald just had some weird fault in its code from messing with it prior)?
@yukihoshikawa
@yukihoshikawa 8 ай бұрын
Faint Attack can flinch if your Pokemon is holding a King's Rock.
@AgentSapphire
@AgentSapphire 9 ай бұрын
I have a very strange glitch that happened to me in one of the RBY games. It happened when I was little and no one has ever been able to explain it. In either red/blue or yellow version (I forget but the more I think back the more I think it was yellow) I was in the bushes on route 4 after you jump the point of no return ledge. I encountered a wild sandshrew that used struggle as its first and only move. At that point I had never seen the move struggle before and wanted to catch it. Sadly it fainted to self recoil damage. I remember this event because I then spent the next four hours trying to find another sandshrew that knew struggle. Now that im older and remember this, I know that its very strange since non player pokemon don't have PP in gen 1. Before anyone asks: I'm not misremembering it as GSC. I had just come from mount moon with low level pokemon. I was heading toward Misty. Additionally I got GSC with a gameboy color and this glitch happened to me on the original game brick. I've been pondering this for awhile and I'm guessing its either a hardware glitch or spaghet code sorcery. Some sort of weird sequence of shenanigans that caused some sort of memory mixup. Or maybe both! I don't know. My theory is that the sandshrew spawned with zero moves or only glitch moves. As struggle was the ONLY move it used from the start of the battle. Unfortunately I don't know how RBY's code works well enough to do more than wildly speculate. I figured a weird obscure glitch video was a good place to share this experience. I've never seen anyone else with the experience online so I figure I would bring it up if someone smarter than me found it interesting.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Unfortunately, RBY isn't my forte either, but that's a wild occurrence! It's a shame you weren't able to catch it.
@AgentSapphire
@AgentSapphire 9 ай бұрын
@@yukihoshikawa it happened with the original carts back when they were new. Hence my lack of proof.
@KurusuPanda
@KurusuPanda 9 ай бұрын
In my experience modding GSC (sorry haven't done much with RBY but I assume it works similarly), if a Pokemon has 0 moves in its moveset the game just crashes. (although I made the same mistake in Black once and the opponent actually did just use Struggle)
@AgentSapphire
@AgentSapphire 9 ай бұрын
@@KurusuPanda maybe it had junk data for its move or a glitch move or something that made it so the game didnt crash but it had no moves to use? Idk. Struggle might have been the fail safe in that case. Or maybe it actually had struggle on its moveset
@EP1CxEMAN08
@EP1CxEMAN08 3 ай бұрын
I would assume that if an enemy Pokémon only had glitch moves, for example, there are glitch moves named after all 55 TMs and all 5 HMs, then they would use those glitch moves instead of struggling. My assumption is that the wild Sandshrew somehow didn't generate with any moves at all, which should, under normal circumstances, be only possible if the Sandshrew is level 0. However, level 0 Pokémon don't usually appear in the wild. So something must have gone terribly wrong for that to happen. In Pokémon Red & Blue, it is possible to get a Pokémon with 0 moves. You first need a Ditto or Mew whose only move is Transform. Then, have it use Transform in battle. After that, swap the first move with the second using Select. This glitch was patched out in Pokémon Yellow. Now, technically, Transform is in the second slot with a blank slot in the first. However, you're only able to use the first slot in this case. Trying to uses the blank move in battle can cause what is known as the TMTRAINER effect. The TMTRAINER effect causes the music to fade out and makes the enemy frozen solid and burned at the same time, this burn fainting the enemy in one turn.
@JakeIGuess
@JakeIGuess 9 ай бұрын
I just can't seem to wrap my brain around the explanation at 07:03 about how an ability such as Static functions. I mean, obviously it's correct because, y'know, the whole video demonstrates it, but when I try to walk through it in my head, it just doesn't make sense to me. So from what I can understand, let's say we're looking at the original Nidoking vs Raichu fight. Nidoking uses Double Kick, and it triggers Static. Instead of the simple method of, "Static activated, so paralyze the other pokemon", it adds a secondary effect to the move Nidoking used that makes it apply paralysis to the user of the move. So Nidoking is technically paralyzing *itself* with its attack. Normally this effect is then removed before the next attack. But since Double Kick is a multi-hit move, which for some reason checks for effects AFTER the ability activates, meaning the game will then see this secondary effect on Double Kick and apply it (with a 1% chance due to the same oversight that causes the Gen 1 miss). My confusion is, if the secondary effect is to apply status to the *attacker*, why does this end up affecting the *target*? Furthermore, aren't the "ability" and "secondary effect" the same thing? Since the secondary effect is just the method the ability uses to apply the status, shouldn't this just result in the move just trying to paralyze you twice, which effectively does nothing? The only explanation I can think of is that I'm misunderstanding how Static applies the secondary effect and how the secondary effect functions. My initial assumption is that Static gives the move a secondary effect that just paralyzes the user. But is it actually that Static first gives the move the secondary effect of paralysis (the exact same effect as any other paralyzing move), and *then* causes that effect to target the user instead of its target? So then due to the fact that the secondary effect check happens after the ability for multi-hit moves as opposed to before, the game rolls to see if Static activates (30% chance), and when it does, gives Double Kick the paralysis secondary effect, then causes this effect to target Nidoking instead of Raichu, and THEN sees Double Kick has the paralysis secondary effect, checks to see if it hits (1% chance due to
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Honestly, it sounds like you understand everything! As for this part, though: "My confusion is, if the secondary effect is to apply status to the *attacker*, why does this end up affecting the *target*?" I'm honestly not sure, unfortunately. I assume there's some bit of code somewhere that makes it so that the paralysis added by Static, etc., only targets the user for that one specific instance, and then that "targeting the user of the move" bit gets erased even before the added paralysis bit does. But I'm not familiar with the rest of the code for the game, so... it's probably spaghetti code LMAO.
@JakeIGuess
@JakeIGuess 9 ай бұрын
@@yukihoshikawa Ah, okay! I'm assuming my first assumption of it being an effect different to standard paralysis is incorrect. The second assumption I made was correct. Everything else makes sense. Great video!
@Alexia-ys6yx
@Alexia-ys6yx 9 ай бұрын
i cant believe 2 gens in this series, somehow, managed to have the same coding error, resulting in a 1/256 glitch. Or 1/100 in this case.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Game Freak wants to be the very best, like no one ever was... ...at repeating mistakes. :p
@Muhahahahaz
@Muhahahahaz 9 ай бұрын
20:06 did the extra status text (e.g. “Poison Point did a Paralysis”), only appear in FR/LG? It seems like that’s the footage I’m seeing, whereas you tested in Ruby/Sapphire? Maybe something different between the games
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
That could be a possibility, but there's probably more to it - the speedrunner had no weird text when it happened to them.
@goldflowergamer3139
@goldflowergamer3139 9 ай бұрын
I can’t believe Gen 3 has its own equivalent of the 1/256 glitch from Gen 1.
@DaenaMichelle
@DaenaMichelle 9 ай бұрын
So they did a "Gen 1 miss" code again. These people never learn.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
It really is kind of amazing they managed to mess up multiple times on that front.
@probaddie456
@probaddie456 9 ай бұрын
There are only two hard problems in programming: naming things, cache invalidation, and off-by-one errors.
@marshadx144
@marshadx144 9 ай бұрын
Now we wait for this glitch to completely shake up the competitive scene of an obscute tier on showdown.
@vincenthall5908
@vincenthall5908 9 ай бұрын
Something thats confusing me, maybe you can explain, is WHY the move gains the ability’s effect. Like, why is it programmed that way? What purpose does that serve in regular, non glitchy gameplay?
@vincenthall5908
@vincenthall5908 9 ай бұрын
Like, I’m looking at the code in your video and have it paused to look at it. I just cannot fathom why they coded it to give the opponent’s move the ability’s effect. Is this required to make the effect happen at all or something? Like what purpose does it serve to code that at all? The other mistakes that lead to the glitch make logical sense. Like not ordering the effects properly to account for something that SHOULD be 0% odds. Or the 0-99 thing, someone just not considering 0=0 in their math. But deliberately coding into the abilities a line that gives the enemy move your ability’s effect… that makes no sense to me. Why do that at all?
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
@@vincenthall5908 Unfortunately, I'm not sure myself. If I had to fathom a guess (and I'm going to emphasize "guess" - I genuinely have no idea), it must be because these games are programmed in a way where that's necessary to apply an effect like that mid battle. And to be fair, if the rest of the code was properly written, it'd work! It'd be a really janky solution, but it'd work. Maybe Game Freak was just more concerned with getting the job done, rather than getting the job done well, so to speak. Again, though, this is just a guess on my part; I don't know the rest of the code well enough to make any definitive statement.
@appointmenteer
@appointmenteer 9 ай бұрын
oh my god its literally the 1/256 miss glitch from gen 1. except way weirder and messed up. this is incredible i love this glitch so much
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
It really is amazing - I became fascinated by it the moment I learned of it!
@pikazillalikefromflipnote
@pikazillalikefromflipnote 9 ай бұрын
Very cool, thank you for your research and dedication
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
No problem; glad you enjoyed!
@pokeplazagamer
@pokeplazagamer 9 ай бұрын
My guess as to why the glitchy messages show up is that the game recognizes the status trigger is an ability, but since the one afflicting it is the pokemon with a multi-hit move the game just assumes that pokemon has a status afflicting ability and as such, displays it. As to why it didnt show up during your testing, i think it might be because it's a frlg thing. both of the screenshots where it happens appear to be kanto games, so it's possible frlg are coded slightly differently, and we can't really test if emerald has this problem without removing the [if x > 0] fix. it is probably possible if we make this change tho.
@diva.5379
@diva.5379 9 ай бұрын
GOD ok so one time years and years ago while i was playing firered i remember battling a less on the route east of cerulean, pikachu vs spearow, and i swear while it was using fury attack on me it procced statis and then i saw my pikachu ALSO get paralyzed with the prompt "spearow's keen eye paralyzed pikachu!" i felt like i was insane for years but now this video confirms it's a real glitch. thank god
@TheKd8lvt
@TheKd8lvt 9 ай бұрын
The glitched ability activation text being displayed actually makes quite a bit of sense, if you think about it from a logic/programming standpoint, and take all the information in the video into account. 1. You only see the glitched text in the Gen 1 remakes. (From what you showed in the video, anyways.) This implies that the remakes probably use slightly different code for displaying ability activation text. * This is corroborated by the fact that the text is shown for both battlers in the remakes, rather than just for the Pokemon that took damage in other games. It's probably shown by an explicit call by the *move* during secondary effect activation, rather than the ability doing it as part of activation. 2. The text used for Poison Point (et. al) activating probably has hard-coded placeholders that get replaced with several variables, *in a context relative to the Pokemon that suffered a status effect* - not the Pokemon with the ability. (Something like "'s ! ") Putting those two together, it makes sense that the remakes are slightly different. For some examples: Charmander uses Double Kick on a Pikachu. The following texts are displayed: 1. PIKACHU's STATIC paralyzed CHARMANDER! It may be unable to move! 2. CHARMANDER's BLAZE paralyzed PIKACHU! It may be unable to move! Bulbasaur uses Double Kick on a Seadra. The following texts are displayed: 1. SEADRA's POISON POINT poisoned BULBASAUR! 2. BULBASAUR's OVERGROWTH poisoned SEADRA! Hopefully that makes sense. I could also look at the code if people are super curious about it, but I'm fairly confident that's why.
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
TBF, there's not much footage of this glitch, so it's entirely possible that the only footage of the weird ability text happening in FR/LG is just coincidental. Plus, it didn't always activate in those games - the speedrunner's clip has normal text.
@ethanlarge3572
@ethanlarge3572 9 ай бұрын
When the two results were .25% and .8% I was like “that’s just the chance of static happening twice,” which it kinda was.
@Ayoshen
@Ayoshen 9 ай бұрын
You've heard of the gen 1 miss, now get ready for... The gen 3 hit!
@natedawg6755
@natedawg6755 9 ай бұрын
You can't just start by saying we're going back 15 years to 2008 so casually like that
@amesstarline5482
@amesstarline5482 9 ай бұрын
16:37 An ability that would but the user and opponent in a mutual sleep would be interesting. Or a trick nap.
@bdellovibrioo5242
@bdellovibrioo5242 9 ай бұрын
It seems like they were trying to describe something about reality with the way they programmed static - "Pikachu was filled with static, so *when you made contact,* you became paralyzed."
@Lasagnadestroyer
@Lasagnadestroyer 9 ай бұрын
This definitely happened to me before! It was weird and it didn’t make sense to my younger self!
@hwate8
@hwate8 9 ай бұрын
20:00 Is that a difference caused by Ruby/Sapphire and FireRed/LeafGreen being different games? I never heard you specify whether you'd tested this in both pairs of games or not, but the pictures/clips you showed of the 'text glitch' all used Gen 1 Pokemon, and I don't _THINK_ I heard you say that you'd tested FireRed/LeafGreen, only Ruby/Sapphire...
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
That might be part of it, but I don't think it's *all* of it. If you look at the speedrunner's clip, which is also FR/LG, that weird text doesn't display there.
@hwate8
@hwate8 9 ай бұрын
@@yukihoshikawa ...hmm. Maybe it's something to do with the specific battle being replaced, like 'rival 1 battle' tutorial code interacting with ability text pop-ups... _no,_ that doesn't seem very likely. Maybe... something to do with using the ability's number/numerical value as junk data? If the 'text bug' is replicable in those specific circumstances, I suppose the only way to test it would be to check _literally every ability,_ maybe doing a few separate tests first to confirm that the specific battle it's done in doesn't cause it, but that would be a *LOT* of work, so I totally understand why you don't want to do it. There are probably romhackers who could more easily identify the source code that causes it, anyway: if it matters, the best course of action is probably just to spread the knowledge around for a few weeks/months, and see if anyone comes up with a 'eureka' moment that saves a lot of work.
@PIXXIESIXX
@PIXXIESIXX 9 ай бұрын
I just experience a glitch in Pokemon shield. I am in the battle towers and I went against a trainer one of there Pokemon was a Snorlax with heat crash I dynamaxed my seelasteela and then the opposing Snorlax tried to use heat crash and I read the text say "Snorlax tried to use heat crash but it is a move that it can't use" happened 2 times 2 turns in a row while my seelasteela was dynamaxed then it used yawn my seelasteela returned to normal form and then when the Snorlax tried to use heat crash it worked without problem, it was such a weird thing to happen never seen anything like this ik the Battle tower
@yukihoshikawa
@yukihoshikawa 9 ай бұрын
Hey there, that's actually not a glitch! Heat Crash is a move whose damage is determined based on the weight of the user and the opponent. There are a few other moves that work like this, and they all fail when used against a Dynamaxed Pokemon. So, it's a deliberate game mechanic (just, maybe a bit of an obscure one).
@PIXXIESIXX
@PIXXIESIXX 9 ай бұрын
@@yukihoshikawa ohhh okay okay weird that it would happen twice in a row in the battle tower though
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