The Best Genre Still Has No Name

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Tin Sensei

Tin Sensei

12 күн бұрын

There are 10 hidden jokes you must collect in this video to get the true ending.
I'm a small, part time creator who would love to have more time in the day to make videos like this one. Liking, sharing, and subbing helps me to do that. Let me know what you think about this genre, or if you think there's a better name than "Metroidbrainia". Thanks for watching!
#animalwell #outerwilds #fez #tunic #thewitness

Пікірлер: 555
@panampace
@panampace 4 күн бұрын
I love the spoiler free real life footage when talking about the witness, where people who KNOW are seeing it instantly and everyone else is just seeing random outdoor shots
@koenig-hiranojulien7357
@koenig-hiranojulien7357 2 күн бұрын
I was using my finger on the screen T_T
@Mikelaxo
@Mikelaxo Күн бұрын
I really thought it was just randomly outdoor shots
@triplebog
@triplebog 3 күн бұрын
Outer wilds legitimately changed the whole way I view video games. Truly incredible experience
@nanto6865
@nanto6865 2 күн бұрын
It truly changed the way I look at game dev
@Mark73
@Mark73 6 күн бұрын
Knowledge-based progression
@KillahMate
@KillahMate 3 күн бұрын
'Research Action'
@josh440
@josh440 3 күн бұрын
@@KillahMate wow that's a fantastic name. I like your play on "Search Action" given that that is the alternate name for Metroidvanias
@silasvidana124
@silasvidana124 6 күн бұрын
When I first discovered TUNIC, I didn't see many people talking about it, or at least not as many people as I think should've been talking about it. I think that, at first, most people will brush it off as just a cute, cozy zelda-like. I, too, brushed it off like this. But the game stuck with me, it gnawed at my mind, and eventually I caved and got it. To this day, nearly a year after I first beat it, it is my favorite game I've ever played. Every moment is shrouded in this immaculate air (air, heir) of mystery, and when you finally unlock that last bit of knowledge that unclouds the mystery, and it feels soooo.... intimate. I can't recommend TUNIC enough to anyone who hasn't played it. And if you do, please go in blind.
@Kontrazt1990
@Kontrazt1990 5 күн бұрын
was so hype for this game but it kicked my ass. maybe i should try it again
@FugaceFugite
@FugaceFugite 5 күн бұрын
Agreed, the balance of the combat, adventure and puzzle aspects is just wonderful. I would also recommend Environmental Station Alpha in the same vein. It is a bit more demanding mechanically but I've found a very similar feeling as I progressed and eventually completed it.
@Tryforce8000
@Tryforce8000 5 күн бұрын
Tunic has become my favorite game of all time recently. I first played it a couple of years ago, but I realized recently that I gushed about it continually. It's such a beautiful combination of Zelda, Dark Souls, Fez, and Outer Wilds.
@HappyWulf
@HappyWulf 3 күн бұрын
Do it. ​@@Kontrazt1990
@HappyWulf
@HappyWulf 3 күн бұрын
I teach the language. ;3
@ViHtor
@ViHtor 9 күн бұрын
Still best game in this genre is Rain World. You have unlocked everything (except 1 thing) from the start. Can go anywhere. Only knowledge limits you.
@bwueberryyoghurt
@bwueberryyoghurt 6 күн бұрын
yes
@ThatDwag69
@ThatDwag69 6 күн бұрын
I like hk more tho
@tin_sensei
@tin_sensei 6 күн бұрын
I was filtered hard by Rain World and stopped after a few hours. I've seen several people who have said that as well, only to have given it a second chance, then "got it" and loved it. I intend to go back to it some day when I can set aside some time.
@aatosohikaura1596
@aatosohikaura1596 6 күн бұрын
Because Outer Wilds is a metroidbrania, then it has to be my favorite. Only the lack of knowledge is in your way. Rain World sounds fun I might try it
@flash93
@flash93 6 күн бұрын
​@@tin_sensei yeah, it was quite the same for me. hated it on my first few hours, friends convinced me to try it again, fell in love with 500 hours now. think the game is just too harsh to immediately understand.
@Finstersang
@Finstersang 3 күн бұрын
I sometimes refer to this type of games as "rabbit hole games", because they have these moments of sublime epiphany that recontextualizes everything, kind of like falling into a rabbit hole. Baba is You is a great example for that - the puzzles are fantastic on its own, but the moment you realize how to reach that damn island on the overworld screen you also realize that the whole game is even deeper and more complex than you ever imagined.
@antonklimov1310
@antonklimov1310 5 күн бұрын
Outer Wilds soundrack made me cry instantly. Good job on not spoiling expirience of mentioned titles.
@chucklebutt4470
@chucklebutt4470 3 күн бұрын
I cri everytim :(
@Sunderlol
@Sunderlol 13 сағат бұрын
Same, I don't know why bu it gets me everytime. Maybe because it's the most memorable gaming experience I've ever had? I will never forget this game
@Aliensrock
@Aliensrock 2 күн бұрын
The best videogame subgenre. It's hard to decide whether a game belongs, but imo any puzzle game that makes me go "Wait, I could've done that the ENTIRE TIME?" several times fits. I also think the existence of some puzzles should be hidden right under the player's nose. Here's a list of games I've played that did both: TUNIC Outer Wilds The Witness A Monster's Expedition Leap Year Can of Wormholes Linelith Elechead N Step Steve Parts 1 & 2 Toki Tori 2
@rakarauns6451
@rakarauns6451 Күн бұрын
Aliensrock the goat!!
@TurtleTracksStudio
@TurtleTracksStudio 12 сағат бұрын
Yes! All such amazing games, TUNIC might be my favorite game of all time, it's all so amazing when done well. As someone who's working on a Metroidbrainia, there's so many things to keep in mind for the players experience. Making sure not to accidentally reveal late game mechanics early on has been especially tricky, it's like each puzzle has so many different layers to it and they all have to work together nicely. Void Stranger was a neat sokoban with an interesting take on the genre, tough to talk about if you haven't played it, though it's a little top heavy
@KylerGreer
@KylerGreer 9 сағат бұрын
Aliensrock, the certified expert on the topic.
@sampiainen1912
@sampiainen1912 10 күн бұрын
I agree that Outer wild is basically the definitive "metroidbrainia". I almost prefer the term "wildslike" for this genre since many of the games are so far removed from traditional metroidvanias.
@camdenwyeth316
@camdenwyeth316 3 күн бұрын
Eh, this is my favorite genre of game and for some reason I just couldn't stand outer wilds
@chanclink2383
@chanclink2383 3 күн бұрын
I personaly have heard that Outer Wild would more likely be a "KnowledgeVania", the name is pretty self-explainatory, it's a metroivania where you are not block because of lacking powers but because of lacking knowledge. I like it more
@JMoat13
@JMoat13 3 күн бұрын
I think the issue with Outer Wilds being called a metroidbrania is most of what you can see you can get to right at the beginning even with no knowledge. You're knowledge doesn't reveal the map more so what you know about the world. I feel like a core part of the Metroidvania games is unlocking new areas of the world to find and explore. Sure that exists in Outer Wilds to a degree but then there are games like Obra Dinn that shares a lot of its game dna with OW which I would put in the same genre, but no one would argue Obra Dinn is a Metroidvania or even close to it. I like the term "wildslike" for games where you progress with knowledge and in general a lot of these games overlap well with the metroidvania genre.
@noelvalenzarro
@noelvalenzarro 3 күн бұрын
@@camdenwyeth316it’s a story puzzle game so if you love exploration and adventure and digging for lore in this game this game makes reading lore the way to gain knowledge to advance further
@nottucks
@nottucks Күн бұрын
Why Outer Wilds? FEZ popularized this. Or do we still like slighting Phil Fish.
@SobreDunas
@SobreDunas 6 күн бұрын
I will give it to the fez devs that it is extremely funny that they have been radio silent on the black monolith solution except for one instance like 7 years after the game released when they came out and said that the release date theory was wrong, the most popular and assumed by the fanbase to be the intended solution. Absolute legends lmao Although checking on old forums and seeing statements on people who claim to know the devs it seems pretty likely that the black monolith solution is actually hidden in the images of the soundtrack, as they said something along the lines of "you guys should wait until the soundtrack is out". Maybe the black monolith represents that black part in the spectrogram before they put an image? Who knows Also another thing of note is that in an interview with Phil 10 years after the game came out he said that bruteforcing the puzzle was a much cooler solution than the one he planned. So there's that. Maybe it has something to do with the heartbreak code, which was intended to be datamined, as some sort of symbolism with how game completionism culture and squeezing every drop of content out of games is killing them and the developers I'm so normal about this game trust me guys
@indigonao9864
@indigonao9864 4 күн бұрын
If I remember correctly, the solution as the community has discovered it was actually related to the release date of the game, as well as the poetry in the book. *SPOILER* The date of the release gave a code of numbers that one could reorder the pages of the book. Reading them in that order, then (I forget how) translating those letters to numbers, and from that to inputs is the solution as we understand it so far
@SobreDunas
@SobreDunas 3 күн бұрын
@@indigonao9864 no that's the theory that was proven to be wrong lmao. The devs already said that planning a game to be released on a specific day is something very hard to do and they just barely made it to the deadline with some insane crunch, so there's no way they made a whole puzzle about it
@chucklebutt4470
@chucklebutt4470 3 күн бұрын
Dude, I waited until earlier this year, having had fez in my steam library since release, to finally play it and when I finally started looking some stuff up that part kind of pissed me off lol.
@thorakvideos2495
@thorakvideos2495 10 күн бұрын
Found you through the Lego Racers video & now I'm enjoying everything you have on offer ;)
@IfYouSeekCaveman
@IfYouSeekCaveman 9 күн бұрын
There's a Lego Racers video?! Finally, a KZfaq channel for me.
7 күн бұрын
same
@reverse7116
@reverse7116 6 күн бұрын
Hoping he does more of this kind of gaming content!
@Kufunninapuh
@Kufunninapuh 6 күн бұрын
That's why this guy turned up in my feed again! I thought it was another lego racing game (that I can't remember the name of) and only watched a couple of minutes.
@LegallyJusticefied
@LegallyJusticefied 5 күн бұрын
Leap Year released like a week before this video and is a pinnacle distillation of a pure metroidbrainia. Zero unlockable items as progression is exclusively knowledge gated. Captures the entire spirit of the genre within an under 2 hour play time.
@nataliexists
@nataliexists 4 күн бұрын
yoo was waiting for someone to mention leap year
@electra_
@electra_ 4 күн бұрын
adding it to the list, thank you
@spyro1139
@spyro1139 7 күн бұрын
When I heard the Outer Wilds Soundtrack kick in, I knew this was gonna be a really good vid
@holycrimpsauce
@holycrimpsauce 3 күн бұрын
The smile on my face when it came on.
@dorusie5
@dorusie5 3 күн бұрын
Noita would fit this description in the roquelike category
@trbz_8745
@trbz_8745 6 күн бұрын
I see Antichamber in thumbnail, I click. Simple as that.
@LB_
@LB_ 6 күн бұрын
One of my favorite games which is also among the most misunderstood games
@Atlessa
@Atlessa 5 күн бұрын
Same. Such an underrated gem.
@sebastianzarek7056
@sebastianzarek7056 4 күн бұрын
Antichamber appreciation club here ^^^
@RED01SEA
@RED01SEA 3 күн бұрын
Game is ahead of it time , I wish the dev makes a sequel or just remake it with more mechanics and better art style
@chucklebutt4470
@chucklebutt4470 3 күн бұрын
Thanks, was trying to remember the name of it. Was thinking it was Manifold Garden as I haven't played that either.
@MrEnvisioner
@MrEnvisioner Күн бұрын
Nice video. I've always just considered this genre the "Wildslike" akin to roguelike's etymology. Another term I like is to call them "epiphonic" games since knowledge of mechanics drives progression, and thus it's all geared around making players have groundbreaking epiphanies that change their view of the entire game.
@belak512
@belak512 5 күн бұрын
So many good references! My personal favorites were Swampy Boots and "My goodness, what an idea. Why didn't I think of that? Hammocks!"
@Kufunninapuh
@Kufunninapuh 6 күн бұрын
Animal well died for me the moment I learned that some puzzles couldn't be solved inside the game. Not having a way to know which was which I eventually basically followed a guide the rest of the way. I think I had 2 eggs left at that point. I'm really glad you raised that point. Now that I know to expect it going forward I think similar games might will leave a less bitter taste. I actually just 100% Tunic (with some hints from reddit, I'm only human) and was excited by the more obscure late game stuff.
@colin8802
@colin8802 2 күн бұрын
Riven is also one of the defining games of this genre. I've beaten all the others you mentioned except for Outer Wilds, which I barely started earlier this year only to lose interest and get sidetracked by Animal Well. Now that I've found mostly everything in AW (I don't think I'll bother with some of those secret rabbits), I'll give Outer Wilds another try.
@duon44
@duon44 Күн бұрын
There's something so cool about having a notebook full of weird scribbles trying to figure out stuff in games like The Witness and FEZ
@RelyeaGaming
@RelyeaGaming 4 күн бұрын
Fantastic job with this video. Easy sub. You will be at 10k quick with quality like this
@atwistedwarmembrace
@atwistedwarmembrace 6 күн бұрын
All of my favourite games in one place! I'm now playing through Chants of Senaar looking for another dopamine-filled brain-a-thon. I was hoping I'd find something I haven't already played in this video, but the only one was Chip's Challenge, and I think I'm alright skipping that. Great video!
@Jishwasher
@Jishwasher 5 күн бұрын
The La Mulana games are pretty good metroidbrania games. Just be warned that they ask a lot from the player in terms of problem solving and patience.
@The578unit
@The578unit 3 күн бұрын
It's not quite the same, but I would recommend giving Heaven's Vault a look
@MHMega
@MHMega 2 күн бұрын
You should give Void Stranger a shot, it’s absolutely one of the best in this genre and criminally underrated
@VidGamesPete
@VidGamesPete 2 күн бұрын
Chips Challenge is a puzzle game. It's really awesome. It was one of the few games I had on Windows 98 back in the day and we played so much of it. It doesn't have the flair of modern games but it's still good.
@felixp535
@felixp535 3 күн бұрын
I've seen people calling those games "knowledge-based" games and I prefer that term. It's not a genre on its own, it has to be paired with other genres. Just like you would say "an action-adventure roguelike game", you could simply say "a knowledge-based 2D platformer". I would define Outer Wilds as a 3D exploration knowledge-based game for instance.
@frogfan449
@frogfan449 3 күн бұрын
My all time favourite "metroidbrainia" must be the puzzle book "ABDEC". All except the basics of the rule set is not told AND solution validation is obviously not automatic. The only way to learn the rules is to check that thy rule set gives a unique solution to every puzzle. It also of course has non-linear progression and meta puzzles :). The point about non-automatic solution validation is really clever and is something that more games should use
@frogfan449
@frogfan449 3 күн бұрын
I suppose Return of the Obra Din somewhat does this as well, by only validating I think triplets as opposed to individual solutions
@chucklebutt4470
@chucklebutt4470 3 күн бұрын
Whoa, that book looks cool as hell!!
@chastermief839
@chastermief839 3 күн бұрын
I 100% agree about the community puzzles & ARG stuff. They can be fun, they have been done well in the past and I'm sure there will be more in the future. But it's starting to feel a little bit rote at this point, i guess? Like the final (the ACTUAL final) puzzle of Tunic is a community ARG and when i got to that point i was incredibly disappointed. It really felt like that developers wanted to "heighten" the puzzle solving stuff and the only way they could think to go bigger was to do this, even though none of the puzzles up to that point required that level of dedication or labor from the community. Also mad props to the dedication to spoiler-free. These are some of my favorite games of all time, and it always breaks my heart a little to see other youtubers just flagrantly expose all the fun stuff and ruin the games for their audiences.
@AmantePatata
@AmantePatata 9 күн бұрын
I call them puzzlevanias
@mariaj1702
@mariaj1702 Күн бұрын
For anyone else interested in these Metroidbrania or Knowledge-Based Games, I recommend both: - Void Stranger: puzzle focused - Rain World: exploration kinda, it's hard as hell but worth it
@mothichorror446
@mothichorror446 21 сағат бұрын
As much as I enjoy Rain World, it doesn't really fit the Knowledge-based genre so well since all you're "learning" is how to get where you're going. Unlike Outer Wilds, where you progress by figuring out new rules, Rain World's progression is by moving forward.
@mariaj1702
@mariaj1702 21 сағат бұрын
@@mothichorror446 I disagree ngl, althought I see what you mean, a lot of the game's content is just locked behind knowledge, knowledge of how to do X movement technique, knowledge of how to use different items, how different animals act etc. At least to me it feels like a knowledge based game for it, but I can understand your point of view.
@Neopolis3
@Neopolis3 10 күн бұрын
Great video, big fan of this "genre" Where Void Stranger?
@MartianBlobfish
@MartianBlobfish 9 күн бұрын
Another example of a, Mertoidbrainia I guess, that I will take any opportunity to bring up is 'Toki Tori 2+'. Is cool, play it. A more classic styled puzzle Metroidvania is 'Isles of Sea and Sky' which came out recently. I also agree with the sentiment towards puzzles outside of a game, it even opens up the possibility of a puzzle being impossible to solve the intended way like say a website goes down that has an important key to solve it. I think I managed to 'solve' the word block puzzle. I say 'solve' because well I'd figured that I had to line them up to make a word and somehow managed to luck into finding the right one. So, take that as you will. Great video btw.
@AzzAGoss86
@AzzAGoss86 23 сағат бұрын
Yeah, Chip's Challenge! 🤩💖 Great video by the way. Thank you for diving into this topic! 😊
@seanimo8579
@seanimo8579 3 күн бұрын
Does anyone remember Toki Tori 2? That’s gotta be the epitome of MetroidBrainia. You’re limited to just 2 actions, stomping and whistling. It looks like a MetroidVania on first glance, but you never unlock any new abilities. Everything in the game is gated by your awareness of how to use the whistle and stomp to get past the obstacles.
@thegoat9219
@thegoat9219 3 күн бұрын
A game I see no one mention in this genre is Heaven's Vault. It was amazing. You go diacovering a forgotten language to discover the past of the world. Id say its a story game with the metroidbrania aspect being in the language but its AMAZING everyone in this genre needs to try it. Also, there are so many ways to reach the many endings this has and things you can miss and still finish the game Not to mention it has replayability and I still think people Haven't solved everything about the game
@alonsogarde4161
@alonsogarde4161 Күн бұрын
Thank you so much for this,i have been searching for YEARS for games similar to outer wilds or the witness and because of this video i can find some examples even in the comments. Great work man,instantly suscribed
@DivisorOfZero
@DivisorOfZero 3 күн бұрын
Loved the video and Metriodbraina is probably just about my favorite type of game, so I have to say I agree about the it sucks to end up late to a community puzzle but I will say that the Animal well community has done a pretty good job about letting you still solve the puzzles only giving you the info you absolutely need and not just saying here's the solution. the Mural puzzle in particular someone made a site that has all of the pieces but allows you to figure out how it actually goes together without spoiling it.
@logosimian
@logosimian 6 күн бұрын
"I explore around and find things that unlock new areas" is the category of Adventure Games, of which Metroidvania is a subset. Zelda isn't a game that could have been called a Metroidvania if it weren't for an arbitrary rule about 2D platforming. Rather, Zeldas and Metroidvanias are different kinds of Adventure games (and, in fact, different kinds of Action Adventure games.) Like... I shouldn't get so worked up about this. Genres are marketing categories, and they are notoriously non-systematic. People shouldn't fight over buzzwords devised or pushed by salesmen. But freaking text adventures and point and click adventures have the explore/unlock loop. Adventure as a genre predates Metroid and Castlevania by a good large amount, and both Metroid, and Castlevania, and for that matter Zelda, are consciously trying to be Adventures. And every five minutes some KZfaqr notices, "hey, this broader swath of games has something in common with Metroidvanias," but doesn't notice that, yes, and that broader swath already has a perfectly good name that has nothing wrong with it, and Metroidvanias have always intended to be part of that broader swath, man, it bugs me.
@theletsplaycurse
@theletsplaycurse 4 күн бұрын
I think that most of the problem comes with how restrictive these weird genres are since a lot of the time these genres fill a very niche type of game which I think inherently narrows a games potential if it’s trying to fit itself into that genre. For example with the roguelike genre, these games all have the mechanic of completely or at least mostly resetting your progress whenever you fail a challenge or die and also maybe giving you rewards based on how well you did. They also seem to mostly be top down, intense action games which rely on lots of randomness to provide a fresh experience whenever you restart. Although there are some good games here, there aren’t many that stand out on their own as unique or interesting however if we loosened the definition and mostly focused on the action and resetting mechanic then a lot more interesting games are now included like Zelda majora’s mask and I think there would be a lot more interesting games like majora’s mask if people didn’t try to develop games for very specific genres.
@Azel954
@Azel954 2 күн бұрын
All of these games are based off Colossal Cave and later Myst/Riven. It's fucking embarrassing how badly game history has failed these kids. Phil Fish: The game is based off Riven. Blow: The game is based off Myst. Outer Wilds Devs: It was envisioned as a text adventure. Gamers: What do we call this genre. Morons man...
@greggross2936
@greggross2936 Күн бұрын
Ok, I agree with you, but I have to say, *clutching a plucked chicken* "Behold! A man!"
@LutraLovegood
@LutraLovegood Күн бұрын
@@theletsplaycurse Funny you say that because there were plenty of interesting roguelikes, which all got thrown under the bus once games like FTL, Rogue Legacy and Binding of Isaac came out and people redefined roguelikes to include those games, and yet people are still making interesting games in those genres. Majora's Mask also has little to do with roguelikes, be they modern, classic, antique or what have you. It's an action adventure game with a time-loop thematic and mechanic. I'm not even sure of what you're asking for, devs aren't following a checklist when making games to make sure they fit in a genre.
@theletsplaycurse
@theletsplaycurse Күн бұрын
@@LutraLovegood see that’s kind of my problem, I said specifically majora’s mask could be considered a roguelike if we loosened the definition to games that reset your progress before allowing you to progress further which I think would be healthy for the genre overall if it was considered to be such. What I would want to come from this is that developers would be able to be a lot more creative and create games with a much broader appeal.
@NKay08
@NKay08 3 күн бұрын
One of my favorite game series that has these knowledge gates is the Myst series. All the puzzles in these games require knowledge that can be acquired by exploring the game world, observing it and through interaction with objects. There are no keys and no items you can pick up. If you understand the mechanics of the game's universe you can breeze through them. And there is so much environmental storytelling in the games apart from the puzzles.
@AZAMA___
@AZAMA___ 3 күн бұрын
The man talked about FEZ 2, am ded 😭
@Neoxwill
@Neoxwill 3 күн бұрын
Thanks for explaining so well my gripes with a game requiring community work. I've said this several times, I fell for the Animal Well hype and regretted paying the release price for it as it seems to be based on getting to enjoy the full game from level 1 puzzles to the level 4 ones, which realistically very few people will, in one hand because as you said it's unreasonable to expect a community that has already collectively solved a puzzle to do it again, and in the other hand because most people are not that hardcore and will just get to the credits and at most will explore a bit of the level 2 puzzles before getting bored or distracted by the next new shiny thing or, like in my case, deciding it's too much work and too much repetition of subpar movement mechanics. I had this experience with Animal Well shortly after having played Tunic for the first time, and it felt like a bit of a deja vu. I had to retread a lot of Tunic because of the game giving so little guidance, but at least Tunic had the option to turn on infinite health and stamina, so I just went and 100% it in a quasi-comfortable way. Then with Animal Well when I saw how much of the game I'd have to retread, plus having to do deathless runs and speedrunning challenges and no way of making it all more comfortable, I just couldn't bring myself to do it, despite being so much of a completionist. Maybe in the future I'll go back to it, but right now I'm a bit annoyed at the game for expecting so much of the player and not giving any warning about having such high expectations. In fact, I believe these kind of games, what we can call metroidbrainias, should be more open and transparent about what kind of challenge they impose. While it's true, as you said, that metroidbrainias are best enjoyed going in blind, some can benefit a lot from at least letting you know if the tools required to solve the puzzle are contained within the game or require external tools, because I'm an adult and I don't have time to waste searching for clues that later I'll find out in an online guide that weren't there in the first place. I prefer games respect my immersion and don't break it by requiring me to use an unprovided barcode reader or to check the source code of a website or to make a spectrogram of an audio file, but if they really want to do that, at least be upfront about it and let me take that information into consideration before I decide to pay for a game. Hopefully more people will voice concerns and demands like mine and the industry will react appropriately. All in all, great video.
@schiapu
@schiapu 3 күн бұрын
Chip's Challenge deep cut, subscribed
@tojo8679
@tojo8679 3 күн бұрын
This is literally my favorite game genre and I've played hundreds of games. I've always just called them knowledge based games. There's a great video that superdude made on them
@rayceo4477
@rayceo4477 3 күн бұрын
There’s this game I really like called Taiji. It’s basically The Witness, but with tile puzzles instead of line puzzles. Definitely recommend.
@chucklebutt4470
@chucklebutt4470 3 күн бұрын
oooOOOOOOoooo looks neat! A game I recently played and love that is like The Witness with word puzzles is Lingo.
@Plexicraft
@Plexicraft 3 күн бұрын
Hey, that's me at 0:03 :D I'm so pumped more people are talking about these sorts of games!
@Cidrila
@Cidrila 14 сағат бұрын
This was a great recommendation by the YT algorithm, thanks for the great video! This is indeed a pretty amazing kind of game and makes sense that there's not a lot of them out there since it's not the easiest type of experience to craft. Also not that easy to get people to play! how do you hook someone on something you can't talk anything about or else you'll ruin it for them? haha. The way you went over the listed games without giving out too much was well done in that sense.
@JohannesFactotum
@JohannesFactotum 10 күн бұрын
Great video describing my favorite type of game in recent years. As much as it would be amazing to have a game like this that reaches that level of replayability, that larger than life "a-ha!" moment is what cements these games in my mind, and makes the whole experience worthwhile and worth the price of admission. Also I appreciate the discussion of the big community driven endgame meta puzzles that a lot of these games have and how frustrating it is that only a select few people will ever experience properly. Reaching the final secret in Tunic after so much work only to be met with an ARG that I'm too stupid to understand was a bit of a letdown, but I do understand the value and excitement it can hold for others.
@EnderBlood
@EnderBlood 8 күн бұрын
I've read a lot of discussions about how to define this "genre", what games should or shouldn't be counted in it, or whether the genre exists in the first place, and to be honest, I haven't really made up my mind about it, and I wish to see more writing or videos about it. But my current takeaway is that, I feel like defining a group of games by whether their progression system is unlock-based or knowledge-based is a bit arbitrary for an entire genre. First off, as you've shown, many of the games we consider to be part of the genre don't fully rely on knowledge-based progression. But even for Outer Wilds, the game which many would consider to be the best example of the genre (or even the best game of all time), pure knowledge-based progression isn't even that important. in Alex Beachum's conference "Designing for Curiosity", out of 20 minutes, he spends a grand total of 20 seconds to mention this aspect of the game, and when asked about it in a question later, he says it's totally optional. You could also mention the fact that older games have had knowledge-based progression, either in part (super metroid) or in full (toki tori 2). Yet you don't really see those games mentioned when people talk about games similar to OW/TUNIC/FEZ etc. While on the other hand, games like Obra Dinn do get mentioned regularly, despite not adhering to the rules of the "genre", as you've shown. Rather than looking at mechanics, we should be looking at the *feelings* these games give us, as I believe that is the reason we group these games together when talking about them. They encourage us to let our minds wander, sometimes focusing on specific details, sometimes thinking about the game at large, confident in the fact that there is actually something we can figure out and that it will lead to a tangible reward. They surprise us with stuff that was right under our noses to make us wonder what else we missed, what else there is to see. They shower us with bits of information, sometimes obvious, sometimes subtle, hints and clues that we get curious about as we know they actually mean something. To me, Outer Wilds is the best one because it unapologetically and exclusively focuses on that: curiosity. As show by Alex Beachum, most if not all large-scale design decisions in the game focus on making the player curious and rewarding that curiosity. It makes that feeling the core element of the game and the only thing that drives it forward, to the point that it becomes a very unusual and weird game that some new players bounce off of when they don't get what they should be doing. But when you vibe with it... man.
@santiagovidelaleiva
@santiagovidelaleiva 6 күн бұрын
I do think theres something to be said that both Super Metroid and Toki Tori 2 form part of this genre. Toki tori 2 probably isnt mention much because not many people have actually played it. But on the other hand, Super Metroid is probably a little difficult to perceive. In reality, the base game ("layer one") of Animal Well isnt really that much different at all to Super Metroid in terms of puzzles, is just devoid of combat. In simplest terms, just the mere act of putting a high ledge you cant reach and then give you a double jump or high jump is in fact a puzzle in any metroidvania. Same for a far away ledge and giving you a mid air dash. But for most metroidvanias we kinda ignore it because they are really consistent and apparent after playing your first one. But thats were super metroid kinda stands out of other metroidvanias and even other metroids, you have the two knowlegde rooms (the wall jump and shinespark rooms), they do a pretty poor job explaining what to do (or at leats for me, i was stuck in each for like an hour) and technically neither are really necessary knowlegde to beat the game. But one that is pretty important is the freeze ray, freezing enemies mid air and using them as plataforms is key to progress. You could even start talking about how combat in some games is some sort of puzzle by itself, but thats a more of a different topic. I guess theres a factor were i see super metroid as more of puzzle game besides being also a metroidvania because it was my first too. The genre itself is plagued with these simple puzzles all over the game, the mysterious green door opened by the newly aquired green missile is technically a puzzle reduced to its simplest form.
@Lyoishi
@Lyoishi 5 күн бұрын
In Alex Bechum's presentation, which you mention, he defines a curiosity as a location that answers a question, aka has knowledge. So I would argue he spends all 22 minutes talking about the same contextual knowledge we are concerned with for the possible genre, not 20 seconds. You are right that the talk is not very concerned with progression in the traditional sense.
@Llortnerof
@Llortnerof 4 күн бұрын
Genres are ultimately arbitrary distinctions to begin with. They're abstract categories to simplify communication. So something blending, breaking or just not fitting into any genres neatly is pretty much what you'd expect to happen.
@firelasto
@firelasto 4 күн бұрын
toki tori 2 is absolutely a metroidbrainia, super metroid isnt though. not only because by definition and linguistic origins its a metroidvania, and therefor cant be a subset of metroidvania when its existance is what defined the metroidvania genre. progression and gameplay in super metroid is about collecting items that factually upgrade your character and abilities, theres no secret code you can input or know to warp straight to riddley, theres no codes that need deciphered, theres no puzzles that need solving. theres some intangible blocks that lead to a few optional items but thats not what a metroidbrainia is about. they arent problems to be solved, theyre secrets to be told about.
@Lyoishi
@Lyoishi 4 күн бұрын
@@firelasto Metroid is at least worth including in the discussion, eg. are the animal well hidden movement techniques really unique secrets or even required for progression? Then what about Metroid's bomb jumps which aren't explained explicitly by the game but which are required for progression? What about more advanced Mario Odyssey movement cappy tech that is totally optional? Does the "brainia" part refer to knowledge not explicitly explained? knowledge that significantly alters gameplay? or does it refer to knowledge being mandatory for progression? Since at a minimum the discussion is fairly new we need to be on the same page. Since you brought up animal well mechanics I have an opinion you may find interesting. While puzzles are very fun, imo secret codes are just as boring as keys, simply not as interesting compared to having gameplay/techniques/lore which were always available to the player from the start if they had an open mind and experimented. I suppose this depends on what you count as being open to the player, Since the warp whistle is egg locked but then after that you can technically brute force a small number of codes.
@ofrikogut9087
@ofrikogut9087 3 күн бұрын
Since Francis Bacon pioneered the phrase "Knowledge is Power", I suggest we call these games Bacon Games.
@ecereto
@ecereto Күн бұрын
OMG. I absolutely love "Chip's challenge" I played over what felt like thousands of levels on my 386 PC back in the day. Recently I found a version that has extra levels but it didn't age that well. But I've played the hell out of that game. You better not badmouth Chip's challenge
@LiuJimmyJymzo
@LiuJimmyJymzo 6 күн бұрын
Closest to a formal definition of a genre I've seen yet. Including counterexamples is key. We should start using it - I know I will anyway!
@itsDavy
@itsDavy Күн бұрын
Just picked up both OuterWilds and Fez. Thanks for the video! ❤
@Alayric
@Alayric 9 күн бұрын
Best genre indeed! I share your opinion on community puzzles, they are uninteresting after they've been solved. And they are a frustrating when you play fully blind (the way the genre is best experienced). They are okayish for a small easter egg, otherwise I'd rather have them not included in the main parts of the game (like Animal Well (great game) unfortunately did). Also, La-Mulana is a masterpiece. ❤
@danielshults5243
@danielshults5243 6 күн бұрын
Community puzzles are great for ARGs but I don't care for them in metroidbrainias.
@ceanyflamingo5127
@ceanyflamingo5127 2 күн бұрын
I love Antichamber and I am so happy to see it in this video
@palams7861
@palams7861 3 күн бұрын
I was pulled the thumbnail and I’m barely a few minutes into your video….take my Like already!!
@VitorMach
@VitorMach 4 күн бұрын
I still revisit Outer Wilds sometimes... Just for sightseeing, the music, and visiting the Sun station...
@JeynickRuns
@JeynickRuns 8 күн бұрын
Loved the video! Outer Wilds is my favourite game of all time.. (and I'm normally not one for picking favourites) Obra Dinn was my biggest surprise regarding a game I played last year. Keep it up Tin Sensei! 🎉
@AngryApple
@AngryApple 10 күн бұрын
A criminally under rated Video again. Keep up the good work!
@vladspellbinder
@vladspellbinder 2 күн бұрын
Holy shit Chip's Challenge was one of my favorite games back in the day. Nice to see other people still remember it. Thank you for the video.
@Twafflejc
@Twafflejc 7 күн бұрын
I would classify metroidvania as a action explorer, while these cases like animal well, i would call it as a puzzle explorer
@FuryForged
@FuryForged 5 күн бұрын
Great video
@kolofre
@kolofre 2 күн бұрын
I actually thought of Noita!
@ebunny1652
@ebunny1652 3 күн бұрын
This "genre" definitely has some of my favourite games, as well as many games I've been meaning and wanting to play and I think it's cool that more people are seemingly starting to talk about this stuff, outside of game dev circles. I don't like to think in terms of genres and categories too much, because I think it can be limiting, but it can at least be useful in discussing these things, building on our ideas of what games can be and potentially pushing the medium forward in a meaningful way. Personally much of my interest in game design started with Jonathan Blow, his game Braid and then later The Witness. I had been interested in it before then, but he really kind of changed my perspective and broadened my horizons and since then it's continued to be one of my biggest interests, just because it feels like there's so much potential for creativity and exploration. I feel like "video game" doesn't even really do justice to what the medium can do or be. I prefer thinking of it as interactive art/experiences. Anyway cool video. I'm sure we'll be seeing more and more games like this. Not just "metroidbranias" or "iceberg/rabbit hole games", but games that try to be meaningful, deep or interesting in some ways. Games that can actually benefit us or have a meaningful impact on people's lives or at the very least don't try to waste people's time or money. Games that respect people's intelligence and games that explore uncharted territory. Don't get me wrong though, I think there's room for all kinds of games, including triple A slop or whatever. It's not about being elitist, it's just about wanting to see variety, creativity and innovation. I like being able to mindlessly play some CoD, but I also like mindfully playing The Witness or getting immersed as fuck in Hollow Knight and it's beautiful world. So I'm looking forward to seeing where things go, because I feel like we've only scratched the surface of what people can come up with and create.
@SupremeDP
@SupremeDP 4 күн бұрын
Tunic was REAL nice. The story and lore were snoozers coming from Hollow Knight, but solving the mountain door and deciphering the language was some of the most fun I've had in games in a while. And yes, I deciphered it myself. Took about 5 hours or so, lol. I will, however, forever hold up that the softest feather can suck my ass.
@chucklebutt4470
@chucklebutt4470 3 күн бұрын
did you know there's a second, tonal language that the faeries speak and that plays in other places? the sound engineer for the game made a detailed twitter thread about it a while back.
@Omni315
@Omni315 10 күн бұрын
Chip's Challenge! That's what it was called!
@bradbradson4543
@bradbradson4543 9 күн бұрын
Omg I played chips challenge on windows 3.1 omggg
@washaa
@washaa 3 күн бұрын
Making a video like this without mentioning La-Mulana seems criminal
@OldyAlbert
@OldyAlbert Күн бұрын
It's my favorite series but I don't think it fits. It'sore of aetr metroidvania with puzzles in it then about knowledge of the rules. But to be fair so is animal well, it's just metroidvania without combat and with puzzles
@budazenYT
@budazenYT 4 күн бұрын
Amazingly curated video, hoping to see more of this type of content from you :)
@enelabe
@enelabe 3 күн бұрын
This is my favourite type of game genre ❤ as you said, it allows for the best, most emotionally involved and most rewarding first gameplay by far. Thanks for the video!
@granttom9319
@granttom9319 3 күн бұрын
This is an awesome video (I might be biased because this is probably my favorite genre, and you just told me it had a real name!!!) but I really like your content in general - You've just gained one more hardcore fan, keep pushing Tin Sensei!!
@moonlitwyvern6840
@moonlitwyvern6840 4 күн бұрын
If people like these kinds of games and especially outer wilds I heavily reccomend Void Stranger, even if the genre of game doesn't initially seem up your alley its amazing.
@thirduncle5366
@thirduncle5366 3 күн бұрын
I left the video (for now) at the spoiler warning, but I just wanted to let you know that I think this is really great stuff and I'm excited for more!
@sebastianzarek7056
@sebastianzarek7056 4 күн бұрын
Antichamber is hella underrated, I know it's an old game and people either never heard of it or played it/heard about it ages ago, but that game is mind fuck^2
@PieterKegel
@PieterKegel 5 күн бұрын
I could never put it into words... but yes... THIS is my genre. Great video!
@ArtemisWasHere
@ArtemisWasHere 3 күн бұрын
One game I think fits this mold is hob, it’s such a good game please check it out, beautiful, serene, kinda 2D Zelda like, but the dungeons are part of the world, and you need to literally shift them into place, you pull chunks of the world back into place. So cool.
@azureii_
@azureii_ 2 күн бұрын
I just remember playing FEZ as a kid on the bus and always being confused on where to go, or what to do, or if I was in a place where I shouldn’t be because I couldn’t completely solve all the puzzles. If I gave a crack at it now I’m still not confident I’d be able to make sense of that game without some external explanations.
@duon44
@duon44 Күн бұрын
grab a notebook and take screenshots/pictures! it's so much fun to discover the stuff in the game. I do admit i've also looked stuff up, but if you do, try to just barely read ahead of where you're stuck, because getting the solution to a puzzle that didn't even look like a puzzle the first time you see it is such a rewarding feeling.
@skew5386
@skew5386 3 күн бұрын
I somehow managed to fully complete everything in fez (besides the final obelisk) without looking anything up. One of the most gratifying things I've ever done. I did it with both outer wilds and tunic a few years later, and I'm hoping to do the same in animal well
@matthewgelowitz377
@matthewgelowitz377 2 күн бұрын
Awesome video! I'm incredibly passionate about games like this, and I really appreciate hearing your piece about community collaboration, as I could not agree more! I think once a game that encourages people to really sit down and think about what's going on forces someone to use the internet, that it has failed (at least for what I want to get out of it) which soured both Fez and Animal Well for me quite a bit. Some of my favourites that you didnt mention are Environmental Station Alpha and La-Mulana 1/2, but I've played all of the other games you mentioned other than the Witness. I might finally have to dust that one off in my Steam Library and give it a go. Liked and subscribed, good luck with the channel :)
@andrewwilliamson6117
@andrewwilliamson6117 5 күн бұрын
I came into this not knowing what that even was, then as soon as I heard the outerwilds music in the background I got it
@SinaelDOverom
@SinaelDOverom 5 күн бұрын
It has one. In Japan. It's "Tansaku" or "Exploration platformer", but nobody uses it.
@JRCT3E
@JRCT3E 3 күн бұрын
I was playing Riven this week and thought "this feels like a Metroidvania" Now I know why.
@alonsogarde4161
@alonsogarde4161 Күн бұрын
Its worth it? I wanted to play it but its waaay to expensive, if it has something related to outer wilds and the witness i might get it
@ryanbrown982
@ryanbrown982 4 күн бұрын
Dammit, now I have to go find a longplay of Chip's Challenge.
@Tetravalence1
@Tetravalence1 3 күн бұрын
The setup for this video was so good that as soon as you said "Outer Wilds" I had to stop watching because I haven't played it yet. You'll get the remaining 4/5ths of my view later.
@Wawrzino
@Wawrzino 4 күн бұрын
Oh boy, I just randomly found your channel by Lego Racers vid. Looks like I'm here for a treat. Instant sub!
@Rickfernello
@Rickfernello 3 күн бұрын
Amazing video! I recently saw a tweet that made me think of this topic. This type of game is particularly magic.
@stevieie2837
@stevieie2837 5 күн бұрын
These are "Knowledge Games". At least, that's the name I've most consistently seen and used. Outer Wilds, Animal Well, FEZ, TUNIC, Void Stranger, Manifold Garden, Toki Tori 2, Kirby and the Amazing Mirror (somewhat), Baba is You, Rain World, etc. All games where the player is gated mainly by how familiar they are with what they need to do. Where the "sequence" only exists for someone playing the game for the first time, and the best secrets are under your nose the whole time.
@supersayainasriel6745
@supersayainasriel6745 Күн бұрын
Honestly the bunny mural, while built for community collaboration, it is possible for a single person to do it on their own. The just got to completely delete their save, start fresh with a new flower seed (this also changes their mural shard) and do a 38 egg speedrun until they can view that shard. Then they got to completely delete the complete save file, not the ingame one but thensave file that holds the save file, start a bew game with a new seed, and do another 38 egg speedrun praying for no duplicate piece. I predict that to do it on their own would require roughly 200+ speedruns. And somehow figuring out how to number and arrange the shards ... Which I still don't understand that part and I did the 38 egg speedrun to get a second shard to prove my theory... How the heck are you supposed ti know where to put it... Is it the glowing dotes denoting file and rank in a grid?
@W4l0p
@W4l0p 3 күн бұрын
Not strictly this genre, but Baba is you (made by one of the creators of Noita) blew my mind how many times it can recontextualize itself and give you the there is no spoon -moment. It may look like sokoban, but the solutions rely mostly on understanding and not much on long, tedious sequences, so you probably solve many levels while not actually playing the game, but just thinking about it while doing something else.
@hugoheintz
@hugoheintz 6 күн бұрын
Loved the video man
@refurin7215
@refurin7215 3 күн бұрын
If I remember correctly, back in the day when FEZ was still new, Phil Fish once referred to the game as a Mystroidvania, so there's that as an option that never really got picked up. I think any extension of the term Metroidvania is a bit unnecessarily messy though. Unrelated semi-review, of all the big games in this realm, I didn't enjoy Animal Well as much as I should have, just because compared to most others, the game isn't willing to direct you towards puzzles to solve. My only options were to move on entirely or use a guide by the end, because I didn't know where to look. FEZ has map locations marked as incomplete, TUNIC has the fairy-finding code, even The Witness' pillars and which face the marking is on point you in the rough direction of what you're missing, that help you find where to go when you are out of leads, and let you figure out the rest. When I resorted to a guide for Animal Well, a lot of the secrets were well designed and cool but I didn't get to do them because I wasn't willing to scour every inch of the map a second or third or fourth time looking for secrets without any indication that I was even close. Any hot or cold would have been nice.
@LutraLovegood
@LutraLovegood Күн бұрын
Mystlike-metroidvania just rolls off the tongue
@headphoneheadache7667
@headphoneheadache7667 8 күн бұрын
I will disagree on you on the bunny mural puzzle, mostly as it isn't required for the game at all, depending on how define fully completing something. People talk often about Animal Well as layers 1 to 4, with a lot of people stopping after layer 2. You got to the credits twice at this point and with that, you could say it's fully completed. There are extra things that you know of, but the experience so far is where most people will be comfortable at (and all can be done as a single player.) You might stumble and even solved some of layer 3 or even 4, but in the end those become community puzzles. For spoilers: They layers seems to be: 1-Defeating the first manticore 2-Collect all the eggs for the second manticore 3-All the secret bunnies 4-The secret with those bunnies and the unicode puzzle for the time-capsule. However, there is speculation that there exist a 5th layer as there are some hidden secrets and people wondering why some of these are things in the game.
@leaftune4427
@leaftune4427 4 күн бұрын
Yeah, the dev didn't expect anyone to complete layer 3 (let alone 4 which I think he groups with layer 3.) I was able to get a little over half of tbe bunny puzzles myself, and those are some of my favorite in the game. Though I didn't mind getting help for the community puzzles, having been a part of an ARG in the past, just reading the past discussions around it kinda give a second-hand thrill.
@buttonasas
@buttonasas 3 күн бұрын
12:40 the FEZ crossword clue has been solved _individually_ by at least 2 people because I watched Let's Plays. Keith Ballard used the help of encyclopedic knowledge but no video game wikis nor forums nor community, the Let's Play is still up. I sure as heck couldn't do it. But they are also extra collectibles, right? (both the crossword and the big monolith puzzles) They're not even required for the good ending! Tunic has a bunch of stuff like that as well - it just doesn't provide "completionism" so nobody bats an eye :P
@BigFudge04
@BigFudge04 2 күн бұрын
This is one of those videos for me where I think "Wow this video is really well made! This guy must have a lot of subs." It turns out you don't, but you definetly deserve them!
@Froggoss
@Froggoss 7 күн бұрын
I call these "knowledge-based games" - games which require the player to gain certain knowledge to complete; however, these are (mostly) unreplayable, since you go through them once and get all the knowledge needed to complete the game. Sure, there may be some other elements you need to find/unlock to get to the game's end, but the main element - the knowledge - has already been gained on the first playthrough. I think that to be a "metroidbrainia" you also need to be... a traditional metroidvania. Here: metroidbrainias are games which not only require the player to gain certain knowledge to progress, but also heavily require other types of collectibles - abilities, items, etc. - in order to complete. The one example I can think of is Animal Well, where, while you *do* need knowledge to progress, you also need items to use your knowledge on.
@perversemite519
@perversemite519 2 күн бұрын
Awesome video mate keep it up❤❤
@spamharder1757
@spamharder1757 4 күн бұрын
Great video! :)
@SimonMacintyreMusic
@SimonMacintyreMusic 10 күн бұрын
Fantastic content!
@muginc2668
@muginc2668 3 күн бұрын
you people have to check out Lingo, it's a great game i'd say closer to the witness in it's nature of a metroidbraina
@AZAMA___
@AZAMA___ 3 күн бұрын
FEZ monolith, a bad puzzle ? This is actually, in my opinion, the most beautiful thing in the game. After understanding and solving every challenge, every mystery, we are forced to face something we can't understand... The solution ? Find help from other people on internet, connect to the outer world, with people who just like you enjoyed this adventure. This made me share this passion with new friends met online and left me a mark I will never forget. On the other hand, i find ABSOLUTELY BEAUTIFUL that Phil Fish could leave the game behind with one last personal secret in mind. That's between FEZ and him. Considering good or bad a game that can or cannot be solved "by itself" (meaning it has all the keys directly in it)... is non-sense. FEZ tells us more that any other game about what it is to give birth to an art piece and to let it "live" beyond the creator, through the public's eyes. To me, the monolith puzzle is simply a "good bye"... an invitation to let it go and turn our secret seeker sight onto the world around. Took me years to digest this (roughly explained here) but yeah, FEZ changed my life way beyond my gaming passion. It's a philosophical masterpiece made with much much love.
@leroymilo
@leroymilo 3 күн бұрын
I love what you did with the thumbnail, that's what made me click.
@thegreenrobby7402
@thegreenrobby7402 16 сағат бұрын
I spend a lot of time in this "genre". TUNIC, The Witness, and ANIMAL WELL are probably all in my top 10 favorite games of all time. The amount of time I've spent in each of these titles is extensive, especially once you've factored in the randomizers for each of them (with ANIMAL WELL being one I'm actually a developer for). Anyways, I think you mentioned something that I think speaks to the truth here: it's not TRULY a genre, but rather a modifier added to games that already exist in another genre. It's a term that says little about the nature of the gameplay, and much more about how you experience it and the types of feelings you have when solving its challenges. For this reason, I HATE the term "Metroidbrainia". I think it leads to a lot of misplaced conceptions. It implies that it's a genre (when it's not) and that the core features are something present in either Metroid or Castlevania (which they're not). I've come to like "Epiphany-driven" as a descriptor for this type of game. The term is pulled from the Steam store page of Lingo, which is an indie game that's very true to the roots of these types of games. It's what Jon Blow would have made instead of The Witness if he was a single developer without access to a multi million dollar art budget, and had a pension for English word puzzles and noneucludian geometry instead of maze puzzles and religious philosophy. I wouldn't call it a masterpiece of the genre, as it definitely has its flaws, but I think it captures the spirit very well, and "Epiphany-driven" is how it describes itself. It captures the core essence of what makes these types of games distinct from any other. The games are built to make you have epiphanies. At the end of the day, linguistically, I like what it does, too. It's now a modifier for another genre. ANIMAL WELL is an epiphany-driven Metroidvania. TUNIC is an epiphany-driven soulslike (with Zelda mechanics). The Witness is an epiphany-driven maze puzzle game. It rolls off the tongue well.
@user-jh9rq4zc7v
@user-jh9rq4zc7v 6 күн бұрын
Big thumb up to the last part. I also want to mention that people who appears on online discussion about these topics is already likely to be a member of some game community. There are players who are introvert or just less interested in socializing with gaming, and their opinions are less likely to be heard. You can finish many souls-likes alone even if their communities are huge and sometimes annoying, but it gets harder if you have less experience with similar games. My expectation on any game is, to lower the threshold of both the community attendance and previous gaming experience, and metroidbrainia is the genre getting closer to it. To be carved into history, a game must build its own history within. The external heirlooms of previous games and corresponding communities are shortcuts to commercial success. But where is yourself, developer? (my English is janky, sorry for that)
@EmperorsNewWardrobe
@EmperorsNewWardrobe Күн бұрын
Knowledge-gating
@RedlinePostal
@RedlinePostal Күн бұрын
“Nonlinear puzzle game”
@typeswitch
@typeswitch 3 күн бұрын
i've heard it called "mystroid" before (you know, after Myst and Metroid). i would put la mulana (and la mulana 2) in that category. (also void stranger to some extent. it's less platformy, more puzzley.)
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