The BIGGEST Experimental Combat Update in SQUAD History

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OperatorDrewski

OperatorDrewski

Жыл бұрын

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0:00

Пікірлер: 1 000
@karmakut
@karmakut Жыл бұрын
it was an honor serving on the virtual battlefield with another cod enjoyer
@OperatorDrewski
@OperatorDrewski Жыл бұрын
o7
@yaboydafish6460
@yaboydafish6460 Жыл бұрын
welcome to the club of people who should go play COD, BF, PUBG and R6 because squad isnt the game for us even though i have played it for 2k hours
@CrizzyEyes
@CrizzyEyes Жыл бұрын
@@yaboydafish6460 I like how you admitted in your post that there are 4 games you could name off the top of your head that suit your taste, but you're still mad that a niche fanbase which supported this game since before its release is getting what they want instead of yet another game that suits your much more mainstream taste
@yaboydafish6460
@yaboydafish6460 Жыл бұрын
@@CrizzyEyes no there the names of games that my comments on youtube tell me to play. also lets forget about everyone who has played squad for squad and only listen to the people who wanted it to be another PR, sounds like a great idea
@CrizzyEyes
@CrizzyEyes Жыл бұрын
@@yaboydafish6460 Have you considered that you might actually like the changes to the game or are you just going to be mad pre-emptively?
@TeeTownVideos
@TeeTownVideos Жыл бұрын
It cannot be easy trying to strike the sweet spot between discouraging run and gun combat while still making you feel like a trained soldier. I get a lot of the criticism from both sides, I want suppression to be essential for controlling firefights but I also dont want to have noodle arms if I dare to sprint for 5 seconds. Here's to hoping that OWI sticks to their guns and that the community continues to give *detailed feedback* through all of the tests
@aaronwhite1786
@aaronwhite1786 Жыл бұрын
I feel like if they keep tweaking the aiming to be a bit less "How do I use a gun again!?", but keep the heavy suppression and maybe increase how being suppressed effects your ability to aim and fire back, they'll hit a nice sweet spot. One of my biggest annoyances in Squad was that it was so easy for people to just behave in ways that no one would in real life. They could be under fire from a tank and MG's and just calmly pop up on a rocket and shoot the MG, then walk away. You kind of have to force the threat of dying on people when you're in a game where it's just an easy respawn. I compare it to my time playing Tarkov, where the risk of losing all of my stuff I'd spend money on and collected across the map made me so much more cautious than I would otherwise have been if I was able to just go "Eh, whatever, I'll just respawn".
@HawooAwoo
@HawooAwoo Жыл бұрын
I'm overall supportive of the idea of these changes, but it is discouraging when a lot of the discussion is drowned out by people whose arguments don't develop past "old Squad is a Cod clone" and "Squad needs to be just like PR." I'm worried that a breakdown in communication will result in the argument for this update being defined by PR-only people who hate Squad and obviously don't play it, while the voice against the update are the majority of people who actually play Squad silently voicing their frustrations in the feedback survey. And this could kill the update. I want this update to be a good thing for Squad because of I love Squad. But for it to succeed it needs to be defined by actual Squad players, not these PR outsiders who are trying to hijack the conversation.
@specialist4566
@specialist4566 Жыл бұрын
yeah a lot of people seem to think soldiers never run in combat and that if they do they just end up missing all their shots.
@sabbutthesabiruone9082
@sabbutthesabiruone9082 Жыл бұрын
@@HawooAwoo i can all shush to your concerns and get the point, agree or disagree to some points but saying ''pr outsiders''? Bro that outsiders PLAYED with some of the fucking squad devs in PR for years. What munch are you on ffs? Get out.
@TeeTownVideos
@TeeTownVideos Жыл бұрын
@@HawooAwoo Anyone who calls people "cod kids" should be fucking publicly shamed, it's such an old and trite argument and I'm baffled that it's still so commonly used and accepted as tangible criticism. It reminds me of 2011 when I was a kid and tried to make arguments online about CoD vs Battlefield 3 back when that was an actual competition. It's incredibly reductive and childish and we would be better off if every single person who used it as an actual argument was completely tuned out.
@NoxBruh
@NoxBruh Жыл бұрын
If people don't like the idea of a topographical map, maybe have it as a toggleable option when opening your map? Or else lower the opacity of the actual map a TAD bit and just have a topo overlay over the actual satellite style map.
@morva4498
@morva4498 Жыл бұрын
Flipping between the two would be nice.
@Texshy
@Texshy Жыл бұрын
A toggle would be best. The map can get so cluttered sometimes.
@AvWoN
@AvWoN Жыл бұрын
I don't think the issue is that people don't want it. I think its just hard to implement.
@weasle2904
@weasle2904 Жыл бұрын
@@AvWoN Oh yeah because Arma 2 was so hard to make for Bohemia.
@AvWoN
@AvWoN Жыл бұрын
@@weasle2904 I am sure it was.
@ArmoredStone
@ArmoredStone Жыл бұрын
I've been wanting a topographical map for years. I've accepted that we'll never get it 😢
@Group_Anonymous
@Group_Anonymous Жыл бұрын
Squad is simulating the “Force XXI Battle Command Brigade and Below” map (FBCB2) is a Linux-based communication platform designed for commanders to track friendly and hostile forces on the battlefield.
@xssjx19
@xssjx19 Жыл бұрын
You know what works great in the field a topographic map you know so u can see hills lol
@boinqity4621
@boinqity4621 Жыл бұрын
@@Group_Anonymous i dont see the point in caring about realism for the map considering that at any time you can bring up an overlay on your screen to see it
@Group_Anonymous
@Group_Anonymous Жыл бұрын
@@boinqity4621 The F...in' Way She Goes
@BM-pt6sy
@BM-pt6sy Жыл бұрын
it literally takes 30 minutes to throw the map into blender and make a shader with stripes
@dodgy1779
@dodgy1779 Жыл бұрын
I haven't played Squad much in the last year or so because I felt like the game was a bit stale. Hopefully should give the game life again and make it more team-based
@dustindubbo2892
@dustindubbo2892 Жыл бұрын
I’ve personally been mostly playing Galactic Contention; the starship troopers and zombies mods cause the base game has been so annoying. Not getting one taped by peekers will be so nice.
@Oats2900
@Oats2900 Жыл бұрын
I have being playing lately squad and things you're Talking about been annoying me too, took part in the beta test and man, once you play it, you don't want to come back
@lemoncake9385
@lemoncake9385 Жыл бұрын
Not worth the $49.99 asking price, thats a fact.
@Oats2900
@Oats2900 Жыл бұрын
@@lemoncake9385 agree, Worth about 20$ more
@dustindubbo2892
@dustindubbo2892 Жыл бұрын
@@lemoncake9385 depends on your concept of value; i play casually and have still dunk over a hundred hours in it over the course of like a year or two; it’s the perfect game if you work long hours to just have a single match every day or so.
@TheRebelDaniel
@TheRebelDaniel Жыл бұрын
what I love about Squad is, some matches I feel like I joined the army, other I feel like I joined a discord channel 😆 and NO MATTER WHAT, when the match ends, everyone says GG! no skins, no lvl up, no ranking system, no replay, it's a realistic definition of game over :)
@darthsaint7743
@darthsaint7743 Жыл бұрын
its a shame this update has ruined all those qualities lol
@Swoiny
@Swoiny 11 ай бұрын
@@darthsaint7743 PIP scopes = no more ggs + your gpu fried + ranking system + battle pass :'(
@jakeg3733
@jakeg3733 10 ай бұрын
Wait, you don't get new skins after finishing a mission in the Army? WTH, why would anyone want to do it then?
@Razzrs
@Razzrs Жыл бұрын
I loled way to hard at 3:34 and completely agree that they need topographical maps
@karelkopecky8244
@karelkopecky8244 Жыл бұрын
I totaly agree. I think it is a future __must have__.
@sirmuffincat6630
@sirmuffincat6630 Жыл бұрын
While I can imagine that the insane recoil and general inaccuracy while shooting could be annoying or even frustrating, it certainly makes the engagements a lot more of a spectacle. I'm very interested in trying this update.
@izakgriebenouw7195
@izakgriebenouw7195 Жыл бұрын
Like a bunch of old blind people or african militants shooting at each other. They'll have to give all MG kits double the amount of ammo now because half of it is going to miss.
@pluemas
@pluemas Жыл бұрын
​@@izakgriebenouw7195literally all you have to do is manage stamina and properly brace the weapon and it's accurate. It's not even an accuracy Nerf, you just have to not run and gun lone wolf. It just rewards proper tactics and squad gameplay.
@col.kernel
@col.kernel Жыл бұрын
@@izakgriebenouw7195 Good. Most firefights last entire days, with thousands of rounds used, and minimal casualties. Vietnam it was was like 10,000 rounds per one casualty.
@alcblazee7271
@alcblazee7271 Жыл бұрын
@@izakgriebenouw7195just a little racist but ima let it slide this time
@rell0223
@rell0223 Жыл бұрын
Thats the issue, spectacles arent replayable. Once the novelty wears off it will be normal old Squad, except it will be aids to play. Mark my words
@soup5344
@soup5344 Жыл бұрын
Squad exists in an alternate reality where the militaries of the world have ditched topographic maps in favor of training those in combat positions to guess the grade of the land in front of them at an accuracy within a tenth of a degree
@zenzibar28
@zenzibar28 Жыл бұрын
It feels like the things that made squad unique are getting improved upon and I'm all here for it. This feels like what squad should be.
@livingcoffee_edits
@livingcoffee_edits Жыл бұрын
What? Soldiers who don't know how to hold their guns and control recoil?
@zenzibar28
@zenzibar28 Жыл бұрын
@@livingcoffee_edits yeah that's totally the only take away from this update is "rECOiL BaD" get over it
@livingcoffee_edits
@livingcoffee_edits Жыл бұрын
@@zenzibar28 Get over something that is unrealistic and completely changes the game?
@zenzibar28
@zenzibar28 Жыл бұрын
@@livingcoffee_edits I spam heli so personally I couldn't care less lmao
@DuBaas007
@DuBaas007 Жыл бұрын
@@livingcoffee_edits Whatever it takes to punish the current run,gun,die,respawn loop that most casual players are doing. If this helps with improving teamwork, then i am all for it.
@splicer1158
@splicer1158 Жыл бұрын
Wow. I haven’t had a chance to play test either combat overhauls, and just seeing this amazes me. Just watching it makes Squad look much more beautiful. The PIP scopes definitely did a lot, and the suppression looks awesome. Can’t wait to actually play Squad with the overhaul
@havocmwf
@havocmwf Жыл бұрын
There were some really nice instances in this video of MG's giving suppression fire and keeping the enemy's head down/fuzzy while other squad members maneuvered into attacking positions or advancing. It makes the fire support roles far more important than ever before.
@jakeg3733
@jakeg3733 10 ай бұрын
I never liked those roles before, but now they're crucial. To be fair, I've only gotten a handful of "kills" in-game, mostly it's spraying in their general direction without ever knowing if anything hit. Might as well take that all the way and be useful to the team
@thesaucedoctor
@thesaucedoctor Жыл бұрын
One thing I'm really curious about the infantry rework is how it'll affect mods like Galactic Contention. The chaos of rolling across Geonosis while under constant fire from EWEBs and wrist rockets is gonna be ptsd enducing
@ashtonblake2001
@ashtonblake2001 Жыл бұрын
hopefully it doesnt break any mod
@christophernoneya4635
@christophernoneya4635 Жыл бұрын
​@@ashtonblake2001I imagine most weapons will need editing, at least for scopes
@ashtonblake2001
@ashtonblake2001 Жыл бұрын
@@christophernoneya4635 yeah
@Valkyrie_Yukikaze
@Valkyrie_Yukikaze Жыл бұрын
Just thinking about the Starshiptrooper mod. Wound be fun getting suppressed by plasma bombardment.
@yourallygod8261
@yourallygod8261 Жыл бұрын
​@@Valkyrie_Yukikazeoh god thats already chaotic this will just amplify it even more :b
@dadoomknight
@dadoomknight Жыл бұрын
The gunplay looks so improved its crazy. I think if they toned down the ambient blur when shooting, it would be absolutely perfect. Just the new weapon models look amazing. Any idea how far out this is from main client?
@pspublic13
@pspublic13 Жыл бұрын
It will probably come out in the next two months at the latest. There are also a couple more playtests in the pipeline to test changes.
@mbg4681
@mbg4681 Жыл бұрын
2:00 Your eyes might stay open, but the recoil does temporarily upset your eye relief (distance from scope to eye).
@macekeeks3085
@macekeeks3085 11 ай бұрын
these changes make 556 look like 308
@MPdude237
@MPdude237 Жыл бұрын
I personally would like to see hardcore damage model return. By that I mean headshots, .50 cal and up, or explosives that are very close and/or large will instantly kill you, not incapacitate. This is modeled in SquadOpsHC which was in the regular servers for a time and I really liked it. However it likely would not be conducive to the idea of dragging out fights and would tilt the balance further in favor of vehicles, so I don’t see it being implemented in the base game. Still, it would be cool to pair the infantry overhaul with the hardcore damage model.
@MaxieRB20
@MaxieRB20 Жыл бұрын
This is so surreal to see! I love your videos, Drewski, hope to see more of your amazing and entertaining videos.
@buff34x
@buff34x Жыл бұрын
When it comes to pip scopes in games I think it's important to scale the time it takes to get sight picture as well as field of view. Red dots and Holographics are clearly the fastest but in my experience the 4x ACOG is on par with irons for getting a sight picture if not slightly faster for mid-range engagements, and LPVOs tend to be the slowest. The issue with iron speed is that its good enough for 0-50 meter engagements but takes some extra time to get them on target and centered enough for 100-300 meter shots. The wiggle it does as you a.d.s. seems to be enough to get that effect though. Prism optics like ACOGs have a larger front lens than the rear which results in a wider eye box and shorter eye relief but allow for a faster sight picture and actually have a field of view wider than the rear lens. Elcans achieve their wider field of view with just having massive front and rear lenses which allows for a longer eye relief than the ACOG but weigh more. The wide eyer box is the key factor in giving them a faster sight picture and the wider field of view is key for better situational awareness and target acquisition than their LPVO counterparts at the same zoom level until about 400-500 meters when the increased zoom capability outpaces the Prisms. Obviously LPVOs have a great degree of difference in those stats between models but overall they all tend to be slower to get on target when at the same zoom level as prisms. Their benefit is they are usually faster to get a sight picture when on 1x in a cqb environment as well as giving increased, albeit tighter magnification for longer range engagements. I'm tired of prisms being nerfed LPVOs in tactical and milsim fps games instead of getting their place as mid range champs that can flex down to 50ish meters and be pushed out beyond 500 meters if need be.
@spoopyghosti6961
@spoopyghosti6961 Жыл бұрын
This truly is a topographic map moment
@SinofThrash
@SinofThrash Жыл бұрын
It's exciting to see these changes because this is something I felt Hell Let Loose had for a long time, despite being a casual milsim. You had to really pick your battles instead of being able to run and gun it down.
@rell0223
@rell0223 Жыл бұрын
Squad was never "run and gun" to begin with, unless you consider games like arma 3 and dayz run and gun because that is how squad has always played to me.
@Chowder322
@Chowder322 Жыл бұрын
​@@rell0223it has recently aided the playstyle you say it doesn't have, if everyone else knows it but you, you aren't seeing the forest for the trees
@rell0223
@rell0223 Жыл бұрын
@@Chowder322 it goes to far and becomes not only unrealistic, but from a game designers POV, incredibly poor game design. It has solved a problem by creating an even greater amount of problems. If people want to keep circlejerking over these changes that is fine, I will continue to be the lone voice of reason.
@themonkeyspaw7359
@themonkeyspaw7359 Жыл бұрын
@@rell0223 I Agree with you bro. Keep it up 👍
@mattfleming86
@mattfleming86 Жыл бұрын
This is the first time i've wanted to play squad. They probably need to dial some of it back 20-30% but going "deep" is a good way to establish a baseline and see what works. Kudos.
@_Recluse
@_Recluse Жыл бұрын
As someone who loves to play games like Ready or Not and Tarkov I love this update so far.
@guuslucassen2007
@guuslucassen2007 Жыл бұрын
damn this gave me goosebumps, awesome video as always Drew. Thank you!
@noAlia5
@noAlia5 Жыл бұрын
lets be honest. if you have the coordination to make a tiny squad to man a tank then by all means they are op for a reason. theres been so many games where i see the vehicles not being used
@casedistorted
@casedistorted Жыл бұрын
2:00 I am guessing the Squad devs don't shoot weapons on a regular basis, which always seems to be a problem when you are trying to make a video game that is based on realism. I just want Squad to stop crashing when I get 30 minutes deep into a game, giving me no credit and then having to wait 20-30 minutes in a queue to rejoin a server.
@rell0223
@rell0223 Жыл бұрын
Priorities... punish gamers for playing video games like a game rather than checking off their long list of promised features like commander point system (which would do far more to encourage teamwork than this drivel) or fast ropes
@vgamedude12
@vgamedude12 Жыл бұрын
Yeah or they fired them once and got scared so they treat shooting 5.56 is like shooting an artillery cannon in front of your face. You get used to the boom pretty quick
@casedistorted
@casedistorted Жыл бұрын
@@vgamedude12 Yeah I never understood that with shooter games. It's the same in Tarkov, the recoil is just so ridiculously high with 5.56 guns.
@cleo4548
@cleo4548 Жыл бұрын
Now only if they could make it run well on anything besides the latest cpu
@Nadaters
@Nadaters Жыл бұрын
I could care less about new maps or factions at this point. I just want better performance. I hate playing shooters at less than 120 fps
@donbehatin
@donbehatin Жыл бұрын
been missing this squad content. always top notch.
@SouperForSupper
@SouperForSupper Жыл бұрын
9:25 scene with the support element covering the assault summarised the peak of what Squad could be with fully realised suppression changes
@daddyhammer7560
@daddyhammer7560 Жыл бұрын
I thing a good balance were first suppression beta and this gun play. Only thing i may put in is using sprint in deffence position to make suppression like now in this video. When you deff you can use your srint for a small time to shoot back and see somthing after sprit gone its like Adrenalin can use a little bit but after its gone cant see anything
@chalor182
@chalor182 Жыл бұрын
I like everything about this except how fucked the sight picture gets with even moderate semi auto fire. No way your scope/dot should be *that* all over the place. I did think squad was too recoilless laser beam-y before so I think the change was in the right direction, just an overcompensation.
@acyanotypeguy1795
@acyanotypeguy1795 Жыл бұрын
This infantry gameplay is way more fun to watch!!! Thanks for the vids!!!
@shroomgoose
@shroomgoose Жыл бұрын
Great video and great gameplay as always. Keep it up Drewski!
@dusk6816
@dusk6816 Жыл бұрын
If Moths like Lamps, Drew like topographic maps.
@karelkopecky8244
@karelkopecky8244 Жыл бұрын
And I would like to have them added to squad as well.
@christian-zf3di
@christian-zf3di Жыл бұрын
You had me at “bringing firefights closer together” I’m tired of having a battle where I’m one half kilometer from the enemy and somehow still pinned from all sides
@dronus
@dronus Жыл бұрын
check your angles mannn...
@rell0223
@rell0223 Жыл бұрын
Thats real life though, average modern engagement is 300-400 yards.
@vgamedude12
@vgamedude12 Жыл бұрын
I liked that. it's more realistic. Guns go far you cant run in the open far away and expect to not get fired on.
@rell0223
@rell0223 Жыл бұрын
@@vgamedude12 well not anymore, engagement distances have been drastically reduced.
@vgamedude12
@vgamedude12 Жыл бұрын
@@rell0223 I don't like that
@bigthiccylover
@bigthiccylover Жыл бұрын
Love the in sync mg fire 9:41
@Romefreak
@Romefreak Жыл бұрын
I've wanted a topographic map for Squad for so long, I would love to see it finally implemented.
@flash8375
@flash8375 Жыл бұрын
so fun fact, the recoil is being fixed, the suppression is being fixed, and the sway is being fixed… so hopefully, the outcome is a bit more balanced
@boxdynomite3
@boxdynomite3 Жыл бұрын
1:53 This is always a problem I see in "realistic" shooters. Your character, who is a trained soldier/operator person, can't control their recoil, take forever to reload like they're not familiar with their weapon, swaps weapons slowly like they're not in a rush, and they cant aim straight when walking slowly. They're mechanics needed to make sure players don't play like it's CoD but they ruin the immersion of playing as a trained soldier imo. Some tuning based on player feedback will be needed.
@rell0223
@rell0223 Жыл бұрын
Thats the issue, you cant punish people for playing a video game. Video games will never truly be realistic because people know its a game. Just enjoy the unrealistic emergent gameplay that comes from a realistic platform.
@polhokustaa4989
@polhokustaa4989 Жыл бұрын
Awesome video man!
@lemonenon
@lemonenon Жыл бұрын
I love the rifle just slowing rolling along at 18:25 lmao
@KillerSniper55
@KillerSniper55 Жыл бұрын
They are on the right track but they should make weapon handling more realistic instead of needing everything. Like my rifle shouldn’t feel like it weighs 100lbs trying to aim from the shoulder. Point firing is a great idea and should be easy to use up close but it should be toggle-able.
@gobe8354
@gobe8354 Жыл бұрын
The gameplay looks wildly intense with these new changes, far more so than before.
@KaiUndMoritz
@KaiUndMoritz Жыл бұрын
0:42 was perfect. Shows why you not sprint or move fast but you command the soldier you play to run and thats what he does. He doesnt know you want a pace increase. You wanted to RUN
@AxisSpectre
@AxisSpectre Жыл бұрын
i miss the old drawn out stalemated battles of the early days of squad. Squad now just feels like its just another battlefield game and its completely stale and boring now. I hope this brings back the old joys of the early days
@stevemc6010
@stevemc6010 Жыл бұрын
If you shoot 5.56 full auto after sprinting 1km, youre gonna be shakey lol Not like just standing in the range.
@specialist4566
@specialist4566 Жыл бұрын
not as shakey as it was on the first test lol. this test seems more realistic. also you can only sprint for like 150m in squad. the rest is just jogging.
@Siegefya
@Siegefya Жыл бұрын
I don't play squad but to me it seems everybody is a basic infantryman in the game, so they are wearing a full combat load, flak jacket with sapi plates, kevlar helmet, and whatever else maybe a pack with a radio...that shit is not light. And it's not sexy AT ALL...and tbh the high speed low drag operators a lot of times have it the same it's not like some of these movies depending on what they are doing, maybe slight differences...maybe a little lighter but not really, if they get ambushed or in a long firefight, they are going through the exact some sht a basic infantryman goes through . So looking at this gameplay above, I think they've about nailed it...because that's how it really is to do that. You don't always get the best cheek weld, or quick sight picture, you are incombered by your own gear and it does get very cumbersome after a while, you feel like a turtle with all that sht on. Sprinting definitely does fvck your aim up with all that sht on. You sweat more with the helmet on and it gets into your eyes, if you are dirty and wipe the sweat now you have sweaty dirt in your face....your helmet can get pushed forward in the prone which can fvck with your ability to get a clean sight picture quickly etc...I could go on, I HATED the flak jackets we had to wear in Iraq. Some of these guys, I get where they are coming from as they are training with guns on a range...as a civilian, with their high speed low drag plate carriers...light weight specialized helmets..couple magazines etc, maybe doing a little hunting etc...that sht doesn't compare to Infantry training or real combat, it's the truth, but that is their experience. I did a bounding range in Yuma AZ, maybe 2 football fields long and slightly uphill, full combat load, movement to contact drills with bounding. The first couple times running that range we were fast and sharp. By like the 3rd time of having to do that sht...most of us were gassed, and legit just doing what we could to shoot at the targets and be safe...so there was a drop off after a couple times running it. Based on the gameplay I'm seeing above, it looked pretty damn accurate to me as far as basic infantry firefights.
@logangoulet7522
@logangoulet7522 Жыл бұрын
​@@Siegefyanice informative comment👌
@Siegefya
@Siegefya Жыл бұрын
@@logangoulet7522 It looks great to me so far, I think I'll actually get the game.
@jessicagray8852
@jessicagray8852 Жыл бұрын
I love the gas from the suppressor OML
@WaggsGolf
@WaggsGolf Жыл бұрын
One hell of a fight 👏 nice drew!
@thenotoriousdig610
@thenotoriousdig610 Жыл бұрын
How can anyone call a game realistic if you don't die irl when you die in game smh
@Nathan-Roman
@Nathan-Roman Жыл бұрын
they just need to dial everything back by like 15-20% because the amount of sway, blur, recoil, and instability is just kind of silly. You can achieve rewarding teamwork and punishing the lone cod player without making 5.56 concuss you with each shot
@FazekasPK
@FazekasPK Жыл бұрын
Well... this video convinced me to finally try this game out next weekend.
@MJ-00001
@MJ-00001 Жыл бұрын
3:00 YOU HAVE ASKED FOR TOO MUCH 😂
@Badnercalabrese
@Badnercalabrese Жыл бұрын
I really like Squad but the problem is game enjoyment is very reliant on good squad leaders. I dont play enough to learn SL and frankly don't want to. Bad SL or getting forced into role leads to a sour night.
@vhscopyofseinfeld
@vhscopyofseinfeld Жыл бұрын
Then maybe Squad just ain’t for you.
@Badnercalabrese
@Badnercalabrese Жыл бұрын
@vhscopyofseinfeld hence why I haven't played in ages. Unfortunately it dulls the FPS experience because squad is superior than just about every other FPS out there. It's just not easy for a more casual player that can only login once or twice per week.
@havocmwf
@havocmwf Жыл бұрын
I like to play the Automatic machine gunner role but end up getting one tapped by the enemy after only a few bursts of fire. I hope the changes in suppression will make a big difference
@pspublic13
@pspublic13 Жыл бұрын
Playtest 1 had significant changes that made MG roles feel like proper MGs. Playtest 2 nerfed some of those changes but still a big improvement from existing vanilla Squad.
@kam3766
@kam3766 Жыл бұрын
Good take. Thank you Drewski
@Axemania21
@Axemania21 Жыл бұрын
those synchronized bursts at 9:40 made me all tingly
@mrmunchkin2181
@mrmunchkin2181 Жыл бұрын
The suppression does make sense where in real life, you not going to want to poke your head up in the slightest since you will die. There is none of this fear in a game, so you make the player not able to see if many bullets fly near you so that the player will not want to poke their head over the wall.
@JackBoii
@JackBoii Жыл бұрын
too much realism is not fun to play at all.
@mrmunchkin2181
@mrmunchkin2181 Жыл бұрын
@@JackBoii Well, I very much enjoy the like of Arma with ACE medical and a bunch of other "realistic" mod. So I enjoy realism along with many others. I do get though that it is not everyones 'cuppa tea.
@retarkso8470
@retarkso8470 Жыл бұрын
Right now, the whole game feels like ass. The grenadier and Lat classes are meta for wiping out squads of bunch up soldiers. Also, the recoil of a rifle with a scope is very high, feels unshouldered but would feel fine if it was only so high whilst moving imo.
@easetheweeb
@easetheweeb 8 ай бұрын
lmao are you saying grenadiers shouldnt be able to punish poor spacing??
@retarkso8470
@retarkso8470 8 ай бұрын
Nope. Read again.
@captain_kirkyt2481
@captain_kirkyt2481 Жыл бұрын
Cool video, are you planning on making a video on the dcs f-15e
@jasminetea1623
@jasminetea1623 Жыл бұрын
Drew ski with he best take of this overhaul so far
@tavish4699
@tavish4699 Жыл бұрын
honnestly the clip where the carl gustav anti tank launcher takes a while to stay steady while aiming down makes total sense and is absolutely in the borders of well balanced
@justme20244
@justme20244 Жыл бұрын
When u look at @operatordrewski clip at 2:17 you can see his stamina is also half drained.. so yes it will take longer. Its showing these types of examples that tells me he doesn't understand the mechanics enough or is just being disingenuous about it.
@Azuurinho
@Azuurinho Жыл бұрын
i played a decent amount of squad some years earlier and i loved my time playing. When i look at these changes (havent played the new overhaul) i get the slim feeling that this is the case where chasing realism is getting just a bit over fun gameplay. i'm not saying its bad or there arent gonna be ppl that are not gonna like it. but from my point of view i feel more like they are putting more contrievances for the sake of realism and i'm not so sure that its a good idea or not. maybe once i actually play it i might like it but for now i dont feel overall positive about the change. At least they are trying something new tho, thats always cool to see.
@ne0nmancer
@ne0nmancer Жыл бұрын
I see Squad right now as being in an awkard position gameplay wise where it takes a while for squads to get to objectives and they get smoked in 5 seconds by dudes with ACOGs on full alto from nowhere. This update does more to increase survivability and firefight lengths, which makes the game more fun in general if you take your time and play more slowly.
@Azuurinho
@Azuurinho Жыл бұрын
I agree that its in an awkward position combat wise. It was even when i stopped playing. Change is indeed needed, but stuff like my screen getting super blurry when a shot comes over my head or when im running and i see a guy in front of my, it takes a loong while to be even able to shoot at the guy (like in the clip where he's entering the house)... im not sure if thats the right path. I know its a shitty thing to just say a change is not great without even saying any other solution, but the opinion is at least in good faith. Not to stay on the negatives only, the pip scopes are a much welcome change imo. From what I've see, it needs some slight tweeks but im super looking forward to how its gonna turn out.
@schmid1.079
@schmid1.079 Жыл бұрын
This update isnt there to increase realism, its to make the game more tactical.
@rell0223
@rell0223 Жыл бұрын
Thats the funny thing, is that sacrificing balance and replayability for "realism" isnt even all that realistic. Any true gun owner will see that the sway is extreme, and point fire is way too unstable, like you have a milk jug tied to the end of your barrel. Maybe the suppression is realistic, idk never been in combat, I dont serve, but from a game designers standpoint having an aneurysm whenever a bullet remotely passes by the character is not fun and a poor choice. This whole update centers around punishing people for playing a video game like a video game rather than rewarding them for working together, which is MORONIC game design, unless you want to drive off players in the long term.
@rell0223
@rell0223 Жыл бұрын
​@@schmid1.079if tactics consists sitting in one place then sure. But it has certainly come at the expense of pushing and maneuvering around the enemy as it rewards sitting in one place by severely punishes attacking. Honsetly though, real life tactics dont translate 100% to a game because its a game. Its 100% cognitive and your life is not on the line. Increasing efficiency at completing a task is tactics. If you want a larper operator simulator where youre going through the motions of real life tactics, Arma RP is for you, not squad or any other competitive shooter.
@BLVCKSCORP
@BLVCKSCORP 11 ай бұрын
Tried this game recently on a free weekend and damn was it fun and I`m really introvert but communicating with my squad felt so natural since people who play this seem to be really great and mature, love the game and the community.
@iwouldreallylikemyberetbac2022
@iwouldreallylikemyberetbac2022 Жыл бұрын
Man the recoil on that iron sighted AK is beautiful actually the jump of each round fired looks like legitimate GoPro footage
@zackgrimes6870
@zackgrimes6870 Жыл бұрын
I love how I can shoot a fully automatic AR-15 and aim fine and hit stuff but yet in the game I can't even shoot a semi automatic without loosing full vision and my gun going nuts from recoil
@thepeopleslibrary9345
@thepeopleslibrary9345 Жыл бұрын
Games are in a weird spot. IRL controlling these rounds is quite easy, but also, even a cursory look at how many rounds are fired vs how many hit show that even with these mechanics tuned all the way up it’s still easier to hit things than IRL. The issues IRL are not weapon control, it’s stress, confusion, ability to see where people are and a host of other things that games can’t control. So they have to dial up what they can control.
@SavCorp
@SavCorp Жыл бұрын
people fighting irl don’t have the time or guts to “ads” like people do in games or on a range. Lots of combat footage, and hell, even airsoft and paintball games see people point shooting, not properly shouldering, firing from the hip, firing while shifting balance, etc. These factors can’t really be emulated in games, not to mention the weight and bulk of full combat loads.
@KIIJJY6969
@KIIJJY6969 Жыл бұрын
​@thepeopleslibrary9345 yeah but lots of games have confusion. The game should make the player feel that, not artificially through bad, forced, mechanics that are cheesy as shit. It's a huge shortcut
@mckinleyfisher-lynd3896
@mckinleyfisher-lynd3896 Жыл бұрын
The problem with games being more "realistic" is it often ends up feeling more difficult and involved to perform actions than in real life
@M_Drabski
@M_Drabski Жыл бұрын
yeah
@stratos8
@stratos8 Жыл бұрын
yeah
@and2972
@and2972 Жыл бұрын
it's much more in line with real life behavior now
@mckinleyfisher-lynd3896
@mckinleyfisher-lynd3896 Жыл бұрын
@@and2972 It may be and I'll have to try it out but being in line with real life behavior doesn't = good gameplay necessarily. It needs to feel immersive and add to the enjoyment of the game rather than be realistic for realism sake.
@DuBaas007
@DuBaas007 Жыл бұрын
@@mckinleyfisher-lynd3896 It's not for realism though. It's so that people are forced to work together more, and lone-wolves get punished aswell as the casual run&gun play style.
@Dethmack
@Dethmack Жыл бұрын
Great content! I loved the SCP movie you was involved with - will there be more of that??
@dandhiari7144
@dandhiari7144 Жыл бұрын
really fun to see more infantry squad
@Anonnymouse53
@Anonnymouse53 Жыл бұрын
It's a big improvement to the gameplay, but it feels a bit too much on the gunplay. I'm pretty sure they can walk this in though and end up somewhere comfortable for all the core player-base. Ultimately for me personally, I'd prefer a fun "authentic" experience than a realistic one and whilst some of the effects feel a bit overkill it does lend to that feeling of vulnerability. I think they'd do well to add some depth to the stamina system with the regen rate being degraded the longer you are depleted, hopefully it would bring IFVs into the fight - at the moment it's usually better to run ~750m to an engagement than wait for a ride. It's the one thing that really bothers me. IFVs/BMPs are hardly ever used for transport.
@Gerwulf97
@Gerwulf97 Жыл бұрын
Problem is you walk back the gunplay changes, you walk back at least half gameplay improvement, they aren't seperate. They can't simulate your head moving without it being terrible (ex: how shaky VR footage is) so applying motion like that to the gun might be the abstract compromise to go with.
@Anonnymouse53
@Anonnymouse53 Жыл бұрын
@@Gerwulf97 For sure I agree that mechanical skill is to some extent opposed to tactical gameplay. But I think it's an exponential thing, you need to nerf the ability to put accurate rounds out just enough to support the gameplay goals.
@elijahbill9148
@elijahbill9148 Жыл бұрын
That’s the whole thing, there are sooo many games that already do what you’re looking for. Majority of the squad fan base want a realistic game so if you want something more casual play something else?
@Anonnymouse53
@Anonnymouse53 Жыл бұрын
@@elijahbill9148 You're putting words in my mouth. I don't want a twitch shooter and haven't played them for a long time. I play 90% simulations, racing, flight, ARMA, etc. However the gun play, at least in the first playtest (haven't played the others) is OTT and there's not much about Squad that's realistic. Which is good, realism isn't fun. Squad is probably the most "casual" game I play, though it's probably not the right word. The medical system, the stamina system, weapon balancing, etc are all pretty gamified. I'm fully in favor of these changes, however after playing I just think they all need to be pulled back a tad. I'm not saying this should be Counterstrike, I don't know how you got there.
@rell0223
@rell0223 Жыл бұрын
​@@Anonnymouse53well worded, squad is a slow paced casual game. Frustrating that all these people who dont play squad regularly want to turn it into arma rp or something and then more than likely just leave after the novelty wears off and they realize what a mediocre shooter theyre left with.
@reccecrusader
@reccecrusader Жыл бұрын
New cod update looking good
@gorgonbazil2652
@gorgonbazil2652 Жыл бұрын
COD is woke,,,not getting my cash
@chimp_gaming.
@chimp_gaming. Жыл бұрын
I completely agree with your critiques, I love the ideas but I can't honestly say I had more fun playing the public test with the insane blur, recoil and sway compared to the main build.
@rell0223
@rell0223 11 ай бұрын
If toned way down it could work, but it doesnt seem they are open to doing anything significant to change their overhaul. Theyve had 2 opportunities to adjust it since PT1 and each time they hardly changed anything.
@YeensWrath
@YeensWrath Жыл бұрын
Always been a fan of the distant firefights in Squad
@Falesam
@Falesam Жыл бұрын
My two cents on this update is that after seeing combat footage in Ukraine I perceive that the operation of guns/heavy weapons is only easy and clear until the chaos set in. After bullets, close encounters, shellings, and explosions it is all blurry and unlucky. That is why I think these changes in Squad are realistic in the sense of representing (not being like real life) the adrenaline, exhaustion, and fear.
@dacke13
@dacke13 Жыл бұрын
Yup, would be cool to have your arms high up and shooting over a hill etc without showing ur whole body. Or crouch and adapt to a height of a wall etc. Like insurgency sandstorm. Instead you have to stand up for a 1m wall or concrete fence etc..
@radament.
@radament. Жыл бұрын
@@dacke13 blind fire could be nice addition and the gradual crouch like tarkov could be another cool feature
@dacke13
@dacke13 Жыл бұрын
@@radament. Agreed!
@RustyBear
@RustyBear Жыл бұрын
Yoo. Under 1 Minute Gang 👇
@hobocharlie67
@hobocharlie67 Жыл бұрын
I always forget how good this game sounds and looks, I need to play it again
@seyfo.03
@seyfo.03 Жыл бұрын
We need more props inside the buildings man, it feels so empty..
@OperatorMax1993
@OperatorMax1993 Жыл бұрын
gotta agree, even Arma Reforger buildings felt more lively
@seyfo.03
@seyfo.03 Жыл бұрын
@@OperatorMax1993 Yeah bro
@D00000T
@D00000T Жыл бұрын
It’s really dumb that people are zealously arguing on how realistic/unrealistic the new combat is with their “military experience”, yet are still perfectly fine with all the other unrealistic elements in the game. Like really? The gun swaying somewhat too much was the final straw and not the current vehicle armor system or helicopter physics?
@aaronwhite1786
@aaronwhite1786 Жыл бұрын
I think it will be nice if they dial back the recoil from what I've seen a bit. It seems a bit heavy-handed. But I like the suppression. Vehicles should be able to make areas feel dangerous to players when hosing it down with HMG, because in real life, no one is going to be running out in front of a tank, especially when they're seeing it just spraying the area they're going to go with MG fire. But the sway in aiming when you're not being suppressed does seem to be on the excessive side. But I like that the suppression mechanics force your hand a bit in the way people react to being shot at. One of the most annoying things in Squad before was using something like an MG and firing at guys to suppress them, only for them to effortlessly pop up under fire, shoot you and then go on their way.
@titanstudios6722
@titanstudios6722 11 ай бұрын
I feel like the changes are a good step in the right direction as far as gunplay goes, but hot dang those visuals are sweet. The way the gasses distort the air on the SAW is awesome, plus the AS-VAL sound is clean AF
@-landonmeadows5963
@-landonmeadows5963 Жыл бұрын
Hi Drewski you are the best youtuber ive ever seen! youve gotton me into vr flight sims and vtol vr this is a great video and keep up the good work!
@NZobservatory
@NZobservatory Жыл бұрын
COD squeakers love vanilla run ‘n’ gun Squad, and they hated play test 1, but are a little happier with play test 2; which is the exact opposite of those who want Squad to be more of a realistic tactical milsim.
@specialist4566
@specialist4566 Жыл бұрын
lol ok bro, you probably think combat is all sitting in bushes and shooting back and forth with no maneuvering, because any movement should make you completely unable to shoot straight at all, right?
@NZobservatory
@NZobservatory Жыл бұрын
@@specialist4566 I think there are a whole lot of valor thieves on the Internet.
@specialist4566
@specialist4566 Жыл бұрын
@@NZobservatory What's that supposed to mean?
@NZobservatory
@NZobservatory Жыл бұрын
@@specialist4566 It means I believe there are a whole lot of valor thieves on the Internet. What did you think it meant?
@specialist4566
@specialist4566 Жыл бұрын
@@NZobservatory well why are you telling me that?
@romagnolo
@romagnolo Жыл бұрын
Play test #2 is just bad, it's basically back to the vanilla. It's back to running and shooting with basically no effect in your ability to shot. Stamina is way too high qnd suppression is again gone. Play test #1 was so much better, lone wolf wolf had no chances and teams that worked together would win. It's sad to see you criticizing the changes and thinking the direction test #2 went.
@blepo5
@blepo5 Жыл бұрын
Love the content keep it up
@HAMSTERKILLER666
@HAMSTERKILLER666 Жыл бұрын
This looks awesome!
@hiago959
@hiago959 Жыл бұрын
7:17 to 8:16 is a great example how Squad still a "run and gun" type of game, you kept running back and forth the whole time and at one point you jumped between two rocks, humans don't move this fast in real life, and stamina do get completely drained, doing this for a extended period of time will kill all muscles in your body and will make you combat innefective. If they wanna a game the uses propper team work, they need to rethink movment in the game, this playthough was very unrealistic!
@KIIJJY6969
@KIIJJY6969 Жыл бұрын
Yeah, let's make it even more slow paced!
@bugbuster8598
@bugbuster8598 Жыл бұрын
It's a game. A FUCKING-VIDEO-GAME.
@constantinexi6489
@constantinexi6489 Жыл бұрын
@@KIIJJY6969I agree, slow it down like the first playtest
@CssHDmonster
@CssHDmonster Жыл бұрын
man, the overhaul looks alot more ''cinematic'' but i can see it feeling very frustrating to players
@johanngaiusisinwingazuluah2116
@johanngaiusisinwingazuluah2116 Жыл бұрын
It's only frustrating if you play it like Call of Duty. If you play in a squad where everyone is willing to coordinate, it's actually better than normal Squad.
@Halomasta09
@Halomasta09 11 ай бұрын
Love it when you pull out the sniper in any game, I instantly know I’m in for a good time ❤
@swordsman1_messer
@swordsman1_messer Жыл бұрын
I feel the pain of those topographic maps. Honestly need it as a toggleable option
@luke22.3
@luke22.3 Жыл бұрын
Congratulations on another stellar video! Your talent and passion are truly inspiring. Keep up the phenomenal work and keep us captivated
@UKGameShock
@UKGameShock Жыл бұрын
At this point they should just do a poll in game and they see what people preferred.. If the poll gets 60% or more towards one side they favor that version and focus on making it closer to that. If its a 50/50 just make something in the middle. Tired of you tubers arguing realism not realistic or what's more fun or not more fun. Just let the players vote and show clearly what the majority favor.
@koofdome
@koofdome Жыл бұрын
Squad devs if you see this, do not let up. You are currently in the process of changing fps games for the rest of near history. No other game has taken this big of a leap to completely change the mechanics of fps games.
@rainztk
@rainztk Жыл бұрын
9:40 some crazy synchronization
@11valdano
@11valdano Жыл бұрын
1:55 exactly, you're playing a role of a professional soldier who can't steady his rifle.
@hostilegoat
@hostilegoat Жыл бұрын
Realism guys don't want to hear it but realism is bad for gaming. Is a singular armored vehicle holding down a platoon that doesn't have effective AT realistic? Yea! But it's stupid in the context of a game. I think the changes to small arms are good for gameplay, but they probably shouldn't have fiddled with HAT like they did.
@amprez1591
@amprez1591 Жыл бұрын
Finally a good take on this. The first playtest was too much. The second one has been really nice as you still feel like you can fight back a little. I'm sure they will meet somewhere in the middle of the two, but I would just like to be able to semi effectively fight back in a gunfight instead of just shooting bushes all game. When it comes to games, hyperrealism is not fun to play. There is no way for owi to code adrenaline and stress, along with fear so gameplay will suffer if those things are attempted too heavily
@Mobius__
@Mobius__ Жыл бұрын
It depends on the type of game really, a squad being pinned down by an armored vehicle just gives another squad or vehicle crew the opportunity to have their hero moment. They get to take out the armored vehicle, and let their teammates move freely which could win them the match. However for something more like Battlefield, that would be pretty silly to have a quarter of the team pinned down because there is nothing they can use to take out the armor.
@lmao.3661
@lmao.3661 Жыл бұрын
maybe get better AT idk
@dbldunk
@dbldunk Жыл бұрын
that run with the svd was insane!
@RaceDriverMIKU
@RaceDriverMIKU Жыл бұрын
It would be perfect having shoulder transition for better CQB expecience, and better peaking for AT launchers. (you can shoot behind wall, even you can't see, if the rifle is exposed while not ADS.)
@davidknekkerbrood9547
@davidknekkerbrood9547 Жыл бұрын
PLAYtest one was the best squad games ive ever had
@Keyw
@Keyw 8 ай бұрын
As someone who knows nothing about what Squad was like before this, it looks awesome. I love how heavy and percussive everything feels. Sound design is great, too, of course. I'm a big fan of lmgs and suppressive fire, so the fact that they sorta work as intended here is sick. In short, I'm impressed.
@elean6545
@elean6545 Жыл бұрын
Wow…that looks so good!
@prella7666
@prella7666 Жыл бұрын
the sound of the vss is so satisfying
@levi_exiled8579
@levi_exiled8579 Жыл бұрын
Ah, need to get my snacks for this one.
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