The Easiest Way to Make a Simple Enemy AI in Unreal Engine 5

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Gorka Games

Gorka Games

2 жыл бұрын

Hello guys, in this quick and simple tutorial we are going to make a simple enemy AI, which will follow the player, have its own vision area, and attack when it's near the player in Unreal Engine 5.
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Пікірлер: 460
@GorkaGames
@GorkaGames Жыл бұрын
Patreon➡ bit.ly/GorkaGames_Patreon ↪Just opened my NEW DISCORD join NOW! bit.ly/GorkaGamesKZfaqDiscordServer Check out MY NEW Unreal COURSE with GameDev.tv ➡bit.ly/UE5_StealthCourse_GameDevTv_GorkaGames
@EmeraldAlfie
@EmeraldAlfie 10 ай бұрын
@GorkaGames please do a tutorial of how to play and stop sounds when it sees you and stop seeing you PLEASE I am making a game and I NEED to know this
@jeevanathams7299
@jeevanathams7299 5 ай бұрын
There is no any free assets here.
@lavacrush1234
@lavacrush1234 Жыл бұрын
For those of you following this tutorial after UE5.1, you might see that the enemy gets unnloaded, where they aren't visible in your world preview, but they show up when you press play. This may cause them to stop following you after adding the Anim Blueprint to the enemy mesh. This can be fixed by going to File > Save Current level As... > Then pick a name for the level. Then when you load that level it will have the actors loaded and they will follow their animBluePrint. Hope this helps!
@600vibe
@600vibe Жыл бұрын
Idk why that works but thank you
@bokajon
@bokajon 10 ай бұрын
Thank you!!!
@loopron
@loopron 9 ай бұрын
Here is for everyone that is having trouble with the attack animation keeps spamming when the AI gets close but when you move back it plays the full attack montage. I found a comment from Gorka Games fixing this problem. "So in the enemy ai blueprint, delete the very first node where you set the "attack possible" to true, on the "FollowPlayer" event, and in the variables section of your blueprint set it by hand to true by default."
@igzellisha
@igzellisha 8 ай бұрын
For those who doesn't know how to do it (like me) just clic on the can attack variable and clic the box of "can attack" in the right section.
@pixys6856
@pixys6856 8 ай бұрын
yeah but now he s attacking only 1 time, then stops
@MaxwellPublishing
@MaxwellPublishing 7 ай бұрын
@@pixys6856 Same. Not sure how to fix...
@KB-kp2oz
@KB-kp2oz 5 ай бұрын
​@@MaxwellPublishingthe problem is you don't understand Unreal engine and you're just following what other people say and that's the limit to your knowledge.
@synthesizedrhymes3517
@synthesizedrhymes3517 5 ай бұрын
@@KB-kp2oz youre ignorant to what its like to be unknowledgeable. there is no possible way to EVER learn blueprint by trial and error. there are millions of combinations to do anything. having tutorials to help you build a few games until you understand the UI and get a grasp of the languages logic, then you can start dabbling in your own work. but a noob cant even get a single line of code out bro. just wont happen.
@wigglesft1574
@wigglesft1574 Жыл бұрын
Thank you so much! I've spent days trying to figure this out. Watched so many videos and things but this was just what I needed! I look forward to watching your other tutorials.
@lilgoofysenpaicarvalho7360
@lilgoofysenpaicarvalho7360 10 ай бұрын
what version of unreal engine do you have
@Baleur
@Baleur Жыл бұрын
Bro your tutorials are insanely good.
@GorkaGames
@GorkaGames Жыл бұрын
thank you so much man!! I really appreciate it!
@apresmidi153
@apresmidi153 4 ай бұрын
For my first time using the engine this was fairly easy to follow and covers enough cases to feel complete. Thanks!
@JGAME1.
@JGAME1. 2 ай бұрын
Hi, I want to ask, I followed the steps as in your video but in the end mine wasn't the same as yours. The attack animation happened repeatedly, like jerking, as if the attack animation had not yet hit the main character, he repeated the attack movement over and over again. :(
@mahersabit9265
@mahersabit9265 Ай бұрын
same, its like it goes through the blendspace and then the anim montage slot, even tho the montage hasnt been called yet
@mikeo2413
@mikeo2413 Жыл бұрын
starting this one now wish me luck as always GOOD JOB !!!!!!!
@ShaunMeechan
@ShaunMeechan 7 ай бұрын
For anyone who has 3rd person camera collision issues with the BP_AI running into you, go into the BP_Enemy_AI blueprint and then on the "event begin play" at the top drag out and type "collision response to channel", target should be the mesh and in the "channel" drop down change it to "camera" and in the new response set it to "ignore". click compile. you're done!
@gatheringmatter4289
@gatheringmatter4289 7 ай бұрын
Also, I did just the mesh the first time and it still glitched out. Drag the Capsule collision into the target as well :)
@hiagooliveira6510
@hiagooliveira6510 7 ай бұрын
This was driving me nuts @@gatheringmatter4289 lol i tried mesh, camera still glitched, i tried the capsule, same. never occurred to me to ignore both at the same time hahah thanks
@JoshuaLundquist
@JoshuaLundquist Жыл бұрын
So good man, very clear
@GorkaGames
@GorkaGames Жыл бұрын
Thank you! I really appreciate it!
@nosh247
@nosh247 9 ай бұрын
THANK YOU!!! LOVED THIS TUTORIAL :D
@nolanku3088
@nolanku3088 8 ай бұрын
A Unreal Engine tutorial that actually makes since and isn't 20 hours long. 🙌🙌
@vix_bp
@vix_bp 3 ай бұрын
you always save my butt with your tutorials, thank you.
@instancesofawol7968
@instancesofawol7968 Ай бұрын
I can officially say this tutorial has fried my brain for now and in a good way....I'm learning blueprints and I've been really struggling with getting my head around it all but after listening to this, it is all starting to make alot more sense now, it's still a REALLY steep learning curve but I'm detirmined to get there ... and it worked, the animations and everything...I'll watch the rest of the video tomorrow cause it's now 9:30pm in the evening and I need a break lol. - I've subscribed to your channel and I'll visit again tomorrow to learn even more.. thankyou!
@skrycix
@skrycix 29 күн бұрын
hey, can you tell me how the animation worked for you? if i import it from his linked video the animations they dont move in the preview, no matter which skelleton i iuse. Could you show me what worked for u?
@arkemal
@arkemal Жыл бұрын
Great stuff! Thanks
@GorkaGames
@GorkaGames Жыл бұрын
thank you!!
@jogoseteorias
@jogoseteorias 4 ай бұрын
Thankyou bro! Your channel help me a lot! I learn so much thinks, just thankyou :)
@secretboy7664
@secretboy7664 Жыл бұрын
thanks so much this helped im developing a game rn but im a starter so thanks
@KlokIndonesia
@KlokIndonesia Жыл бұрын
I'm from Indonesia, you are my sensei, I have seen a lot of content and knowledge that you provide, thank you!
@DiasJohnDias
@DiasJohnDias 21 күн бұрын
Tks man!
@zeeshankhan-gw2lv
@zeeshankhan-gw2lv 6 ай бұрын
Thank you ❤
@Theoneandonlyzink
@Theoneandonlyzink Жыл бұрын
This is super helpful!!! Could you please make a tutorial on how to make an enemy that shoots projectiles? Thanks!
@GorkaGames
@GorkaGames Жыл бұрын
Thank you!! Yes, that would be a very cool tutorial to do, I will note it down!
@Theoneandonlyzink
@Theoneandonlyzink Жыл бұрын
@@GorkaGames Thanks!
@ZimMabu_GameDev.
@ZimMabu_GameDev. 7 ай бұрын
whre? i cant see the note @@GorkaGames
@maxsarlija
@maxsarlija Жыл бұрын
Thanks!
@MagicxReal-Studio
@MagicxReal-Studio Жыл бұрын
works perfectly now i forgot to add update animation node to the rest so now is doing all animations when runing after me not just idle , and i did use another character and works fine, i also know why it didnt work manequin yesterday i had to apply each animation for it individually cause i retargeted them for other character so it works perfectly i simply had to adjust some stuff on my part , thank you so much for this i use 5.1 latest version of unreal and is perfect
@nassemalsabah5610
@nassemalsabah5610 6 ай бұрын
Thank you, very.
@nessieloch5564
@nessieloch5564 5 ай бұрын
excellent tutorial
@williamminnaar6311
@williamminnaar6311 Жыл бұрын
Hi there, thanks for the great tutorials. Most helpful. If I had a city, and I wanted npcs to just walk around follow roads. Do you have a video on that please
@purplepanzer4851
@purplepanzer4851 Жыл бұрын
thanks dude
@melzolfoz270
@melzolfoz270 11 ай бұрын
Your "is seeing player" variable does not change in any way. The first time this change changes from falsehood to truth, it no longer changes. In this case, there was no reason for you to stop the artificial intelligence, since the "on see pawns" function would not work. When you run behind the enemy's back, "on see pawns" does not work for the enemy, and therefore "move to" does not work either
@hype._.
@hype._. Жыл бұрын
Thanks :)
@bokajon
@bokajon 10 ай бұрын
Thanks for the great tutorial!!
@motivation_nation_today
@motivation_nation_today 4 ай бұрын
Thank you
@KANAWA2025
@KANAWA2025 20 күн бұрын
all work fine and trinky ! mercy !!!
@Lycro
@Lycro 5 ай бұрын
great vid
@evilsworkshop5850
@evilsworkshop5850 Жыл бұрын
Honestly I'm impressed by the fact that I followed this meticulously, with the exception of what I named the ai blue print, and it just keeps giving me warnings resulting in a t posing model floating behind me. Good tutorial.
@GorkaGames
@GorkaGames Жыл бұрын
Make sure that you have followed the tutorial properly, could you be more specific on what are the warnings etc.
@turkey6310
@turkey6310 8 ай бұрын
The only issue I've had so far is where he puts in the fight animation. So clearly you had done something wrong my friend! Can't blame a tutorial if you're not going to follow it
@steinmov
@steinmov 14 күн бұрын
I like your simple behavior tree tutorial and it works for me. Are you planning to do any more behavior tree setups with a little more added behaviors?
@beastNick7713
@beastNick7713 Жыл бұрын
nice job
@GorkaGames
@GorkaGames Жыл бұрын
thanks man!
@NonameOne2
@NonameOne2 Жыл бұрын
You are the best friend!! Please make a video tutorial, if the enemy AI killed the player, then it continues to run to another Actor. Greetings from sunny Kazakhstan!!!
@GorkaGames
@GorkaGames Жыл бұрын
Thank you for watching!! Yeah good idea, I will note it down for a future tutorial!
@CostaGeo6683
@CostaGeo6683 2 жыл бұрын
More please dude 💚
@GorkaGames
@GorkaGames 2 жыл бұрын
I will 😀
@CostaGeo6683
@CostaGeo6683 2 жыл бұрын
@@GorkaGames Fantastic bud, I’m new to UE so all these little tips n tricks are huge for me 💚
@GorkaGames
@GorkaGames 2 жыл бұрын
@@CostaGeo6683 No problem, I am posting very frequently UE videos for people to learn from, also enjoy your UE journey!
@diegosantos8112
@diegosantos8112 Жыл бұрын
Nice work! It really helpt to me. I was stucked because i just deleted NavMeshBoundsVolume by error ^^
@GorkaGames
@GorkaGames Жыл бұрын
haha those things always happen, thank you!
@zimingpeng8418
@zimingpeng8418 Жыл бұрын
Thanks so much! Step by Step it is very useful! And do you know how i can improve thirdpersonCamera? When the following enemy is set, the view of ThirdpersonCamera will flash back and forth due to the occlusion of the enemy.
@hvmilton1358
@hvmilton1358 5 ай бұрын
You have to go to the camera boom in the character BP and change the length. Anything that comes in contact with this will push it forward and cause it to move. Edit: Try messing around with this a bit.
@xzlool
@xzlool 5 ай бұрын
new steam releases went crazy for this release 🔥
@pilikoffoto
@pilikoffoto Жыл бұрын
Hello! Thanks for the great tutorial. Helped me a lot. Please tell me how to make the impact animation play to the end and only then the enemy continues to run? There needs to be a condition...
@GorkaGames
@GorkaGames Жыл бұрын
I'm glad I could help! So what you mean is that you want to make the enemy stop its movement when it's attacking, right?
@MasterYugiMoto
@MasterYugiMoto 8 ай бұрын
@@GorkaGames I would like to know this too. Looking for a place in the blueprint to set enemy ai speed to 0 while playing attack animation.
@janamohamed7422
@janamohamed7422 Жыл бұрын
Amazing tutorial! It works good in the engine but when I loaded my level from the main menu it says navmesh need to rebuild and same goes when I packaged the game the navmesh doesn't work, do you know how to fix this?
@KrownACE
@KrownACE Жыл бұрын
this video is great. only issue im having is my ai seems to move way to fast no matter what i set and runs past me then rubberbands back to behind me
@GorkaGames
@GorkaGames Жыл бұрын
thanks! make sure that in its Character Movement component he has the "Max Walk Speed" set to a lower value
@marceloboemeke
@marceloboemeke Жыл бұрын
Hey man, thanks for the tutorial. I got an issue... Everything works fine, the enemy chases me, but when it tries to attack, it only plays about half the attack animation, and then restart the animation. The only way it completes the animation is if I run back and give it some space. Can you help me with that?
@durumvfx
@durumvfx Жыл бұрын
Same problem here. Did you find a solution?
@leejay_0939
@leejay_0939 Жыл бұрын
Hey thanks man tutorial helped me alot question with my animation montage the enemy glides when the animation is playing, would there be anyway of fixing this?
@GorkaGames
@GorkaGames Жыл бұрын
I`m glad that you found it useful. Yeah I actually have a tutorial on that! kzfaq.info/get/bejne/rbV5n86W19rFfHU.html
@leejay_0939
@leejay_0939 Жыл бұрын
@@GorkaGames thankyou
@xcryosonx
@xcryosonx 3 ай бұрын
Which is the follow up video to this one for making a damage system on your player character?
@fluidexpressions6856
@fluidexpressions6856 6 ай бұрын
i feel like we all should be giving you some compensation for this. i dont have much money so it sucks. but i totally would if i had like more disposable income currency. if i ever do i will for sure give you something for everything you have taught me. THANK YOU
@mochapokapaw
@mochapokapaw Жыл бұрын
Could this be done for animal AI? Also, would you consider making a tutorial on animal AI without combat?
@GorkaGames
@GorkaGames Жыл бұрын
Yeah this Ai system can be implemented into any sort of character or creature that you like, just change the skeletal mesh, and the animation blueprint 😄 Yeah I have in mind making an focused tutorial on animals
@mochapokapaw
@mochapokapaw Жыл бұрын
@@GorkaGames Thank you :)
@RickHenderson
@RickHenderson Жыл бұрын
@@mochapokapaw Just have the animal walk animation, and don't have the animation montage. Or you can change the montage to a different animation, like when the animal gets within range it licks you.. or whatever animations you have.
@vitormaiarj4911
@vitormaiarj4911 10 ай бұрын
Great s2
@slothsarecool
@slothsarecool 5 ай бұрын
Curious if throwing bools around each movement node is best practice, I've been doing this as well but it feels realllllly repetitive for more complex "AI"
@egotarium7282
@egotarium7282 Жыл бұрын
Great tutorial! It has helped a lot as a a beginner. Please correct me if I'm wrong, but does the "Is seeing Player" part actually do anything? Follow player function is only triggered after isSeeingPlayer is set to True. Then the branch checking whether it is true should never go to false. And the branch doesn't even make sense - if isSeeingPlayer is False, then set isSeeingPlayer to False? For this reason it actually never makes it to the tick to stop moving. It seems the effect that the pawn doesn't see you anymore when you go behind it quickly works without any of the isSeeingPlayer logic. I also tested this.
@drakonis338
@drakonis338 8 ай бұрын
you are correct but you can use the branch to set ai back to patrol or something similar instead of stopping the movement.
@katalisk12
@katalisk12 6 ай бұрын
@@drakonis338 how do i do that?
@seasons8bit
@seasons8bit 4 ай бұрын
You are right, it is not doing anything.
@bixksx
@bixksx Жыл бұрын
Can you do a tutorial on c++?
@Angel-fl6gl
@Angel-fl6gl Жыл бұрын
why when zombie follow me he run with idle animtaion? pls help edit: i dingdong, i fixed this. thx you for the video author. edit: wow zombie isn't attack, at this time i did all right
@whitesheep1417
@whitesheep1417 Жыл бұрын
How did you fix it
@dominusman382
@dominusman382 Жыл бұрын
Just finish the video
@whitesheep1417
@whitesheep1417 Жыл бұрын
@@dominusman382 already fixed it i dont remember what it was but i think it was a connection or something that i forgot
@Angel-fl6gl
@Angel-fl6gl Жыл бұрын
@@whitesheep1417 mmm no. i still didnt fixed it.
@holiday7068
@holiday7068 Жыл бұрын
Why are you like this 😂
@JOEFRAUST
@JOEFRAUST 6 ай бұрын
I'm working on a 2.5 D game and I'm hoping to use this with enemy AI, but I'm not sure if it will work with an enemy that is a drone who shoots projectiles?
@icemanww1573
@icemanww1573 Жыл бұрын
everything works besides the fact that the attack animation only gets fully played out if i keep moving after it started. else it restarts after like half a second (while the whole animation should be about 3 seconds) edit: it seems to be that the problem is that the delay is irrelevant cause somehow the whole chain after success gets triggered again and again while the animation starts so it gets started over
@GorkaGames
@GorkaGames Жыл бұрын
hey, did you watch the part before minute 13:23 ? in there is the part where I control this..
@icemanww1573
@icemanww1573 Жыл бұрын
@@GorkaGames yeah i think it looks exactly like yours. the interesting thing is that the delay gets triggered and even runs.
@GorkaGames
@GorkaGames Жыл бұрын
@@icemanww1573 hmm, that is very weird.. so the delay duration is set the same as the Anim Monatge duration, right?
@icemanww1573
@icemanww1573 Жыл бұрын
@@GorkaGames yes. i could even set the timer manually. it still works and runs but that somehow gets overwritten by the move to success thats been activated again and again every second or so. so the delay is running but the nodes before get activated still
@GorkaGames
@GorkaGames Жыл бұрын
@@icemanww1573 hmm alright, did you make a branch on the succes asking if we can attack and then immediately setting the canAttack variable to false? because that is what controls the overriding issue that you are having
@joeanrachelmiller6529
@joeanrachelmiller6529 Жыл бұрын
There is a camera clipping issue he hasnt discussed here but otherwise works
@xySeen
@xySeen 17 күн бұрын
just go to your enemy blueprint, look up collision in the details bar and make the collision settings to custom, then click ignore on camera. should fix the issue. (ik this is a year late but its for ppl still watching and having the same issue)
@JimyRoze
@JimyRoze 2 ай бұрын
Ok you did a good job making this but i feel like there were some things you really ought to have included. Like how to add an animation to the Play Anim Montage list cause I don't have that. Its hard to get through the video when you have to pause it every few minutes to look up something it didn't cover. Still thanks for the help man.
@Dash-jd3kz
@Dash-jd3kz Жыл бұрын
ran into a small error, when i try to drag and drop the blendspace into the event graph for the AP_ENEMYAI blueprint it says i cant create components from assets in a non actor blueprint. Does this have to do with the fact i chose "Blendspace" instead of "Blendspace 1D"? and if it is so, then where else am i able to choose Blendspace 1D because it didn't give me the option when I created a blendspace blueprint.
@davidj3048
@davidj3048 Жыл бұрын
On the left side window open the "AnimGraph" under "Animation Graph" can drop it in even graph
@TheGreatWalrus9
@TheGreatWalrus9 7 ай бұрын
At first AI would not come at me. Not sure why this broke it but it was because I had hear pawn and sense pawn untoggled. Even though we only wrote a blue print for see pawn action it seems it requires these?
@ZenGaming6000
@ZenGaming6000 Ай бұрын
Hey gorka please make a tutorial on adding zombie sounds to zombies in ue 5 please
@gatheringmatter4289
@gatheringmatter4289 7 ай бұрын
Good tutorial! The only issue I am experiencing is that in my level I have a house with functional doors. If I trap the enemy inside the house (by closing all the doors thus there not being a path for him to get to me) he continuously repeats the attack animation. Is there a way to stop this? Thanks
@voldemorttsou2686
@voldemorttsou2686 Жыл бұрын
Nice Video!, A small questions, So you set the isSeeingPlayer to true in the On See Pawn event, and run Follow Player, then how is it possible for isSeeingPlayer to be false in Follow Player event?
@WM_Plays
@WM_Plays Жыл бұрын
Can you show how to make a health bar for this and will it work in first person template provided by unreal engine 5.
@GorkaGames
@GorkaGames Жыл бұрын
Yeah, I do have some episodes for a combat system, which covers that, but in third person: kzfaq.info/get/bejne/nNZlf8WVqJralZ8.html
@LeowWeiSeng
@LeowWeiSeng Жыл бұрын
Tutorial is good, and i tried from my side, but i have a problem, the AI will keep repeat attacking without following the montage length even thou i added the delay. While playing montage, the ai keep moving toward to player while it run.
@durumvfx
@durumvfx Жыл бұрын
same
@christiangallerini5994
@christiangallerini5994 6 ай бұрын
Same br9 how could i fix this
@EmeraldAlfie
@EmeraldAlfie 10 ай бұрын
@GorkaGames please do a tutorial of how to play and stop sounds when it sees you and stop seeing you PLEASE I am making a game and I NEED to know this
@WAI..Hazza.
@WAI..Hazza. 9 ай бұрын
hey I'm not entirely sure on this but at 4:13 before ai move to use play 2d sound or however you are playing your sound and connect the branch - true to the play sound to the ai move to hopefully that works and good luck
@Therealozzycook
@Therealozzycook 4 ай бұрын
I have a question, what if I want the AI to wander around And attack me? Do I do everything like normal but just put another slot in the animation blueprint?
@joshuagatlin3931
@joshuagatlin3931 Жыл бұрын
how do we get rid of the glitch when the punch makes contact? should we distance the enemy?
@GorkaGames
@GorkaGames Жыл бұрын
yeah just go into your enemy`s blueprint, and then select its mesh, go down into collision in the details panel. And then select custom, and make the camera tick on ignore. And the same with its capsule collider. Hope it helps!
@Ayrin69
@Ayrin69 5 ай бұрын
for some reason when he gets close enough to attack his attack montage will play but then it will just loop the montage
@larslarson8770
@larslarson8770 Жыл бұрын
So, If I create a hockey puck that is a pawn and give the AI a pawn sensing component, is that the beginning of creating something like "defense" in a sports game?
@GorkaGames
@GorkaGames Жыл бұрын
yeah exactly, the AI will already be able to detect and sense other objects
@ThePurplePillPerspective
@ThePurplePillPerspective Жыл бұрын
This was very cool. I’m currently working on a story, and I’m trying to do some paranormal things. Can you create a tutorial on how to do paranormal activity?
@GorkaGames
@GorkaGames Жыл бұрын
Thanks!! Yeah a lot of people have requested this! So I have it planned for a future tutorial 😄
@ThePurplePillPerspective
@ThePurplePillPerspective Жыл бұрын
@@GorkaGames lol. Thanks bro, I’ll be on the lookout for it. 🦾
@needse1
@needse1 Жыл бұрын
any idea why my player keeps stopping at the end of the run cycle for a second then runs again ???? checked the blend space and thats fine
@typicaldday
@typicaldday 6 ай бұрын
hey amazing tutorial vut having issuse when i fisrt tried to play my ai enemy does not move at all an i followed every step but nothing happens an if check multiply times an redid it 3 times on new maps an still no movment
@KensireGames
@KensireGames 4 ай бұрын
Hey im using this for a partner Ai it worked in the past for my ai partner but i doesnt work anymore but it still works for the enemies any advice? Great video
@thesleeplesscause7284
@thesleeplesscause7284 4 ай бұрын
ive done this step by step an everything works except the attack animation. the AI notices me, rushes me, an stop as soon as they reach me but no animation (attack) happens. an all the "script" is right in comparision to the video. anybody got any tips for me???? please an thank you
@wamballa5948
@wamballa5948 Жыл бұрын
This is great thanks. "isSeeingPlayer" is always true though looking at your blueprint? i can't stop the ai following the player 😞
@GorkaGames
@GorkaGames Жыл бұрын
Thanks! Hmm, what do you mean exactly? By default "isSeeingPlayer" is set to false, and when it detects the player with pawn sense, it enables it. And later on every frame, it deactivates it unless the player isnt longer being detected
@alidurman7178
@alidurman7178 Жыл бұрын
Hello man i like your videos, its helping us very much. But i followed the tutorial and my running animation cant setting on playing the game. Do you know why its doing this?
@JGuill
@JGuill 3 ай бұрын
I have a 3 puch animation but the hitonly registers on the first punch, then on the first puch of the animation again. How do i fix it to where every punch thrown registers a hit?
@darek120
@darek120 5 ай бұрын
dziękuje
@ThatOneMonkeKidWhoAnimatesABit
@ThatOneMonkeKidWhoAnimatesABit 11 ай бұрын
i cant see the yellow lines for volume. how do i fix this?
@awesomeboy122
@awesomeboy122 5 ай бұрын
I have an enemy that isn't the shape of a human, how could I make it so the player could collide with the enemy instead of not being able to and only colliding with the small capsule collider
@tssirivantalu4188
@tssirivantalu4188 8 ай бұрын
🎉🎉
@thesnesgeek
@thesnesgeek 11 ай бұрын
When I go in to make another animation blueprint i cannot see blendspace 1d and the menu is much shorter. How can I fix that?
@Obliviouzz
@Obliviouzz Ай бұрын
Btw for me my enemy was glitching out when chasing me, just remove is seeing player variable and it fixes itself. (Is seeing player isnt needed)
@alisonmiguel432
@alisonmiguel432 Жыл бұрын
could you make a tutorial on how to create an npc that shoots? I'm trying to make a shooting game and I'm not able to do it can you help me?
@Zunree1869
@Zunree1869 Жыл бұрын
K so i have a healthbar in the player blueprint, how can i make it so on attack it decreases the health
@JohnTJohnston
@JohnTJohnston Жыл бұрын
Bro how to make camera not creep to a first person view when the ai runs directly behind character?
@GorkaGames
@GorkaGames Жыл бұрын
go into the enemy`s blueprint, then select the mesh, go into the details panel, and scroll down into collision prestes. Then select custom, and check the box on ignore on "camera". Do the same for capsule collider
@pavithran-maldeeban
@pavithran-maldeeban 5 ай бұрын
it was so hard for me to find this video
@Moonzzz
@Moonzzz Жыл бұрын
i did all steps in order and seem to have trouble applying the animation to the AI just stuck on a tpose
@GorkaGames
@GorkaGames Жыл бұрын
Did you asign correctly the Blendspace Horizontal axis values? From 0 to the enemy`s max speed?
@projectportal7284
@projectportal7284 23 күн бұрын
Thanks for the Tutorial! There's only one problem and that's the enemy attacking. I have found a ninja attack for the enemy AI. It's got the run down but it's refusing to attack once it reaches. It seemed to work in a different project but can't find that one. Any suggestions on what might be going wrong?
@Mrkiru-df1sy
@Mrkiru-df1sy 5 ай бұрын
ty for the tutorial but the enimation is snaping every 1s or so whil the enemy follow me for me, how can i fix it so it stop snaping and look normal ?
@fancypoptart7817
@fancypoptart7817 Жыл бұрын
at 9:21 when you click enter it doesnt add the dots on the line, and when i try to "cast to BP enemy ai" the only thing that pops up is "cast to BP thirdperson"
@Hollow_Tempest
@Hollow_Tempest Жыл бұрын
This was really helpful for me but I had a problem. When I tried to link the self reference to the pawn it didn't work and i'm stuck there because of it. Any way around this?
@GorkaGames
@GorkaGames Жыл бұрын
Thanks! Do you mean the self reference on the pawn on the "AI Move To" Node of the Enemy blueprint? If so, make sure you are spelling it right, there shoudnt be any problem. Check that you have context sensitive on when you right click to add a node.
@Hollow_Tempest
@Hollow_Tempest Жыл бұрын
@@GorkaGames alright Thanks 👍
@gr4j0m3r
@gr4j0m3r 11 ай бұрын
How to make it dies when collide with object that I thrown at?
@HGamingHQ
@HGamingHQ Жыл бұрын
Managed to get the AI walk towards me and he’s in idle when near me but he isn’t attacking, is it something wrong I did in the animation montage?
@GorkaGames
@GorkaGames Жыл бұрын
Make sure that you are calling properly the events and make sure that the enemy has a default slot in its animation blueprint
@barrederabarredera2770
@barrederabarredera2770 Жыл бұрын
buenas gorka, el componente del sensor de movimiento no lo encuentro en uefn, no esta disponible? Gracias.
@zoltantoth6015
@zoltantoth6015 Жыл бұрын
Hello mate I did the same thing but for some reason my Ai Run to the character but wont use the hit animation
@samc4235
@samc4235 7 ай бұрын
Same here, did you ever figure this out?
@just_an_internet_guy4067
@just_an_internet_guy4067 Ай бұрын
​@@samc4235 Did you figure out?
@ApocalypsFroid
@ApocalypsFroid Жыл бұрын
HAVE ONE PROBLEM WHEN NO HAVE COLISON WITH THE ENEMY CAN HELP ?
@user-io8ee6cc2j
@user-io8ee6cc2j 4 ай бұрын
is there a way to make it turn smoother, it kind of just snaps on to you, its weird.
@wrichards123
@wrichards123 Жыл бұрын
Im having trouble gettin this to work with a retargeted character, synty... any suggestion?
@GorkaGames
@GorkaGames Жыл бұрын
This should scale into any character, so what is what is not working? The animations?
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