The healer strike has a point | FFXIV

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Aitherea

Aitherea

Күн бұрын

Just felt like sharing my opinions on this topic and tee hee oopsie i ended up talking for like 30 mins :x I hope you like podcasts? xD
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Chapters:
0:00 - 1:50 What is the healer strike?
1:51 - 8:34 Healing skills on other roles
8:34 - 13:52 Over-simplified DPS rotation
13:52 - 17:58 Homogenization
17:58 - 22:45 Excessive oGCD heals
22:45 - 25:57 Lack of threat
25:57 - 26:53 Recapping my thoughts
26:54 - 27:28 Will Aitherea be striking?
27:29 - 32:38 Will this have an impact? +Looking ahead
32:38 - 34:10 What are your thoughts?
Music:
Folk Round by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
River Meditation by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...

Пікірлер: 586
@Peashooter521
@Peashooter521 11 күн бұрын
Vercure is a core part of RDM's job fantasy and allows us to get dualcast in downtime, they are never getting rid of it.
@antheraea.mothcore
@antheraea.mothcore 10 күн бұрын
RDM could literally cast white mage spells all the way back in FF1, it's like saying "they shouldn't be able to wield a sword" LMAO
@Aitherea
@Aitherea 9 күн бұрын
tbh it's fine. Its gcd anyway and the majority of rdm, even random players in dungeons, dont use it for that reason unless shit is really hitting the fan. My comment about it was kind of offhand and thoughtless and I guess I ruffled a lot of feathers, but it's not a hill I'd die on. It's fine as it is c:
@TheMoon1666
@TheMoon1666 9 күн бұрын
The majority of rdm i met on duns literally use it everytime they take a hit...it annoys me as healer They Doing my job instead of doing their dps job...
@Peashooter521
@Peashooter521 9 күн бұрын
@@TheMoon1666 Bad players will be bad its not a fault of the job
@ShadowProject01
@ShadowProject01 9 күн бұрын
@@TheMoon1666that’s because they haven’t learned to RDM yet lol. I rarely use vercure unless stuff is going sideways. And it’s usually to heal the healer while they are locked in Rez and taking dmg.
@GordieKat
@GordieKat 13 күн бұрын
Every job needs SOME self healing imo. But you obviously should need a healer to make it through group content.
@SenpaixSteve
@SenpaixSteve 12 күн бұрын
I agree i like warrior and not having to worry if my healer can press a button and i just die.
@OldManInternet
@OldManInternet 11 күн бұрын
Dragoons crying in the corner lol
@mattstansbeary3068
@mattstansbeary3068 11 күн бұрын
Yeah but since this All Started by a Scholar going I'm going on a Healer Strike (So your telling all the other Healers you be putting in your Summoner Dps Job Stone) Scholar\Summoner & they should go on Strike. There is a lot Different if this was a White Mage, Astro or a Sage an saying they are going on a Healer Strike. All Other Healers level 90 how did you become a level 100 Scholar Oh that I leveled Summoner. kept my Strike going through out.
@SenpaixSteve
@SenpaixSteve 11 күн бұрын
@mattstansbeary3068 I'll heal idc I understand tho. I hope they listen so we can all b happy 😊 I Like ff more than wow bur I love me some fistweaver monk n ppl hate that healer lol. But it's one of my fav classes and they keep leaning into tht style punching 👊 pplbto heal lol.
@mattstansbeary3068
@mattstansbeary3068 11 күн бұрын
@@SenpaixSteve I don't dislike the Healers unless they choice DPSing instead of Healing
@Jodariel.
@Jodariel. 13 күн бұрын
Monk getting an AOE heal that has more healing potency than a lily heal is WILD.
@zeening
@zeening 12 күн бұрын
kind of but it is a 2minute cooldown compared to 30second lol
@Jodariel.
@Jodariel. 12 күн бұрын
@@zeening i think she put it perfectly; It's not about the heal itself, because even if MNK has a healing potency higher than a lily heal, it's still EXTREMELY different since healers will always skyrocketing that healing potency with gear alone. But it's more about healers being less useful in general, we matter less and less as a class in of it itself.
@tikar8982
@tikar8982 11 күн бұрын
​@Jodariel. I'm a bard and I ADORE my healers. I don't want to have to think about dying too much. I'm still pretty new, but I appreciate it when my healers get me across the finish line. ❤ and I'd rather the healers keep healing and I keep DPSing.
@forcefulstorm6187
@forcefulstorm6187 10 күн бұрын
@@tikar8982 that's the point tho, healers don't have to heal outside of Savage/Extreme/Ultimate. If I jump on WHM, I can solo heal the final boss of the current raid and am still dpsing ~95% of the time. people screwing up and requiring healing doesn't even necessarily mean I have to give up casting dmg spells, as I have Tetra + Benediction + Benison to keep them topped or afloat, or I can throw them a Lily which I would otherwise be overcapping anyways. the game honestly needs more stuff like Harrowing Hell, or consistent rot dmg on the group, so I have to actually use gcds on healing.
@SteveSmith-br3vu
@SteveSmith-br3vu 8 күн бұрын
​@@Jodariel.It's a monk. It's the lore. It's utility.
@mismismism
@mismismism 13 күн бұрын
The homogenization is a big culprit IMO. There are no other forms of support anymore besides damage buffs, healing and mitigation and because every job is now aligned for the burst window and they all have to be balanced they can't switch up timings, they can't hand out damage buffs to all the jobs so they seem to be caught in this place of not knowing what to give jobs to differentiate them outside of "This one is selfish and these jobs aren't" so they just slap a bunch of heals and mitigation and call the other jobs supportive. In other FF games a lot of these jobs have debuff, status ailments and buffs like haste, refresh, reflect, element specific things, etc. I think this is the result of them creating a situation where there is no design space left for jobs with the 2 minute meta situation together with wanting all jobs to be basically equal in all content. It can't be done without changing some of these things. Genuinely, we basically never even esuna anymore because there are barely even bosses with curable ailments anymore let alone jobs.
@grygaming5519
@grygaming5519 12 күн бұрын
the issue is, the game itself doesn't allow for other debuffs to affect the boss. Its actually Yoshi P's fault because he wanted to move away from DoTs as a whole but realized that removing DoTs fully would mean every healer and Bard would lose skills with no skills to fill them back in. It would also cause issues because if debuffs/buffs were allowed only certain classes were allowed in while others excluded. Stormblood had a very ridged META comp and if you brought something outside that comp the player had to be good or it was just a carry. In SB, every group had a Ninja and Dragoon, there was always an Astro, you never bought Paladin and Machinist. Old PFs had WHM/MCH/PLD/RDM as unwanted in Stormsblood. So yes while homogenization helped in freeing up everything, it would also bring back old issues.
@mismismism
@mismismism 12 күн бұрын
@@grygaming5519 I remember but it's the conundrum they face. There is no design space left if there can't be DoTs, debuffs, ailments, different types of resistances(elemental, magic/phys), buffs like refresh, reflect, haste, etc, all that stuff is why FF games even have so many jobs. That on top of the fact there is no enmity management, MP management is barely a thing, no physical job resource, 2 minute meta so every job also has the same timings and all besides BLM have to be burst DPS now, there's no design space left. So it feels like they just don't know what to give the jobs labeled "non-selfish" so they just get heals and mitigation while the healers get more and more tools they never get to use outside of savage or like the first hour into a new raid patch.
@mossphlox2094
@mossphlox2094 11 күн бұрын
Esuna is still useful. It's just that not a lot of players screw up the mechanics especially in end-game. Sprouts and returners, on the other hand. With a lot of players coming in now, roulettes can be rough lately. I do agree with homogenization though. Scholar was my favorite before ShB because it has its own toolkit and gives challenge at times.
@mismismism
@mismismism 11 күн бұрын
@@mossphlox2094 They could easily add more mechanics that require stuff like esuna from healers that do not rely on party members messing up. They could even make this true for stuff like the almost useless role abilities like the ones that apply heavy or more specific interrupts for roles like phys ranged etc, like mechanics that have equivalents to the esuna line icon so there are actually other things for healers and supports besides damage buffs and healing. The main issue is just that the majority of the healers kits are only needed if the party is badly screwing up outside of high end content and on top of it, the tanks and DPS are also taking away their opportunities to use their kit with the insane amount of healing and mitigation they have now. They need to come up with more support mechanics IMO.
@MatsuzoSF
@MatsuzoSF 13 күн бұрын
Regarding BLU, I have said it before and I will say it again: I think it's absolutely hilarious that the XIV devs accidentally created the most interesting healer in the game, but only in side content. It was funny hearing you talk about having to protect an NPC because that's something we used to have in the game. In the final boss fight of The Aery, you used to have to keep Estinien protected and healed because you needed him to finish casting a bubble that would allow you to survive Nidhogg's ultimate attack. That mechanic got cut when the dungeon was redesigned for trusts.
@taigenraine
@taigenraine 13 күн бұрын
If dps fail their job, the fight takes longer (in normal content). If healers fail I'm laying on the floor. Many times if I'm out of position to get the healers aoe regen I'm watching my health fall to the unavoidable damage. That is when I hit my self heal. Take that away and I have no control at all over If I survive a fight. Not to mention if I do screw up and step in the orange Kool aid, I can help the healer out a little to apologize.
@yeetusdeleetus4697
@yeetusdeleetus4697 13 күн бұрын
If you aren't invincible as a tank in any content below EX, then you are objectively playing your job wrong. This is not a debate or a discussion, you are just playing wrong. Enter the Aetherfont min-ilvl on warrior. Get to the final boss and literally stand still. It takes you 8 vuln stacks to begin taking the same damage as a DPS, which then still isn't a threat because you have 2x the max hp. You're also able to heal yourself for roughly 2,860 potency per minute. It is physically impossible for tanks to die in casual content if they are a living breathing human being.
@Theothekyree
@Theothekyree 13 күн бұрын
I do think we could possibly turn down the amount of healing for tanks but honestly I really don’t think taking the DPS abilities away would be a good thing especially for solo content (which yes is the minority but it still exists like potd and you should be able to clear it without playing as a healer) again tanks healing could definitely be turned down but honestly? I sincerely don’t think it’s necessary
@grygaming5519
@grygaming5519 12 күн бұрын
@@Theothekyree They tried that in Stormsblood for a whole patch and then reversed course.
@chandlerhamilton8639
@chandlerhamilton8639 11 күн бұрын
Dark knight even with the new heal has the lowest sustain. Paladin and warrior being able to solo pretty much any dungeon boss is truly wild.
@ashleymcmillan3379
@ashleymcmillan3379 10 күн бұрын
I think the only answer is more frequent unavoidable damage from bosses. Tank sustain should be leveraged in a way to allow the healer time to heal the DPS.
@lagtastic7511
@lagtastic7511 13 күн бұрын
Been healing for 20 years across various games at all levels (server first raiding, to ultra casual). 14 has to have some of the worst encounter design for healing. We have plenty of tools, but its criminally under utilized in 95% of the game. The fact that I can boot up Dragon Age Origin, a single player game, run a healer in that game and feel like more of a healer then in 14 says it all. I do disagree with the tanks/dps sustain as being a major issue though. The tanks/dps should be able to have some agency in their survivability. The entire party should not fold like a house of cards when the healer dies. But it requires the ability to balance out the damage intake so they are able to survive for a short amount of time, while not invalidating the healer and their part. The trinity system is suppose to be a collective effort in damage intake, damage output, and healing output. The real issue is entirely on encounter design for healing. And I don't believe Yoshi and his team are good in this area at all. I think the two weakest areas are maintenance healing and debuff usage that requires healer interaction. If I was to have one request to Yoshi and his Team. Please research various MMO encounters from a healing perspective, and ask players of various skill levels what they found fun or frustrating for each encounter. It would do them a world of good going forward I don't want to go into the topic of damage rotations, as this is a separate issue. You can make it as simple or complex as you want. It doesn't fix the under lying healing profile issue during encounters. As an example, FFXIV healers would have been labeled as support in a game like Rift/Guild Wars 1 with the amount of time we spend healing.
@toodleselnoodos6738
@toodleselnoodos6738 13 күн бұрын
Which is why I think they need to study Zeromus EX more. It is actually a great example of good encounter design for healers. 1HP Doom: Pure Healer moment of quickly capping the party’s HP. Sable Thread: Barrier Healer moment to heavily mitigate the damage. Black Hole: Allows using Rescue to quickly rescue DPS/Tank (though…safer just to park it behind the party and run away). Bleed: With intense damage coming in, Esuna the bleed is sometimes faster. You really get to use all the healer tools. Not like Rubicante EX. Holy shit, that was the laziest and most boring encounter design I’ve experienced of all the EX Trial content.
@Arcanua
@Arcanua 13 күн бұрын
Healer for nearly 23 years and yes I can agree the encounter design is some of the worst, it is insulting. Made worse where if you treat it the RIGHT way within the game you then get attacked by someone for doing your job as you are supposed to, it is possible to do it the "right" way with what we currently have however that doesn't mean most know this or are even willing to do that. Which is where a lot of problems come from on top of the terrible design choices being made. Frankly at this point I don't exist and FFXIV is just Echo of Soul with a story that isn't trash.
@ruthnovena40
@ruthnovena40 13 күн бұрын
Each game is not made the same nor work or play the same way , and have diff, play styles, and people don't tend to notice as they move from MMO to MMO. Each job in FF comes from a class , with certain limits ,to each job.
@lagtastic7511
@lagtastic7511 13 күн бұрын
@@ruthnovena40 I fundamentally disagree with this analyzes. At the core of healing in a Trinity based system its all the same. Damage Intake Prevention Healing output Style (play style, damage intake style, healing output style, etc) Debuff management Yes different games will have different experiences based on encounter/healing style design. But the main differences between games are in how you interact with it. But at the core they are all the same, and with minor adjustments you could take any healer from any game and make it work in another. Examples I could take just about any healer from Guild wars 1 outside niche mass debuff management builds. Adjust numbers, and they would work completely fine in FFXIV with just the 8 abilities. Hells bells my friend its literally the same style of 8 player groups, with two healers taking on prevention or output roles just like FFXIV lol. And on the flip side, I could take any healer from FFXIV and throw in in GW1 and it would work just fine. This is why its so frustrating when you talk about healing with a lot of people. Encounter design/Healing style is where the differences are. Lets talk about a different healing style since the Guild Wars 1 example is almost a one for one. Tera Healing A lot of the healing that was done in Tera was positional based. The major heals came from around your character. This is a style difference, but at the end of the day, you are still dealing with damage intake, prevention, and healing output in the same fashion. So could I take a priest from Tera and throw it in FFXIV? 100%, sure you would need some number adjustments. But it would function Would it struggle more because of style differences. Yes it would, the positional requirements would make it far more challenging for FFXIV's encounter design style. But people could make it work, and they might enjoy the challenge.
@lagtastic7511
@lagtastic7511 13 күн бұрын
@@toodleselnoodos6738 This is also a huge issue for me with 14. They can 100% design fights for healers. But it feels more like they just stumble into it by accident then by intention lol. I would love to be in the room and just listen/watch their design process for healing when creating an encounter.
@deliaseymour5578
@deliaseymour5578 13 күн бұрын
I honestly believe the heals and self-sustain are to lessen the burden to the healers who have to mitigate the large damages, emergency mend, busters and if wipes are imminent. As someone who enjoys RDM, tanking as DRK, and adores SCH, my vercures are to help and ready a verraise if both healers are down or an alliance is wiped clear off the map. I appreciate DRK getting some more healing, as DRK’s main mitigation is TBN, which means I have to make sure my MP is managed pretty heavily to ensure I have enough damage done to me to proc the free darkside button, make sure darkside doesn’t fall off, make sure I have enough blood to ready my burst. I haven’t done WAR or GNB, and between the defensive mits on PLD and the lack of it on DRK, I do find myself happy to have some means to help unburden a healer and be the net for the party if it comes to it. Could have means to making infirmary A Thing (tm). Make Pox come about to the mainstream. Make life harder to keep that self-sustain to exceed the amount that can be mended. This will need some help from an outside force (hi healer) to help reach it higher. Or, no auto heals in some dungeons. So you have to have someone patch someone up?
@illuminatin6497
@illuminatin6497 9 күн бұрын
This is the part where I say no DPS should have a raise. The truth is that if you lose all your healers, the fight should end. That's personal/job responsibility. The problem we have right now it that every job is a little bit of every other job. Every job has a mit. (Almost) every job has a heal/shield. Every job is a DPS. This is done to offset or mitigate shortcomings in the performances made by less skilled players, but at the cost of robbing jobs/roles of individualism or class-specific responsibilities. The fact that the best healing and raise capabilities in the game aren't even on healers is completely ludicrious imo. Why can a RDM out raise me? Why can a WAR outheal me? We are quick to cope and defend these things because we are spoiled by the ease and convience these things provide, but we should take a step back a recognize how this, not only trivializes specific roles, but also fosters worse players.
@SeventyVelle
@SeventyVelle 13 күн бұрын
I dont want to stop playing healer tho. I love playing warrior, its the best job in the game!
@thehurricane6767
@thehurricane6767 13 күн бұрын
Then don't. The Healer Strike is ridiculous. While it has some good points with the dps rotation being really dull, (I used to heal main), it is just the community being whiny.
@wonkybonky9191
@wonkybonky9191 13 күн бұрын
You don’t have to participate in this cringefest, keep playing a healer if you want and you’ll actually have faster queues thanks to them.
@Arcanua
@Arcanua 13 күн бұрын
@@wonkybonky9191 It's not a cringefest you people are the only ones calling it that and you're WHY it's a cringefest in the first damn place.
@4NSW3RM3
@4NSW3RM3 13 күн бұрын
I see your joke went over people's head
@SeventyVelle
@SeventyVelle 13 күн бұрын
@4NSW3RM3 yeah, I thought I made it obvious enough but apparently not lol
@jaquanepatterson2537
@jaquanepatterson2537 13 күн бұрын
I personally feel they should make player targeted damage more impactful and frequent to give healers an actual reason to stop and cast a gcd once in a while.
@Arcanua
@Arcanua 13 күн бұрын
You mean for a White Mage to do it...AST lives off the things. XD
@zeening
@zeening 12 күн бұрын
player damage more impactful yes, but why the fuck does everyone here want to stand around hardcasting GCDs when 99.99999%... erm no 100% of modern content requires you to be moving constantly???? it's so bizarre and stupid and i've seen it in countless comments now, yes healer is boring now but STANDING THERE HARDCASTING 3 SECOND HEALS IS NOT GOING TO MAKE IT LESS BORING..... WTF?????
@VoidFishy
@VoidFishy 11 күн бұрын
@@zeening fr bro, it's insane how many people want to just sit there hardcasting a heal on a player, which is the direct equivalent to hardcasting a damage spell on a boss, yet for some reason they have a problem with the latter.
@RadPanther
@RadPanther 11 күн бұрын
It's hilarious how correct this take has been for YEARS, even outside of needing to cast a gcd (that's kind of preference imo) - they gave some of astro's cards healing/self sustain in the new expansion, but the reality of the situation is that they will rarely ever need such tools outside of the hardest content in the game (and I mean the HARDEST content), or solo content. It's the only way I could reason as to why the devs would find it necessary to make these changes; Astro is legitimately insane at healing already, but fuck all to use it on. I guess the deep dungeon players will be happy.
@Arcanua
@Arcanua 11 күн бұрын
@@RadPanther Even in solo situations you're not needing cards on AST ._. as not only an AST main but someone who may as well LIVE in Deep Dungeons no I'm pissed and taking part in the strike. As are so many others.
@ElainaMaruyama
@ElainaMaruyama 13 күн бұрын
I would be for a dps rotation. The problem with this game is that people see healer as a fast queue, they don't WANT to heal. That's why it's the way it is now, all of this tank self healing has been born from that stupid mentality of always be dps'ing.
@ronaldblack7642
@ronaldblack7642 13 күн бұрын
I would disagree. If people had to heal it would push lazy people away. This gose for tanks as well. People shy way if classes are not brain dead. Atm all of the roles are brain dead for normal content. Thats what they want though because they want to shorten ques for dps.
@shizachan8421
@shizachan8421 8 күн бұрын
Not really, because the people who just want a fast queue will not push their dps, they will just spam their basic heal. DPSing as a healer is just natural optimization. There are finite healing requirements and as healers get better, they will heal those more efficently, creating increased downtime.
@RagingBigfat
@RagingBigfat 13 күн бұрын
Healer main here. About the rotation I do agree with you. What I love about the healing/dps dynamic in 14 is exactly that we can turn off the brain about the dps. Apply dot, spam glare while keeping an eye on those pesky hp bars and focus on avoiding those pesky aoes. When I'm playing dancer the rotation becomes too much of the focus (compared to, say, how the rest of the party is doing), and I think that if I didn't play healer in the first place, I wouldn't apply the mitigation or the secondary healing properly.
@NuchiAsaki
@NuchiAsaki 12 күн бұрын
You're not turning your brain off, you're using it differently.
@mariannerichard1321
@mariannerichard1321 10 күн бұрын
Red mage without vercure... that would be quite the uphill battle. Red mages were part of the very first Final Fantasy, in 1987, using both healing and destructive magic spells (although not the biggest spell on both categories). A good chunk of the FFXIV players weren't even born back then and Reds were already healing.
@benny1459
@benny1459 13 күн бұрын
Disclaimer: I mained heals for a long time, but stopped mostly because PF savage prog toxicityand stupidity, and I'd love to go back to healer. But saying things like "shouldn't be possible without a healer", ok, but you can do dungeons without DPS, you can even do them without a tank as long as you don't wall to wall. Also with vercure and rdm, having both white magic and destructive magic is the basis of the class, by taking stuff like that out it basically just becomes a mobile but weak black mage. Then you also get those healers who just want to skip the DPs que to get roulettes done and never even bother looking at their heals, or you get sprouts who dont even know how to play healer, like those queing into 70 dungeons having just picked up sage
@Saiga906
@Saiga906 12 күн бұрын
The problem is that different from ditching any other role healer is the only where is actually optimal and faster to not bring one into dungeons and even some trials, even for Dead Ends that is one of the most hard hitting dungeons in the game, this shows there's a clear balance problem for healers in this game.
@Null_Experis
@Null_Experis 10 күн бұрын
Every story required dungeon and trial fight in the game until at LEAST Stormblood's Sirensong Sea dungeon can be complete solo, without trusts or party members and usually WITHOUT echo of any kind without buying anything from the NPCs or the market board. FF14 is an easy game designed for even the smoothest brained individual to be corpse-dragged to the end of the story.
@Hello-lf1xs
@Hello-lf1xs 8 күн бұрын
@@Null_Experisare you talking about the Solo Only stuff? Because quite a lot of that he had to do unsynced, some with the echo buff and all with a hell of a lot of preparation
@Orih9
@Orih9 13 күн бұрын
If I can share my take on the DPS aspect. I'm someone that likes taking healers and supports in games and turning them into damage dealers who both attack and heal. I wish Sage captured that fantasy much better, sort of like how Gunbreaker is a more DPS-focused tank. But I know not everyone wants that, which is why I think we should take advantage of us having different healers to develop unique playstyles for each of them.
@Aitherea
@Aitherea 13 күн бұрын
I totally agree. Choices would be great so everyone can find something they like, whether thats more DPS or less DPS. I really like sage right now, but it was *supposed* to be the DPS healer. I think maybe the reason it's not as DPS heavy as people expected is balance. If we make one of the healers too DPS-heavy where it outperforms the others too much, we may see savage parties locking out the others and that would be an ugly consequence.
@Orih9
@Orih9 13 күн бұрын
@@Aitherea It just comes down to potencies. Just like how Warrior and Gunbreaker can remain balanced DPS wise (well, at least sometimes), so could a more DPS focused healer and a more straightforward one.
@BlackRoseThornEtna
@BlackRoseThornEtna 13 күн бұрын
i kinda disagree with how gunbreaker is a dps focused tank.
@unixtreme
@unixtreme 13 күн бұрын
The rotation is, the results are not, lol.
@Chonicle2
@Chonicle2 13 күн бұрын
@@Orih9 Its not just potencies though, its the whole role being completely irrelevent even when healers were more needed, we were just OGCD healers, you never used an actual gcd to heal, that's an issue, the healer role needs a redesign we shouldnt be green dps that keep our allies alive with the odd ability, we should be healers that throw out some dps when we get the chance
@CadeAid1
@CadeAid1 13 күн бұрын
If the game was designed around me spamming Cure II and other casted heals instead of doing damage, I wouldn't be that upset I think... It's important to have roles feel unique, you know? Edit: To add: if I'm not mistaken every MSQ dungeon can be done with trust/party support, right? I don't think the excuse of "it needs to be super easy to cater to everyone" is as valid as it used to be. Edit2: Maybe they could rework Expert Roulette to be more challenging (increase enemy damage, particularly boss basic attacks and raidwide damage) to provide some nice midcore content that makes healing feel more engaging and make healers necessary. It's strange how the current Expert Roulette dungeons are ironically two of the easiest level 90 dungeons 🤷🏻‍♂ Aetherfont is lovely, but it's a snooze in terms of difficulty.
@urg6923
@urg6923 13 күн бұрын
on midcore difficulty, Yoshi-P has said that they wanted to bring in more difficult content, to have more of a bridge between more casual content and higher tier content. As he said he thought the game had become a bit too "stress-free", now what that will actually look like in the future ? Hard to say. But a good way for the game to be more engaging and less brainless difficulty wise is to make healers more important in all tiers of content, and have them need to actually be healing for the content to be doable.
@grygaming5519
@grygaming5519 12 күн бұрын
Ah...return to 2.x dungeons that people would leave due to heal checks, and raid fights that crippled the raid scene for a whole expansion. Yea lets go back to mindlessly spamming Cure 2 and Medica II. I think people will never be happy with XIV healing. At this point I would just say strip healers and give them more damage and mitigation with long timer GCD mega heals....and give dps more heal sustain. Maybe then healers will be more happy.
@Jake38nine
@Jake38nine 12 күн бұрын
Maybe healers should just have DOTs.
@urg6923
@urg6923 12 күн бұрын
@@grygaming5519 you know there's such a thing as "middle ground" right ? Not everything needs to be at either end of an extreme, believe it or not. MMOs have had healing since, well MMOs has existed, and there's plenty of exemples of MMOs where healing is important, without making the game unbearably difficult, nothing prevents FF14 from succeeding in that area. There's plenty of ways to make healers feels more impactful without having them feel like a second grade DPS. More Status Ailment requiring Esuna, having mechanics that require healing a specific target (like Haurchefant in DSR), having to get a target back to full health before a doom proc. All of those are examples already in game, neither of which has been a massive problem when they're encountered. All they need to do is implement more stuff like this, ideally with some variation. Not every fight needs to be amazing to heal, but when every dungeon is such "cast a regen spell, then spam AoE, refresh regen spell", what's even the point of a healer ? You also have the issue that, since healing is basically useless for the vast majority of story-related content, you end up with healers having not had to learn any of the more advanced mechanic in their toolkit. And since FF14 has a severe lack of "midcore" content, you're end up with healers in harder content like Savages, that just haven't learned the skills they need to deal with the increased pressure.
@zeening
@zeening 12 күн бұрын
why the fuck does everyone here want to stand around hardcasting GCDs when 99.99999%... erm no 100% of modern content requires you to be moving constantly???? it's so bizarre and stupid and i've seen it in countless comments now, yes healer is boring now but STANDING THERE HARDCASTING 3 SECOND HEALS IS NOT GOING TO MAKE IT LESS BORING..... WTF?????
@idno4856
@idno4856 13 күн бұрын
Ok so Yoshi P in the latest PLL said that the GamesRadar article talking about job reworks in 7.2 is not true.
@Coaltergeist
@Coaltergeist 10 күн бұрын
For the whole "dps rotation" argument I feel like it would literally be as simple as adding combo spells. Like add a spell or two as a combo action, there, boom: rotation. I totally agree btw that gcd heals should be the king
@4NSW3RM3
@4NSW3RM3 13 күн бұрын
I kinda feel point 1, but at the same time, wouldn't want it to go too far the other direction. Two days ago, ran Vanaspati as a Dragoon, with a Sage, Dancer and Paladin. When the second boss hit 25%, our healer got hit mid cast and died. Dancer followed at 20%. Paly and I barely pull through to the end. It was stressful. It was fun. It wouldn't have been possible without our sustains. But our sustains would not have allowed us to 100 - 0 the boss. I think this is a good balance. What they're introducing in DT does look like it's a bit much, but then again, who knows what the post 95 trials and dungeons hold? That sustain might be somewhat necessary. DPS shouldn't have AOE heals though. That's just silly.
@velcrowe
@velcrowe 12 күн бұрын
this is a great point, we dont know whats coming up or why they giving everyone some healing, we dont know what the encounter design will be like, we may as well be scraping by with all that healing for all we know
@Snowinmyears
@Snowinmyears 9 күн бұрын
Monks laughing in earth's reply
@kaya-1094
@kaya-1094 7 күн бұрын
Counter argument, I've been in a position where the healer and one DPS died and the Tank and other DPS slowly slugged through the remainging 40% of the bosses health. While it must feel great to do so, all we could do was wait in our corner of shame for 20 minutes doing nothing, which isn't really fun. Now as you say it's all about finding the right balance, but currently there's way too much sustain.
@4NSW3RM3
@4NSW3RM3 6 күн бұрын
@@kaya-1094 Fair point, though surprised they didn't just wipe after 10 minutes for a speedier clear. Our 25 - 0 was around 7 minutes. Our healer was cheering us on, too
@omensoffate
@omensoffate 6 күн бұрын
@@kaya-1094don’t die ?
@HeartabyssKoi
@HeartabyssKoi 10 күн бұрын
Omg please no. Don’t take the agency of self healing away from other jobs. Just make the content demand more from the healers. There’s so much content in this game that can be cleared Solo/Duo with or without a healer because the self healing is just valuable. When you don’t have that then you have to either wait for healers or someone has to bite the bullet and play a job they might not even want to. Barbariccia EX was one of the most fun trials in this expansion and it was the one fight where when it came out the healers I played with were having so much fun because they had to heal SO much. Just keep doing stuff like that.
@FutayuriShironeko
@FutayuriShironeko 13 күн бұрын
On topic of "experiencing the story" there is a feature in the game already. Simply apply "very easy" solo scenario scaling to "trust" instances. This would allow player group dungeons to be closer in difficulty to ex trials, reducing difficulty spike from nothing matters to everything matters, all at once. Aoe bleeds, tb bleeds dispellable vulnerabilities, etc. They could fix healerless dungeons in few mins if they wanted to.
@nezu5790
@nezu5790 12 күн бұрын
The problem is the casuals are gonna cry because they don't wanna learn their classes I'd say roughly 60% of players don't know or don't do their full rotation
@N00bie666
@N00bie666 11 күн бұрын
Trusts scale to dungeons sungeons dont scale to trusts. the mobs hit just as hars and have the same amount of HP wether its with trusts of people
@SpaceElvisInc
@SpaceElvisInc 9 күн бұрын
Idk why dark knight getting an excog on their 2 minute is note worthy when gunbreaker has one on a 25 second cool down, that can go on anybody. Also potency isnt universal, 300 potency on one job isnt the same as 300 on another
@OhSunchips
@OhSunchips 2 күн бұрын
the problem with this strike is that its mostly people who almost exclusively do roulette's asking for the game to be balanced around them. the new abilities and everything that jobs get each expac/potency changes in patches are mostly made with savage and ultimates in mind. they didn't give tanks new mega mits specifically for the level 96 story trial or whatever, i mean i get wanting to do more as a healer but i like the indirect effect of the high-end content balancing making it so that when my whm dies in the first 20 seconds of a boss fight in an expert roulette we can still keep going or recover. i wish they'd make casual content more interesting too, but trying to take away healing and mitigation from other jobs is so incredibly out of touch. if you're playing with good players you wont have much to do as a healer, but if you're playing with sprouts you'll be glad you have a lot of tools.
@bharbarawyrstwaemasyn8741
@bharbarawyrstwaemasyn8741 13 күн бұрын
Yes they lost their identity in their core gameplay and skills. The overlapping of their spells are only more noticeable because they've been stripped of skills that made them unique and fun imo. AST was the jack-of-all-trades group buffer that could switch between shield and regen heals with the added fun of divining (gambling) your cards. WHM was your powehouse raw hps healer that was better at carrying mistakes than AST and SCH. SCH was your green tactical dps disguised as a healer that deployed shields and loooots of great dots and utility with their faeries. The game was incredibly diverse and engaging compared to what we have now. I purposely left out SGE because we wouldn't have gotten this job had they kept the other 3 as they were pre-SHB.
@kazahana9679
@kazahana9679 13 күн бұрын
It's kind of weird to go on strike when none of the strikers can even seem to agree on what they want. It's also kind of weird because the people who would punished by the lack of healers in queues are just Tank and DPS players which aren't the source of your grievances.
@bootywarrior6845
@bootywarrior6845 13 күн бұрын
They don't care about us 😢😢
@chelsthegameruiner8669
@chelsthegameruiner8669 13 күн бұрын
Basically this, I'd imagine it'd anger both DPS and Tank players and lead to a growing disdain if this strike affects Dawntrail's release. I'm trying to enjoy the game before I go back into work after the early access weekend, not trying to have my fun ruined over players who can't even decide on what they all collectively want. It's why I'm constantly comparing healers in this game to the Destiny 2 fanbase. They can't seem to agree on what they want which leads to changes all across the board that angers them regardless. It's a monkey's paw scenario where a wish is granted but there's always a catch to said wish
@LightDefender1
@LightDefender1 12 күн бұрын
@@chelsthegameruiner8669 It would also influence them too. Most of the strikers comments I’ve read aren’t actually quitting the game so the queue times would affect them as well. Not only that but I feel like this is all overblown if you think about the people not even knowing they’re striking in the first place and will just play healers as usual.
@user-ob4kn3rp3j
@user-ob4kn3rp3j 12 күн бұрын
I'm enjoying the instant healer queues, I will even more so if people quit playing for Dawntrail. I main tank, but if healers are going to quit because of this, I'll fill the role for quick queues and do it. All roles are pretty simple.
@bootywarrior6845
@bootywarrior6845 12 күн бұрын
@@user-ob4kn3rp3j shoot, as a tank main with a pocket Sage I might do the same. Funny pew pew Gundam lasers go brrrr
@Zakon673
@Zakon673 11 күн бұрын
Some of the examples of other jobs having heals were really bad. Guardian erects a barrier on the paladin because it's a mitigation tool that's meant to blunt tank busters. Nebula restores 20% of the Gunbreaker's HP because if it didn't it would be a useless button, it would increase your max HP but wouldn't actually give you any HP over your current amount, so for that to aid in mitigation it would require the healer to heal you to benefit from the increased max HP. Red Mages have Vercure because it helps them solo and it gives them a button to press to proc Dual Cast when they have no enemy target, which lets them prep a Veraero or Verthunder during phases were bosses can't be attacked. The problem is not other jobs having heals, it's that enemies don't hit hard or consistently enough to make healer feel engaging to play outside of hard content or content where people are making frequent mistakes.
@Achance2c
@Achance2c 5 күн бұрын
It’s crazy I didn’t know so many people have already played dawntrail
@Aschera
@Aschera 11 күн бұрын
the only points that makes some sense to me are the second and the last one, all the rest just seem to range from petty personal gripes to pointless complaints...
@OldManInternet
@OldManInternet 11 күн бұрын
From a purely job design standpoint, I think having a healer with a more complex damage rotation would be a good idea. Sage would be a great candidate for this. Give them some kind of combo, or multi part dos combo that plays off of the kit. This way, players who want this have the option, and people who don't can stick with one of the older healers.
@shizachan8421
@shizachan8421 8 күн бұрын
They can also just give every healer some simple dps rotation. Right now dps isn't that hard and healers still don't dps and instead stand still for prolonged periods of time or spam cure II constantly. Wouldn't change anything for them.
@ShadowProject01
@ShadowProject01 9 күн бұрын
I always took Sage’s identity as being the dps healer akin to gunbreaker being the tank dps. I was expecting more of their heal kits to be dps with a 2nd effect to heal. You have what one spell at 90 that does that and a passive that heals during dps. We need more skills like that for Sage. They don’t need to be outputting 700 potency dmg or anything but give them more dmg spells that add HOTs or heals. That way get to heal and dps . The heals should have real low potentcy on most of the dps/heals as to not be an over healing constantly but more topping off chip dmg with it but also gives us some dps options. But going the more healing route would be fine with me too. They should introduce splash dmg in dungeons. Like if you’re running a lava dungeon the party should get splashed with lava for party wide dmg during add pulls. More environmental damage would keep healers busy healing and keep everyone on their toes so they don’t get ko’d And this will a level 90-100 gameplay expansion. If you are this far in to the game a challenge should be expected. Give casual some credit. Not everyone is going to run from a challenge and you can’t please everyone. A difficulty ramp up is warranted at this point
@FluffieXStarshine
@FluffieXStarshine 11 күн бұрын
As some one who does a lot of non-dungeon conent It's important to have self sustaning abilites when there is not a healer with me or in the party. Sure my Chocobo can heal, but the AI for them is not that smart.
@SWKJaviK
@SWKJaviK 13 күн бұрын
I understand the point of wanting to heal more but there are several problems with that approach: -The game's msq is single player and its the same for every job, this means that the healing required mustn't be so high that a tank or dps can't cover it, leaving the role with its barebones dps rotation. -The increasing of healing requirements ask for a compete rework of all the content of the game, which is a very resource consuming task. Without that rework we may have new content of good healing but that would be the minority of the content we do on a daily basis, making the rework useless. -There is no sweet spot for healing. I've done all raids of the game, what for me is engaging healing for a rookie it may be literal hell, what for a rookie is a nice challenge for me it may be absolute boredom. When you introduce the different difficulties it becomes even worse to balance, either you make the content too easy and bore veterans to death because the dps kit i untouched or you introduce healing that is appealing to veterans but gatekeep rookies, which isn't healthy. -Gearing increases characters defensive status and the power of the healing, meaning that the better gear you get the easier is to heal and the more you use the boring dps rotation. -Healing kits would have to be reworked in more extensive ways than dps kits, right now the XIV heals arent that engaging and by mmo standards they are too simple and homogenized. -The base game GCD is 2.5 and is scripted, basically this means that the GCD is too slow to allow good reactive gameplay and the scripted nature means that the fights will be optimized more easily. That's also why I think dps healer kit needs to be the one reworked first, its a part of the kit harmless to the newbies as it doesn't increase the skill floor, is worth interacting with in all the content regardless of difficulty that you are playing, the dps rotation isn't affected by gearing nearly as much and it requires less effort to rework than the healing kit (since we already have templates of what works in the form of dps jobs and old healer job design). A rework of the healing would be nice to have too, but that alone won't solve the issues of the rrole.
@NuchiAsaki
@NuchiAsaki 12 күн бұрын
Expanding the DPS kit will increase the skill floor because a more complicated DPS rotation will take the player's attention away from mechanics and the party's health. There is also a group of people who play healer because they have a very simple DPS kit who would be upset by this.
@LightDefender1
@LightDefender1 12 күн бұрын
I dunno man, personally I feel like if they ramp up the expert roulette and make an expert roulette plus problem solved. You wouldn’t have to gate keep story dungeons from the casuals and it creates a nice difficulty ladder for those who want the challenge
@Jay-mx5ky
@Jay-mx5ky 12 күн бұрын
@@LightDefender1 Expert roulette is only story dungeons... except for the first patch.
@4SkippyRoo
@4SkippyRoo 13 күн бұрын
dps self sustain is needed. Not every piece of content is done in a party. Deep dungeon, fates, boss fates, hunts, etc. Dps aren't going to be weaving in self sustain actions instead of damage ones when they are doing party content unless it's their absolute last resort. One class wanting the others nerfed is simply not okay. One class wanting to disrupt queues for the others is simply a tantrum.
@unixtreme
@unixtreme 13 күн бұрын
Not only that but healers are the first thing to be cut in most games whenever possible too, because they can't make healing requirements so high that you can't make a mistake, so if a group is more skilled and avoid damage the first thing they start looking at is how many healers they can get away with cutting.
@chelsthegameruiner8669
@chelsthegameruiner8669 13 күн бұрын
The nerfing part is exactly what happened with Destiny 2 and an ability called Well of Radiance. It was a boring ability but the survivability was nuts. Streamers started demanding it's nerf though and the monkey paw granted their wish at the cost of making survivability more difficult. If you guessed that everyone is pissed about the nerf, you'd be correct. I'm fine with the nerf as a Warlock main, Song of Flame is a fantastic ability and I plan to get a healing build started once I get a specific exotic helmet
@jtowensbyiii6018
@jtowensbyiii6018 11 күн бұрын
You cry like a bitch when told there's an issue, you are the reason they should do this
@RyzelSama
@RyzelSama 12 күн бұрын
As someone who has done healing classes for over 30 years and also played the final fantasy series for a long ass time, I actually disagree with a lot of what you are saying, self sustain and healing is more there for if you wanna play solo, or can even help out the healer in an emergency like when they run out of MP or when its a more dire (higher level) situation. It's very useful for Raids and Savage or Extreme Dungeons. And while yes, lower level dungeons are easier now, that is a combination of Square making it easier to speed through for new players and higher level players having extremely high levels and gear that don't get reduced 'enough'. I remember when those dungeons 'were' hard and complicated and everybody was dying in them constantly. They just got made too easy. As for the DPS healing, again, I see that more as a helpful thing and it really annoys the fuck out of me when you said 'Red Mage you're not a healer get out of here" like...Have you 'never' played the original FF game before? Red Mage was a job class from the very beginning of the series and they were your 'jack of all trades'. They could be healer, they could be attack magic user, they can be Fighter. They were there for when you wanted another healer to your party if you chose it or even wanted to play the game 'without' a 'main healer'. They just couldnt learn 'everything' the other classes could, so the more high powered healing and attack magic spells they lost out on, not just that but alot of us old school fans wanted Red Mage to come back for a long time...And Honestly, I appreciate the fact that Square is bringing back that 'does not matter the job/class, you should be able to defeat it with whatever combinations as long as you have the skills' thing. I sorely missed being able to do that. Hell I used to play all white mages all the time on the original NES FF, and believe it or not, white mages got the most powerful weapon in the game (The Hammer), like that was a thing! Which is why I am looking forward to Dawntrail and them giving Healers more attack moves and even bringing some removed ones back. It makes the game more fun and interesting. Anyways, point is I think you and the other healers wanting this strike...are a bit.... 'too' obsessed with being healer and seemingly 'only' healer. Yes, healer can be fun, but take a break from healing if you are getting really upset at it, play some other classes and see what else you can learn and play, Hell, I'm having a ton of fun playing dancer, being able to move and attack is a nice change of pace from what the game was like when it first started. Not only that, I can still be a 'little' bit of a healer even if its only a small bit. The fact that I can boost a healers healing also helps, and I like being able to help my fellow healers when I am not playing healer. Anyways, Sorry, but I'm going to have to end it here, and stop watching your video from here as well, no offense, but its starting to sound like the Overwatch bitch fits that happened because not all support characters were healers bullshit. See ya!
@sam8007
@sam8007 10 күн бұрын
I Always loved to Play Support classes and was proud to be able to Support healers and giving away some DPS to Help revive Party members and Help to mitigate massive group DMG. I am really sad to hear that healers think I take away from them. Maybe I better Play another class then. 😢
@tenalpoen
@tenalpoen 10 күн бұрын
I've played all kinds of MMOs and I much prefer everyone being responsible for their own survival. Most of the time. Even GW2 has fights where you need a healer now, when originally they didn't want that to be part of their game design. They wanted to focus entirely on preventing damage through proper timing of defensive cooldowns. Eventually they decided having fights where you need a healer would be more interesting.
@warllockmasterasd9142
@warllockmasterasd9142 12 күн бұрын
Soo the first miss conception about ff14 is that there is any other role than dps. you've blue dps, green dps, and red dps.
@merlinswife
@merlinswife 13 күн бұрын
one of the things i liked about conjurer/whm was the nature spells (stone, aero etc), but it's now white magic in shb onwards. yes i get it, whm's casting white magic, but i liked the identity pre-shb
@nowaynoways584
@nowaynoways584 13 күн бұрын
I'm going to say it doesn't get more engaging or difficult. The healing and mit buffs they've shown so far is so over the top that they'd have to completely change the core of fight design to warrant such massive buffs. We all know they are not going to do that anytime soon.
@MadeOfMush
@MadeOfMush 3 күн бұрын
Long time healer here (Scholar/Sage/White Mage) I agree with everything you said here. I also appreciate the simple-mindedness of the attacks in healer. Ideally, we should be healing with GCDs and dropping a rotation to heal feels terrible. The attacks should be easy to drop anytime to be able to switch to healing. Your point about all heals after some damage being reactive was surprisingly interesting, with the perspective that all damage is determined means you can think of battles happening in discrete turns: attack -> delay -> attack -> delay, and heals that are applied after an attack are reactive as opposed to heals that are applied before an attack (like a heal-over-time, shield, or damage mitigation). I think the devs could play around with more debuffs and with huge and annoying drawbacks. Apply extreme slowness to DPS or massive health bar reductions to tanks. Even if it's possible to play without healers, it's borderline grueling to do so. It's low stakes, teams won't necessarily wipe (in non-Savage content), but healers make the task infinitely more smooth and consistent.
@olololo4807
@olololo4807 13 күн бұрын
i totally disagree with the strike. healers got harder healing in abyssos and completly shit the bed. now it's the least played role and making it harder won't change it.
@riry0ku
@riry0ku 8 күн бұрын
To be VERY CLEAR - Healers from the healer strike are not asking for or campaigning for people to join. They are stating their point and if others feel the same and wish to add their support then they are welcome to.
@Alkayde
@Alkayde 13 күн бұрын
I'm going to say for RDM it makes sense that they have Vercure becasue historically they have had support/healing white magic. Most of these complaints are coming from casual dungeon players. Raids, Savage, Ultimates and Extremes all still need healer.
@NuchiAsaki
@NuchiAsaki 12 күн бұрын
Casual dungeon players need a healer too because at the very least, the queue won't pop without one and they aren't forming premade parties. The majority of players I seem to run into in roulettes could never do a dungeon without a healer.
@GroovyDean
@GroovyDean 6 күн бұрын
Actually, I took offense being a main tank that healers gone strikes. The action and opinion of one person does not represent the whole. You can't assume all tank main have the same capabilities as that person who eschew healers. In big pulls having a healer around is a life saver. Mob hits harder than bosses. Yeah, we do have mitigation and self-health and whatnot, but not all of us can do what top tier tanks can do. If healers gone strike, tanks will be absent too. Yeah, let's run dungeon with only dps, see how that pans out. So, tanks have only self heal. In terms of healing party members, nope, in my experience it a no-no situation. We r too busy staying alive in the middle of a mob that's trying to kill us all. So, healer, please, don't take offense from a meat for brain tanks. We do need you guys. 😅
@steveh1474
@steveh1474 12 күн бұрын
making all heals GCD heals just means healers would be required even less often. the meta would turn to 2 or 3 tanks and 5 or 6 dps, then just rotate through who does healing based on burst windows, CD timings, MP management, and whatever mechanic responsibilities are going on. taking heals away from other jobs would make some MSQ solo instances nearly impossible. melees need bloodbath for when they literally cannot be matched with a healer. red mages need vercure because they arent matched into a party immediately upon logging in.
@breelove7816
@breelove7816 13 күн бұрын
About the debuff in dungeons idea: A couple of days ago I hopped into Amaurot dungeon with my friends, I was an Astro. In about half of the trash pulls, there’s a tanky enemy that (very quietly) latches onto the healer and gives a healing output debuff, and it added a lot of stress to the run. I never noticed it before, but it was super fun and had me going “wtf is going on? Why is nothing sticking??” So they clearly have the idea there in later content, but I would like to see more of it. As an already busy job, I felt like I was really pushing it with that added pressure. Super fun all around 😻 I’m excited for DT, Yoshi P has shown he and the team want to push us and I think we should give them a chance. I won’t be participating in the strike, I feel like it’s kind of aggressive for little reason. We can ask for these things in better ways, and it’s OBVIOUS they’re always listening to us. We just need to give them time, it’s not an overnight fix.
@Aitherea
@Aitherea 13 күн бұрын
Agree, development takes time. I want to see what Dawntrail brings and then it'll be worth revisiting the topic to see if/how things have changed in the game.
@PwnDageDOTexe
@PwnDageDOTexe 9 күн бұрын
Surely there will be more "Need immediate chonky heals" across the board in group content. Like with Zeromus EX. Things that will put you down to 5% - 10% hp and need immediate top off on health.
@robineis9460
@robineis9460 7 күн бұрын
not me beginning my journey as a white mage and seeing the healer strike LOL at level 60 (my current level) i do feel like sometimes as a healer i dont do much healing, just spamming the same button over and over. I do feel sometimes that im a weaker dps cause I dont do as much damage as them and i also dont heal much. When i die the party pretty much remains the same and the tank even heals themselves even more LMAO. But I still love the role really much, since the beginning I've been a dps with NIN and DRG as my mains with MCH and BRD as side jobs, so the healer role brought a freshness to the game cause I was getting a bit bored of doing the dungeons. Now I really love doing dungeons and learning how to be a better healer, having to focus on many things like healing, esuna, damage, reviving, keeping up with my MP is really fun, when i max out WHM I'll level up the other healer roles
@Aitherea
@Aitherea 6 күн бұрын
I complain but i also refuse to play anything but healer =P it's still the most fun.
@Meka-qq1tj
@Meka-qq1tj 9 күн бұрын
Not am healer main (MNK main) I rather get more support skills on healer jobs. I will love to have haste, protect, reflect or time magic skills on Astro.
@lotusbund9811
@lotusbund9811 11 күн бұрын
I think it's totally fine, and good that many Jobs have healing and a form of selfsustain. The problem why it makes healers feel not needed is not that these supportive DPS or Tank heals are broken, the problem is the generall design of the game and how encounters work. They did try and adress this in EW however, but I'll get to that. The biggest problem in encounters is not that we have too much healing, its the lack of incoming damage, and that doesn't mean that Raidwides, tankbuster or mechanics deal to little damage. Something can set your HP to 1 and apply a doom effect and it wouldn't cost a healer any GCD, or perhaps just 1 since their oGCD are strong enough to top off an entire group. The problem with the "lack of damage" ist the intervall. To be in more detail with examples: Every Boss stops their Auto Attacks during ANY cast bar, which in return means Tanks don't get hit as often as you think. Heck, dps can survive for uncanny amounts of time with main aggro. Because all Fights in FF14 are design around 'mechanics'. Lets say a boss could still Auto attack during ANY cast. This would increase the damage intake of tanks even during mechanics. The second example would be your average Raidwide/Tankbuster: They are not dangerous, in any sense. You might need to put on some mitigation in harder content/prog but Raid-/Tankbuster are basiclly Free DPS times because there isn't much happening during or after the 'mechanic'. An approach they took in EW is adding DoT effect to those simpel mechanics to increase the Dmg intervalls and have healers pay more attention. And while I think the approach is good, I have a diffrent one I would like to suggest. Raidwides/Busters should never be a main mechanic, they should never leave the boss in a vulnerable state in which he does nothing - instead Busters and Raidwides should work on a second castbar which casts seperatly from main mechanics (while maintaining the property of Autoattacks still enabled during casts). This secondary cast bar would have, for example purposes, 3 diffrent mechanics tied to it: Tankbusters, Raidwides and AOE markers on all player. They order could be random or set. And it is able to happen during bigger mechanics. Of course this would have to be solveable/healable during the main mechanics, but it would keep people on their toes. It's kinda like the 'random' tank cleaves in alexander or the bahamut raid tier, but a little adjusted to modern times. Increasing the intervalls in which there is actual damage intake automaticlly increases the amount of healing that has to be done. You can't just cast your HoT once and let it sit there for 15 seconds and all that. About the focus on DPS as healer in FF14 and that over MMO's have a diffrent approach: This statement is wrong and right at the same time. The prime example for this is World of Warcraft. In World of Warcraft, Healers are usually non-focused on DPS in High level RAIDS. It is important to note, that this only counts for RAIDS in WoW. But why is that '? Simply said: Size. A WoW raid has up to 30 Player. Of those 30 Players, 2 are tank, 6 are healers and 22 are DPS. This ratio of DPS to Healer causes the Healer DPS to be a minimal ammount of the Boss HP. IF WoW raids were smaller, they would absolutly shift gears and focus on DPS'ing. Can I proove that? Kinda. Looking at the other high end content of WoW, which would be Mythic+ (talking about high keys). Mythic dungeons in WoW are 5 Player content; 3 DPS, 1 Tank, 1 Healer. In Mythic+ Dungeons, Healers are supposed to be DPS'ing (still talking about high level) whenever they have the opportunity. While keeping the group alive. WoW is diffrently balanced then FF14, where you can feel greater diffrence in Heal/Dmg output from healers, and the 'Meta' healer for Mythic+ is usually always the healer with the highest Damage output. Similair principles apply to most other MMO's: The smaller the group size, the more relevant is Healer DPS. FF14's 8 ppl groups are at a size where healer have to dps due to the fact that 2 out of 8 people are healers. You can see in groups where they run with 1 healer and 5 DPS, that healers has mopre healing to do. Now some people are going to say that this is because of the lack of a second healer, and this is absolutly right. There is less oGCD healing during the missing second healer and the party is good on dps anyways due to the fact that there is an extra dps. But this simple ratio change moves Healer DPS into the background. Another example for this would be green DPS/Healer Logs: When you want to get a high parse as healer, you are most certainly going to tell your Co-Healer that they'll be healing solo mostly. You'll be mainly casting your dmg skill and in no world even think about using any GCD Heals and only oGCD heals if you can efford it with the weaves. This means that it is absolutly possible to heal most fights solo, even tho they are design for 2 healers. If we are honest here, most savage/ex trial groups would join with only 1 healer if given the chance. What stops you from doing that is mostly role based mechanics. How often do you have a light party split in a fight, because certain mechanics target both healers with stack markers or other examples. No one would ever do Rubicante Ex with 2 healers. Noone. They only do it so you don't get randomly screwed during mario cart, because the role targeting jumps to a dps who couldnt resolve the mechanic. The fact that role assigned targeting exists also leads to the conclusion that they ARE aware of the fact that healing is more of a suggestion and I feel like they did take some small steps in Endwalker to see how they could fix this. Because they know that if given the chance, people would ditch a healer. TLDR; The problem is not the amount of healing other classes can provide. The problem is the intervall in which damage comes in and healers would have to focus more on healing if the groups had more slots for DPS to beginn with. Of course nothing of this is 100% the only reason why we are at this state of healing, but I can ensure you - if you were to take away the healing from any class BUT healer it wouldnt change anything at all. Healer would still throw in their oGCD's and the world would be fine. And removing all the oGCD's for the sake of a complex dps rotation... they might aswell be a dps then.
@katarina1487
@katarina1487 13 күн бұрын
I'm a healer main - I agree with much of what you say. Especially your opinion regarding the healer dps. - i'm of the same mind there. I dont want more dps button or more complexity regarding healer dps!. However i'm also aware that many healer mains wants just that ( more dps buttons, complexity) and i think they should get their wish also, We have 4 healers, There is no need makeing all 4 healer jobs the same ( complexity/difficulity(DPS)). (Examples) Like: SGE: Already have great foundation to be more dps-oritated healer (be more complex dps healer). WHM: Should stay simple SCH: Be e simple, but have some of its DoT's back AST: idk(?)
@jerymarika
@jerymarika 13 күн бұрын
Yes exactly, we have 4 healers so the design should be able to cater to all the types of healers. Sage should defenitely double down on the dps and have a small easy dps rotation. It fits the theme. WHM should stay the same. Sch getting dots back would be more than enough AST just need a fun card system and doesn't need more dps spells than what it has. Just these changes would make the classes more intresting in more casual content while not being big and drastic changes.
@paulw4565
@paulw4565 13 күн бұрын
I main Ast, when I pair up with a Whm or Sage in raid I usually let them DPS more while I do most healing because they have better DPS buttons.
@nezu5790
@nezu5790 12 күн бұрын
Those arent healer mains their dps that don't wanna deal with dps queues I've been healing for years across games and never once did I wish I was dpsing
@crystallionaire
@crystallionaire 12 күн бұрын
Yo! So dps main here.. I've leveled all jobs to 90 including healers and tanks so I can see what they've gotta deal with yadda yadda lol I came down here to say leave my tiny heals alone LOL our focus as dps is dps and idk why we would use our heals for anything other than bandaids for when things go wrong or when we get a sprout healer, they pokeball or leave, or any other reason that makes dps have to THINK about needing to heal so they don't die and lose out on dps. For instance Vercure is NEVER used unless I'm in orbonne and my party is dead at the end and I've got no target lol Dps heal abilities will never compare to what a decent healer can put out.
@lavii3181
@lavii3181 7 күн бұрын
All these gripes about other jobs' self heals don't hold water when you remember that a lot of main story beats and progression are locked behind solo-only play that can be challenging for new players even on very easy mode.
@Sketchblopp
@Sketchblopp 13 күн бұрын
Thanks for making this video and sharing your perspective! I play WHM and SCH (leveled Astro but couldn't really get into it, neither in Shb nor EW), but I don't main them. I want to play the Dawntrail story with scholar for shorter queues but also bc. I find the gameplay and style (minus Seraphism angel blanket) interesting. Therefore I played it more than usual in the last months specifically for training, often together with a DRK friend, and I noticed my Excog usually fires when the timer is up and then replenishes maybe 20% health because the tank is fine and barely drops below 50%. I even talked with him about it how he can rest easy with mits when the Excog is about to expire so it has at least some effect. And then I saw the media tour info and live letter, how DRK is getting an own Excog now, how Rampart is being made stronger and so on, and felt kind of obsolete. I like supporting the group with a shield or that healing boost with bard, or help out with my bard esuna, feels like doing a little bit of extra to help the group. But honestly, if the bard esuna would be gone tomorrow, and the shield would have twice the cooldown it has, I'd be ok with that. I'll gladly support my healer friends with the bard heal boost and have them do their job than me making them obsolete... However, I don't have the perspective of someone who plays them most of the time, I am a DPS main at heart, so I wasn't really sure if I might just lack some insight into fighting as healer and therefore don't see the full picture. So your video helps me a lot! I also agree that they should expand/utilize other means of keeping healers busy, like Esuna. I heard some healers don't even have that on their hotbars anymore because they met so many debuffs they couldn't heal or that ran out so quickly that curing them would be kind of pointless. Dots are also usually applied when someone fails to doge mechanics and because people get better at the game the more they play it, this doesn't happen a lot in higher levels anymore. Maybe more mechanics applying dots no matter how you perform would be helpful in spicing things up? Juggling who to Esuna first while trying to keep everyone else from dying because Esuna is on GCD... That sounds like a nice challenge. Recently I also had the idea of adding more untankable adds, so people have to work together in a way both healer boosts from DPS, heals, and tank shields on squishy people would be necessary and make good teamwork, but not sure how popular this is. (I put it into the forum and was met with radio silence, but it's also not in "general".) Afaik the lost action system in Bozja and Eureka also had some nice thoughts outside the box. There are so many things the devs could do with healing and healing adjacent abilities (shields, Esuna,..) that are more than +x HP once in a while, and yet they don't do it. I don't get why. Edit: Btw, I also do like your friend's idea of making healing or shields for non-healers a thing that comes at a costs, by being GCD or maybe something else. (Talking about Bozja, there were a lot of things that would give you a boost for e.g. damage but maybe make you more squishy and stuff like this, if I recall correctly. I never got deep into the Lost Action things, but I can see this being an interesting starting point for giving other roles shields or esunas or heals (with a lower potency) without making healers obsolete. They'd still be save in solo duties or when things get tough in a dungeon and the healer dies, but without immediate need the motivation to go all in into the self heals and mitigations would be lower and considering what to use or not to use at what point might be interesting for e.g. a tank as well.
@Alisa-lisa-0
@Alisa-lisa-0 2 күн бұрын
I don't think self sustain abilities on other roles is an issue and undervalues the healer role, the same way I don't think damage abilities on healers is an issue and undervalues the DPS role, or i also don't think mitigation abilities on healer is an issue and undervalues the tank role. I think is good for any job to have a degree of self sustain, it gives a level of expression and versatility that will separate the people who just do the bare minimum from the people that uses their entire kit. Besides potencies are not calculated the same between roles. And an ability with a cooldown will never replace a role. A lv91 dungeon should be more engaging, yes, but it's just a tiny piece of content, not the whole expansion. We shouldn't fearmonger about this stuff. The issue is how the content is being designed. As a healer main since Heavensward, I don't only disagree with this point and find it ridiculous, but also detrimental to the game. In fact, in the whole strike, I only agree with the point where they state how boring the dps rotation is. But the fun fact is, we -as a community- brought it to ourselves. All of this have been a thing since Stormblood. We whined and whined about how hard it is and we got our silly "spam 1 95% of the time" rotations, and all other classes started to have easier kits as well, and content was made much easier to predict in the normal modes for that same reason. You could since then do normal dungeons like this. Normal dungeons have been silly easy since years ago. But we only outraged at a video from a 91 dungeon years later. And I think it should be more engaging, yes, but we've no idea of the rest of the content. And what's important, what reeeally will make a healer shine, is not castrating all other roles, but having challenging, interesting content that will put our healing kits to test. And that's what we should be asking for. Challenging content. We need better content design for healers, not changing everything at our whim. We have so many tools that we barely use in a lot of content that would make healers feel incredibly rewarding and satisfying to use if we were put to test more often. And all those skills all other job have could be excellent relieving tools for us healers if the design was made correctly, and would make a good team mate shine way more.
@cera2532
@cera2532 13 күн бұрын
I swear MMO's hate healers half the time you're just a glorified DPS I really don't wanna see full DPS rotations on healer in FF14 I'm sick of having to play a DPS and call myself a healer, I just wanna heal :(
@MagiusNecros
@MagiusNecros 13 күн бұрын
Warrior sustain needs to be nerfed or just gut Nascent Flash. Either that or fights need to become less scripted(once you know the fight all outgoing damage is predictable and can be planned for), have harder heal checks, and much higher outgoing damage if they want to give 20+ OGCD heal buttons. More then 2 DPS buttons would also be a plus. Or retool Healers to not just heal but throw out party buffs for better ATK/DEF/Haste. Instead of Glare spam.
@Aitherea
@Aitherea 13 күн бұрын
I actually think it'd be so cool to add more random elements to fights to keep us all on our toes. Right now, the closest we have to random is "well it'll either be dog or snakes first."
@wonderingjibril1210
@wonderingjibril1210 7 күн бұрын
Okay so I feel so many ways on this but I agree with it. And hear me out I play with a tank like my partner in crime is a tank and me and them have survived so many raids and boss fights because he's able to keep me healed and I am able to heal myself. And yes some tanks actually do have ability to put the shield and a healing buff on a character. Even though it's like a one-time thing they can do it multiple times and this is really good but also kind of sucky. So you know if you have like a trial or something and your healers die typically that's a wipe. But that's becoming less and less likely to the point that a tank a very good one at that could solo the rest of the fight by keeping their self alive and healing. This is also true if you have a DPS that can self heal. So it does become a point yes we do need healers, but they're not crucial in certain situations. And that makes me wonder I'm pretty sure someone had done it before but have we ever seen like this a full party of healers? I would like to believe they would kick ass, but I'm not sure how their DPS is compared to other jobs I'm pretty sure if we had like multiple ones from different jobs of healing it would be pretty good. But it does show that there is a huge imbalance when it comes to the jobs and what they're respective purposes is in the game and how it functions as a whole when working together with other jobs. And yes I've saw people talking about redmage and to me I know red mage lower wise is the best of both jobs. But I mean come on you got summoner and you have red mafe and some tanks. I can understand why a lot of healers would be upset and let's not forget all the s*** they take from normal players. Have you ever seen your healer just become frustrated by how many times they would have to Not only rise somebody, but also try to keep the tank alive while getting s*** from that sad tank or the DPS players who feel they're not healing them fast enough even though they're trying. We can have all the means we want of the very you know mean stuck up healers but in reality they take so much crap on a daily basis from other players. And to not only take crap half the time or be called a horrible healer because you're not going as fast as people want you to are keeping up or your heals just aren't good enough. Then you get players who would say it's just fine that they don't need a healer in some of the dungeons or content because guess what it's kind of obsolete.. that has to suck since you have people who's been playing that job type since the beginning of of their playthrough of this game. What I think they need to do is to make it so healers have a lot more tool kits or it adds more that other jobs cannot add. I'm talking about maybe giving them a special you know DPS boost when they heal people so not only do we get that little shield we get a bit of damage increase. Maybe make it till when they place a hill on somebody it acts as an AoE heel for overtime amount maybe restoring a small portion of HP over the next 15 seconds. I know we have spells like that but making it more unique so they have more versatility and they have more to offer not only to the team they're working with but theirselves I think would be really good. Because at this point it feels a little in balance to me and I'm a DPS main. Used to be a black mage but I have my feelings about that at this point. So yeah I get what you guys are coming from I hope a good solution is found I hope that when we get the launch it's some really exciting stuff maybe that will make this not so bad. But don't give them too much s*** they've been through a lot and I can understand their disappointment
@owohscorner
@owohscorner 10 күн бұрын
On one hand, as a Scholar main who never got to play Stormblood "dot mage", I do think that healers should have at the very least a 1-2-3 rotation. And then our combos go into healing; so weaving an oGCD into our damage combo can raise the potency of the heal we cast, for Scholar, if they finish their damage rotation, the next shield they cast can be doubled, Astrologian could gdraw two extra buff cards, maybe Sage could unlock a fourth DPS ability(a big Lazer) and their next GCD heal is an insta cast. As for White mage, we could dip into their conjurer lore, if they neglect healing too long, they get a high potency AOE heal that gives a double Regen buff. WHM's Freecure is a good start to healing combos, but just has a bit too much RNG. And Technically Recitation is a combo too, but it just doubles effects. A good combo could be giving Scholar and Sage combo heals that lets them stack... Or at least add more to a shield, Astrologian's combos should raise the buff percentage of their cards, and for white mages, their heal combos should raise the potency of alternate heals(single heals should raise the potency of the next AOE heal, and AOE heals should raise the potency of the next single heal)
@DrSmirnoff
@DrSmirnoff 13 күн бұрын
I think for healer identity they need to lean heavy into the different types of healing instead of Job aesthetic. Like make Whm the "Cure Bomb" healer. Sch the barrier/prevention healer. Ast the HoT healer and Sge is the DPS healer. They should all have their pros and cons so taking 2 of the same ends up being more of a hindrance and to not gate the others because they'll balance each other out. Granted a lot comes down to encounter design and making sure there are things for the healer to do other than DPS, like maybe more incoming damage, debuffs that need cleansed, etc. But I don't think we're going to see that in FF14 at this point. 10+ years and 4 expansions have kind of set things in stone. Maybe we'll see something after DT, but that means reworking everything they have done to accommodate this change to shift focus from "Everyone is a DPS" back to a more traditional Holy Trinity.
@notasimpleworld6408
@notasimpleworld6408 2 күн бұрын
It's an MMORPG I get that, but it is a Final Fantasy game. When you get to a high enough level every character/ job/ class can do pretty much everything to a "Good enough" degree, and specialize in their main class/job. I think the issue is Identity. The classes feel to homogenized and samey. In older ff games at lvl 99 you could do everything with every character, but of course certain classes/job/characters were just better at what they were meant to do bc of stats. I think Square is struggling with how to keep everything accessible to everyone aka easy enough for kids, handicapped people, people who just want to enjoy the story etc, and make it simple enough to play every job if you want to try it without making so you need to take a class on each one to even try it. They need to make Dungeons more like the single player games. with puzzles and and teamwork and more mechanics with mobs like the mimics in ff12 Barheim passage.
@Kururucat
@Kururucat 12 күн бұрын
I'm a main healer, I play the MSQ as a white mage mainly because I started as a conjurer. You example of the NPC to protect in a dungeon made me remind of when I did the Lakeland midnight solo duty (the sin eater invasion), that may be one of my favorite solo duties since I enjoyed focusing on keeping all the NPCs allive more than doing damage. I didn't care if it took longer than focusing on killing the sin eaters. By the way, I like your idea of protecting an NPC during a dungeon, sounds like it could be an actualy fun gimmick. Also, my esuna is not getting dusty yet only because I recently did "The Dead Ends" dungeon, the only place in all Endwalker where I, right now, remember using this skill.
@TheAlmightyDoge
@TheAlmightyDoge 13 күн бұрын
I constantly hear people saying that you can heal almost exclusively with OGCD heals, and maybe this is because i only do normal difficulty content/roulettes and don’t play in PF or statics, but my experience has been that party members often take way too much damage for me to only heal with OGCDs and it is frequently a struggle for me to find opportunities to stop using casted heals (on top of OGCD heals) and actually do dome damage. Also I main SAM not healer, but i heal pretty often in the easy roulettes.
@fairlyenjoyable
@fairlyenjoyable 13 күн бұрын
Yep, especially if you're with a WAR. In most cases, you don't even need to use your GCDs or oGCDs on them because they have so much self-sustain. It's bonkers.
@StormierNik
@StormierNik 12 күн бұрын
This is extremely silly and self important, but also just.. why? lol Staging a boycot with a dev team and head producer that are more than willing to listen to feedback and constructive ideas to alleviate issues. We probably got to the stage of dissatisfaction in the first place BECAUSE of player feedback. It means that the majority of healers wanted things to go in this direction. The entire team, for a decade because of the disaster of 1.0 and struggles of ARR, had been purely focused on making the players happy even if it meant removing or oversimplifying things. There's no need for something as dramatic of a protest/strike like healers rights are being infringed on. Going as far as to list issues as a "manifesto" good lord. And the fact that Self-Sustain on other people is a pain point, despite that self sustain being largely negligible outside of warrior in *dungeon* content, is incredibly absurd. Just say you don't like that Warriors dont need your healing in dungeons. That's clearly the only thing that has enough sustain to actually encroach on healer being necessary. The GCD heal thing makes sense until you realize no one cares about DPS in baby mode dungeon content. No one cares at all. No one's flexing "omg look at my The Dead Ends parse". And the homogenization? All jobs feel that way currently. That isnt a healer specific thing and thats already being talked about. All of this just feels like something reactionary to a moment that happened to this person rather than "Hmm, i would like to make healer better, here are ways i would like to improve A, B, C, and D". It doesn't come with any sort of gameplan. It's just "im mad and i want other people to say their ideas for me because i have no clue, fix it" I swear this entire thing just gives me Mercy main entitlement flashbacks to Overwatch.
@zeroex1
@zeroex1 12 күн бұрын
And over on the JP side they don't care about this.
@mistermonday999
@mistermonday999 13 күн бұрын
My playstyle meshes up exactly with what you're saying. I like to be hectic reactive healing of the white mage. Turn my brain off when I have to DPS, but I love having to react to either people's mistakes or big attacks. It's the same way I play d&d I play reactive character that has a plan for every eventuality. And that's what I get at a white mage.
@Arcanua
@Arcanua 13 күн бұрын
White Mage isn't a reactive healer though? It's preventative or passive. They set things and forget them in most cases Lilies don't suddenly make you reactive, nor do shields suddenly make to preventative. White Mage and Scholar both are passive, Astro and Sage are reactive.
@TiztasticallyWicked
@TiztasticallyWicked 12 күн бұрын
Leave Red Mage healing alone. We're supposed to be the jack-of-all trades, master of none. I can also see Monk and Paladin having a form of healing, more so Paladin than Monk, who should have a small heal, but that's because those classes are more "I'm a super good guy with the power of love and kindness!" At the same time however, Warrior feels like it has it's own identity now because it's so bonkers with self-sustain that it's like "GRAAAAH I DON'T DIE!" Dark Knight and to a lesser extent, Gunbreaker, don't have the self-sustain to run dungeons without a healer, or at the very least, a Red Mage to be the pseudo-healer. Just remember that if Red Mage is busy being healer(which is needed because some of your fellow greenies act like they're too good to heal or they just forget or something) the party loses a good bit of DPS. As someone who has leveled at least one of every role to 90 and even all the casters, I agree that healers tend to feel less like a party necessity and more like an option, especially in the presence of the *ALMIGHTY WARRIOR!* who just doesn't really need a party, but I also feel that after having gotten certain jobs to the higher levels, that's okay. As i said, it's mainly Warrior and to a lesser extent, Paladin, who make Team Green feel optional, but Gunbreakers would rather just sit there and boomcleave faces all day rather than worry about pressing their heal. Dark Knights just want to sing 2000s rock and metal while yelling to their parents "I TOLD YOU IT WASN’T JUST A PHASE! THIS IS WHO I AM!" as thry manifest their best friend into a physical form to help them be even more "CRAAAAWLING IN MY SKIIIIIIN!" They still need Healers, and pre-SHB/EW Paladin and...kinda Warrior, need Healers too.
@thebeck1012
@thebeck1012 13 күн бұрын
The last few dungeons I've ran (only level 35) my healers haven't been healing or reviving only attacking it's gotten to the point now I'm just pissed off when I have to queue up with any healers I am only level 35 and it's not been fun so far
@Aitherea
@Aitherea 13 күн бұрын
Don't get too worried! It's actually quite normal for healers not to heal you if your HP doesnt drop below 50%. Some more experienced healers (esp astrologians, at that level) will let you drop even further. Astrologian has a skill called essential dignity that provides a stronger heal the lower someone's HP is. If you dont die, then they're probably paying attention to you even if it doesn't feel like it. If you *do* die then perhaps they are inexperienced or they've got their priorities mixed up =P
@OldManInternet
@OldManInternet 11 күн бұрын
I think a world first raider clearing a dungeon without a healer isn't indicative of anything. I'm sure a group with world first dps will also skip phases and trivialize the content as well. And I bet a world first healer with 3 dps could also clear the dungeon. If the normal content is designed in such a way that it'll truly push raiders, then normal players simply won't be able to clear it. That said, as much as I don't enjoy playing WoW anymore, healing in high keys is a better experience. You have to make quick decisions, spend most of your time pushing healing and support buttons, and work in meaningful damage when you can. It was legitimately fun, and I wish FF14 could capture this feeling. I think the real problem isn't about healer value. It's about a lack of midcore content. The game jumps from hyper casual content, to savage raid/extreme level content. There is a pretty significant gap between the difficulty in that content, and I think it's bad for the health of the game long term.
@FarZeroDark
@FarZeroDark 9 күн бұрын
My problem with healering isn't that we aren't needed in easy content (dungeons etc.), it's just straight up boring. We need less healing skills, and more dps options so we have a little more complexity in solo/easy content. I feel like I'm losing braincells when I do story content because you spam 1 button. As compensation every class should have a self heal option, maybe like the pvp skill on a cooldown with charges or something. Healers should be able to mit and heal the party but also do something when there is no mechanic happening which is all the time in normal content.
@SpaceElvisInc
@SpaceElvisInc 9 күн бұрын
What if there was a part of a dungeon where you needed to protect and heal an npc, ah we did have that, it was niddhog in the Avery, you had to heal and protect Estinien while he debuffed Niddhog with the eye and if he died youd wipe, it wss neat but if the healer didnt know they had to do that youd wipe
@Jay-mx5ky
@Jay-mx5ky 12 күн бұрын
I just don't think we should argue that one of the best tanks in the world can clear casual content with his own self-sustain (and also ilvl and lv sync down from 100, not 91) as a reason why healers are useless. I'm fine with tanks feeling powerful enough to sustain themselves. This is an encounter design problem imo - the amount of damage tanks are receiving and how they're receiving it is not proportional to the power of their skills. But healers control hp on way more of the party than tanks do. There's only three types of sustain, which are %damage decrease, barriers, or burst/regen healing. Should tanks only be relegated to the first? You also can't compare tank healing to healer healing potencies. They scale differently off each of the stats. In my opinion, healers should have mechanics only healers can do. Why is Esuna just sitting there after all these years? We wanna make healers useful, increase the amount of cleansing they can do on the party, and vary enemy status effects. Make different types of cleanses for different statuses like toad and mini and curse and stuff like that. Have offensive cleanses to take care of boss and enemy buffs. Throw zombie in the mix so that healers pay attention to when they can and can't use their heals. So now, other roles will be able to sustain themselves, but they won't last forever unless helped out by a healer.
@Selvokaz
@Selvokaz 7 күн бұрын
not to step on the Sages toes, but spells that work as offense and healing/debuffing/buffing should have been a healer thing since day 1, back in 2.0 healers had buff spells as well as debuff spells like stoneskin and protect to also offer unique effects that only that role should be able offer,
@mtnshooter6259
@mtnshooter6259 13 күн бұрын
So possibly a silly question, is red mage a viable healer?
@Aitherea
@Aitherea 13 күн бұрын
it depends on the content, but for normal modes id say it wouldnt be efficient but yes you could do it 💀I don't think they have an AOE heal, just a single target but with dualcast its actually pretty solid.
@BlackRoseThornEtna
@BlackRoseThornEtna 13 күн бұрын
just imagine playing whm where the only healing you get is Cure 1.
@Jay-mx5ky
@Jay-mx5ky 12 күн бұрын
@@Aitherea I'd disagree here though, RDM can be an inefficient healer only for so long. But Vercure and Verraise sap way more of the RDM's MP than their damage rotations, and they can't easily get back their mp like a healer can. So you'd see some diminishing returns there. Same case with PLD (but even worse, because they don't have Lucid Dreaming and have to wait for the atonement combo).
@Axemninja
@Axemninja 10 күн бұрын
We all have to wait and see how find design will change in this expac. It could mean alot of mit needs to go out. Theres a benefit in a dungeon, where a tank can pull wall to wall without having a scared healer. But imo, tank mit for party shouldnt be granting shields and regen like shake. It always be Damage reduction, leaving the actual healing to healers. But if healing is lighter due to everything else getting healing buffs, they need to bring back cleric stance, and give healers a dps rotation.
@JJMomoida
@JJMomoida 9 күн бұрын
Your reasons for liking healing definitely align with mine. The feeling of being able to SAVE a run when it looks like it could be heading for a wipe is SO good....... I just wish that was more, y'know, common. For as much as you say rotations feel pretty rote (heh) and boring to you... that's also kinda what happens with healing. Yeah, someone might take some damage here and there, but by and large it is all predictable and rote. The most fun I ever have healing is week one of 8-man raids and 24-man raids. It is SO chaotic and I revel in it. I love trying to figure the fight out while everyone's running around like a headless chicken eating mechanics left and right. All this said, I also do agree that HEALING ought to be the focus of the role. I just think the devs kinda struggle in making it interesting, so that leaves DPSing as the thing that has to carry some of the weight, and currently... it's not very interesting either.
@TheMaskOfBlack
@TheMaskOfBlack 13 күн бұрын
I play both sage and scholar and feel the same way. Scholar is a little slower paced bigger buffer in shields where sage is faster paced (Or at least feels that way) more spammy in a way with more movement.
@Wafflemage
@Wafflemage 12 күн бұрын
My girl! Blue Mage Healer is amazing! T13 for the Morbol mount is so exhilarating! What a rush!
@unixtreme
@unixtreme 13 күн бұрын
I don't get the saltiness with other jobs getting healing actions, I personally like it, sure if every job gets it it's bad but I think it's OK for some to get some supporty heals. And about normal dungeons not being doable without a healer. I disagree as well, the barrier of entry of normal dungeons is very low, any MMO with any level of skill expression and class diversity has this "problem" where you can get a friend if competent people and clear without healers. Because you are just good enough to prevent damage, crowd control, and use personal cooldowns. Sorry to say but healers are always the first thing to be cut in every game unless fights are heavily scripted (like in XIV raids). Because how necessary they are is a flexible thing, you say in other games healers heal 90% of the time, sure, but as soon as we can we cut 2 healers in raids and if they can't play a dps they sit on the bench.
@Rolaz
@Rolaz 11 күн бұрын
For me, the main problem healers has no synergy with their kit. Every button you press is standalone healing spell, and outside of Ultimate, Savage and EX Trials people only go to Normal dungeons where you dont need to heal at all. And tbh the boss designed so, that you dont need to prepare for dmg, every encounter you only react to dmg after the hit or you press your 1-2 AoE heals right before the cast ends. You can't fix this problems without redesigning the whole game, because FF14 has "Synced" option where you can go to the older raids.
@guanweichiang
@guanweichiang 9 күн бұрын
I mean, there's too many false information here though. Tanks have much higher cure potency in their kits is because they are tank. It does not mean they would heal that much higher. An easy example is. Summoner's Physick has 400 potency, but it only heals like 600HP in level 90. Tank being a tank role that is different from healer, the way to calculate healing amount is different. Lot's people in this forum thread not even doing high end content though. Imagine the casual players that don't do battle content complain about battle content. (And it's complaining based on the false info 🤔
@kulsoria9672
@kulsoria9672 11 күн бұрын
I can sympathize with some of this as someone who has been a tank main since I started playing in HW. I wish I could be a tank who can find optimal times to go full dps while actively tanking vs the blue dps that doesn't have to think about enmity 97% of the time and not having to worry about any random tank busting autos.
@soulreapercaptain11
@soulreapercaptain11 13 күн бұрын
I feel like I should point out that only the top players are actually able to run content without healers. I've been playing 14 for about 2 years now and 90% of the parties I wind up in don't have have that capability. Case in point: I had a Mt Gulg run earlier this week and the healer openly admitted to not knowing what they were doing (level skip). Guess what happened. We died. A lot. Even with a WAR as tank.
@Void_Fishy
@Void_Fishy 13 күн бұрын
Its not only the top players, its literally any warrior in level 90 content, and in level 80 and below content you just need to be a slightly smarter warrior.
@soulreapercaptain11
@soulreapercaptain11 13 күн бұрын
@@Void_Fishy You and I must have met very different warriors in level 90 content
@Void_Fishy
@Void_Fishy 13 күн бұрын
@@soulreapercaptain11 almost every warrior I've ever seen in expert roulettes actively wanted the healer to not use any heals, just because its more fun for them to self sustain. If I ever happen to be playing sage and a warrior shows up I just throw kardia on myself instead of them and let them go crazy. Its way more common than you made it out to be
@soulreapercaptain11
@soulreapercaptain11 13 күн бұрын
@@Void_Fishy which is why I qualified my comment by saying it was out of parties I'd been in. As I said, we've clearly had very different roulette experiences
@omensoffate
@omensoffate 6 күн бұрын
The problem is the game is too easy casual wise
@MrCarlWax
@MrCarlWax 13 күн бұрын
People are looking at the wrong things. Increase everyones hp and increase damage of mobs and how often they do it. This way healers are needed because no non-healer can concistently heal the way healers do nor as much as. This game has already all the job design for this. Healers are op. All we need is to raise the hp and damage to match the tools that healers have. #MakeGCDHealingAMust
@corathan9037
@corathan9037 10 күн бұрын
Off the top of my head a real easy fix for this is give players a 5-10% dmg buff when at 70-80% health or higher. This more or less rids the need for healers to do dps and incentivises people to make use of healers. That plus knock the cooldowns for other class heals up to maybe 5 mins. Healers would then really shine in boss encounters where theres a lot of roomwide aoe.
@shizachan8421
@shizachan8421 8 күн бұрын
This just leads to rewarding bad healing practices. A good healer only heals as much as is required and especially for pure healers, its about making actual use of their hots runtime.
@omensoffate
@omensoffate 6 күн бұрын
This is stupid lol
@Mandoolin
@Mandoolin 6 күн бұрын
The issue isn't that other jobs have self sustain, especially the tanks. The issue is that there isnt enough mechanics that do damage or require healers to actually use their full kit. The majority of bosses outside savage when done somewhat properly only require ogcd healing and barrier/hot to ease recovering of bigger stuff and thus healers spend, like we all know, a lot of time pressing glare instead of healing. They only have to heal when someone fucks up a mechanic. There is similar class designs in other games, ie WoW, where the non healing classes have self sustain but in WoW there is enough damage output from the bosses that the healers actually need to heal (and the same can be said for other mmos: GW2, SWTOR, ESO etc). In FF14 the combat is designed around mechanics that should be avoided rather than outhealed so there is a fundemental design flaw when it comes to the traditional mmo healer role. Also it's fine that tanks are capable of keeping themselves alive for a while when push comes to shove so healers mainly have to focus on keeping themselves and the dps alive instead of keeping the tank alive. But a balance is required so that tanks can't do it without their cds. The bosses in FF14 does pitiful tank damage outside of major attacks and tank busters, and those attacks are far apart so the tanks right now do not need healing during boss fights. Therein lies the main issue, there is damage and most content can't be done without a healer but the healing required is so low that healers only use healing abilities every 15-30 second, and dps the remaining time. This can especially be seen in dungeons, the only times healers feel alive is during chain pulls, neither healers nor tanks use cds for the bosses anymore. The solution should not be to ruin the other jobs in FF14 who has self sustain, like RDM or any of the tanks. The solution requires Yoshi-P and team to look over their encounter design and change it to better accommedate the mmo healer design, ie make the party take more damage, more often so healers have to use their GCD heals more than their DPS abilities. Either that or just remove healers and make the role a support role because that is essentially what the role has been since stormblood.
@theendofdays5311
@theendofdays5311 4 күн бұрын
I personnally think the people who participates the strike does not even deserve to play the game.
@theiveyed8677
@theiveyed8677 13 күн бұрын
I think the issue with healer damage rotation ties into wider issues with the game lacking job diversity. It would make sense for some jobs to have more complex damage rotations than other jobs, ie white mage still having one primary damage spell and one dot, scholar/astro having a slightly more complex rotation, and then sage being a green dps. That way people who want damage rotations have more options, but people who don't want a damage rotation aren't forced to.
@DizzyQuanto
@DizzyQuanto 13 күн бұрын
As a Paladin that misses having Resurrect, I can’t say I agreed with most of these points. Healer should feel fun to the player base as a whole, but that shouldn’t come at the expense of other classes and jobs losing abilities. Reducing potency could be fair, but not completely removing the option from players that would rather DPS or Tank. Nothing feels worse than a healer going down in a dungeon because they ran out of MP and no one can heal them. I’ve had to heal my healer a good number of times, and I actually use cover quite often.I personally feel that unique healing and cleansing would be great for healers. Buffs and Debuffs, DoTs, and Healing rotations with the aforementioned points implemented would be amazing! (DoTs instead being HoTs) I can’t agree with players moving away from damage dealing though. How would someone like me that plays Paladin and Ninja have fun as a healer during the MSQ if I couldn’t do damage?
@mattstansbeary3068
@mattstansbeary3068 11 күн бұрын
I can't in good understanding Agree to this Healer Strike because every other Healer that Agree with this is going to get mad at the End. Did she keep her Healer Strike Going until she was level 100. Yep sure did. Ok what did she Level? A Summoner. So your Saying She a level 100 Scholar 🤦‍♂All other Healers are level 90
@DizzyQuanto
@DizzyQuanto 3 күн бұрын
@@mattstansbeary3068 I think everyone can still level through the trust system, but it'll be the content that requires matchmaking that will "struggle". Also it looks like this is mostly an NA thing, and most Japanese players from my understanding are against this strike
@Jake38nine
@Jake38nine 12 күн бұрын
I like being able to do a little bit of everything on every class. That's just me. I like being able to survive a boss as a tank by myself or TRY to survive as a DPS. However, these healer complaints are valid.
@juniorpunky3007
@juniorpunky3007 11 күн бұрын
I am of the opinion that other jobs having decent self and group healing abilities is not a bad thing, as it helps to remind players that are normally entirely focused on themselves that there are indeed 3-7 other people in your party. What IS a bad thing is when those tools are stronger than what the PERSON WHO'S JOB IT IS TO KEEP EVERYONE ALIVE has available. Vercure, Earth's Reply, Curing Waltz, and the SMN healing additions are not a bad thing, it's the lack of damage going out and the exceptionally busted tank (read:Warrior) toolkits in addition to hilariously boring damage tools in the healer arsenal.
@makeshiftriot3245
@makeshiftriot3245 9 күн бұрын
Oh no. The DPS will have to wait in queue… oh wait. Ok, look I get part of it anyway, but let’s no pretend that still giving SE money while pretending to withhold gameplay is going to change anything at all. “It’s about the metrics” BUT one of 2 things will happen. They will get frustrated with the queue (that’s not likely to be impacted) and jump right back on to healer or they will be upset because the healer that did queue in is “not doing it right” and go back to playing healer. This is just drama from a hand full of look at me’s and is better off ignored.
@Faylee
@Faylee 13 күн бұрын
Tank Main but one thing I really want is for rez to have a Cooldown so we can just spam rezzes and make "surviving" more the focus than being "It's fine we can just rez 3 times" or "We can just heal lb". As a tank main I also hate invulns. They are useless and only used to cheese mechanics or on Tankbusters and don't fullfill their actual purpose
@robkearney5534
@robkearney5534 13 күн бұрын
Yea ive been a healer in almost every MMO I played and while I still love healing in FFXIV there are some serious issues with encounters. Even some of the savage content is laughable like I can count on one hand encounters that made me a little stressed. E7s(thancred mostly that last phase was kind of crazy), E8s(Shiva, adds with high dmg, quick spot heals, esuna, lots of aoe dmg, and long), P7s(tree mostly because that arena size was nonsense), P8s(forgot his name) and I didnt play the 4th turn because of life commitments. Also I play AST so agreed I dont need a dps rotation lol im already busy enough with the cards.
@BlackRoseThornEtna
@BlackRoseThornEtna 13 күн бұрын
I think it's important to note healer potencies are different from tank/dps potencies. I personally think it's a good ideal to give dps more party utility, i mean we already have dancer and reaper to give us group healing. I personally don't want to go back to the days of Heavensward when you'd get someone that maybe wasn't the best at healing doing the last boss of the Vault, you would just wipe over and over and all dps could do was avoid more dmg, if the healer couldn't heal fast enough there was nothing you could do unless you had a paladin. I beleive they had clemancy at that level. So the healer would often just give up and feel bad for using so much of the parties time for their mistakes. Also you mentioned Astro needing to use Hellios for Horroscope? Well to be honest most people just use it without Helios for more dmg unless they really need the extra healing. and Earthly Star is again mostly used for dmg, you use it on cooldown, if you need healing in that 10 seconds when it's empowered cool, if you need it outside you can delay your star so it's avaialble there otherwise you use a different healing ogcd. As for Healing OGCDs my only gripe about it is mana mangement, in other games you get these huge healing cooldowns that cost heaps of mana so you have work with other healers to help out in other areas so you have the mana or just do other things to help you have the mana, in ff14 as whm you should only be spending mana on Glare, Dia, and Holy, if you need to use a Medica II something went wrong. So throw out all your oGCD heals because not only does it help with damage it help manage your mana better. As for your ideal about healing a npc, they actually had that in Heavvensward in The Aery where you had to heal the dragoon as he channels something to help you survive as the boss sends adds at him so you had to kill the adds and heal the dragoon to keep him alive, granted he needed a very minimal amount of healing but sometimes he wouldn't get it and you would just wipe, later the npc was removed when Duty support was added to early dungeons so they had to change mechanics that were too complex for them. There was also a boss in wow that was simular where you heal the boss and kill adds that explode on healers that reduce their healing. Well that's my take on it, Healers are fun, they mentioned already that they want to make classes more unique, and warriors need a nerf to healing in aoe(my own opinion).
@solgast
@solgast 13 күн бұрын
I have always felt that the community and developers of this game have been extremely engaging. Great communication with like-minded souls. I feel we search for understanding here. I can warmly recommend looking outside the box and trying new solutions, but also looking at this from more angles than already discussed. Now, I am glad to hear all of this. There are plenty of interesting solutions to go around here and make the game more interesting for more players. The more engaging path of the game will be interesting to follow. Personally, I would present designs and content that make it even more sweaty for the fellow warriors and tanks, so they struggle to keep up with the healing. Introduce more damage output from bosses to make the tank rely more on the healer. The healers will answer. Let the dpsers do some more dancing and keep them awake by introducing designs that keep things fresh. When it comes to healers, I also can see that we would feel more curious and engaged with solutions that require us to prepare our team, heal more, and maybe introduce a thing or two for the crowd control and dps front. Glad to see so many amazing comments and constructive ideas regarding this. Keep doing what makes you happy and also gives you energy.
@MadamePianissima
@MadamePianissima 10 күн бұрын
i think healers complaining about tanks are missing the mark tank design hasnt changed since HW they always had a bunch of sustain Healers are the ones who changed when they took away all of the healer DPS buttons it make it more apparent just how little damage goes out and how easy it is to heal back to full taking away tank sustain wont solve anything boss autos barely do any damage anyway The solution isnt to dumb down tanks and take away from tanks. The solution is to add to healers.
@JesusIsLorddddttv
@JesusIsLorddddttv Күн бұрын
I agree with you on a lot of this, but when we think of games and roles a lot of this extra is ok like Paladin healing etc. First we need to know how hard this expansion will be. Also, if they made it where we needed to heal more we wouldn't mind the extra healing others have as long as the main part stayed focused on us for the most part. Though, we are looking from like a hard-core view as healer vs casual. When I play another role and get random healers 9/10 they aren't very good. Which, it is what it is. So, they are trying to allow other roles to be able to carry if good enough. Which, im for. Just make us have more aoe healing or random healing with bosses turning and hitting people etc that wr have to do and wouldn't be so bad. Mostly comes down to making stuff a little harder with healer checks etc. Great video. Let's see what they have in store for difficulty wise and changes down the line. Also, they are healers, not dps. We dont need rotations for damage. If that happens then dps goes on strike saying why play dps when i can heal myself and dps. If you want dps make sage or another class a healer thay does more dps and has rotations or something. Sage was suppose to be the dps healer yet, doesnt seem to do really that much more dps. I agree, just leave the dps roations to the dps or at least make our glare go into some other skill with same button pressed 😂.
@szunaloneheart3148
@szunaloneheart3148 11 күн бұрын
I agree on the thing that healer lose their value because of the huge amount of selfsustain through (self-)healing. But I have to add that not only normal dungeons are doable without a healer, but also the hardest content in the game (Ultimate Raids). I know that damage overall in raids is heavily predictable (which is the biggest issue for me personally in a design perspective) and I just want to point out that this kind of content also should not be doable without any healer class in the party. There are some videos clearing DSR or something else without any healer in the party.. I also have to admit, that a healing related rotation or even more buffing capabilities would be so much more enjoyable to me. I always loved to focus on healing and buffing rather than doing damage. So i completely agree on the statement, that it should be like healing is the main thing while dealing damage is a thing when you have the space for it. I always try to point out how much i loved Nina (the healer of Star Ocean The Divine Force) as the only character in the game who wasnt able to target enemies, but rather her allies and she only hat like 3 damage relevant skills in her whole kit. Her main goal was to heal and buff, and i think that this design would be so much more preferable (to people like you/Aitherea and me) than having a damage centric gameplay while calling this role "Healer"
@galacatto
@galacatto 13 күн бұрын
I think you shared a very important perspective as somebody who doesn't want more complex DPS tools on healer, which is perfectly understandable. I think having the Simple 1 Button DPS and DoT rotation would be fine if combat encounters actually facilitated the necessity to be spending more time healing than DPSing. But as it is now, most encounter design just simply doesn't give healers enough to actively heal (Things like actually casting GCD heals and not just throwing down Asylum.) And so we are stuck with just spamming our singular filler spell. Now, even Tanks and DPS having their own sustain and even party sustain skills only exasperates this downtime for healers. I do have to disagree with you that this strike was jumping the gun though. As someone who's mained healer since Stormblood, I've personally felt that each healer has lost quite a bit of individuality and personality (both lore and playstyle-wise) every expansion since then. I don't think the Dawntrail Healer-less Dungeon Run was necessarily the thing that started this strike, but rather the straw that broke the camel's back. Healers have had to suck up and take every cut to their kits while getting nothing of equal value in return. The devs have also always pulled us along on a string. In ShB, they said Endwalker would bring changes, in Endwalker, they pushed it back to 7.0. And now with 7.0 right around the corner, they come out and say they'll focus on job identities in 7.X and 8.0. This just simply isn't acceptable anymore.
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