Hope you enjoyed this video! It took a lot longer than I expected! Be sure to check out my other work: kzfaq.info/sun/PLiycajElJ3oagkdmRzyeNPRH-85qp9cFn (I hope nobody noticed the title screw-up!)
@IntercactusYKW4 ай бұрын
Giant Monsters V2 ;) Having notifs on is a blessing
@HeavyWings4 ай бұрын
@@IntercactusYKW That was the filename, KZfaq auto sets it to that and you can just manually rename it while editing the description. Despite this video being ready for 2 weeks, I had completely forgotten to add a title!
@IntercactusYKW4 ай бұрын
@@HeavyWings It's happened to me a few times as well, I feel you!
@randomblackhole99334 ай бұрын
Think you'll cover the other siege hunts in another video?
@ultraspinalki11Ай бұрын
Any reason you didn't include Ceadeus from MH Tri and MH3U? He's pretty much an underwater Lao Shan Lung at its core, swimming slowly and ignoring you most of the fight, threatening the foundation of the village. You either repel him or kill him in the final area, with or without using the nearby Dragonator and Ballista.
@athos92934 ай бұрын
Lao Shan Lung fans when Lao Shan Heart and Lao Shan Liver fans walk in:
@Sigmaking56674 ай бұрын
Bold of you to assume lao has fans...
@athos92934 ай бұрын
@@Sigmaking5667 i'm one of them
@pilotbt16174 ай бұрын
@@Sigmaking5667 all 1 player(s)
@mddavids87784 ай бұрын
@@pilotbt1617 correction 2* Unless it's multiplayer in Gu Sounds strange but there's always that one stupid Palico or hunter Lao and white fatty gave me the worst party of Randos just because of those two hunters One of them where a proeler
@ikotnigatakas22124 ай бұрын
3
@spookyfrogs18744 ай бұрын
"you cannot kill zorah, you can only convince him that going down this path is going to be really annoying" SO GOOD lol, never thought of it that way
@Virjunior0111 күн бұрын
Basically the same as Lao
@Taiakami7774 ай бұрын
Thank you for pointing out that a big part of Zorah escaping capture was Nergigante interfering with the operation and ripping a lot of the binders loose. It feels like everyone else either forgets that or conveniently ignores it when they rant about how it was obviously doomed to fail.
@HeavyWings4 ай бұрын
I'm not sure if the plan still would have succeeded tbh but he absolutely sabotaged it.
@zeomatrix36 күн бұрын
You make it sound as if very the flammable wooden platforms and equally burnable rope stood any realistic chance of holding a creature that is mainly formed of friking magma. It was never going to be captured.
@funkliner314 ай бұрын
I love Lao. If only he didn't take a gazillion years to load into the next zone...
@HeavyWings4 ай бұрын
He takes forever! It does give you a chance to sharpen but do we really need that long?!
@sorinsilverheart32004 ай бұрын
25 minutes of nap time followed by 10 minutes of frenzied panic
@TheTexasDice13 күн бұрын
I wonder what Lao would be like with an open map (no loading) and all the new mobility tools
@TornaitSuperBird4 ай бұрын
Siege fights are one of the sole vestiges of the original concept of Monster Hunter, where teams of hunters would fight monsters in dungeons, and there was more of an emphasis on using tools to take down monsters. Also, I'm one of the only people who actually liked the Rampages as a concept (though not completely). I loved hitting the hunting gong as soon as it was available and absolutely demolishing entire hordes of monsters like a badass. The Apex Rampages and the Ibushi rampages were my ultimate favorites because they mixed in some "traditional" siege gameplay, with the main target being one single monster who you can choose to whack with your weapon or utilize the various traps around the Red Stronghold, like the Wyvernsplitter Cannon or the Dragonators. Loved seeing a miniature nuke send an unfortunate Apex Rathian reeling, and then whaling on her. ...shame about the Rampage weapons though.
@J.aime_le_pain1814 ай бұрын
what I love about the 4U siege is that you BUILD the freaking place and need to complete quests to finish the demolisher. a testament on how 4U made you attached to the places and npc
@Safi-jiiva4 ай бұрын
Zorah never really felt threatening. I didn't realize though his skull in rise and him threatening the entire new world.
@fluffdafire1574 ай бұрын
Technically not zorah in the frost islands though I do believe it's a subspecies we haven't seen yet
@kingofflames7384 ай бұрын
It's a Zorah. No reason given why it wouldn't be unlike the Vale Skull. They're even similarly sized, though like all skulls it's still slightly bigger than the living thing.
@fluffdafire1574 ай бұрын
@@kingofflames738 yeah relocking at it it my just be damage to the skull fooling me since one side was damaged though now I'm wondering since the art book showed zorah having wings under the large shell where are they in terms of the skeleton
@sekiro_the_one-armed_wolf3 ай бұрын
@@kingofflames738why would the vale skull be different?
@kingofflames7383 ай бұрын
@@sekiro_the_one-armed_wolf Big horns on the nose and missing blades.
@ivertrionnicblazingwell17574 ай бұрын
My favorite siege is still the moh'ran twins, love the theme and the chasing between a ship and a monster. And for me is overall intense and fun at the same time
@HeavyWings4 ай бұрын
I agree!
@Evan-mt7bc4 ай бұрын
Arch Tempered Zorah is actually pretty fun. For 1 thing the timer is lowered to 35 minutes like the other siege fights. You pretty much need to hit every single stalagtite in order to reach the damage check while on his back and Nergigante is not optional, Nergigante must be repelled and quickly. When you get into the final phase Zorah's gatecracker attacks will actually destroy the gate and must be interrupted with the Binders and Dragonator similar to the Mohrans, If 3 go off the barrier is dead. ATZorah can be fought solo but you need to play pretty much perfectly and in multiplayer if you're slacking you might actually time out or see the gate die. The magma cores will also probably 1 shot you if you're not built for armor and fire resist so you need to be paying attention. The fight still suffers from linearity, you pretty much need to be doing very specific tasks at very specific times but the fight is at least kinda fun, a watered down version of GU Lao fight if you would.
@peridrawland59554 ай бұрын
A BIG video for the BIG monsters!
@HeavyWings4 ай бұрын
That's right!
@quezbt62204 ай бұрын
I do wonder if Wilds will actually do anything with the Technical Achievements from Zorah, or if the Devs will leave him behind and work on other ideas for Sieges. An idea for Wilds that's entered my head watching would be a Mohran-esque fight but instead of needing to pull yourself back up with rope, you get saved by your mount and can either get back on the ship or climb on the monster, which is something you could do from the start. For balancing purposes I would personally have the Area you can access from the start be not the best, while a better area can be climbed onto only after breaking a part or two with the Ballista and Cannons. But that's just something that floated into my head and I doubt is matched by the ideas the Devs have.
@meta85864 ай бұрын
Lao is underrated fr, pretty cool and unique for first and second gen
@HeavyWings4 ай бұрын
For sure, people sleep on the GU fight.
@nothing-of5yc4 ай бұрын
@@HeavyWings I don't know if this is a hot take but I hate jhen mohran I only play 3U so I never fought the other siege monsters
@sekiro_the_one-armed_wolf3 ай бұрын
@@nothing-of5ycthat is absolutely a hot take
@nothing-of5yc3 ай бұрын
@@sekiro_the_one-armed_wolf Sorry my first time wasn't very fun so that soil my view of him
@kylecopley53204 ай бұрын
I don't think zorah was a waste, as I hope it's given them a backbone for the devs to develope stronger siege battle or walking locals in the future gens
@durbeshpatel304713 күн бұрын
I dont know zora is literally on rails you cant even really fail it. It just feels tedious
@theweirdude16384 ай бұрын
0:51 “and how well they were implemented across the series” Shows Zorah Shade!
@Enraric4 ай бұрын
My hunting crew and I really like rampages; we all consider them our favourite siege fight. The ability to place the installations yourself, tower defense style, is a really great addition to the siege format. We also really liked jumping into the fray ourselves when the gong was rung; because rampages use normal monsters, you get to content with them like normal monsters (flinching, topples, etc.) whereas a lot of "siege monsters" designed specifically for sieges aren't particularly reactive to your attacks. Plus, hitting a monster with a bit attack and seeing 2000 damage pop up is really satisfying, haha. The different objectives you get in each wave of the fight also serve to spice things up, by changing the sub-objectives you're aiming for each time. I do understand the complaint that rampages are a bit scripted, especially the apex rampages (where the apex will always break through to the last barrier). However, I find most sieges very scripted, so I don't think the scripted nature of the rampages makes them worse than other sieges.
@micahfurlow26243 ай бұрын
Yeah honestly it seems like rampages are much more multiplayer focused than single player, becoming much more enjoyable with other people helping around (I personally enjoyed it solo despite this though, so it's not like you can't enjoy rampages to some extent solo)
@ShukakuTheCrazy14 ай бұрын
Zorah deserves justice. It arrived with us, the 5th fleet, so its one of us. I legit liked that part of the story. It arrived with us, so its one of us and needs to be given a proper sendoff. Great idea poorly executed.
@titouanrobin8744 ай бұрын
I personally hated Shen Gaoren. When I played Freedom Unite (Village Quests), I got stuck on it no matter what I did, and it made me stop playing the game. I also got stuck on Lao in Generations Ultimate, but I'm less mad about that one because it was in G Rank and I was alone, and also because I could actually call someone for help then (Heavy Bowgun main arrived in lobby wearing nothing but undies, absolutely destroyed him).
@ryhcon28424 ай бұрын
Favourite siege gotta be a mix between dah’ren and GU Lao Both fights got such a nice atmosphere and tension Never gonna forget my first dahren fight, played with a friend who got me into the series And I pulled his rare drop as my first ever carve Good times
@HeavyWings4 ай бұрын
EARTH DRAGONGEM, BABY!
@Zulban484 ай бұрын
The siege battle with Lao Shan Lung is actually what got me into Monster Hunter. Specifically, KZfaq recommended a video of a game I've never seen before where a bunch of guys in multiplayer were running around on a rampart shooting cannons at this big dragon looking thing and I thought "why have I never heard of this game before?" and that spurred looking up more gameplay. I ended up getting MH3U on the 3DS in the following months. Dah’ren Mohran being your first monster fight is really cool. Mine was Lagombi, since I played the 3u demo before buying it and that was the 'easy' monster. I remember since 3U did not have online play I had to fight Jhen Mohran in the hunter's hub solo. Fighting Dah’ren Mohran with a group of friends was such a gamechanger and exemplifies a lot of what I love about Monster Hunter. The Zorah Magdoros fight is pretty amazing - in theory. One of the things I loved about the Mohran fights was being able to climb on top of the monster and walk around like it was part of the map and doing damage to specific parts or even mining ores from its back. It really felt like these monsters are so massive they're practically their own ecosystem, and the sheer spectacle of them is another thing entirely. Zorah had the potential to crank this dynamic up to 11: Now you can not only mine materials on its back, you can fight a monster there too. The issue is as you described in the video, in that there's no real reason to fight the one and only monster that shows up on Zorah's back. This could have potentially been sidestepped if, say, there was a unique monster that you could ONLY fight on Zorah Magdoros since it lives there or has a symbiotic or other relation to him. With the announcement of Monster Hunter Wilds and the speculation that it could potentially be an 'open world' game similar to Breath of the Wild, one could imagine a monster such as Zorah Magdoros just showing up on said world and walking across it. That would probably be way cooler than relegating it to a corridor in the water. I suspect if they revisit this idea again they might not specifically use Zorah Magdoros, but a similar monster you can walk on top of and fight monsters on. Considering how much time and effort went into making Zorah work in terms of standing and fighting on top of it while it's moving and standing up etc. it'd seem a waste to not put that technical achievement to use in future games. In another video someone had suggested that since airships are in other games perhaps Monster Hunter Wilds could have an airship for a base since it's a new location with no permanent bases yet, but what if people had tamed and domesticated a giant monster of some kind and built their base on its back? You could just walk the monster (and thus your base) to where you're going to be hunting. I don't mean to turn this into Monster Hunter Wilds speculation, I'm just trying to say that Zorah Magdoros (or the mechanics its existence now allows) could potentially be used for some really cool stuff in future games, it was just a big flop in its debut game, and it's a damn shame.
@sedivh04 ай бұрын
Sad, I was hoping we'd see Gogmazios in this video; Awesome video and really enjoyable though!
@kennethsatria66074 ай бұрын
I love Lao Shan Lung's design, I hope he comes back. Though i wouldnt mind making him and the fight a bit faster. Plus i wanna see just how Fatalis is able to prey on them. It feels like a blue whale and orca situation.
@HeavyWings4 ай бұрын
I think the GU fight is fine, there just needs to be minor adjustments to the second area.
@lonradb4 ай бұрын
Damn, 1 hour??? This behemoth of a video might just start a siege of its own… I want to like siege fights. Like, so badly. But I’ve just never vibed with them. I’ve always found them so slow and asinine, despite their incredible spectacle. However, their improvement across the games is noteworthy (even if they would culminate in the form of Zorah Magdaros, the biggest waste of time from both a fight and development standpoint) and even though soloing Lao in GU may have shortened my lifespan by at least 10 years, that fight had so many interesting ideas that it could serve as a blueprint for more sieges to come. Going off of the rampage fights, it seems the devs have learned their lessons from Zorah. It just takes a lot more interactivity to make these fights as great as they should be. This video was worth the wait and very well put together! It’s remarkable how much you’ve improved with delivering scripts in just under 2 years. Keep it up man!
@randomguy46164 ай бұрын
Jhen and Dahren Mohran is my favorite siege fights ever in any MH game Hopefully we get to fight them again in next generation MH
@HeavyWings4 ай бұрын
Hopefully!
@Haru.Maguro6 күн бұрын
Really enjoyed this video! I'm glad you decided to deep dive and make it longer :) as someone who joined in on MonHun3rd, I like seeing all the info and even general hubbub that happened during the earlier games. Thank you and keep up the good work!
@christopherjamesdamaso66724 ай бұрын
We played Lao Shan on MHFU, you can topple him in Area 2, 3 and 4 if you manage to damage him too much. It also shows that you are peaking damage to him. If you manage to topple him 3 times before he reach area 5, when he reach area 5, one minor damage will kill him.
@YourUncleDuncan4 ай бұрын
This is the exact kind of Mon Hun content I want 10/10
@Kevin-rv8brАй бұрын
Once you made the transition to Zorah I completely forgot he even existed and jumped directly to kulve xD
@ErdingerLi14 күн бұрын
Dual blades in demon mode can safely dance behind the rear right leg of Lao, staggering him this way can make him fall over and lie on the ground for a good 20 over seconds, however, you can only do this about 3 times at max or he will not have enough time to reach the final area when you do it too much, and can cause the quest to be a repel.
@randomguymatt38324 ай бұрын
I think siege fights kinda fundamentally clash with monster hunter tbh. The core of the game is built around the insanely deep combat system that involves positioning and timing, so having all of these walking/cannon reloading sims doesn't add much to the game for me. What they do offer is great spectacle, but that wears off after 1 or 2 hunts. If it were up to me, they'd be exclusively in the background like the snail from rise or be more like regular fights like kulve or gog
@HeavyWings4 ай бұрын
I do see where you're coming from, and iirc that's where a lot of Gog's initial popularity came from; a giant monster that you fight normally.
@kingofflames7384 ай бұрын
6:45 The Fortress is actually part of Minegarde, not the town of schrade. Schrade (the town) was destroyed by Fatalis. It's where the castle was. Minegarde is the capital of west schrade. After Fatalis destroyed the capital the kingdom split in two. West and East Schrade. East Schrade has much colder climates and is where the swamps of gen 1 and 2 are. West Schrade is where Kokoto and Minegarde are as well as Forest and Hills, the Jungle and the desert. I think the volcanic belt is neutral ground like the area where Dundorma is.
@765craven47 күн бұрын
I'm an old school Monster Hunter enjoyer, started with Tri (so glad the private servers exist now) and played games as they came out. Just recently started going and playing Gen 1 and 2 games, Freedom 1 had a lot of jank that got in the way of enjoying the game. Still finished it (Crimson Fatty solo was hell), absolutely a worthwhile experience, never playing it again. Lao Shan solo is a big part of that. Freedom Unite is the most fun I've had with Monster Hunter in awhile. Solo and multiplayer through Hunsterverse have both been a blast. The Sieges are super fun with a party. And in Tri, Jhen Mohran with a party is absolutely some of the most fun the series has to offer. Proof of a Hero kicking in on the Dragonator in that fight is one of the best moments the series has to offer. I don't think another fight in the series quite conveys the feeling of fighting a gigantic monster quite the way Jhen does. Dalamadur more feels like a disconnected background element coming into the foreground to hit, and Zorah Magdaros feels like attacking a building.
@ultimatecalibur4 ай бұрын
If I remember right, Lao-Shang Lung has several points on the map where you could jump on its back as it passed before reaching area 5. This gave early access to the back carves and was also a good place to attack and bomb in order to break the true weak spot the back. There was also a tell for when you reached the damage cap for an area: Lao would speed up.
@aaroncunningham8307Ай бұрын
A Hallowed Jehn fight in Wilds where it uses the electrical storms to empower itself would be so cool!
@Jaycan4 ай бұрын
No wonder I seem to like Lao more than most others I've only played the GU fight. Another Heavy Wings Banger you love to see it!
@ctdxii80074 ай бұрын
Great recap on the series' sieges! Though I think it's also worth noting not only how but when most of these hunts were made available! I can't speak for the exact specifics of 1, G or Dos, but these massive fights were initially exclusive to the online city hubs. For Tri's Jhen Mohran they would appear sporadically as part of cycling batches of event quests and would coincide with sandstorms that would engulf the city of Loc Lac, including changing the usual rotations of music for one matching Jhen's approach. These event quests were also made available for all ranks of hunters and generally presented as a gold rush opportunity to mine from Jhen while attempting to hunt them. The lowest ranked players wouldn't be capable of getting a repel, but with some stronger players mixed in a party and with everyone well coordinated on the fight there was a solid opportunity to complete the hunt. This also meant the second phase wasn't present until reaching high rank, and at best managing to keep the boat intact would result again in a repel before reaching end game gear. This gave Jhen's hunts many layers as you progressed through Loc Lac's ranks, giving many milestones each time you'd next encounter them and really hammered home the purpose of event quests bringing together all ranks of players to engage and cooperate, learning and mastering the hunt. It's understandable with the handheld games of the series being more well known before World, but a lot of players didn't seem to grasp the intention of World's rotating event quests, and maybe that could be considered another failing of Zorah Magdaros. Although I unfortunately didn't get around to playing World Iceborne until after support had ended, so maybe they had a richer experience than myself arriving late to the party 😂
@goth-_-8804 ай бұрын
in reality the true weakness of shen garden is inside the shell in form of his tiny giantic butt. it's actually easier to reach than the face and you can hit it with most large weapons when gaoren is crouching and deal massive damage instead of hitting the legs and you will kill him way faster than going legs into face
@Godzillakuj944 ай бұрын
An hour of content let's goooooo
@miiverseisdead49423 ай бұрын
Maybe in the future they can bring Zorah back and improve it by using a smaller, younger one that's faster and more aggressive with a differently shaped shell. It's a really cool concept, walking on a huge monster. And it's amazing how they got all that to work.
@giratina66654 ай бұрын
I think it's incredibly sad that Sunbreak didn't have any returning or original siege fights since I think the base game laid an incredible groundwork for that. The revisions to the siege weapons themseves which made boarding them way more engaging and the wirebug's ability to make you going on top of monster seemlessly would have for ancredible fight against a giant like Dalamadur, Gogmazios or Ahtal-Ka or siege fights like the Jhens or Lao. It's such a shame and waste of potential. I mean at least Narwa and Gaismagorm (also Amatsu to a slighter degree) gave us a taste of that...
@HeavyWings4 ай бұрын
Perhaps but I'm fine with no sieges if they were able to put that time to good use elsewhere.
@Likhos14 ай бұрын
Was surprised to see Rampages excluded, but conclusion gave me the info I needed. Ngl, I feel rampages managed to do siege better than most, although unless you're fending off an apex or Ibushi, you ain't really gonna have a hard time, and Ibushi ain't even the hardest one. like most sieges though, it's definitely something I enjoy better with friends, it allows to divide tasks, and generally I'll always let my pals do the first zone while I prepare zone 2 so we get some installations ready from the start. On the matter of the video, Zorah Magdaros was kinda fine the first time, but you won't catch me trying it more, it's just kinda boring. GU Lao Shan though, I really want to kill one again with my friends, he was a lot of fun. I have 3U to do eventually, this means having to fight the Jhen Mohrans alone, so that's... nor gonna be fun.
@randomnpc4454 ай бұрын
Jhen Mohran in 3U isn't too bad on your own in High Rank as long as you're competent. Even when I was a little scrub I was able to repel him consistently. You need to be a bit better for the G-Rank ones though, especially Normal Jhen since they give you a 50 minute time limit IIRC so you gotta be _really_ on top of dishing out damage with your weapons once he gets close enough for you to chop at his neck/belly. His massive attacks are designed so that they're spaced far enough apart that you're not going to be caught with your gong un-ringable or your binders un-shootable as long as you're being smart with how you use them. I found it kind of fun when I was younger, optimizing when to gather ballista ammo vs when to shoot at him so I could maximize part breaks and damage.
@temphy5 күн бұрын
Yes this. With friends, rampages can actually be alright. However what happens when the game is a few years old, there's no one playing, and you don't have friends to play with? It becomes more of a chore than it's worth and you're running around like a headless chicken doing busy work. It was something that was heavily designed around multiple players and didn't really take into account solo play, and for that reason I cannot call them good.
@Anonymous-ul4xt4 ай бұрын
I didn’t mind the siege fights due to the weapons you can get and the sharpness and damage from the monsters in them except for some that don’t give anything except items
@lobster10144 ай бұрын
banger video Heavy, amazing watch, and amazing work as usual
@HeavyWings4 ай бұрын
Thank you! Hope you enjoyed it!
@daltonburroughs38114 ай бұрын
Was hoping to see Kulve, Fatalis, Gaismagorm, and the rampage mode from Rise. I guess most of those don't fall under your definition of a siege but they don't feel like mormal fights either. I think the Rampage mode in Rise does fit under your definition though and would have been cool to see more here as I enjoy long videos but will gladly watch your next one.
@AnangRabo4 ай бұрын
I feel like Zora Magdaros is to big for big scale fight. I know fight big kaiju who size like godzila looks cool. But the down side the movement will slow and only relaying on fire wepony "bazooka, arrow etc" And nergigante is something not necessary is kind a proof of lack of contain in Zora fight.
@Virjunior0111 күн бұрын
Cool lore... Lao is actually trying to get away from Fatalis, and the whole point of the quest is to make it turn in a different direction by force.
@wafflinxes52244 ай бұрын
Sucks that the one game we could've actually done an AOT in a siege battle, we didn't have a siege battle
@MasutaMJ11 күн бұрын
A fix to the Zorah siege should be as soon as the Hunters meet the requirements for each phase, the mission should automatically move forward. So mine and break whatever parts you need then proceed to destroy the magma cores.
@chinny49544 ай бұрын
Rampages were awesome until you realized how risk free they were
@rougames890620 күн бұрын
Don't know if anyone said this already but you can fight regular Lao Shan Lung in the offline mode of DOS, near the endgame, after you unlock Chameleos I believe. His quest wild randomly pop.
@yunaka_gaming4 ай бұрын
After fighting Lao a billion times to help people rank up in GU, I kinda started to like the guy
@OtakuJuanma28 күн бұрын
I've been playing MH4U for years, and ONLY NOW I learn the Gogmazios arena has a mobile cannon. I always just hit it normally.
@orange0666Ай бұрын
Moh'ran will always have a special place in my heart.
@flordelphinta3 ай бұрын
I just want to mention the plesioth level hip check on 6:40 made me spit my drink
@kyledoherty300821 сағат бұрын
You've heared of Lao Shan Lung, Lao Shan Heart, and Lao Shan Liver. But have you heard of Lao Shan Pancreas? he's personaly my favorite Lao
@al818810 күн бұрын
Happy to see so many Rampage enjoyers in the comment section. It absolutely blows my mind that there are people who despise, not just dislike, but bear vitriolic hatred towards Rampages. They are so unambiguously a massive step up from earlier sieges, which often actually do have the problem of being cool concepts that are absolute slogs to play through. As someone else mentioned, they're often incredibly scripted, which makes subsequent replays less and less engaging. Rampages were way more dynamic, with each monster "unit" configuration offering an opportunity for a different approach. You could not pay me to hunt Lao again. At least Jhen Mohran had spectacle. But the Rampages were actually fun diversions that offered a change of pace, even if they were put on the backburner in sunbreak and the rewards were rendered obsolete. The rewards for other sieges are not enough to motivate me to do them. Having fun in rampages is its own reward.
@temphy5 күн бұрын
Rampages are definitely better than something like Zorah Magdaros but holy shit are they still painful. Just bc it's more stimulating and there's more stuff to do, doesn't mean its good. MH is very much so based on positioning and timing, which just doesn't happen in Rampages. All you do is wail on them while they hit the gate, and then at the same time there's a million different monsters taking up your screen while doing so, so you can't even see anything. They made what was already a chore, into more of a chore. Again, just bc you have a more active and dynamic role, doesn't mean its good. The best part about older game sieges, even tho it's a pain in the ass just watching waiting for them to get where they need to get to, was the spectacle. Meanwhile in Rampages you just have a bunch of random monsters running around with no rhyme or reason, and especially in solo, this feels really stupid. So now there's not only no spectacle, but you're also heavily forced to engage with the quest. If I wanted a change of pace in the game, I would go gather. Something that actually contributes to the feeling of "the hunt". I don't want to be forced to play tower defense in an action RPG. Especially in solo, sure you have auto installments, but there's little point in actually using installments other than dragonator and wyvernfire. Other than that, it feels like you're just running around doing busy work waiting for the quest to end. Sure the early sieges have this problem too, but now I'm forced to engage with something I already don't enjoy.
@CanadianAdim4 ай бұрын
Jhen Mohran also has a unique repel only fight in MH3's low rank during the sandstorm were he doesn't have a phase 2 and different attack patterns.
@Huntereeno4 ай бұрын
I generally liked what they did for Lao in GU. A lot of fan proposed ideas for him usually involve giving him more attacks like dragon breath or something and I've always disagreed. I think doing what they did for GU, giving the player more things to do and keep track of, is the much better approach. I even wouldn't mind the old 6-zone fortress coming back if each of the 5 major areas he goes through actually had unique things to do in them (and minus the health threshold thing of course)
@HeavyWings4 ай бұрын
Yes exactly! The appeal is that he's a walking mountain who mostly ignores you. I dunno about going back to 6 areas but at most 3 could be cool.
@randomguymatt38324 ай бұрын
@@HeavyWingstbh tho I don't really get that appeal. I'd much prefer he actually fight the hunter, but to each their own.
@blyatfulcommunism1714 ай бұрын
Notes with GenU Lao Through my experience grinding the quest solo, Lao will always hit the 1st fortress at least once prior to him moving to area 2 The cannon in area 2 can be kept on the bridge until the nearby cannon supply is drained, from there it can be moved to near the fortress While it’s hard to time out, hitting Lao with the dragonator while his forelimbs are holding the fortress and him dragging his head can cause a new stagger. This stagger leaves his mouth open, revealing a 80 hit zone for his head. Other spot that’s “good” is his back at 60? Idk exactly
@stormwyvernsorna94914 ай бұрын
Heavywings fun fact theres a youtuber by the name of zanny and when he played monster hunter world for the first time and when he is doing the quest "a collossal task" when nergigante appear he actually got lost on zorahs back and when nergigante leave he said the following: "hahahaha it f***ing left i bored it into submition😂" yes he actually swears
@andreworders73054 күн бұрын
The Tri one is just so badass
@Hihi-pv3qg3 ай бұрын
In my opinion, Kulve Taroth and Safi'jiiva ARE siege quests, but not in the traditional sense. They're offensive sieges, where you're there one who is battling your way to defeat the monster, wearing them down until you slay them. The older ones are defensive sieges, where you're the one defending a settlement. Really, the difference is just who is attacking and who is defending, but they're both still sieges in the fact you or they are wearing down something, whether structure or monster.
@TheHasazin9 күн бұрын
I loved the original Lao Shan Lung fight in the first game! I find that most if not all of the negativity about it only comes from it being the in the first game and people comparing it to the many game that have been released since. Remember the first game and other early title had many extreme limitation in terms of game play.
@spicyykels24163 ай бұрын
Lmfao, honestly during my first ever playthrough of MHW and the first zorah quest, I ended up getting totally lost while on his back while Nergigante was active, and I was lost for so long that it just left before I could get there
@mallow29023 ай бұрын
"The portable games don't bother with these" Freedom Unite has Lao and Shen, Portable 3rd has Jhen, and of course GU has Lao as well. Good video overall, but this part is pretty off-base. It'd be more accurate to say the portable games don't generally implement *brand new* siege fights, instead preferring to reuse sieges from the mainline games.
@ultralandonzilla39782 ай бұрын
I actually liked zorah magdaros from monster hunter world, even though he's slow, I still think he's a great elder dragon
@miiverseisdead49423 ай бұрын
I've been doing a new playthrough of Rise with a different weapon and I've been having so much fun with Rampages (All solo). I honestly do not understand the complaints about being overwhelmed when you have so many installations available with villagers that can pull their own weight and deter monsters by themselves or with a little help. And I don't know how you get bored when you're always running around with something to do and managing everything. It's an ego boost placing them all how I want to and then seeing them successfully drive back monsters while I work somewhere else on the map. And the mounted weapons are so fun to use. I think it would've been cool if they had the the time to expand it the story to helping multiple different villages in each of the first 5 locales so you could then have a change of scenery as well as include monsters that don't appear in Rampages like Goss Harag or Somnacanth. The only things I think that needed to be improved were variety, monster health, and the durability of the final gate. Even with installation upgrades, some of the monsters seem to take so many hits to make them retreat if you use the cannons or ballistae. And the final gate wasn't under much threat unless the Apexes or Ibushi were involved. I did some Ibushi Rampages a few weeks ago and he almost busted the whole thing, the gate icon was literally crumbling. I love the excitement the Apexes and Ibushi bring at the end and how they bust through everything. The named characters being available to come in and actually help is nice, and they're all pretty useful.
@darthvaderreviews6926Ай бұрын
Some extra notes on Zorah: The first Urgent when you fight him is actually the first appearance of some higher grade ores, so I think the long waiting period is an intentional decision to let players mine. But yeah, it's too long a wait, even when hanging out with newcomers on the Urgent there's always a point where they get bored, ask "ok what now" and I have to break the news to them. You can also climb atop Zorah during the final phase of the real fight, such as when he punches the barrier, you can run across it, climb on and even stand on his head to try and break his horn magmacore. I am _so_ frustrated that it's such a pointless feature, because it's so fucking cool. Oh yeah, and it's a bit weird that you mentioned Shen's corpse in GU and Zorah's in Rise, but I didn't catch a reference to Zorah's corpse (and MR armorset via gathering) being incorporated into the Guiding Lands, which is a pretty cool cause and effect between basegame and the expansion, especially for Fivers who didn't have quite the same recognition factor with Dalamadur in the Rotten Vale.
@CanadianAdim4 ай бұрын
To specify for Monster Hunter G it's only the village Lao quest that has a 50 minute timer, which is unlocked by completing all Village Quests (including hidden quests) and every training school quest with every weapon.
@Akiozumi4 ай бұрын
I think frontier has one too
@reshi6064 ай бұрын
You can climb up Dah’rens arm after breaking it in phase 1. Only works when he extends it but it’s a second way to get to the front half
@gold_spin1639Ай бұрын
13:27 “Mr crabs walking sounds”
@_Tzer4 ай бұрын
zorah's got stalagmites as well that do damage than stalagtites much less of them but ye also a few breakable parts besides magma cores you can hit on its bakc (they look like big rocks of sort) so you dont get bored. also if it does certain attacks(headbutting or grabbing the barrier) it can be remounted during the attacking with cannons phase. a 4th magma core is its nose ballista can hit it but its better to remount and utterly weaken it. i find it funny that all in all zorah is reduced to guiding lands scraps( a skeleton located in the guiding lands and in rise's frost islands)
@liamvickers73214 ай бұрын
Considering Lao's glowup, I think its exciting to think about Zorah's potential improvements. But I just hope that he isn't too World-specific.
@HeavyWings4 ай бұрын
Yeah I think there is potential with Zorah but at the same time leaving him behind would also be fine.
@HelpfulHuntersGuild10 күн бұрын
I miss lao shan lung so much, sure it wssnt an over the top flashy fight but as a monster in general Lao is still one of my favorites
@TMatti4 ай бұрын
Never played 4 or tri so I never realized how good both the Morahn fights are 🤩
@HeavyWings4 ай бұрын
I hope they get remastered one day so everyone can play them!
@vorpalkickass8825Ай бұрын
Yeah, the Zorah fight was kinda ass, but it's the scale that still gets me. you're fighting an actual *moving mountain*. I wish it was more dynamic and interesting, sure, but that would defeat the purpose of what is something that looks immovable actually moving.
@Falcion-FF4 ай бұрын
scrapping zorah that required an entire year of work would have gave the developers enough time to develop underwater combat in a decent way change my mind
@somerandomdude77854 ай бұрын
The largest monster in Monster Hunter history is actually not Zorah Magdaros, but Dalamadur (or Laviente if we count spin-offs).
@TheGreatArmWyvern3 ай бұрын
They are long but Zorah is likely heavier and just bigger mass in general
@AsrielCypher4 ай бұрын
Siege Fights are so cool but often have so much missed potential. Hopefully Wilds has a good one in it
@I3oo1ve4 ай бұрын
Zorah Magdaros could've been a great siege just get the player more involved with better setup and faster pacing. The first encounter and siege could've been at the same point in LR but Zorah's arrival to the New World has him making landfall at Astera so that's the reason to drive him off somewhere else. Have the siege start at sea blowing off chunks of his shell as he swims causing him to get faster and fire out more lava. Transition to fighting in Astera everythings on fire, NPCs are firing cannons with out your help, areas you never visit outside of this fight are getting destroyed, and a final shot from the Dragonator sends Zorah to go somewhere else. Second fight plays out similar. Now the cave wall is littered with cannons, the prompt to board Zorah is due to Nergi showing up and stopping Zorah, get to the wall same as before but now you have the Dragonator and the Dragon Razor to use.
@jacktheomnithere21274 ай бұрын
CR-Volcanic has a video called "let's make Lao Shan Lung fun", where he explains to do exactly as the video title says. i recommend watching.
@CanadianAdimАй бұрын
Replying to this video again a little late this time but I'm only now playing through MH Freedom 1 and Lao also has a village 50 minute quest were he would be able to destroy the fort, the gathering hall quest is till the standard 35 minute quest.
@carloleyva57994 ай бұрын
I miss Lao shan lung I hope it appears next installment
@eggby34 ай бұрын
If only Lao-Shan was to fight back, the siege battle would have been fun.
@bloodasp80284 ай бұрын
I'll be honest, I completely forgot about the one-off mid story Siege with Zorah XD. The Event quest wasn't really memorable either and I had no idea that repelling Nirgigante was required, I just went at him thinking it would be quicker to repel him myself rather than wait XD. Also I think the Fatalis fight in Iceborne could be an honourable mention, though it's not really a Siege fight it's kinda set up like one.
@andreworders73054 күн бұрын
11:32 he looks like some kind of alien tripod
@matteogalbusera11494 ай бұрын
To me if any of them is coming in wilds, it better be like in mh online where you fight hoard of small monster while fighting the big one
@HeavyWings4 ай бұрын
That sounds like a bit like how rampages ended up, wonder how those quests were.
@matteogalbusera11494 ай бұрын
@@HeavyWings you can find them on youtube by writing "monster hunter online shen gaoren fight" which feature the "actual" latest appearence of the giant enemy crab and make it better (even tho online is not a canon game in the series)
@andreworders73054 күн бұрын
1:46 seems like Rise based its sieges on this map
@LodestarLogado4 ай бұрын
I love Zorah conceptually, but I really think they could’ve made it more engaging if he had more dynamic attacks when you were attacking the magmacores/crawling around, I would’ve liked to see him crash into cave walls, or have massive lava eruptions that would rain fire down if you were running or crawling around almost like his whole shell became a magma core, I know there’s small lava geysers and rocks that fall sometimes but they never feel threatening, if you need to buy time for Zorah to get to the barrier giving him massive environmental attacks that keep hunters on their toes would have done a way better job at making the fight engaging. In terms of his initial phase having him use Lava Beams to shoot at you or launch lava bombs at the ballistae and cannons would’ve gone a long way too Maybe after you did enough damage in the magma core phase he would submerge and boil the water for steam attacks or shoot lava balls at the barriers and you’d have to get into a cannonball fight to try and create steam attacks etc. It just feels like we aren’t actually fighting Zorah but rather playing Prehistoric Pimple Popper and I think it’s a huge reason why the fight is lacking in comparion to the others.
@mjasterix16674 ай бұрын
12:11 sounds alot like kushala's world theme
@HeavyWings4 ай бұрын
Kushala's World theme directly references this track because Dos is the game he originated in, pretty cool detail!
@mjasterix16674 ай бұрын
@@HeavyWings That is really cool
@Lmabark4 ай бұрын
I will like to note that you can fight Lao solo in MH2 PS2. He appears when the wyverian smith shows up in town.
@nothing-of5yc4 ай бұрын
I Miss Shun Gaoren he sould come back in wilds he was cool
@omega13whitelucario954 ай бұрын
zorah is basically all style no substance the other fights definitely seem more fun or at the very least interesting
@HeavyWings4 ай бұрын
And tbh is there really much style?
@omega13whitelucario954 ай бұрын
@HeavyWings listen I'm giving it some credit XD Also I will eventually face Lao whenever I get that far in GU one day As for Rampages, I like them and think they are a good concept that if tweaked can be really good or address the whole "why is it only a handful of people facing this threat to a place" Like imagine if facing Lao you had like NPCs shooting at him with Ballastias and all that
@randomguymatt38324 ай бұрын
nah the other ones are pretty much the same if not worse in terms of "substance". with lao-shan lung you just hit him as he slowly walks and wuth the Mohrans you mindlessly shoot until you climb onto them and smack the weak point (which is essentially the same as zorah's fight.)
@omega13whitelucario954 ай бұрын
@randomguymatt3832 just wrong watching this I don't really agree tbh The others seem more like you are doing something compared to Zorah
@randomnpc4454 ай бұрын
@@randomguymatt3832 The key difference between the Mohrans and Zorah is that there is very little downtime. There's enough ballista and cannon ammo to gather that you'll either be gathering it _or_ shooting it at the monster (if you're not on his back attacking the weak points for the small window they're available) with the brief periods of downtime being right after the first dragonator hit (before you go into the final showdown) and shortly after the start of the final showdown when you've probably ran out of ballista ammo but he's not close enough for the cannons. This isn't like Zorah where you can wipe out all of the magma cores quickly with ease and spend 5-6 minutes waiting around while you maybe shoot at the stalactites when they're in range. Once you get to the second phase it's fine, the first phase is just too long with not much to do.
@kingofflames7384 ай бұрын
No Ceadeus or Dala? Kulve and Safi are missing too when they're the *only official sieges* instead of getting called that by fans?
@DanielisAwesome524 ай бұрын
I got real efficient at killing Jhen in 3U and found out you can kill him out of bounds as well
@alderwield96364 ай бұрын
the only one time I enjoy lao siege was when I did the no weapon run (artillery only) in GU, but then again waiting him to walk in front of the cannon could probably let me start a family or two
@andreworders73054 күн бұрын
So does attacking him on his way slow him down? How does he ever destroy the fortress if he can’t do it in time. Is it even possible?
@pilotbt16174 ай бұрын
Imagine if zorah made it to xeno, detonated, then xeno absorbed all that energy and rqpid evolved into its adult form being ???, safi is the adolescent form meaning we never got to see the adult, hopefully in the next game we do
@jezreelcross34494 күн бұрын
Lao shang lung has a deviljho paradox. Does he destroy the fort? And does deviljho eat his tail?
@CanadianAdim4 ай бұрын
Sorry for noticing a mistake around 5 minutes in Lao in MH2 is not online only he can be fought in village, Ashen however is online only in MH2.
@HeavyWings4 ай бұрын
Don't apologise for noticing mistakes, that's on me.