The HOSTILITY of Space Quest 2

  Рет қаралды 3,925

NoirReservoir

NoirReservoir

3 ай бұрын

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Пікірлер: 42
@screamingfalcon71
@screamingfalcon71 3 ай бұрын
The kissamorph death happens when you try to survive the moisture-extracting robot (the ED-209 lookalike) the "right" way: by running away. When you're close to getting back to the escape pods, the egg hatches and kills you. Another hint: you don't have to type "take a deep breath" when diving in the swamp, but instead just type "hold breath"
@Grumpojec
@Grumpojec 3 ай бұрын
The tiny squeak effect on the Sharpies earned you a sub. Excellent work with the ancient adventures, homeslice!
@NoirReservoir
@NoirReservoir 3 ай бұрын
When I added the marker section, I realised it was missing something important. And then I realised: It needed the squeaks. Thanks for watching, my friend!
@spacequesthistorian
@spacequesthistorian 3 ай бұрын
Yo! Regarding the Slash/Sludge Vohaul clusterfuck... Even if you talk to Scott Murphy in person about this, which I have, it is very hard to get a clean grasp of what the real deal. But from what I can recall: Sludge and Slash are two different people. Slash is NOT the scientist on the Arcada; that's just a random scientist guy. Sludge and Slash are actually brothers. They worked on the Star Generator together but fell out because Sludge wanted to use it as a weapon while his brother wanted to use it for peaceful purposes. Sludge and Slash are both humanoid-looking, but Sludge looks the way he does because, when he was exiled from Xenon for being a warmongering little twat, he couldn't find any test subjects for his many horrible experiments, so he just tested them on himself. Now, most of this can be backed up by what's already in the games, and what can't can at least be accepted as "yeah, I suppose that makes sense." Shit only gets really weird when you start asking Scott about why Sludge and Roger are so much at each others' throats. It's not just that Roger keeps tripping up Sludge's plans for galactic domination. No, it's because... well, you probably guessed it. Roger was supposed to be revealed to be the third brother in the Vohaul family. Yup. That never made it into any of the games, though, so I can't tell you the specifics of how that would have worked out. But one of the reasons for Sludge and Roger's mutual hatred is that Roger was a genetic experiment and, to keep him alive and healthy, his parents (or the scientists that made him; I forget) harvested tissue and even organs from his two brothers. Slash was okay with this because, you know, brother dearest - but Sludge resented his ass for it. Thank you for coming to my TED Talk.
@spacequesthistorian
@spacequesthistorian 3 ай бұрын
Also (I'm just adding comments as I watch through the video)... Root Monster gauntlet on Slow/Normal speed? You are hereby invited to participate in the annual Space Quest Olympics where we do this thing on "Fastest" speed! 😁
@NoirReservoir
@NoirReservoir 3 ай бұрын
Oh wow, I had no idea! Thank you for sharing!
@swempytimes
@swempytimes 29 күн бұрын
I always got stuck on the asteroid as a kid. Such memories, thank you for taking me back
@NoirReservoir
@NoirReservoir 28 күн бұрын
I'm glad you enjoyed, thank you for watching! Hope you stick around for when I cover Pirates of Pestulon!
@Slattstudio
@Slattstudio 3 ай бұрын
Great job explaining the design of Space Quest 2 - and how dead man walking was an expectation, not an accident in those days! Funny enough, I just saw a Space Quest Historian video about the Alien "kissing" you and how there is in fact a timer for it to kill you. You should check it out to get closure on that aspect of the game.
@NoirReservoir
@NoirReservoir 3 ай бұрын
I've checked it out, and that's actually really cool to know! I honestly love how both of us decided to cover the same 40 year old game within the same 24 hours too. The odds of that happening are hilarious!
@TalenLee
@TalenLee 3 ай бұрын
Hi, algorithm brought me here
@finlanderxx
@finlanderxx 3 ай бұрын
You can move diagonally in Sierra games with the home, end, page up, page down keys or turning off the num lock and using the numpad keys.
@NoirReservoir
@NoirReservoir 3 ай бұрын
You have just saved me hours of anguish in future Sierra Games, thank you. 🙏
@maciejgrabowski9863
@maciejgrabowski9863 3 ай бұрын
Cool video, and nicely focused. It was fun listening to the ways SQ2 wants to hurt the player
@NoirReservoir
@NoirReservoir 3 ай бұрын
Glad you enjoyed! Thanks for watching, and I hope you enjoy future reflections 😁
@hannibalsolo4409
@hannibalsolo4409 3 ай бұрын
I love this pixel graphic style. It looks better to me than some of the later games in the Sierra library. But I spose that's just the nostalgia tugging at my heartsleeves. I was more a LucasArts fan, but the old Sierra games hold a lot of memories too.
@BlusViews
@BlusViews 2 ай бұрын
Your channel is criminally underrated!
@NoirReservoir
@NoirReservoir 2 ай бұрын
Thank you for saying, friend! I might not be the biggest of channels, but I'm always happy to bring entertainment to lovely folk such as yourself! Hope you stick around for future videos!
@TomBraunZero
@TomBraunZero 3 ай бұрын
I know the way people viewed game difficulty was different back when this came out. But it's hard for me to imagine how this was ever enjoyable to play for anyone. Every puzzle seems to boil down to, "the game kills you for arbitrary reasons, then forces you to replay a tedious previous section of the game." Also, being forced to guess very specific parser commands in some places to progress... that's not even a puzzle. That's just bad programming. Famously, Sierra had no formal QA process for their games. And in this case, it really really shows.
@larkohiya
@larkohiya 3 ай бұрын
It's a puzzle because you have to think through it. You're not just moving widgets around until it clicks into place. You're trying to extrapolate real world logic from in-game confines. It's designed more. Intuitively for abstract thinking and with a sense make people take longer since there wasn't much there
@256byteram
@256byteram 3 ай бұрын
Regarding the stairs, these Sierra games were written when the IBM PC/XT keyboard was around. They didn't have a set of arrow keys. Instead you'd turn off Num Lock and use the numeric keypad. Home, Page Up, Page Down and End let you move diagonally. Subscribed for the next episode in the series!
@NoirReservoir
@NoirReservoir 3 ай бұрын
Thank you for letting me know! Hopefully it'll help me navigate those bad boys in the future! Thank you for the support, and I hope you enjoy the next video when it comes out!
@libernihilus
@libernihilus 3 ай бұрын
What a treat. I remember playing this game on my grandfather's work computer in 88.
@remnantxiii2187
@remnantxiii2187 3 ай бұрын
Trying to beat this back in the day without having the Internet there to help must've been the leading cause of rage-based aneurysms for a while. Great work as always Noir!
@NoirReservoir
@NoirReservoir 3 ай бұрын
Thanks for watching! And it must have been good money to work the Hint Phonelines with difficult games such as this!
@TheWellHungPony
@TheWellHungPony 3 ай бұрын
My parents spend so much money on the 1-900 hint line that they just started buying the hint book whenever they bought a new game
@TheWellHungPony
@TheWellHungPony 3 ай бұрын
Stairs are much easier if you use the numpad so you can move diagonally. Still a pain, but not as bad as that stupid mountain path in King's Quest 3.
@DOSdaze
@DOSdaze 3 ай бұрын
Well done getting through the (IMO) most difficult and unforgiving edition of Space Quest. Back when games had to fill weeks/months of your time these types of devious "puzzles" didn't feel so bad, and the sense of accomplishment when you actually discovered something new was immense. These days though, I only have an hour or two to play before I need to sleep and start my day over again, so I reach for walkthroughs to avoid the soft locks quicker than I care to admit ;) I hope you continue on with the series; I love SQ1 and 2 dearly, but it only gets better from here. 👍
@swempytimes
@swempytimes 29 күн бұрын
T-I-T-S is a reference to the HAL/IBM theory from 2001: Space Odyssey
@MrVohaul
@MrVohaul 3 ай бұрын
One day I will get my revenge...
@jasonblalock4429
@jasonblalock4429 3 ай бұрын
11:30 If you're curious, I had this game as a kid, and was able to figure out the alien was rubbing the berries on itself. But the animation was slower on old PCs, so it was probably more readable that way. Anyway, I never liked this one that much. One of my least-faves in the series. The puzzles are too obscure, and I just didn't think it was that funny.
@azrhyga
@azrhyga 3 ай бұрын
Very good video!! Good job making it!!
@TravNash
@TravNash 3 ай бұрын
I have no idea how I figured this out as a kid. I must have a cheat book or something.
@coreyrachar9694
@coreyrachar9694 3 ай бұрын
Space quest is cool.
@jvomkrieg
@jvomkrieg 3 ай бұрын
I played this in black and white, i can't remember how long it took me to solve this game, but it was on and off for years. Just awful
@megaolafur
@megaolafur 3 ай бұрын
Please de ess your audio in future videos
@Darkshadow64540
@Darkshadow64540 20 күн бұрын
Do you plan on covering Larry 2? That one is far worse than this one, more than half the game is on hidden time limits with far too many walking dead cases
@NoirReservoir
@NoirReservoir 20 күн бұрын
I'd love to! I actually started playing it a few months back and I honestly did get a bit frustrated so I took a break. Last I remember, I was in an airport. I'll take a look into finishing it one day though!
@Darkshadow64540
@Darkshadow64540 20 күн бұрын
@NoirReservoir warning, the last action in the game requires a VERY specific command to work, expect to just look it up because every reasonable way to phrase that action will fail and destroy a key item
@tinfoilhat3268
@tinfoilhat3268 3 ай бұрын
Algorithm shunted me here
@mcdethballs
@mcdethballs 3 ай бұрын
Hey cheif one thing I think would really add to your videos atleast personally would be a little documentary style context before hopping into the game. Like what versions are there, what was the context of the climate at Sierra at the time, what was the crew looking like who made it? I think stuff like that can add alot to your videos sierra is an intresting company with alot of behind the scenes triva that I think could really add to your content
@NoirReservoir
@NoirReservoir 3 ай бұрын
Thank you for the feedback! That's a great Idea, and I'll look to see if I can incorporate it in the future!
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