The dev calls this the final chapter but there's no way I'm close to done. lawatson.itch.io/i-wanna-lock... Playlist: • I Wanna Lockpick Short games playlist: • ALL Short Games / One-... "secret" discord: / discord
Пікірлер: 87
@iiinfernodashii25 күн бұрын
Yeah, sure. "One last video before sleep"
@i_like_treins344925 күн бұрын
Totally
@JustAnotherCommenter25 күн бұрын
me rn:
@superuniform654825 күн бұрын
Same
@mrbartinio25 күн бұрын
Paper mario: the thousand key door
@mrfmashups24 күн бұрын
This is just a series of linear equations over complex field disguised as a game Amazing
@NotQuartz25 күн бұрын
Icely what’s with these video lengths… what are we supposed to do for the other 22 hours 47 minutes and 7 seconds of the day?
@i_like_treins344925 күн бұрын
Chess battle advanced
@IcelyPuzzles24 күн бұрын
this is why I'm creating 5 new channels to provide you sporadic random more entertainment
@abstractneobee405924 күн бұрын
There is another update now with some puzzles anticheesed and some benefit options. The anticheese has no impact on the levels you have cleared so far. You can now turn on the fast animation which gradually speed up the animation from 1x to 5x and reset if nothing happen within 2 second. You are not done with the game yet. The obelisk gives a hint to what you wanna do next. If you still feel stuck, talk to Kina for more hints. By the way, I think there is an option in the pause menu which can clear out all your pencilmarks in a level.
@TheCaregiverSITMOB19 күн бұрын
For some reason, I think T4-3 has an Omega Key offscreen. Also, I love how you said “the sun is clickbait”.
@coolguyflex25 күн бұрын
Whenever you think you are nearing the end of this game it reimagines itself in new ways. It's never ending Tiny tiny hint (don't scroll if you don't want): . . . . . . . . . . . . . . . . . . . . . . . . . . . Interacting with the stone with the text does not change anything in the world. You have to do something in that level and the text is a hint as to what.
@alkakashyap602124 күн бұрын
wdym
@chowjiahaomoe824224 күн бұрын
kinda bad explanation: . . . . . . . . . . . SID 27 is very close to the level itself, and there is a long door in said level.
@joeiechristiansantana964124 күн бұрын
@@alkakashyap6021 Actual spoiler... > > > > > > > > > > > > > > > For real though, it's the fact that exiting a level means you teleport to the entryway... and what happens if you have a door that's blocking said entryway?
@nathantock431125 күн бұрын
I feel like explaining xposition alignment for your convenience in a later puzzle (which is not explained in-game to my knowledge). (spoiler in case you don’t want to see, although you might’ve seen this already) . . . . . . . . . In fangames of I Wanna be the Guy (like this game), the player moves at 3 pixels per frame (although you can choose to move at 1 pixel per frame in this game by using the slow hotkey). Because of this, the player is always on a certain string of pixels (called their “align” colloquially); it’s like how a bishop in chess must stay on its starting color. The player’s hitbox is 11 pixels wide. Because of aligns, gaps that are 11 pixels wide require the player to have a specific align (or one of two specific aligns for 12 pixel gaps). The most common way to change your align is to rub against a wall, as this forces the player to have the position which aligns with the wall. This turns align-dependent tricks into pixel-counting fun (yay, pain!), although some general methods are known. Rubbing against either wall from the inside of an in-game tile will give the same align, and blocks in a row, from left to right, give aligns 1, 2, 3, 1, 2, 3, and so on, when you do this. I hope you enjoyed my TED talk
@espicelmecanicodecombustio163225 күн бұрын
what the fuck does this have to do with lockpicks, this game is insane
@sylvystf24 күн бұрын
@@espicelmecanicodecombustio1632 it's a small quirk of being an iwbtg fangame
@iamanoob974724 күн бұрын
What puzzle is this used in?
@nathantock431124 күн бұрын
@@iamanoob9747 (spoiler) . . . . . . . . . . . It's used in a puzzle that has no locks nor keys, and just requires you to get through an 11/12px gap. It's in the world after the one in this video
@donotforgetmycode23 күн бұрын
@@nathantock4311 (spoiler) . . . . . . . . . in that level you can just press ctrl to slow down, you don't really need to know about the game's physics
@RoboticPress25 күн бұрын
I can finally binge the series just like i did with bomb club deluxe Cya in a while while I am leaving my thoughts in every video
@JustAnotherCommenter25 күн бұрын
Did you mean: _Cba_ in a while
@iamanoob974724 күн бұрын
There are many more puzzles left to be found
@ziyu109224 күн бұрын
This is just the start of lockpick's endgame
@nathantock431125 күн бұрын
gggg this world is hard af
@eldabys24 күн бұрын
icely this is my favorite game youve ever played. brings me immense joy. perfect lp because theres genuinely no way i could play this myself but its so fun to see you do it
@sonicmeerkat24 күн бұрын
honestly with how evil this game is i'm surprised the omega keys aren't a meta meta puzzle where they actually set your keys to infinity so you can't use blank doors and need to avoid triangle keys so you have to jump across hubs in order to grab them all in one go. i could imagine so many shenanigans like negative i glitched omega doors.
@thisisachannelwhy420693 күн бұрын
(spoiler) it's even more meta than that think about the salvages and how nice it could be if they were a different color
@sonicmeerkat3 күн бұрын
@@thisisachannelwhy42069 i'm now excited to watch a man cry
@daffa_fm458325 күн бұрын
this video got so delayed i didnt even remember you were playing this game
@limoncheto25 күн бұрын
daffa from iwl server real???????
@nathantock431125 күн бұрын
My friend, this world takes a very long time lol
@daffa_fm458324 күн бұрын
55:16 imagine if this also sent you to [spoiler]
@skullmastergamer24 күн бұрын
Talk with Kina for some hints! (You get this hint in world 10, I think)
@JustSomeoneOnTheInternet024 күн бұрын
Finally! I’ve been waiting for this one.
@scooterpilot24 күн бұрын
YES YES YES YOU FINALLY DONE ANOTHER ONE YAYYYYY IM PLAYING THIS WHILE WATCHING
@mistymysticsailboat25 күн бұрын
still playing this game huh
@Wildspeck24 күн бұрын
For T4-4 I decided that Java was the easiest way for me to find the solution
@jjjonetwo384022 күн бұрын
key picking advanced
@blazingice724824 күн бұрын
ui= imaginary user
@RupertAndCheese24 күн бұрын
I still don't really comprehend how the imaginary stuff works lol.
@alephchung474224 күн бұрын
It's basically another type of key with the property that i x i = -1 Imaginary master keys gives an imaginary copy of a door, which contains the cost of the door times i. ALL includes real and imaginary keys Other parts work the same way
@vitowidjojo703825 күн бұрын
Icely, is it possible to make 2+hr content in future?
@Rikri24 күн бұрын
you might find it useful to read the dialogue pertaining to the later part 1 worlds
@randompony515922 күн бұрын
Oh I wonder what would happen if you scavenge that purple door 1:05:00
@Playlist_Creator_25 күн бұрын
ITS THE FINAL COUNTDOWN
@CHAZZRMAN25 күн бұрын
I LOVE LOCKPI‼️‼️
@hzmanyag676125 күн бұрын
nice (it took me like a day to figure out how to progress from outta here lol you have to do something quirky...) kina is always there to give you "hints" btw (altough personally it didn't help much for me for this one lol)
@radishhat573625 күн бұрын
I assume the thing you gotta do is like, copy a really wide door and have it block the entry point to the level upon exiting it somehow?
@mithudeb251625 күн бұрын
Yes
@iamanoob974724 күн бұрын
Yes. It was very cool to discover it on my own
@espicelmecanicodecombustio163224 күн бұрын
dont really know whats going on in this game but i like the keys and also the locks
@thisisachannelwhy420694 күн бұрын
Spoiler alert: The game is far, FAR from done (ERROR 404: WARP LOCATION NOT FOUND)
@i_like_treins344925 күн бұрын
The biggest hint you can get is kina
@theominouspigeon25 күн бұрын
i is like sqrt(-1) right?
@vitowidjojo703825 күн бұрын
i IS √-1
@aquaquartz25 күн бұрын
i am sqrt(-1)
@JustAnotherCommenter25 күн бұрын
@@vitowidjojo7038 yeah, that is exactly sqrt(-1) via the square root symbol instead of the lazy-fied version itself
@espicelmecanicodecombustio163224 күн бұрын
yes. in this context, and in some math fields, i numbers are used as an "additional" axis of numbers, because a number that is multiplied by i can never interact with a natural number. It's just a very complicated way of having two separate sets of keys and locks, since actually using a square root on a negative number of keys/locks to get imaginary keys has not been used in the game............. yet
@TalhaOyunda-sb6fy25 күн бұрын
Chess battle
@TheCaregiverSITMOB24 күн бұрын
…advanced?
@tam465523 күн бұрын
this is a horrible game to play past like the 5th chapter but its so interesting to watch some magician who went too deep down into the lockpick rabbit-hole, yapping on and on and on and on about the madness he set upon himself. even if he IS using english to speak his yapping it is almost always unintelligible and mysterious. and yet, there's probably meaning in what he's pursuing, even if few understand it.
@kdr224 күн бұрын
get stuck in the looooong door in T4-5(awakening)
@goosifyed971724 күн бұрын
55:13 N step steve reference
@jagpreetsingh671125 күн бұрын
Btw there is now a comment on the last level (update the game from itch)
@jagpreetsingh671125 күн бұрын
(I think it was the day 2 patch or smth)
@holeofdarn24 күн бұрын
0:00 who’s _that_ slice of pie on the bottom right?? 😻
@nataliexists24 күн бұрын
17:31 *key* thing to do!
@calcrafts22 күн бұрын
I appreciate this game for what it is, but I also really wish the more confusing mechanics(looking at you, imaginary copies of doors) were introduced and explained in a more straightforward way. I had to stop playing once I got to the part of the game where imaginary copies are introduced because I just couldn't understand it from how the game presented it.
@hzmanyag676115 күн бұрын
the presentation is pretty straightforward imo, it basically just "checks" you dont brute force it without understanding it as straightforward as it gets anyways. thats probably the most confusing mechanic lol
@s1nblitz5 күн бұрын
Here's a hint on what to do on the Final Page. If you wanna figure it out yourself, don't click read more lol So as you know, if a salvaged door overlaps another, they both "clip out of existence" That said, what if *you* were the salvaged door? Scroll further for a bigger hint. When you salvage a door, it "teleports" to the output point. Going out of a level via the backspace key "teleports" you to its entrance. Scroll further for the final hint. You can't just clip into a door. That's why collisions exist. But "teleportations" disregard collisions.
@nataliexists24 күн бұрын
7:38 whos gonna tell him
@alephchung474224 күн бұрын
When do we get a+bi+cj+dk keys
@CatValentineOfficial13 күн бұрын
quaternions?
@alephchung474213 күн бұрын
@@CatValentineOfficial Yes! Also we should get ...9999999 keys (or do we already have that)
@brazil94024 күн бұрын
useless comment: chess battle ultra duper super mega supreme extreme insane mythic legendary advanced
@NoenD_io25 күн бұрын
More baba
@CatValentineOfficial13 күн бұрын
Less keke
@scooterpilot24 күн бұрын
4 hours after post
@KasaiAisu120 күн бұрын
This game is completely insane, not really in a good way. This series is super entertaining. Thank you for suffering for us
@IcelyPuzzles19 күн бұрын
lmao
@bartoszhorodewski947125 күн бұрын
If you want a hint for this nonsense then take this: After leaving Awakening near output point 27 be in a position where you are stuck (Dont read unless have completely no idea on what to do. put purple door at output 27 -> enter Awekening at top right entrence -> leave the level)