The Most Hated Weapon in Monster Hunter - The Evolution of Longsword

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DarkHero 2 (DarkHero2)

DarkHero 2 (DarkHero2)

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The Most Hated Weapon in Monster Hunter - The Evolution of Longsword
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The Most Problematic Weapon in Monster Hunter - The Evolution of Longsword
Footage used:
➜ 'History of Monster Hunter | The Long Sword' by SuperRAD: • History of Monster Hun...
➜ 'MHGU Quickie | Why Is Valor Long Sword So Strong?' by Herny: • MHGU Quickie | Why Is ...
➜ Capcom is Finally Listening to the Monster Hunter Community: • Capcom is Finally List...
➜ Gore Magala & Espinas REACTION - Monster Hunter Rise: Sunbreak: Capcom Showcase (New Monsters): • Gore Magala & Espinas ...
Monster Hunter Rise Sunbreak モンスターハンターライズ:サンブレイク
#mhrise #MonsterHunter #Sunbreak

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@DarkHeroCC
@DarkHeroCC 2 жыл бұрын
I've wanted to try writing an essay for a long while now. Please tell me how you feel about it. Any feedback is welcome and appreciated 😌
@parishharris819
@parishharris819 2 жыл бұрын
The only reason why people think the longsword is OP is because it is comparable in power to the ranged weapons. This is in large part due to " less physical damage " and " more physical damage taken " difference between ranged and not ranged. Gunners/bows have to be constantly terrified of huge swathes of their health being removed by attacks on the low end of power, compared to physical weapons at least. ( I'm pretty sure it got removed in rise, which is another problem within itself) Edit - man I've no clue what the goose I was on about with this comment this shit is the silliest thing that successfully made me sound so much like the nerd emoji
@1gengabe
@1gengabe 2 жыл бұрын
It was a good essay, as a charge blade main I do not agree with most of this, the changes to the long swords makes the challenge trivial and I like flinching because it forces more teamwork then most games, MH rise is having a power creep issue and that is because these weapons are getting too strong and the monsters getting stronger doesn’t fix the problem, monster Hunter gets its identity from being somewhat grounded, the long sword is starting to lose that grounding, yes that’s coming from the guy who mains the weapon that charges from kinetic energy and then discharges it, but as you can see I can have a logical reason for how the weapon could work even if it’s not 100% correct, I wouldn’t be upset if the next monster Hunter game takes some steps backwards and forks off in a different direction, new weapons, the return of water battles (if made to actually be fun) or the return of seasons and the day night cycle meaning something, but the long swords was a meme problem before and is an actual problem now
@hihikatamari
@hihikatamari 2 жыл бұрын
I don't see any problem playing with Long Sword players except that they rarely focus on the tail first and they go straight to the head. Flinch free decoration make life easier with LS players. Also some LS players are aggressive meaning they will spirit combo even if the monster is falling asleep.
@Raymond670
@Raymond670 2 жыл бұрын
I mainly use the Sword and Shield. I already faced many harsh criticisms from the elitists of the community. I prefer versatility and options over pure mindless bonk. That is why I am glad Sunbreak gave me options to use not just the shield but also utilize the elements and status of the SnS. I feel so powerful using that weapon than anything else. Though I do see the enjoyment of them giving other weapons a chance to shine
@RenegadeVash
@RenegadeVash 2 жыл бұрын
The only real criticism for LS is the fast and wide swings which trip up fellow hunters. Pretty much all other complaints seems like jealousy bias. Each weapon has its own playstyle and so long as devs make each weapon enjoyable I have no problem if a weapon becomes a bit better than others. In the next game the systems introduced could just as easily make another weapon "OP". Also complaining about kill times feels silly because that really only affects like the top 0.1% of players who do speed runs. In short anyone who doesn't like a certain weapon stop complaining like a jealous baby and find enjoyment in another weapon.
@Torsou_PSO2
@Torsou_PSO2 2 жыл бұрын
I got hit with sleep on a hunt once, a long sword user desperately wanted to help me but I had flinch free on lol
@XASPrime
@XASPrime 2 жыл бұрын
Now that's some funny ass irony
@allmightygir4865
@allmightygir4865 Жыл бұрын
@@XASPrime I didn't even know it would stop the wake up. Have mercy.
@vanconojl
@vanconojl Жыл бұрын
oof xD
@chasehartman1815
@chasehartman1815 Жыл бұрын
I always feel so bad that I can’t help but it makes sense
@YvetteArby
@YvetteArby Жыл бұрын
Your palamute or palico can still wake you, even if you have flinch free 3, as I can attest, being a db main.
@Zaimulwaie
@Zaimulwaie 2 жыл бұрын
Me being a lance main getting confused how weapons like LS can parry with not a single scratch while I have to haul a giant ass shield and still getting my health chipped away while blocking.
@SuperVincent0000
@SuperVincent0000 2 жыл бұрын
As a CB main... I feel you...
@kyero8724
@kyero8724 Жыл бұрын
Watch that guy from World use it. He danced around the parry and moved.
@PhilMihaly
@PhilMihaly Жыл бұрын
Because you can literally hold your shield with no strict timing requirement. Theres no such thing as blocking too early and getting punished. Longsword has to i-frame the attacks, and if they do it too early they are left wide open. They literally have to wait until the last few frames before they get hit. It's called risk/reward. Lance is low risk, therefore low reward. Longsword is high risk, high reward. If you could block every attack without losing any health or stamina, it would make the harder dodging/countering playstyles irrelevant. You could just hold block forever. Realistically, getting your health chipped doesn't matter. You can just eat super recovery dango level 4, and your health will be constantly regenerating the entire hunt.
@obamaslastname8793
@obamaslastname8793 Жыл бұрын
@@PhilMihaly Charge blade's guard points still deal damage and they are parries, not normal blocks
@vengeflyking2722
@vengeflyking2722 Жыл бұрын
Overall I think it’s pretty stupid that not only do you have to heavily invest in skills, your shield is also just as strong as 2 other weapons. Why not change that instead of making the hunting horn a mashy slapstick?
@RisqueBisquetz
@RisqueBisquetz 2 жыл бұрын
Being a Lance main i've always hated how the LS basically makes Lance looks pointless to play from a meta perspective... The parry(parries now) alone puts LS on Lance's level as a defensive weapon, except you also get to do big flashy movesets with buffed dps.
@FTIssao
@FTIssao 2 жыл бұрын
And on top of that, you take chip damage as Lance. For blocking. The weapon is made to do that. While all other weapons got a free "get out of jail card" .
@hakiriakaichi9955
@hakiriakaichi9955 2 жыл бұрын
i think it just means the game is getting easier than before were the game tells you to get good.
@ghostmw8
@ghostmw8 2 жыл бұрын
Yeah but with lance all you need to do is to press a button while LS you still need to time the monster moveset, it is definitely easier said than done
@RisqueBisquetz
@RisqueBisquetz 2 жыл бұрын
@@ghostmw8 you clearly don't play Lance at all judging by what you said... But lance guarding is really way inferior to LS parry. Parrying gives you straight up invincibility frames, guarding means you'll take chip damage+stamina damage+knockback(if you have no "Guard" skill in). Not to mention there are alot of unblockable attack in this game that LS parry can handle since it's essentially a long dodge. And if you think LS parry is "easier said than done", you're probably a new player. The counter window is so long that it's hard to fuck up, and you can also put "evade window" to prolong that even further.
@opbattleaxe8744
@opbattleaxe8744 2 жыл бұрын
@@RisqueBisquetz I didn’t play lance or long sword in this game yet but I’m going off the assumption that lance and gun lance have the same (if not the lance, superior) amount of defense and have similar modus operandis. Nah beeg shield in the game is is busted you are short selling it by a lot. I run Bjuice armor which does admittedly come with guard (but if LS can get evade window we can take this as well) The “chip damage” is pretty much only relevant if you like forgot to eat a meal. This isn’t even considering if you decided to bird up. Stamina drain is also laughable in this game, so much so water blight is an “oh no! Anyways”. I hold up shield, monster can hit it over and over and over I lose barely anything. The only actual threat to sheild stamina isn’t even a monster it’s if some dual blade user decided to demon dance where you were standing.
@Anxiety_cx
@Anxiety_cx Жыл бұрын
It really seems like they put way more effort into the long sword.. while the Lance and a lot of other weapons only get left behind..
@shoopydoopy6062
@shoopydoopy6062 Жыл бұрын
I hope in the next game they take this approach with ALL the weapons so they’re more like longsword instead of nerfing it into the ground
@scvedgemaster8025
@scvedgemaster8025 7 ай бұрын
Tbf the lance may not be flashy like LS but it still holds some pretty insane speed run times, and personally it's my favourite weapon besides per rise HH
@nest3885
@nest3885 6 ай бұрын
I'm a lance main, many have been forcing me to go longsword when I started playing with new rise players. I simply can't do it. Muscle memory and Souls-Like braincells find comfort in the timed parry and the large shield. Plus, I charge. There's the palamute, but I love lance hunter go brrrrrr
@geo_chronick209
@geo_chronick209 6 ай бұрын
Okay but lance in Rise is incredible fun. Maybe not BROKEN fun, but I love zipping around, flying 500 feet into the air, and shield charging. I wish it were more fun in World though.
@nest3885
@nest3885 6 ай бұрын
@@geo_chronick209 If you don't mind not flying around the sky. The satisfying thunk when you counter makes it enjoyable. Plus, hunter go brrrr. Chasing a Diablos while holding a lance has never been unfunny to me XD.
@OGXenos
@OGXenos 2 жыл бұрын
The Rise Longsword favoritism wasn't just receiving it as a gift for completing the village quests. Rise is the only Monster Hunter game in history to make your DEFAULT starting weapon a Longsword instead of the Sword and Shield. They don't just nudge you towards playing it; they quite literally put a Longsword in your hands and tell you to use it. I find it funny how many people are making crazy assumptions about my character and trying to dunk on me for internet cool kid points when basically all I've said is "Yeah, Rise has longsword favoritism, I think the SnS was better."
@Quadraginta1337
@Quadraginta1337 2 жыл бұрын
And yet i immediately ditched it and went back to my true love…SnS ♥️
@sirchez_
@sirchez_ 2 жыл бұрын
But with that same argument, forcing a SnS in players hands, when the game’s theme surrounds ninjas and samurais. A SnS doesn’t fit the theme of it
@specificocean326
@specificocean326 2 жыл бұрын
I think it is because it is a heavily Japanese inspired region so they decided to give the player the most Japanese weapon, but yeah giving it as a starting weapon does make the player think it is the most beginner friendly weapon.
@OGXenos
@OGXenos 2 жыл бұрын
@@sirchez_ The argument doesn't work the other way. Sword and Shield has been the default weapon since the first game (Which, some people forget, Longsword WASN'T in). Not counting spinoffs, that's 15 games of default SnS since 2004. Rise broke a tradition that was nearly two decades old just to shove people in the "favorite child" Longsword's direction. Theming hardly matters; Dual Blades are just as anime and "ninja" themed as Longsword. No ninja in history has used an Odachi, whereas very many have used small twin blades.
@ChiriConCarne
@ChiriConCarne 2 жыл бұрын
Even the loading art shows the hunter using LS
@Diablosoul98
@Diablosoul98 2 жыл бұрын
I think what people dislike about LS is a combination of several things : The popularity which also, back in the day, resulted in us being staggered A LOT by Longsword players. Flinch Free exists mostly so you can play with LS players without getting annoyed at some point. As people already mentioned, nowadays it's too defensive and offensive at the same time while being really easy to use once you got Quick Sheath 3, at that point you don't really need any predictions but simply parry/dodge as you usually would. Sure, performing 100% clean WR speedruns still needs some skill but that doesnt make the weapon more demanding in 99% of the other hunts being played. Seeing it keep getting buffed over the games despite already performing rather well and being one, if not THE most popular weapon may also probably cause a certain spite within non-LS mains. LS basically feels like that one popular kid at school that you really wish you could punch in the face. You get a constant reminder that it's most peoples favorite all the time while it taunts you with the attention and love it gets in comparasion to other weapons. I feel like this whole "Uhm LS sucks cause weeb" reasoning is mostly cause people struggle to perceive why they actually feel the way they do. I suppose most people just feel like LS is too easy for the average damage output, too popular and receives too much attention despite already being strong and popular.
@Diablosoul98
@Diablosoul98 2 жыл бұрын
Whoops, I just realized that I followed my train of thought a bit too much and was only half way through the vide haha Anyway, in the end we seem to bring up similar points and agree with each other, when I kept watching after making that comment you started to talk about flinching and favoritism which's basically what I said as well. Pretty good vid, I like the fact that you took into account easily overseen aspects such as favoritism as well. Leaving a sub :>
@levyata8964
@levyata8964 2 жыл бұрын
Very well out together. Explains it perfectly for me, a Lance main that has to counter guard LS mains instead of, you know, attacking the monster
@ChunkyTheClown
@ChunkyTheClown 2 жыл бұрын
It's also significantly over-designed relative to many other weapons. Longsword doesn't just have counters, it has so many counters that basically 1/3 of them aren't even used/noticed by players. Does it really need Foresight slash if Iai Spirit Slash exists? Does it really need hyper armor on its draw attacks? Does it REALLY need a counter silkbind alongside everything else? Hell, does it even need counters at all when the original purpose of the Fade Slash is to reposition out of the way of an attack (the answer is absolutely yes, but that's due to power creep affecting monsters, not just weapons. We now have to deal with vastly more speed and AoE attacks than we used to as the pace of the game steadily grows faster and faster). It felt fine for the most part in World (a little easy to use, but fine, especially in the context of every single weapon being reworked all at once), but when they moved on to Rise, they just kept giving it more stuff without taking any of the old things away. What unique purpose does Foresight serve now that Iai Spirit Slash also can level up your gauge and do even more damage? Well, whatever the intended purpose, the main effect is almost exclusively that it makes the weapon easier and more forgiving to use. If you don't have time to do the Spirit Slash, you can probably make time for Foresight, making many of your combos safe without even needing to think about the monster's moveset. But is that a good thing? I really don't think so. I think this is too much safety and options for one weapon to wield in this game, and I feel like that's partially at the root of a lot of this vitriol. You're absolutely right. Longsword feels like a spoiled, popular kid that keeps getting all the fun stuff without even asking (in fact, often while actively objectively because the majority of the online community just wants to enjoy the game without being harassed) while many other weapons have to beg and plead over the course of multiple releases to get much needed improvements. It's a symbol not only of the series becoming faster and easier over time (which some people love, some people hate, and some people tolerate but very much fear), but also of the inequality that this kind of rapid development has created among Monster Hunter's iconic and beloved weapon classes.
@bottomlefto
@bottomlefto 2 жыл бұрын
monster hunter is about slapping big animals with weapons (mostly) bigger than the wielder or in the dual blades' case, roleplaying as an attack on titan character without the gas-powered mobility device. because the gas-powered mobility device is you. every weapon is a weeb weapon. the thing with the longsword is because it's good at everything instead of specializing in a niche. its exceedingly easy to pick up. and it only gets easier from there.
@kiba488
@kiba488 2 жыл бұрын
wow if you feel that way about LS players please touch grass and go outside for once instead of being bothered that a weapon is popular in a game
@deadmann320
@deadmann320 2 жыл бұрын
LS was hated for a long time bc it would trip any hunter on the same hemisphere of the monster but when mhw hit the weapon has been able to do more damage than a GS and the skill required to get to that level is far lower. LS has a high skill CEILING but the amount needed to put out crazy damage with minimal risk is very low when compared to any other big damage class like GS or CB. Thats my take and reasoning for disliking LS, its overtuned, requires little skill to do big damage, and has no drawbacks being a fast weapon
@CleopatraKing
@CleopatraKing 2 жыл бұрын
It's skill ceiling isn't even that high, its hard to fuck up a counter.
@sevirakalau2171
@sevirakalau2171 2 жыл бұрын
@@CleopatraKing Indeed I mained it in every game they were a separate weapon. In world the Iai counter and the Iai spirit counter were actually fairly difficult to time. Not impossible but you actually need to know when the monster hit box actually starts. In Rise though they removed the normal Iai counter... and made the spirit counter absolutely fking BUSTED. Its so stupidly safe and if u have quick sheath 3 you can almost spirit counter a whole monster combo. The timing just seems more forgiving... as for the foresight slash atleast you need to make a choice on whether you should do the spirit finisher or attack and go into foresight again is SOMETHIGN but its so easy in rise to just no brain the Spirit counter
@rainyboi6383
@rainyboi6383 2 жыл бұрын
I mean, i never really notice LS users tripping me that much. It’s usually a bowgun user that can’t aim, or some foolish hammer user standing there and swinging at everything except the monster.
@USAltefore
@USAltefore 2 жыл бұрын
I started with MH4, and the LS trips in multi-player were never-ending. I've avoided the LS ever since then because I don't want to inflict that suffering on others. I don't even use it when I hunt solo.
@BitmapFrogs
@BitmapFrogs 2 жыл бұрын
Charge Blade is chump tier in Rise... Sword and Shield outdamages it.
@rerdak4334
@rerdak4334 9 ай бұрын
The issue with the longsword is that it gets the benefits of different weapons, like Lance's counter mechanic or Great Sword's damage, while also being agile like Dual blades, without ANY drawbacks. No long animations, no chip damage, no huge sharpness loss, no stamina drain, nothing. It's also extremely simple to build for it, since you ONLY need quick sheathe for it to be completely broken. Any other skills beyond that are overkill really, since you already demolish any monster in the game.
@benj4845
@benj4845 6 ай бұрын
Which is why i love it 😻😻😻 Ls just feels so fluid and when you hit the point where u know when to use ur counters it feels so good.
@GremlinSciences
@GremlinSciences 6 ай бұрын
The learning curve is steeper though. If you're good with LS then you'll do really good, but if you're not so familiar with it then you're going to end up struggling a lot. It's performance isn't that much different from SA and CB either, it just trades their gimmicks for its own. In fact, if you aren't familiar enough with LS to know how to combo properly, you'd probably do better using either SA or CB because they have such similar performance but are more forgiving with their learning curve.
@claymaz1ng
@claymaz1ng 6 ай бұрын
Yeah except try fighting any rock wyvern and you'll find how hard using a LS is, since any time the sword deflects off it loses double the sharpness and does glancing damage, barsarios for example the only weak spots you can do sever damage is it's underside but the wings almost completely block any attack from a LS due to the weapons long reach.
@toddniceman5818
@toddniceman5818 6 ай бұрын
Pov: you’ve never played longsword
@rerdak4334
@rerdak4334 6 ай бұрын
@@toddniceman5818 I've got about 1k hunts on LS in World alone, I'd say I know what I'm talking about. PS: LS is even stronger in Rise, so my point stands even more correct
@tolontolon5538
@tolontolon5538 2 жыл бұрын
The problem with that type of unbalance is that it pushes all players to play the same weapon and not everyone properly understand the weapon not only that but what is the point on having multiple weapons if 2 weapons clearly are better than the rest
@Lator_Gator
@Lator_Gator 2 жыл бұрын
I absolutely agree when 1 weapon has such an easy time taking down monsters it's hard to play other weapons cause your just use to high damage Mobility and faster quest times
@LimeNoKi
@LimeNoKi 2 жыл бұрын
i'm pretty sure most of the people in the community don't really care how fast you kill a monster, but, rather, how much someone enjoys their weapon
@bohenian
@bohenian 2 жыл бұрын
I don't know, having fun?
@sarcirinsdaefarin3950
@sarcirinsdaefarin3950 2 жыл бұрын
Hard disagree. LS player since freedom and its not the damage or balance that made me stop playing the LS. Its the 10, 000 ways to counter everything that makes it boring. Now i play all 13 weapons.
@charlieflight6124
@charlieflight6124 2 жыл бұрын
If you think of it like you're making a KZfaq challenge. Something like 'Playing only X weapon until I beat G rank! I You won't believe how easy it was! (Not clickbait!) Then it becomes more funny instead of just pointless. At least that's how I do it.
@absollum
@absollum Жыл бұрын
I started playing Monster Hunter in MH4U, and longsword was already a deeply disliked weapon in my group. There was only three of us so we'd usually fill the last slot with a random. We ran into so many longsword user's that constantly tripped us over.
@MisterT.2962
@MisterT.2962 Жыл бұрын
I only started in world but I got the same experience, then I tried it out, had fun, my friends got annoyed cause of the tripping, so I made a small rule with myself. I started to learn HH and now when we play, I play HH and when I'm alone or really struggling against a monster I take the LS. It is quite easy but I still have fun and my friends don't mind it too much now, still prefer HH though lol
@ticool_1
@ticool_1 Жыл бұрын
It's really not that bad
@TheShadowRunky
@TheShadowRunky 11 ай бұрын
​@@ticool_1oh it is, I can't even do a single recitle with the hunting horn without being tripped in world
@mirageowl
@mirageowl 9 ай бұрын
I started in Freedom Unite and it already had a reputation for being the "easy" weapon
@waves2198
@waves2198 8 ай бұрын
Z
@Sephiroth69
@Sephiroth69 Жыл бұрын
I think that since longsword has now a bunch of tools in its kit they need to put some love into other weapons of dire need, such as lance and others.
@taikoroll
@taikoroll 2 жыл бұрын
From when I started playing, LS has always been regarded as the newb weapon afaik. It was also hated cause the long reach meant people kept getting tripped which lead to an even worse reputation.
@DJponkthispartay
@DJponkthispartay 2 жыл бұрын
Coming from a LS main since World, I HATED LS users in MH Tri because of the freaking stagger. They would never target the tail and always spirit slash my patience away until one of us carted. When I'd hunt with LS, I'd swing like covid existed in-game; six feet away from another hunter. Nowadays, idgaf who plays what as long as they don't leech while spamming stickers... It's a game to most and there will always be annoyances in any game you play. If people hate it that much, they can go back to league of legends lol
@taikoroll
@taikoroll 2 жыл бұрын
@@DJponkthispartay The vicious cycle of LS karma continues. Pretty much the exact same complaints since Freedom Unite.
@gameoriginal4213
@gameoriginal4213 2 жыл бұрын
@@DJponkthispartay Personally i hate it to the core when playing MHW cause i'm a hammer main and there's always a random that aim for the head and not the tails. Keep staggering me in mid combo so i have to sacrifice 1 jewel slot for flinch free. But then again it's all about having fun with the weapon you like so i don't really care that much anymore
@xMogek
@xMogek 2 жыл бұрын
@@gameoriginal4213 I’ve seen so many people bitch on the Rise sub about “just slot in flinch free” like no, I want WEX 3 instead of 2.
@mikedavies6979
@mikedavies6979 2 жыл бұрын
@@xMogek I run Flinch Free 3 from World having it benefit Insect Glaive, just a bad habit... but I generally don't need it, you don't get to be a Seasoned Hunter and not pick up various tricks to avoid tripping. I do run it for hunting with randoms, but never need it with those I know better.
@hoehere_Gewalt
@hoehere_Gewalt 2 жыл бұрын
the thing about the LS is that there has only been added more and more to the kit, without removing anything or giving the moves any drawbacks. its become the most overloaded weapon imo and -even if it might be fun to play for many people, its become kind of boring for me as all these counterattacks and instant evades take away much of the basic skill when playing the game (roll dodging for the most part. Who even does that with LS anymore?).
@nishanttelang3129
@nishanttelang3129 2 жыл бұрын
yeah, like for insect glaive, they nerfed kinsects in rise and made diving wyvern, a wirebug skill instead of just being a normal move in the toolkit
@snoopdoge7269
@snoopdoge7269 2 жыл бұрын
They removed the claw counter of the lance from world(wich was a ton of fun)...... but they imported most of hunter arts from ultimate + world to the LS in Rise.......the hypocrisy.
@springtrapnibba
@springtrapnibba 2 жыл бұрын
ill put it this way as a hunting horn main, was having trouble with teostra, never touched long sword in my life, i put together a shody build and went from getiing stomped to stmping with 0 carts in 5 minutes
@motherkokay467
@motherkokay467 2 жыл бұрын
Speed runners often roll dude, you're just too focus on flashy counters speed runners do that you don't see their minimal movement like roll.
@LuigisLegend
@LuigisLegend 2 жыл бұрын
I am a ls main in rise and i always roll dogde the intire time.
@nicolaswarren3453
@nicolaswarren3453 2 жыл бұрын
Some notes and thoughts on this video. First, props for posting a video at all. Topics like these tend to be volatile, so I respect you forming an opinion and sharing it in a concise well-edited form. Second, just as a general thought, I think what is missing from the LS kit is risk. Every weapon from a giant stick and tower shield to two kitchen knives has a degree of risk naturally attached to them. For the two I just mentioned, the Lance is heavily reliant on positioning since you have a limited degree of movement for attacking, dodging, and blocking while the Dual Blades are heavily reliant/limited by your stamina management while also having low raw damage but extremely fast attack speed. From what I know of Long Sword (correct me if I'm wrong), the main risk factor is that you have to be extremely aggressive and liberal with attacking since most of your damage is coming from the Spirit Gauge, but that leaves you more open to being punished. However, as the games progressed, this risk factor became less and less prevalent until we reach today where the Long Sword is not only extremely aggressive but extremely safe with all the movement and countering available to it. For more precise thoughts: (6:33-6:53) I can see where you are coming from, but this can be said of all weapons. One of the most prevalent gameplay loops in all MH games is being able to read a monster's movement and being able to react appropriately whether that be dodging, blocking, or attacking. (7:22-8:01) Again, I can see where you are coming from, but I think you are missing a key detail: All ranged weapons have the trade-off of limited attacks. Except for Normal Shot 1 for Bowguns and Close Range Coating (+ no coating) for Bows, all of the other ammunition is limited. This means that the ranged weapons do pack a significant punch, but only for a limited amount of time. The consequences of this are twofold: the ranged weapons are perfect for speedruns but weaken the longer a fight goes on (though this is almost completely negated in World and Rise thanks to the camps). Additionally, ranged weapons have the benefit of not being in range of most attacks, thus negating the risk of being hit, thus naturally lowering the percentage of time needed to heal. (11:04-11:40) I actually vehemently disagree with you on the topic of flinching. This is probably a volcanic take to most people, but I actually like the flinching mechanic for one simple reason: it reinforces cooperation. Part of this cooperation is tied to the niches of each weapon along with their respective damage types, but the flinching forces you to be aware of your surrounding and take into account not only the monster but the other members of your team. This sense of cooperation, in turn, reinforces the idea that each hunter is not just playing their own game, but that you are corporately playing the same game. To tangent a little, this is the same reason why I grew to love team attack doubles in Smash Bros. You have to be constantly aware of your teammate and coordinate attacks to be the most effective. To give you credit, DarkHero, I do think that some attacks should not trip. For example, the giant sweep attack of the LS and the Shrapnel Shot of the BGs since, in the former, the range is too wide to not hit someone else and, in the latter, the player has little to no control over where the shot hits. (12:05-15:42) I think you hit the nail on the head! In a game that is supposed to be all about player style freedom, it's extremely frustrating when a particular playstyle isn't up to snuff and especially when an entire weapon class is boosted to high heavens while those that desperately need buffing are Yamcha'ed. As a resident Hunting Horn (#DootHammer4Life) and Gunlance main, I'm no stranger to getting left behind, disregarded, and reviled, but the treatment the LS gets just makes it all sting a bit worse. To anyone who actually read all this, thank you for your time and I'd love to hear your opinions, *even if they're wrong and I hate them.*
@whalebaitj1983
@whalebaitj1983 2 жыл бұрын
Thank you for this cause I felt that same way and glad someone else has the same opinion
@Rasea611
@Rasea611 2 жыл бұрын
Longsword isn't "extremely safe". The average player will only land a hanful of Foresight Slashes and *maybe* one or two ISSes per hunt. The average player is quite bad at reading and predicting monsters. Effective LS play, not top tier just effective, requires good monster knowledge and the ability to capitalize on that and time counters consistently. For a good chunk of people, Foresight is pretty easy to time. But most people that feel that way are not the average player, or the casual player. LS's risk definitely balances out its power. I don't think quite well enough in Rise, but it did in World. LS wasn't as strong in World as it is in Rise. It was also more punishing. In World, whiffing an ISS meant that you lost a spirit gauge level. Whereas in Rise, you just incur the damage from it. The MVs were overall lower as well, which meant that LS was roughly middle of the pack in terms of damage output and that was always reflected in speedruns. LS never gained "less risk" pre-World, I don't know where that logic even comes from. The only attacks it ever gained from FU to 4th gen was the spirit run-in slash and the fadeslashes. The former was simply a shortcut to spirit 3, while the latter is a repositioning tool that allowed you to deal some damage in the process. It has no i-frames, so it has as much risk as before. In fact, it has more risk than previously because you're incentivized to use fadeslashes to dodge certain moves, which is inherently riskier than just using a dodge roll. I do agree with the idea that LS gains too much power for the effort required in Rise. It's still a difficult weapon to use effectively, but the amount of practice and knowledge necessary for LS is definitely lesser than most other weapons to reach the same results.
@B2007s
@B2007s Жыл бұрын
Don't worry there are some LS players that know what to do and aren't just anime weebs who interrupt everyone attacks and then Insult them for not doing anything. As a LS/Ha user who isn't like that, it pains me that more and more LS users are like that and other weapons are left behind.
@TheTeletrap
@TheTeletrap Жыл бұрын
Adding onto your part about ranged weapons, something some people forget is that is gunners take SIGNIFICANTLY more damage if we fuck up. It’s common to see inexperienced HBGs cart regularly because a single wrong read can lead to an instant cart at times.
@shraz246
@shraz246 Жыл бұрын
@@TheTeletrap Don't forget the resource management. I've been a Gunner since MHFU and I hardly see the topic of resource management and effort come up when people go around bashing my beloved HBG. They have little to no understanding as to just how much time, zenny, and dedication it takes to keep and maintain a stockpile of both ammo types and the combos for said ammo types. Gunning is EXTREAMLY expensive to get into. Buying ammo in the beginning cuts drastically into your funds and forces you to hunt more frequently in order to upgrade your gear while at the same time stockpiling ammo. Not to mention that you can't simply just buy all the best ammo types at the start, most are locked behind certain quests or HR. Which then leaves you farming for the combos for your powerful ammos, and that is a time consuming process that you constantly have to be on top of and altering based on your gun. Sure you could trade using village points for some of the combo items, but in order to keep doing that you now have to take steps in order to keep a steady flow of points to spend on combo items. The litany of processes you have to perform as a gunner in order to simply be prepared for the hunt is a cost that goes unseen by the uninitiated. All they see is just BIG DAMAGE and then complain that they're weapon doesn't do that BIG DAMAGE. The true cost of being a Gunner comes as a tax on your time. Time spent at the farm, gathering materials, waiting for a sale at the vendor, trading for items, buying ammo, doing extra quests for zenny and village points. Gunners spend A LOT of time doing A LOT of shit outside the core gameplay loop just to play the game with an LBG/HBG/Bow. And THAT is the price pay for the power we wield.
@keroro407
@keroro407 2 жыл бұрын
This also reminded me when the elder gave me a long sword as the story progresses. Me as a lance main at that time: what am I supposed to do with this?
@doodletron65b74
@doodletron65b74 2 жыл бұрын
he gave me that sword and I never used it...it's still sitting in the box to this day in it's base form :D
@anonymousartist2176
@anonymousartist2176 8 ай бұрын
Obviously you melt his precious LS to your lance and get an even bigger lance
@ArteGamingHQ
@ArteGamingHQ 6 ай бұрын
Me as a DB main: Ok. I'll ask Hamon to break this shit in two pieces and make some cool stuff with duct tape.
@deancairn4278
@deancairn4278 4 ай бұрын
Not whine is what you can do💀
@Fissiccisst1
@Fissiccisst1 2 жыл бұрын
Honestly, I think you missed the mark completely on why people don't like LS in the modern era. In fairness though, the video was made before sunbreak, so I'm not going to rant about information DarkHero 2 couldn't have known so I'll attempt to keep post release knowledge to a minimum. TLDR: Ranged users can die for the DPS they provide, LS doesn't. LS is better than every melee weapon at everything, while also being the safest. Pick a power line between hunters and monsters and buff weapons under it, and nerf LS down to it, don't just buff everything cause I don't want to see MH devolve into Glass Cannon vs Glass Cannon. if the devs want a counter focused weapon, sure, fine, I won't play it but others will enjoy that, and I'm totally cool with that. But that counter weapon can't also be better than every other weapon at everything. In regards to the tripping thing: it used to be annoying, but frankly, anyone that can't find a single 1 deco slot to put in flinch free is just being stubborn. Plenty of weapons trip people, and FF should be standard in every players set. If you aren't slotting that in, you have no business complaining. So wouldn't actually put that on LS. It was a problem, the devs gave people the solution in the form of Flinch Free. much like stun res, or tremor res. You can't complain about a mechanic, when the game provided you with an optional solution that you, as the player, are choosing to opt out of. Onto the actual LS though. What I think you missed the most was the reason Ranged Weapons aren't as hated as LS despite doing more or equivalent damage. And what i believe is this: Ranged weapon users can actually die on hunts. Their damage comes at a cost a vulnerability, uptime, ammo management, and mediocre silkbinds. The reason speedrunning HBG tends to be so good is because the monster literally never gets to play the game, sticky ammo, into spread, into traps, into para, etc etc etc. But on a normal hunt without a cracked speedrunner, HBG users can get wrecked from tons of hits from different monsters, some outright potentially killing them if they haven't got health birds. Bow is the closest in terms of offense and defense to LS, but even then, bow only has Dodgebolt, and other than that, the normal rolling like everyone else. And if a bow user does get hit, just like HBG that is gonna HURT. Now longsword on the other hand is doing better damage than all other melee weapons and comparable to ranged weapons while ALSO getting the defensive bonus of being melee in general, on top of its multitude of counters that require no defensive armor skills to be improved saved for Quick Sheathe 3, which is incredibly easy to get on TOP of the fact Long Sword has no unique armor skills required to improve itself beyond that. No Rapid Morph, Load Shells, Evasion skills, Stam skills (bow and DBs). Foresight slash is a better dodge than evade window 5 dodge in any other weapon, can be used almost anywhere in the LS combos, can go any direction and if the slice lands, goes immediately into the stage 4 of the spirit slash for instant gauge. That alone makes it the best defensive weapon in the entire game. Better than any weapon with a shield. Additionally, the Iai double slash gives passive LS gauge to get spriit slashes. Boy I sure do wish SA, CB, DB, GL got a move that give passive Gauge or Ammo, even while they're using said resources. LS does why can't anyone else?. on TOP of all that, the red gauge, while giving LS a totally unecessary massive damage buff, there's no move in the LS arsenal that really spends the gauge realisticly, and ever if they do, you just get the level back. Additionally LS can refresh the red gauge at any time to keep it permanent if its not spending it. And this is all before getting to the silkbinds. Pre-sunbreak, I'm willing to bet Soaring Kick did more effective DPS than any other silkbind in the game. While also only costing 1 bug, decent recovery time, fast usage, very easy to hit, and when it did hit, all the hits activated regardless. Post sunbreak, they gave it impossibly long recovery time, effectively bricking it, cause the other LS silkbinds are so good to its not much of a loss. Finally, I don't agree with the sentiments of "just buff all weapons to be as good as LS" and for the reason that power creep is a thing. The balance between hunter power and monster power has to be maintained, and if all weapons got super buffed to LS levels, the monsters would have to follow. Which would eventually lead to Glass Cannon fights where because the weapons are so forgiving, the monsters have to be unforgiving to punish mistakes. And having to play perfectly to not get 1 shot(or comboed) is stressful and generally can be unfun. What I'm worried about is the devs will listen to people saying buff all the weapons, trivializing monsters, then buffing monsters, and the game devolves from when it was about Forethought, monster knowledge, precise movement and attacks, to something more twitchy, where you don't have to know anything about what you're fighting, cause you have the tools and animation cancels to auto-correct regardless of whatever the monster tries. Now if the devs want a counter focused weapon like that, sure, fine, I won't play it but others will enjoy that, and I'm totally cool with that. But that twitchy counter weapon can't also be better than every other weapon at everything. That ability to counter has to come at a cost though.
@neronihil1710
@neronihil1710 2 жыл бұрын
As a former Longsword main, I mostly agree with you. I started using the LS when it was first introduced. Back then it was so powerful that its raw stats were almost as high as the greatswords. It had almost the same damage numbers as the GS, was faster and had better sharpness. It lost ( got balanced) some of its raw power, in later entries and gained new moves to compensate for the loss. It maintained its speed, reach and its moveset was easy to understand but difficult to fully master. That was before World/iceborn was released. World introduced so many forgiving mechanics to make the game more accessible for newcomers, subsequently "powercreeping" the LS. Rise doubled down. But the thing that really changed the communities perspective towards LS form indifference to irrational hate, were videos on this damned platform. Many unskilled and klickbaity youtubers complained about flinching and started calling all LS users weebs, that it turned into a stereotyp. Ultimately I believe that balancing will always be an issue in games. There's always going to be a " best weapon type ". The negativity or sometimes blatant toxicity in the community, is mostly generated on youtube. People get too emotional about this stuff. I'm glad the game has no pvp or any other competitive element, cause that would make the community even more toxic than it already is.
@TurKlack
@TurKlack 2 жыл бұрын
@@neronihil1710 I understand what you mean. Years ago I also thought of LS users being just hte pathetic Speedrunner Meta Assholes. But it's the game that causes the problems in the first place. I haven't been to invested in the entire LS gameplay since I prefer the Glaive anyways, but I noticed that the LS got more and more and more buffs but no drawbacks. MH Rise changed the Kinsect for example. I couldn't max out my Kinsect the way I wanted anymore. At first I was abit annoyed by it, but after a while it became tolerable. It made me use Kinsects and abilities I haven't used before, so I think that's a good design. But the LS just becomes stronger, faster, ever more effective. To a point where it looks like LS Player don't need to understand the Monster Movesets no more.
@faroffshores2216
@faroffshores2216 2 жыл бұрын
I shouldn't have to dedicate a slot to FF just because Longsword mains chose the meta weapon.
@kaiber0390
@kaiber0390 2 жыл бұрын
@@faroffshores2216 Then that's your problem, not theirs
@yagopaes9108
@yagopaes9108 2 жыл бұрын
@@faroffshores2216 If you want to play pub without FF, then it's your fault. Don't complain about being tripped.
@HarryPotter-uv8yp
@HarryPotter-uv8yp 2 жыл бұрын
Longsword has ALWAYS had a history of being a MH Pariah. Mainly due to tripping. It’s a cool weapon, no arguments there, and watching a high skilled Longsword main do their thing emphasizes the elegance of the weapon. But man. Don’t I feel like every player and content creator just straight up ignore the beautiful possibilities of the other weapons.
@gaijinsenpai7714
@gaijinsenpai7714 2 жыл бұрын
As a HH main, i pity them a bit for not getting to experience satisfaction doing KO with the recital attack
@HarryPotter-uv8yp
@HarryPotter-uv8yp 2 жыл бұрын
@@gaijinsenpai7714 Or knocking a jumping Nargacuga out of the air with a reverse-oriented recital? 😁
@bottomlefto
@bottomlefto 2 жыл бұрын
i feel like gunlances are bigger menaces when it comes to "friendly fire" and staggering allies. getting interrupted while performing or, in rise, firing a magnificent trio or earthshaker happens more often than i'd like.
@HarryPotter-uv8yp
@HarryPotter-uv8yp 2 жыл бұрын
@@bottomlefto While this IS true of Gunlance, especially in World onwards… …for a long time nobody USED Gunlance. GL has had (as one person put it) a bit of an “identity crisis” throughout the games it has appeared in. What does it do that lance can’t do better? How do you make it both gun AND lance? What do shells do? Should we emphasize shell gameplay or lance gameplay? Where’s my Dragonator? And on top of that it’s unapproachable, particularly to newbies. It has an absolutely borked combo system rivalling that of the Charge Blade. It has an internal weapon class list of considerations (wide vs normal vs long shell as well as shelling level), and unusual skill aptitudes (artillery is pretty niche towards GL and Charge Blade). People just barely picking up the game looked at this thing, tried it, then wondered “who the hell would be crazy enough to USE this thing?” To which my fellow GL mains laughed, of course, because we abandoned sanity a long time ago. To live for the moment you stick a boomstick into a monster and pull the trigger is the Gunlance creed. But yeah, I agree. It was risky to play with a GL who didn’t know what they were doing, however rare we were. I had to get EXTREMELY good at not sending my teammates flying when blasting a monster. I was also the only person rocking Gunlance and Hunting Horn for the reasons I stated earlier. Big point being: there weren’t enough Gunlance players around to piss off the community enough to meme it into pariah status like the Longsword, which has always been more approachable and, by extension, more commonly see aggravating people into ragequitting Monster Hunter.
@MrCdog85
@MrCdog85 2 жыл бұрын
@@HarryPotter-uv8yp Lance main here, you are right about the gunlance being worse in every way. The shells are really cool, but what's the point when you can sprint full charge into shit and drill them into oblivion, not to mention free jump attacks for a mount. I never saw any situation where the gun Lance would beat out the Lance, but damn does sending a giant explosion into the monsters face feel good.. At least we can both relate to being shafted in Sunbreak, tho
@SOSGaming404
@SOSGaming404 8 ай бұрын
~Sees the longsword get upgrades~ ~Still a loyal Gun-lance main~
@Mr-Moron
@Mr-Moron 5 ай бұрын
Same with me with Hammer. Low tier buds let’s go.
@Xaynew
@Xaynew 11 ай бұрын
CB and IG were absolutely broken 4U to GU, them being retooled and balanced were warranted. If you want to talk about weapons getting absolutely destroyed, look towards the bow, while the dragon piercer and new moves, stamina problem was what gutted it absolutely for early to midgame.
@MrBuns-yi2hk
@MrBuns-yi2hk 5 ай бұрын
I member seeing people take out high ranking mosters in like 5 minutes with Charge Blade in 4U. That was also my introduction to the series.
@fredleoplayer
@fredleoplayer 5 ай бұрын
Yeah, current LS is by no means OP. It's very strong, mind you, but not 4U levels of "click R and X+A and you win" kinds of braindeadness. 4U CB had a huge skill ceiling as well, don't get me wrong, but I'd argue that the skill floor was lower than current LS.
@-Miasimon
@-Miasimon 2 жыл бұрын
The only problem I have with it is: If you use it, you *better* be able to take a hit if you miss your parry. The number of carts I've seen from overconfident LS users that screwed up and took a hit they could have easily dodged is way too damn high. I don't want to fight a monster for 10-15 minutes only for some overconfident LS user taking a hit at low health and being the 3rd cart. *Make sure you have enough health to survive a hit if you screw up that parry.* That is all. If you keep an eye on that health, we'll get along just fine. This is coming from a DB psychopath that dodge dances with monsters and gets enough airtime to make a IG user blush.
@AcediaIX
@AcediaIX 2 жыл бұрын
*Laughs in felyne provoker* I always grab that skill IN GU if I were to use Longsword, I have to make sure that the enemies are attacking me
@BlackBeltGamers88
@BlackBeltGamers88 2 жыл бұрын
I kid you not when I say in my 1,000 hours on rise all of my quest fails came from LS users. The likelyhood of getting a good LS user is low so unfortunately, I do a quick HR/Gear check and more often than not end up kicking them. It sucks but I'm not going online to waste 30 minutes for them to cart when the monster is weak because yolo/swag.
@chelsthegameruiner8669
@chelsthegameruiner8669 2 жыл бұрын
@@BlackBeltGamers88 I'm actually curious that if you play on Switch, have you encountered a player named Cherushi? If so, that was me and I always keep my health in top shape and I'm rarely the reason why quests fail (World/Iceborne practice before I got Rise). I wouldn't call myself a god tier longsword player but I see myself as decent at the very least. I plan to pick up the greatsword eventually too
@BlackBeltGamers88
@BlackBeltGamers88 2 жыл бұрын
I don't doubt there are good LS players, I have seen them. However, spamming helmsplitter every second it's up and getting hit every time is a detriment to overall dps. If their goals is high dps they're doing it wrong. I don't think I've seen you or if I have I wouldn't remember. I play solo until I've completed each hunt, and I recommend all players solo a hunt before going to multiplayer and being carried. That's where the biggest problem of unskilled hunters come from. They look at the meta dps no def set, get carried to end game not knowing how to tie their own shows and waste the rest of our time failing our quests. It's one thing to fail with a group of friends but it sucks to start a hunt and have a rando tag in late and just cart 3 times in 30 seconds. Othertimes I go online as a healbot and force quests to not fail. But since we don't have layered HH, I can't have my healing bombadgy horn anymore so I have no interest in horn without that specific doot doot stick.
@-Miasimon
@-Miasimon 2 жыл бұрын
@@BlackBeltGamers88 Soloing the first time, or at least hanging around a monster the first time you see it, is a great practice. I'm not asking everyone to be able to solo every monster, but at least learn the monster's attacks and its movements. Like Gore doing its 180, not only does it attack with its wingclaws, but it does a tail whip as well. Seen a ton of people caught by that tail the first few days of Sunbreak. If you're inexperienced with a monster and in multiplayer, the least you can do is hang back and study the monster. Get a few hits when you can. So long as you aren't costing us an unnecessary cart, I don't mind carrying a little. We're finishing this thing in 15 minutes, regardless.
@PsycheTrance65
@PsycheTrance65 2 жыл бұрын
Personally what I don't like about the LS is that the game is now getting designed around it. Maybe it's just me, but I'm getting the feeling the monsters got adjusted (moving around like they have the zoomies) to compensate for how OP the LS and its counters are. So now slower weapons don't have as much openings to exploit. :(
@revonfyll
@revonfyll 2 жыл бұрын
Yep, although this extends to other weapons getting counters as well. Fuck counters man, why are we getting babied so hard? It's as if Capcom doesn't trust us to dodge.
@zanido9073
@zanido9073 2 жыл бұрын
@@revonfyll weird logic since counters are harder to pull off than dodges
@PsycheTrance65
@PsycheTrance65 2 жыл бұрын
@@revonfyll I think the other weapons getting counters is kinda the LS's fault too. So they at least could keep up n shit. Doesn't change the fact that I still dislike the shift to counter-based combat 😢
@revonfyll
@revonfyll 2 жыл бұрын
@@zanido9073 Lol no. Zl+A has huge windows and most counters in general have very generous windows. Not only that, the reward is insane GS: Charge instantly to TCS LS: Yeah alright SA: Reach amped state instantly CB: Load phials and be able to SAED afterwards A lot of counters straight up circumvent entire weapon mechanics. Reaching the hardest hitting attack of your toolkit was something you had to work towards and it made the weapons feel deep. If you can press ZL+A instead to negate damage, deal damage back AND power yourself up, then no counters are definitely not harder to pull off for the immense reward you get. They are very low risk/great reward which is very apparent since once you get used to a particular counter it overcentralizes a weapon and it's all about spamming that counter.
@revonfyll
@revonfyll 2 жыл бұрын
@@PsycheTrance65 Yep, I agree. I think out of all the shieldless Blademaster weapons, LS makes the most sense to have a counter, being samurai and that shit, but it definitely doesn't need as many as it does now. I think both foresight slash and iai counter are overkill.
@tylerziegler83
@tylerziegler83 2 жыл бұрын
I'm a hammer main, and nearly every time knock down a creature long swords go for the head messing up my combos. They never seem to go for anything but the head in my experience.
@healmyvision5941
@healmyvision5941 2 жыл бұрын
GS for the win they can’t interrupt my charges
@SuperVincent0000
@SuperVincent0000 2 жыл бұрын
Use flinch free and later YEET them for being annoying... I always do that c:
@dahlobsterxd6763
@dahlobsterxd6763 2 жыл бұрын
I know why they do it. Many monsters doing dmg on the tail is worse than the head unless the monster is in the enraged state. But yeah still they dont attack anything else because head is best spot to smack for like almost every monster
@marvelousnerd5837
@marvelousnerd5837 2 жыл бұрын
As a fellow hammer main, I feel your pain. Hunting etiquette is ‘blades can cut tails, us bonkers can not’ 😤😔 Let us bash monster heads unimpeded
@rones6290
@rones6290 2 жыл бұрын
So I’m LS main and have been since MH Unite, but it’s our job to go for the tail and the arms after that. The people you’ve been playing with just suck and have no idea what their doing.
@MmaMadman85
@MmaMadman85 5 ай бұрын
No lie, you have to put in a lot of work to become a parry god that doesn't take damage. It has an insane skill gap for most players. Its a rewarding playstyle. As someone who played the souls series first it was always the most appealing
@CleopatraKing
@CleopatraKing 2 жыл бұрын
i started in 3u, and was in the community for GU. before world, the weapon had playful jokes about tripping, but nothing like the straight malice that i, and the community now share. i will state, i liked 3U LS, and GU LS, however even valor has a BUNCH of differences from current Rise LS, which from my understanding is a bit more similar to Frontier Z's LS. Old LS was very punishing, and has always been a side main, and one of my fav BM weapons until World, where lance felt buttery smooth. not only did you have to fight this ticking clock on your weapon but also keep your spirit gauge full to have the dmg boost from that, and then expend it in bursts. this meant to be a good LS you had to basically always be on the monster, and with the range of its teeth and claws. GS could sheath is weapon and disengage to set up a new headsnipe, Lances had their shields, Sns had its disengages and a lesser shield, Dual blades had its quick steps. LS really didnt have a defensive option until Gu with crit juncture (which is worse than serene pose btw). Ls only had the roll, and the fade slash which was a positioning tool to stay on the monster. You could argue fade slash was a defensive tool, but it was slow af, didnt have i frames, and didnt go all that far. i dont think you could escape Teo's claw swipe when he has blast aura. If you were being a coward as an LS, or getting hit too often, blade level loss. got carted? all levels lost. not being aggressive enough post Spirit combo? lost your buff. Compare that to even ice borne LS, you now have special sheath, and iai slash just gives you free unlimited spirit for a time, that you can do whenever, and got back when you helm breaker. meaning high tier LS play was, iai slashing, getting to level 3, Helm breaker, an attack, then spirit combo and then helm breaker again. Add a Counter that give copious I frames, normie Iai slash also gives I frames, foresight slash, which gives i frames, and a free blade level if you were bout to get hit. Rise, gave LS a better crit junture, that can be used more often, and automatically hits the target if they hit you. Crit juncture once triggered, wasnt free dmg, you had to actually land the attack as well. on top of that Crit juncture was a skill that took a lot of time to build, maybe granting 2 attacks on the avg hunt, 3 on long ones and up to like 5 on lao shan lung. Also hunter arts required you to hit the monster to build, while wirebugs recharge on a timer. Overall the worst addition to LS was the special sheath. The normal Iai slash is often overlooked because it doesnt have good dmg, and isnt that flashy. However Iai slash completely trivialized the basic mechanic of the weapon that required hunters to be able to consistently hit a monster over the course of a hunt. LS will never be considered a well balanced weapon until special sheath as a whole gets fuckin Culled.
@ThirdCosmicVelocity
@ThirdCosmicVelocity 2 жыл бұрын
Imo Sacred Sheathe is a healthier playstyle for LS, just remove the level up aspect of Sakura Slash or make its cooldown as long as Soaring Kick. Like sure it automatically counters for you during the startup sheathing animation but that comes at the cost of a valuable Spirit Gauge level for mediocre damage which you don't want, and you don't have the luxury of a constantly regenerating Spirit Gauge as you do with Special Sheathe. Sacred Sheathe counter is ever so slightly more generous, but it doesn't deal the same amount of damage as the ISS does, and also doesn't let you stand still for almost five whole seconds to wait for an attack to counter unless you're not running QS3 on, which then you lessen the output of your charged attacks. I stopped playing LS in base Rise because the ISS playstyle felt hollow as hell for me, but I've gone back to the weapon in Sunbreak to play a Sacred Sheathe/Tempered Spirit Blade focused playstyle. Feels like I'm learning the weapon all over again, and certainly doesn't feel like I'm turning off my brain and autopiloting as much as I did with the ISS playstyle.
@3CODKing
@3CODKing Жыл бұрын
@@ThirdCosmicVelocity if you time the sacred sheath release correctly you actually get a guard point that doesn't waste spirit gauge and instead allows a follow up for the spirit roundslash to gain a level but that guard point is hard to hit, its like the valor style counter but weaker
@ThirdCosmicVelocity
@ThirdCosmicVelocity Жыл бұрын
@@3CODKing It's actually quite generous I feel. The issue is the fact that it's not at all a reactionary sort of counter. For the guard point in GU, you could just stand there and reflexively press your Spirit Combo when an attack comes out to counter. For the ISS, you sheathe and you wait. With the Sacred Sheathe, you're not just sitting there and waiting for a counter, at best you're weaving the SSC in-between attacks in anticipation of a hit, and even if you land it it deals mediocre damage at best compared to the ISS. It also doesn't propel you forward and out of danger like the ISS, so if you miss the window you're a sitting duck if you don't have time to do Thrust > Foresight Slash.
@AWholeLegionary
@AWholeLegionary Жыл бұрын
As the only Gunlance main left on the planet, I used the longsword once for a reason. To see how annoying it was to hit your teammates rather than than them hitting you. It is annoying and I find hitting people with my Wyvernfire funnier and at times somewhat helpful.
@angeljoelfrancis9174
@angeljoelfrancis9174 5 ай бұрын
Bro make that two gunlancers. I’ve been shelling since MHFU
@keystrix3704
@keystrix3704 5 ай бұрын
As a hammer main, nothing is more irritating than me trying to skull-bash a monster, but instead, I'm getting slapped by a long sword. Some seem to think their tiny extra bump in damage to the skull is better than me actually keeping the monster stun-locked in place for everyone to keep attacking. It's sooo frustrating. But of course, I've got love for the LS users who chop tails and practice their social distancing while swinging~ lol
@grimm3698
@grimm3698 Жыл бұрын
I always loved the longsword because of it’s really cool design and because I always had a soft spot for weapons like the Nodachi but LS really didn’t need that much of a buff in rise especially considering how OP the LS already is in MHW. I like using switch axe and I’m considering getting into weapons like CB and GS and I’ve already noticed how much harder hunts are. Switch axe isn’t as bad because I have prior experience unlike CB and GS, but with things like spirit Iai slash, and foresight which is just a “fuck you” to damage, I can see why most people see no point in switching off LS because it’s just so easy. It’s a low risk-ridiculously high reward weapon and giving it more damage negating abilities and other broken shit is stupid af. Especially when other weapons were in actual need of some decent buffs at the very least were just completely ignored. I love LS but I completely understand why people dislike the weapon for what it is because the weapon is dumb OP.
@Bazel_The_Bombardier
@Bazel_The_Bombardier 5 ай бұрын
i loved the longsword in world, it both felt fast and slow. fast when in combat and countering everything the monster throws at you, but slow when having to start out. it really did get ultra buffed in rise however, but i still have a soft spot for the sunbreak LS mainly because PriMal is super fun to fight with LS especially when you become a counter machine during his insane combo. but the powered up version still beats my ass
@Flopdoodle
@Flopdoodle 5 ай бұрын
It's just an oversized Katana. Cool Design my ass, just admit youre a weeb and you like weebsticks.
@grimm3698
@grimm3698 5 ай бұрын
@@Flopdoodle who hurt you bro
@cheeseyexoticbutters
@cheeseyexoticbutters 5 ай бұрын
⁠​⁠​⁠​⁠​⁠​⁠​⁠@@Flopdoodle wouldnt disagree its an oversized weeb stick but being a katana doesnt mean its automatically bad design it knows its a weebstick for people who want cool points and max deeps, and it look and feels that way so capcom is doing something right notion of it being for weebs is also really dumb because mh series is originally for japanese people by japanese people so of course there will be design elements from japan weebs are just more inclined to use LS but you dont have to be a weeb to like LS gameplay also, fucking hell what did the original commenter even do to you lmao
@mungolockhart3875
@mungolockhart3875 Жыл бұрын
I've been using longsword for a long long time. How much more fluid the moveset has become is great, but it's overtuned by a lot. The s for counter moves all last about 95 minutes of a 50 minute quest if you even need more than 5. The new silkbind moves also have crazy damage for how easy they are to pull off. If I can hit for 500-1000 damage with low rank gear and no armor skills, it's too high. That said, I still love the weapon, and I won't be too upset if it (we know the devs won't hurt their baby) ever gets nerfed to a reasonable level.
@Ocean5ix
@Ocean5ix Жыл бұрын
I think the damage comparison is true for vanilla Rise but with Sunbreak they clearly went with the "Guilty Gear Strive" route, meaning that they achieve balance by making everything overpowered. Maybe in the hands of a top speedrunner it still is king but in my opinion it's a lot easier to deal the same amount of damage with other weapons, faster. Like the time it takes to build up gauge (mid combat) and deliver the perfect Sacred Sheath Combo I could've done 2 Switch Axe parries and 2 amped discharges on the monster. Or you can position yourself well and do a Wyvern Fire + Bullet Barrage for a crap ton of damage. TLDR: To me it feels like the gap between LS and other weapons in Sunbreak is way smaller than in vanilla Rise.
@allmightygir4865
@allmightygir4865 Жыл бұрын
@@Ocean5ix Thank You person who has not been blind to literally every other video that has dropped since Sunbreak, because other than Gunlance not having enough max level shelling options, most of the weapons look like they have all ascended to a higher plan. Even I a GS noob with less than 20 hunts said," Dang, that Anjanath armor looking sexy with the Aknosom blade." and I have killed a lot of monsters far faster than I actually think I would have with my LS. I tried the SnS because i liked how the Royal Sword looked, and have become adept at bonking the headcase of a monster for more free dps. And the Insect Glaive? Well like riding a bike I started pressing buttons like i was back in 4U and it just worked out lol. TLDR: I think all the weapons are very similar in power level within reason for Sunbreak. I have been able to hunt with weapon I have very low skill with almost as effectively and have become more preferable to using other weps for different hunts. And at the end of the day i still only see bowguns when i go online so I'm just like whatever at this point as long as nothing gets nerfed "too" hard I'm chilling.
@starryart2429
@starryart2429 2 жыл бұрын
I’m perfectly fine with LS being a powerful weapon. My biggest issue comes with the risk/reward ratio. There is little to no risk with LS. If missing a counter or move REMOVED a level like MHWI, I’d say it’s worth it. Since that risk is gone but it keeps the reward, that’s how it feels broken
@patxipatch
@patxipatch 2 жыл бұрын
Isn't missing a counter and possibly dying from it due to monsters having multi hit combos not a good enough risk as it is? What about the guardpoints from charge blade then? Should they remove all the phials and buffs if you miss the guard point? That is the exact same logic you are using there. You are literally getting the counter or getting the hit, the risk and reward are clearly displayed there. Missing your spirit helm / sacred sheath etc.. or being hit mid animation still consumes the gauge levels. Isn't that the exact same treatment that any other weapon gets? You miss you get hit. You spend your gauge and miss, you get hit and lose it.
@user-qx1bw5df7k
@user-qx1bw5df7k 2 жыл бұрын
Well with Harvest Moon the new gameplay style essentially is "never get hit" and is unbearable for anything outside of TA with infinited repeated attempts.
@devonar3194
@devonar3194 2 жыл бұрын
@@patxipatch well the issue is for example valstrax double ground stab when he is enraged the second you really learn what the monsters moveset is even if you miss a counter there are alot of ways to be able to avoid it. if you miss foresight slash you can serene pose or you can foresight slash into special sheath it just has MORE options than other weapons that were built around that playstyle like charge blade
@csg1lcolonel528
@csg1lcolonel528 2 жыл бұрын
@@patxipatch you can literally counter out of a whiffed counter
@thesterben5573
@thesterben5573 2 жыл бұрын
@@csg1lcolonel528 can everyone do that tho?
@rayjames296
@rayjames296 2 жыл бұрын
Longswords actually received several hard nerfs. It was a lot stronger before sunbreak.
@choty7066
@choty7066 2 жыл бұрын
Yes the gauge dmg was nerfed but it recieved even more flashy and op moves that push the counter playstyle which literally has better defensive utility than lance and gunlance. Its not just about raw dmg but the quality of the moveset available and lance got shafted HARD there thats why people are upset
@vrsaommo8193
@vrsaommo8193 2 жыл бұрын
@@choty7066 Harvest moon is useless in multiplayer and makes quick sheath useless for quick item usage now. 50% dmg reduction on Iai Slash and more nerfs in helmbreaker. Counters are not learned in “minutes” as the dude said in the video. It’s a hard skill that only the few pro players can master and you need to learn each monster timing for that so you will loose HP and dps when failing those (and you will). Long sword and bow were nerfed heavily and other weapons got buffed. Instead of asking for more nerfs for a weapon you don’t mind just ask for buffs in the weapons you do mind. That’s what the devs should have done from the beginning in but instead they decided this and even forgot to make better moves for weapons such as the lance.
@choty7066
@choty7066 2 жыл бұрын
@@vrsaommo8193 to successfully counter a monster you need to know its moveset. And you can play any weapon you want to learn it not just long sword. You just get much more reward from learning the same thing on LS than any other weapon. I tried LS after almost finishing the game and countering felt quite easy. Much easyer than in world where you were actually punished for timing it wrong. And its not that im complaining because some hunters have it easy by picking a weapon with such a high skill floor, its because other weapons are shafted since so much of the devs' focus is on the LS
@SaiTaX_the_Chile_boi
@SaiTaX_the_Chile_boi 2 жыл бұрын
@@choty7066 lance got a dick in a box, CB at least got the SAED hitboxes fixed.
@SaiTaX_the_Chile_boi
@SaiTaX_the_Chile_boi 2 жыл бұрын
@@vrsaommo8193 they are learned in minutes dude, ive seen it happen mid quest, iai counter is the only exeption to that rule, although, yeah, it was brought to level with most weapons, lance is in the same place tho.
@epithet052
@epithet052 2 жыл бұрын
"the long sword has high skill ceiling because you need to learn the timing of the monsters in order to evade and punish them" as opposed to the other weapons that don't need to learn monster attacks? That's not a good argument. LS just makes it so that instead of having like 0.1s of i-frame you have 1s instead.
@epithet052
@epithet052 Жыл бұрын
@@user-dm7ui6zx2u My main point is that saying "LS is hard because you need to learn the monsters" is not fair, since all weapons need to learn the monsters. You don't take something that's inherent to the entire game, and attribute that to just a single weapon and not the others. The "0.1s vs 1s" is more of an addendum to that point. And 0.1s refers to the roll. And I'm not sure exactly what the numbers are, both 0.1 and 1 are probably wrong it's just what it feels like to me. The point is foresight slash has much longer i-frames than normal rolling.
@minaashido518
@minaashido518 6 ай бұрын
As a dual blades main, I do not do much learning, there is some but for the most part I jump and stab then run away until their attack animation ends then repeat, I’m level 90 master rank
@lupvirga
@lupvirga 5 ай бұрын
@@minaashido518 if you're efficient, learning tells make you invincible from all attacks.
@minaashido518
@minaashido518 5 ай бұрын
@@lupvirga the only thing I haven’t killed is apex zinogre because it’s fast, I will likely learn that
@rave400v6
@rave400v6 2 жыл бұрын
The iai counter is what made me play less with LS because of that small window timing. I watch other LS speed runner video clips and felt like my sword is being dragged through the mud.
@kirbehstellar1064
@kirbehstellar1064 2 жыл бұрын
It's hard to be a lance and a longsword main lol I use baiscally every weapons (some more than others, but i still use all of them time to time) and yeah, some really need better things... the new "hidden" moves for lance that weren't in the demo (the new shield dash and that one that sends you flying backwards) are actually very useful defensively, but i don't like the skyward thrust, lance really needs a Big hitting move i feel, like the Corkscrew jab from mhgu, i loved that art
@Lunk42
@Lunk42 2 жыл бұрын
As a cb and ls main I feel you. It sucks seeing one weapon I like get completely shafted while the other gets everything and more.
@mint5438
@mint5438 2 жыл бұрын
Hammer and Longsword main, and I can relate.
@Vipera217
@Vipera217 2 жыл бұрын
Freedom 2 LS main here. Loved it even before it has its fancy counters. I can't comment about how should it be balanced compared to other weapons, and about how it stands in the community due to bias. But I think a big problem is the risks didn't scale with the rewards. If devs increased the risk (chip damage, gauge reduction, stamina consumption, massive sharpness loss), then it should make players give more thought about the trade-offs and hopefully raise the skill ceiling. Also it shouldn't alienate the current LS mains because it still carries its essence. Though I don't know how it will affect the pick rate because I think a challenging weapon is just as enticing as an easy one. But it shouldn't matter because players would be picking it up anyway for what it'll be. It's up to the devs on how they can make the rest keep up or have it all on the same page.
@mikedavies6979
@mikedavies6979 2 жыл бұрын
How to recognise an old-school Hunter... we share a similar opinion, we're usually civil and humble, and we don't just scream like a kid who lost in CoD lol. I started with MHF2, went back to MH, then played MHFU, MHP3rd, MH Tri, MH3/3U, MH4/4U, MHG/GU, MH World/Iceborne, MH Stories 2, MHRise/Sunbreak. We share exactly the same opinion on Longsword, it honestly just needs something to put its counter in a higher risk factor... right now there is 0 punishment for failing it, and it's a "get out of jail free" because of this.
@lucastolter6344
@lucastolter6344 Жыл бұрын
@@mikedavies6979 i personally think that world did LS in a perfect way , with both counters rewarding you for hitting them but also punishing you for failing them
@mikedavies6979
@mikedavies6979 Жыл бұрын
@@lucastolter6344 Oh really, and how exactly did it punish you in a significant way? By literally eating a metre that is ridiculously easy to build back up. That's not what I mean at all, a Counter is in itself a High Risk vs High Reward scenario. Else you could simply block or dodge, and because of that... Longsword's is simply not a true Counter, as it has no real risk if you should fail.
@lucastolter6344
@lucastolter6344 Жыл бұрын
@@mikedavies6979 isnt the Main risk of a counter (instead of Just dodging or Pressing the Block Button )taking damage ? And yeah it is easy to build Up for someone with experience but for the Major Part ( based on my experience with random Players in rise/sunbreak ) Most people cant concistently build Up their Metre ( unless they rely on sacura Slash (still dont get why the buffed it ) Im Not saying its one of the hardest weapons but also Not one of the easiest , i would Put it around the middle Spot
@mikedavies6979
@mikedavies6979 Жыл бұрын
@@lucastolter6344 You might place it near the middle, but few others do... also, I've never used Sakura Slash. It's not hard to build up the gauge. Of all the "Gauge" weapons Longsword is one of the Simplest. DBS balance with Stamina Use, SA with lowered Mobility, CB with 0 Mobility for optimal attacks... What does Longsword suffer? Absolutely NOTHING. Don't get me wrong... I'm in the same camp as you, but if you fail to understand why people get mad about LS, you're no better than they are. The only thing I think the Counter needs is to either inflict or increase recieved damage for the length of the animation if it should miss... that's all.
@linglang854
@linglang854 Жыл бұрын
My problem with longsword isn’t that its flashy or getting buffed or anything! I think thats fantastic that its able to do so many cool moves :) my problem with it is that the other weapons don’t get the same treatment., the moves added to lance in sunbreak felt like the biggest slap in the face after icebornes additions.,
@mirageowl
@mirageowl 9 ай бұрын
I still use mostly base Rise skills for Lance even though I use the new Sunbreak additions for all the other weapons, which sort of sucks.
@mryupjup2203
@mryupjup2203 5 ай бұрын
tbf lance didnt get much in any of the games
@dyvawn
@dyvawn 2 жыл бұрын
Despite longsword being advertised strongly, I actually seen light bowgun users lot more than longsword users in my games throughout my sunbreak experience.
@nicolaswarren3453
@nicolaswarren3453 2 жыл бұрын
Man do I wish I had your experience. I can count on one hand the number of quests I've done that did NOT have a longsword player. Unfortunately, I can't say that about Gunlance, Lance, or Hunting Horn...
@mikedavies6979
@mikedavies6979 2 жыл бұрын
@@nicolaswarren3453 Ironically 3 of my best weapons, the last of which being my main up until Rise... I prefer Dual Blades, as I've always had a soft spot for Poison Builds with them. However, I'm a top tier Lance and Gunlance user... and what I mean by "top tier" is that I am extremely aggressive whilst still being efficient... most Lancers tend to turtle up and lose interest before figuring out the trick to their mobility.
@TakumiJoyconBoyz
@TakumiJoyconBoyz 2 жыл бұрын
I've also been tripped and stunned by light bowgun users far fucking more than any Longsword player. To the point that they are specifically the reason I have flinch free. Honestly, since getting to Sunbreak I've seen exactly one longsword user and he was whatever. Not great, not terrible. Just an average player.
@dyvawn
@dyvawn 2 жыл бұрын
I'm a lance main too, I basically beaten the game up to afflicted quest just by using high rank armor and lance, and gunlance users are absolute menaces that even flinch free couldn't save me from them.
@mikedavies6979
@mikedavies6979 2 жыл бұрын
@@dyvawn Longsword flinch is avoidable, something I've mentioned across comments... but some weapons can flinch you through flinch free, why isn't anybody talking about those? Why aren't people complaining about how LBG has been a dominant and extremely OP Meta since World? Because it's not convenient to complain about the things they would use instead, being OP is okay when it suits them... but if not? They cry about it not being fair. Don't get me wrong... there are many reasonable and critical hunters in this comment section, but I'd say 67% are just idiots who like whining for attention... to be honest.
@JodyBrownIV
@JodyBrownIV 2 жыл бұрын
"Everyone says this weapon is broken but have you see THIS weapon? Stop hating and look at THAT one!"
@Retrodesperado
@Retrodesperado 2 жыл бұрын
I'm loving your channel. I stopped playing Rise only a few weeks after release, I just wasn't feeling it. Then Sunbreak was announced and a ton of brand new content has also been added to the base game since I last played, that was enough to get me interested in the series again. It's so much easier to catch up on news when all of the information is one place. Thank you!
@williambackus2849
@williambackus2849 5 ай бұрын
I think the reasoning for player vs player flinching is due to the desire to see players working with more coordination.
@777Looper
@777Looper 6 ай бұрын
So it sounds like the fix (if you want to keep the cinematic moves) would be about a 20% decrease in damage (or tie damage more closely to spirit gauge), and about a 40% decrease in i-frames, so it feels like the damage is the reward for being good at "the dance". Not just for picking up the weapon.
@Wip3ou7
@Wip3ou7 2 жыл бұрын
They could EASILY make it so that you ONLY hit teammates if they are in a state that benefits from them being hit (stun/sleep).
@mikedavies6979
@mikedavies6979 2 жыл бұрын
They could easily make it so you can cap monsters without a trap, shoot without using ammo, ride a monster infinitely... Easy does not always mean Better, and I don't even need to flex my prestige as a Hunter to put the point across. If you're getting hit in a hunt with me then you're in the wrong place, and whilst I'm an exception to most LS users out of sheer level of experience... the point still stands, instead of bitching about it here... tell them there. I wouldn't be so mindful today were it not for the criticism I received early into my hunting career, back when flinch free was non-existent and hunters had to join the gathering hub to play group hunts... good times. I like SOS, but I feel it's part of the problem... players can just invite hunters for a hunt and likely never see them again, so critical feedback is largely ignored these days.
@slimfastsubaru2043
@slimfastsubaru2043 2 жыл бұрын
if you don't run at least one level of flinch free in multiplayer, you deserve to get knocked around.
@HelloFellowMellowMarshmallow
@HelloFellowMellowMarshmallow 2 жыл бұрын
@@mikedavies6979 I'm wondering whether this was your reply to op's comment or was there a comment that was deleted that warranted the flex down memory lane. I feel like you stubbed your toe or your jacket got stuck on a doorknob this morning. I hope you start having nice days ahead of you my guy.
@ILockhartI
@ILockhartI 2 жыл бұрын
@@slimfastsubaru2043 Found the LS player.
@slimfastsubaru2043
@slimfastsubaru2043 2 жыл бұрын
@@ILockhartI nope hh and hammer and even I run 1 lvl of it even tho Noone should be near me. Lol
@procow2274
@procow2274 2 жыл бұрын
I feel obligated to point out that at world launch the window for forsight slash wasn't generous that happened in the jho patch
@vergil9981
@vergil9981 2 жыл бұрын
it was before jho had like 3-4 frames more of invecibilty and also you could get i-frames with out any spirit meter
@AkumuOukoku
@AkumuOukoku 2 жыл бұрын
"U cUlD EqUiP FlInCh FrEe" I should NOT need to swap MY SET to accommodate for SOMEONE else's BS. Never tell someone "Oh u can just do XYZ so I can play what I want" cuz all that's gonna get you is a bunch of people not wanting to play with you.
@CrazzyOne329
@CrazzyOne329 2 жыл бұрын
The Longsword in Freedom Unite was fun and kinda balanced. Then in Portable 3rd/Tri we got the spirit gauge system, which was fine as well. I only see the Longsword becoming a problem from World onwards, since in Gen/XX every weapon was overturned if used with the right style. It became really frustrating to stand anywhere really when you get knocked on your butt all the time by lingering hitboxes. You know there's a reason why this weapon has an accurate nickname in German. Stolperstock (literally Stumble Stick) because you couldn't do anything without flinch free. But not only the Longsword had a habit of flinching people. On the topic of speedrunning I can see why people say Bow is way stronger. But as a bow main since Gen/XX I kinda beg to differ a bit. Yes it's strong but you really have to hit the parts that are weak to ranged weapons or you don't do any damage at all. I'm talking e.g. an optimal shot with a Spread 5 bow doing 5x50 damage while hitting a bit to the left makes that 5x1-3. Compared to Longsword where optimal hits do about 80 and suboptimal do 30-40 higher floor lower ceiling. What I'm saying is: ranged weapons are volatile. Let's take Kushala daora as an example of "ungrateful" ranged targets. As a blademaster you hit effectively on head, tail and forelegs. Ranged weapons? Forelegs. One critzone that doesn't like to stay put. When he does his wind shield everything except tail and head is a 0 for bow. No hits at all. Another one of those monsters is Rakna Kadaki. Only effective hitzone is the head, which is surrounded by pincers, legs and butt. But the most infuriating thing I have seen, and that's done mostly by longswords, is not staying where you do make sense. If you have a bladed weapon you aim is tail severs first. Then do whatever. But if I am using a hammer don't come close to me with that Longsword trying to hit the head when the tail is still attached. Rant ended. Thanks for coming to my ted talk.
@purpleenthusiast5814
@purpleenthusiast5814 11 ай бұрын
Spirit Gauge is in MHFU
@jackass9724
@jackass9724 9 ай бұрын
I know that's a monster hunter title but I'm going to say that he said f you at the end of that
@raidra0973
@raidra0973 9 ай бұрын
i agree with your rant/statement as an current hammer player especialy i ones got so mad at a longsword for tripping me i told him to go to the tail since hes a bladed weapon later that day he commented on my steam profile about how i had the audacity to tell him to go to tail most people i know try so hard to be "pro hunters" that they allways attack the head because "its he weakest hitzone of the monster" i get it for gunners who need to hit that cause of how ranged damae works but especcialy with an hammer in your team pls break the other parts of the monster and dont stagger hammer to death also annoying is when you later tell thoese longswords to reposition most of the go "just slot 1 flinch free" just because flinch free ist an Lv.1 stone in rise (unlike world with Lv.3) doesent mean that i always can/will have the slots free to put in one flinch free i should not have to compansate for other players ignorance i remember that in older games it was part of the unritten rules to mind your positionong but somehow in gen.5 especially rise everybody goes for the head since everyone has/needs to have flinch free equipped sorry for the long comment/extra rant if i dont stop soon i start ranting about how nobody sleep bombs anymore or some shit
@Ezoc
@Ezoc 8 ай бұрын
@@raidra0973 yeah, I agree with you. as a 4u player that's a definite thing, and if people don't know, someone is usually gonna bring it up in a room, and pretty much everyone listened to each other to a certain extent, since teamwork was crucial. if the same verbal interaction happened in an old world game, you could bet that LS player was gonna get kicked from the hall, 100%.
@curts7801
@curts7801 5 ай бұрын
I loved Tri LS. It was about fluid attacks and skillful positioning. It was still really simple, but it followed all the rules the other weapons had. The fact that World and Rise still have that core moveset is a vile mockery, because the old play style is completely outclassed by parry parry parry. Why play Monster Hunter, when Capcom would clearly rather have us all play Monster Counter?
@milesellis4534
@milesellis4534 2 жыл бұрын
for me at least, I use the LS specifically because i'm not very good at A: multiple weapon forms and combos, and B: monster hunter as a whole. I either hunt solo or use it so I don't bog my team down by being terrible and so I can still have fun.
@Sumowning
@Sumowning 2 жыл бұрын
The main issues: - You needing to sacrifice a flinchfree jewel to even be near the monster. - They don't focus the bloody tail despite having severe damage. - Favouritism.
@gomi5511
@gomi5511 2 жыл бұрын
you need a flinch free jewel to be around the best hitzone with every monster, it's accepted by anyone well versed in the game that its a mandatory dps increase in MP. This would be the case if LS never existed. its flat out a 1 slot deco now man come on lol. and I still don't understand why people think blade weapons are obligated to focus the tail. Even in the old games it was better to just focus the highest damage hitzone (or legs for a trip) and end the quest more quickly than focus the tails which are almost always harder to hit, shittier hitzones that prolong the fight, with a few exceptions such as Seething Bazelguese, rajang, and safi. There is monsters who literally never drop a certain item without a partbreak like the old alatreon horns, but those are so rare in modern MH. If you really want them to focus a certain part because your rngs been bad, just ask, but don't expect it.
@Sumowning
@Sumowning 2 жыл бұрын
@@gomi5511 Not necessarily, I've had plenty of time playing with other melee oriented people and never had this issue. It's straight up the wide aoe moveset of a longsword that is an issue. It's common knowledge at this point. Also yes, the whole point of Monster Hunter is to get specific parts of the monster. And a lot of materials have specific parts that have an increased droprate, and as you said some even a requirement to break it. You can't blame my RNG for them not doing their job, going 5 hunts waiting for RNGesus to bless you with a tail as quest rewards vs just cutting the bloody tail for people seems like an obvious one. Not to mention that some parts also have generally increased droprate of better parts in general, mostly the head, chest and tail that have a higher chance at giving you good stuff. Everybody in a hunt has a specific target most of the time it's: Severing dmg: legs and tail Blunt dmg: head and arms Projectile: chest and wings (sometimes head) The point is, for you to know how annoying it is to break the chest, head, and wings. Only for the bloody tail which is a high value carve to be untouched when there's 3 blade people in the hunt. Besides it's almost like there's a reason why longsword users have such a large AOE, to hit the bloody tail. Why? Because dmg numbers go up.. Instead of nutting over DPS, do your job first then go for DPS. Damage values for different body parts exist for a reason.
@gomi5511
@gomi5511 2 жыл бұрын
@@Sumowning the job is to kill the monster, not break every part of the body to increase already decent drop chances. I've never gone out of my way to cut the tail and i get more hunts done faster, which in the end results in more drops. 8 minute nargas>11 minute nargas with tail focus. If someone asks because theyre unlucky, ill gladly help, but don't expect it. 90% of the time the tail drops are common from caps or carves anyways. Ls having aoe is irrelevant. Charge blade's reach is literally longer. You will lose out on dps if you don't bring flinch free in MP, LS or not. I've seen hammer players lose out on entire combo openings because a dbs player blade danced next to them. Just bring the deco, lvl 1s are such meaningless slots to most weapons and the ones it does matter to can absolutely fit one lvl 1 deco.
@Sumowning
@Sumowning 2 жыл бұрын
@@gomi5511 So you would rather spend 5+ hunts killing the monster for the off-chance that a tail drops in the quest rewards, rather than just cut it off like you're supposed to anyway? I've had 5 minute hunts yield less than 15 minute hunts 4 times over.. By just taking the time, breaking parts, mounting, and then capturing. It's not, the whole point of those wide slash is to reach hard to hit parts. Like say.. the tail? Strange that I've been playing with a CB user for like since MHW started, never had an issue. Yet the moment a random LS joins, it becomes a shitshow. Not only that if you are focusing a different part, it allows for knockdowns which also result in free damage. You are literally the only ones with severing damage worthwhile enough to take care of the tail. It's not even about the bloody deco, it's about the sheer fact that you wouldn't need it if they actually focused the things they're supposed to. Take Maldzeno as example, 46 Head and 35 tail. You're telling me that 11 is that important for a DPS meter, and rather just take a chance other than to just cut it off. Because again, this also disables certain attacks. Let's kill it slightly faster, or get a guaranteed chance at a prime carve that leads to most high-end stuff. Usually a tail and a higher chance at gems/mantles? Where is the logic in that?
@Sumowning
@Sumowning 2 жыл бұрын
@@gomi5511 Whilst you're at look at Maldzeno, take a good look at the materials tab. Maldzeno Bloodstone: 3% Target reward. 0% Capture Reward. 3% Part break (on the Horns) 1% Carve (Body) 3% (THE TAIL) 3% Dropped mats It's literally 3 times as effective to cut the tail, carve it. Than it is to carve the body. Then there's breaking it's damned horns, also being 3 times as effective as just killing it. Not to mention taking the time to knock the shinies out of it with a gold wirebug. For what? 10-25% more DPS?
@armorheadallan
@armorheadallan Жыл бұрын
As a hammer main, my main problem with LS is that I keep flinching which it makes me miss great opportunites to KO the monster or prevents me from doing huge damage combos while the monster is down.
@GCHumanGuy
@GCHumanGuy Жыл бұрын
Let me guess some people will tell you to just equip flinch free?
@The_Big_Jay
@The_Big_Jay 2 жыл бұрын
Gameplay of the Sacred Sheath Guard Point Counter and a majority of Frontier look near identical to me. Standing your ground while a monster desperately tries to hit you with anything.
@keroro407
@keroro407 2 жыл бұрын
So far I've never met a "Bad" longsword user in Rise. But when I do, "load Heavy bowgun with malicious (cluster) intent". See if you can dodge these.
@darkhero2
@darkhero2 2 жыл бұрын
Lmao
@chthonicfire
@chthonicfire Жыл бұрын
I've only just started playing rise on PS4, how do you get the wiggler head? I thought it wasn't in the game anymore
@mangckyatmamon
@mangckyatmamon Жыл бұрын
I'd argue the current identity of the long sword being the parry god started before World. Remember Valor LS in XX? I felt invincible using the parry using the first Spirit Slash and mainly used it to cheese monsters together with the parry hunter art (forgot the name tho).
@ancloud8459
@ancloud8459 2 жыл бұрын
I don’t mind longsword being stronger than other weapons, however I feel that it’s a bit unfair how much preferential treatment longsword is getting in comparison to weapons like lance and light bowgun
@MrMatratze5005
@MrMatratze5005 2 жыл бұрын
LBG is absolutely op in rise.
@lablunt6190
@lablunt6190 Жыл бұрын
@@MrMatratze5005 Depends on the setup. I used to be a spread main in MHW. In Sunbreak now I am using a normal ammo build end game and my hunts are barely less than 30 min.
@pm_me_ur_gluons
@pm_me_ur_gluons 5 ай бұрын
@@lablunt6190 raw pierce in Sunbreak absolutely destroys pretty much everything.
@monstersofkaon8657
@monstersofkaon8657 2 жыл бұрын
I don’t mind most long sword players as long as they’re good and understand positioning but with so many people using it because it’s popular and strength. You get saturated with players that don’t understand positioning.
@chelsthegameruiner8669
@chelsthegameruiner8669 2 жыл бұрын
Oh I've used it back in World. I always try to target the tail first (though some monsters make it difficult, looking at you Royal Ludroth). Weeks before Sunbreak released, I crafted dual blades and though I went back to longsword, I plan to eventually spice things up with the greatsword once I feel ready
@deadseven3474
@deadseven3474 2 жыл бұрын
I think a large issue is also having no real reason to join lobbies in rise or world unless you want to play with specific people. If you can just join a quest you need to complete and then immediately leave, then you don't actually have to suffer the consequences of your longswording actively interfering with the rest of the hunting party's attacks. Back in 4U we used to just kick Longsword players if they weren't mindful of their positioning.
@lazydesmond8240
@lazydesmond8240 6 ай бұрын
I loved the longsword in 4u, even if I mained dual blades most of the time. It wasn't ever problematic in multiplayer, but it might have been the fact that the two friends I played with were smart enough to let me go for the tail while they whacked whatever it was we were hunting in the face or used their consumables. With randos online it's an evil weapon that everyone hates. In a coordinated group, we found it to be pretty effective
@SHDW-nf2ki
@SHDW-nf2ki 5 ай бұрын
Just take one level of flinch free and never have another problem again.
@SarcasticShinyZoroark
@SarcasticShinyZoroark 2 жыл бұрын
At this rate I stick to using IG when playing multiplayer because 1) It’s my fallback weapon on monsters that I’m facing off against for the first time. 2) You get flinch free and earplugs for free, which in this day and age is very useful because of how many LS I see. I get so annoyed because I want to be able to use something like hammer or gunlance because they are fun to play. But when I down a monster with the hammer I’m not able to do the head combo because I keep getting tripped by LS users who seem to refuse to focus on the tail. It just feels frustrating that people should have to waste a precious decoration slot because other people can’t position for shit.
@zanido9073
@zanido9073 2 жыл бұрын
"It just feels frustrating that people should have to waste a precious decoration slot because other people can’t position for shit." You mean because people aren't positioning where YOU want them to. Head usually has better hit values than tail, so why should anyone have to hit tails?
@SarcasticShinyZoroark
@SarcasticShinyZoroark 2 жыл бұрын
@@zanido9073 To break the tail?? So you can get an extra drop and also potentially weaken the attacks of certain monsters??
@ceimurautumns5539
@ceimurautumns5539 Жыл бұрын
@@zanido9073 I don't know? Maybe it's to break parts for more rewards? Look I'm not even remotely close of getting angry towards LS players because I use GS amd we can't be tripped while we are in the middle of charging attacks so we don't give a fuck towards LS's fast wide swings, but if we blades don't attack tails until its cut, we are in the wrong. After we blades cut tails, we can go for whatever position we want. During that time, blunts have already stunned the monster at least once so they won't really care about you interrupting them from hitting the monsters face. Remember, unless you are playing solo, MH is a COOPERATIVE game. So yes, we have positions that we prioritze to go to. Look, if you really care about soft spots in the Monsters body, play solo without buddies (palicos and palamutes), or play with friends. I'm telling you this because you have more control over the monsters movement. This is how most speedrunners in MH play because controlling the monster is so important to them. One of the reason why they have faster hunts is this.
@ihatethatyoutubedisplaysyo8106
@ihatethatyoutubedisplaysyo8106 Жыл бұрын
@@zanido9073 This guy trippin. Cutting weapons can cut tails. Cutting the tail gives an extra drop and makes a lot of fights easier. Cutting tails for monsters like Rathalos/Rathian makes the attack have shorter range and don't apply poision anymore. Cutting the tail for Diablos makes the fight so much easier.
@GribbleGob
@GribbleGob Жыл бұрын
@@zanido9073 Players shouldn't have to change their build to make up for a shittier player's refusal to work with the team. no one will trip if the LS user plays for the team instead of against them.
@E.G.1005
@E.G.1005 2 жыл бұрын
The only legitimate complaint about about LS I've ever heard is that it's shown too much favoritism. Do I need 6 counters? No but I'm glad to have the option if LS is going to be the "counter" weapon. In World I spent days learning each weapon to figure out what my main should be and it actually hurts that there are weapons literally left in the dirt while others have well tuned kits that make them feel like they never evolved from there early kits.
@MatthewCJoy
@MatthewCJoy 2 жыл бұрын
There being a parry focused weapon in the first place is a problem.
@E.G.1005
@E.G.1005 2 жыл бұрын
@@MatthewCJoy I mean I won't defend the players who are a nuisance to their party but why is it so bad to have a couple weapons that are better at solo play? The game might be intended for multi-player hunts but people love to solo hard games so of course there are gonna be weapons that have a strong soloing kit. However I've been using the LS in co-op for years now and I'd say the more annoying weapon is bow users with tunnel vision
@The_Big_Jay
@The_Big_Jay 2 жыл бұрын
I don't even think LS needs to be changed in the next installment, they should just leave it as is, and focus on bringing other weapons up to it's level.
@E.G.1005
@E.G.1005 2 жыл бұрын
@@The_Big_Jay yes. Please give other weapons even half as much love as LS has been shown. I'm more than happy to have zero LS additions for the next couple games
@MatthewCJoy
@MatthewCJoy 2 жыл бұрын
@@E.G.1005 meant to say parry, sorry for the confusion
@thenerdbeast7375
@thenerdbeast7375 5 ай бұрын
Yet years later, I still suck at long sword, so pressing X to doubt on people's claims of how "easy" it is.
@Seto-ty1ys
@Seto-ty1ys 5 ай бұрын
thats you just being bad at the game, buddy. it has the simplest combos, no slow movement speed, high damage, high attack speed and the longest i-frames ever (which gets extended by evade extender if you are so bad that you need that) . its literally a fusion dance of all the weapons x10 and then injected which 100% pure crack cocaine. sorry bud, its broken af in every way
@randomanun4278
@randomanun4278 Жыл бұрын
Long sword in pub games 100% the reason why I have to have a brace jewel. It's like "hi I'm the one guy who should 100% be on the head as I use a stun support weapon" Every ls user in pub games "and I took that personally"
@hardyjoe4278
@hardyjoe4278 2 жыл бұрын
I was about to run with this, until I saw the charge blade. Now it looks like one of it's attacks came in the form of a circular saw.
@xMogek
@xMogek 2 жыл бұрын
Nothing compared to the saw attack from world. There was just zero skill involved there 😭
@mikedavies6979
@mikedavies6979 2 жыл бұрын
@@xMogek I don't really notice a difference besides it being one or the other in Rise, as World had both the Spinning Saw and the Sword Charge abilities at once.
@obambagaming1467
@obambagaming1467 2 жыл бұрын
Reasons why I dislike it: - extremely overused by so many players. Because of this I havent seen much team variety when I played Iceborne. It sometimes felt like they have never played another weapon while also not being very good with the LS anyway. - back in Iceborne, I remember that about 90% of players that died in the stupidest ways possible or died the most compared to other party members where long sword players. Sometimes it seemed like they want to die on purpose. - The main reason people used Flinch Free Was mostly due to LS players and not monsters. It was really annoying always being staggered by LS players. It barely happened with other weapons. - it receives so much attention from Capcom that it basicly became Capcoms Charizard. When it was introduced it was a normal balanced weapon but now it became somewhat of a overused mascot that is made popular just because Capcom designed it to be.
@gadenp81
@gadenp81 2 жыл бұрын
Wait till you play Sunbreak and see the infinity LBG or HBG player and do not CARE about monster positioning. Like a screw you to all melee players. 3 range players in a PUG? And you might as well just go range too. Else Freak you.
@SnipyShino
@SnipyShino 2 жыл бұрын
I definitely agree with the charizard part, playing Rise's story had me feeling like I was supposed to be using Longsword and anything else was a deviation from the intended experience. Especially when I see my hunter flaunting the Village LS in the ending credits
@thegoat526
@thegoat526 Жыл бұрын
Jesus this comment was on the money. Btw I’m a old head from freedom unite and have watch this weapon grow into the most obnoxious creation in mh history
@Rowoool
@Rowoool Жыл бұрын
What is the claymore looking longsword you are using? I've never seen it before it looks so dope
@Chris_Tootoo
@Chris_Tootoo 5 ай бұрын
I’ve been playing LS pretty heavily since 3U and have been enjoying the pacing of the weapon, as a HH, GL, CB main I enjoy weapons that taken a more technical approach, and with how old LS needed a kind of dance with the monster to get the maximum out of the LS was fun and rewarding. Being able to just tank an attack and counter with crazy damage values and forgo the LS restrictions with the Wirebug mechanic with movement and even more counters is where the current hate comes from.
@nivek4321
@nivek4321 2 жыл бұрын
i made my peace with LS users when the devs introduced flinch free
@HagVirus
@HagVirus Жыл бұрын
The issue with it (specifically in base rise) doesn't take much to get it going (overall skill and build wise) in base rise, all you need is full valstrax armour and chameleos long sword. Literally the build is almost done or outright is done, maybe some decos here and there. For how easy it is to build a GL build, it isn't as easy as a LS build to be made. As well the over all cost for LS builds are hilariously cheap compared to other builds (CB, HBG and LBG to name a few) even though ranged weapons are very OP, it takes quite a bit for them to get there. With LS, it takes very minimal set up for it to be extremely good. And the whole flinch free thing, I think I can vouch for everyone when I say: I'm not gonna lower my own DPS just because your ass (not you specifically but mainly LS mains) can't be mindful of other players when you're flailing your sword around like an overweight Otaku screeching "REE!" At the top of your lungs. I don't hate LS (one of 3 main weapons I used in world) but I'm not gonna sit here and adamantly defend it either.
@voorachter2733
@voorachter2733 7 ай бұрын
Its the whole package. LS players not only get the best offensive and defensive moveset, they also have among the fastest movement and generally quick handling.
@KillaLalas
@KillaLalas Жыл бұрын
Soooo where did you get that train layered for your palumte?
@VultureXV
@VultureXV Жыл бұрын
I think the weirdest part is that the game has potential for stuff like the holy trinity of MMO's (dps/supp/tank) YET they give the offensive weapons absolute capability to essentially tank on their own with no drawback. This makes stuff like lance and gunlance feel like second thoughts as they designed them to be tanky and survivable but have no damage at all.
@mirageowl
@mirageowl 9 ай бұрын
they end up being less tanky since you can hit Foresight Slash after most inputs making going for a combo safe in LS while in Gunlance you cannot press Guard after any input making no combo safe. They do less damage *and* have less opportunities due to this
@maultke5088
@maultke5088 6 ай бұрын
As a Gunlance main it baffles me that to this day we don't have a counter attack while Longsword had one 2 games ago. Even in Rise, and they were giving counter attacks out like candy.
@persnaps8748
@persnaps8748 6 ай бұрын
@@maultke5088gunlance counter would be awesome bro
@timklafke4712
@timklafke4712 6 ай бұрын
I've always thought they should totally lean that direction with the weapons honestly. I mean sns and hh are easily already great support weapons. There's no true tank weapons in the game but they could easily turn lance or maybe even charge blade into tank weapons. I think that would also encourage co op and team coordination even more.
@matt.oconnor
@matt.oconnor 5 ай бұрын
@@maultke5088our Guard Point SUCKS ASS in World. Wyrmstake follow up is still slower than x2 shelling and the guard only blocks one hit lol. You’re literally safer just sitting with block up.
@mos5678
@mos5678 2 жыл бұрын
had the displeasure of explaining to a LS main of a friend why the longsword is hated, Just moments later of me placing in flinch free I get hit by HIS sleeptoad and he wonders why he can't simply knock me out of the sleep. we failed the quest because of that.
@zanido9073
@zanido9073 2 жыл бұрын
That's not a problem with ls, that's a problem with game design.
@mos5678
@mos5678 2 жыл бұрын
I both agree and disagree with that notion. It is part of the games design for sure but the design of the longsword in particular only compounds this issue more than any other weapon due to long reach sweeping attacks. Just the same way Charge blade had its attacks canceled if a friendly hit a guardpoint in world.
@Roensmusic
@Roensmusic 2 жыл бұрын
im hbg main for most of rise, also lbg, in generations and world i did lance. but i must say, i was trying out charge blade this week and i was really suprised by the numbers when you do that elemental discharge stuff where the axe goes spinning, thats really crazy, like tikking 100 points for dozens of times per swing.. thats much more than bowgun rapid fires can do.. i think also more than longsword does, but i only have tried longsword for one time on low rank
@Gothsheep0
@Gothsheep0 2 жыл бұрын
It'd be interesting to see a follow-up to this video now that the game is out. I've heard tell that the LS got a few nerfs and balance changes, and I'd like to know if you still feel the same way.
@rDOLLf
@rDOLLf 2 жыл бұрын
The hate for longsword stems way before world. The memes that longsword users can't tell a head from a tail and that they constantly hit their allies comes all the way from freedom unite eras. Longsword users were notoriously bad at playing with teams as they completely disregarded positioning and the spirit slash hits so wide that they would always hit others. Don't even get me started with the poor hammer mains that were at the monsters head constantly being flinched by the confused longsword user that doesn't know what a tail looks like
@rDOLLf
@rDOLLf 2 жыл бұрын
@@user-dm7ui6zx2u its almost as though that cheap jewel didn't exist back then.
@BlazeEmerald
@BlazeEmerald 2 жыл бұрын
Flinch Free originated in World
@connorcornwall1404
@connorcornwall1404 Жыл бұрын
@@user-dm7ui6zx2u there were no flinch free back then
@connorcornwall1404
@connorcornwall1404 Жыл бұрын
@@user-dm7ui6zx2u this comment above me is on past tense,I never mentioned me having a problem with LS user.where did I said that?
@ranger2803
@ranger2803 Жыл бұрын
I think things especially need to be balanced in pve because diversity keep player retention. Who will want to pick up lance when the long sword does it better kinda thing. So instead of them learning the lance because they saw something cool once they pick it up they are gonna notice their times take a lot longer and more often then not drop it. So if things where to be balanced there would be a very high retention rate because people could try out all the weapons without worrying if a hunt is now going to be 3 min longer because of it.
@ScurviestJim
@ScurviestJim Жыл бұрын
I think you did a good job on the video! You stayed on topic, stated facts when needed and portrayed your thoughts on the facts. In the future, it could be beneficial to show visual representations when you're mentioning changes. For instance, showing a combo chart before and after the changes with the new things highlighted. About LS: I can't talk ultra specific about it cause I haven't used it since before mhw released on pc, but I've met many Longsword mains since 4 Ultimate. Before i continue, shoutout to the true homie longsworders that secure those tail cuts and fully understand the spacing required for their weapon. However, the majority of longsword mains I've met have been arrogant know-it-alls that may be playing in a group, but they're only playing for themselves. I feel that it's there that lies a core issue with LS. It's a weapon that rewards selfish play more than the others. Don't misunderstand. LS is just as good a group weapon, it can trip the monster, it can get good flinches and of course tail cuts. But it's sweeping attacks and long reach (go figure) combined with how it's attack chains move its user forward a good amount, makes it extremely effective at unintentionally tripping hunters, especially when there's a knockdown. The anguish of getting interrupted in a key moment is very real. To be fair, this isn't exclusive to longsword. Other weapons interrupt, that's plain fact, and some are quite good at it when an effort is made. It's just that by far, it is the worst offender for the simple reason that even the most well-intentioned and careful hunter could disrupt the team without meaning to. OH BABY A TINY GOLD CROWN? SHIELD YOUR ANKLES BOYS, IM GOIN IN. At the end of the day, it is just a video game and Monster Hunter should be more about working together than highlighting differences. But any time I meet a proud longsword main, I have to remind them where they truly belong: THE TRASH.
@lts_Hazard
@lts_Hazard Жыл бұрын
Came back to this video to let everyone know I just watched a Longsword take all 3 faints from Fatalis trying to Iai Slash his breath.
@yoyo-bz1cw
@yoyo-bz1cw 2 жыл бұрын
It is absolutely the kit that makes the ls a problem, watching a weapon get 6 different counters as well as a move that buffs them is aggravating when gs or swaxe just got one now in sunbreak, it is the Swiss army knife if weapons and makes no effort to hide it, serene pose can out damage great sword hits, it has more mobility than dual blades, it's better at defending than the Lance, and doesn't need to worry about bouncing like gunlance. The spirit gage is a joke at this point, in older games you had to build meter, execute the combo and then do it again 2 more times to get to red witch is a 20% damage increase! It's still the same modifier, but you just gotta counter 3 attacks to get there now, it takes less than a minute to do. In online it's a cutting weapon so it should target the tail, but no long sword player ever does, and why should they when they are better at every other weapons job? Tripping is less of an issue for the other weapons because in general terms it just happens less, "oh well just build in flinch free so then I can't trip you with my long sword" yeah, it's easy to say, but ls doesn't have to do that for other weapons, infact it doesn't have to worry about tripping at all, it gets it for free at spirit gage level 1. Yes it has a ridiculously high skill ceiling, but the reality is that the skill floor is practically as high as other weapons skill ceilings.
@The_Big_Jay
@The_Big_Jay 2 жыл бұрын
They should totally bring back the Guarding Switch Axe from Frontier. Gameplay of it is just Gnarly.
@Sangheilitat117
@Sangheilitat117 2 жыл бұрын
“More mobility than dual blades” What?
@holykonchu7250
@holykonchu7250 2 жыл бұрын
The only problem I have is when I do end up breaking all the parts. Where do I go for max damage now? It's the head, now at that point in the hunt, the monster has like 20% health left. Now what IS TRULY ANNOYING IS AS A HH MAIN IS LBG AND HBG ALONG WITH BOW USERS SHOOTING THE HEAD CONSTANTLY AND STAGGERING ME MORE THEN ANY OTHER WEAPON LIKE FUCK
@The_Big_Jay
@The_Big_Jay 2 жыл бұрын
@@Sangheilitat117 I think he meant in terms of repositioning. LS has the Fade Slash, Foresight Slash, the one hit from the second Spirit combo you unlock, Sakura Slash to a certain extent, the new Sacred Sheath allows you to dodge while charging the strongest part of the attack, letting you easily reposition. At least I think that's what he means.
@RespawningJesus
@RespawningJesus 2 жыл бұрын
@@holykonchu7250 This is why we take Flinch Free. You only need the first level to never worry about getting interrupted by a majority of attacks.
@Commander_K3
@Commander_K3 Жыл бұрын
Reject Longsword, embrace Hunting Horn Edit: Hunting Horn is best weapon in the game, fight me
@paragonca9736
@paragonca9736 5 ай бұрын
Complaining about weapon balance in a COOPERATIVE HUNTING GAME is kinda wild
@DARKREDHAYABUSA
@DARKREDHAYABUSA 9 күн бұрын
Ive been using the LS ever since it was first introduced to Monster Hunter, and I will die with my LS. Currently using it in MHNow 🕺🏻
@josezeroninja
@josezeroninja 2 жыл бұрын
My problem with this weapon is that it’s too easy to use. The dmg and counter capabilities are way higher than the lance. Why should a long sword be able to counter and be more defensive than a lance and shield? It literally makes no sense and lance users have been getting nothing for years.
@renutus1580
@renutus1580 2 жыл бұрын
Too easy to use? That's not on ls, ls is far harder to get value out of then Lance and most other weapons tbh. The ease of use argument applies to many MANY weapons. Majority of them are extremely easy straight up. Longsword us easily on the more difficult end of weapons and I implore you to tell me what weapons are harder then ls save for cb
@josezeroninja
@josezeroninja 2 жыл бұрын
@@renutus1580 literally almost every other weapon is harder than LS. LS is literally the safest choice in mh. literally has all the Iframes and counters to survive anything. the weapon is overloaded with safe mechanics. I could probably pick up a LS and perform better than any other weapon.
@mugeni6204
@mugeni6204 2 жыл бұрын
@@josezeroninja I picked up bow and found it infinitely easier than playing LS.
@josezeroninja
@josezeroninja 2 жыл бұрын
@@mugeni6204 hence I said every other weapon. With LS overall being one of the easiest.
@fullmetal_3961
@fullmetal_3961 Жыл бұрын
@@josezeroninja Lmao, you're talking as if every new player is gonna know how to use any of it's counters effectively and not just get hit everytime. Sword and shield and duel blades are both way easier weapons than long sword is. Hell, the only weapons I'd consider harder than LS, is probably GS, SA, and MAYBE CB.
@xakuray5522
@xakuray5522 2 жыл бұрын
Honestly, as a long sword main since FU, I think LS changes are for the worse. I don't like how it became a weapon solely focused around counters. Before it used to be a very tactical weapon which rewarded knowledge of the monster and aggressive but calculated plays. I completely skipped world and picked up the LS with a mindset similar to how it used to be, trying to incorporate some of the new moves, with foresight feeling like just the right addition. But with how strong the counter playstyle is in rise with the LS, I ended up being more successful just focusing on parrying than by playing aggressive with fade slash. And honestly, I don't like it, it's not like the weapon I previously loved. It's sure is flashy and powerful, but it's not what I'm after. I think counters shouldn't exist in MH, or atleast be very scarce and be more akin to GS tackle or CB guard points.
@ghs2798
@ghs2798 2 жыл бұрын
I'm a LS player, but i love to play with Glaive, GS, Gunlance and CB too. I play MH since MH1 and i started LS in MH2 when it was created. I like counter, but i prefer how it was in MHW, the best MH for me.
@slavetothecaffeine
@slavetothecaffeine 2 жыл бұрын
I picked up LS in rise because im a sucker for the Iaijutsu qucikdraw and countering Aesthetic (Vergil's Dark Guard in DMC is a good example) is very pleasing to me.. I'm kinda sad now they nerfed it in to the ground
@mikedavies6979
@mikedavies6979 2 жыл бұрын
I think there should be consequences to the counter, like if you time it wrong then you take increased Damage (similar to Brave/Valor Style in GU) or lose all of your Stamina combined with a tighter window for success. That's all it really needs to be tactical again, as it makes the counter a risk with a high pay-off through good play... and less of a crutch with zero issues for failing.
@scrypted2979
@scrypted2979 2 жыл бұрын
What kind of moves are used at 8:00? Is it mods?
@hugowatson3756
@hugowatson3756 Жыл бұрын
how did you get the wiggler helmet in rise?
@unknownbyself
@unknownbyself 2 жыл бұрын
I'm relatively new to the series, so when I first played Rise, I loved the LS. It was so stylish and did so much damage, why wouldn't I use it? Of course, as time went on I began to get bored of it. After much experimentation, I finally settled on LB, Bow, and SnS. I enjoy being a support/long-range player, and I found SnS to be more rewarding when I wanted something melee. That said, I still have a soft spot for the hand-me-down LS, and still use it occasionally.
@panzergott5622
@panzergott5622 2 жыл бұрын
Remember people. Never commend LS users.
@luckypeanut9943
@luckypeanut9943 2 жыл бұрын
I remember so many of Iceborne groups I was in just being filled with "it's not my job to position you should have flinch free"
@JustaFeesh
@JustaFeesh Жыл бұрын
I'm not trying to ruffle anyones feathers or start some shit, and I'm sorry for the wordy essay and tangents in advanced. I'm just curious if anyone is able to explain more in-depth why people feel as they say "demoralized" regarding longsword? like it becomes a personality too only hate and not appreciate their own weapon because it's weaker or has less in one way, more than one or another way. I just want to have a better understanding and add more thoughts to my own opinion, as personally I try to not let anything I perceive as negative bother me as much as I possibly can or work through it if it does, which isn't easy but my mental is more important than anything when it comes to myself. I've heard in person or seen comments similar to this feeling of demoralization and I just never can understand why it's always negative with seldom comments of positivity towards their own weapon in comparison. I started in world, I've been more of a casual player since iceborne released, was hardcore playing most days for 3/4 of base world before I got bored of deco grinding and started again when iceborne released and played for maybe till a couple months after Fatalis released then stopped. I started in world and played mostly solo with coop with one other person or a lobby when I wanted to do Kulve, in other words I'm majority a solo player, I mained GS with around 1000 hunts, swapping between some other weapons, LS, Hammer, Gunlance, Chargeblade, Swagaxe with around 100 hunts on each of them. I'll try put my thoughts into words, although I'm terrible at explaining because I'm dumb, hope my points get across as disjointed they probably are. Whenever I see or hear something along the lines of what you've said which is "it's seriously demoralizing, since longsword can do X better or has Y, while I don't have Y", is it because you feel the effort put in is worth nothing because a LS user doesn't put in as much effort? To me there isn't a point to get negative about comparing weapons, being critical of weapons designs and flow/feelings, yes but letting it overshadow my weapons strengths just because its better, no. I could and did have fun with my GS in world after the honeymoon phase of learning and starting to master GS in base world and in iceborne, I enjoyed the planning becoming muscle memory or instinctual, landing them dangerous TCS's, seeing the visuals and camera work and flinch from the monster eating that TCS that did 2k damage, whilst also breaking the head or tail cut, the dopamine hit is something else and thats what made me a decide to be a Greatsword main in World. Wouldn't it be better to cultivate a critical yet sustainable positive mindset towards the game and/or parts of the game? not saying it will be easy, hell I know it's fuckin hard and I'm still sorting the cracks in mine even to this day and if there are no cracks then I'm doing something wrong, it's one of the greatest things I've done but I digress. I can sort of understand the negative emotion of seeing your weapon outclassed whether in terms of love, content given or strength, but don't understand why the negativity has to overshadow any of your weapons strengths, correct me if I'm wrong since I'm talking out of my ass based on what I've heard/read but isn't most of the weapons in Sunbreak are great, while the monsters not being to difficult at the same time? is my GS weaker than LS, sure, is strongarm stance, TCS and Valour draw attack some of the sexiest GS moves i've experienced in my short experience of 3 games (World, GU, Rise)? fuck yes. Can I enjoy and appreciate using GS, LS, my side weapons, CB, Swagaxe, Hammer and Gunlance? 100% yes. Is it flawed? yes, perfection means no room for improvement and there is always room for improvement. In a PVE game like monster hunter, for lack of a better and more polite term I can think of atm, meta slaving, people seem to really toxically obsess over meta, like really hard as if being the best skill wise you could possibly be requires all the damage you can fit in your decos and charm, I'm not saying it's wrong to play top meta IF you truly enjoy playing like that, but it seems that some people have just become angry at other people for playing differently as if everything should be the same top meta and things would get boring if everyone played the same thing, comments I've perceived as passive aggressive that contribute nothing and just spread more negativity or I hear about but uncommonly seen aggressive meta advice, along the lines of "WHY AREN'T YOU USING X *insert angry words*?" something like that. Trying to find a comfy build is rare or I'm just that stupid to the extreme in my searches, mostly had to figure it out myself with some posts and videos helping, as to me, even a few more points of damage is nothing if I'm not alive to use it or put in an uncomfortable & potentially dangerous position because I didn't have some extra comfort, evade extender 2 is almost a permanent addition because of how much it adds to my survivability and movement speed. I will never be as good as Deus with GS or Peppo with LS due to being only invested but not to making it an permanent obsession because that isn't fun for me, but I also like to get stronger and feeling stronger in any game I play, but without balancing my characters growth with some human sized bean bags then the stress and frustration because part of my gameplay which is horrible and don't want that to happen in any game I play ever again, since to me, games are for my entertainment, personal enjoyment and escapism. But I digress, back to LS. Now I understand that longsword is way over tuned especially in rise and balance is a must even if its a PVE game, LS imo should be a high risk, high reward weapon, less i-frames across the board and either slightly tuned down damage depending on how much they lower the i-frames, if the i-frames are just generous enough, then even lower damage or make the i-frame low-moderate amount and make the damage dealt higher or lower depending what frame you countered with a "just frame" giving the most damage, of course within reasonable amounts in terms of i-frames and damage range. Like I should have to turn my brain to a bare minimum of 75% and maximum 100% when I want to foresight, iai slash or just frame sacred seath draw an attack, hell you could even make an attack/damage not happen if you miss the what i'll call "window of striking" say hypothetically foresight is 15 i-frames tops maybe even 10 (if its the same as world, its a crazy 45 frames right?) and you'll do the regular foresight slash ending and be able to follow up if you "parry" within say the first 6 frames of foresights parry window, while the other frames of 7-15 will make you block but not counter attack with with foresights ending diagonal slash while in turn cutting off roundhouse or reckoning and take chip damage of 60-70% of the damage the monster would dealt, if you've played Dark Souls with Partial parrys or Sekiro with the Demon Bell activated and/or Charmless, it's similar to these in concept but more extreme where if you don't parry or deflect nearly perfectly you'll each a little bit to a lot of shit in the form of chip damage each regular deflect, while your rewards for perfect deflecting is more stagger built up for the enemy and no chip damage. That how i'd change LS and its not extremely thought out as I only came up with this on the in the last 30 mins or so. Tripping/Flinching a non-stunned, paralyzed or similar status is also dumb and I think it shouldn't be a thing like was said in the video as to not make people feel resentful towards the LS for feeling like they have to change a deco slot for flinch free because something someone else did and mostly which I believe is how the game is designed at the core, but I also am mostly indifferent yet understanding of trips in multiplayer, the person I played with tripped me many a times with his CB or whatever weapon he used, including longsword and it was nearly always funny being tripped by his full SAED combo. The same person I used to play with had similar sentiments with what I've seen in comments, regarding demoralization. I've tried telling them that CB and Hammer isn't worthless because LS has more or better features, but they ended up hating the game while they loved it when they started, believe they reached max MR, which I never did because interest and enjoyment started waning long before the time I had fatalis gear. By the end all I felt was anger and frustration from them and that may not be the case and I'm not putting words in their mouth, but that was the feeling I got, they ended up not liking any of the monsters, becoming so critical of the game that it kinda made me start to dislike the game also and become critical, I don't share those sentiments now, but at the time, I was becoming imo extremely critical to a toxic degree but kept it to myself, no point harassing the devs or posting an angry post as their would be no critical thought if I did. Sorry for posting on an old video, kinda binging the content on this channel, don't have any nitpicks with the essay like video, i enjoyed it.
@KavalTerbang
@KavalTerbang 2 жыл бұрын
the devs should've added Valor parry as a normal move, and Critical Juncture as the silkbind move instead. those two moves are enough to make LS looked cool and skill demanding at the same time.
@CleopatraKing
@CleopatraKing 2 жыл бұрын
Honestly i agree. Longsword in the newer games need at least one good defensive option when it had 0 before. But they need to make serene pose actually worse bc its better than crit j in every way. additionally they need to cut out the special sheath, as both Iai slashes trivialize 2 of the most challenging aspects of ls, The defense, and The spirit building, as well as foresight slash. LS should have 1 good defense, not 50 and Serenepose is just stupid
@KavalTerbang
@KavalTerbang 2 жыл бұрын
@@CleopatraKing ikr, its just stupid how a weapon can be both defensive and offensive at the same time, and without risking anything.
@babojee97
@babojee97 Жыл бұрын
It's not only favoritism it's the fact that the long sword takes away the identity of alot of weapons, expecially when it had its own identity but the worst part is it gives up nothing to get the best version of what other weapons has, as well as the weapon having no weakness means its just the default best pick why play half the weapons in the game when there's longsword
@kablenash4624
@kablenash4624 5 ай бұрын
I have seen quite a few people main some of the more, "Powerful" weapons and get steam rolled by some of the more challenging bosses. Then pick up the longsword and do it without carting once. and a caveat they had never used it once before those moments.
@roxrequiem2935
@roxrequiem2935 5 ай бұрын
Not only does it interrupt other hunters doing combos in a huge melee area, it can parry and counter. Sure it requires a lot of skill, but should it really be a weapon that is good at everything and bad at nothing, when every other weapon has a tradeoff and fills a specific niche?
@KenshiImmortalWolf
@KenshiImmortalWolf 2 жыл бұрын
So i do think balance in a game like monster hunter is important because it helps break the logic of Toxic-Meta types. See games like this always will have Meta types that will scream at you for not being in the meta, and having weapon unbalance on how well the weapons can be used and how much damage t hey can output will always be a rally cry to these types. These types slowly infect the less Adherent people because if the gap in effectiveness becomes big enough then even not so meta players will still see certain weapons as bad picks. So games like this should not have OP weapons unless there are multiple across all the various trees like the fatalis weapons becoming the delfacto version of all weapons to use in Iceborne in this post rise era where Worldborne has come to it's conclusion. The actual different weapons should be fairly balanced, it's not a bad thing to have some weapons that are easier to learn and thus are easier for newer players or just people who want to spend more time hunting then trying to master tricky mechanics to be a thing but all weapons should be able to have a fairly decent DPS threashole, like the most powerful weapon should only maybe be 5% better DPS from the weakest when all stats are relatively equal when fully mastered.
@aurtosebaelheim5942
@aurtosebaelheim5942 2 жыл бұрын
Mostly agree, but I don't think DPS should be the only metric of balance. Lance for example, should have lower DPS but be safer to compensate. The issue is that, for the most part, a faster hunt is a safer hunt. I don't know what could really be done to change this.
@adibcruz2983
@adibcruz2983 2 жыл бұрын
The thing about longsword is that it is the perfect beginner weapon. It is a weapon that allows newcomers to get a feel for the game and understanding mechanics. It serves as a crutch for these new players but keep in mind I said crutch and just like a crutch you must cast it aside once it is no longer needed. Right now longsword is less of a crutch to lean on and more like "oh daddy please hold my cock through the entire game so I don't hurt myself". And don't go saying the other weapons are hard to learn I started in MHW and immediately picked up CB and as I pressed buttons I learned. I saw in the comments that the other weapons should be brought to LS level which is wong. Each weapon has their own distinct character and if they were given the same treatment as LS they would lose character. LS can be more defensive than the actual defensive weapons. And I'm gonna be honest you LS mains are stupid you and you piss off your team so much you don't realize it. So, in conclusion LS needs to find its own character and be nerfed.
@mikedavies6979
@mikedavies6979 2 жыл бұрын
"I started in MHW" arguably one of these easiest entries in the series... and still fairly recent to somebody like me, don't get me wrong. Your opinion is valuable. However, if you want to be taken seriously in a debate about the weapons... maybe have a better track-record for the series as whole, and not compare your experience to the game when it was smooth and simple. I've mentioned it elsewhere, but I'm a Gen 1 and have played each and every game in this series barring PC only releases like Frontier. So "I started with MHW" makes you a very small fish in the pond by comparison. I'm not elitist, so I do value your opinion... but do some research and get first-hand experience in the earliest generations, then you might get why I'm not terribly bothered all this lol.
@Yami_Industries
@Yami_Industries 2 жыл бұрын
@@mikedavies6979 I started in 3 ultimate on the 3ds and broke my r button spamming fade slashes and used dual blades because it was the only melee weapon that could do damage without relying solely on the R button and win... What I hated the most about online play in future titles: 4 ultimate, generations, generations ultimate, world and now rise is how I would be put into a flinch lock when trying to bash the head or slice a tail off and that would end up getting me killed in master rank/grank... I don't want to expected to add flinch free to every build just to compensate for everyone who uses long sword I mean weapons like the bow and the bowguns dont flinch me as often as the longsword users...
@mikedavies6979
@mikedavies6979 2 жыл бұрын
@@Yami_Industries I understand and given how long I've been playing you can be sure that I share these experiences... however, you learn to deal with it after a while... if not then you just get angry every hunt and become bitter over the whole experience. That's no fun, and I'm not in the business of hating something because of a few bad apples. I do get it, but you need to understand that I've heard and dealt with all of these complaints before... perhaps I come from a different era, but such things are honestly not so bad once you learn a few things.
@Yami_Industries
@Yami_Industries 2 жыл бұрын
@@mikedavies6979 few bad apples only had one guy who hit me with a long sword flinching me while trying to carve and that was years ago in generations on the 3ds
@Yami_Industries
@Yami_Industries 2 жыл бұрын
@@mikedavies6979 learn a few things like what? Using chat to demand where other hunters should prioritize? PC rise is the only version of rise with built in voice chat and it's irritating having to slot in a gem just to avoid being hit by mainly spirit slashes.. I look to monster hunter to unwind and chill after work by wyvern murder not demand who should do what like a freaking raid in world of warcraft (unless it's kulve taroth from world) and people don't like backseat gamers regardless if they are physically behind you or in your party in-game I don't play monster hunter to the point where I played every game thus making the annoying things that everyone else experiences seem light
@octopodesia3317
@octopodesia3317 5 күн бұрын
I'm pretty sure the hate for the longsword is just because of getting tripped by them in multi-player. I just always put flinch free on. I don't think anything else is part of it
@micksmith1812
@micksmith1812 2 жыл бұрын
Think you pretty much nailed it with why LS gets the hate. For me its Striker LS from MHGU - that was my favourite version of the weapon. I used it for base World too and the Helm Splitter really made the difference in that game, so I kind of got burned out on the weapon by Rise. Mainly a Bow and Swaxe guy these days.
@rocksfire4390
@rocksfire4390 2 жыл бұрын
every other weapon should get massive buffs to bring it up to where LS is. every weapon should feel insanely good in it's own way, one also shouldn't be untouchable without some type of CD or massive skill involved.
@Xios_Angelis
@Xios_Angelis 2 жыл бұрын
I feel like there should be some weapons that can become untouchable without CD or massive skill. They're called Lance, Gunlance, and Charge Blade. Maybe SwSh. Because they HAVE SHIELDS. Hell, they are why I love the addition of Stinkminks so much. I can finally draw aggro and BE A PROPER TANK
@rocksfire4390
@rocksfire4390 2 жыл бұрын
@@Xios_Angelis they get touched and they take chip damage. only exceptions are perfect guards but that doesn't work against everything (not all those weapons have it either) and the timing falls into the high skill area. also there is a limit to how much you can guard, depending on how big the attack was and how much stamina you have. i mean you can be pretty tanky, heck even HBG with shield mod can be quite tanky but you still take chip damage and get pushed around/stopped when hit. my comment is more directed towards LS where they can not only defend (without taking any damage) but also attack at the exact same time. that and the timing isn't really that hard either.
@Xios_Angelis
@Xios_Angelis 2 жыл бұрын
@@rocksfire4390 yeah. I agree. Though with enough guard up and guard skill levels you can block basically anything
@rocksfire4390
@rocksfire4390 2 жыл бұрын
@@Xios_Angelis true but that is a investment, one that takes away from damage or other skills you might want. that's what makes it okay and LS not okay. if LS had to invest into it, to make it good then that would be fine imo.
@Xios_Angelis
@Xios_Angelis 2 жыл бұрын
@@rocksfire4390 yeah. I agree
@averageidiot6645
@averageidiot6645 6 ай бұрын
Last week a LS player interupted my True Charge Slash. I've never been so pissed.
@deltagearadvanced5140
@deltagearadvanced5140 2 жыл бұрын
10:48 is not and will not ever be a good response to this issue. I as a teammate shouldn't have to equip gear, items or abilities in a game meant to contend with another teammates weapon or skills of choice. The LS should just not trip at all tbh because it's the only fix I can think of that won't piss off a ton of people. Personally? I want the LS to be rewarding but also have downsides. As it stands it's frustrating to go into games and run into one to two LS users who trip everyone and cut the hunts down to barely nothing. It really cuts the fun out of the game tbh. My only good fix that makes it all *balanced* is to Nerf the LS and only give it like one or two counters that eat a resource and punish overuse, cut the max damage potential down a bit or buff other weapons to be comparable in DPS in risk vs reward ratio and to buff all other weapons and give them all unique and better skills and techniques.
@andkrpan7724
@andkrpan7724 2 жыл бұрын
God removing the longsword trip would be bs. Playing longsword is less interesting when there's no one screaming at you for tripping them lol. Literally the greatest part of the weapon. Put on your flinch res or suffer heh heh.
@deltagearadvanced5140
@deltagearadvanced5140 2 жыл бұрын
@@andkrpan7724 When a trip costs you a cart and potentially a quest failure due to no fault of your own and simply because a teammates choice of weapon... Yeah that's not fun. I shouldn't have to go out of my way to contend with my own team in a PvE game. Troll or no you my friend can screw right off and their is a reason i use Gunlance now so i can blast uppity greedy LS users across the map if they cost me a single cart.
@andkrpan7724
@andkrpan7724 2 жыл бұрын
@@deltagearadvanced5140 Lol I love when I trip someone, and they cart to my longsword. It's realistically deserved for daring to enter co-op without flinch free lol. I've carted dozens of people strategically staggering them when they were close to death. It was beautiful.
@andkrpan7724
@andkrpan7724 2 жыл бұрын
@@deltagearadvanced5140 All of my teammates keep sucking ass anyways. Was fighting Zinogre just now and 2 of the other losers on my team carted so I decided to wirebug into a Zinogre attack while my teammates were placing a trap and gathering together. I died and failed us lol. It was great.
@deltagearadvanced5140
@deltagearadvanced5140 2 жыл бұрын
@@user-dm7ui6zx2u Nor should I have to adjust my gameplay and slot in gear just to contend with a teammate screwing me over and making it harder to play stuff I like. I'm all up for a middle ground where nobody has to go out of their way for anything, but I won't give LS a pass for anything if all the response I get from careless LS players or those who don't care is a "JuST SloT in FliNcH FrEE!" who are too dumb to watch where they are swinging or the MH devs constantly giving the LS massive screen wide trips abilities and encouraging them to just swing wildly and be reckless at the determent to their team.
@tlalocchimali3628
@tlalocchimali3628 Жыл бұрын
What you want is for Capcom to give the other weapons the same treatment but you hid this premise in a video called “Longsword Problematic Weapon.”
@darkhero2
@darkhero2 Жыл бұрын
Pretty much yes.
@gexrdy6902
@gexrdy6902 8 ай бұрын
As a LS main (I only got 100ish Hours in FU and 65h in rise rn) i just feel bad after reading those comments. I really tried out every weapon like great swords hammers etc. But the longsword felt the most fun for me in both games, and i just like the gauge system of the weapon. Now i just feel like every lobby i join thinks im a bad spoiled noob :(
@robertwoods3871
@robertwoods3871 5 ай бұрын
Ignore these idiots and use the weapon you like
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