So sorry I forgot to credit the driver!! Small oversight on my part. The driver is Samifying, he also has a great KZfaq channel! Check it out @Samifying
@Kratos_TM8 ай бұрын
He used to be a GD guy but man's is killing it in TM, I was surprised to see his name around
@TWCTAWEC8 ай бұрын
WTF but this guy was a gd youtuber before lmao crazy
@erwinc.91178 ай бұрын
Jnic taking the lack of Wirtual main channel content into his own hands is not the hero we deserved, but the one we needed
@whitewolfsounds22738 ай бұрын
Youre right. There is a Lack of virtual Main channels. And there is one reason for that.. There are no virtual channels. Btw this video kinda reminds me of wirtuals Videos, but without the KZfaq voice
@kostik-pi7me8 ай бұрын
@@whitewolfsounds2273 🤓
@erwinc.91178 ай бұрын
@@whitewolfsounds2273 fuck my autocorrect lmao
@wroomwroomboy1238 ай бұрын
Financial incentive makes streaming and continous uploading of highlights more lucrative than high effort production.
@Speedself8 ай бұрын
Nice one! I think the side-to-side comparisons would be clearer with both cars on the same screen maybe
@Samifying8 ай бұрын
Great video Jnic!! Cool to see all the complicated dirt shenanigans explained to a wider audience.
@James404_8 ай бұрын
I Didn't Know You Played Trackmania
@Jnic8 ай бұрын
Very glad you liked it! I still have a long way to go before producing amazing quality like you and others in this style, but I’m working on it! ❤
@arieltm49258 ай бұрын
@@James404_Yeah It's crazy to think about it, he's famous in both gd and tm
@tonyg10118 ай бұрын
Who sings that?@@James404_
@user-ts4jc4pk3k8 ай бұрын
"no frame perfect strat" Betta: "hold my low input strat"
@anubis_atg3 ай бұрын
That doesn't work on a map like this
@ATOM-vv3xu8 ай бұрын
shortcuts, nosebug, uberbug, speeddrift, hitting checkpoints from the side, frame perfect inputs and so on - definitely all intended
@thorin_oakenshield8 ай бұрын
Great video!! side note: 0:07 - 0:24 "Playing the *intended* game ..." Except for all the uberbugs, nosebugs, wall clips, bug slides, speed slides, quantum slides etc.
@snowe..8 ай бұрын
Excellent video. At times it felt a bit information dense and a little hard to follow, but at others, it was perfect, like the eating a gear explanation. I'm decently high ranking but I never knew _why_ eating a gear caused slowdowns. Your visualization showed it perfectly.
@andreasberthou18 ай бұрын
Gotta say man, this video was paced so incredibly well, and the way you concisely introduce the needed knowledge was just the right amount of in-depth while also being brief enough that you don't forget about the actual run was just magnificent. If you can keep the quality up to just a fraction of this in your future videos, you're gonna grow massively! - A proud fellow Dane
@xEmlanx8 ай бұрын
no sliding is the fastest way to go on sand but other then the the video is verry nice, the reason he is going right in the sand is cause hes setting up the last turn cause if hes to far to the left he will have to cansell the quantum slide to avoid the sand before the finish :)
@shroomek37948 ай бұрын
And he didnt even mentioned who drove this WR
@Doskk8 ай бұрын
i think samifying but i noticed the same
@naenae80728 ай бұрын
Samifying is goated except for the part where shadowcrancer decided to beat it
@anthonywilton33557 ай бұрын
Ahhhh yes, “car go faster, more quickly.” 3:07
@the1barbarian7818 ай бұрын
I always thought you wanted to no slide on penalty surfaces
@benjt86808 ай бұрын
yeh that's all a quantum slide is
@the1barbarian7818 ай бұрын
@@benjt8680 a quantum slide doesn’t seem to have perfect overlap and slows you down when you gear up doesn’t it?
@benjt86808 ай бұрын
@@the1barbarian781 'quantum slide' is just what W guy started calling no slides when at the max steering angle you can hold, even tho you can see a slight split its still a noslide
@creecha57668 ай бұрын
I really love the editing and storytelling, was a really compelling video and was higher quality than very mainstream KZfaqrs ❤
@jellegamezz12388 ай бұрын
blud is yapping about a quantumslide, while its just a noslide 💀
@recxgems8 ай бұрын
bro this is a full blown quick tutorial, so cool to watch, especially as a new player!
@iuhere8 ай бұрын
the eating the gear part was explained so moothly and dumbed down version that I knew what effects it had but could not figure out on how it eventualy occured . that is so much simply put that I now am tempted to go back to all the tracks where I knew i was getting slowdown because oi eating the gears but nwo I understand how to avoid them as i know more about gears. very nicely put I must say. @05:52
@TheJoevb8 ай бұрын
Amazing ! I felt like i actually understood that!
@brunomcleod8 ай бұрын
1:44 I never knew the gear was shown as well that's neat
@baggelissonic8 ай бұрын
There is a pretty huge gap between traditional speedrunning and racing games in my opinion. Going fast is entirely the point of the game and while the terms used are similar to what is used in more traditional speed games, the experience is still completely different. Optimizing a game not meant to be speedrun on a first playthrough is different from finding better lines in a racing game.
@tormi.5458 ай бұрын
From my experience speedrunning and playing trackmania, the overall experience of finding lines and optimizing each section and turn of a track is extremely similar to find strats and optimizing them in a speedrun. I agree that the intention of the game is different, but the similarity of specifically speedrunning (not your first playthrough of a game) and trackmania is what I think Jnic is pointing out in the video
@CrimVulgar8 ай бұрын
It's an extremely blurry line and not a distinction worth getting hung up on imo. There are plenty of non-racing games that are essentially time-trials that don't get this kind of comment - like nobody questioned the idea of Neon White speedruns when they cropped up. As someone who's been speedrunning and playing racing games for decades - it's the same impulse and experience, just on a different scale.
@SecureLemons8 ай бұрын
by "traditional speedrunning" you mean glitch-роrn? you have to be completely cooked to alienate the origins of speedrunning by putting it next to a nintendo party game
@SilentTM8 ай бұрын
great vid! would have loved to see a gold run vs an AT vs a top 1000 time vs a top 100 vs top 10 vs WR
@whatTheFup8 ай бұрын
Good coverage of a very competetive time Jnic
@tonyg10118 ай бұрын
"sandy part" "penalty dirt...."
@grimreefer2138 ай бұрын
Excellent video ! While this map may seem simple at a glance, it is very cryptic as to how to drive it optimally, and the gaps between beginners, average players and pros are enormous
@yourimolenveld81488 ай бұрын
amazing vid jnic!
@rathshark7 ай бұрын
non trackmania players: oh fun this guy is fast trackmania players: *black and white face guy from incredibels meme*
@Freeze-WJ7 ай бұрын
2 friends and me picked up this game for weekly gamenight, well cause they weren't good enough in sc2 and lol, and it's an extremely fun game which can easily be started but has a n extremely high skill ceiling as you've just shown! Too bad I'm not good enough at racing game yet than I am at rts or moba...
@Schwabba8 ай бұрын
cool, an almost 12 minute long explaination why i hate dirt.
@labyrinth38678 ай бұрын
good stuff... have a good time on this map and always struggled with the hill. the new ending is insane. duno if i try this one.
@carmillawoo65058 ай бұрын
great video, nice pacing, great graphics and explinations. Bravo
@MikeOxlong-cs4wy8 ай бұрын
The fact that something like that is even imaginable is mind blowing
@HugeDanny698 ай бұрын
fantastic tutorial to get a > 1000 time........... Thanks J.nic!!!!!
@00Mello8 ай бұрын
we love u jnic
@Slash10668 ай бұрын
I was not prepared for this level of detail! I just mash the throttle and try and get a decent line
@crisrody8528 ай бұрын
Jnic should make a usa diesel lawnmower ad.
@pedroourique15458 ай бұрын
Very good video! I think using ghosts to show the time difference would be more clear for the viewer.
@BearTheManPk8 ай бұрын
Hell yes
@tomas100948 ай бұрын
Lol i didnt even know about early gears
@RubyPiec8 ай бұрын
smh no credits to the run driver
@Rainbowstunting8 ай бұрын
Interesting video, even as someone who doesn't play the game. But not mentioning the person why drove the run feels very odd.
@Kink_Lord8 ай бұрын
PERFECTLY PRECISE > PERFECT PRECISION
@benjt86808 ай бұрын
what is blud waffling about, its just a noslide...
@Jnic8 ай бұрын
Wirtual and i have proved quantum slides have a significant acceleration increase compared to nosliding. It’s not the same thing.
@CurrryWurrrst8 ай бұрын
Great Video J-man Just make sure to credit the WR driver next time...
@WIImotionmasher8 ай бұрын
I used to love Trackmania, but this stuff makes me never wanna touch it again
@iuhere8 ай бұрын
wow the narration quality , namely tempo and clarity is on par, just small uplift possible , please increase your amplitute / gain in editing side not recording side of audio processing. still in the middle of watchign cyl
@chloeiwnl8 ай бұрын
0:17 getting over it is not a game breaking speedrun 😂
@zombielynx218 ай бұрын
I wonder if Summoning Salt knew he was setting the sonic landscape for every speed running video to come after him when he first chose random vaporwave songs. (please use literally any song he hasn't used instead of any song that he has)
@MauriceGuibot8 ай бұрын
nice video !
@treigz74608 ай бұрын
YUURRR
@Wirtualshortsfan8 ай бұрын
I like the video but some parts would have been better if there were more visual aids on the screen i think
@IceManiac5018 ай бұрын
Me, just trying to finish the map
@gergosoos46528 ай бұрын
I am like 0.55 behind this... I feel great. I can't repeat this one though :(
@iuhere8 ай бұрын
"still a small channel" , well I say not for very long , good luck 👍
@anowysz68 ай бұрын
what's the track at 5:39? it looks cool
@henry199xx8 ай бұрын
What you said in the beginning isn’t entirely true there’s plenty of people that speed run with “shortcuts” which is glitching. Cheating etc
@kianorflofunxpd14798 ай бұрын
Is it just me or is the wr holders name not even mentioned?... It's great content, but feel like his name should at least be mentioned.
@-ripinpieces-84098 ай бұрын
Playing intended is just bullshit. There are thousands of tracks with valid shortcuts!
@akinav8 ай бұрын
all racing games are just as complex as trackmania if u pretend that they are "speedrunning"
@UtzoUuti8 ай бұрын
🕹
@GioGioMioGio8 ай бұрын
can you really call it a speedrun? Going fast is literally the point of the game. for example I wouldnt call a Formula 1 player a speedrunner either
@asdfasdfq60058 ай бұрын
It is a speedrun game in the definition of the word, just going as fast as possible is a speedrun. But it's still the point of the game. Both can be true.
@melandro23278 ай бұрын
Bro thinks he's wirtual 💀
@dp1488dp8 ай бұрын
Extremely boring and long explanations, was really hard to finish the video
@dimastus8 ай бұрын
As always under such videos I place my (very important) opinion about how I hate the speedslide 'mechanic'. The fact that people name it mechanic just annoys me. Some people call it an oversight and I would argue that this is the best choice of words. It is not a bug, but it is also not an intended mechanic (like airbrake). This 'mechanic' doesn't make any sense and devs don't cut it from the game either because the just can't, either they are not allowed by the community. And I don't consider the case there (all) devs enjoy and embrace this 'mechanic' because there is no visual indication which all other real/intended mechanics have (like breaks, airbreaks, wet/icy tires, turbo, gears and so on EXCEPT speedslide). So, what my grudging has to do with this video? The style of the video surely targets also the people who not very familiar with TM. But already on the second minute you (Jnic) introduce viewers to speedsliding like it is completely normal thing; without any hesitations you drop a nonsensical bomb of information on viewers who thought that TM is just a funny racing game, but after that they would think that TM is unfunny "calculating the angle from some weird overlap" game. Okay, it is just my opinion. I can say only for myself and shoud not project my thoughts onto some group of people, but nevertheless I think that for outsiders this would be very confusing and only would push them away from TM. I personally hate call it 'mechanic', because in that case we could say that mario has a wall-cliping mechanic. It is nor unreasonable, though, to call by 'mechanic' a thing that makes you faster in a game which is about getting faster, but I've already rendered my thoughts about why it is a bad word for SD. P.S. In case Jnic will read this. Are you okay, Jnic? Your voice seems to be a little weak. Not that vivid as usual.
@sunderkeenin8 ай бұрын
Speedsliding, if it were to be tutorialized appropriately, would be a good mechanic and that's why long term players treat it as normal/like it that much. It's an interesting balancing act similar to how bunnyhopping prevents players from moving in a "direct" manner in first person games, for example, being that you're "slipping in the forward direction" while "not losing grip to an extent which overly negatively interferes with your racing line", offering a balance players have to think about where they have to decide about optimal racing line vs exit speed vs even more exit speed but harder execution and a possibly even less optimal racing line. Add in stuff like forcing early gear-ups with speedslides and the nuances are very nice for the kinds of players who enjoy a deceptively deep game. In the particular case of this video, Jnic opens up by noting that he'll go overly deep into nuanced mechanics rather than focus on what new players do and don't need. A new player doesn't really need any awareness of speedsliding, but being aware can only be good because it helps them understand/explain specific map design decisions and turn combinations similar to how they shouldn't delve too deep into any one facet of the game before being broadly comfortable with the considerations of car control and general racing lines, and a proper tutorialization(not what this video is intended to do) would consider such.
@dimastus8 ай бұрын
@@sunderkeenin yes, I would not argue that SD adds a level of complexity into the game and that it is interesting. Community made thousands of maps, which are by design require SD, so SD can be considered to be a well established mechanic for long term players. But still I think we should differentiate between something that is built in the game deliberately (basically game mechanis) and something which was discovered by players later (exploits, bugs, glitches and so on). I may be wrong saying 'SD is not intended by Nadeo'. One can say that if SD (and some other features) don't change from game to game, then they are intended. But for me the fact that SD is practically hidden says the reverse. I mean, if you don't explore YT, reddit or other forums, there is almost zero chance you would discover this. Gears are also not obvious, but at least you can hear them (and spot that something go wrong on turns). But SD are counterintuitive since you should allow sliding which by the common sense dictates the speed loss. And the speed loss happens in the majority of situations except the case of hitting the special slight angle. But how would you spot the speed boost if the game itself don't tell you about this (there is no speedometer by default and no speed splits as well; sound at these speeds is not the best indicator). Anyway my major take was 'SD is unintended and hidden = > SD is not the game mechanic but rather the exploit abused by speedrunners or anything like that'. But after some additional mind processing I realised that I'm too harsh and now I would just say that we should introduce viewers to things like SD not just calling them mechanics, but perhaps giving more explanotary terms like 'SD is the feature of game physics, which gave rise to the establishment of the whole mechanic'. (BTW, thank you for long answer. It is always a pleasure for me to read how someone in detail describes something about the game they like)
@MinePlays078 ай бұрын
@@dimastus so, i've been thinking about the points you make here. Starting with the video critique, i don't totally agree with the "scaring people away" argument. This video's intended demographic, while it does include (and focuses on) people that are not very familiar with either the game or the techniques used by the pros to gain time (speedslide, gear control, choice of line to maximise speed/cut airtime/allow for an optimal jump), is actually people that are already familiar with speedrunning, and know how precise and difficult it actually is. The point of the video is to show someone that is already knowledgeable about another game's speedrunning WHY Trackmania isn't just another racing game, and that it is, as Jnic himself pointed out, a "precision hellscape" for those that hunt the fastest times. Someone that knows all about the techniques used in a 0-star run in SM64 wouldn't bat an eye to "calculating the angle from some weird overlap". Some viewers may get turned off the game, sure, but i'd argue they weren't part of the people Jnic had in mind while making this video. Going onto Speedsliding as a mechanic is another argument entirely. I do agree, as @sunderkeenin put it, that it's not tutorialized properly. However, this isn't to say Nadeo ignores it or pretends it doesn't exist. I've noticed that, in every campaign, there are tracks designed to let players know about certain mechanics, either by making it so the player WILL do it naturally by themselves, or by directly showing how much faster one can be if they use it. Of course, some of the tracks fail at both, making it so an experienced player has an easier time using the techniques while the new player cannot fathom how the WR or the Author medal is so much faster than his own PB. The two examples that immediately came to mind from this campaign are 03 and 23, with maybe more that i'm just forgetting. 23 teaches the player how to bugslide. The player starts and immediately goes down an ice ramp, which ices their tires. Then, he goes through a "No-Grip" block, followed immediately by a 180º left turn on dirt. The reaction is of course to full-steer to the left, and following the assumption that the new player won't let go of the throttle, the car will immediately bugslide, giving a massive and extremely noticeable speedbost and a turning radius that is impossible on normal conditions. Just like that, 3 seconds after starting the map, the new player already knows the mechanic exists, what it does, and how he can trigger it. If he's spectating the Gold Medal Ghost, just a few seconds after he'll see what ice slides are, and with some experimentation understand how they work too. Of course, this doesn't teach the player that he can bugslide anywhere, provided he has enough speed and lands at a specific angle, but it gives a good enough explanation of "nogrip+tight angle+throttle=zoom". 03, unless i'm horribly mistaken, teaches players about the speedslide specifically. The start immediately puts the player at more than enough speed for one, and the bounce on the water both wets the tires and forces the player to keep the car straight, which will always put the car on a straight-line trajectory with a wall the second they land. Which in turn makes the new player turn to the left, and immediately slide out. With a few runs he'll figure out about counter-steering to cancel the slide, but the magic really happens when (either by chance or by looking at a ghost) he notices that holding *some* slide gives a huge speedboost. The second corner heavily implies this, not only by forcing the wet tires and some dirt, to help fine-tune the angle of the car when entering the corner, but by the exit of the corner itself. The penalty grass right in the middle of it makes the player choose. Either he makes a tight, noslide corner to reach the shortest path, or he can go into the long one, which he'll naturally go if he's sliding. Even if he's aiming for a no-slide run, every time he slides is a chance to notice how there's seemingly an intended line he can only take by holding a slide. And the third jump keeps this theme of having no grip when landing. Be it by chance, luck, or a very perceptive eye, the player will learn about speedslides while grinding 03. Does it teach the whole mechanic? Absolutely not, the game has no way of telling what angle to hold without explicitly showing it. The player is left to experiment and see what works, even if it's not optimal. But he'll know about it, how it works (very broadly) and how to do it. I hope Nadeo, whenever they get around to remaking the training campaign, make these mechanics more transparent to new players, as this way of "teaching" is very far from ideal. I went on a rant :V very sorry, didn't notice how long i kept it going for. I'm not a pro player by any means, far from it, but i'm very familiar with all the techniques the pros use, and constantly try to learn and implement them on my runs. So I always notice whenever a map is nudging me to do something specific.
@MinePlays078 ай бұрын
Ah, a thing that i didn't make obvious is *how* the player would figure out the "tires overlap" part of the slide. On the first corner, too much slide and he'll miss the checkpoint. The line naturally pushes the player into holding very little to no angle during the slide. The second one also forces this, to be able to hit the long path on the exit, and the third jump even more so, as the player doesn't have enough space to reliably recover grip and turn towards the finish before hitting the wall (assuming high speeds). He has to hold just barely enough angle to point the car to the finish, but not too much that he slides out and loses speed.
@the1barbarian7818 ай бұрын
Airbrake took a while to discover initially idk if it’s intended
@fcknmswhocrs8 ай бұрын
Just continue videos like this u will be the new main channel xD
@fcknmswhocrs8 ай бұрын
What’s the color of ur slide plugin? In the speedslidig clip at 2:25