The Original Sound Blaster : A Retrospective

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PCRetroTech

PCRetroTech

2 жыл бұрын

We take a look at my somewhat rare CT1350B, the SoundBlaster 2.0 from Creative Labs from the original SoundBlaster Series. I take a look at how it works, some historical advertising and diskettes, a SoundBlaster book by Demosceners and their demo using the SoundBlaster.
Sound Blaster Documentation:
pdos.csail.mit.edu/6.828/2008...
Image credits:
Adlib Sound Card - Austriacus (Wikipedia) Public Domain Image
Game Blaster - Bratgoul (Wikipedia) CC-BY-SA 3.0
creativecommons.org/licenses/...

Пікірлер: 116
@necro_ware
@necro_ware 2 жыл бұрын
Thanks for the shout out! As I saw the card the first second I thought, that I know it. I used to write CMS with the pencil on the GAL chip. What a funny surprise :D There have been made couple of video about the CT1350B card already, but this one is the best by a huge margin. Thank you very much!
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Oh, thank you so much for such kind comments, and for putting the card up for sale of course. I wish you the best with your channel, which I am a fan of naturally!
@corneliusantonius3108
@corneliusantonius3108 2 жыл бұрын
@@PCRetroTech I once used a little 3,4mb programme made by a russian ? that made my soundblaster 0060 something card work under Win7 after I had blown up my sound on my motherboard with a Vintage Philips Reciever. His programm worked for ALL Creative cards as they had the same structure. LOOKING AT YOU CREATIVE ! 👀👀
@imperia777
@imperia777 Жыл бұрын
​@@corneliusantonius3108 I think this should be kx driver made by Eugene Gavrilov. Absolutely amazing software. I am still using it to this day on Windows 11, even when the author abandoned project long time ago :( it is still working. DSP with real time running plugins with 0 latency utilizing the EMU chip. This is how every sound card driver should be looking and functioning.
@corneliusantonius3108
@corneliusantonius3108 Жыл бұрын
@@imperia777 Thanks bro. I might be thinking myself to put a dedicated soundcard on my X99 platform. Not because the onboard Audio is bad, on the countrary but my Vintage 1978 AKAI AA-1175 Dual Mono Amp is so fine it pics up ALL the systemic electracal buzzes. So it is shelved and I am using a 1977 Marantz Model 1070 at the moment. I just don't like headphones. I use Vintage 1978 Vintage Philips 22ah487 speakers for gaming. And really thanks again.
@imperia777
@imperia777 Жыл бұрын
@@corneliusantonius3108 I am not sure X99 have PCI slots and All Live! and Audigy cards have only PCI connector. There is only one card supported that is with PCI-X and I bought it, to be future ready :). I have to see what the model was, it is working except last time it wasn't able to record from microphone. If you need any help. Write me. Good luck.
@alpaykasal2902
@alpaykasal2902 Жыл бұрын
I came for the history... I stayed for the Ultraforce demo!
@multeemedia
@multeemedia Жыл бұрын
I vaguely remember programming audio demos using these cards as a teen using assembler. I must say having direct access to the hardware was so much more satisfying.
@PCRetroTech
@PCRetroTech Жыл бұрын
I think I didn't have access to one of these until about the Pentium era. Even then I would have suffered from a lack of documentation. I was stuck with just assembly and SVGA graphics, no sound card programming.
@gmendes1831
@gmendes1831 Жыл бұрын
Great memory!
@thepirategamerboy12
@thepirategamerboy12 2 жыл бұрын
For Indy 500 to produce Adlib sound, you need to type indy /adlib.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Thanks very much. I was unable to find this in the manual I had and a bit under time pressure when putting the video up, so I decided to leave it in, as I'm sure that was the experience of a few users back in the day too.
@JediMasterZon
@JediMasterZon 2 жыл бұрын
@@PCRetroTech You can also use a Roland MT-32 for Indy 500, which I think sounds better. indy /roland
@PCRetroTech
@PCRetroTech 2 жыл бұрын
@@JediMasterZon Nice. I don't have an MT-32, but perhaps one day I should get one of those.
@corneliusantonius3108
@corneliusantonius3108 2 жыл бұрын
The Philips SAA1099 sound generator is a 6-voice sound chip used by some 1980s devices. It can produce several different waveforms by locking the volume envelope generator to the frequency generator, and also has a noise generator with 3 pre-set frequencies which can be locked to the frequency generator for greater range. It can output audio in fully independent stereo. The Yamaha YM3812 also known as the OPL2 (OPL is an acronym for FM Operator Type-L) is a sound chip (i.e. integrated circuit) created by Yamaha Corporation and famous for its wide use in IBM PC-based sound cards such as the AdLib and Sound Blaster.
@drivers99
@drivers99 Жыл бұрын
There was room for two SAA1099 chips on the Sound Blaster so you could have 12 voices. Since it came with technical information when you order the chips as an add-on from them, I was able to write a music program that used all 12 voices. I don’t remember being able to use different waveforms. Was that something you could do on the Sound Blaster with software, or us that something you could do with the chips in different circuits?
@corneliusantonius3108
@corneliusantonius3108 Жыл бұрын
@@drivers99 And now for a non copy-pasted answer to that.: All Creative cards are Created equal. I once got an older 0060 card to run under Win7 with 3.4 mb application by a Russian that could drive all creative soundblaster cards from old to new. Under 86(32) and 64 based Windows. The reason I had to do that is funny.
@corneliusantonius3108
@corneliusantonius3108 Жыл бұрын
@@drivers99 My previous answer makes me think that what you described you did was related to the hardware. The two Philips chips. It must be a version of the old Philips CD player sound chips.
@Norstator
@Norstator Жыл бұрын
This was my first sound card I bought as a kid off my savings for 79,- DM in 1995 which is around 60€ now. I replaced it a year later with an SB16 and gave this one away to a friend for free. I know this might sound silly but I don't miss the 8-Bit quantization noise. But compared to fuzzy PC-speaker it was a huge improvement.
@PCRetroTech
@PCRetroTech Жыл бұрын
It was worthwhile for a time. At the time I had a really bad sounding tape recorder, so I just though electronic sound sounded that way.
@nicok2648
@nicok2648 4 ай бұрын
Oh 🦌.... I loved wave studio when i was baby child in the 80s... Reversing own voice was the reason to have a computer 😂
@Baoran
@Baoran 11 ай бұрын
For indy 500 dos game you can get adlib sound by using command line parameter /a. You can also use /c for cga /e for ega and /m for mcga. There is also /t option for tandy sound and video mode.
@dabombinablemi6188
@dabombinablemi6188 2 жыл бұрын
Since my old 386 PC came with a Soundblaster when it was handed down to me in 2003, and said 386 DX40 was manufactured in 1992, 8bit cards were definitely still period correct when your 386 PC was manufactured. Still got it and its board in working order since it used an external battery pack (unlike my 286 and 486SX), and its original IO controller and 80MB HDD as well. If I ever set it up though I'll end up using an ESS Audiodrive 1868F that I repaired - sounds nearly indistinguishable next to my Intel SE440BX-2's integrated Yamaha audio.
@RediscoveringRetro
@RediscoveringRetro Жыл бұрын
It's amazing how these older machines still work.
@mthecritic6795
@mthecritic6795 2 жыл бұрын
To break the OPL stuck notes, I used to run the AdLib TEST program which would silence itself after ending.
@ruthlessadmin
@ruthlessadmin Жыл бұрын
This takes me back. I was about 10 or 11 when I got my first Sound Blaster for Christmas...idk if it was a 2.0 but it was 8-bit.
@dazealex
@dazealex Жыл бұрын
Same here... Played Prince of Persia with the SB, and man... Sweet, sweet sound! My next card was the SB Live and SB Audigy.
@ruthlessadmin
@ruthlessadmin Жыл бұрын
@@dazealex Nice! My dad somehow got me a Pro Audio Spectrum a couple years later, but my next sound card after, was a SB Live Value that I bought with saved up allowance lol. After that, and since then, I've just been using onboard audio (besides many audio interfaces for music recording). Cheers!
@dazealex
@dazealex Жыл бұрын
@@ruthlessadmin In 2003, I went Mac, and only games on Xbox/PS3, then later on, PS4. Just a few weeks ago, I finally got a new gaming PC built with the 4090, 13900K, etc. While great, and all, but everything is more fun and exciting when you're younger and have to save money to get things. :) I still play a few DOS games with my wife. She still loves the Commander Keen series. Get a MiSTer, and you can hook up a Roland Sound Device using a Pi, it gives new life to DOS games, etc.
@punk3900
@punk3900 Жыл бұрын
Thanks for sharing this gem 💎
@procactus9109
@procactus9109 Жыл бұрын
As a teen I worked at a computer shop, we used to look through every computer customers brought in for repair... One day I discover a bunch of creative labs libraries for a bunch of languages. One was designed for QB45.. I struck gold and knew it. From then I could use all the features of the SB16 directly from QB45, including the DrSbaitso text to voice. I made some awesome alarm clocks with that. A DOS based CD player done with ANSI. A basic wave editor and a few other little things. Good times
@PCRetroTech
@PCRetroTech Жыл бұрын
I used to run a computer shop, but nothing that interesting happened! QuickBasic would be pretty ideal for sound too.
@procactus9109
@procactus9109 Жыл бұрын
@@PCRetroTech you actually look and sound familiar. I'm from Hunter area NSW.
@PCRetroTech
@PCRetroTech Жыл бұрын
@@procactus9109 I'm from Sydney, not the Hunter region. The computer shop was in Tassie though.
@procactus9109
@procactus9109 Жыл бұрын
@@PCRetroTech fair enough... Did you have anything to do with a computer shop called Win Technology or hear about it.. management was trying to make some dodgy software called DayInfo if that rings a bell.
@PCRetroTech
@PCRetroTech Жыл бұрын
@@procactus9109 It's not ringing a bell.
@rkirke1
@rkirke1 Жыл бұрын
From memory Soundo'LE did a bit more than just record and playback. I had a Sound Blaster Pro 2 which shipped with the same software bundle and was learning Visual Basic 3 at the time. Soundo'LE allowed you to use Microsoft OLE (Object Linking and Embedding) to add a sound control in VB projects (and Office documents too IIRC) which would allow recording and playback. Back then it was pretty amazing to be able to include sound support without needing hardware level knowledge or linking to arcane DLLs! I would have killed for a copy of that Sound Blaster book though..
@PCRetroTech
@PCRetroTech Жыл бұрын
Ah yes, good ole OLE. That certainly explains the name.
@VAZHURERACING
@VAZHURERACING 2 жыл бұрын
I had a Turtle Beach sound card... Sound Blaster was very expensive
@airfixer9461
@airfixer9461 2 жыл бұрын
Congrats, great detailed video..I loved it :-)
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Thanks!
@9Pix9
@9Pix9 Жыл бұрын
My first sound card was the slightly earlier CT1320 which I'm still running in a 286 to this day. I was one of the very few who bought the CMS upgrade as it happens although I only needed the 2 CMS chips for that card so I've had the other rarer chip sat in the packaging for all these years since. Never knew anyone was looking for these things! I don't think they were too expensive to buy back then but I really can't remember after all this time. Silpheed and Times Of Lore have two of the better CMS soundtracks from what I recall but I never used CMS much having got it. This card blew my mind when I got it having had nothing but 48k Speccy and PC beepers for about a decade previously. I had it hanging out of the top of a Sinclair PC200 at first which wasn't exactly ideal given that machine was only built for half height cards.
@PCRetroTech
@PCRetroTech Жыл бұрын
Those are rare parts. Worth looking after. And I'm going to have to try some more games with CMS support.
@9Pix9
@9Pix9 Жыл бұрын
@@PCRetroTech You inspired me into having a play around with CMS again after I watched your vid and your card doesn't sound right actually here with Loom. There are a load of missing notes like you only have one of the CMS chips working. Alternatively, one of the wins CMS could claim over Adlib was that it was in stereo with a chip per channel so it may be working perfectly but there is only one channel in the video? Thought I'd mention it anyway, if you are going to try it out I wouldn't want you missing half the experience.
@PCRetroTech
@PCRetroTech Жыл бұрын
@@9Pix9 It wasn't recorded in stereo, but if there are missing notes then perhaps something is wrong. I'll have to check that out once I get my PCs set up again.
@Jivemaster2005
@Jivemaster2005 2 жыл бұрын
Good video of the Sound Blaster 2.0- Maybe not the "original Sound Blaster" but a later iteration of it. The CT1320A was the first model and often called "Sound Blaster 1.0". The follow up revision is often called "Sound Blaster 1.5" and has the model number CT1320C ... might have been a CT1320B but I have never seen one
@nickwallette6201
@nickwallette6201 2 жыл бұрын
I’ve got 1.5 and 2.0 cards but I don’t think I have ever even seen a 1.0 card. Those things must have been made in the hundreds!
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Actually, all three are referred to as the original Sound Blaster. There are few differences between them. The Sound Blaster Pro was the first major change they made to that basic design. That is the point where one stops referring to them as the original Sound Blaster. This is why in the video I refer to my card as the final revision of the final version of the original Sound Blaster.
@pselvi
@pselvi 2 жыл бұрын
I have an odd labeled sb1.5 CT1320U.
@the_holy_forestfairy
@the_holy_forestfairy 2 жыл бұрын
How I loved my Soundblaster... I had a 5.1 sound system, DIY. The problem with many sound cards was that although they separated low, mid and high sounds, they still chased high and mid sounds through the woofer. With Soundblaster and the Creative-Software i was able to fine-tune the Frequency for Low, mid and high sounds. Simply THE perfect sound card with the perfect Software!
@BlackEpyon
@BlackEpyon 2 жыл бұрын
I'm running a Sound Blaster 2 Pro (16-bit card) in an XT of mine. This works perfectly fine, so long as you configure the IRQ and DMA settings to what an 8-bit slot can handle (IRQ 7 & DMA 3 or lower), and you're not using the CD-ROM connector. Just let the 16-bit edge hang off the end of the 8-bit ISA connector, and make sure it doesn't touch anything. So I find nothing at all odd about a 386 running an 8-bit card. There's enough XT games that support Ad-lib, or early Sound Blaster for it to be worthwhile adding a Sound Blaster to an XT if you can support it, not to mention Jim Leonard's 8088 Domination Demo (which never fails to impress). You could probably get a non-PnP Sound Blaster 16 to work on an XT as well, but I don't have the relevant card to test that with. Sure there's more XT games that support Ad-Lib than Sound Blaster, but more of us probably have old non-PNP Sound Blasters kicking around than genuine Ad-Libs.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
You can do this for sure. I prefer to run 8 bit cards in an XT for historical reasons, but I also have a pretty decent collection. What you suggested is pretty useful for people who don't though, so long as there are no physical obstacles to getting the card in.
@BlackEpyon
@BlackEpyon 2 жыл бұрын
@@PCRetroTech So do I, when I can. I'm still stuck with using XT-IDE, as my collection of MFM hard drives from that era is a total of 1, and I haven't been able to get it working. But I prefer to keep it period-accurate when I can, and even better if I can get the brand names to line up.
@rkirke1
@rkirke1 Жыл бұрын
That was the first sound card I ever owned!
@Alcochaser
@Alcochaser 2 жыл бұрын
I had one. Worked great until I upgraded to a Soundblaster 16. Never used mine in anything but a 386 and a 486 for a while. I remember that software.
@66mhzbrain
@66mhzbrain 2 жыл бұрын
Fab vid. I have a no name sb2 clone, it has an Intel microcontroller and a bunch of Philips chips which I guess are for oscillators same as this. No idea which is the opl2 clone chip. This gave me some stuff to think about and try, time to get it out again 😁
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Thanks. The OPL2 chip on mine is the large chip with a lot of pins at the bottom, second in from the left. But there are also some very small OPL2 chips. They would be surface mount with about the same number of pins but very flat and soldered on most likely.
@66mhzbrain
@66mhzbrain 2 жыл бұрын
@@PCRetroTech cool, I have another with a real one, I never thought about comparing pins, I'll do that, cheers!
@Dxceor2486
@Dxceor2486 2 жыл бұрын
To me the sound blaster as a whole wasn't really used at its max potential. Most games used crappy midi to opl2 converters, DSP was used for sfx and CMS was totally unused. But I saw a creative demo that used both DSP and CMS, and I also saw a game that used both the DSP and the OPL2. So my assumption is that it's very likely you can use all three of them together. Also the CMS chips are a bit more capable than what you may think if you check the datasheet. They're not only 6 channels each, but they're also capable of stereo sound, volume control, noise and have some sort of envelope control (although for the latter it hasn't been documented by creative and I couldn't get it to work on my card. Not sure if creative gimped the chips or if that was just my sloppy code). But since they were used even less that the OPL2, they never had a chance to shine. Sure they're "only" doing squarewaves, but the Tandy 1000 and the Master system used a three voice mono chip and got away with great tunes, so this thing could have been an absolute monster with 12 stereo voices ! Fortunately, PC wasn't the only platform that had these chips, the ZX spectrum apparently had a sound card with one chip and it sounds great actually ! kzfaq.info/get/bejne/fNZ0ftWV1r-okoE.html About DSP + OPL2, the game I mentioned is named Zone 66 kzfaq.info/get/bejne/gNSSpdKktdHVj4E.html This is the only game (perhaps the only piece of software) I know on PC that did this on a sound blaster (the adlib gold had some demo musics that did that). This is quite frustrating to thing that something could have been made more often, but almost nobody ever tried :( This kind of thing was much more common on the megadrive which has similar capabilities. I've always wondered what the SB1.x/2.0 was truly capable of if you used DSP + CMS + OPL2. All these chips complete one another quite nicely if you ask me ! If you want a lot of voices or stereo ? The CMS has got you covered. You want smooth sounds ? The OPL2 is ready for you You want realistic sounds ? The DSP is your best friend
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Thanks for the interesting and information filled perspective. I think the output of the original sound blaster is mono, so even if the Philips chips were capable of stereo, I don't think there's any way to get that out of the card (I could be mistaken somehow I guess). I agree that more could have been done with this card, but this is just an opportunity for us today. :-) Thanks for the link to the video on Zone 66. I hadn't seen that, and amazingly KZfaq didn't kill the link.... yet! What is cool about Renaissance is they are a North American demoscene group, and a very good one at that.
@Dxceor2486
@Dxceor2486 2 жыл бұрын
@@PCRetroTech thanks, however yes the output is stereo as far as I remember :D Everything else on the card is not, but this is. I just wish people gave more attention to the PC's sound hardware. Sure it's not groundbreaking like the Amiga was, but it had a nice unique touch that unfortunately was never used to its full potential except for a few exception (the opl3 is barely used as well, which is even less justifiable because that chip was everywhere :( )
@Dxceor2486
@Dxceor2486 2 жыл бұрын
Actually yes they're stereo, now I remember recording ultima VI' CMS music and I remember it was stereo
@PCRetroTech
@PCRetroTech 2 жыл бұрын
@@Dxceor2486 Yeah I just checked my card and the output socket is actually a stereo one, but only one of the pins is connected to the card. The other sits through a hole drilled in the PCB and is not connected. There are numerous revisions of the card though, and this may not have been the case on other revisions. The thing is, to have stereo output it would have needed a dual power amplifier and quite a bit more hardware on the output stage. This would have been an expense I just can't see them going to.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Or maybe it is another ground lug that they didn't bother connecting. I'll have to look into this to figure it out. I have revision 5 and 6 boards and the sockets are different so it's not obvious what's going on.
@nigelrhodes4330
@nigelrhodes4330 2 жыл бұрын
I own about 30 different models of ISA sound card (several bit including a CT1350B included), these are nice but I don't think I would use it in a build I would use every day. I own an Adlib remake card and find that a much better option on an 8 bit system. IMO the best SoundBlaster cards were the ones in the same series as the CT1600, they have clear audio, great compatibility, real OPL3 and no hanging note bug. I tend to use ESS cards in most of my DOS builds now as they are quite compatible, while most do not have real OPL3 and might be a deal breaker for a lot of people I use the Roland SC-55, SD-35 or SC-88 Pro for FM synth.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
I should look through my collection and see if I have one in the CT1600 series. I'm actually not sure off the top of my head. I certainly got the one in this video because of the relative scarcity (collector's item). I think you have more models of ISA sound card than me. I probably have ten or twenty, but I'm sure I don't have 30.
@nigelrhodes4330
@nigelrhodes4330 2 жыл бұрын
@@PCRetroTech I also own an Aztech Sound Galaxy NX that currently has issues, another quite rare 8 bit sound card that I would love to get working properly. I also own about 30 models of PCI sound cards the best probably being my Guillemot Maxi Studio ISIS, a lovely ESS SoundBlaster/Dream wavetable card, I only wish I had the breakout box and expansion card to go with it. I just came across your channel today and have already watched a few videos and subscribed, nice to see a fellow Australian getting into the KZfaq community.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
@@nigelrhodes4330 Glad you are enjoying the channel. I feel like my accent has become so muted working overseas for so long that I wonder how people still recognise me as Aussie. That Guillemot Maxi Studio ISIS does look like a pretty fancy deal. Most of the cards I have are not that high end, and I only have one breakout box, but not the one you are looking for. I'm not even sure which card it goes with. I bought it with a box of junk. I'm not sure the seller even knew what it was.
@BlackEpyon
@BlackEpyon 2 жыл бұрын
I've got a Sound Blaster Pro 2 (CT1600) in an XT of mine. Works just fine in an 8-bit slot if you don't need the CD-ROM header, and set the IRQ at 7 or below. Just let the 16-bit edge hang off the end of the ISA slot (make sure it's not touching anything), though that might depend on the layout of your motherboard. Ad-Lib cards are expensive (even the remake that came out a little while ago), and there are a (bare) few XT compatible games that can use Sound Blaster, such as Prince of Perisa. So if you have a pre-PNP Sound Blaster card on hand, it's worth trying if you don't have an Ad-Lib.
@ropersonline
@ropersonline 2 жыл бұрын
As for Indy 500 not working, have you tried jumpering the SB2.0 to IRQ7? Back in the day some software assumed that to be the default, which may have been a hold-over from (I'm guessing here) perhaps an SB1.0 practice, but which collided with LPT1. I do recall some games' audio not working unless you jumpered and CONFIG.SYS-configured things to IRQ7. The later default of course was IRQ5, but when I had my SB2.0 I stuck to IRQ7. I did have a printer, but I don't think I ever had any DOS software that would have wanted to print and play audio at the same time.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
I didn't try it, but apparently Indy requires some option to work with the Sound Blaster which is just not mentioned anywhere I could find in the manual. Another viewer below has pointed it out.
@thepirategamerboy12
@thepirategamerboy12 2 жыл бұрын
Indy 500 is actually an entirely Adlib/FM game, no sampled sounds in it whatsoever.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
That's correct, yes.
@ropersonline
@ropersonline 2 жыл бұрын
@@thepirategamerboy12 You're touching upon an interesting question, the answer to which I do not know: The limitations of the Adlib card notwithstanding, what people have achieved with inferior sound hardware would seem to suggest that it ought to be possible for leet haxxors to make the Adlib play sampled sounds whether it wants to or not. But I don't know if that's ever been done, and I suspect it would be quite inefficient. As an erstwhile Sound Blaster owner, there's even the remote possibility that I might have heard OPL2/YM3812-reproduced samples already; but since I didn't own an actual Adlib card, hearing my sound card speak would never have shocked me and I possibly would never have noticed something was up.
@ropersonline
@ropersonline 2 жыл бұрын
@@thepirategamerboy12 PS: I've just googled and found a claim on Vogons that the Adlib could play PCM sounds essentially same way the PC speaker could, but all it was was a claim, so I'd love to hear more; pun intended.
@YarisTex
@YarisTex 9 ай бұрын
I was listening to Loom and it’s either the video or your card but the CMS music is mono only.
@PCRetroTech
@PCRetroTech 9 ай бұрын
That's right. The microphone I used was mono. Recording in stereo would be nice, but I can't afford all the expensive gear for that, unfortunately. Maybe one day.
@YarisTex
@YarisTex 9 ай бұрын
@@PCRetroTech Yeah no problem, i assumed it was that, and not that the actual card had a problem! Love your videos, keep doing what you are doing! By the way, I made some patches for the CMS cards, to allow a normal CMS card to “co-exist peacefully” with a Sound Blaster Pro. Reason for this is because CMS chips are accessed via Base Port + 0 and 1 for left chip and BP + 2 and 3 for right chip. Because SB Pro implements either Dual OPL2 or single OPL3, Creative Labs implemented stereo OPL via Base Port on those ranges making a CMS card not usable under the penalty of horrible sounds either on the CMS or SB cards. So i patched most games that have fixed 220h for port 210h which allows for peaceful co-existance of both cards. Those are available at Jim Leonard’s FTP server. Jim also hosts my Tandy sound patches in there.
@PCRetroTech
@PCRetroTech 9 ай бұрын
@@YarisTex Oh, that sounds awesome. Thanks for the work you did on that!
@ellenorbjornsdottir1166
@ellenorbjornsdottir1166 11 ай бұрын
Can CMS be used concurrently with Ad Lib?
@PCRetroTech
@PCRetroTech 11 ай бұрын
Good question, and I don't recall the answer. There is some control logic in a PAL chip from memory which might allow only one at a time. But I just don't recall what I read about this.
@NightSprinter
@NightSprinter Жыл бұрын
Wait.. JROK, as in the guy who made Pac-PC, Ms. Pac-PC, and PC-Bert? Also, I think some early SB-compatible games expect the card at IRQ 7, and won't play on any other settings as a result.
@PCRetroTech
@PCRetroTech Жыл бұрын
Oh I didn't know about that!
@NightSprinter
@NightSprinter Жыл бұрын
@@PCRetroTech yeah, but ONLY with early games like Stellar 7, Halloween Harry/Monster Bash/Duke Nukem II, Space Quest III, and GODS. Another reason was before IDE became available, you couldn't use IRQ 5 in a lot of pre-386 machines due to the MFM/RLL controller taking that up (info gathered from a small VOGONS thread). Once I rebuild the AST, I could see if I can find my Stellar 7 CD and test that.
@kpanic23
@kpanic23 Жыл бұрын
@@NightSprinter Yeah, back then, in pure DOS, chances were pretty slim that you used your printer while playing sound effects, so it was perfectly fine to use IRQ7. And yes, XT-class hard drive controllers usually used IRQ5, so you'd get a conflict when playing sounds while using the hard drive. My dad's Sound Blaster 1.5 and even my Sound Blaster Pro (1.0, dual-OPL2) came jumpered to IRQ7 from the factory. Only when Windows started to get better sound support, they started moving to IRQ5 as standard.
@ropersonline
@ropersonline 2 жыл бұрын
12:56: Oh wow, that brought back memories, including of the music hanging. On a barely related note (heh): I've long been looking for video of that AMIBIOS boot-up sequence. It's very hard to google now. Actually, what I'm REALLY looking for is a BIOS+VGA card combo that produces one of these graphical logos on the first screen (e.g. Engergy Star logo or the like, possibly created by redefining ASCII characters), because I have a theory that with such combos, there's a subtle resolution switch between 640x400 or 640x480 NAPA text mode on the logo screen and 720x400 on the specs table screen, after the CLS, and I'd love to prove or disprove that theory. The reason for that theory is that I know that the 9th character cell column is either blank or doubled from the 8th (for C0-DFh) in the default VGA text mode. If anyone knows this or could even test this, I'd love to hear about it.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Oh one of my really early videos has some (albeit not so good) footage of this. But I don't recall which video it was.
@ropersonline
@ropersonline 2 жыл бұрын
@@PCRetroTech Thanks, I'll try and look for it, though if the footage isn't very good, that may be a limiting factor, because to really establish such a subtle resolution switch, pixel-counting is a must, except perhaps if one has a VGA monitor with an on-screen display that shows the actual resolution for a second or two. I even have such a monitor, but I don't have the right AMIBIOS+VGA card combo, or if I do, then it's what I might euphemistically and politely call "internally displaced". :-|
@PCRetroTech
@PCRetroTech 2 жыл бұрын
@@ropersonline Oh no, that won't help you then. It's way back when I did one of my retro haul videos I think. I was testing a VGA card at the time and everything was very out of focus and on a CRT which was doing scaling. You'll definitely need to find someone else who can film that for you. I'm still a bit limited filming VGA.
@BlackEpyon
@BlackEpyon 2 жыл бұрын
I remember that Energy Star logo. I thought it was AMIBIOS that did that logo, indicating that the motherboard and BIOS were capable of power management.
@kpanic23
@kpanic23 Жыл бұрын
You're right, there is a resolution switch. The POST screen actually runs in 640x350 Highres EGA mode. Then it switches to standard text mode to show the summary screen and boot into the OS.
@ropersonline
@ropersonline 2 жыл бұрын
I had that exact card back in the day, first in a 286, then in a 386, but I'm pretty sure now mine didn't have those Creative Music System chips, and as a completionist, if I had known at the time that my card was actually lacking those, I would have been so pissed.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
I doubt you are alone there. They were pretty crap though and essentially duplicated what the OPL2 could do in worse quality.
@ropersonline
@ropersonline 2 жыл бұрын
@@PCRetroTech Even so, most of us are loss-averse, and the card lacking an earlier, predecessor feature (unless retrofitted) kind or feels like loss and like they're profiteering, given how little the actual ICs would have cost them and how consumers inevitably compare that with how much they forked over, without applying any multipliers.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
@@ropersonline Yeah I totally agree, and I'm really glad I have them on my board, even if the solution was reverse engineered years later.
@nickwallette6201
@nickwallette6201 2 жыл бұрын
The two sound chips probably cost peanuts. The GAL was probably the most expensive part in the BOM. Truly penny pinching.
@ropersonline
@ropersonline 2 жыл бұрын
@@nickwallette6201 OTOH, I don't know if these chips back then would have been widely cheaply and generically available for consumers to buy. Even if they might have been, Creative Labs had a bad habit of hiding the identity of ICs with their own fake labels - however, to my understanding, they _would_ sell you the chips themselves, fake label and all, for a premium. All just for the privilege of backwards compatibility that wouldn't even have felt like a proper upgrade, and that they were just using as an excuse to nickel and dime you. Again, it would have so annoyed me. Knowing what I know now, I possibly would have, could have tracked down generics, but still: The annoyance!
@guybrushsf3562
@guybrushsf3562 Жыл бұрын
Try to launch game with : indy /a in command line
@zsombor_99
@zsombor_99 2 жыл бұрын
I have a "Sound Blaster 16 PnP" ISA card with integrated CD drive interface, and it works fine with Windows 98 SE. 😊 However, I grew up using the "general Microsoft MIDI" in Windows, so I not like the MIDI of the SB16 that much... 😐
@PCRetroTech
@PCRetroTech 2 жыл бұрын
I think a few people feel that it isn't very high quality.
@zsombor_99
@zsombor_99 2 жыл бұрын
@@PCRetroTech Yeah, lots of MIDI files are just sound better with the "general Microsoft MIDI", right? I can't deny there can be good music on the SB16, too, but the instruments are far not as good as the "general Microsoft MIDI", right?
@Rocky1138
@Rocky1138 9 ай бұрын
I want to thank you for providing the answer I was looking for after getting part of the way through Adrian Digital Basement's recent video - kzfaq.info/get/bejne/mKiJiLeosLjdfp8.html - where he talks about how the GUS soundcard on PC was such a big deal because of its hardware mixer. This got me thinking: how did the original SB do mixing? Thanks again.
@PCRetroTech
@PCRetroTech 9 ай бұрын
No problem. Glad it was useful info.
@punk3900
@punk3900 Жыл бұрын
Haha, the sound is so horrible. Yet it surely amazed people at that time.
@gonzobizarro
@gonzobizarro 2 жыл бұрын
Expensive and sought after: yes, but not really that rare. A ct1320c or ct1320u is what i'd call rare ;)
@PCRetroTech
@PCRetroTech 2 жыл бұрын
Yeah only relatively rare, compared to a SBLive or something like that. And very common back in the day of course.
@PCRetroTech
@PCRetroTech 2 жыл бұрын
@Lassi Kinnunen 81 Yeah I'm sure it depends where one lived. I don't quite recall, but I don't think they were that common where I lived either. But they did sell an awful lot of these things, certainly enough to put Adlib out of business.
@stephenwhitaker4150
@stephenwhitaker4150 2 жыл бұрын
@@PCRetroTech Good timing for the video. I happened to find a CT1320A this weekend in a box of "peripheral" cards, a nice gentleman was selling. The box also included a UMC CGA card and several other ISA multifunction cards, all for $20 (CAN)!
@PCRetroTech
@PCRetroTech 2 жыл бұрын
@@stephenwhitaker4150 Wow! Bargain of the century! The CGA card alone is going to give you one hell of a lot of fun for $20!
@donerlando9949
@donerlando9949 Жыл бұрын
My first sound card was the Gravis Ultrasound Max, which introduced me into the demoscene - for which I'll be eternally grateful - as well as programming soundcards. I love that card so much, It is the only part I still own from my 90's 486dx/50. When I lent it to my friend so he could use it with his Roland E-16, I got his SB PRO 2.0 instead. I was shocked at how bad it was. Besides a loud hiss, about everything would be audible through the speakers - clicks when the mouse moved, when the floppy started reading, you name it. You better didn't have a scsi controller . Since then I developed a strong dislike for Creative Labs and their products. They apparently pushed Adlib into bankruptcy by blocking their supply chain. A lot of their products have hardware bugs. Same for the software/ drivers. Wondering why you can switch left & right channels in some games? Because the SB PRO occasionally switched them, and there was no way to detect this bug from software. The drivers for the SB Live were so bad, that the community actually wrote their own after a while. It was supposedly a 24bit card (great for marketing, better than 16bit yeah) but all interfaces to the Roland chip were only 16 bits... When I worked at a computer chain in the early 2000's, we got some Creative Labs gamepads. They simply didn't work by design, they were not properly engineered. They went straight to the trash. In my eyes, the company is all marketing, and no quality. On the positive side, I learned to program in Assembler because of the SoundBlaster, as it was the only way to get the mixer of my .mod player fast enough ;) Unfortunately, documentation was sparse, and it was only in the late 90' / early 2000's that I got the auto-init & hi-speed dma modes to work properly.
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