The Secret to BETTER Models for Beginners (Blender Tutorial)

  Рет қаралды 134,031

Lane Wallace

Lane Wallace

Жыл бұрын

Beveling is extremely important! Anyway, follow me on Instagram where I post art, interact with the community, and post random things going on in my life :)
/ lanewallaceofficial

Пікірлер: 127
@arizz_00
@arizz_00 Жыл бұрын
MAKE SURE YOU APPLY SCALE IF YOUR BEVELS ARE GOOFY
@lanewallace.
@lanewallace. Жыл бұрын
Yes!! I forgot to mention that, thank you!
@semirionu
@semirionu Жыл бұрын
goofy ahh bevels
@arizz_00
@arizz_00 Жыл бұрын
@@semirionu 💀💀
@feqol
@feqol Жыл бұрын
apple before or after bevelling?
@semirionu
@semirionu Жыл бұрын
@@feqol apply scale before applying the bevel modifier.
@deadline546
@deadline546 Жыл бұрын
an easier way to get perfect normals, while youre beveling, press H for harden normals bevel mode, it will keep boundary edges of bevel and the shading the same as before the bevel. Though its really important that everyone realises by using either method mine or in video, it will create whats called custom split normals data which can often lead to more issues down the track if you add custom normals then do lots more editing. So if you find you made things much worse, or sometimes an imported model that already has custom split normals that youre totally un aware of cause noone told you you may have to go to green triangle tab (mesh propeties), geometry data > clear/add custom split normals data. If you watch this area when you use the normals from faces or with harden bevel mode youll notice it change from add, to remove custom split normals, showing you that the mesh does have split normals.
@MTOcreations
@MTOcreations Жыл бұрын
This gave me anxiety😬Lolol
@1so.d383
@1so.d383 Жыл бұрын
damn this didn't sound easier haha im sorry
@deadline546
@deadline546 Жыл бұрын
@@1so.d383 yea, only the first sentence is "easier" way. The rest is explaining in more detail whats actually happening and how to fix issues if they arise.
@GeorgeNacpil
@GeorgeNacpil Жыл бұрын
thought it was easy..then clicked the see more..
@nerro984
@nerro984 Жыл бұрын
My favorite way to fix that problem is simply using weighted weight modifier (with the sharp edges option on)
@SpaceMango
@SpaceMango Жыл бұрын
I used to do this until just recently when i learned how to use Bevel modifier in a way that doesn’t bevel the entire model at the same time. You can choose to bevel by weight, and then in edit mode (forgot the name of it, but it comes up when you press n i think, the right menu in edit mode) you can select the edges you want bevelled and then you slide the weight slider on it! I know i probably didn’t make any sense but idk
@3d.bysarah
@3d.bysarah Жыл бұрын
It made sense to me, I often do the same 😄
@3d.bysarah
@3d.bysarah Жыл бұрын
I believe it's the Mean Bevel Weight under item transform you're referring too? (In edit mode)
@dirtcreature3d
@dirtcreature3d Жыл бұрын
Derek Elliot covers this method in his tutorials for anyone looking for more information
@feqol
@feqol Жыл бұрын
@@dirtcreature3d thanks
@echerif_3d
@echerif_3d Жыл бұрын
Agreed, plus it's non destructive (you can undo or modify it anytime you want)
@angryITGuy
@angryITGuy Жыл бұрын
Alternatively, you can mark edges you want to bevel and then use "mean bevel weight" under "Edges Data" in the "item" panel of the viewport, and use a bevel modifier. That "Set from faces" is a handy tip.
@lordwafflesthegreat
@lordwafflesthegreat Жыл бұрын
Yeah, I prefer this because it's non-destructive.
@StuCheeks
@StuCheeks Жыл бұрын
Nice video! Subbed. I also recently learned about using the "weight" option instead of "angle" for the bevel modifier and that's been pretty useful for certain meshes. Whichever method is used, it's so true that simply adding the bevel effect to edges, even if it's only very slight, makes a HUGE difference in the overall quality of a final render.
@alaskaaa684
@alaskaaa684 Жыл бұрын
You are 100% correct. The day I figured out beveling my modeling improved like 200%.
@lanewallace.
@lanewallace. Жыл бұрын
Yes! It is a necessity
@17denby
@17denby Жыл бұрын
I’m glad someone else noticed this tool I just started modeling and I use it constantly and really helps for beginners
@yorivisuals
@yorivisuals Жыл бұрын
Owhh wow, I was struggling with that last problem for the longest. I used to just add geometry to get rid of those artifacts. But that set from faces option is so much faster. Thanks for the video!
@Nortic111
@Nortic111 Жыл бұрын
Short, simple and extremely helpful segment, thankyou sir!
@lanewallace.
@lanewallace. Жыл бұрын
Very happy I could help!
@Filolia
@Filolia Жыл бұрын
Thanks! Now I can bevel my starter cube to make it even better!
@goatpepperherbaltea7895
@goatpepperherbaltea7895 Жыл бұрын
Hell yeah set from faces I could’ve used that yesterday
@unknownuser315
@unknownuser315 Жыл бұрын
Yow!!!, the set from faces option is what i've been looking for so long to fix the mesh problem
@lanewallace.
@lanewallace. Жыл бұрын
I’m really glad I could help!
@t1mson1c
@t1mson1c Жыл бұрын
True!
@notemirplays1392
@notemirplays1392 Жыл бұрын
I legit thought this was a cg cookiw tutorial, great video man!
@appuser
@appuser Жыл бұрын
And if it must be low-poly you can use a normal map, or use a normal map anyway to really accentuate those edges so they're "readable" from a distance.
@coryjamescooper
@coryjamescooper Жыл бұрын
checkout doing it by bevel weight. this will let you changes the bevel segment amounts and profile dynamically done via bevel modifier and setting the limit method to weight then select the lines you want beveled and change their bevel weight to 0 (N menu > item tab) keep the simple geometry for editing your model too
@SourceAwareness
@SourceAwareness Жыл бұрын
Excellent tips, many thanks, Lane!! 😊😊
@lanewallace.
@lanewallace. Жыл бұрын
I’m glad I could help :)
@Ozviewer976
@Ozviewer976 Жыл бұрын
Verry good lesson when it comes to making the model more realistic. Beveling is a modelers best friend.
@lanewallace.
@lanewallace. Жыл бұрын
Indeed it is
@sosmanoriginal7048
@sosmanoriginal7048 Жыл бұрын
Never used the "set from faces" from Mesh tab before, now this helped me solve 4 project problems.
@lanewallace.
@lanewallace. Жыл бұрын
I’m glad it helped!
@NerdLegionInc
@NerdLegionInc Жыл бұрын
a tutorial on making a gameboy would be awesome btw! great video
@vysiondesign
@vysiondesign 9 ай бұрын
You can also apply a weighted normals modifier to remove those weird artifacts
@le0na1das09
@le0na1das09 Жыл бұрын
You're a lifesaver
@cerealfede
@cerealfede Жыл бұрын
Set normals from faces was hell of a tip
@matslarsson5988
@matslarsson5988 Жыл бұрын
didn't actually know the "set from faces" option ... thanks!
@abishek6629
@abishek6629 6 ай бұрын
Thanks man
@user-bp8mr9dc6z
@user-bp8mr9dc6z Жыл бұрын
wonderful!
@originsbeyond
@originsbeyond Жыл бұрын
Duuuuuuuude. Omg thank you. 😭
@melvin3509
@melvin3509 Жыл бұрын
Less destructive and faster workflow would be using Bevel modifier or even just the Bevel node in your materials.
@A3Dblend
@A3Dblend Жыл бұрын
Yeah! It doesn't work for everything, like big bevels on the edge of the game boy, but it would work wonders with the small creases and buttons on this model
@AngelAgudoGuerrero
@AngelAgudoGuerrero Жыл бұрын
Cool tut!
@lanewallace.
@lanewallace. Жыл бұрын
Thank you!
@deanjohnson7973
@deanjohnson7973 Жыл бұрын
set from faces gets you a like you beautiful bastard
@lanewallace.
@lanewallace. Жыл бұрын
Thank you!!
@damianodev
@damianodev 5 ай бұрын
Howdy hi! Really helpful video! The weird geometry artefacts was an issue I kept on getting and could not understand, thank you for a solution! Quick question about topology, In the face area, with your buttons, it is all a big ngon (no quads). Is this okay? I am a newbie so asking so I can understand better!
@manoj7575
@manoj7575 Жыл бұрын
Make a series on this topic !
@multiengineer9199
@multiengineer9199 Жыл бұрын
Thanks sir
@nerro984
@nerro984 Жыл бұрын
My favorite way to fix the normals problem is simply using weighted weight modifier (with the sharp edges option on)
@danielbarros8299
@danielbarros8299 Жыл бұрын
Can u explain this sharp edges option? Sorry, I’ve been trying to make game assets and knowing how beveling works is fundamental for me and I’m struggling to learn it properly
@nerro984
@nerro984 Жыл бұрын
​@@danielbarros8299 first off, my bad, I was wrong, the option in the modifier that I meant is called "Keep Sharp" by default the Weighted Normals ignores sharp edges, only controlled by the object's autosmooth option, however with the keep sharp option on, sharp edges you manually set are kept sharp
@RomboutVersluijs
@RomboutVersluijs Жыл бұрын
Did you try non-destructive approach as well?
@doctorvalorant4539
@doctorvalorant4539 Жыл бұрын
ground in just 17 minutes, amazing.
@TheSoulmarine
@TheSoulmarine Жыл бұрын
I'm not a Blender user, but I want to learn it. I use C4D and non destructive bevel modifier and selection tags to apply bevels to. Maybe there is something similar in Blender as well?If there is such option I highly recommend using it, you want to keep your original model intact in case you want to change bevel settings later.
@sonario6489
@sonario6489 Жыл бұрын
Bevel Modifier
@Alucard-gt1zf
@Alucard-gt1zf Жыл бұрын
In blender as long as you don't apply a modifier it's not permanent and can be deleted to get the original mesh back
@500shanth
@500shanth Жыл бұрын
Wow! This helps a lot. Can you please do a detailed tutorial on how you made the above game pad design. Thanks.
@kel_
@kel_ Жыл бұрын
niceee
@Sportsman134
@Sportsman134 Жыл бұрын
you should make a tutorial on how yah modelled and textured this
@gamingdayshuriken4192
@gamingdayshuriken4192 Жыл бұрын
Thx
@_____Neo___
@_____Neo___ Жыл бұрын
Love how the side button just appears
@marcelobravo3074
@marcelobravo3074 Жыл бұрын
gracious
@kisimboqui
@kisimboqui Жыл бұрын
Hi! Can you explain how do you do the screen shader? Thans!!
@progCan
@progCan Жыл бұрын
YOU CAN ALSO USE THE BEVEL *MODIFIER* IT IS EASIER AND AUTOMATIC! EDIT: fixed typo (belev to bevel)
@dusnmatr
@dusnmatr Жыл бұрын
Weighted Normal Modifier fixes your shading in a jiffy
@BobThef
@BobThef 4 ай бұрын
bro also aded normal maps and aditional parts to the good one lol
@nirmansarkar
@nirmansarkar Жыл бұрын
Can you teach us all the possible ways to clean up shading after Boolean and not just on flat faces, on curved faces too?
@lanewallace.
@lanewallace. Жыл бұрын
Very good video idea! Thank you!
@nirmansarkar
@nirmansarkar Жыл бұрын
@@lanewallace. It will be great if it's possible. Thanks :)
@FaderFXDesigns
@FaderFXDesigns Жыл бұрын
I saw the title and immediately thought, "He will talk about bevels, won't he?" So, you can be sure bevels are in fact important
@lanewallace.
@lanewallace. Жыл бұрын
Good observation
@ardianfirmansyah3558
@ardianfirmansyah3558 Жыл бұрын
2:04 why not use weighted normal modifier on last
@FireBlade096
@FireBlade096 Жыл бұрын
How do you do surface imperfections like you did on the black part of the screen? the scratches
@tom120ali
@tom120ali Жыл бұрын
You use a normal map. Connect an image texture node to the 'Normal' input in the Principled BSDF shader, with a 'Normal Map' node in between.
@tom120ali
@tom120ali Жыл бұрын
Remember to set the color space from sRGB to Non-Color Data
@gurratell7326
@gurratell7326 Жыл бұрын
And even better would be to use one or more bevel modifiers :)
@lanewallace.
@lanewallace. Жыл бұрын
I honestly never use the bevel modifier because I don’t feel like I have as much control, but in reality it really does give more control because you can change things later. But I still just don’t like using it for some reason
@gurratell7326
@gurratell7326 Жыл бұрын
@@lanewallace. And I never use the ctrl-b bevel :) Having the possibility to use vertex groups etc and using multiple modifiers is really handy imo. But then I guess you need to have a bit cleaner meshes as well to not get all those funky artifacts.
@lanewallace.
@lanewallace. Жыл бұрын
Yeah it is very handy to do it that way, honestly anything that works for artists is what they should do
@PurpleCroc
@PurpleCroc Жыл бұрын
B E V E L G A N G
@natepeters8508
@natepeters8508 Жыл бұрын
kinda stupid but a few seconds in I was like "oh it's because the edges are too sharp, sharper than edges can be in real life" and it felt pretty great being right
@KaiserSaucy
@KaiserSaucy Жыл бұрын
NORMALS - SET FROM FACES!?!?!? WHAT. THE. HELL??!?!?!? Wow. Just wow. 🤯 I’ve been looking for this too for about 3 years… THANK YOU.
@lanewallace.
@lanewallace. Жыл бұрын
I’m so glad that I could help you! :)
@vipereaper
@vipereaper 4 ай бұрын
how to apply indent on buttons
@catbunny8713
@catbunny8713 Жыл бұрын
can u sho how to make the whole game boy 🥺
@A3Dblend
@A3Dblend Жыл бұрын
Why not using the bevel node?? Keep geometry simple! If necessary, bake as a normal map. It keeps the poly count low and optimized, especially relevant for games.
@user-wh3lm1sv7s
@user-wh3lm1sv7s Жыл бұрын
I fcking hate this haha. The second i ve read about beveling, KZfaq sends me these videos. Beveling changes lifes haha.
@MrRusCrack
@MrRusCrack 5 ай бұрын
1:57 aberration may be?) (not sure)
@weirddesign439
@weirddesign439 Жыл бұрын
broooooooooooooooooooooooooo
@borisvdb
@borisvdb Жыл бұрын
The one on the right is far more finished too. I wonder why it looks better.
@lanewallace.
@lanewallace. Жыл бұрын
Bevels
@matrunk168
@matrunk168 Жыл бұрын
Yeah but think when you bevel an object take care it create a lot of N-gon
@tomiivaswort6921
@tomiivaswort6921 Жыл бұрын
can't you just use bevel modifier?
@joeytheghost4211
@joeytheghost4211 Жыл бұрын
Was about to ask the same thing
@yourpersonalspammer
@yourpersonalspammer Жыл бұрын
not a word about the inward rounded buttons, why? that's what really made a difference, not the bevels
@lanewallace.
@lanewallace. Жыл бұрын
Well yeah, I could of done the inward rounded buttons but without beveling on those indents, they would look like legos
@4crafters597
@4crafters597 Жыл бұрын
Yeah just skip over the buttons and volume wheel, the really interesting parts...
@mugincoffe
@mugincoffe Жыл бұрын
Jesus, just hold alt while selecting edge loops, instead of constantly ctrl-clicking. Also, it's pretty clear that you tweaked the materials on the right model to make it stand out.
@lanewallace.
@lanewallace. Жыл бұрын
First off I have edge loop select keybind to my mouse thumb button, I had to ctrl click select because the edge loop select was selecting unwanted edges. Second, no I didn’t, they have the same exact materials.
@aika4806
@aika4806 Жыл бұрын
I said left.
@sebastianosewolf2367
@sebastianosewolf2367 Жыл бұрын
hmmmm tbh that's not the best way for better models. Its destructive and so a big problem. without tools its hard to remove bevels later. Even with tools you can't remove all kind of bevels and redesign them
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