The SHOCKING Outcome - Camelot Unchained - MMORPG Kickstarter Story

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Lucky Ghost

Lucky Ghost

Жыл бұрын

the MMO story that keeps on giving. Also! Skip the waitlist and invest in blue-chip art for the first time by signing up for Masterworks: www.masterworks.art/LuckyGhost
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Our hunt for the biggest MMO Kickstarter Scam continues. In this video we dive into the story of the Kickstarter MMORPG, Camelot Unchained. This is one of the more tragic Kickstarter MMO stories because, on paper, the stars were aligned for this to be the Kickstarter MMO that succeeded.
What went wrong? Was it a Scam? Will Camelot Unchained ever be released? We'll discuss all that and more in this fascinating deep dive on Camelot Unchained.
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Пікірлер: 484
@LuckyGhost
@LuckyGhost Жыл бұрын
Thanks for watching! ❤ Skip the waitlist and invest in blue-chip art for the first time by signing up for Masterworks: www.masterworks.art/LuckyGhost Purchase shares in great masterpieces from artists like Pablo Picasso, Banksy, Andy Warhol, and more.
@Tooadie
@Tooadie Жыл бұрын
Please make a video about aion classic gameforge. I do gind it as a big scam to its with this siel aura
@henrythegreatamerican8136
@henrythegreatamerican8136 Жыл бұрын
History now tells us Mark Jacobs is incompetent. He had very little to do with DAoCs success. Matt Firor was the person who made DAoC successful. Mark just tagged along. Look at the games they went on to create. Matt Firor was part of the Elders Scroll Online. He is now the president of Zenimax Online. Mark Jacobs was part of Warhammer Online... but Electronic Arts canned him midway through the development cycle. Everyone blamed EA for Warhammer's failure at the time, but looking back we can now see its failure was most likely due to Mark's incompetence. He needs to come out and say this Camelot Unchained project is beyond his capabilities and apologize for the mess he created rather than drag it on for years. He needs to man up and suffer the consequences of his corrupt actions. Unfortunately, he is doubling down on the scam by bringing up Artificial Intelligence as a development game changer for Camelot Unchained as a means to continue scamming people out of money. People need to stop covering this nonexistent game.
@arcan762
@arcan762 10 ай бұрын
masterworks is just physical nfts
@trxe420
@trxe420 8 ай бұрын
Also, Lucky, do you know where the other half of Mythic went? You are probably extremely familiar with him, he's been much more successful than Mark since they departed.
@kenon6968
@kenon6968 6 ай бұрын
@@arcan762 Well I'm not alleging anything but...
@petrneuman
@petrneuman Жыл бұрын
I still believe that DAoC combat system was one of the best. The sheer number of builds and synergies. The crowd control system with mezmerize, stun (differenciating between magical and physical stuns), root, disease, snare the debuff system, interuptable casting, casting range and casting speed debuffs. The powerful realm ranks and the abilities you can unlock from RvR / PvP experience. Having actual caps on character growth, where you need to carefully balance it, because at certain number you are no longer getting any benefits. So, when lots of people get close to the cap, its more about skills and coordination. Boy, how I loved playing that game. :)
@selfless727
@selfless727 8 ай бұрын
Me too....was the only game i'd ever played even after playing it tons and tons of hours, i'd still go for a walk in the in-game woods, or familiar towns just to take a stroll....a truly amazing game.
@dae8837
@dae8837 6 ай бұрын
Exactly, the stat cap combined with the craft system made it a must do to gear with craftables + lootables which is brilliant. Being able to get PvP XP with no seasonnal reset and meaningful skills out of it is absolutely amazing. And without creating a too wide power gap between grinders and casual since the sheer exponential amount of xp you need to get as you progress mitigate the difference in play time. This game was absolutely perfection in its systems
@nuggetmcfly8482
@nuggetmcfly8482 6 ай бұрын
@@dae8837 What i loved the most was that you have to spend PvE time to get better gear even for PVP. All this time in Atlantis spend and such, using tools to perfectly build your character equipment and over stacking stuff e.t.c. Was just great... All this different classes, which were really different. Today MMOs do just a few basic classes or MAYBE release 1 class every 3 years or something... Its hard to balance and needs alot of content, so they usually dont add much classes this days. The realms e.t.c. were just so different too. Its the MMO i enjoyed the most by far.
@brownsterring9259
@brownsterring9259 6 ай бұрын
Indeed. I played DAOC for 8 years with a total playtime of around 600 real days. :\ It was a very good PVP and PVE game. I have founded on Camelot Unchained hoping it would become the successor of DAOC. I tried a weekend stress test years back and it was HORRIBLE, and I can see it still is. Real shame...
@BlackHearthguard
@BlackHearthguard 6 ай бұрын
DAOC is still around, and you can use the keys on your old CDs or purchase keys if you've not played it before. It does look dated, but the gameplay is still rock solid. If Mythic hadn't tried to slay WOW with Warhammer Online (still a good game) DAOC maye have received more updates and still be going.
@JustMe99999
@JustMe99999 Жыл бұрын
DAOC was my favorite MMO of all time. It's a real shame that this is ending up to be vaporware.
@Bancheis
@Bancheis Жыл бұрын
Same. I loved DAOC. So much that in the first days of announcing crowdfunding for CU, even before a Kickstarter, I toss Mark 500 bucks. I believed in it myself. Still hoping.
@LegendaryOldwarrior
@LegendaryOldwarrior Жыл бұрын
One thing I loved with DAOC that I wish in the early days WOW did, was that you where in a guild but also your guild was in a realm alliance. That way you knew when stuff was going down. Sure WOW didn't have the PVP of DAOC but early on the PVP was going crazy and it would have been cool other than the zone chat. DAOC to me is still the greatest mmo ever. The 3 realm thing really worked great especially when one side got to big and the other 2 could still team up on them. Grabbing relics and super late night early morning raids. One thing I wonder is, are we all too old now to do something like that, that had late night early morning raids? It doesn't seem like the new generation really play MMO's like that anymore, but maybe they do and it's just so many out there, everyone is spread out between them all.
@Bancheis
@Bancheis Жыл бұрын
@@LegendaryOldwarrior Nowadays we would probably just get some players from another country playing on the wrong server so they could take advantage of the time difference to farm and sell stuff. I will never forget going back to DAOC years later and running out to the Realm Dragon spawn just to see stuff again, and to my surprise found a group there. I asked to join and they responded with "We are farmer" and nothing else. Basically some Chinese guild of farming accounts killing the dragon whenever it spawned to sell the items to people. I doubt we would ever get the same experience we used to. I remember being in a 40 man raid on the dragon, watching people drop like flies, and eventually killing it. Then all of us rushing to the enemy realm gate. We timed it and then all rushed in when people opened the gates. 2 of us made it through to the other side, and you are actually able to explore the enemy realm. I was one that made it. I ran around for about 2 hours in the enemy realm waving to people and being friendly to noobs before a group of 50s hunted me down. I did find out if you attack the guards of the low level towns, they will announce to the whole faction that the town is under attack. So it seems like it was intended that people could get in and planned for. I wish it happened more often.
@Tristan_Anderwelt
@Tristan_Anderwelt Жыл бұрын
Same. I played it from Beta and left it with LotM. Basically, the game I loved was dead after ToA. From there it was grind and filled with selfish players. The flair and the atmosphere were lost for me, and I still played it thanks to my great guild. But at LotM it was finally over for me
@LegendaryOldwarrior
@LegendaryOldwarrior Жыл бұрын
@@Bancheis Yep you are right, the gold/loot farmers would be out in full force nowadays. It just wouldn't be the same. Too many MMO's and people would be spread out. Now if DAOC did stuff right and could pull a lot of people in, than maybe it could get back to the old ways a little, however, I just think there are sooo many MMO's and really other games out there, it would be hard to get enough people to do all the things we use to do. Bummer for sure. I thought WarHammer would do it, and at first it felt like it would. However with the server's not being able to handle huge groups and only allowing what like 50 people from each faction to sack the main city, it really just turned off everyone. Also I think some classes were broken. I can't remember fully. I do remember the early game especially the pvp was fun.
@Purington
@Purington Жыл бұрын
LOL, I played DAoC for many years, invested in the Kickstarter effort and have been patiently waiting. And, oh, I am a grandfather. I was not back when I started playing DAoC.
@melanderson6309
@melanderson6309 Ай бұрын
same here. I'm still hoping for a miracle to bring back that DAoC experience, but the oxygen's getting thin up here.
@vincentk3502
@vincentk3502 Жыл бұрын
I backed it with high expectations as I had fond memories in DAOC. It had a good social element. I played UO, EQ, EQ2, WOW, CoH/CoV, AO, and DAOC. I may have had more hours in many of the other games but DAOC was the best all around for its time. Huge PvP Battles over a castle surrounded by a moat was fun. Each class had their own nitch.
@durpdurpy6202
@durpdurpy6202 3 ай бұрын
Surprised Guild Wars 1 wasn't on there. CoH/CoV so fun too
@Erulin68
@Erulin68 Жыл бұрын
As a veteran DAoC player since the Beta : One of the problems Mark Jacobs had was Zenimax hiring his entire team from under him to create the Realm vs Realm part of The Elder Scrolls Online. They recreated DAoC's RvR down to a T.
@LuckyGhost
@LuckyGhost Жыл бұрын
Actually a fascinating point
@GravitoRaize
@GravitoRaize Жыл бұрын
I had no idea this happened but it makes sense. Warhammer Online really perfected the stuff that didn't exist in DAOC's RvR, the only problem was it didn't have that third realm to serve as a balance for when one of the realms was overpowering the other. I don't know much about Elder Scrolls online, but the fact that people still play that game must mean it's end game is just as fun as Warhammer Online's was.
@Erulin68
@Erulin68 Жыл бұрын
If you played DAoC, you really should give ESO a try even if it's just for the RvR part. Granted, it's different classes but the core principles are the same down to each of the 3 sides having 2 relics to fight over called Elder Scrolls in this case, of course. Each side has 2 keeps as access points to the zone with a wall protecting them... it really brought back a lot of fun memories when I first visited the zone. All I'm missing is a Darkness Falls where I could go hunting low levels with my Infiltrator while humming the Jaws Theme. :)
@Bancheis
@Bancheis Жыл бұрын
@@Erulin68 Man, I loved stalking DF after losing access. The Ironman mode kicks in and you know you only have 1 life, and can't get back in until your realm recaptures the castles. It raised the adrenaline whenever you faced a tough battle, or had groups hunting you down.
@nathanav1634
@nathanav1634 Жыл бұрын
ESO world pvp map and systems is everything I want from an MMO as a former daoc, warhammer, albion online and SWG (original) player... But ESO combat is absolutely awful! Imagine if that game was a tab-target style MMO, it could have been amazing!!
@Niyack
@Niyack Жыл бұрын
I would love to see a DAoC 2. DAoC was my 1st MMO.
@jeremytine
@jeremytine Жыл бұрын
not my first, but the one with the best memories... my favorites where stealth hunting in darkness falls after losing control!
@Niyack
@Niyack Жыл бұрын
@@jeremytine My was being a Sorc in a 8v8 that teamed up with 2 other 8v8s and took on all of Mid in their own realm for 30 mins. or so. This was before New Frontiers made RvR one map. Sad part, no one was recording when it happened. :(
@vik12D
@vik12D 11 ай бұрын
Same and ditto. DAoC and Star Wars Galaxies.
@SodomyTsunami
@SodomyTsunami Жыл бұрын
Maybe its the nostalgia of my youth but I firmly believe I've never experienced a greater MMO than DAoC, and yes that including vanilla WoW which is a close second.
@raymondphillips1563
@raymondphillips1563 Жыл бұрын
God i loved DOAC and played it alot, loved the pvp portion of it as well as the classes and triptic nature of it.
@8654ZuluFoxtrot
@8654ZuluFoxtrot Жыл бұрын
Loved DAoC and I'm a Kickstarter backer for CU. I've participated in several weekend play tester sessions during the development and found myself very underwhelmed by what I saw and experienced. With that said, I have no doubt in my mind that this was not intentionally made to be a "scam" or "vaporware", Mark Jacobs truly wants this to be a success and he participated in every playtest I participated in and all of us were able to chat with him when you were logged into the game! I know it's not dead in the water, as of this posting anyways, as I'm still getting invites to play test the game every couple of weeks. Fingers are crossed that it survives, and Mark can pull this off!
@matthewfunk9271
@matthewfunk9271 10 ай бұрын
I think the real problem will be whether it can attract people who didn't contribute to the kick starter, as it will have to draw a lot more people than the backers to be successful. And if the UI and graphics remain primitive, I fear it wont last long. I wish he would have changed his mind and accepted defeat and given up on the new engine in the first 3 or 4 years when it was realized it was way more than they could handle.
@tnnetnattninuttn4627
@tnnetnattninuttn4627 6 ай бұрын
@@matthewfunk9271Here is one person that didnt participate in kickstarter but is looking forward to playing the game. (I didnt even know about it back then)
@Cl0wn1234
@Cl0wn1234 2 ай бұрын
hey dude, ive heard kickstarters can play every weekend. Did u test it recently? how was it?
@8654ZuluFoxtrot
@8654ZuluFoxtrot 2 ай бұрын
@@Cl0wn1234 The last time I tested it was about a month ago, or so. I was the only player, as far as I could tell, and it was not a good experience. Graphics are crap, movement is crap, things to do is crap, etc. I know this is still Alpha but I've tested a lot of developing games over the decades I've been gaming and there was nothing here that inspired me to come back and test again. I didn't even see a note from the Devs when I logged in on what they wanted me to "test" for them....I just dropped in and was solo vs nothing and no one....not even mobs or NPC's.
@RemingtonMeeks
@RemingtonMeeks Жыл бұрын
DAoC was my first MMO and I have very fond memories of that game. I don't think CU will ever release, but if ESO would fix up their PvP I think many former DAoC players would enjoy it. Thanks for making a video about CU, love the content. - Noxzoul
@mekal177
@mekal177 Жыл бұрын
eso has the single worst combat of any mmo released yes even chinese shovelware animation canceling in a mmopvp game where players have to deal with ping is beyond dumb
@wrbk19
@wrbk19 Жыл бұрын
​@@mekal177explain how it's the worst combat system of any MMO.
@mekal177
@mekal177 Жыл бұрын
@@wrbk19 huh? its already in my comment
@thesunryze4658
@thesunryze4658 Жыл бұрын
@@mekal177 how is animation canceling a problem in a game where you have to deal with ping ? Explain yourself. Fyi, on release ESO saw massive praise for its pvp. It's gotten bad over time because the devs don't give a single fuck and don't know what the fuck they are doing, but atm it is in its core the best pvp MMO that you can find.
@mekal177
@mekal177 Жыл бұрын
@@thesunryze4658all you have to do is watch other vidoes like you said eso was praised because it was different not because combat was great those complaints stretch back to game launch either way if you dont know/understand why animation canceling is bad i am not going to waste 1 hour of my time trying to educate when there are already videos online
@Guirssane
@Guirssane Жыл бұрын
You're wrong about one thing, Albion was a kickstarter MMORPG and it succeeded massively. Still going strong to these days. It's the only one that really worked as a kickstarter MMORPG.
@spyritwind2540
@spyritwind2540 Жыл бұрын
Unfortunately I missed the golden days of DAOC not realizing how good it was so it's a real shame this game never even happened; I was looking forward to it.
@mb6
@mb6 Жыл бұрын
For a while, DAOC felt like my real life.
@garekmulick484
@garekmulick484 9 ай бұрын
As a backer of CU, I can honeslty say that when he said he was going to make an engine I thought that it would be at least 15 years till I saw anything. I can say that the footage you have shown is from awhile ago. I check back in everyonce in awhile, and there is improvement, but it isn't much. it at very least looks like a game from the mid to late 2010s now. xD
@JookySeaCpt
@JookySeaCpt Жыл бұрын
I backed the Camelot Unchained Kickstarter. My friends and I were huge DAOC players back in college. Sad to see that dream fail. Anyway, I have backed some successful Kickstarters too - Shadowrun Returns and Battletech. Still waiting to see how Star Citizen turns out, but right now I'm 50/50 for picking winners.
@vuton7670
@vuton7670 Жыл бұрын
Star Citizen is going to be done in 2050.
@2hatsandadream
@2hatsandadream 11 ай бұрын
Sad to see where CU is having been such a huge fan of DAOC. I still think about the DAOC music, the world and amazing moments I had back then. Going from UO to EQ, and then DAOC I felt like it was the pinnacle of the pvp experience and still feel that way today.
@jordanbeaudoin8425
@jordanbeaudoin8425 9 ай бұрын
The Golden Era of DAoC was pinnacle MMO gaming, imo. I played WoW, but nothing really scratched the itch I had for that style of game. I would easily play "DAoC 2" or some other close to equivalent game, should it ever come to fruition. Like some other commenters here, I would play original DAoC with UI, graphic, and other modernized gameplay updates and LOVE IT.
@Valaran1
@Valaran1 5 ай бұрын
You may want to check out DAOC Eden freeshard. It's the first one I'm aware of, where instead of trying to "roll back the clock to Patch 1.X which was the peak of the game", instead the devs took the bones of the game and are building something quite new from them, with massive QOL updates all around. It's one of the most promising freeshards I've played yet.
@royshaul2392
@royshaul2392 Жыл бұрын
DAOC is my favorite pvp based game of all time and one of my favorites period. Its a shame they couldnt get a sequel out to this amazing game.
@twistedmonk778
@twistedmonk778 11 ай бұрын
i backed with lifetime account, i didnt realize it would take a lifetime for the game to be released.
@kangazoos2083
@kangazoos2083 Жыл бұрын
I'm not a DAoC player like most, I came from GW2's WvW hoping to find a new, but familiar experience. This game got me excited years ago, then I forgot it existed.
@c.b.kansan1700
@c.b.kansan1700 7 ай бұрын
3 accounts. 3 computers. Several years. I was GM of my guild and head of the alliance we had on Mid Bedevere. I invested so much time it was insane. And if it came back, so would I.
@trxe420
@trxe420 8 ай бұрын
DAoC was my game, even my met current wife in it and we are still gaming today. I led raids, bitched about TOA and stayed up all night taking relics back. Yes, I backed Camelot Unchained and after about 7 years of broken promises I stopped even reading the emails. I was really excited for the game not just because it was DAoC, but as a software developer I was anxious to see if the language and tech they were using would be viable for an MMO. I feel like CU had the same sort of early hype that AoC is getting, but it was vaporware in the end. I don't think it was on purpose, but what Mark did with Ragnorok and to us backers was. I did not and would not have funded that game. I funded CU and would have happily funded more, but Mark lied.
@LuckyGhost
@LuckyGhost 8 ай бұрын
amazing story about your wife, love that! Sorry about camelot unchained though, thats rough!
@CRE4MPIE
@CRE4MPIE Жыл бұрын
New World should look at this and learn - DAOC was THE best pvp experience i've ever had in any MMO...
@JeremyB8419
@JeremyB8419 Жыл бұрын
The problem is that he kept trying to include "revolutionary" systems into the game, which were very difficult to do, on a small budget, which endlessly bogged down development time. Had he just remade DAoC with a modern, popular engine, he would have succeeded. Edit: Also, I don't know where the real creative talent of their early games went, because it doesn't seem to be present in Jacobs, Firor, nor Denton projects. Warhammer went from 3 sides to two, which seemed retarded from even first glance, and had static classes compared to DAoC or even Darkness Falls. Camelot Unchained similarly looked like dumbed down classes. Early Mythic was beyond amazing in the creativity category. But it looks like it just disappeared.
@Roon3808
@Roon3808 8 ай бұрын
"had he just remade DAoC with a modern, popular engine, he would have succeeded." Exactly The golden egg was right in front of him.
@Gramasz
@Gramasz 3 ай бұрын
Good question. It's not in firor either for sure. Also the original team was small. If I remember correctly the combat system (at least the melee one) was done by a 18yo rookie
@mitch6962
@mitch6962 10 ай бұрын
That Ragnarok Online reveal was one of the funniest things I've ever seen.
@kray421
@kray421 Жыл бұрын
Imagine that a game studio that has to secure it's own money turns out a fantastic product and in a timely manner who woulda thunk
@ZeroRed78
@ZeroRed78 Жыл бұрын
The reason they built a new engine is with the goal of having massive 1K player battles. For all of DAOC's popularity, when zergs came together it turned into an unplayable slide show and that's a major reason the population declined and the game was left with just the hardcore small groups fighting each other. And the same problem undermined Warhammer online. Fortress battles (the end game at launch) constantly crashed servers and despite many fixes being tried the only eventual solution was putting a player cap in place. And if this engine can handle large scale battles that would be something that the Unreal 5 engine can't do. That's a big "if" though, a niche advantage, and one I doubt would cause almost anyone to choose this engine.
@Yor_gamma_ix_bae
@Yor_gamma_ix_bae Жыл бұрын
Too ambitious :/
@JustMe99999
@JustMe99999 Жыл бұрын
I loved DAOC... played an Albion Paladin for the bulk of the game... ran a large guild... played through the Atlantis expansion, then left. It was a great game and the way they did PvP was the correct way to do it. I really want this to release, but it probably never will.
@ycland
@ycland 6 ай бұрын
Interesting video. Just as a quick point, Squadron 42 was in the original Kickstarter, paired with Star Citizen. I don't think it was named but the Kickstarter specifically references and online and offline (single-player) game.
@billywashere6965
@billywashere6965 Жыл бұрын
I think people REALLY need to temper their expectations on the Unreal Engine. There's a reason there are no groundbreaking UE4/UE5 games. It's a great engine for general purpose use, but you have to essentially gut it and start from scratch if you want to do what they wanted to do with Camelot Unchained. They would have been in the exact same position had they gone with the Unreal, only it would have looked nice but either been stuck in development hell or turned into a typical instanced-area hack-and-slash "MMO" as you see from a lot of other copy-pasta Unreal MMOs.
@jamessantangelo912
@jamessantangelo912 Жыл бұрын
Merlin, Guin, Mord, And, MLF. Before the Ywain merge. Some of the most nostalgic memories... Mordred, TBC, Dizzy, and Torcan.. If you know, you know.
@madranhell5641
@madranhell5641 Жыл бұрын
What a fantastic performance to be able to keep so many people hoping for years while giving them virtually nothing but a junk of the original promise... Not to mention doing another project with the money, which turns out to be even worse. This guy is a business genius.
@Adinfinitum7478
@Adinfinitum7478 6 ай бұрын
He's a politician, lying for a living.
@techmarine83
@techmarine83 Жыл бұрын
I bought the $120 tier (if I remember correctly). I was so excited but with each passing year it became obvious this game was at best a victim of incompetence and at worst, a scam. I wrote it off as a lost and dead game at year four and It still blows my mind that "news update" after news update was just art for this supposed game. Even 10 years later there are still fools who try and white knight the developers and viciously attack anyone stating the obvious. Also, Final Stand: Ragnarök on steam has been out since October 28 2021 and only has 7 reviews?! Yikes, that is a dead giveaway. People wanted an MMO and wait 10 years... City State says here is a MOBA/BR you didn't ask for. These peoples lack of Ethics is unreal.
@AcuRobbie
@AcuRobbie Жыл бұрын
theres still a populated server of DAOC called Eden. loving it.
@Soleryth
@Soleryth Жыл бұрын
Great video, I learned a ton of stuff ! I'm not just sure Camelot Unchained could have been built in Unreal Engine, and you're making it sound like it would have been easy and obvious to use a prebuilt game engine. I mean, sure, one looks dated, and the other one has pretty shaders, dynamic vegetation movement, etc. But I don't think any engine can support massive PvP content to the scale of DaoC. The moment you'll have 300 people running into a fortress containing 300 other players defending it, casting spells, etc, UE will break. Maybe, it's now possible with UE5 optimisations etc. But when the project started, it was nowhere near possible, we were still at UE3, that was starting to age. I don't think there was a lot of alternatives back then to build a massive scaled PvP MMO.
@nailbomb420
@nailbomb420 Жыл бұрын
Yes, I found it odd that he didn't mention once in this video WHY they chose to roll their own engine! Agreed, I made a very similar comment also.
@jubalbiggs2989
@jubalbiggs2989 Жыл бұрын
Not really. The architecture used for large scale multiplayer games is a client-server architecture. That means that the "game" is actually two different applications that work together hand in hand to provide the experience. The client application is what you think of as the "game" as a player. It is the app that you download and lives on your PC and leverages your GPU, renders things, etc. The server application is a strange, abstract monstrosity that you would never recognize that lives on a series of blade servers in the depths of a data center. The server is the master controller for the state of the world, and it tells all the clients who is where, who hit and did not, etc. Think of the server as the content server that Netflix uses to stream your movie to your TV. There is an actual server in your region and it is loaded with a ton of video content, and your little Netflix app reaches out and asks it to send stuff and it does. Unreal, like Unity 3D, or most any other major game engine, is built to essentially be the client part of that team. Unreal would make a great game client, and it does for many multiplayer titles. The trick is to build the server, which is going to be custom software, but the upside is that the server doesn't have to render anything, it just needs to calculate physics and state for thousands of players, but then, those are the types of tasks that computers are actually pretty good at. Clear as mud? LOL In short: Unreal would have been fine as an MMO game client.
@mmaaddict78
@mmaaddict78 Жыл бұрын
@@jubalbiggs2989My brain hurts.
@tnnetnattninuttn4627
@tnnetnattninuttn4627 6 ай бұрын
@@jubalbiggs2989 If them other engines so goood enuff then why my fps in Guild wars 2 brutally drops when I get in a proximity of a big group of people. Not even having to draw them on the screen as the drop happens much sooner than they get into my vision range. Also it is made the way it only shouws health bars when too crowded so it is definitely not gpu problem.
@IndyMotoRider
@IndyMotoRider Жыл бұрын
Started mmorpgs with Asheron's Call then moved to DAoC as soon as it came out. Had amazing times in that game.
@richardnoggin3884
@richardnoggin3884 6 ай бұрын
1 CORRECTION, SQ42 was included in the original kickstarter, not announced later to release a smaller scope project.
@stephenwood9703
@stephenwood9703 7 ай бұрын
I really enjoyed Daoc, and still have it on my desktop to allow me to login for a few minutes of nostalgia. I was always a Midgard player, I'm sad and glad I didn't hear of the new game, sad because I missed the hype and glad I didn't spend money. At this stage a reproduction of Daoc with current art and ai but the same maps would still be a draw for me, but only if I could avoid the the enchanter bombs lol
@Adinfinitum7478
@Adinfinitum7478 6 ай бұрын
Midgard forever!
@mikeeasthampton
@mikeeasthampton 10 ай бұрын
DAoC was special and outstanding. It is very sad what happens with CU. Got a great guild with fantastic ppl. My Ardok was the first armor crafter grandmaster in the world, then they nerfed the tradeskill system and everyone could do everything. When my fellow guild members went on a raid and braught me the special mats, my Ardok was sitting at the smithy and was craftig the whole day. Got whole 5 pages of orders for armor. That was the time, when player crafted armor was realy valuable and even better then any drops. Then again the system was nerfed and everyone could find drops better then the craftet stuff, because of all this whining "community" about to "exclusive" role of the crafters. After this "patches" DAoC was never the same again.
@Adinfinitum7478
@Adinfinitum7478 6 ай бұрын
I had thankfully quit by then. Last when I was playing, the crafters had an integral role in your characters gear. Sad to hear they took that away.
@Ravynheart
@Ravynheart 7 ай бұрын
You can't do massive battles on the Unreal Engine, out of the box maybe 100-200 players in an area. I'm no dev and have no idea how viable it would be to add on to the engine to improve that player count. But this is why so many of these studios want to start from scratch with their own engine because the massive battles just can't be done in any of the big game engines.
@Reiknar
@Reiknar 7 ай бұрын
Anyone who played DAOC from 2001-2004 should be familiar with how "not so enamored" Mark Jacobs was with DAoC. It was not at all uncommon to logon Friday for a game patch that included dev notes with Jacobs discussing his true passion, Imperator Online. A Sci-Fi MMO of sorts. In fact when he sold Mythic to EA and then left, it was his stated intent to focus on working towards Imperator Online. Would it have been great? Who knows, but it should be important to remember, Jacobs didn't create Mythic or DAOC by himself. His partner in Mythic arguably brought just as much to the table as he did, and without that guy, and the teams they both brought with them from their previous games, that shoestring budget and limited crew would likely have gone out in a very similar way to most other MMO's that came out after Ultima Online and before WoW, or even since WoW for that matter. The MMO Graveyard is full of things that wanted to beat WoW but would have been great if they could have just replicated DAOC. I don't believe Jacobs has ever stopped wanting to make Imperator. Not sure if that in and of itself is a good or bad thing. But taken in context of an apparent proclivity to start things and then divert resources away to new ideas he's sure are great... yea, you don't want this guy in charge of the ship. He needs someone to keep him on course.
@eternalvigilance5697
@eternalvigilance5697 5 ай бұрын
Yeah, it is time to call it for Jacobs. DAoC was a fluke and the developers carried it. Everything else he has worked on has basically failed.
@Gramasz
@Gramasz 3 ай бұрын
​@@eternalvigilance5697as stated in another comment. Which were the developers who carried daoc? Is there a list of the staff who worked at the original daoc and the SI expansion?
@eternalvigilance5697
@eternalvigilance5697 3 ай бұрын
@@Gramasz I would have to look around and see if I can find a list somewhere,
@lowpinglag
@lowpinglag Жыл бұрын
I'm convinced the 15 million dollars he got, was because he convinced the investors he can sell the game engine over and over to other devs.
@KryticalError
@KryticalError Жыл бұрын
My god, CU is still being developed? Holy hell man lol. Boy between ESO and GW2, if you're looking for a DAOC-ish experience- as far as what I've heard in stories from people who lived on DAOC - you have two games that do have that 3 "kingdom" PVP that really hooked those folks. Between ESO and GW2, having played both - I honestly think GW2 is the far better game from a PVP perspective. Come check out ESO and GW2, DAOC players - whether by intent or accident, the game you were hoping CU would be is sadly likely never coming to fruition. We'd love to see you in the other games tho!
@NetSraC1306
@NetSraC1306 8 ай бұрын
Final Stand:Ragnarök is on Steam for exactly 3 Years now. It has less than 10 reviews - The all time player peak hasn't changed at all since the videos release. Last week a group of 6 people played it once. I wouldn't say he's still taking money from people when nobody buys it
@valcoren
@valcoren 8 ай бұрын
I played DAoC from S.I. launch to 2009 was/is the best RvR MMoRPG out there. The statement of having friends die waiting for this game has some hard truth to it. Personally, I feel if Mark wanted to save this sinking ship he should have switch to the Unreal Engine from his first line of code. I doubt a playable verison of CU will ever see daylight. I gave up long ago waiting for it along with my kickstarter donation to it.
@Valaran1
@Valaran1 5 ай бұрын
I played DAOC for up to 10 hours a day, for over 10 years. I still play it casually today, on various freeshards, and still consider it one of the best games I've ever played in my life. I gave Mark $500 toward that Kickstarter, and I will never get my money back. I've made my peace with that by now, but I'll be damned if he isn't still trying to make good on it. He made the new engine, and still swears by it, because his vision was that CU wouldn't be CU without completely destructible buildings, which he felt no engine at the time could handle. Despite my substantial backing, I stopped following CU years ago. So I actually didn't even know about Ragnarok at all. But even as bad as Mark looks from all of this, he still pales in comparison to Chris Roberts.
6 ай бұрын
About Star Citizen and Squadron 42, Squadron has always been scheduled. At the beginning, CIG promises Star Citizen as a solo game (Squadron 42) and a multiplayer universe (Star Citizen). Just few years after (2014 ?) the 2 games were distincts.
@astevenswrites
@astevenswrites Жыл бұрын
DAoC was one of the best. Was so hopeful for CU, and I've held out hope longer that many, but alas I think it's about run out...
@bmaschal
@bmaschal 10 ай бұрын
I'm a backer because of what Mark did with DAOC. I've been playing MMOs since UO. I've played them all and I've also been stupid enough to back a number of games (secret world, etc.) And so many years later I've got one piece of advice, never never never back a game. A game will survive or be created on its own merit and if it needs your money then it isn't good enough.
@jarenb2331
@jarenb2331 Жыл бұрын
I was a top tier donator to CU. Never asked for money back. I’m still hopeful. I adore Dar Age of Camelot. Also, Gameplay>Graphics always. Wow looked worse than Daoc on launch
@Mjolonir12
@Mjolonir12 Жыл бұрын
His backwards running is a valid anti zombie strategy at least
@usosaito.namahage
@usosaito.namahage Жыл бұрын
I sunk some money into CU and honestly I really hoped it would've come to fruition. Been awaiting a refund for a few years now.
@Peteskis
@Peteskis Жыл бұрын
Exactly the same situation as you. Honestly Hoped it would work but never received refund after all this time
@leewafer6583
@leewafer6583 8 ай бұрын
Warhammer online shutdown the live game in 2013, but it still going, on the private server free to play, known as Return of Reckoning. it is the full game, completely free to play, no micro transitions, or anything, and still has around 1k players playing it.
@RitzStarr
@RitzStarr Жыл бұрын
That Final Stand thing was hilarious to see. Oml. 2021 release, 7 english reviews. How do you fail that badly...
@tobarstep
@tobarstep Жыл бұрын
I now refuse to buy anything on Steam that is Early Access, whether it's an MMO or not. Too many just never materialize.
@MrGeati6783
@MrGeati6783 Жыл бұрын
Then you miss some superb gems like Satisfactory or Dyson Sphere Program.
@tobarstep
@tobarstep Жыл бұрын
@@MrGeati6783 If they're truly that great, then they should make it out of alpha/beta stage and get fully released, at which point I'll buy them.
@fang_xianfu
@fang_xianfu Жыл бұрын
I do buy Early Access games that are already fun in their own right. I don't buy it in the hope that one day it will be good, it has to be good today.
@sindahir3
@sindahir3 Жыл бұрын
oh yeah waited long time for daoc unchained. played daoc as my 2nd online game after UO, had a long time fun and learned really good friends in it. its a shame that this project gehts no more further. i loved it to go in pve or pvp if you want or just hunt solo in pvp zones and try to capture outposts with a small group or just to snipe those groups as solo player ;)
@cassiecaradoc2070
@cassiecaradoc2070 Жыл бұрын
I think it was the limitations of Gamebryo that soured him on using existing engines. Part of the reason DAoC died off was, as you point out, that it looked dated after only a few years. And because Gamebryo was so tightly coupled to the code and the artwork, it couldn't be easily upgraded. If his plan is to create an engine that is modular and upgradeable, I can see why he might want to do it. Unreal 5 looks amazing, but Gamebryo looked amazing when it came out too. If Unreal 5 turns out to dictate a lot of his design decisions, he could be ignoring it for those reasons. That said... I would 100% play a Camelot Unchained made in Unreal 5. I just gave up on it ever actually coming out.
@mekal177
@mekal177 Жыл бұрын
darktide was/is such a massive disappointment in half a year they have only barely started to add half baked features that was promised at launch
@melmo66
@melmo66 Жыл бұрын
Daoc is still the best mmo ever.... wish it was still as busy as the golden days!
@Chris-Rife
@Chris-Rife Жыл бұрын
I bought DAOC from games etc. in local mall in 2001 when I was 16. I had no idea what I was doing because was no easy guides like today and it was first MMORPG I had ever played. Some how I managed to get a paladin to max level over course of a couple months through much trial and error. The playerbase then was so much different than today, people learned together, and there was no zone/all chat... just /say heard in a small area or /shout in a slightly louder radius, DAOC also had no auction house. I quit DAOC to play shadowbane, a even more challenging game where there was only guild, say, shout chat, and no auction house... lots of trial and error. At some point after that I casually played WoW and moved to ESO. DAOC was a good game it just didn't stack up against WoW's funding and scale. I never expected Unchain to go anywhere I didn't like graphics style they looked budgeted. I am not shallow I know graphics don't make a game but sometimes you can just tell where a games going by its visual ques.
@spamanator666
@spamanator666 Жыл бұрын
I remember this about the same way. I managed to get an Armsman up to max level in a few months, had people in, Cornwall I think it was, even randomly help me get my epic class armor. Walked around feeling like a king. LOL There was no pressure to have the best armor or be the top dog. It wasn't the insane toxic raid mentality WoW is. I play WoW, but I don't really do raids or mythic stuff, PVP a bit but mainly just solo my way around having my own fun, never concerned about the grind that other people are out there doing just so they can be top item level...
@spamanator666
@spamanator666 Жыл бұрын
Oh, and PVP in the wilds in DAOC was amazing, I would go out there fairly low level and just play, run into opposite factions and they'd most of the time just mess around, no point killing some lowbie 20 levels lower than you are.
@Yor_gamma_ix_bae
@Yor_gamma_ix_bae Жыл бұрын
Yea I went from última, asherons call Dt , daoc, shadowbane, darkfall, before finally playing wow. Never trusted the UC pitch .
@avalonjustin
@avalonjustin 6 ай бұрын
As you touched on in the video, the reasons projects like this don't pan out are that there weren't enough people working on the game to complete it in a reasonable time. It's not possible to create an entirely new game engine and do all the programming needed in less than ten years without a big team.
@LuckyGhost
@LuckyGhost 6 ай бұрын
Well said
@TheRealMonkeyrogue
@TheRealMonkeyrogue 11 ай бұрын
They should have built the melee-siege style game. Then built up the surrounding RPG elements that folded into it. Or something. This was just tragic.
@ImagesAndWords777
@ImagesAndWords777 9 ай бұрын
I played the heck out of DFC and DAoC; I definitely miss those days =\
@jakoby256
@jakoby256 Жыл бұрын
I don't think this started out as a scam to be fair. He simply underestimated the money it takes to develop an MMO in modern times. A handful of millions might have beeen enough in the early 2000's, but times have changed.
@thenightingale7405
@thenightingale7405 Жыл бұрын
Somebody always shows up to defend this game even now.
@jakoby256
@jakoby256 Жыл бұрын
@@thenightingale7405 In which part of my comment was I defending the game?
@Speaker4200
@Speaker4200 Жыл бұрын
that and he spent nearly every day for a decade shit posting during company time. but nope even in the kickstarter it says the point of the kickstarter is to attract "angel investors", which are his sister and her film company investors so really he didn't actually need a kickstarter just some market research to convince them. because these investors sure aren't doing their due diligence in the latest funding round.
@landsraad9745
@landsraad9745 Жыл бұрын
Pretty big scam. Sank like $300 in the Kickstart 10 years ago. There's just no accountability anymore
@StormWildSpace
@StormWildSpace Жыл бұрын
Technically, Warhammer online is still going and pretty popular
@AusTraLiaNPsyChO
@AusTraLiaNPsyChO 10 ай бұрын
Too bad physics are a thing. I've missed WAR for so many years, but whenever I've tried RoR the latency is just way too much of a killer to stick with. I wish I had savoured those first 8 months of WAR's release more. You truly don't know what you've got until its gone. =(
@the-real-pawook
@the-real-pawook 8 ай бұрын
That's what happens when a senior software developer manages to gain influence on a CEO by promoting benefits of an inhouse solution, just to satisfy their own desire to create something "big" so it can be proudly added to their CV or so they can practice with a cool new tool/language, improve skills etc. Not necessary this case, but a high possibility. Developers have egos (I'm a developer I know), CEOs have none or very basic technical background, developers rarely put business ahead of their own goals. Decision to make an engine can't be made properly without having a solid technical expertise, so that decision probably wasn't made by Mark alone
@ForgottenHeathen
@ForgottenHeathen Жыл бұрын
This could have been so good. He could have swallowed that pride and we'd have an awesome game by now.
@valgilson6504
@valgilson6504 Жыл бұрын
DAoC was my first MMO and got me into PVP or RvR and DAoC is still the best pvp i have ever played, played for years till the release of WoW, I still base my love of PvP on my experiences in this game. I have been following CU since the beginning, I have given up hope that it will ever be released.
@xomox5316
@xomox5316 Жыл бұрын
yeah same DAoC was my first MMO loved it left for WoW pvp server not the same but fun. I knew better then to invest in CU... but I did fall for Crowfall trash so no one is perfect.
@smti1985
@smti1985 Жыл бұрын
DAOC was the best MMO ever back in its time (yes even better than WoW at least if it comes to PvP/RvR content). However I think today to beat a big MMO is to go an absolutly different road than copy it. WoW has childish looking graphics and is child-friendly, so a MMO with realistic graphics for adult adience might lure the people who are not that much into WoW. It is way harder to copy something that already has people who like it.
@kunafox
@kunafox Жыл бұрын
I played DAoC when shrouded isles came out and warhammer online at release. I almost jumped onboard with camelot unchained but thankfully never did and likely never will.
@bminturn
@bminturn Жыл бұрын
Mark Jacobs and Mythic Entertainment are legends. I am not surprised that he's still getting funding.
@Mehuge
@Mehuge Жыл бұрын
Nice to see the chat box I wrote for CU still going strong lol
@sorenmelchior
@sorenmelchior Жыл бұрын
Just FYI, as an investor I receive regular updates on the progress of CU. Most recently May 5th, 2023. It’s usually at least every 2 months but this spring it has occurred every month since February. Yes they have been having issues, but progress (albeit slowly) has been occurring.
@mmaaddict78
@mmaaddict78 Жыл бұрын
Good to hear. As a fan of Mark’s previous games(DAoC, Warhammer Online), I really hope I get to play a finished version of CU someday.
@jasony720
@jasony720 10 ай бұрын
Honestly he's lost any fan-boys like myself by being dishonest.
@gregorytench2077
@gregorytench2077 5 ай бұрын
i backed this game back in the day, i have basicaly forgotten about it. ive moved on from pvp focused games, and the group of friends who were daoc players have all drifted apart. even if it ever gets released, those i wanted to play it with are no longer going to be there. id probably log in and check it out but im certain that it would be a weekend at most and then never again. even with the supposed lifetime subscription i paid for.
@chimosh
@chimosh 11 ай бұрын
DAOC will always have a special place for me in my heart. I would love to see a new game that embodies the mechanics of that game. Sadly in the current sphere of the 5 second attention span tik tok generation. I feel that the future of gaming is fucking doomed.
@Cr0wsMurd3r
@Cr0wsMurd3r 6 ай бұрын
Never played DAoC, loved WAR despite it's many faults... mostly due to being rushed out the door by EA. Backed CU fairly late, 4.5 years ago now. Doubt I'll ever see a return on that investment... which is a shame since there is no game to this day that can scratch that WAR itch.
@telechubby4life503
@telechubby4life503 10 ай бұрын
I played Darkness Falls, Splatter Ball Plus, Magestorm and all. Great memories. People still host magestorm and DFC.
@nesnahprotsdam
@nesnahprotsdam Жыл бұрын
A bit ironic that it's a videogame about a scamming game developer, with a very shady sponsor for the video itself. Great video though, I love the research you've put into stitching the entire timeline together.
@Speaker4200
@Speaker4200 Жыл бұрын
yeah the pinned is a classic scam. like an actual bonafide scam far more than can even be said for CU lol. shares in... public domain art works that are privately owned by individuals?
@mythoceanas8874
@mythoceanas8874 Жыл бұрын
It’s a pretty basic practice to try and make a carry along project to fund a bigger project. Feeding the profits from the side gig into the main gig. Never really works for games.
@moepdiesau1768
@moepdiesau1768 11 ай бұрын
i loved daoc so backing this game was a no-brainer for me back in the day. after almost a decade im more than pissed especially that getting a refund is nearly impossible even if you are able to jump through all the hoops they put up.
@Draethar
@Draethar Жыл бұрын
I was tempted to back this and I’m glad I didn’t!
@Crunch2327
@Crunch2327 Жыл бұрын
DOAC is still as far as I'm concerned, the best MMO I ever played, played it in beta and for years after, must have put several 1000hrs of hours in. Its a shame this never came to fruition.
@DakkhonBlackBlade
@DakkhonBlackBlade Жыл бұрын
I gave money for the kickstarter and it’s been 10 years. If it ultimately fails then it fails. I’m still playing the best mmo ever imo. DAoC is still hella fun to play on free shards lol. So I’ll wait my time until they pull the plug on Unchained. I’m thinking it still has a shot…….until it doesn’t.
@Mallaien
@Mallaien Жыл бұрын
I lost faith in mythic with Warhammer online.
@innui100
@innui100 7 ай бұрын
Unlike Chronicles of NotToBeFound, I don't believe that CU intended to scam people. kickstarting MMO's seems a hell of a long shot considering how much investment is required overall. DAOC pulled it off even though they had no publisher because they did it on a shoestring. There was seriously almost no advertising with DAOC because of that. It's not like Mark Jacobs is laughing, he's invested a lot personally, sucks but that's the reality of crowdfunding.
@luth9119
@luth9119 Жыл бұрын
I don't think MJ ever wrote a line of code; he attended to a law school when he founded his first game dev company. I'm not sure if it was because of him that DAOC and other projects turned out to be successful, or because of talented people around him. It could have always been a situation of a CEO who had no experience but all kinds of ideas and the people under him had to make them real. It could be that in the early days his ideas and his ego were more grounded, though over time he became more and more delusionary. It's not only the "people giving ME another chance" sob, but also his earlier self-descriptions at the beginning of CU development that make me believe that he lacks a realistic perspective on his own importance in the projects he is/was involved.
@Speaker4200
@Speaker4200 Жыл бұрын
MJ was always the money connection for the actual talent. his own game dev experience is tinkering with existing MUDs to make his own flavour, which became the basis for DAOC's RPG system. the other developers from DAOC have all gone on to continued careers creating games with those design elements that made DAOC famous. while mark spent the past 10 years trolling his customers and mmorpg fans on mmo blogs and forums. even on warhammer he was completely out of touch with what the game actually was at launch and what was in the development pipeline at all whatsoever. which he still blames that on the lead devs that actually got their work done. most of the CU dev streams during this project spend most of the stream talking about how he made DAOC, as in himself alone. man has been delusional about his role in the games he's a part of fueled by his cult of personality fans for more than 20 years now. when things are liked by consumers it's all himself that takes the credit, when the game bombs it's someone else's fault. and how he handles feedback for CU doubles down on that - it's always the feedback givers' fault when they tell him x y or z doesn't work or his excuses for why things aren't progressing don't line up. too bad the gaming press has always joined in on gaslighting of his backers in their awkward displays of hero worship.
@JeremyB8419
@JeremyB8419 Жыл бұрын
Pretty positive it was other people, as I played their early games when they came out. Matt Firor probably did a great deal of it. The fact that MJ did Warhammer and then attempted CU and Firor did TESO, says one thing, but at the same time, nothing so far from any of the big three from old Mythic accounts for the creativity behind their earlier games.
@frontendchaos
@frontendchaos Жыл бұрын
​@@JeremyB8419 Matt Firor and Rob Denton had a significant hand in bringing DAoC to market on the budget we had. (Rob is still listed at Broadsword Entertainment, which still runs DAoC.) From my time at Mythic I'd say that the take in the video is probably right; this is a case of overambition rather than deception.
@Yor_gamma_ix_bae
@Yor_gamma_ix_bae Жыл бұрын
The George Lucas effect
@Gramasz
@Gramasz 3 ай бұрын
​​​​​@@frontendchaosohh someone that worked on the original daoc. What role did you have? Do you know other significant names that worked on the original release and SI and toa? And maybe exactly on what they worked in the game? I played some of the firor and Denton games. And I can't see any talent in there. I feel they were more of managers figures than anything(I know Denton was the lead for coding/tech but still not a creative guy) . I think there is some blog in the internet on the work in progress or daoc but that's it. Such a game deserve a book or something. It was made by 25 developers. Absurd. What Colin Hicks and James Casey are up to? Talal saad joined later? How an engineer came up with the stick and face? So many stories. So much legacy
@skorpion7132
@skorpion7132 8 ай бұрын
The biggest problem for an indi like this is, you cant compete (timewise) with the AAA-studios to build both an engine and game from scratch. Even IF you would be succesfull in technically building it, - as this video highlights- you'll be 10 years behind on quality and thus all will be for naught. It doesn't have to be malicious, its just that you cant materialise "stuff" out of thin air with nothing to fund it {=time, money, hands}
@jokeassasin7733
@jokeassasin7733 Жыл бұрын
That art style would've been dated looking even when they announced the game in 2012. The reason companies like this kickstart is that they aren't held to the same standards as traditionally funded games. A traditionally funded game would've had the investors filling lawsuit after lawsuit that they were defrauded.
@burnedraventales6030
@burnedraventales6030 Жыл бұрын
the fact people still keep falling for these kind of promises from developers is just as worrying
@williamcarrero5796
@williamcarrero5796 Жыл бұрын
DAoC is still active, I'm going to redownload and check it out. This was a very interesting video too. I hope CU sees good news and progress
@Valaran1
@Valaran1 5 ай бұрын
Sadly EA Mythic is still charging money for it. If you haven't already, you're way better off trying Eden Freeshard right now.
@Fireballof3
@Fireballof3 Жыл бұрын
Is it bad that I started laughing out loud during your plug for masterworks and screaming "that's ALSO a scam!" at my screen?
@issamelarmi
@issamelarmi 5 ай бұрын
With 15 million dollars, if they focus on a daoc successor in UE5, with a reasonable scope, they could come out with a game. The issue is that marc's ego won't allow him to do that Nonetheless DAoC is still, to this day, my favorite game of all time. I spent countless hours on it, made friends, experienced so many things, that I still treasure as some of my fondest memories.
@Dmidnightmachine
@Dmidnightmachine 8 ай бұрын
I can't believe 23 years later DAoC would still be the greatest PvP/RvR MMO ever made. Nothing even came close.
@alfredknubble1958
@alfredknubble1958 8 ай бұрын
Asherons Call, Darkfall, Shadowbane, Ultima Online. All games that will never be matched by modern shit game artists.
@Praxics0815
@Praxics0815 Жыл бұрын
I always wonder what Studios like this actually do and how they keep afloat when they produce nothing. CSE has 64 people listed as team members... when on average a single one costs you 70 000 USD a year that would be 4.48 Million USD per year just in salaries. And then you have to add office rent etc. usw. ChatGPT tells me they supposedly had only about 40 in 2020 but that is still 2.8 million per year...
@Mole_Man274
@Mole_Man274 Жыл бұрын
Well, they've raised an absolute truck load of money, or did... They also got a cash injection a couple of years ago as well. Imagine going in to the office and spending 7 and half hours drinking coffee and talking crap with no manager to track your kpi's, sounds like they're milking the stress free great work-life balance xD
@patrickhaley1312
@patrickhaley1312 Жыл бұрын
And I miss Darkage so much
@mrnice4434
@mrnice4434 Жыл бұрын
I got so many good memorys about DAoC it was really nice... and it's a shame Camelot Unchanged was/is such a dumpster fire
@alecbaker13
@alecbaker13 10 ай бұрын
Man we need this game so bad
@otakuofmine
@otakuofmine Жыл бұрын
Ashes of creation didnt announce apocalypse as an own game. it was simply this first alpha test for mass online battle. pretty unfair to lump it in with the other stuff.
@paulfromt.o.7384
@paulfromt.o.7384 Жыл бұрын
Stating DAOC was "noticeably light on PvE content" is patently false. I've played on and off since release and there has always been substantial non PvP / RvR (realm vs realm) content. Multiple expansions always contained PvE content, notably Trials of Atlantis which required several full groups to complete. Good summation overall but saying PvE was lacking is untrue.
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