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Fred dives into Bikini Bottom to review a tie-in to the 2004 SpongeBob SquarePants movie! It takes the manly theme of the movie and incorporates it into the game, but can you handle it?
After the success of Battle for Bikini Bottom, Heavy Iron Studios were given the opportunity to develop this game using the same resources they had at the time. As a result the game is a successor, but not a sequel to BfBB. They are however open to making one.
It has its fair share of issues that can be overlooked, but it should be looked at as its own product. It should be viewed as a movie game, and that's exactly how I judge it.
#NoWeeniesAllowed
I will correct myself. It's the PC version of the game that has a different voice actor for Neptune, not the console version. I got it mixed up. The audio comparison I listened to was misleading. Dennis however is voiced by Alec Baldwin in the movie and Fred Tatascore in the console version.
I acknowledge all issues/minor annoyances this game has. I don't think this game is perfection. I called out the relevant issues. I do not in any way endorse genuine harassment towards opposing opinions.
I genuinely like this game. This is my kind of game in many ways.
Story 0:00
Gameplay 6:46
Music 14:40
Flaws 16:00
Is it worth it? 20:11
(The story portion shows what the game borrows from its source material and what it changes; it also shows all the levels)
This video was made in celebration of my milestone of 20,000 subscribers on KZfaq.
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Disclaimer: I have played through all three versions of the game. The reason why I said the GameCube version is bad is because from a technical standpoint, it's atrocious. I didn't enjoy playing it. The framerate is choppy (half the game runs 20-30fps [Bubble Blowing Baby Hunt runs very horribly with plenty of dips] when the game is meant for 60fps, making it feel different from the other versions), the loading times are bad, the game crashes during loading screens and forces you to restart the game, the graphics are butt ugly to look at all day due to heavy compression on the GameCube disc, you don't get proper lighting at all, it has removed animations with still character models, and from my experience the enemies seem a little off. It is buggy, glitchy, and I refuse to recommend a bad port to anyone. The game itself is a good game but this port may affect your experience. If you don't care about these problems, you'll still be able to enjoy it, but only because of the game itself or your controller preference. None of the other SpongeBob GC ports have this many issues.
PS2 version is normal: unlocked framerate in all levels and good graphics for the time. It's good and fine to play. Nothing wrong with the port itself. While it runs at a low resolution, it has a better framerate, better uncompressed textures with lighting, and is much more polished than GameCube.
Xbox version adds more. It has sharper textures, better lighting and dynamic range, cropped 16:9 support (optional), native 480p output, and a more steady 60fps. It's great. If you have an HD TV with Xbox component cables hooked up it's beautiful for a 2004 game. Also, the Xbox version is playable on an Xbox 360 with an official hard drive, but there are occasional texture glitches that disappear when you reload levels. It does however run perfectly fine and it's recommendable.