The Street Fighter 6 patch changes everything...

  Рет қаралды 70,799

Brian_F

Brian_F

Күн бұрын

Grab your reading glasses and tiny book of patch notes, it's time for SEASON 2! Brian dives straight in to the universal changes to the game - and there are some BIG changes. Combos and defense are about to shift drastically - let's get into it.
MERCH: brian-f.creator-spring.com/
#brian_f #streetfighter #streetfighter6
Edited by Brain Genius Academy: / braingeniusacademy
0:00 - Intro
1:09 - Drive Parry
10:26 - Perfect Parry
17:43 - Drive Rush & Drive Impact
19:14 - Drive Reversal
23:38 - Recovery Drive Reversal
26:49 - Damage Scaling
32:34 - Conclusion
🎥 Twitch stream: / brian_f
Twitter: / bri4nf
Amazon Store Front: www.amazon.com/shop/bri4nf
Amazon Affiliates link: amzn.to/2C3sIKb
☕ peets.com promo code BRIANF at for 15% off your coffee
☕ My favorite coffee: www.dpbolvw.net/click-1003943...
🎧 Headphones: www.amazon.com/dp/B00SKVNS00?...

Пікірлер: 221
@Kasaaz
@Kasaaz Ай бұрын
It does make some sense to have gauge scaling more in line with damage scaling off a Perfect Parry.
@MeanieBean
@MeanieBean Ай бұрын
gief didnt have buffs... he got GAINS!!!
@kevingriffith6011
@kevingriffith6011 Ай бұрын
I love that they specifically buffed his super meter gain as one thing he was struggling with, because it's true. Gief just didn't gain super like everyone else, now he does it a little better.
@robbytherob
@robbytherob Ай бұрын
Back throw got nerfed to oblivion. It was a good option to get out of the corner and apply pressure.
@charlieharrington9555
@charlieharrington9555 Ай бұрын
@@robbytherobtbf everyone got their back throw nerfed
@tilting_cat3344
@tilting_cat3344 Ай бұрын
​@@robbytherobbackthrow is universal change;cause switching side is OP especially on corner
@noahsboxffa5156
@noahsboxffa5156 Ай бұрын
​You get still a true strike/throw mixup After a punish counter or corner
@Kasaaz
@Kasaaz Ай бұрын
Even to this day, the damage on Punish Counter Throw surprises me. It makes sense, but it's just SO MUCH more than a regular non-punish throw...
@someaccount5200
@someaccount5200 Ай бұрын
You still get hkd afterwards too, and then you get oki to do whatever you want rather it be gaining a resource stock or setup
@nickkiller-0710
@nickkiller-0710 Ай бұрын
I've lost count of how many times I got Punish Counter Thrown and I went "nah it's fine I'm aliv... dead"
@Kasaaz
@Kasaaz Ай бұрын
@@nickkiller-0710 Regular throw is 6% of your health, but Punish Counter throw is 20%. It's wild.
@balther10
@balther10 Ай бұрын
It’s a punish counter. You’re being rewarded for punishing your opponent
@Kasaaz
@Kasaaz Ай бұрын
@@balther10 Oh, I agree.
@duxnihilo
@duxnihilo Ай бұрын
I want to see Snake_Eyez, Itabashi and the others now. Also, AKI is a menace.
@netherlim
@netherlim Ай бұрын
Can't wait to pick Honda again
@michaelcarrig627
@michaelcarrig627 Ай бұрын
Waiting to see Broski style.
@bbyjohn11
@bbyjohn11 Ай бұрын
Aki getting you in the corner is the worst feeling
@shads123
@shads123 Ай бұрын
Snake eyes is the only one Marissa got better
@thecrimsonjaeger
@thecrimsonjaeger Ай бұрын
As someone who wants to compete more and doesn't always have the time to completely test changes, I appreciate videos like these. 🙏🏾
@iota7037
@iota7037 Ай бұрын
23:10 Luke straight up grippin the ground with those toes
@ListlessWither
@ListlessWither Ай бұрын
Monkey feet having ass
@jenjenladge
@jenjenladge Ай бұрын
Wish I was the ground rn
@pancakeishere7139
@pancakeishere7139 Ай бұрын
​@@jenjenladge do not pass go do not collect 200 straight to jail
@paintbrushes5
@paintbrushes5 Ай бұрын
😂
@dazedd-fi4yx
@dazedd-fi4yx 25 күн бұрын
@@jenjenladge Luke 🥵
@BlueJayJames69
@BlueJayJames69 Ай бұрын
even though it was on twitter. but i do appreciate (i'm sure the community does too) the devs being transparent on their reasoning for balance changes
@Murdocktopus
@Murdocktopus Ай бұрын
I think i fought 50 akumas yesterday lol
@leubzo1436
@leubzo1436 Ай бұрын
Who would've thought that most people would be playing the newest character in the days following his release 🤷
@Murdocktopus
@Murdocktopus Ай бұрын
@leubzo1436 yeah I know! Crazy right?!?! What an astute observation. I just thought it was funny so I thought I'd say something 🙏
@markmessi9020
@markmessi9020 Ай бұрын
​@@leubzo1436 you didnt see a million rashids online when he came out 🤷‍♀️
@bug-deal
@bug-deal Ай бұрын
@@Murdocktopus hell youre both right 😎
@danielsjogren4496
@danielsjogren4496 Ай бұрын
Only 50?
@NwinDii
@NwinDii Ай бұрын
I kind of love how carefully crafted sf6 is. Its such a delicate balance of fast and slow and offense and defense.
@RayzeCruxis
@RayzeCruxis Ай бұрын
I give it this season before they start releasing overtone characters. It's happens in every game it's only just a matter of time.
@kevingriffith6011
@kevingriffith6011 Ай бұрын
@@RayzeCruxis I was going to cite Street Fighter 5 as an exception as they did a really good job keeping their DLC characters relatively tame balance wise after Seth... But then I remembered Luke happened.
@RayzeCruxis
@RayzeCruxis Ай бұрын
@kevingriffith6011 and flipped the game to Luke Fighter 5. They are still a business so it wouldn't suprise me they start now to make money.
@kevingriffith6011
@kevingriffith6011 Ай бұрын
@@RayzeCruxis Honestly they don't make money from characters: The development time in to profit out doesn't make sense in that respect. The DLC characters are actually quite cheap comparatively, which is very nice. Where the real money is in fighting games is cosmetics, and capcom is dipping into that well *way too hard* right now with the prices they want for them. It was the same in SF5: Chun-Li carried that game on her massive, highly marketable thighs and the 18 skins they released for her.
@jpVari
@jpVari Ай бұрын
It's a beautiful game and I'm glad they went their own way with changes. You see how much care goes into it.
@Jazztral
@Jazztral Ай бұрын
30:25 I like this change. It'll incentivize players to save their meter to look for riskier and more rewarding openings, which increases depth and probably also allows viewers to see more hype plays. 30:55 HAHA I CALLED IT! Now I'm thinking like a fighting game player!
@brilliantmonarch
@brilliantmonarch Ай бұрын
ty for the explainer brine
@JohnSmith-wx4ys
@JohnSmith-wx4ys Ай бұрын
I hope the spider on the wall at the end of the video also appreciated the quality analysis on display here
@CharacterCrisisTV
@CharacterCrisisTV Ай бұрын
Thanks for the vid boss man. Was waiting for your analysis to the notes
@biraininhe1
@biraininhe1 Ай бұрын
Akuma’s air-fireball is not as good as i think.
@sanicboi9187
@sanicboi9187 Ай бұрын
It's still pretty good, only if your opponent is really fast on the anti-air then it gets shut down.
@nickkiller-0710
@nickkiller-0710 Ай бұрын
I don't know what you thought but I 100% agree dude
@kevingriffith6011
@kevingriffith6011 Ай бұрын
@@sanicboi9187 It does what it always did, create mix for his jump-ins. If he jumps without air fireball and you anti-air early, maybe he dive kicks instead and you whiff. Such like that.
@o0Go_2_Sleep0o
@o0Go_2_Sleep0o Ай бұрын
It’s better than sf5 fireball . I can throw air fireball faster than in 5
@prod.bygygahurts304
@prod.bygygahurts304 Ай бұрын
You cant just spam it but i have gotten some enormous combos from it, i love it
@SkeebleMan-sg9oi
@SkeebleMan-sg9oi Ай бұрын
All i heard from that drive parry changes was "people are actually just gonna have to play neutral if they wanted to burn you out"
@Juggernaut76
@Juggernaut76 Ай бұрын
Wake up Drive Reversal is basically a reset button if it lands. Due to this I may not use it much against certain characters like JP. I'd rather deal with him close up, not put him back where he wants to be.
@Kasaaz
@Kasaaz Ай бұрын
The crossup accidental input thing was something I remember causing me a ton of trouble early on, but I bet like most people, I eventually rebuilt that timing / muscle memory. I hope it didn't break that.
@roarkviolet1912
@roarkviolet1912 Ай бұрын
It definitely makes sense that since perfect parry gives so much reward in regards to position (going from holding mixups or oki to having control or OKI pressure yourself) that it shouldn't give you as much reward in terms of resources.
@fitzciaran
@fitzciaran Ай бұрын
Fantastic explanations, much appreciate the deeper look at potential consequences of the changes
@M8SN
@M8SN Ай бұрын
15:31 when I fight against the 20th consecutive Akuma in ranked and start turning into one of the 3 stooges
@mikey22355
@mikey22355 Ай бұрын
Aki was already strong, I’m just glad my character got buffed as well
@nicfurious29
@nicfurious29 Ай бұрын
The perfect parry option select is such a DUH moment for me. Thanks for the info.
@robinstars5289
@robinstars5289 Ай бұрын
great video!
@BossmanBeasy
@BossmanBeasy Ай бұрын
Enjoying the Brian f Pixar dad tache arc
@slugbones
@slugbones Ай бұрын
Seen tons of ppl mashing DI as soon as they see blue in the Combo Breaker pools yesterday
@rustycstick7370
@rustycstick7370 Ай бұрын
Love the light scaling change. I always thought it was really stupid that the drive system allowed you get close to the same damage of starting with a heavy, off a frickin jab. It was boring to see any hit go into dr into the same exact combo.
@tobylee1170
@tobylee1170 Ай бұрын
I watched other videos that mentioned the damaged scaling, but it just didn't sink in. But your demos really helped bring the point home
@someaccount5200
@someaccount5200 Ай бұрын
I cant wait for the chaos thats gonna happen in CB
@robbytherob
@robbytherob Ай бұрын
Buffer windows are absolutely broken. I keep getting the break dance with Jamie in neutral. They need to fix this asap.
@TenjinZekken
@TenjinZekken Ай бұрын
I hope you continue doing these selective analyses. There are tons of channels who do full patch notes reviews, but I love the in depth explorations into specific mechanics, system mechanics, and stuff like your lab exploration for characters and stuff like that. It's some of my favorite SF content in general. I'm too new to FGs to discover a lot of this nitty gritty type stuff, but it's also the stuff I find most interesting in other games that I have much more experience in, and I can only hope I'll be able to get to your level of theory in FGs in general.
@MysticColorsAttack
@MysticColorsAttack Ай бұрын
I havent watched the whole thing yet, so maybe you touch on it, but something worth noting is that the change to parry (specifically the forwards hurtbox shift) will make ot way WAY easier to PP projectiles
@gmwes
@gmwes Ай бұрын
i LOVE the frame meter
@ricster1978rh
@ricster1978rh Ай бұрын
Big street fighter fan so''Love the new update,,great breakdown of it 👏👏👏 ,, the new changes I feel makes rounds last longer with the reductions ,,,,still feel it needs ABIT more tweaking tho 👍
@nickkiller-0710
@nickkiller-0710 Ай бұрын
As someone that distanced themselves from the game because I wasn't a huge fan of the previous meta, this new patch actually sounds pretty good. All of the universal changes are pretty well thought out, nerfing the damage from lights specifically seems like a very good change, since they're usually doing work in up close pressure situations, so it incentives the player to pressure with mediums if they wanna make it hurt, making them vulnerable to wake-up dReversal. Coupled with the damage nerfs to a lot of the heavy hitters, I think this will lead to longer matches and an overall healthier meta. also, Aki is definitely going to be a menace this season, her change list looks like a buff Bible.
@misplaydave
@misplaydave Ай бұрын
Thank you
@marcelol.4371
@marcelol.4371 Ай бұрын
I understand the light damage scaling for more variety of convertions, but I think this heavily hurt some specific characters like ed tipping the scales in certain matchups
@spitfiremanlizerd
@spitfiremanlizerd Ай бұрын
The drive gauge regen nerf is pretty cruel for perfect parry. I would at least let them keep that, if not even buff it to compensate for all the nerfs. I think letting people recover their own gauge and putting yourself in a better spot is less problematic than getting a perfect parry and demolishing the opponents gauge.
@dodang_9147
@dodang_9147 Ай бұрын
that demolishing on drive gauge is huge nerf to JP because it was only ways for JP to put people into burn out to do Chip damage on his zoning. Like a big thing for zoners is destroying drive gauge to do chip damage on their ranged moves. this change puts it too far in other direction where zoning characters don't have good options to put people into burn out to be relevant. I think this is definitely going to be adjusted in the future where certain characters might not have same drive gauge burn out for perfect parries globally. Guile and JP and even things like Marisa need that type of burn out gameplay happening.
@marcbraun5342
@marcbraun5342 Ай бұрын
Yeah, hearing about the light scaling reduction I thought this being a nerf to Ed, changing from a bit Luke to a lot of Ken to Ed, he's so more dependent on his lights and especially light specials than the others I'm familiar with and the boy sure doesn't need nerfs unlike others mentioned in this comment...
@lakeithlewis1343
@lakeithlewis1343 Ай бұрын
When you discover gameplay tech that is being removed...due to its removal...
@emanuel81111
@emanuel81111 Ай бұрын
30:50 trueeee!! Thats gonna make players reinvent themselves and look for resets and cheeky opening, kinda some charactera in sf4 who trives on risky offense
@MarcConcepcion1313
@MarcConcepcion1313 Ай бұрын
Perhaps the reduction in Drive Gauge damage works together with the increased combo damage scaling to work in favor of the player playing catch-up. Sounds like Capcom is shooting for more entertaining tournament matches. Everyone loves a comeback.
@DiariX69
@DiariX69 Ай бұрын
the parry and the drive reversal change are probably the best buff to zangief for this patch
@reggiega7989
@reggiega7989 Ай бұрын
Yo Brian, is no neutral over? Would love to see you get your runback ft10 against rob
@Rhampsinites
@Rhampsinites Ай бұрын
I think the damage scaling change is huge nerf to Lily, since basically a majority of her combos/conversions start from double lights.
@ETG715
@ETG715 Ай бұрын
Can't wait for when you rank theses characters again
@animatedgoose
@animatedgoose Ай бұрын
This makes me think T. Hawk will make an appearance in season 2 or Haggar
@Bleachpie8
@Bleachpie8 Ай бұрын
The parry recovery nerf was not a good idea. Excellent video though B.
@CapslockGoD
@CapslockGoD Ай бұрын
The universal light attack combo starter scaling combined with the buffs Ryu got to damage and Denjin make him such a menace no. Hitting like a truck on short strings of medium and heavy attacks is his whole thing.
@sharkquisha3407
@sharkquisha3407 Ай бұрын
I'm glad with the perfect parry change. At times I felt like the meta was punishing players for initiating.
@malikholmes5045
@malikholmes5045 Ай бұрын
This game turned into "Akuma Fighter 6"
@SomeRandomDude821
@SomeRandomDude821 Ай бұрын
That's how it always goes. It'll die down...eventually...maybe
@Bleach_Drinker_7
@Bleach_Drinker_7 Ай бұрын
It’s almost like he’s a new DLC character that everyone wants to try out. Almost
@Nostalgiaforinfi
@Nostalgiaforinfi Ай бұрын
How original.
@carsonlewis2666
@carsonlewis2666 Ай бұрын
Nah dawg, it's Aki Fighter 6
@ireallydontknow6709
@ireallydontknow6709 Ай бұрын
it hasn't even been 2 days since his release, I'm also bored of always playing vs Akuma's but it's gonna be at least a week before it dies down
@gametrain5439
@gametrain5439 Ай бұрын
Something I noticed after this patch was the inability to do Ken's OD dragonlash. Instead I just get his run.
@terrysalt
@terrysalt Ай бұрын
I've seen on other videos that it's based on whether you're still holding the forward input or not. If you're still holding forward, you get the dragonlash. If you let go of it, you get the run instead.
@gingeral253
@gingeral253 Ай бұрын
Changes are made
@SlavicGold
@SlavicGold Ай бұрын
parry hurts my head
@OmegaIL
@OmegaIL Ай бұрын
Aki gets another wake up option now, right?
@GDPanda69
@GDPanda69 Ай бұрын
ANGRY COMMENT ABOUT SOL
@someaccount5200
@someaccount5200 Ай бұрын
ANGRY REPLY ABOUT GUILTY GEAR
@waluigiwaluigireal
@waluigiwaluigireal Ай бұрын
Bandit bringer
@bigjc5546
@bigjc5546 Ай бұрын
P I L E B U N K E R💯💯
@Limit02
@Limit02 Ай бұрын
I’m already terrible at teching throws after doing parry and they made it easier… MAN
@Dolphtato
@Dolphtato Ай бұрын
If you get thrown after parry and it's a punish counter you can't tech it.
@Brian_F
@Brian_F Ай бұрын
Wakeup drive reversal my man. Finish the video! Defense is buffed
@mappybc6097
@mappybc6097 Ай бұрын
​@@Brian_FIt's definitely no v-shift, but it sure beats having nothing other than lv2-3 as Gief and eating guaranteed pressure all day.
@bigjc5546
@bigjc5546 Ай бұрын
@@mappybc6097nah bruh just level 3, you wont (im joking i agree its pretty cool for gief)
@dazedd-fi4yx
@dazedd-fi4yx 25 күн бұрын
You cant tech after parrying
@Yungsubz
@Yungsubz Ай бұрын
They had to nerf the scaling to accommodate for akumas low health.
@Azkr-
@Azkr- Ай бұрын
pParry even more solidified as a "for the spectators ONLY" button
@Gamerlife-be9ox
@Gamerlife-be9ox Ай бұрын
I am always getting moves coming out when I don’t want them to. I have lost a lot from it. I don’t know why it happens so bad. I have never had it happen so much in a SF game.
@ajambean
@ajambean Ай бұрын
Yay
@jamesw5713
@jamesw5713 Ай бұрын
As Dhalsim only user so far (roster is still @$$) the damage reduction from meter dumping etc makes me happy. Brain meltingly bored of people meter dumping into lvl.3 like they think they are "nice". Hopefully more variation now.
@Limit5482
@Limit5482 Ай бұрын
So no more parry into ex DP
@themuggle7071
@themuggle7071 Ай бұрын
My first impression of wakeup DR is that it sucks
@rddubbwright6283
@rddubbwright6283 Ай бұрын
Gotta do a update tier list eventually
@aquaticnstuff7666
@aquaticnstuff7666 17 күн бұрын
Good Ole Brian F! still hasnt wont a tournament but hes jump N ship on JP that's for sure! Good luck with your next exploit hopefully you win something.
@Brian_F
@Brian_F 17 күн бұрын
Thanks, it worked out well with Ed so far: kzfaq.infoUgkxwzOOyOy4d_k32SE8FExHjPs4eqZqWkJ7?si=e1qdbtawX92ZRRm4 Also nice aquarium stuff, I like your channel
@aquaticnstuff7666
@aquaticnstuff7666 16 күн бұрын
@@Brian_F theyre all dead. but thanks
@Parele1l
@Parele1l Ай бұрын
rip Ed mains
@Yamigetsu
@Yamigetsu Ай бұрын
Just saying, play Akuma now before the capcops get him
@cheeks_of_the_boreal_valley
@cheeks_of_the_boreal_valley Ай бұрын
Am i the only one who didn't see a lot of akumas in ranked ? I maybe fought 3 of them in my last 30 matches
@Raikuu11
@Raikuu11 Ай бұрын
Whoo ah heh 🤣🤣my boy Brian f
@Sporadicus1976
@Sporadicus1976 Ай бұрын
"Combo damage reduction" ((laughs in Zangief))
@dingusdangus9299
@dingusdangus9299 Ай бұрын
People say the input systems is perfect then literally every single patch tries to fix the inputs.
@meek0840
@meek0840 Ай бұрын
W
@StealthTiger117
@StealthTiger117 Ай бұрын
My goat!🐐🙏🏼
@hihellokitty85
@hihellokitty85 Ай бұрын
Ed got nerfed, so did JP. Why not play Ryu? He got some tasty buffs.
@vetri99tsukuya20
@vetri99tsukuya20 Ай бұрын
Ed was way too prevalent when he first came out online cuz that ed mirror put me to sleep and I know when I get back online Akuma is gonna be 10x worse in my region
@crymeariver221
@crymeariver221 Ай бұрын
At least you'll know the match up
@Dr.Faustus.
@Dr.Faustus. Ай бұрын
Ed mirrors are always down to the wire
@trippersigs2248
@trippersigs2248 Ай бұрын
Thats how it is for any dlc character on release
@XanthanLazarus
@XanthanLazarus Ай бұрын
Oh nooo people are enjoying the game
@Exeeter1234
@Exeeter1234 Ай бұрын
IDK man.. I get what is being said about the PP nerfs but to an extent, it was nice having the option to commit resources to hit the opponents drive gauge. 3 bars for a punish counter combo w/ super that is heavily scaled was such a terrible proposition. Now, along with the regular parry changes, people are going to have much more drive meter to work with on average which means for frequent use of drive rush nonsense which is equally if not more volatile that landing a perfect parry to steal the round. This entire thing goes back to the drawing board where the devs shot themselves in the foot by making drive parry function the way it does and its general ease of use, meaning they have to work around its implemented existence / effect on the core gameplay that changes like this even need to be made. Everyone complained that perfect parry was too low risk / high reward when the reality is what they really wanted was more ways to apply fisher price drive rush offense.
@hayderdragovic1300
@hayderdragovic1300 Ай бұрын
Can you do shortcut brief notes So long clip
@zach_zach5453
@zach_zach5453 Ай бұрын
wow they slowed the game SO much
@qLIEtoMEq
@qLIEtoMEq Ай бұрын
I like wen it takes more the 2 to 3 good combos to kill a person…so all this dmg scaling I like….I truly think when a game is at 3 to 4 combos to win is like a perfect combo to dmg scale….im not counting hits in between…at full health….wen a game is at 3 to 4 combos to kill and 5 is max….makes the back and forward more interesting….not someone doing 1 combo and 4 gabs after that to kill someone….no skill in that u just have a character that good cause 1 mistake happen….
@paulphoenix6512
@paulphoenix6512 Ай бұрын
Akuma is too weak. He needs HIS DAMAGE BUFFED !!!!!
@lobstercrostini
@lobstercrostini Ай бұрын
I'm just gonna assume I was the 100th view. Grats to me!
@imjustbread9209
@imjustbread9209 Ай бұрын
I was too early. I was almost 500
@Torbero47
@Torbero47 Ай бұрын
12:37 "drive gay damage" 🥸
@a.gss7714
@a.gss7714 Ай бұрын
Thank you Brian_fly
@danielc.7173
@danielc.7173 Ай бұрын
Zangief better
@xcreenplay7264
@xcreenplay7264 Ай бұрын
Move over luke akuma is the new character to hate on 🙄
@ClearComplexity
@ClearComplexity Ай бұрын
They should have nerfed repeating strings with scaling incurring when the same two heavy or heavy into medium into drive rush repeat. Tired of seeing the top characters do the same 3 times in a row into level 3. Make people change up the strings mid combo. Sure it would end in something like Lily where conversions are still linear, but it isn't 3 reps of the same two high damage/advantage buttons.
@Megaman231122
@Megaman231122 Ай бұрын
That would heavily nerf characters like Jamie just because of repetition, scaling is already based on hits
@imjustbread9209
@imjustbread9209 Ай бұрын
I think offense is a little too strong in this game. If your in the corner, there isn't an easy way to get out. Being in the corner while having full drive is imo worse than being in burnout while in neutral. burnout
@gingerbreadmann5699
@gingerbreadmann5699 Ай бұрын
Yeah, that's kinda the point. This game is absolutely brutal if you get put in a bad place. So just don't get put in a bad position 🥸
@AloeHalo
@AloeHalo Ай бұрын
I feel like offense is only really strong in the corner, which is fine by me, since street fighter games tend to punish you alot for being in the corner
@Kasaaz
@Kasaaz Ай бұрын
I think stages being longer from corner to corner would be nice to have.
@dazedd-fi4yx
@dazedd-fi4yx 25 күн бұрын
Offense is supposed to be strong in the corner, how else are you supposed to finish your opponent off? A fighting game with weak offense is the same as gambling
@bagofbananas790
@bagofbananas790 Ай бұрын
Oh look its mr capcom shill /s
@sparkybig9799
@sparkybig9799 Ай бұрын
As a john cena main in wwe2k I must admit that I’m enjoying this street fighter game!!!!
6 Mechanics Street Fighter DOESN'T Teach You
25:00
Brian_F
Рет қаралды 126 М.
Can You Draw A PERFECTLY Dotted Line?
00:55
Stokes Twins
Рет қаралды 71 МЛН
СНЕЖКИ ЛЕТОМ?? #shorts
00:30
Паша Осадчий
Рет қаралды 8 МЛН
Master Akuma the easy way
14:04
Brian_F
Рет қаралды 66 М.
The grinding is about to pay off
20:05
Brian_F
Рет қаралды 53 М.
Fighters that will NOT return in Street Fighter 6
4:58
Bertong Ryan
Рет қаралды 4,1 М.
Now we're playing with POWER   |   M. Bison SF6 combo trials
12:16
Akuma's New Raging Demon Explained in Street Fighter 6
8:44
Skuxxed
Рет қаралды 104 М.
The most dramatic tournament bracket returns
35:03
Brian_F
Рет қаралды 37 М.
PUNK'S ULTIMATE GUIDE TO NEUTRAL IN STREET FIGHTER 6
22:03
Punkdagod
Рет қаралды 76 М.
One Month Later...How Good Is Street Fighter 6?
13:51
Maximilian Dood
Рет қаралды 321 М.
SHIN AKUMA DESTROYED ME...
21:00
Justin Wong
Рет қаралды 147 М.
The Visual Guide to Street Fighter 6's Big Season 2 Patch Changes!
2:27:52
Отмечай День Рождения WoT Blitz Вместе с Нами!
1:27:05
WoT Blitz Без Границ
Рет қаралды 156 М.
СМОТРИ, КАКОЙ ВКУСНЫЙ ПИРОЖОК!
12:56
ViteC ► Play
Рет қаралды 894 М.