Black Friday 50% off - www.ducky3d.com/store In this tutorial I will show you three ways you can improve on your emission materials
Пікірлер: 135
@SouthernShotty2 жыл бұрын
Hi, I'm SouthernShotty and I endorse this message.
@SagarCubes2 жыл бұрын
haha
@fr19kyro.172 жыл бұрын
Congrats on 100k :)
@SouthernShotty2 жыл бұрын
@@fr19kyro.17 Thank you :)
@deepinart2 жыл бұрын
😂😂😂😂
@smsahil90162 жыл бұрын
The man, the legend
@MetrikOner2 жыл бұрын
So good, I thought I was stuck with unrealistic emitters or insane noise from running an emitter through a glass material. Thanks for this!
@stache_obj2 жыл бұрын
I always forget useful nodes like layer weight exist sometimes. Thanks ducky. That was really really helpful 😊
@andrewscott9855 ай бұрын
2:10 _"Now Layer Weight is my favorite way of adding detail into your materials"_ I knew it, I just knew it that there's someone who is doing stuff to my materials while I'm not there to watch over them. Now I finally found out who's that someone. Layer Weight? Lawyer wait? P.S. Thank you for another great tutorial. Cheers.
@TheLegend-mb8wc2 жыл бұрын
This is actually amazing. I have worked with Blender3D for a long time now, but you still show me things about Blender I did not know yet. Great job
@joshkasper99982 жыл бұрын
Layer weight is so underrated! Allows for a ton of subtle details and shifts in color/texture while all staying inside the same texture tree. Great tutorial! Definitely will include some neon/glass in my work from here on out :D
@kickheavy89822 жыл бұрын
I cannot tell you how incredibly CLUTCH this tip is. I've been racking my brain trying to figure out how to get nice detailed results using emission and this video completely solved the issue. Sir, you are a gentleman and a scholar. Thank you haha
@tylersai2 жыл бұрын
Dropped this right when I was looking for a solution to flat-looking emissions on my logo. Thank you!
@bigboy40069 ай бұрын
I’m glad you made this tutorial Ducky. I made some emission materials in Blender years ago, and I always thought it looked flat - you couldn’t see details of the object through the emission. Being a Transformers fan, I made an Energon cube in Blender. Because of the flatness, I put in some edge loops and another emission material with a slightly different color on that model.
@YOUmommaHAX2 жыл бұрын
This is crazy it's like you knew what I been struggling with 🤣🤣 trying out blender there's a lot of times I wanted to use emission but when I did it would always look boring and flat I knew it needed something! can't wait to try this out
@simoncodrington2 жыл бұрын
Great little video. Always handy to find out about these nodes
@MuffinMachine2 жыл бұрын
This is great! Run the layer weight into a MixRGB node, hook up a blackbody node on the top slot and black on the bottom and you can get away from the "neon" vibe of things.
@apersunthathasaridiculousl18902 жыл бұрын
i clicked so fast i don’t even know what i’m bout to watch XD
@creativz6662 жыл бұрын
Boat
@random_guy_on_the_internet692 жыл бұрын
Boat
@meltingastronaut70242 жыл бұрын
Boat
@dmitry400az2 жыл бұрын
Boat
@SuperIceteapeach2 жыл бұрын
Boot.
@sourdonkeyjuice2 жыл бұрын
This is the best type of tip! Simple and effective!
@uberCRITICAL2 жыл бұрын
Great tutorial! This really helps a lot to make things look much more realistic. 👍
@XenarthrA282 жыл бұрын
leveling up my materials knowledge with your videos, thanks man!
@danish444ahmed Жыл бұрын
Used to do something similar by using emission as principled volume on spherical lights/ tubelights but those were awfully noisy (since volumetrics are costly) this is something way better and quick thanks Ducky !
@exfurch2 жыл бұрын
This is awesome tutorial. That's the thing that I was missing in my projects. Thank you so much^^
@henkkok94372 жыл бұрын
Fantastic little tip, thank you
@thirdofherne92322 жыл бұрын
This is perfect for making Diffused Lighting. Thanks Ducky. :)
@trevorsoh2130 Жыл бұрын
ThNk you so much ducky! This is just what I needed for my project
@nadstunes77 Жыл бұрын
Just what I was after...great advice and content as always...thank you
@OlbaidFractalium2 жыл бұрын
Great tutorial! Thanks for sharing it.
@WJC07282 жыл бұрын
Very helpful tips thanks!
@MuffinMachine2 жыл бұрын
You can also get some better control over the blend on the layer weight by plugging in a Map Range node, set as From Min - 0, From Max - 10, To Min - 0.9, To Max 1. From there you can adjust the Value on the Map Range node. What is interesting here is that the higher blend values (less light) will cause the emission to take patterns from the faces, just as an actual glass sconce would.
@net59782 жыл бұрын
Superb! This is what I've been looking for.
@fetusness2 жыл бұрын
Thank you Ducky!!! 🙏🙏🙏
@CGAJU2 жыл бұрын
Thanks ducky! Really helpful.
@chaoyishih8324 Жыл бұрын
Thanks for the later weight!
@multigenerator52562 жыл бұрын
Just what i needed, thanks!
@caturindrasukmana76732 жыл бұрын
Right on time!! Thank you
@iahdon2 жыл бұрын
I learned something here. Thanks man!
@ALIVESCREENS2 жыл бұрын
Seriously Thank you! This is one I needed
@yoyoei12 жыл бұрын
Ooh what a wonderful video, loved it
@richard29sher2 жыл бұрын
Great tip, thanks!!
@warlock_r2 жыл бұрын
I don't even use Blender but this is a trick I can easily see myself using in my renders!! Nice
Pretty neat! I'm wondering would you be able to show how to make some glowing outside pots with plants, like nowodvorski outdoor pot?
@rewis3d2 жыл бұрын
This. Is. AWESOME!
@spirit55702 жыл бұрын
@Ducky 3D I have learning alot from you channel and I saw all of the tutorials and I like them and I have learned alot from you I said to myself if I want a career I have to begin that is why I decide to open my KZfaq channel and begin making video I would be happy to get all the feedback from all of you thanks again for all these beautiful tutorials and I hope you have a great day
@YouKnowItsHam2 жыл бұрын
Thank you for this!! :)
@blender3my525 Жыл бұрын
Thank you!
@playbyan14532 жыл бұрын
Amazing, even though it was small detail.
@FaddyVFX2 жыл бұрын
keep up the good workGood job.
@MegariskyYT2 жыл бұрын
The fresnel/layer weight method is NOT good unless you are showing the emissive cylinders from a flat, front-on perspective. Fresnel works based off the camera position in relation to the geometry.
@rubyy.73742 жыл бұрын
Then what is?
@MegariskyYT2 жыл бұрын
@@rubyy.7374 In this instance the cheapest, easiest, and best looking way of achieving the effect is simply modelling the emissive inner tube.
@user-gq1ij2 жыл бұрын
This is good for symettrical shapes Like sphere or tube,
@TroublingMink592 жыл бұрын
@@user-gq1ij Unless you look at the tube from enough of a glancing angle. If he rotated the camera ~45 degrees to the left or right during his first example, the effect would entirely fall apart. It works great when all of the tubes are perpendicular to the camera, but that's about it. If you plan on using a non-perpendicular angle to achieve the same results, you'd be much better off just placing an emissive tube within a glass tube.
@apersunthathasaridiculousl18902 жыл бұрын
i’m definitely getting that realtime shaders,
@distressedmystery72332 жыл бұрын
Love your intro
@nassimkhelifi4723 Жыл бұрын
thank you so much
@ralphcalzada47672 жыл бұрын
love this
@comoeraanteswd Жыл бұрын
Muchisimas gracias
@sultankosmitov62932 жыл бұрын
The Color Ramp node would be the most important thing that happened to Blender's shader editor, like... ever. Yes, I still remember about Principled BSDF. :D
@sinanag95752 жыл бұрын
Thank you! I also like to know how you create the haze around the glowing text?
@OnzeMilano2 жыл бұрын
Brilliant as always. Can you make a tutorial on how to light low light scene in Cycles with bulbs or any other way... like a bar with no windows? I tried doing something... where the entire place is enclosed and only lit with bulbs... but it doesn't feel right... I know I am missing something, but I am not able to place it. It's just not feeling... "atmospheric" to make it look real, if you know what I mean.
@darshjoshi16412 жыл бұрын
+1
@usrao252 жыл бұрын
I've a similar problem
@mwsiviero2 жыл бұрын
+2
@Dhruv12232 жыл бұрын
So off the top of my head as far as lighting goes don't try to light it with individual lights. If you have too many no matter how much you try your scene will look washed out. Instead use emission for the bulbs. And use one or 2 point lights or area lights to highlight the main focal point the color of which should be the same as your emission material. I saw a few pictures of bars that were illuminated with only light bulbs and a lot of light bulbs. They ended up causing the central focused area of the photo to be look as if it was lit by one light
@Yassir.A.P.2 жыл бұрын
I'm no expert, but maybe you can try using "IES light" instead of the default lights in Blender.
@mehmetonurlu3 ай бұрын
Nice tip, but it works for static camera, when you look from up or down emissive surface is changing on tubes
@TarekAlShawwa2 жыл бұрын
Tutorial starts 1:40
@basspig2 жыл бұрын
Getting close.. now if you can make it work with converters like Color Temperature and Wavelength, we can make things like heating elements very realistic.
@gottagowork2 жыл бұрын
Better off using a grayscale gradient map multiplied with a blackbody node set to 2700-3000 for most household decorative lighting. Lookup what's a common lower limit in the area; here it is 2700, some countries further south use 3000. That facing trick on tubes works fine looking straight at it, but may not work as good as expected when looking from other angles. I might use it in a scene if it fits, but not as a reusable asset.
@TroublingMink592 жыл бұрын
lmao right? The effect only works at perpendicular angles.
@HiImKyle2 жыл бұрын
Works best when the material is facing you directly tho, if you had the first example at an angle it would fade the further away it gets
@existentialselkath12642 жыл бұрын
OK, this is cool and all, but what really matters is, what font is that text tho?
@PAVILION07242 жыл бұрын
GOOD!!!:-)
@aceicban1611 Жыл бұрын
works gj
@phoenix.4d2 жыл бұрын
need the ground shader for this
@ludspastels2 жыл бұрын
This is the second time I ask. Is the motiong graphic course for Evee or Cycles?
@canaldohenz Жыл бұрын
hey man! im on the free version of soft soft and the plugins list on the left side of the screen is not showing up and i can not bring it up.
@ok_listen2 жыл бұрын
Me: it might be a model inside a glass, ez The video: its a whole texture, not a model inside a glass Oof
@amiribrahim906 Жыл бұрын
how would I use this on a bulb that is circular or spherical like a ring light ?
@ysmaelsalvador2 жыл бұрын
THANK YOU!!!!! When is the end of 50% off? still trying to save some money.
@TheDucky3D2 жыл бұрын
It will be going till the end of this month
@helloitsokyrago2 жыл бұрын
ao is also useful
@CG_Animates2 жыл бұрын
Can you make a tutorial how to make old camera screens glitches and noise in blender? Please I need for my FNAF animations
@Dina_tankar_mina_ord2 жыл бұрын
Great. Im struggeling with the glarenode. If i have some values that i want to glow with fogglow there is always some values like shiny material that also get affected. Is there a way to limit the glow effect in cycles to only the colors you want to effect. Example red lights in a scene with some strong shine on some corners.
@deezusdyn1802 жыл бұрын
You'll have to make use of render passes so the glare node affects a particular render pass(for instance environment or emission) that way it doesn't affect other parts of the image
@Dina_tankar_mina_ord2 жыл бұрын
@@deezusdyn180 thanks :)
@ashwinganapathy2232 жыл бұрын
What HDRI do you use?
@gordonbrinkmann2 жыл бұрын
Hmmm, showing three different methods? Number one and three are both using the Layer Weight node on the emission, the first on emission in the Principled BSDF and the third on the standard Emission shader. Technically regarding the emission that's just one and the same method 😉 Of course you have the glass effect on the first objects, but usually I would do that on the spheres in the end as well... if I would go for realism, because glowing spheres cannot consist of "emission" alone. If I don't care for realism I wouldn't need the glass effect on the tubes at the beginning either. But nevertheless, although sounding negative I like the video, these are the kind of little details that usually help me a lot, too.
@jufejufinho2 жыл бұрын
I feel the title is wrong, this is a good way to fake a translucent material with an emissive material inside, but the emissive material is correct (it does flatten out as 2D in pictures), you are just using it incorrectly if you expect to put that on a shade instead of on the emissive object like a filament.
@tim_arterbury2 жыл бұрын
Is the first project file available on Patreon?
@mytube0012 жыл бұрын
What's the name of the font used for the text?
@kudzayimberi85162 жыл бұрын
How do I make a floor like that!? I’ve been trying for days now to make or look for something that can give me a deep, dark, black floor whilst looking slightly wet that doesn’t look grey and flat against a warehouse style room with white walls and a huge ceiling light
@littlesnowflakepunk8552 жыл бұрын
the huge ceiling light is your main issue there. you want smaller, less diffuse lights
@muajin2 жыл бұрын
how do you make emission material in blender?
@SamuelBusovsky2 жыл бұрын
maybe its super simple and I just missed it, but cant figure out where to change the strength of the emission, any help?
@kishankankhara19982 жыл бұрын
Hello Ducky, I have one question I don't have an emission strength option in my Principled BSDF, do you know the solution to this. Thanks in advance.
@TroublingMink592 жыл бұрын
Update blender
@valiantegaming2 жыл бұрын
The first part only works at a fixed head on angle.... notice how the viewport is never rotated
@danielsherekin2 жыл бұрын
Exactly what I was thinking, not so 3D
@njplay2 жыл бұрын
Intro!!!!!
@griffithgrimm5010 Жыл бұрын
short variant of all video : " there is Layer_Weight node exist" the end.
@Tino1019. Жыл бұрын
Beans 247 facts
@dannymolns35732 жыл бұрын
Can you make a tutorial on applying textures to models you bought? I just bought a crapload of palm tree models on BF and of course they aren't textured at all. Some of the models have 80 texture maps and I'm losing my mind. I don't know what to do. There's gotta be a better way???!
@TroublingMink592 жыл бұрын
You're not gonna get an automated solution in blender without learning some python. You just have to manually sit through and apply textures to the material slots in the models you bought. If you need a tutorial to do that you really should not be buying models at this point.
@postmodernerkindergartner960 Жыл бұрын
The Color-Ramp/Layer Weight thingy didn't work for me because i had a 2D Form as a light-plane, basically i wanted the glow fade out around the edges, but i guess that'S quite more complicated
@postmodernerkindergartner960 Жыл бұрын
Did this by Hand in Photoshop now, painted a black and white mask of my form as a mask
@denyiraone-5812 Жыл бұрын
name font pls..
@manavbhatia71202 жыл бұрын
Please bring more NFT materials ,
@deividcm22 жыл бұрын
Blender can do anything, you just have to know how to achieve it
@JcsP3D Жыл бұрын
Most likely than not, lights are going to be(E) place in an angle in relation to the camera, which makes this shader using Facing/Fresnel, aside from the use case shown, completely useless. Dunno where all this positive feedback is coming from.
@sumitbhole67582 жыл бұрын
Is it cycles ? My pc is crying for help ! 😢😢😢
@novygaming57132 жыл бұрын
Im the 1000th person to like this lol
@eclairesrhapsodos54962 жыл бұрын
I wonder when you not be forced to fake effects in cycles cause it fuck up caustics this much.....
@emielv83652 жыл бұрын
First
@rexwinz2 жыл бұрын
lightings easy for cycles but emission for evee still nothing. people are making animation not only photos like you. so blender has to improve evee part too.