Adventure Games Never Died, They Just Stopped Being Good | Extra Punctuation

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The Escapist

The Escapist

2 жыл бұрын

This week on Extra Punctuation, Yahtzee dives into the adventure game genre following the announcement of Return to Monkey Island.
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@Poormrworry
@Poormrworry 2 жыл бұрын
He is right on the money with Obra Dinn. its not a series of puzzles but one GIANT puzzle and the more you solve of it and the more names you find the more invested you become. I think Disco Elysium is also an example of a giant puzzle adventure game. where everything you do is based on a core mechanic that never changes but the deeper you go the more invested you become. As these are 2 of the best adventure games in modern history it may the style for future success.
@TheG119YT
@TheG119YT 2 жыл бұрын
I really like this series, it reminds me of “Let’s all laugh at a industry that never learns anything tee hee hee”
@SpaceCadetTafmo
@SpaceCadetTafmo 2 жыл бұрын
Disco Elysium is a pretty good modern point and click adventure.
@dubiousprime2021
@dubiousprime2021 2 жыл бұрын
"Culture shouldn't be that disposable." wow, what a great line for everything.
@ScribbleNuts
@ScribbleNuts 2 жыл бұрын
The funny thing is no adventure game ever sold me on it's puzzles. It was the world, charm, and narrative.
@ReverendTed
@ReverendTed 2 жыл бұрын
There was an upside to "combine everything with everything else and see what works" gameplay - when the writers were talented and passionate, it was another place to stuff in clever dialogue, so that you were rewarded even when you hadn't actually solved the puzzle.
@NJoCaulfield
@NJoCaulfield 2 жыл бұрын
I see the Visual Novel genre as the modern incarnation of the P&C adventure. Games like Danganronpa, 999, Ace Attorney, AI The Somnium Files, and so on have always given me strong adventure game vibes, with heavy emphasis on environmental interaction and storytelling pushed to the forefront over gameplay.
@ThatFanBoyGuy
@ThatFanBoyGuy 2 жыл бұрын
Ironically, I just watched Ahoy's take on the point-and-click adventure, and I think you both deduced the same conclusion. I would agree that modern video games no longer have to compromise between gameplay and story, so telling a convincing narrative cannot be reduced down to a gameplay of "guess what you need to click on!"
@chicotedelaacera7937
@chicotedelaacera7937 2 жыл бұрын
Clearly you did not keep up with adventure games and its genere innovations but ok
@myau9912
@myau9912 2 жыл бұрын
He better not have been dunking on Sam and Max. The reboot is actually really really good.
@peterzerfass4609
@peterzerfass4609 2 жыл бұрын
In remembrance of the epic Zero Punctuation line from the Orange Box (Team Fortress 2) review:
@matan8074
@matan8074 2 жыл бұрын
"Oh fuck, I have invited a crafting system from first principles"
@freedanzero1078
@freedanzero1078 2 жыл бұрын
I appreciate that King's Quest VI was shown - one of the memorable things about that game was how there were different endings that could be achieved depending on how the player solved certain puzzles. It rewarded experimentation and lent itself well to additional playthroughs.
@azulesmalls5514
@azulesmalls5514 2 жыл бұрын
I feel like the modern example of a point and click in the modern day would be "There is no Game"
@averagefez
@averagefez 2 жыл бұрын
Just to be clear, Return to Monkey Island takes place between LeChuck's Revenge and Curse. Ron Gilbert himself confirmed that nothing would go out of canon.
@chrisk5402
@chrisk5402 2 жыл бұрын
When Yahtzee said "How to update the point and click adventure" I immediately thought Return of the Obra Dinn and Outer Wilds. There has to be a way to make adventure games that aren't based on traditional combat and those two land the "explore around and interact with things" while still giving puzzles.
@arellajardin8188
@arellajardin8188 2 жыл бұрын
The Longest Journey was one of my favorite games. The puzzles weren’t that deep, standard “collect things to do things.” But it had one of my fav protagonists and an imaginative premise.
@seadhna
@seadhna 2 жыл бұрын
A good example of an organic puzzle system was Loom, where you had to learn melodies (sequences of notes) and their effects, but also had the option to play them in reverse for opposite effects, thus gaining a variety of tools to tackle the obstacles (at which point you obviously had to guess which one to use, but it was mostly logical).
@captainufo4587
@captainufo4587 2 жыл бұрын
Just one note: no one disses Monkey 2. In fact I have never hear anyone call this "the real sequel to Monkey Island", but "the real Monkey Island 3". I guess it has to do with it being authored by most of the same team that made 1 & 2.
@rangerkasdorf4476
@rangerkasdorf4476 2 жыл бұрын
Yahtzee will take every opportunity to remind us how great Return of the Obra Dinn is, and he's absolutely right to do so.
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