Automate your Harvest with Autodrive and Courseplay - FS22 Tutorial

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The FarmSim Guy

The FarmSim Guy

Жыл бұрын

This is a more advanced look at automating your gameplay in FS22 with Courseplay and Autodrive.
If you haven't already check out my beginner guide to Autodrive here: • The Definitive Beginne...
And my beginners guide to Courseplay here: • The Ultimate Coursepla...
Autodrive can be downloaded here: github.com/Stephan-S/FS22_Aut...
The latest version of Courseplay can be downloaded here: github.com/Courseplay/Coursep...
If you've not downloaded from GitHub before check out my guide here
• Github Guide - Downloa...
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FS22 Tutorial - Automate your Harvest with Autodrive and Courseplay
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#fs22 #thefarmsimguy #fs22

Пікірлер: 209
@0XZenerX0
@0XZenerX0 8 ай бұрын
Whoever modded this deserves an award, and he shoud be integrated on the team to include a version of this in the next game but straight in vainilla.
@kirill747
@kirill747 3 ай бұрын
yea maybe you should pay for it
@gercobosch2870
@gercobosch2870 2 ай бұрын
​@@kirill747I sometimes do, if I can find the creators and have a link. Plus that shouldnt change the fact that the creators of these mods should be hired to help make these mods in Base game or at least help giants out with their AI worker which the community has been asking for for years.😊
@kirill747
@kirill747 2 ай бұрын
@@gercobosch2870 good for you. from some weird bussiness standpoint giants do not want newcomers modders with their new brilliant ideas. they continue to create these monotonic empty games where the modders give them actual life - for free, and giants is doing pretty fine. a good and greedy market strategy!
@robb5828
@robb5828 11 ай бұрын
Shout out to all the modders out there and especially to those involved into autodrive and courseplay,they did a tremendous job.First time trying to use these because they come out as a little dounting to me at first,but i'll give them a go.Amazing
@TheFarmSimGuy
@TheFarmSimGuy 11 ай бұрын
Well said, and don’t be daunted, start with some simple stuff and build from there, check out my beginners AD guide too kzfaq.info/get/bejne/b8iamLSSmKytfWw.htmlsi=zcv28YQQ0HYJhMv4 👍
@Kiramgaming
@Kiramgaming Жыл бұрын
I always enjoy an FSG tutorial on autodrive and courseplay. You always do outstanding work. Can't wait for the next one.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Thanks buddy 👍
@Farmer-Mike
@Farmer-Mike Жыл бұрын
I know all this and use it all the time, but I had to see this because you do it so good FSG 😊
@OpunktSchmidt1301
@OpunktSchmidt1301 Жыл бұрын
I still can remember times without CP or AD. These mods were the greatest inventions for FS ever!!!😃 Thanks a lot for the video! 😊👍🏻
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
They sure were!!
@davidvanmol5199
@davidvanmol5199 Жыл бұрын
I use both all the time but everytime you do a tutorial a learn something new. Thank you.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Cheers David 😊👍
@RandySplawn
@RandySplawn Жыл бұрын
No other farm sim content provider explains things the way you do. Like leaving the edit mode active and the huds visible so you can see what’s taking place. Your tutorials make is very easy to use the mod you are showing. I have always had the auto drive menu on the combine set on unload combine to communicate with the grain cart. I always experienced issues. I going to try the Drive menu on the combine instead. Like I’ve said before I always learn something. Thanks FSG.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Thanks so much Randy 👍
@docholliday1811
@docholliday1811 Жыл бұрын
Thank you, thank you for this video. I really needed to this to make things easier. You are awesome and so is your channel.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Thanks for the kind words Doc 👍
@SuperBossen
@SuperBossen 11 ай бұрын
Excellent tutorial as usual FSG! 👍👍👍 I wonder if it is nessesary to use the tractor? Couldn,t the truck do it as well?
@0XZenerX0
@0XZenerX0 8 ай бұрын
I love this, this is what i always wanted for this game, im just not really into mods but this is a work of art and im trying it for sure
@SuperDriver379
@SuperDriver379 5 ай бұрын
I stumbled across this game on console, because as an actual farmer I’d never had a reason to build a real computer for any serious gaming, but because of these two mods fitting precisely the way I wish I could play the game. I just might buy a second copy of this on steam and put a tower together.
@TheFarmSimGuy
@TheFarmSimGuy 5 ай бұрын
Haha, love it, once this game grabs a hold it doesn't let go easily
@tractorfixrable
@tractorfixrable 8 ай бұрын
Thank you for sharing. What I do is have the truck and grain cart in opposite directions. This way you can have several trucks lined up ready to load. When a truck is loaded the next one moves up and the grain cart can also move before it hits the trigger
@DancerOfClouds
@DancerOfClouds Жыл бұрын
FSG, I am sure it was you that demo’ed using Course Play to run the Auger Wagon and auto detect the location of the trucks. I used to use Autodrive like this. The only short coming using CoursePlay to control the AugerWagon, is that there is no PreCall for the Combine. The advantage is that I can park the trucks anywhere in the field if I choose (or not). Great video and you make excellent tutorials and I might have to give Autodrive another try.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Yeah I’ve tried the courseplay alternative and it does have its pluses, but on the whole I think I still prefer Autodrive for the auger wagon. I think it’s a little less taxing on your processor and frame rate too
@tgunnsgaming
@tgunnsgaming Жыл бұрын
Thanks for the demo, I've always wanted to try it.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
You are welcome 😊
@TheeDakotaGamer
@TheeDakotaGamer Жыл бұрын
I didn't know the multi hopper dumping/unloading was working proper now. I have avoided using them for forever because it used to be so bad. Good to see.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Yeah it’s vastly improved from FS19
@nmkranz
@nmkranz 5 ай бұрын
Thank you so much for the clear and concise explanation!
@TheFarmSimGuy
@TheFarmSimGuy 5 ай бұрын
No worries, glad it was helpful!
@newt4730
@newt4730 8 ай бұрын
Great Video, really well explained and precise. thank you.
@richardhall938
@richardhall938 11 ай бұрын
Thank you very much for detailed guide i always wondered how to do this
@TheFarmSimGuy
@TheFarmSimGuy 11 ай бұрын
Glad it helped
@Stmilkman35
@Stmilkman35 Жыл бұрын
Thanks for the tutorial. I would love to see something similar but incorporate the road markings from the map and sell off at a sale point on the map.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
I can do a video on that in the future 👍
@TheStevenWhiting
@TheStevenWhiting Жыл бұрын
If I remember right I used both in the previous version for bailing. Would set it at a slow speed going up and down auto bailing.
@davidnemeth6481
@davidnemeth6481 11 ай бұрын
If you right click instead of left click you can create biderictional lines. This is especially handy if you have a very narrow area, for example between fields. Although I recommend having silo loading or unloading single directional becasue your AI just could come to the waypoint from the other side.
@TheFarmSimGuy
@TheFarmSimGuy 11 ай бұрын
Yes correct
@bigefarming5598
@bigefarming5598 6 ай бұрын
Great video sir!
@hew34
@hew34 Ай бұрын
Thanks this is very helpful!
@TheFarmSimGuy
@TheFarmSimGuy Ай бұрын
Glad it was helpful!
@corpnut2906
@corpnut2906 Жыл бұрын
TY FSG need to use this on the new map Palouse WA I am good with CP now to get good with AD. cheers mate
@oilguygamer1744
@oilguygamer1744 Жыл бұрын
Great tutorial, thanks.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
You're welcome!
@michaelbest37
@michaelbest37 Жыл бұрын
These need to come to consoles( I know they won’t) but it’s wishful thinking. Would make things easier and nicer for players who play solo or don’t have many to play with.
@MrPupsi
@MrPupsi 2 ай бұрын
I changed my unloading approach for a while now. I simply use 1 course/waiting point and let autodrive do the driving. But when he comes to his waiting point, he switches to Courseplay and i let handle courseplay the unloading (in case u use a simple trailer). When hes full he switches back to Autodrive, he unloads and then all starts over. If i want to use an Auger wagon, its even simpler. I let the Autodrive handle the driving again and only use 1 course. He waits there and than i start an courseplay auger wagon on my field. Courseplay will handle all itself. Unloading the combine and then loading everything to the nearest waiting trailer from the auger wagon. No need for a lot of extra Autodrive courses and way too many extra field points :D
@TheFarmSimGuy
@TheFarmSimGuy 2 ай бұрын
Interesting might have to try that out, so you have it switch over to courseplay from Autodrive when it arrives at the field?
@MrPupsi
@MrPupsi 2 ай бұрын
@@TheFarmSimGuy yea, if I want to unload the combine with the same tractor and no auger wagon. Just make sure to at least choose the correct field in courseplay once so he knows where to look for a combine. It's pretty simple. All in all I have the impression that the CP combine communicates better with a CP unloader. AD makes stupid maneuvers sometimes, like driving in front of the combine or waiting in stupid places. Pathfinding is also weird sometimes.
@BendaCatClaas
@BendaCatClaas 3 ай бұрын
Terrific explanation - FTA
@TheFarmSimGuy
@TheFarmSimGuy 2 ай бұрын
Thank you kindly 😄
@andrewexton8931
@andrewexton8931 11 ай бұрын
love the explanation of the interaction between the two mods, easy to follow. excellent tutorial. got to ask though, where can one find the map?
@TheFarmSimGuy
@TheFarmSimGuy 11 ай бұрын
Thank you very much, the map is called Chilliwack and it's available here chumpy-farmer.itch.io/chilliwack-4x-map 👍
@willeengdahl2137
@willeengdahl2137 Жыл бұрын
Fantastic👍💥💥
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Thank you! Cheers!
@vortex_g1460
@vortex_g1460 10 ай бұрын
I think Auger wagons should have a special mode where you can have 3 Waypoints. Pre-unload, unloading and waiting. The issue is when you have multiple auger wagons they can jam up on the "auger wait" waypoint. Because as 1 wagon is sitting waiting for a call a full one will come in and try to go to the same waypoint so that it can unlaod. I can't tell you how many times I've had a jam on his waypoint. The point of having 3 would be so the full augers will have an open waypoint, can get to unloading sooner and not get jammed with the wagons waiting for the call.
@gwnlars_8306
@gwnlars_8306 29 күн бұрын
It's a hassle to understand, but when it *finally* works as intended, its marvelous. Does anyone knows if the creators of AD and CP have a donation link? Can't find it online.
@peterclarke3300
@peterclarke3300 Жыл бұрын
Great tutorial FSG and very well explained and great content as always a quick question, I haven’t seen this but I might be missing something but is the a setting in course play to switch off collisions off, I think there’s one on auto drive but not course play it’s just something I read somewhere and always forget to ask and keep up with the great content 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Thanks Peter, I don’t believe there is a setting for collision avoidance in Courseplay, but I could be wrong
@peterclarke3300
@peterclarke3300 Жыл бұрын
@@TheFarmSimGuy i didn’t think there was it was something somebody said on 💩book 👏👏👍👍
@chrisranes7964
@chrisranes7964 Жыл бұрын
Great refresher video, thank you! One question, you mentioned you try to never cross course paths unless it's absolutely necessary. What is you are playing a map with an AutoDrive Guy course loaded. Should I go ahead and create an AD course for the truck, and run it directly to the silo unload point, even though it may cross the course created by AutoDrive Guy? Or should I create a course from the field to the road, and then connect it up to AutoDrive Guy's course? That part I'm not 100% clear on. Thank you!
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
I would create a path that comes off the Autodrive course and when you come back, rejoin the loaded course, it should keep things neater and cause you less issues in the future 👍
@juaaniis2796
@juaaniis2796 Ай бұрын
wow great video. As a complete beginner this was really easy to understand. Just one thing, when my auger wagon is full the autodrive just drives across the field, is there any way to avoid destroying the crops? without using disable the destroy crop in settings. Thanks
@TheFarmSimGuy
@TheFarmSimGuy Ай бұрын
You can create an Autodrive loop around the edge of the field that takes you back to your wait point, then set you exit point in the menu to “nearest” and it should follow the field loop out rather that driving across the field.
@Otto-uq2sm
@Otto-uq2sm Жыл бұрын
thanks for this FSG was a great help getting things setup, would you be able to do something similar with forage harvesters?
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Yes sure 👍
@Otto-uq2sm
@Otto-uq2sm Жыл бұрын
@@TheFarmSimGuy thanks
@R8shabt
@R8shabt 10 ай бұрын
I hope you might know the answer to my questien. When the Field is finshed and the combine has completed the Couseplay course. The Autodrive Trailer wont move and will just stand still and "wait for call" so i have to press continue for it move on. Should't it see that the field is done and move to next point?
@bbigcnote
@bbigcnote 8 ай бұрын
First thanks for these videos i have been really enjoying and learning fr9m your videos. But I have Question. If you wanted to run two grain carts can you put them on the same auger unload loop?. I am going to run to combines and want 2 carts to chase them.
@TheFarmSimGuy
@TheFarmSimGuy 8 ай бұрын
Hi, yes you sure can, the second auger wagon will just queue behind the first one. it sometimes can cause the odd collision though, so you could try setting up two separate wait points and attribute one to each combine (I tend to do this) it means that you'll have one cart dedicated to one combine, but they still both funnel into the same unload point. (actually I could do a vid on this, if that would help?)
@MrChukx
@MrChukx 2 ай бұрын
Is it possible to let the auger wagon unload straight into the silo (of course if the silo was close to the field)?
@TheFarmSimGuy
@TheFarmSimGuy 2 ай бұрын
Yes absolutely, you'd just need to adjustyour course so the auger pipe was over the grate. Also be careful some silos the trigger is quite low so it might not pickup the higher auger pipe, but in most intances it should work well
@MarkLynskey
@MarkLynskey Жыл бұрын
Will this method work for doing silage with the Hawe chaser unit or the Beet overloader?
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Yes it should work, I do a lot of silage work with courseplay and AD
@hettro-cv6082
@hettro-cv6082 2 ай бұрын
Good video! When would make an auto drive around the whole field and why?
@TheFarmSimGuy
@TheFarmSimGuy 2 ай бұрын
It helps the tractor find the route out of the field quicker, very helpful for large fields when the wait point can be a long way away
@hettro-cv6082
@hettro-cv6082 2 ай бұрын
@@TheFarmSimGuy Thanks very much! Love your videos!
@fotisim
@fotisim 10 ай бұрын
Thanks!
@TheFarmSimGuy
@TheFarmSimGuy 10 ай бұрын
You are a legend thanks so much for the support, I really appreciate it
@Bnagel2808
@Bnagel2808 Жыл бұрын
What do I do if my wagon stops before the semi because it thinks it will crash ? Even though when making course it does not .
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Sounds like you have your course a little too close to the semi, move your nodes a little further away and it should then work 👍
@oldcornerSE
@oldcornerSE 7 ай бұрын
Did not read all the previous comments but didn´t the "restrict to field" option for the tractor create the problem where the combiner would have to reverse back into the field before unloading? Great video btw!
@TheFarmSimGuy
@TheFarmSimGuy 7 ай бұрын
No the combine does that automatically if it’s at the edge of a field, or in the middle of a row with no space to allow a tractor alongside
@oldcornerSE
@oldcornerSE 7 ай бұрын
@@TheFarmSimGuy ok thanks
@cbrown596
@cbrown596 10 ай бұрын
Can a this be utilized with two trucks by placing them in two separate 'Truck Wait' points and having them one in front of the other? I would assume the Auger would empty into which ever truck it encounters on its path to 'Auger Wait' correct?
@TheFarmSimGuy
@TheFarmSimGuy 10 ай бұрын
Correct, I would still use 1 wait point and just let the trucks queue. Another thing if you want to load 2 trucks is have the auger wagon run in the opposite direction to the trucks so it always unloads into the first truck 👍
@mlx39996
@mlx39996 Жыл бұрын
29:20 what if the front hopper fills up before the auger wagon is emptied? then everything gets stuck, doesn’t it?
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Potentially yea but I don’t see it happening that often (in fact I can’t ever remember a time when it has) as always with AD it’s not completely possible to cover all eventualities but you may need to babysit or check it every now and again
@farmerjimmy7453
@farmerjimmy7453 Жыл бұрын
Fantastic video can i do the auger unload with courseplay also ? If so which is better Ad or cp for this job and reasons why
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
You can use Courseplay too, but the two main reasons I prefer Autodrive are that the tractor doesn't trail the combine when it's waiting to fill so can end up on the other side of the field leading to a longer wait to unload. and secondly it's more intensive on the computer, AD seems to use less computer power to do the same job.
@farmerjimmy7453
@farmerjimmy7453 Жыл бұрын
@@TheFarmSimGuy 👍
@Zombie_King93
@Zombie_King93 9 ай бұрын
Does this principle still apply the same way if i run one grain cart to two combines?
@TheFarmSimGuy
@TheFarmSimGuy 9 ай бұрын
Yes it should, you can have issues with it randoml deciding which combine to go to which means you can sometimes have a full combine sitting and waiting for a while. I tend to go with two carts and two combines for ease
@peterredecop9504
@peterredecop9504 Жыл бұрын
Hi thanks for the video. I was wondering can you use Courseplay on the auger instead of autodrive?
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
You can it’s personal preference, I just prefer Autodrive
@peterredecop9504
@peterredecop9504 Жыл бұрын
@@TheFarmSimGuy ok thanks
@user-bx6il3hw8h
@user-bx6il3hw8h 11 ай бұрын
Will AD & CP work like this while running 2 single hopper trailers in a train?
@TheFarmSimGuy
@TheFarmSimGuy 11 ай бұрын
I've not tested it, but in porinciple the answer is yes, it should treat them no more differently than it would a dual hopper trailer, as long as your stop point is far enough past the first trailer
@roblox06550
@roblox06550 7 ай бұрын
Fairly new to farm sim been playing for about a month now. Started on emlcreek and have been wanting a map with some bigger fields but still in a realistic size where 2-3 combines would be a goal. Any suggestions on a map like that? Also what map is this that FSG is doing this tutorial on?
@TheFarmSimGuy
@TheFarmSimGuy 7 ай бұрын
This is Chillywack BC by Chumpy Farmer, if you want to run 3x combines you definitely want to be looking at 4x maps
@pawe2267
@pawe2267 9 күн бұрын
Is it possible for an employee during a combine harvester unloading run not to return to the starting point and only then to the collection point, because if another tractor is already waiting there, the vehicles will get blocked?
@Miketeg83
@Miketeg83 8 ай бұрын
Thanks for the videos. I'm struggling to have AD emptying when I'm driving the combine. AD found me and drive, but then stop, reverse, re-go forward, stop..think for 30-45 seconds, restart....etc. I can take as long as 3 minutes for AD to find my combine and the worst...sometimes it will find it, then I start dumping, and around the 50% mark of my combine unload, AD will reverse and stop...for no reason... That's so annoying 🤣
@LostinGaming0
@LostinGaming0 8 ай бұрын
Hey Man! Do you use any texture mod to replace the texture of wheat for example? It looks really different than for me on PC.
@TheFarmSimGuy
@TheFarmSimGuy 8 ай бұрын
I think the map had some custom textures on it (Chilliwack by Chumpy Farmer)
@LostinGaming0
@LostinGaming0 8 ай бұрын
@@TheFarmSimGuy Alright thanks! I will check the map. 😊
@LostinGaming0
@LostinGaming0 7 ай бұрын
@@TheFarmSimGuy How do you drive and turn so smooth though? :P Are these maybe autodrive options too? Or maybe vehicle control addon?
@TheFarmSimGuy
@TheFarmSimGuy 7 ай бұрын
@@LostinGaming0 Autodrive or I use a wheel if I'm actually driving
@LostinGaming0
@LostinGaming0 7 ай бұрын
@@TheFarmSimGuy oh alright :P thanks
@Druac
@Druac 8 ай бұрын
Thanks for all the great videos FSG! I can’t imagine playing this game without these two mods…I like to run large equipment on large maps and lots of it at the same time…and I like to do it solo. There are times I have 5 or 6 courses running with different contract jobs while still working my own fields and animals at the same time. These mods have spoiled me…can’t stand standard sized maps or vanilla play…4x maps only…and 90% mods…base game is boring.
@TheFarmSimGuy
@TheFarmSimGuy 8 ай бұрын
My pleasure bud, similar to me, Keep an eye out for Green Mountain coming from FSG Modding coming soon 👍
@kickballmusic
@kickballmusic 8 ай бұрын
Meanwhile us Xbox players, doing it all ourselves lol
@siegerinducer8390
@siegerinducer8390 6 ай бұрын
is there a version of this that works with forage harvesters?
@TheFarmSimGuy
@TheFarmSimGuy 6 ай бұрын
The same principles work for Forage harvesters, I’ve done a vid on it
@slgbishamonten
@slgbishamonten Ай бұрын
How can i clean the old routes that i dont use?
@TheFarmSimGuy
@TheFarmSimGuy Ай бұрын
You can remove the old course when you are done by clicking the button between the play and eye buttons on the HUD
@Ragnarswe
@Ragnarswe 9 күн бұрын
Trying this with a forage harvester and two trackors on AD. I'll get the message "no harvester with same name found" on the second trackor. First trackor works fine.. Have watch this video and the video with the same setup and I cant get it to work with the second trackor.
@Jayhawk226
@Jayhawk226 Жыл бұрын
Just making sure, the player can drive the combine and still use this setup?
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
100% yes just make sure you’ve selected the auger wait stop in AD and it’ll all run 👍
@daadood100
@daadood100 Ай бұрын
Hello The farm sim guy, i been harvesting potatoes but cant be done with Courseplay neither with auto drive. is it possible or not?
@RareThunder-gu2vd
@RareThunder-gu2vd 8 ай бұрын
does auto drive work well with modded tractors/ trucks and trailers or no just curious bcuz i was thinkin of starting up a new save w/ auto drive and cp and some other mods
@TheFarmSimGuy
@TheFarmSimGuy 8 ай бұрын
Yes it sure does 👍
@luismejia9134
@luismejia9134 Ай бұрын
Is it possible to do this while using the harvester manually?
@TheFarmSimGuy
@TheFarmSimGuy Ай бұрын
Yes just setup everything as in the video for Autodrive including making sure you’ve selected the same point as your tractor in Autodrive (you don’t need to do courseplay for the combine obviously) then just drive your combine yourself and when you want your AD tractor to unload you open your auger pipe that’s the trigger AD needs to get the tractor yo come alongside you 👍
@Adriano-yk8mp
@Adriano-yk8mp 2 ай бұрын
this only work with an auger? Tried making a trailer do the same thing and didn't work
@TheFarmSimGuy
@TheFarmSimGuy 2 ай бұрын
No works with trailers too
@mrdriver511
@mrdriver511 Жыл бұрын
Great video I just tried this and i had issues with the tractor unloading the combine, the tractor didn’t unload the combine on the go and switched the tractor to Courseplay and had less issues only downside courseplay doesn’t followthe combine
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Yeah it’s personal preference, I find the courseplay in to not be as efficient on the whole plus I’m a creature of habit and have used Autodrive for so long it’s my default
@mrdriver511
@mrdriver511 Жыл бұрын
@@TheFarmSimGuy yea i would prefer using AD when using multiple combine’s so i can assign auger wagons for each combine
@Jason-et5wv
@Jason-et5wv 10 ай бұрын
Any idea why my auger wagon drives past my semi trailer and only fills the last hopper?
@TheFarmSimGuy
@TheFarmSimGuy 9 ай бұрын
Have you tried a different trailer or auger wagon? it's possible it could be the mod
@Jason-et5wv
@Jason-et5wv 9 ай бұрын
@@TheFarmSimGuy never thought of the auger wagon, ill try that. Thanks!
@connorbradley6684
@connorbradley6684 2 ай бұрын
I get my truck course all set up, and then test it, tests fine, go to change the driver settings to load/unload and it says it cant find the silo unload point. what gives?!
@TheFarmSimGuy
@TheFarmSimGuy 2 ай бұрын
Sounds like a gap in your course somewhere
@cookiedust8066
@cookiedust8066 Жыл бұрын
Thanks for the tutorial! However, in my case the auger did not drive to "auger wait" but instead didn't move anywhere and the hud said "waiting for call" The truck didn't drive off once it was full either, i have to manually tell it to drive to the unload point, otherwise it will just sit at "truck wait" with 100% full load.
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Have you selected the right mode?
@cookiedust8066
@cookiedust8066 Жыл бұрын
@@TheFarmSimGuy hello good sir, Yes i've selected the right mode, and thank you for replying. I've since discovered, that if i put "unload fill level" down to 60% in AD settings, the truck will drive automatically when it's 80-90% full. But isn't it supposed to drive off once it hits 60% in this case? That's why i'm a bit confused :D
@Micawood100
@Micawood100 5 ай бұрын
so, just wondering, is there any particular reason to not set pre-call as low as possible? so loader can just always be waiting? or does it negatively effect performance or possibly get in the way or something?
@TheFarmSimGuy
@TheFarmSimGuy 5 ай бұрын
Potentially you could end up with a few trailers fighting over the same combine, but no, there's no real reason for how low you go
@adamwoods8202
@adamwoods8202 10 ай бұрын
Hey mate, Ive set my farm and equipment up like this and sometimes i get the error "XXX Equipment (Usually Auger) cannot calculate a path" when its in the middle or outer edge of a field... Any ideas how to fix this? I have googled and nothin really explains it... TIA!
@TheFarmSimGuy
@TheFarmSimGuy 10 ай бұрын
If it's a big field you sometimes need to run a two way loop around the outside of the field and change the exit point in the settings, to nearest point. It's basically too far from the course to be able to work out a route.
@adamwoods8202
@adamwoods8202 10 ай бұрын
Thank you Sir! Much appreciated!
@WiizPT
@WiizPT 4 ай бұрын
It works to unload onto a bunker silo ??
@TheFarmSimGuy
@TheFarmSimGuy 4 ай бұрын
Yes, I have done a video on that too
@user-xr7gy6to5s
@user-xr7gy6to5s 4 ай бұрын
What if u have more then one truck it says it can’t reach truck wait when I try then kicks off
@TheFarmSimGuy
@TheFarmSimGuy 4 ай бұрын
Sometimes AD can lose the course if it's a long way off, if it's a huge field I recomend running a 2x way course around the outside of the field to help AD find the course
@user-xr7gy6to5s
@user-xr7gy6to5s 4 ай бұрын
@@TheFarmSimGuy so just run one course all the way around the field
@TheFarmSimGuy
@TheFarmSimGuy 4 ай бұрын
@@user-xr7gy6to5s Yeah and set your field exit in the settings to "nearest point"
@emil8186
@emil8186 10 ай бұрын
I dont understand where I’m going to putt the zip file for auto drive ? I can’t get auto drive in the game. I don’t understand what I do wrong ?
@TheFarmSimGuy
@TheFarmSimGuy 10 ай бұрын
In the same place as all your mods, just treat it the same as any other mod
@emil8186
@emil8186 10 ай бұрын
Thanks for replying so fast 👍 I only have downloaded mods directly from the in game mods store. Autodrive is the first mode from gitthube for me. I found Corse play in the internal mods store Thanks for the help 😅
@sullivanjones6409
@sullivanjones6409 6 ай бұрын
Hey mate I’ve just jumped over to PC from ps5 on farm sim and just wanting to know which map this is?
@TheFarmSimGuy
@TheFarmSimGuy 6 ай бұрын
Hi, this is Chilliwack, BC by Chumpy Farmer
@ich_lad_gleich_holz2313
@ich_lad_gleich_holz2313 11 ай бұрын
If my truck has dumped the goods he is not driving back to the "wait" position. Any ideas why?
@patches8291
@patches8291 11 ай бұрын
Same thing keeps happening to me at the silo
@ich_lad_gleich_holz2313
@ich_lad_gleich_holz2313 11 ай бұрын
@@patches8291 i was using a modded truck, with the base game trucks it was working for me
@patches8291
@patches8291 11 ай бұрын
@@ich_lad_gleich_holz2313 I’m using a modded truck as well…I’ll try base, thanks bud
@R8shabt
@R8shabt 7 ай бұрын
U prob not answering this video anymorem but maybe some1 does. When i use the Grain Cart to unload the combine, sometimes it does this wierd thing were it goes under the combine to unload, but as soon as the combine starts unloading the Cart drives off. Any advise here would be great Thank You
@TheFarmSimGuy
@TheFarmSimGuy 7 ай бұрын
Hmmm, is the cart empty? you can set the combine to stop while unloading in courseplay, try that? And are you just using one cart and combine ?
@TheFarmSimGuy
@TheFarmSimGuy 7 ай бұрын
It could also be that the cart is too close to the combine so can't unload, you can adjust the distance from the combine that the cart sits, in the Autodrive menus
@R8shabt
@R8shabt 7 ай бұрын
@@TheFarmSimGuy for your first answer. Yes I am only using 1 combine and 1 cart. And I have set it to stand still while unloading. Yesterday I used it with no problem on a 25 HA field where it didn’t have any problems for 2 hours. Then I move to a new field same combine same settings, but now it has problems. I could try the distance to combine
@TheCineroo
@TheCineroo Ай бұрын
I'm going to persist some more but really struggling to get CP and AD to play nice together. A simple tractor-and-trailer to silo offloading a combine often has the tractor and combine playing this weird standoff dance where the combine creeps towards the tractor and the tractor keeps backing off. When they do get together, the tractor allows a few seconds of grain to offload and then drives away from the combine to sit 50 yards away again. Very frustrating.
@TheFarmSimGuy
@TheFarmSimGuy Ай бұрын
Can I suggest you try different tractors and trailers, I've had it work a lot more smoothly with some mods than others. I've been where you are, it's very annoying. The other thing that helps is turning off collisions and ensuring your combine has the longest pipe possible, there could be an issue where the tractor is detecting the combine as a collision and avoiding getting too close to it, the longer pipe should help mitigate this
@TheCineroo
@TheCineroo Ай бұрын
@@TheFarmSimGuy thanks so much for the reply, most creators ignore comments beyond a day after posting! I'm having a little more success now, it seems it requires a bunch of experimentation. I have the smallest combine which is maybe creating the issue, but creating new harvesting routes is helping.
@TheFarmSimGuy
@TheFarmSimGuy Ай бұрын
@@TheCineroo you are very welcome and glad you are seeing some success. definitely a case of trial and error to find that sweet spot
@alessandrodems1841
@alessandrodems1841 11 ай бұрын
Very well explained except for one thing... How to delete courses when you realize you have done a mistake XD (except deleting the waypoints one by one). I searched on the internet but I couldn't find anything. If someone knows how to do it I would be so grateful
@intox69
@intox69 10 ай бұрын
Why is Autodrive not available in the game mod section like courseplay is?
@TheFarmSimGuy
@TheFarmSimGuy 10 ай бұрын
The developer has just chosen not to submit it to Modhub I think
@aljassani470
@aljassani470 Жыл бұрын
How can i install auto drive mode in my fs22 that i downloaded from steam ? Please
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Just google Autodrive FS22 and download from GutHub and drop it into your mods folder and make sure you activate it in game
@aljassani470
@aljassani470 Жыл бұрын
@@TheFarmSimGuy thank you so much. It's working now
@Gtdubsterx7
@Gtdubsterx7 6 ай бұрын
do you know how you can delete ither 1 node or multiple at once? e.g a full turn?
@TheFarmSimGuy
@TheFarmSimGuy 6 ай бұрын
Alt and left mouse button removes a node, there isn’t a group delete function, you have to do them one by one
@Gtdubsterx7
@Gtdubsterx7 6 ай бұрын
ah thanks a lot... are you able to get the tractor to unload from the combine if you are driving it without course play on?@@TheFarmSimGuy
@TheFarmSimGuy
@TheFarmSimGuy 6 ай бұрын
@@Gtdubsterx7 Yes, exactly the same process as if couseplay was running the combine, just set the wait point on Autodrive in the combine, and every time you open the auger pipe the tractor will come and find you.
@Gtdubsterx7
@Gtdubsterx7 6 ай бұрын
@TheFarmSimGuy thanks your the best FSG
@realWorsin
@realWorsin 4 күн бұрын
I tried this setup and my truck will stay behind the auger because it thinks it is in the way. It used to pull right up next to it and then it just stopped doing it so now I have 2 trucks running back to dump. These are great mods but they are very buggy. Also, I cannot for the life of me get it to recognize the Auger it should call. I got it to work 1 time and never again.
@TheFarmSimGuy
@TheFarmSimGuy 3 күн бұрын
It’s all in the setup, they aren’t really buggy, sounds like you’ve set up your paths too close to each other
@jordansmith8761
@jordansmith8761 2 ай бұрын
Anybody know what map this is? Thanks in advance :)
@TheFarmSimGuy
@TheFarmSimGuy 2 ай бұрын
Chilliwack BC, from Chumpy Farmer
@ToddWilnechenko
@ToddWilnechenko 7 ай бұрын
What map is this? I like the look of it?
@TheFarmSimGuy
@TheFarmSimGuy 7 ай бұрын
This is Chilliwack, BC by Chumpy Farmer
@ToddWilnechenko
@ToddWilnechenko 7 ай бұрын
@@TheFarmSimGuy I like even more now. I have family there. 😀. Thank you.
@NiCk-zd2fs
@NiCk-zd2fs 7 ай бұрын
My problem was the ad driver doesnt move out of the way for the cp driver…
@TheFarmSimGuy
@TheFarmSimGuy 7 ай бұрын
If you give it some time the AD driver should recalculate his course. (alternatively you can check that "Avoid Collisions' is turned on in the settings
@NiCk-zd2fs
@NiCk-zd2fs 7 ай бұрын
@@TheFarmSimGuy ohh okay thank you
@exhaust_momyrow2702
@exhaust_momyrow2702 3 ай бұрын
Is there any way to do this on console ?
@TheFarmSimGuy
@TheFarmSimGuy 3 ай бұрын
No unfortunately not
@mistergamerguy
@mistergamerguy 9 ай бұрын
I would think AD would conflict with courseplay.... its why I haven't messed with auto drive
@TheFarmSimGuy
@TheFarmSimGuy 9 ай бұрын
No they tend to work very well together
@RS-cw3oy
@RS-cw3oy 6 ай бұрын
Why haven't they incorporated this into the base game yet?
@TheFarmSimGuy
@TheFarmSimGuy 6 ай бұрын
It's too processor intensive for older cosoles
@mylesstopmotionsandcats2482
@mylesstopmotionsandcats2482 10 ай бұрын
The only thing about auto drive I can’t find out is how to install the edge water Saskatchewan course
@mylesstopmotionsandcats2482
@mylesstopmotionsandcats2482 10 ай бұрын
Nvm
@3verland
@3verland 11 ай бұрын
I wish the authors of CP would go back to allowing vehicles routes to be created, and unloader vehicles to work with combines. One thing that is a fact, in 17 and 19 when CP was used to unload vehicles, a tractor or truck responded much faster than what AD does now. Half the time AD acts like its confused, and has a hard time getting lined up on the right track to unload. Then by the time it figures it out, it makes a made dash for the combine only to have to stop because the combine has reached the end of the field. It doesn't matter if I have my combine set to call at 50, 60% ect, most of the time my tractor / trailer spends all the time running after the combine, never catching it, and most of the time don't unload until the combine is full, and has come to a stop. I can't seem to get AD authors to do anything about this, its been like this since the launch of 22.
@TheFarmSimGuy
@TheFarmSimGuy 11 ай бұрын
CP has now got the unload feature again since the last big update 👍
@3verland
@3verland 10 ай бұрын
I have not used that feature in so long, I don't think I even remember how, and chance you could do a short tutorial? In 19 you were actually creating an unload point to a parked trailer or truck, I don't believe CP unloading a combine works the same as it did in 17 and 19@@TheFarmSimGuy
@misaman524
@misaman524 Жыл бұрын
Problem with this setup is if you want to use several tractors&auger wagons/trucks/tractor&trailer combinations which is for big fields neccessary Especially diferent types like Bergmann & Demco they have different auger pipes and you can clearly see that Demco after filling that truck will not unload because its pipe will be way too forward above the cabin of that truck. So with both types unloading on this course you have to babysit that. If you making tutorials for 70k people who might see it please do it right. Only way how you can "automate" with AD is to have courses with trucks/tractors&trailers one way and auger wagons opposite direction that will not cause problems when you fill up truck/trailer and using several different types of augers.... Strange that I have not seen any comment who knows it....
@TheFarmSimGuy
@TheFarmSimGuy Жыл бұрын
Because the majority of the time if you are thinking of automating you are likely using the same auger wagons rather than a variety of different ones to avoid that exact issue. If you have made yourself the spokesperson on behalf of 70k people you might want to ask yourself why you are the only one that’s raised this. If you’d framed your question in a more inquisitive manner rather than suggesting it’s not right I might be more inclined to respond politely. Try being better
@fmo94jos8v3
@fmo94jos8v3 8 ай бұрын
My problem with Course Play and AutoDrive is they don't work. Course Play AI is just as stupid (even stupider) than the regular AI. Instead of stopping and turning around, the AI decides to go in reverse and jackknife the trailer. Both course play and auto drive break immersion. The in game AI at least does not break immersion, as you drive onto the field then hire the worker without waypoints all over the field. The problem with courseplay and autodrive is they rely on waypoints, and the only way to debug the course is to keep waypoints visible which breaks immersion. This game is so broken I am pissed I paid over $100 for the base game and season 2 DLC pass. I am at the point I might just give up, and either go back to PureFarming where the AI is bad but at least works. The modders seem to be non-existant when it comes to AI not one of them has made a mod to fix the AI. This is why relying on modders to finish the game is a terrible idea, because in this case they did not finish the game - it's still broken beyond playability.
@TheFarmSimGuy
@TheFarmSimGuy 8 ай бұрын
It's all in the setup, they both work exceptionally well if setup properly, every time Course play has messed up for me is because I set it up badly not because courseplay did something wrong.
@Oldironfarming
@Oldironfarming 7 ай бұрын
I do agree I have to fix augur wagons almost 4-10 times in a feild bout that’s about it
@macrolog
@macrolog 10 ай бұрын
that's for lazy people where's the fun.
@TheFarmSimGuy
@TheFarmSimGuy 10 ай бұрын
That’s what people who don’t know how to work it always say
@stopthemadness398
@stopthemadness398 7 ай бұрын
again to much information
@TheFarmSimGuy
@TheFarmSimGuy 7 ай бұрын
Not really, this is how you set up the mods to work together
@casualbeaver
@casualbeaver Ай бұрын
i need one for mowing cause i have my courseplay set up but cant find how to make it so the mower automatically changes to autodrive to go to the unload point
@TheFarmSimGuy
@TheFarmSimGuy Ай бұрын
I have that on my channel 👍 kzfaq.info/get/bejne/nJN_iNppsuDbfac.htmlsi=tFIJ--V-LR4Eis90
@casualbeaver
@casualbeaver Ай бұрын
@@TheFarmSimGuy ty
@SirAser.F__k.you.Google
@SirAser.F__k.you.Google 4 ай бұрын
One question. When the auger filled up the trailer ..why did the auger not drive back into wait-position, to serve the harvester when full(instead of just waiting for the trailers return)? Let's say the trailer have a long run to droppoint and therefor the auger will just wait for a long time for the truck, ending up stopping the harvest, because the harvester is full and then stops ..because the auger will not leave it's droppoint, before it fully emptied into the trailer?? Can this be solved? ..or do I need top run double augers, to get around this? ..and how do you do that ..make either two trucks, or two augers, to work seemingly together without getting in each others way??
@TheFarmSimGuy
@TheFarmSimGuy 4 ай бұрын
Because the auger wasn’t empty. You could stack the trucks to avoid that issue, but it’s not one I’ve ever really had an issue with
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