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Raphael Colantonio and Peter Salnikov talk to Ken Levine (BioShock, Thief: The Dark Project, System Shock 2) about the way video games tell stories, and instruments which let the devs go deeper and bigger than in any other medium.
- Timing, dynamics, and keeping it simple;
- Smaller stories inside bigger ones;
- How to lead player’s attention and highlight what really matters;
- Cut-scenes, dialogue trees, audio logs, prescripted events and their impact on user experiencs;
- Procedural storytelling: what the future holds.
This and many more - in the fourth episode of The House of The Dev podcast.
Unreal Engine Dev Contest: unrealcontest.ru
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