Top 10 Worst Lands in MTG

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TheManaLogs

TheManaLogs

Күн бұрын

Just about every deck in Magic has to run a lands in order to cast their spells. Some lands are really good, and some… not so much. So today, we’re going to go over the worst lands in the entire game.
Script and Editing by Pumkinswift
├ The List
Intro: (0:00)
10:Lava Tubes: (0:13)
9: Teferi’s Isle: (1:16)
8: City of Shadows: (2:37)
7: Undiscovered Paradise: (3:46)
6: Forsaken City: (4:58)
5: Rainbow Vale: (5:50)
4: Oasis: (6:50)
3: Halls of Mist: (8:06)
2: Unholy Citadel: (9:22)
1: Sorrow’s Path: (10:58)
#mtg #tcg #magicthegathering

Пікірлер: 748
@redmageviewer
@redmageviewer 2 жыл бұрын
Undiscovered Paradise is really good in landfall decks for two reasons. First, you can get extra triggers of landfall without worrying about making sure you get a new land in your hand each turn. Second some of those decks run cards that allow to play extra lands each turn and so you could also still get other lands out. At least it comes into play untapped.
@christianhamm3563
@christianhamm3563 Жыл бұрын
Also, not that you can do it in commander, but it does go infinite with fastbond
@afasico9669
@afasico9669 Жыл бұрын
@@christianhamm3563 what do you mean? it bounces back during your untap phase and you can't play lands during that phase. Also it only bounces once per turn.
@YigitErland
@YigitErland Жыл бұрын
This guy is clueless.... Undiscovered paradise is not one of the worst lands in magic.
@davidbeveridgejr7089
@davidbeveridgejr7089 Жыл бұрын
I was going to say that.
@davidbeveridgejr7089
@davidbeveridgejr7089 Жыл бұрын
Also Ghost town
@piratebear3126
@piratebear3126 2 жыл бұрын
Bit obvious since you mentioned it in the video, but Top 10 Lands That Don’t Give Mana would be interesting. As a casual Magic player that essentially played Duels off the Planeswalkers and that’s it, advanced Magic fascinated me.
@TheEmperorGulcasa
@TheEmperorGulcasa 2 жыл бұрын
A lot of the ones in the top 10 utility lands would fill that one, since a lot of them don't make mana.
@mtgshadowfox8229
@mtgshadowfox8229 2 жыл бұрын
Maze of ith
@gregoryfolsom7882
@gregoryfolsom7882 2 жыл бұрын
Maze of Ith, Dark Depths, Evolving Wilds and its clones, Glacial Chasm, Tabernacle at Pendrell Vale, Eye of Ugin, Bazaar of Baghdad, fetch lands, Diamond Valley
@TheEmperorGulcasa
@TheEmperorGulcasa 2 жыл бұрын
@@gregoryfolsom7882 Also stuff like Vesuva since that's part of why Dark Depths is useful.
@somerand0mguy385
@somerand0mguy385 2 жыл бұрын
Urborg would 100% be on that list also, its just too useful not to take at least a runner-up position
@waaurufu
@waaurufu 2 жыл бұрын
I have City of Shadows in my thief themed commander deck because it is one of the few exile outlets in the game. That's what makes City of Shadows so special and powerful in the right situation. Steal an opponent's creature, and then exile it for value, and it won't go into their graveyard where it could possibly come back if they have a graveyard strategy.
@DoABarrelRol1l
@DoABarrelRol1l Жыл бұрын
That land seems so sick! I thought it would say ‘remove those counters’ when you tapped for x but no it just keeps stacking up into a bigger and bigger land. I’m using the storage lands in a proliferate deck and gave it a good thinking but ultimately I don’t have any creatures to sac. Stealing the enemies creatures just to Altar them (but a permanent charge counter) sounds like a great time. Or maybe some silly Hidden Strings + ‘tap to create a token’ permanent to charge it up multiple times a turn. If only it was modern legal I want to brew so bad but no way I could convince my friends to go legacy with me ha. Glad you found a home for it in commander
@Bingo_Bango_
@Bingo_Bango_ Жыл бұрын
City of Shadows is also in a weird place because the original card text was a sacrifice effect, while this was haphazardly removed in the rewrite. There are a number of janky synergies if that errata is undone (or ignored), like Savra for Commander. It's also not a legendary, on account of being from The Dark, three sets before Legendary was introduced. A Legacy or Vintage swap-and-sacrifice deck featuring Grave Pact, Mortician Beetles, Phyrexian Towers, and City of Shadows would be interesting.
@ethanhopper2467
@ethanhopper2467 2 жыл бұрын
Undiscovered Paradise doesn't belong on this list, it saw play in Vintage Dredge for a while because it could both cast Nature's Claim and trigger Bloodghast each turn. Doesn't see play anymore but it did for quite a while.
@Nalianna
@Nalianna 2 жыл бұрын
It also pays the upkeep on stasis very well.
@edhdeckbuilding
@edhdeckbuilding 2 жыл бұрын
forsaken city is also used in stasis decks to unsure you can pay for stasis.
@Kreas_me_wmo_lipos
@Kreas_me_wmo_lipos 2 жыл бұрын
Additionally, when it came out, in those olden days, it was heavily HEAVILY coveted. There were very few lands that could produce all colors up to that point and as soon as one of these was opened we would all swarm to see if they were willing to trade for it.
@Nalianna
@Nalianna 2 жыл бұрын
@@Kreas_me_wmo_lipos "mono" green aggro, wasn't scared to lose 1 land, to memory lapse your wrath of god, then kill you.
@knightofni77
@knightofni77 2 жыл бұрын
I currently run Undiscovered Paradise in my landfall commander deck. It helps guarantee that I always have a land to trigger landfall and it's downside is mitigated since I can play multiple lands per turn.
@TheGibber
@TheGibber 2 жыл бұрын
Small note on two of the cards here. Forsaken City sees play in stasis combo. The fact that you draw a card each turn and it can untap through stasis means you can always pay stasis' upkeep cost is significant, thought it's by no means a top tier deck. Undiscovered paradise is more useful though it only really sees play in low-cost decks featuring bloodghast. The reason why it's better than ravnica bouncelands in these scenarios is that you still get 1 mana each turn you play it, where you get none from the tapped bouncelands
@0011peace
@0011peace 2 жыл бұрын
into play Tapped lands become dual lands wth multiple Amulet of vigor you get one man for each vigor in play first turn played
@dstreetz91
@dstreetz91 2 жыл бұрын
@@0011peace Yes, but dredge decks are never playing amulet of vigor because they don't use much mana at all to the point that a card that costs 3 or more is unplayable, a card that costs 2 is usually going to be a sideboard option at best like ancient grudge, which costs 1 to flashback anyhow, and 1 mana is what most of their cards cost or zero.
@0011peace
@0011peace 2 жыл бұрын
@@dstreetz91 There are other places to use amulet. And, good casual decks have higher mana averages than tourney decks
@Zorgdub
@Zorgdub Жыл бұрын
Undiscovered Paradise also saw play to maintain Stasis.
@dickkickem4238
@dickkickem4238 2 жыл бұрын
Sorrow's Path is interesting because while it's overall an objectively terrible card, it does have a home in Gishath, Sun's Avatar EDH decks. The blocker swapping is relevant as you want Gishath to be blocked by as small a creature as possible and the 2 damage to you creatures is actually an upside since it triggers the enrage keyword. Also, weirdly enough, the dinosaur tokens created by some of dinosaurs are 3/3s so actually survive a Sorrow's Path activation.
@philippschmidt9499
@philippschmidt9499 2 жыл бұрын
while this sounds ok, I don't think it's worth it at all. You essentially would need to play against Noobs who don't know what they are doing to make use of the block-swap effect and there are waaaay better better ways to damage your creatures while also killing your opponents small dudes
@bestaround3323
@bestaround3323 2 жыл бұрын
@@philippschmidt9499 but it does have a use
@JacoDeltaco
@JacoDeltaco 2 жыл бұрын
the fact that it as a use is pretty fun even if realy nich and not realy good even there
@KingBobXVI
@KingBobXVI 2 жыл бұрын
@@philippschmidt9499 - "You essentially would need to play against Noobs who don't know what they are doing to make use of the block-swap effect" Yes and no - for someone to actually set up a block that you could meaningfully swap for an advantage, yes, but by having it on the field and representing the ability to use it, you're still (potentially) preventing more skilled players from making the blocks they'd _want_ to make, because making them would result in a swap. Sometimes representing the threat is all you need to make an ability useful, not even activating it.
@NinthSettler
@NinthSettler 2 жыл бұрын
@@KingBobXVI "Even the threat of power has power." -Jeska, warrior adept
@yoman8027
@yoman8027 2 жыл бұрын
The "bands with other" ability used to be even worse than normal banding. Creatures with "bands with other" could only band with other creatures that had the same "bands with other" category. For example, if I had unholy citadel and three legendary creatures in play (two black and one non-black), only my two black legends could band together, while the other legend could not join because it didn't have the "bands with other legends" ability.
@gregoryfolsom7882
@gregoryfolsom7882 2 жыл бұрын
A band on offense could have one member without banding, on defense only one had to have it
@yoman8027
@yoman8027 2 жыл бұрын
@@gregoryfolsom7882 For normal banding yes. For "bands with others" no, until they changed it. There's a reason it was considered the worst ability ever made.
@KingBobXVI
@KingBobXVI 2 жыл бұрын
@@gregoryfolsom7882 - Banding and "bands with other" are annoyingly completely different abilities that don't really interact with each other. It's where most of the perceived "complexity" of the banding mechanics comes from. Thankfully though, it was basically never used. Aside from the cycle of 5 legends lands mentioned in the video, the only other non-silver border card that references it is Master of the Hunt, which doesn't even _have_ bands with other, but makes wolf tokens that band with other wolves.
@yoman8027
@yoman8027 2 жыл бұрын
@@KingBobXVI Master of the Hunt has to be one of the worst creatures ever made.
@KingBobXVI
@KingBobXVI 2 жыл бұрын
@@yoman8027 - not really, it's just slightly overcosted. The "make a wolf" ability doesn't require it to tap, so it's actually decent as a mana sink if you need one.
@chaosky9
@chaosky9 2 жыл бұрын
forshaken city and underdiscovered paradise have alot of top 8's across multiple formats, and even sometimes see play today. They're very niche lands with often very bad effects and 99% of decks would not play them. However they are by no means the top 10 worse lands in the game and have historically been nichely playable and have top cut's assoicated with them.
@Shattered_Universe
@Shattered_Universe 2 жыл бұрын
Was just gonna go there. Undiscovered Paradise probably still makes the list due to the very specific needs of its decks, but probably should have been higher up the charts (maybe 9th or 10th). Dredge very much so likes Undiscovered Paradise’s ability to come down, then, in:re to a 4-pack of Bloodghast triggers, tap it for G to Nature’s Claim a Grafdigger’s Cage. “Can you say blowout? Because that’s what that kind of play leads to.”
@michaelmorris4515
@michaelmorris4515 2 жыл бұрын
Yeah, undiscovered paradise is played by combo decks that don't expect there to be another turn after it comes down - that or they are using it alongside landfall.
@SuperAhii
@SuperAhii 2 жыл бұрын
@@Shattered_Universe Stasis is a card also
@Shattered_Universe
@Shattered_Universe 2 жыл бұрын
@@SuperAhii Right, forgot how stupidly those two come together to lock down a game. I was mainly posting about Dredge, since it's one of the Four Pillars of Vintage, and therefore a tier-1 deck, but that's applicable. Might be enough to take it off the list entirely, then.
@filipefernandes8669
@filipefernandes8669 2 жыл бұрын
Yeh this guy has no clue
@thegreatmajora13
@thegreatmajora13 2 жыл бұрын
undiscovered paradise was a mainstay in vintage dredge for quite a while to proc bloodghasts and be able to cast any hate card you needed to play. also, in that same vein, bazaar of bagdaad is the best land that doesn't produce mana, and it is not close.
@Atmapalazzo
@Atmapalazzo 2 жыл бұрын
This video brought to you by: a magical world where dredge doesn't exist.
@dansmith4107
@dansmith4107 2 жыл бұрын
Sounds like a great world
@dstreetz91
@dstreetz91 2 жыл бұрын
Yeah when he said tabernacle and dark depths I'm thinking bazaar of baghdad, the most powerful card you can have on a mulligan to one that still enables you to win on turn 2 or turn 3. Paradise has seen play in multiple formats. City of shadows is irrelevant in legacy/vintage, but it's still worth over $100 because reserved list and commander decks love the card potentially. Would have thought that he'd know about bazaar when he mentioned tabernacle, a card that was worth only a handful of dollars up until the early 2000's when people kind of caught on, but legacy lands wasn't made for a while. Dark depths only became good when hexmage was printed, then later on thespian's stage.
@TheJacklikesvideos
@TheJacklikesvideos Жыл бұрын
@@dstreetz91 the damning part is he literally put bazaar on screen next to glacial chasm ffs
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
​@@dstreetz91true, even Maze of Ith is probably better than Dark Depths. Anyways, this guy doesn’t even remotely seem to understand what he is talking about.
@notabene9804
@notabene9804 2 жыл бұрын
Given that most of us know DuelSpider isn't a MtG main, I'd recommend the writer for these dial back on the "I" statements. It doesn't need to be authoritative, but can be easily somewhere in between that and a personal take.
@johnascencio8356
@johnascencio8356 2 жыл бұрын
Undiscovered Paradise is a very good land. As long as retesting to your hand is upside its very good. Legacy and Vintage dredge decks use it to too 8 competing decks to this day for both perfect mana and to trigger landfall for bloodhast every turn. Any card used for competitive success can’t be considered bad.
@satansamael666
@satansamael666 2 жыл бұрын
Also to add, undiscovered paradise is used in legacy mono blue mill to consistently trigger your crabs.
@hyperjank5129
@hyperjank5129 2 жыл бұрын
Wouldn’t this just be a list of the fetch lands?
@zyaffee
@zyaffee 2 жыл бұрын
Trading a land drop for a lotus petal is perfectly fine. UP was in championship decks in its day.
@dstreetz91
@dstreetz91 2 жыл бұрын
Yeah, when paradise showed up I thought isn't that still used in dredge because they operate on 1 mana just fine usually, it colorfixes, and bloodghast. It isn't a bad land compared to some like the filter trilands from homelands I thought would be up there because they tap for a colorless, or they filter 1 mana into 2 colors, and 2 mana for the third. They are pretty awful.
@satansamael666
@satansamael666 2 жыл бұрын
@@dstreetz91 legacy’s oboro.
@vibechecker2476
@vibechecker2476 2 жыл бұрын
Undiscovered paradise Is a good card. By itself it's decent and it has lots of sinergies in legacy and vintage. It is also one of premodern's best lands.
@YigitErland
@YigitErland Жыл бұрын
He clearly doesnt know the great synnergy with political trickery either.
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
He has no clue at all, no reason to follow this channel and be fed with low quality information.
@DragoSmash
@DragoSmash 2 жыл бұрын
"Banding is complicated and weak" Complicated, yes Weak, heck no Controlling all combat damage assignments is pretty strong, more than what you give credit here For example, you can pile up a bunch of 1/1s to block a 5/5, and since you assign combat damage, you can make a single 1/1 of your choice soak up the entire 5 damage This way you only lose a single 1/1 while they lose their 5/5
@ich3730
@ich3730 2 жыл бұрын
there is not a single card with banding that ever saw relevant tournament play *because* it has banding. Thats like, the definition of weak bro xD
@connoringram4948
@connoringram4948 2 жыл бұрын
@@ich3730 banding was literally too powerfull for the draft format. White usta be the king of draft decks which also isnt the definition of weak. Assigning combat dmg how you want is pretty decent its jus confusing cus no where on a banding card does it explain how bands work.
@Frank_D
@Frank_D 2 жыл бұрын
It also effectively turns off trample because assigning excess damage to the defending player or planeswalker is optional (it's usually assumed that the attacking player wants to assign the excess damage that way, but the attacker can choose not to do that). Therefore if the defending player blocks a trampling creature with a creature that has banding, they can choose to assign all damage to the blocker.
@Milkybetrayal
@Milkybetrayal 2 жыл бұрын
@@ich3730 it didn't see tournament play because any creature with it was over costed and not competitive. Having a Benalish Hero and anything with protection from a color was just terrible to play against
@KingBobXVI
@KingBobXVI 2 жыл бұрын
@@ich3730 - moreso that by the time tournaments really came around, banding was already on its way out as a mechanic. They made it bad by only putting it on super expensive weak creatures in the latter sets where it was used.
@jettblade
@jettblade 2 жыл бұрын
Banding does something a lot better it first appears. When you block or get blocked the banding player chooses where the damage goes not other player and you can spread it out however you want(do damage spread in a way no creatures die or put all the damage onto one creature negating trample damage). Banding is great on damage redirection creatures(like Stuffy Doll) or creatures with attack triggers you want to protect. Nobody would block a Stuffy Doll but a pack of creatures with a Stuffy Doll in there can be a threat. The only reason why Banding is considered bad is because it confuses people.
@agafaba
@agafaba 2 жыл бұрын
also all banding cards are older now, meaning they tend to be slightly more expensive mana wise than newer cards (imagine something like questing beast being printed in early magic)
@bigmclargehuge4289
@bigmclargehuge4289 2 жыл бұрын
Undiscovered Paradise saw competitive play as did forsaken city. Banding was dropped because it was complicated not because it was weak. It was one of the strongest sealed/draft abilities of the day.
@chriswampler1
@chriswampler1 Жыл бұрын
I find it funny that few people have ever found the broken way to use Rainbow Vale. Vedalken Plotter plus Rainbow Vale and the thievery of your opponent’s lands begins. It works. I haven’t found any better way to use the Vale. It is a great combo that essentially makes your lands my lands. With a God draw you can begin the shenanigans on turn 2.
@tealtadpole9135
@tealtadpole9135 Жыл бұрын
It doesn’t work.
@tealtadpole9135
@tealtadpole9135 Жыл бұрын
“If control of Rainbow Vale has somehow changed before the “at end of turn” ability resolves, the player who activated the mana ability (not the current controller of Rainbow Vale) chooses one of their opponents to gain control of it.”
@mrpopsful
@mrpopsful 2 жыл бұрын
Still love bringing out Oasis in my Horobi deck. It is great to see the look on people's faces.
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
Sweet "combo" ;)
@Bobalini1
@Bobalini1 2 жыл бұрын
In regards to Teferi's Isle, I'd like to add that the "concept" was you would have ~3 in your deck so that you consistently had 2 "in play," causing you to essentially always have a Teferi's Isle available by alternating their phases. Still terrible in practice, but I've always found the Phasing mechanic wildly entertaining and am glad that there was SOME thought process behind this otherwise terribly slow land
@TheJacklikesvideos
@TheJacklikesvideos Жыл бұрын
uhh still strictly and significantly worse than just running islands.
@deadnoobie2859
@deadnoobie2859 Жыл бұрын
Seen Sorrow's Path used effectively in a deck full of enrage dinos and Stuffy Dolls. Wouldn't call it top tier or anything, but it worked, and Sorrow's Path was actually an asset.
@killerkonnat
@killerkonnat 2 жыл бұрын
There is no way Teferi's Isle would be in the top 10 worst when it still works with Amulet Titan. Also I'd be really surprised if Lava Tubes fits in the top 10 when there are a bunch of non-mana producing lands with terrible effects. Undiscovered paradise is actually just... a really good card in niche decks. Guaranteed landfall trigger every turn and it's still a 5-colour land. And not just weak decks, the card makes multiple top 8s every year in Legacy which is one of the most high-powered MTG formats that exist. It was even used in vintage decks which is THE highest power magic format until the decks which used it rotated out of the meta in 2019 with new cards printed. The card is pretty much the perfect example of a seemingly horrible downside actually being an extremely good upside. Like the aggro example of a deck has every land drop let you get (any number of) Bloodghast -> Prized Amalgam -> Gravecrawler from your graveyard every single turn if your opponent manages to kill them.
@kylerdecoopman1106
@kylerdecoopman1106 2 жыл бұрын
No one plays that in titan though
@firestormingfox4169
@firestormingfox4169 2 жыл бұрын
I actually run halls of mist as a sub for glacial chasm in my groups less competitive matches. Cumulative upkeep adds a counter to track costs, so a nesting ground can essentially maintain it forever (EDH omnath landfall, so plenty of search to grab it if I want it/ways to bounce it from the field) Halls of mist turns a 3clock commander into a 5clock, but still leaves me as a viable target for attacking, where as a glacial chasm removes me from being a combat target entirely (thus a little less fun in casuals)
@huitzil2389
@huitzil2389 Жыл бұрын
WotC didn't discontinue banding because it was weak. It's actually incredibly strong. It's just that nobody, not even the highest level players, actually knew how it worked.
@Finngrinder
@Finngrinder Жыл бұрын
People mentioned the cardinal role of Forsaken City to make Stasis work and how great Paradise plays with Bloodghast specifically. The sweetest thing Paradise did in Vintage until very recently is that you even had a free throw away card for Bazaar of Baghdad after the singular land granted you multiple creatures
@aldotrioksidi
@aldotrioksidi Жыл бұрын
In defense of Teferi's Isle, it's something okay when you sequence it properly with Armageddon or some such. It also has decent synergy with Worldfire. City of Shadows also has pretty good utility, for example, I steal opponent's creatures and eat them with City of Shadows or Food Chain. CoS is better in some cases, since it's harder to remove and you get use out of it even if you don't have any creatures in hand for Food Chain mana. Some of these cards are actually pretty good cards, but you have to think outside the box, not just simple mana production.
@magicsinglez
@magicsinglez Жыл бұрын
Undiscovered Paradise was once an expensive card. You could use it to defeat/or in combination with Winter Orb. I suppose Armageddon decks played it, sometimes, too.
@sagacious03
@sagacious03 2 жыл бұрын
Okay list video! Thanks for uploading!
@LowinBayrod
@LowinBayrod 2 жыл бұрын
Adventurers' Guildhouse is surprisingly great in Legend tribal in green : there's Reki & Kolvori, and you can also use trample enablers to mitigate Band disadvantage, Nylea & Rhonas are great because they are also indestructibles legendaries, making your band of heroes truly awesome.
@JTByrd386
@JTByrd386 2 жыл бұрын
I just built a Commander deck around Banding/Flanking/Trample with this cycle as a central component. Did you know that according to Rule 510.1c "An amount of damage that’s greater than a creature’s lethal damage may be assigned to it." Toski alone makes a band invincible, that is if there are any blockers left after they are all forced to block the band due to the Lure, which triggers each Flanking in the band.
@tommasobonvecchio
@tommasobonvecchio 2 жыл бұрын
@@JTByrd386 which commander do you use?
@JTByrd386
@JTByrd386 2 жыл бұрын
@@tommasobonvecchio Sidar Kondo & Sakashima
@moedark4390
@moedark4390 9 ай бұрын
ya i have a selesnya legendary tribal deck with that and the white version of that card
@KingBobXVI
@KingBobXVI 2 жыл бұрын
For banding, your explanation isn't quite right - you don't choose the damage order (the owner of the damaging creatures still does, technically), you just _ignore_ the damage order and apply damage however you want. For a better example, say you have two 2/2 Grizzly Bears with banding, and your opponent has one 2/2. If they attack, you can block with your band of 2/2s and split the damage assignment between them, dealing 1 to each so neither dies. It also means they're unlikely to block your band, since it would turn their 2/2 into a chump block. If they had a 6/4, you can choose to assign all 6 damage to one creature, meaning you lose one 2/2, and they lose their 6/4. This also affects the assignment of trample damage (also, with regular banding, you _can_ form a band of one...). So if they have, for example, a 10/10 with trample and you have a 1/1 with banding, you can block with the 1/1 and choose to have all the damage get assigned to the 1/1 to prevent the trample damage affecting your life total. Also, any "is blocking/blocked by" effects can be triggered by a creature blocking/blocked in a band even if they don't get damage assigned to them. The only real payoff I've found for this though is Bushi Tenderfoot, a 1/1 who flips into a 3/4 with double strike and bushido 2 when it kills something in combat.
@KingofPotatoPeople
@KingofPotatoPeople 2 жыл бұрын
After reading this I have a mono black deck where Unholy Citadel might be pretty useful
@dstreetz91
@dstreetz91 2 жыл бұрын
Yeah banding is broken in the context of combat honestly. Deciding how all the damage is divided is pretty insane, so they stopped it. Most people don't understand banding though since it's so old and they haven't looked at the comprehensive rules on banding.
@connorhamilton5707
@connorhamilton5707 Жыл бұрын
Notably, "bands with other [quality]" is slightly different, in that it requires a second creature to be considered a band. And since it doesn't allow creatures that don't have that quality into the band, it can be much more difficult to make a band. That makes the banding lands still very awkward to use at best, requiring a high density of legendary creatures and a willingness to run a card that does nothing in a lot of cases. Errand of Duty is a fantastic card though, as you can make a perfect blocker at almost any time.
@arcbinder
@arcbinder 28 күн бұрын
"The only real payoff I've found for this though is Bushi Tenderfoot" Which isn't even actually an is blocking / blocked effect, it's a damage/destruction effect. A really good payoff for banding is banding something with which makes every creature block it and something that destroys all creatures who block it... e.g. Elvish Bard and Sylvan Basilisk
@bluedestiny2710
@bluedestiny2710 2 жыл бұрын
There was a point where SOME of these lands actually was used in some decks... albeit rare or bec of the time period. For example, the Depletion Lands were used by some poor players (i.e myself) for mana fixing since I can't afford dual lands or Pain lands (which also appeared in the same set). At that time, the choices are VERY small esp in Standard (standard then didn't have access to Dual Lands, so it's only City of Brass, the Pain Lands or Depletion Lands) City of Shadows can be used by decks that can take advantage of banishing creatures. I also know there is a way for it to provide infinite mana but I don't know for sure how it works. Forsaken City was during a time where City of Brass was nowhere in Standard so it was a poor man's version. I saw someone use Undiscovered Paradise in some Cadaverous Bloom Decks bec it bounces itself, becoming more ammo for Cadaverous Bloom card. Are these all efficient? Hell no! But at least these lands can say: Hey, we had our time in the sun! The rest of the cards, I NEVER saw in ANY competitive deck... AT ALL... but some are fun to use like Sorrow's Path to give to your opponent, Rainbow Vale actually works with Land Tax or equivalent since it gives your opponent +1 land and im sure there are cards out there that punishes your opponent for taking your cards. The rest... well... they're... amazing coasters...
@philippschmidt9499
@philippschmidt9499 2 жыл бұрын
forsaken city is really good in Stasis decks, but that's about it 😂
@zackkelley2940
@zackkelley2940 2 жыл бұрын
Have you considered the Mercadian Masques depletion lands? They're a bit slow as they come in tapped but as long as you have some repeatable source of proliferate they'll always tap for 2. Evolution Sage is a pretty decent option as it proliferates every time you play a land.
@bluedestiny2710
@bluedestiny2710 Жыл бұрын
@@philippschmidt9499 yup... but hey, at least Forsaken City can say: I have one deck where I can shine... what about you? >:)
@bluedestiny2710
@bluedestiny2710 Жыл бұрын
@@zackkelley2940 When I was actively playing, Proliferate wasn't a thing yet. Still, proliferate + masques lands seems like a good idea... they'd be like Ancient Tomb and Forsaken City minus the downsides as long as you can keep reloading their counters.
@alexanderneimeth4538
@alexanderneimeth4538 2 жыл бұрын
I watched your yugioh videos for so long (no idea how to properly play at the competitive, just found it interesting to see what the game and meta was like) and am so happy to see you’re doing magic videos now!
@tisseurdereves6414
@tisseurdereves6414 Жыл бұрын
Forsaken City is extremely powerful in conjunction with Stasis, especially in EDH with Brago, as it allows you to keep the enchantment around and keep playing while other players remain handicapped.
@EnderPryde
@EnderPryde 2 жыл бұрын
7:17 I assure you, Dark Depths is not as strong as Tabernacle or Bazaar. The token has way too many weaknesses associated with it to really sit with the big bois.
@arachnophilia427
@arachnophilia427 2 жыл бұрын
and that's why half my local legacy meta is various lands decks with depths combo in them.
@cowisiontv6611
@cowisiontv6611 2 жыл бұрын
@@arachnophilia427 you know, bazaar is banned in legacy, depths is very strong but bazaar is outright broken
@dstreetz91
@dstreetz91 2 жыл бұрын
Depths is really powerful. Yes, it isn't as strong as bazaar, one of the best lands and cards in the game in general. Like if you ranked top 10 most powerful magic cards, bazaar is worth including in such a list. Tabernacle can't be super broken purely because you can only have one in play/can't stack the effect on top of each other barring mirror gallery shenanigans and some decks don't play creatures or may have just one creature out/easy to pay usually. Bazaar though is just an absurd engine card that if left unchecked wins the game by itself.
@EnderPryde
@EnderPryde Жыл бұрын
@@arachnophilia427 there's another MTG lister (nizzahon) who goes over the competitive numbers for various card types (top 8s score better than top 16s, etc etc) - if you actually check by the numbers, Dark Depths beats a lot of lands... But even among non-mana producing lands, it's still easily outpaced by Tabernacle, Maze of Ith, Eye of Ugin, and basically *all* the fetch lands. (And Bazaar only failed to make the list because it's banned from Legacy) Looking to other lands, we can easily find stuff like Strip Mine, Inkmoth Nexus, Gaea's Cradle, Valakut, Bojuka Bog, Urborg (Tomb of Yawgmoth), and Tolarian Academy all easily outpace it in pro-tour tier tops. Dark Depths wouldn't even make a "top 10 strongest lands" list. Heck, Tabernacle probably wouldn't even make it, but it has a better shot than Dark Depths does.
@fernandobanda5734
@fernandobanda5734 2 жыл бұрын
Forsaken City has a niche use with Stasis in that it's a land that untaps itself outside the untap step.
@Egryn
@Egryn 2 жыл бұрын
City of shadows isn’t as bad as some may think. I had a deck built around generating goblin tokens. Using impact tremors, goblin slide, and a few other cards I was able to generate constant ping damage. This would be effective In a deck like that.
@calemr
@calemr 2 жыл бұрын
As soon as you started talking about City of Shadows, I thought "Man, Atraxa commander decks would Love this card."
@ajh22895
@ajh22895 2 жыл бұрын
Actually, banding is pretty useful in certain situations. Having an attacking creature band with a goblin means that if the pair get blocked, you can assign all the damage to the goblin. Of course, requiring a legendary to take the hit is a lot more restrictive.
@williambarnes5023
@williambarnes5023 2 жыл бұрын
The goblin's name is Squee, and every band of legends wants him.
@thomasfplm
@thomasfplm Жыл бұрын
Don't you have to assign the damage that surpasses the resistance of the first creature to other creatures? I thought it was like that.
@williambarnes5023
@williambarnes5023 Жыл бұрын
@@thomasfplm Nope. All to Squee. If they have trample, you can even say, "No, none of it to me, all to Squee."
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
​@@thomasfplmyou thought wrong.
@legochickenguy4938
@legochickenguy4938 Жыл бұрын
If Teferi's Isle came in untapped I feel like it'd actually be playable. An extra mana every other turn evens out, and spiking it on turn one or turn two would give you enough tempo advantage to make it worth it.
@Quietpower99
@Quietpower99 Жыл бұрын
I was pretty surprised to see Forsaken City, but the reasoning makes sense. It was an undiscovered piece of tech in my vintage Stasis Lock deck since it enables infinite stalling to find combo pieces without relying on bounce effects or land draws.
@pat7202
@pat7202 2 жыл бұрын
Etb tapped lands are not awful, they've been powercrept out sure, but when they are your only option for fixing they do the job. The consistency they provide is worth taking out a few basics. Also banding was actually quite a powerful ability at the time, it let you attack into clogged boards with your fragile creatures easily, as you could assign all blocking damage to your 1/1 with banding. You are correct though that the ability confused a lot of people, not having any reminder text did not help things.
@mulch8995
@mulch8995 2 жыл бұрын
the rainbow vale is actually really strong in commander with zedruu the greathearted
@jessesutton7985
@jessesutton7985 2 жыл бұрын
I didn't play when it was a thing, but when I feel like banding is better than given credit for here. There are plenty of uneven stat lines where you could have say a 1/5 tank for several 1/1 tokens. This would allow attacking into bigger blockers without risking resources. Yes, you can be blocked by less bodies, but then your opponent should be forced into a bad trade leaving you better off long term. When I looked up banding whatever I was reading said Wizards acknowledged it was a strong mechanic, or at least beneficial but it was overly complicated to use. That makes sense to me. Blocking math with big boards can already get messy. Adding in banding considerations on both sides of the board on top of that doesn't sound fun. On op of that I could see it making learning the game even more intimidating. All that said the lands have a ridiculously limited version of the ability and do seem very, very bad.
@connoringram4948
@connoringram4948 2 жыл бұрын
Banding is much better than even that, but only when you block, attacking in a band makes no sense. When you block with banding creatures YOU as the blocker assign combat dmg. Normally the attacker picks how he wants his dmg spread out but say i attack with 5/5 into a 4/4 and 3/3. You can block with both your dudes and assign 3 dmg and 2 dmg making both your guys live combat. It interacts with first strike in a weird way so banding is basicly a white mechanic. Banding was extremely good in draft were white weenie decks could take over games and kinda ruled the early formats.
@jessesutton7985
@jessesutton7985 2 жыл бұрын
@@connoringram4948 Are you sure about that for blocking? It's my understanding that you just pick the order damage is assigned, not that you can just split it up as you like. It could still be used to advantage; blocking a 5/5 with your own 5/5 banded to a 1/1 lets you assign damage to the little one first leaving you a 5/1. I already explained the potential for banded attacking. You didn't really dismantle that just sort of tossed it aside. The gist is that if you attack in a band you can create worse trade decisions for your opponent. If you have two 1/3's and a 1/1 vs a 2/2 you can attack with the 1/3+1/1 to make the opponent choose to chump and lose their board, or take 2 and not have an open retaliation. This can all get very complicated as both players add more banding creatures to their boards, hence it being dropped.
@Frank_D
@Frank_D 2 жыл бұрын
@@jessesutton7985 If you block a 5/5 with a 5/5 and a 1/1 and either of them has banding, you can assign all 5 damage to the 1/1, leaving your 5/5 unscathed. You are correct about the advantage of attacking with a band. It can be used to either force a chump block in a situation where the blocker wouldn't normally be a chump, or discourage blocking altogether.
@jessesutton7985
@jessesutton7985 2 жыл бұрын
@@Frank_D I`m all but certain your first point is incorrect. The way damage works against multiple blockers is they all sit on a stack, normally arranged by the attacker. Damage from the attacker is then done to each blocker, removing life and damage from the stack until either no more damage or blockers exist. If what you said is correct banding does way more than just swap who`s picking the order of the stack. Maybe it`s just been too long and too many other TCG`s since Magic, but I`m pretty sure that`s how combat damage works. Or maybe it even changed again, I still remember combat damage being a thing that went on the stack and could be responded to, which was slightly nutty. All this said, real easy to understand how this mechanic was axes for simplicity sake.
@Frank_D
@Frank_D 2 жыл бұрын
@@jessesutton7985 The stack isn't really relevant in this example. When you attack, under normal circumstances you choose how your creature deals damage to the defending creatures. In the example above you can choose to deal all 5 damage to the 5/5, all 5 damage to the 1/1, 1 damage to the 1/1 and 4 to the 5/5, 4 damage to the 1/1 and 1 damage to the 5/5, 2 damage to the 1/1 and 3 damage to the 5/5, or 3 damage to the 1/1 and 2 damage to the 5/5. However, if one of the defending creatures has banding, the defending player is the one who can make that choice, and they have any of the options above. It gets really bonkers with trample damage. The rules for trample require all blockers to absorb lethal damage before any damage is spilled over (ie: a 3/3 trampler blocked by a 1/1 must assign at least 1 damage to the blocker before you can assign the other 2 damage to the defending player/planeswalker, and even if that 1 damage is prevented, they're still clear to assign the 2 damage elsewhere), but the wacky part is that assigning the excess damage is optional, so you can decide for one reason or another to not assign excess damage and just have all three damage assigned to the 1/1. Because of that, a 1/1 with banding can block a 3/3 trampler and the defending player can choose to assign the full three damage to the 1/1.
@rutasel6726
@rutasel6726 2 жыл бұрын
Undiscovered paradise is actually decent in the Premodern lands it uses a card that gives you a draw whenever you Play a land and also plays exploration and Winter orb. Undiscovered paradise is good in that Decke because always having untapped lands in hand gets you around your own winter orb and also gives you an incredible amount of draw, its a niche effect but can be good
@Trip_Fontaine
@Trip_Fontaine Жыл бұрын
Undiscovered Paradise was actually in several serious competitive decks back in the day. Firstly, there weren't a lot of lands that tapped for any color of mana. And secondly, Winter Orb was a huge card and the drawback of Undiscovered Paradise actually helps you significantly if there is a Winter Orb in play. The card is horrible by today's standards though of course.
@NHH009
@NHH009 2 жыл бұрын
Thanks for introducing me to rainbow Vale my group hug deck needed a 12th way of giving my opponents mana, sometimes green mana isn't as useful to them as it is to me, but this is perfect for Glunch the bestower.
@samorottheraccoon754
@samorottheraccoon754 2 жыл бұрын
Keep in mind that this guy is new to MTG
@peterpeterson4800
@peterpeterson4800 2 жыл бұрын
Undiscovered Paradise would be good in a deck that cares about Landfall triggers. Think about Tireless tracker for example. While there are other ways to make lots of land drops, like with Wren and Six, fetch lands, courser of kruphix etc., this doesn't need any extra cards, just the land itself, and can be done again and again every turn. It can be worth it later in the game. It really sucks in the early game though, because it slows you down so much.
@TaIathar
@TaIathar 2 жыл бұрын
Undiscovered Paradise actually looks really strong for Landfall decks. You simply play all your other lands first (so they stay on the field), then play the Paradise when you don't have another land drop to make. It returns to your hand next turn, then you can repeat the process until you draw a land which can replace it. In that concept, it actually looks very strong.
@MrCenturion13
@MrCenturion13 2 жыл бұрын
Works well in Aesi, where the extra land drops per turn gets around its limitation.
@knightofni77
@knightofni77 2 жыл бұрын
I run Undiscovered Paradise and Ghost Town for that very reason in my landfall deck. They guarantee that you always have a land even when you're drawing poorly.
@TheJacklikesvideos
@TheJacklikesvideos Жыл бұрын
paradise and vale also work really well with Land Tax.
@christianrojas7353
@christianrojas7353 2 жыл бұрын
I have an act of treason theme deck that I was very interesting in putting city of shadows in, however- the card is a whopping $175, heck no am I going to spend that money on such a bad card
@User-jo7jp
@User-jo7jp Жыл бұрын
well, its not a bad card, especially in the deck your playing. just proxy up a copy and enjoy the value!
@justinisorange
@justinisorange 2 жыл бұрын
City of shadows is actually pretty good. You can exile tokens to it. You could exile creatures you stole. You can proliferate the counters and they stay there. Real good colorless lnd, and I don’t think it’s as hard a hit as you mention
@freireisender2
@freireisender2 2 жыл бұрын
I love to play city of shadows in my steal-commander. Just exile the creatures you take from your opponents make this card so broken.
@DesArthes
@DesArthes 2 жыл бұрын
Swapping effect on sorrow´s path could be useful, it can save your bigger threats that opponent cannot block them effectively. Problem is that this upside is totaly negated by dealing 2 damage to your creatures, so this block switch is almost impossible to done. This effect would be ok on tapland with add [C] and no 2nd part.
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
Just make it an upside, run it in Gishath with lots of Dinos with Enrage mechanic and 3 or more toughness.
@michisauer
@michisauer Жыл бұрын
Saw mists and thought of when and how to use it... Found it to be a nice stalling card if you are missing out on a turn or two... You get to block out the next attacks of the opponent for cost of your land-slot that turn, which may give you the time to win the game. And that's what I think is it's sole purpose. Play it, stall that turn, don't pay upkeep, win that following turn...msybe
@Daxma006
@Daxma006 2 жыл бұрын
Sorrows path actually does combo functunally with wrathful red dragon, brash taunter and stuffy doll. Mostly just wrathful red though. As getting out a large amount of dragons with ancient gold dragon or elminster will be a strange but hilarious way to close out a game. Not really worth running as you need way too much mana to get there. But for the bold memer who wants to run it in addition to blasphemous act and it's ilk can get some hilarious situations out of it.
@ManaDrain315
@ManaDrain315 2 жыл бұрын
Banding lets you decide how combat damage is distributed, not just the order that damage is dealt to the creatures in the band, so you're not giving it enough credit. They could've made the ability at least okay if they tried, but they just gave up on it instead.
@jolteon345
@jolteon345 2 жыл бұрын
Teferi’s Isle isn’t as bad as a lot of the slower lands. This is coming from a commander player, but that innate protection is surprisingly valuable, and gives some niche synergies (like staying ahead after some mass land destruction). The issue is that a large chunk of players don’t understand how phasing works and either make the card broken or unprotected.
@jacksonteller3973
@jacksonteller3973 2 жыл бұрын
for your Duel Logs channel i'd love to see you do top ten lists on Worst Continuous Spells and Worst Continuous Traps
@TheGloriousLobsterEmperor
@TheGloriousLobsterEmperor 2 жыл бұрын
Hiru's soon gonna have a channel for literally every game in existence.
@crh1985
@crh1985 2 жыл бұрын
The banding legendary lands can be great if you understand banding and have enough legendary creatures to make use of it Like is you are in a band with a 1/1 and a 5/1 and the opponent attacks with 30/5 trample you can have to token take all the damage and you take no trample damage
@TheItalianoAssassino
@TheItalianoAssassino 3 ай бұрын
Old mtg lands arts are liminal af. Love them.
@ToodleDoodle
@ToodleDoodle 2 жыл бұрын
I use Halls of Mist in my mono blue Meloku EDH deck and every time I place it on the board my friends groan since it means I can control how much combat happens. Cumulative upkeep doesn't really mean much when I can just bounce it back using Meloku at the last end step before my turn and end up with a 1/1 flier as well.
@thesummoning3915
@thesummoning3915 Жыл бұрын
Halls of Mist is big in Super Friends if you don’t want to splurge on a Tabernacle.
@Recesaron
@Recesaron 2 жыл бұрын
Undiscovered paradise is actually quite good, it has three world champion deck printings: Brian Seldon 1998, Jakub Slemr 1997, and Janosch Kuehn 1997. It also top 8'd dozens of legacy and vintage tournaments between 2011 and 2018. It even got top 8 at a CEDH (one of the highest power formats in magic) tournament 3 months ago. Banding also tends to be more powerful than most people realize. Largely because it's so complicated that no one really knows what it does. Though the banding lands are complete garbage and deserve their place on this list. Sorrow's Path is quite likely the worst land in all of magic; but it at least has the squid of sorrows combo which is hilarious.
@Berserkerbaboen
@Berserkerbaboen 2 жыл бұрын
Banding is baaaadddd, untill understood it wins matches... then it becomes badass!!
@zackkelley2940
@zackkelley2940 2 жыл бұрын
Just thought of a use case for Halls of Mist.^^ It's a semi useful effect... that gives you counters to feed into Power Conduit.^^
@mrcatchingup
@mrcatchingup 4 ай бұрын
I liked using undiscovered paradise and ghost town to help get my hand back up to 7 cards to activate the Library of Alexandria. I also had very few options for enemy color lands back then. Because decks rarely play land every turn for the whole game, you can eventually drop it a second or third time and be back to where you would have been. I also liked that it helped me fight against mono blue back to basics decks. Between one regular item and 1 UP, I could counter spell battle with them better than only revised dual lands and city if brass. I currently only own 1 so I recently made a few printouts that I plan to add to a few commander decks.
@xaldrortenderofthevats8948
@xaldrortenderofthevats8948 Жыл бұрын
City of Shadows: builds up charges too slow Atraxa and a Myr token creature: let's get to work.
@LordQuintix
@LordQuintix 2 жыл бұрын
I have found amazing use with the Fallen Empires storage lands, they can be paired with Evolution Sage in a Tatyova deck to proliferate those counters for maximum mana!
@steffensgary
@steffensgary 2 жыл бұрын
They arent bad in atraxa prison either
@IndirectHydrox
@IndirectHydrox 2 жыл бұрын
Okay but can we at least appreciate the fact that even though these cards are definitely bad, they all have awesome art?
@Skjeggspir
@Skjeggspir 2 жыл бұрын
Undiscovered Paradise is actually not bad at all. Just don’t put 4 of it in your deck.
@MajraMangetsu
@MajraMangetsu 2 жыл бұрын
I just discovers this channel and I'm over the moon
@FuriousGamer-yr5xv
@FuriousGamer-yr5xv Жыл бұрын
I can see sorrows path be used in a few decks because of its passive damage. Like for example you could run enrage cards or cards that have abilities activate when damaged. You could also use it in decks that thrive when tiny creatures die like with deaths presence.
@arivald6677
@arivald6677 2 жыл бұрын
Rainbow Vale got a nice art though. I would totally play that in commander.
@dstreetz91
@dstreetz91 2 жыл бұрын
Yeah it's fine in commander honestly, obviously in legacy/vintage it's just bad though unless donating becomes meta there. Good with donate themed decks in commander.
@mightyfp
@mightyfp 2 жыл бұрын
City of shadows got a bad read on this list. It's a creature destruction engine with occasional value. It combos with preacher, seasinger, and merike to lock opponents off creatures and ramp you
@mantislazuli
@mantislazuli Жыл бұрын
To be fair this interaction is weak even in Old School.
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
​@@mantislazulihe's not talking about old school (where Merieke and Seasinger isn't even legal). The point is that the guy cresting this video has no clue and includes lands that should never have been on this list.
@mantislazuli
@mantislazuli Жыл бұрын
@@hermodnitter3902 Seasinger is legal in most Old School rulesets
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
@@mantislazuli nah, it's just plains wrong to include FE, doesn't feel right. But yeah, I know, some old school allow it...
@mantislazuli
@mantislazuli Жыл бұрын
@@hermodnitter3902 I play with and without FE, and frankly aside from Hymn to Tourach, I appreciate the additions from the set
@FelixxAlrick
@FelixxAlrick Жыл бұрын
City of Shadows: genuinely great in Atraxa EDH lists Undiscovered Paradise: was used in legacy dredge lists for a while because it allowed consistent Bloodghast recursion
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
The dude behind this channel has no clue at all. No reason to take his lists seriously in any way.
@wildernesswanderer6157
@wildernesswanderer6157 Жыл бұрын
Halls of mist is a great combo card, use it with Angels Trumpet and Chisei, Heart of Oceans. I use these in my merfolk deck with Judge of Currents and Stonybrook Schoolmaster. Also throw in some Propaganda and or a Ghostly Prison
@PrinceK0mali
@PrinceK0mali 2 жыл бұрын
I would have removed City of Shadows for Rhystic Cave then moved it further down the list because as you said City of Shadows has some niche uses and I'd argue that, at least in commander, they can be very strong niche uses. Rhystic Cave, while can color fix, does it in a way that your opponent(s) can just flat out tell you no to you producing the mana and to make matters even worse is that it's not a mana ability so there are some niche cases where it might not be able to make the mana in time (even tho "activate as an instant" makes it difficult).
@sunlightgamer8431
@sunlightgamer8431 2 жыл бұрын
Actually forsaken city is a really good land in stasis decks.... cause its untap happens after the untap step which stasis skips meaning you will always be able to pay the 1 blue needed for stasis upkeep
@PassivePlays
@PassivePlays 2 жыл бұрын
my man Hiru plays mtg? hell yeah!
@madzen112
@madzen112 Жыл бұрын
This video feels like sitting on Gatherer a couple of years ago and sitting and trying to find the best cards for a casual vintagedeck ;)
@milun2
@milun2 2 жыл бұрын
Rainbow Value does have its niche use. It's quite useful in Zedruu / Blim decks.
@ryanmanning2319
@ryanmanning2319 2 жыл бұрын
I use it in Obeka too. Also, at a table of four, you can just ask “Who will give this back to me?” and make a friend.
@lincolngerace2882
@lincolngerace2882 Жыл бұрын
I recently built a deck using banding to get multiple block triggers simultaneously. Specifically, I used it in a flanking deck, giving the poor creature blocking -1/-1 for every creature in the band. Still not great, but certainly fun
@nycstreetpoet
@nycstreetpoet 2 жыл бұрын
Forsaken City can bd amazing in a stacks deck that runs Stasis. A friend of mine had a brutal madness deck that ran a playset of these.
@astuteanansi4935
@astuteanansi4935 2 жыл бұрын
City of Shadows seems decent in some EDH decks. Atraxa is the one that comes to mind first, though being colorless in a 4-color deck definitely would hurt
@hermodnitter3902
@hermodnitter3902 Жыл бұрын
Once it produces three or more mana it doesn't hurt so much anymore...
@olipod5470
@olipod5470 Жыл бұрын
A funny (bad) way to turn Depletion Lands into dual lands exists: to give your opponent Vorinclex, Monstrous Raider. As long as your opponent controls it, you put half as many counters rounded down on your permanents, so when you tap Lava Tubes for mana you put 0 Depletion counters on it and so it will untap at your next untap step x)
@chaoticjexak
@chaoticjexak 2 жыл бұрын
solemnity basically makes deplete lands into duals, and city of shadows can be good in proliferate decks (especially in commander where you can only run 1 of each charge counter land, and where you might not be able to run certain or any colours), undiscovered paradise is p good in landfall as it consistantly bounces itself back repeatedly and is 5 colour. combine this with multi land drop enchants and effects like burgeoning and it becomes one of the best landfall lands. Rainbow vale could be used in a 'donate' deck that uses that one card that cares about how many cards you own are controlled by your opponent. it costs a land drop but technically is a 0 cost permenant so it balances out for that deck. oasis could slot in (maybe) into an urborg deck but theres probably better 'has effect' cards that would be better in its slot. sorrows path i guess could be used in a 'dies' deck where death triggers matter, or a deck where you want to damage your own creatures for a bonus, like the one dinosaur whose name escapes me. anyway this is goose, trying to make bad cards less bad. tx for reading
@valkopuhelin2581
@valkopuhelin2581 2 жыл бұрын
I love that even with that much explanation of banding (with other), it wasn't technically quite right. Such a sillä ability :-P
@YuriBo26
@YuriBo26 2 жыл бұрын
I thought I knew some trash ass lands, but wow, these were something
@OmneAurumNon
@OmneAurumNon Жыл бұрын
Forsaken City does actually have a powerful use case since it combos with stasis
@Beisser76
@Beisser76 Жыл бұрын
I actually play Rainbow Vale in my Zedruu EDH deck. It gives itself away for free, which is an upside in the deck and I usually get it back as well, because my opponents don't want me to draw cards off Zedruus trigger. Granted it's only really "playable" at casual tables and even then it's not the best card in the deck, but it does work funnily enough.
@Joker22593
@Joker22593 2 жыл бұрын
Here's the thing. You can block as a band of one and it lets you control how combat damage is assigned. Basically, banding is anti-trample. Not that useless.
@dannylut9711
@dannylut9711 Жыл бұрын
I love how I use most of these lands in my EDH decks to abuse the effects. Yes even number one in my enrage deck
@aegisofhonor
@aegisofhonor Жыл бұрын
Forsaken City is played mainly in Stasis as lands don't untap anyway, the ability to exile a card to untap this when lands don't untap anyway is a huge benefit.
@llanowar_prole
@llanowar_prole Жыл бұрын
Wow, what a surprise that there are at least 10 nonbasic land cards from 1995 aren't very good by 2022 standards.
@fernandobanda5734
@fernandobanda5734 Жыл бұрын
Considering there are also lots of nonbasic lands from back then that are absolutely broken even today, I don't get the point.
@FrozenLavaDragonProd
@FrozenLavaDragonProd Жыл бұрын
I didn't know you also had a mtg channel! Cool!
@Patrick_The_Pure
@Patrick_The_Pure Жыл бұрын
I got a big stinker as well, Rath's Edge, Legendary land (why it's legendary, i have no clue) -tap for 1 colorless mana, okay, nothing bad here, but a base color would be better, however -tap 4 mana, tap Rath's Edge, sac 1 land, to deal 1 damage to target creature or player. Why, just why, why on earth would i ever use that second ability, if it was a regular tap ability without any additional cost it would have been so nice. But now?, why not just use a basic land, at least it has a color and i'll never use that second ability unless i'm already winning.
@hitmonchampion9287
@hitmonchampion9287 Жыл бұрын
Rainbow Vale actually has some usage in Commander decks based around "Group Hug", where the main strategy is to help out the other players. Especially in Zedruu, the Greathearted, who will draw you a card for every card owned by you on your opponents' side of the field. Rainbow Vale is really easy to donate away in that deck because all you have to do is tap it. Other than that, yes, I agree, its not a land to throw in just any deck. Sorrow's Path is a hilariously abysmal card. Those were the days TCGs in general, not just Magic, were in their infancy. These were the days where there couldn't exist a 2 mana 2/2 with Flying without it having a downside on par with having to run while carrying 2 50 pound weights with your teeth.
@WarMhoc
@WarMhoc 2 жыл бұрын
Fun fact about Forsaken City: its a core piece of a very strong (but not meta) legacy deck called Stasis. Basic, the Stasis enchantment makes all players skip their untap steps, but it has an upkeep cost. Forsaken City triggers at the upkeep, so you untap it, pay the cost for the enchantment and lock the game for your opponent
@spookyvillevideo
@spookyvillevideo Жыл бұрын
This is great. I always loved the weird sh!ttt @ss lands and try to use them. I remeber getting glacier and halls in a starter together and using them back in the day.
@RedSpade37
@RedSpade37 2 жыл бұрын
Oh my lands, you did it! You made an MTG Channel! Thanks! Auto-subbed!
@perfectdoll4112
@perfectdoll4112 Жыл бұрын
city of shadows could see use in hostage decks where you temporarily take your opponents creatures. then exile them for mana advantage
@kierankelly1205
@kierankelly1205 Жыл бұрын
I use city of shadows in my hazezon tamar deck and it's fantastic haha.
@User-jo7jp
@User-jo7jp Жыл бұрын
i always loved that i could sacrifice hazezon to the city before the delayed trigger resolves so i can keep the sand warriors indefinitely. then when im fresh out of sandy boys, the city can tap for so much more mana, that casting him again will be a cinch. rinse repeat!
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