My journey into AI art generation for game dev. Tools I looked at: Layer AI Scenario Stable Diffusion Adobe Photoshop Midjourney Dalle 3 (ChatGPT)
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@sporktank7 ай бұрын
Great video! I've often wondered the same question myself. Fully agree with you that DALLE-3 was disappointing -- particularly after so much hype. 8:16 really hits home 😂 -- I'm so much more motivated when I'm not looking at my own poor programmer art!
@nick-brooking7 ай бұрын
Yeah totally. I think that's one thing that's getting a little lost in the ai discussion - that it enables new ways for working, even when building things that don't include ai in the final product. Glad you enjoyed the video!
@bellbobs8 ай бұрын
The houses you ended up with are so cuuuuute 🥺
@nick-brooking8 ай бұрын
Yeah they're fun to play with for sure!
@512design48 ай бұрын
to get the character to enter just remove the door ( whihc i dould sort for u secs) or u could open the door have the back side of the door open ..... which would be wasy ro sort as on isometric perspective like tile based game
@nick-brooking8 ай бұрын
Yeah you're right that these tools can work as a starting point and then the output can be finished with editing. I tried this a little bit and found that the amount of editing you need to do just grows as your project does. You always end up having stricter and stricter requirements as the project goes on.
@bigkidlab8 ай бұрын
I've also struggled to get these tools working for consistent assets, looks like you got further than I did!
@nick-brooking8 ай бұрын
Yeah there is a lot of promise about the future, for now you need to go to pretty great lengths to shoehorn them to fit your application
@EmilKlingberg8 ай бұрын
Great video
@nick-brooking8 ай бұрын
So glad you enjoyed it! Have you been using any of these tools?
@eymenakan66818 ай бұрын
İ like this if you make more videos it would be super for me thx for video
@simulacrumgames7 ай бұрын
Interesting that adobe says their products are "safe for commercial use". Presumably that just means in not getting sued, but as far as I'm aware the current court rulings (in US) are that AI generated works don't qualify for copyright. As I understand it: an entire game package using AI generated art should still be copyrightable but you wouldn't have any legal ground to stand on if someone ripped all your art assets and cloned your game. Now if you start using AI to generate your code... that could be some dangerous territory where the judge gets to decide if you specifically provided enough meaningful contribution, since simply "composing" AI generated things (like a comic book) isn't enough apparently. Oh, and I hate calling these things "AI" that's just misleading marketing buzzword/lies. They are neural networks with no intelligence, sucks how marketing always wins.
@nick-brooking7 ай бұрын
Yeah interesting to raise that point. There are two sides to the conversation on copyright and I only talked about 1 of them in the video. 1. Are you going to get sued for using AI art because AI art stole copyrighted works vs 2. can you sue someone else for copying your work that you made with AI. Adobe is all about the first, sourcing the data using totally non-copyrighted material. I don't mind using the term AI for the most part. It's definitely dumb when the word is thrown around and yes, the LLMs and generative art is really just another application of machine learning. However, language simulation might be on the spectrum of intelligence and, when combined with some form of logical reasoning, be an integral part of something we call intelligence. I think the real Rubicon is about whether it's 'alive' or has consciousness.
@simulacrumgames7 ай бұрын
@@nick-brooking I just think it's funny because it's literally just a matrix calculator guessing what statistically should be the next most likely words to follow some input. LLM is a really good and accurate term, where as "learning" and "artificial intelligence" actually describe nothing about the technology, and instead describes what a human is likely to *perceive*/*ascribe* since we're pretty well hard-wired to anthropomorphize almost anything really. Don't mean to preach to the choir, I'm sure you know this stuff, just writing it down here for other people that might stumble across this.