These Knight's Paths Confuse Me

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carykh

carykh

Күн бұрын

Play Rubik's Chess here: htwins.net/rubikschess/
My first video on Rubik's Chess: • Chess on a Rubik's Cube
I play-tested Rubik's Chess with @TTGuy10000
I got my 3D models from here: www.turbosquid.com/
I used p5.js to code this game! p5js.org/

Пікірлер: 399
@h3nry_s71ckm1n
@h3nry_s71ckm1n 28 күн бұрын
Now my brain is melting trying to imagine 6D rubik's cube chess with multiverse time travel.
@user-hm5hy8ih5v
@user-hm5hy8ih5v 28 күн бұрын
Stop that game is hard
@neopalm2050
@neopalm2050 28 күн бұрын
*only actually 5 dimensional
@YandiBanyu
@YandiBanyu 28 күн бұрын
Have you seen code parade 4d golf? Make it in 4d!
@FourPlushie
@FourPlushie 28 күн бұрын
Just wait until they add a word search into this
@heroicalternation2685
@heroicalternation2685 28 күн бұрын
@@neopalm2050 *yes, the game is called 5D Chess With Multiversal Time Travel, but it's played on a 2D board -- I think playing on a 3D board would make it 6D Chess
@wingidon
@wingidon 28 күн бұрын
9:13 As far as I'm aware, the two-tile-move was because a lot of games ended up opening with the same Pawn being moved forward twice on both sides, and then En Passant was later introduced because people were using that two-tile move to bypass enemy Pawns when they otherwise wouldn't be able to. In other words, their removal is entirely justified in this chaotic variant.
@Zalied
@Zalied 24 күн бұрын
pretty much this, almost always 2 spaces up was required and while giving it a 2 tile move effects some games in that if white played 2 tiles then black did 1 tile now its whites turn and they are technically up a move in the old system. outside of cases like this the 2 tile move throughout the whole game added a lot more speed to the opening and dynamic strategy to later game parts if pawns saved their 2 move. That later saved strategy while really interesting in some cases is very annoying in other cases which en passent was made to solve. for people interested in chess or at least game design or strategy development, i think its a fun exercise to try and come up with ways that not having vs having double pawn moves can effect the opening mid and late game as well as how it can cause issues with and without en passent. whenever your next playing chess. for a game as old as chess with only a few real changes its interesting to see why different decisions were made.
@theyellowmarion64
@theyellowmarion64 28 күн бұрын
7:42 Oh boy! I can't wait to promote my pawn into another pawn!
@razkrispies
@razkrispies 28 күн бұрын
pawn²
@TheAgamemnon911
@TheAgamemnon911 28 күн бұрын
haha, I totally missed that! And now I am trying to think of a situation where that is actually a winning move.
@legohead2731
@legohead2731 28 күн бұрын
I think when the pawn gets to there the only way to make the pop up go away is to pick one, the pawn option allows you to keep it as is
@Wilker_uwu
@Wilker_uwu 28 күн бұрын
@@TheAgamemnon911 there may be a case where you look to avoid a stalemate before promoting it again
@fdagpigj
@fdagpigj 27 күн бұрын
@@Wilker_uwu that's also basically the only situation in normal chess when the option to promote to a rook or bishop may be preferred over promoting to a queen
@lostincyberspaceIII
@lostincyberspaceIII 28 күн бұрын
I would recommend adding an option to start with the cube scrambled and if you solve it you win in addition to getting checkmate.
@CircuitrinosOfficial
@CircuitrinosOfficial 28 күн бұрын
with a slider to control how many moves away it is
@ms-fk6eb
@ms-fk6eb 28 күн бұрын
@@CircuitrinosOfficial that's actually an incredibly hard problem, like we all know that 1 move away is 1 move back but if you get up to like 9 moves, you may be able to solve it again in 5 or something
@malte291
@malte291 28 күн бұрын
​@@ms-fk6ebIsn't finding the fastest way to solve a rubix cube a pretty simple task for a computer tho, even when it's bigger than 3x3?
@DlyanMatthews
@DlyanMatthews 28 күн бұрын
@@malte291 np complete, but smaller cubes should be easy enough to brute force. doubt 20x20x20 runs in any reasonable time tho
@CircuitrinosOfficial
@CircuitrinosOfficial 28 күн бұрын
@@ms-fk6eb For this use case it's easy. Just start with a solved cube and scramble it N times. You now know it's at most N turns away from being solved.
@FantasKanal
@FantasKanal 28 күн бұрын
Per official chess rules, this update made it wrong where it was correct before. The FIDE rules state:"The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal." So in fact, what everyone told you was wrong and you were right by accident.
@NXTangl
@NXTangl 28 күн бұрын
But in fairy chess the knight is classified as a (1,2)-leaper!
@Aura_Mancer
@Aura_Mancer 28 күн бұрын
I think this choice is best. People would be telling him constantly it's wrong and be confused. Everyone knows it as an L move, so. I mean, double step and en-passant went away, so
@TheAgamemnon911
@TheAgamemnon911 28 күн бұрын
Fu%$ the FIDE rules. They clowned out the moment they ruled that transwomen can't play chess in the womens league. (to add insult to insult, the only conclusion that makes sense is: they apparently think women are inherently worse at chess, so it's a double shittake with en passant sexism on top) But back to the game: This game is already so far departed from chess, none of the official rules should be considered to be more than a suggestion.
@robinsparrow1618
@robinsparrow1618 28 күн бұрын
fuck the FIDE
@FantasKanal
@FantasKanal 28 күн бұрын
@@TheAgamemnon911 I mean... tbh, why are there womens tournaments? Sex/Gender shouldnt really matter in chess anyway. Doesnt really matter if a trans person cant enter a womens tournament, thats not where the best players are anyway...
@Nickps
@Nickps 28 күн бұрын
It's interesting that the FIDE definition of the knight's move is not equivalent to the two and one tiles definition on a rubik's cube. The FIDE definition says that the knight moves to the closest squares that are not on the same rank, file, or diagonal so, some of those moves wouldn't be legal if you used that.
@trucy1337
@trucy1337 27 күн бұрын
That's the definition I prefer tbh
@MrCheeze
@MrCheeze 25 күн бұрын
Personally I like the chinese chess definition, where it's one square forwards then one square diagonally.
@Nickps
@Nickps 24 күн бұрын
​@@MrCheeze The more I think about it the more interesting it becomes. I just noticed that on the cube, it matters whether you step once and then twice or twice and then once (in other words, the 2,1 leaper and the 1,2 leaper are different). Carykh's new knight is the union of those two. The Chinese knight is not equivalent to any of those and neither is the "reverse" Chinese knight that moves diagonally first (see the case where the knight is one square away from a corner). The union of the two Chinese knights as well as the union of all four would also be reasonable definitions. I still prefer the FIDE definition, since the knight moving in a straight line or diagonally feels wrong, but that's just personal preference. Every definition I described above, as well as any other definition that is equivalent to the knight on a flat infinite chessboard is a defensible choice.
@TheJamesM
@TheJamesM 23 күн бұрын
That's very interesting! Since the moves are functionally the same, is there any conceptual reason that they go with that definition? I guess it's efficient and unambiguous, whereas the "L-shape" idea is easier for learners unfamiliar with the terminology, and possibly aids with envisioning the different rotations. The Chinese chess definition is also interesting. Reading about it, the fact that the horse doesn't jump makes the definition relevant to gameplay (i.e. it matters which intermediate point it lands on), but I wonder whether the nature of the board plays into this conceptualization: does placing the pieces on the intersections of lines rather than in the middle of squares make thinking in terms of one-straight-plus-one-diagonal more natural? The board does have diagonal lines in the palace, perhaps priming players to think in those terms. I'm the top commenter in the video, suggesting that 1-then-2 also be considered, so you can partially blame me for it not conforming to FIDE (or your preference). In my defence, I did only say it was "arguably" the case. I don't really have a feeling of how it _should_ work; I was just interested (like you!) that changing the nature of the board made such distinctions matter where they didn't before. It went from two different ways of expressing the same thing (like 0.99... = 1 in standard maths) to a meaningful distinction (like introducing infinitessimals in the hyperreal number system).
@tranaithanh4859
@tranaithanh4859 17 күн бұрын
@@TheJamesM different to International chess, in Chinese chess you can block the opponent by blocking it's vertical path, this lead to situation where you can have 2 horses piece attacking each other but if there is one piece in the middle of both pieces then horse with the vertical path blocked can't attack the other, this very unique mechanic leads to many interesting strat where you can block their horses and advance your horses at the same time or using pawn to block their attacking horses from attacking your important pieces/squares
@FourPlushie
@FourPlushie 28 күн бұрын
That confused you? This entire game confuses me!
@XxProGamerUSAxX
@XxProGamerUSAxX 28 күн бұрын
if I tried to understand this my brain would instantly commit blank.
@madlad255
@madlad255 28 күн бұрын
12:14 Gotta love how white wins the game before it even starts
@fdagpigj
@fdagpigj 27 күн бұрын
yeah guaranteeing that you get at least one king might have been a good #9
@Green24152
@Green24152 28 күн бұрын
legit forgot this was somewhat of a sillypost until i remembered the T-Posing Inklings
@kyyay2283
@kyyay2283 28 күн бұрын
cant believe carykh created the battle between light and dark at the heart of skaia
@jmejuniper
@jmejuniper 27 күн бұрын
omg so real
@darctian
@darctian 24 күн бұрын
everywhere i go, homestuck follows suit this webcomic will never leave me alone
@nicefloweytheoverseer7632
@nicefloweytheoverseer7632 23 күн бұрын
Lol same
@MishaGold
@MishaGold 28 күн бұрын
In fact, many people forget that the Knight move is not just an L-shaped move. The Knight's move includes "jumping" (since it can't be blocked by other pieces) to the nearest squares that are NOT horizontal, vertical or diagonal, as it works for the Rook and Bishop (or Queen, if you combine them both). Therefore, I even see more logic in the old knight move system, as the new added options are Bishop-like (while the Knight does not repeat the movement capabilities of any other piece, being the most tricky one).
@hehehepaitachato9184
@hehehepaitachato9184 28 күн бұрын
discordo craque, um pra um lado, dois pro outro...
@black_wink1649
@black_wink1649 28 күн бұрын
What a wiggly comment you posted, do you have any evidence for this “fact”
@MishaGold
@MishaGold 28 күн бұрын
@@black_wink1649 that's the obvious way to define the Knight's move, comparing its pattern with other pieces. As FIDE defines it, "The knight may move to one of the squares nearest to that on which it stands but not on the same rank, file or diagonal." Also sorry if you noticed any "wiggleness", English is not native to me lol.
@cheesepop7175
@cheesepop7175 28 күн бұрын
you mean "forgot" there is a past tense version of "forget"
@fdagpigj
@fdagpigj 27 күн бұрын
@@cheesepop7175 present tense forms can be used for habitual tense
@MatthewAndThings
@MatthewAndThings 28 күн бұрын
8:15 On this point, there are cases in regular chess where under-promoting to rook is better. Promoting to queen may result in a stalemate in an otherwise winning position.
@TheJamesM
@TheJamesM 23 күн бұрын
I was just about to look up whether it ever made sense to promote to rook or bishop (other than stunting). Thanks for saving me the trouble!
@user-rn5ew4qg9q
@user-rn5ew4qg9q 28 күн бұрын
you should make knights, nootnoots, and amazons be able to jump over the walls in a walled game
@victorvirgili4447
@victorvirgili4447 23 күн бұрын
GENIUS
@user-lw2yb9ln7r
@user-lw2yb9ln7r 18 күн бұрын
This would also make it less likely to softlock (if all hands die and no pawn can currently promote)
@cinemaker321
@cinemaker321 28 күн бұрын
The reasoning behind en passant and pawns being able to move 2 steps on their first turn was a way to speed up the game and get into the middle game more quickly. I feel like it's fair to remove those rules here as pawn structure doesn't seem that important and the game is already complex enough at the beginning, it doesn't need to be sped up.
@44Hd22
@44Hd22 28 күн бұрын
0:18 it's a smile. 11:25 it would be cool if the hand could remove one wall for one turn.
@randomationstudios24x68
@randomationstudios24x68 28 күн бұрын
You should make it where you can promote to a queen or Amazon only if you don’t have one already, that way you can make a comeback if you lost them but not gain an advantage by getting a stockpile of them
@jblen
@jblen 26 күн бұрын
I think the nootalps are good to encourage use of scrambling, but I feel like having both them and splatoons at the same time is too strong - you're rewarded for being on an early game cube, and you're rewarded for being on a late game cube. What if the board started semiscrambled, but one colour has splatoons and the other has nootalps so each side is trying to get the cube to either state. Maybe that would be a bit unfair to the solving side though since they're having to actually think about solving while the scramble side just makes any random moves. Also I think hands are becoming too important as they're the only pieces that can turn the board, and especially the new walled games that becomes absolutely necessary. If you manage to get your king on its own face, you can just target the enemy hands and it becomes at least a stalemate if not a win.
@NYKevin100
@NYKevin100 25 күн бұрын
What if the walls all disappear the first time any hand is captured?
@resolvanlemmy
@resolvanlemmy 28 күн бұрын
The rest of the cube confuses me even more. Having literal hands and Splatoon Inkling Girls in there feels so... wrong. What's next? Pinkie Pie?
@name6953
@name6953 21 күн бұрын
Is that hand inspiried off of Roblox death run's hand?
@resolvanlemmy
@resolvanlemmy 21 күн бұрын
@@name6953 Honestly, I don't know. I haven't played Roblox in years.
@Its-Tim
@Its-Tim 28 күн бұрын
8:12 because sometimes promoting to queen will cause a stalemate. with 6 sides, there are way more diagonal tiles to keep track of when choosing the queen instead of the rook so maybe underpromotion is a better option to save time thinking in the end game. anyway you should just make the promotion options a setting in game setup.
@Tubeytime
@Tubeytime 28 күн бұрын
Putting a small rotation on the board is a brilliant way to enhance readability using parallax.
@FirstLast-oe2jm
@FirstLast-oe2jm 28 күн бұрын
I almost want to mod the comically long splatoon pathfinding back in tbh
@mustachewalrus
@mustachewalrus 23 күн бұрын
You might know me, I've been following your work for awhile. Your interest in problem solving and innovating the conventional has been super inspiring to me as an artist. Now, at the ripe age of a year plus your current age, I'm inching towards a career that has more computer science involved in it, because you made me desire having that flexibility in my life. Everything is a nail and a hammer, and in that sense, it's art. It's the little things, like that esoteric last sentence, that are the daily creative endeavors that keep my life full. If you have any doubts, know that your work has meant the world to me in these pursuits, and I hope you find something in that. Keep being you.
@Throckmorpheus
@Throckmorpheus 27 күн бұрын
Pawns' two-tile first move and en passant in regular chess feel arbitrary because they were essentially just house rules for speeding up the game which stuck. You can move two tiles on the first move because the first few moves of a chess game would otherwise almost always involve moving the same pawn multiple times before you can do anything else. En passant exists to patch the subsequent ability of a pawn to skip past an opposing pawn without it having an opportunity to capture it, since it would be able to without the two-tile move and it's only supposed to speed things up, not affect the strategy in any way. All this to say it makes perfect sense not to include those here since they're basically just hotfixes for a situation that arises at the start of normal chess that this game simply doesn't have.
@Throckmorpheus
@Throckmorpheus 27 күн бұрын
Actually the concept of check and checkmate is a similar thing. Originally the game was won by capturing the opposing king. (Check came in as a rule that you had to announce when the king was threatened, just as a convenience to avoid games ending prematurely from a player failing to notice it.) Eventually it evolved into checkmate, which is just the practice of calling the game one move earlier at the point where defeat becomes inevitable to avoid a pointless move wasting a little bit of time. You let people do anything enough times and they'll end up micro-optimising every bit of wasted time out of the process, we're just like that.
@NYKevin100
@NYKevin100 25 күн бұрын
@@Throckmorpheus Yeah, but then stalemate screwed it up. (Most stalemate positions would be losses if you won by capturing the king instead of by checkmate, because it would then be legal to move the king into check and lose.)
@J0rdan069
@J0rdan069 27 күн бұрын
It would be interesting if pawns could only move towards the nearest tile of the opposite color. It would probably suck though.
@fdagpigj
@fdagpigj 27 күн бұрын
It would be funny if they could move any number of tiles as long as they stay on the same colour and, unless capturing, one tile further yet, but unless capturing, not along their direct diagonals. That would technically describe regular chess pawn movement, but in practice would be comparable to the splatoon.
@4547466
@4547466 28 күн бұрын
There should be a gammemode where the cube is randomized and each player tries to solve the cube while playing chess
@fdagpigj
@fdagpigj 27 күн бұрын
but how do you compete at solving the same cube? It'd only really make sense as an asymmetric gamemode where only one player has the alternative objective of solving the cube, but then it becomes a nightmare trying to balance.
@Starwort
@Starwort 18 күн бұрын
​@@fdagpigjhorde chess but solving the cube with a bunch of hands vs a set of pieces
@stm7810
@stm7810 25 күн бұрын
update 10 can mean multiverse time travel. which will only make the game even more like homestuck.
@zixvirzjghamn737
@zixvirzjghamn737 25 күн бұрын
10:26 5d chess with multiverse time travel
@10_days_till_xmas
@10_days_till_xmas 19 күн бұрын
Having bandaging on the Rubik’s cube or even cuboids would be rly cool too (maybe even mirror cubes where each slice has different sizes and if a hand turns a size, you can move onto those new exposed sides, and if a piece is on it when it’s turned, all of those pieces get captured, including your own ofc
@ThinkWithGames
@ThinkWithGames 25 күн бұрын
The knights movement reminds me of a knights tour variant I made where the squares of the board were different sizes. So a knight on a 2 by 2 square surrounded by 1 by 1 squares could move to 20 squares. It got so cursed when mixing 2 by 1, 2 by 2, and 1 by 1 tiles
@SpeedyGwen
@SpeedyGwen 28 күн бұрын
I didn't even know that u could choose the promotion in chess, I always thought that a pawn could only be promoted to a queen and nothing else !
@gildedbear5355
@gildedbear5355 28 күн бұрын
There are just very few situations where a queen is not the best thing to promote to. The Queen combines the moves of a Rook and Bishop so they don't make sense. That leaves the Knight as an option but the Queen is almost always the better choice. I assume that there are end game situation where a Knight could force a check where a Queen can't
@BalrogQuote
@BalrogQuote 28 күн бұрын
​@@gildedbear5355It's possible promoting to a Queen can lead to a stalemate while a rook or bishop wouldn't, and that's when it's a better move. But like... that's not the most common, and would also really only appear in fairly high level play
@fdagpigj
@fdagpigj 27 күн бұрын
I've known that since I was like five years old that a pawn can be promoted to anything but a king (or implicitly a pawn), but have never promoted to anything other than a queen. I've seen a few recordings of games where very high level players promoted to a knight however, but I can't recall if I've ever seen a promotion to rook or bishop.
@ValkyRiver
@ValkyRiver 22 күн бұрын
Two piece suggestions: archbishop, chancellor (B+N, R+N) Also, just wondering, is there stalemate in this variant? Example of a position in regular chess when promotion to a rook is the best move: White Pg7, White Kh4, Black Kh6 The best more here is for white is g8=R, since g8=Q would be stalemate.
@Tubeytime
@Tubeytime 28 күн бұрын
The Bishop should be allowed to teleport to the opposite face when it hits a corner. Something about stopping it dead in its tracks goes against the spirit of the game.
@tegdig77
@tegdig77 28 күн бұрын
Bishops normally stop when they reach the edge of the board? In this case there isn't an *opposite* corner to a cube face, there are two opposing corners that meet at an edge to the tile the bishop is on. It wouldn't really make sense to have it somehow continue going.
@Tubeytime
@Tubeytime 28 күн бұрын
@@tegdig77 1. Rooks can loop around so I don't understand why you're opposing letting bishops do the same thing? 2. The opposite face from the top of a cube is the bottom. When the bishop hits a corner, it just goes upside down to the opposite face and keeps going until it hits a corner again and that way it loops.
@tegdig77
@tegdig77 28 күн бұрын
@@Tubeytime I'm not opposing Bishops moving from one face to the next, they can do that in this game as seen in the video and that's bow they should work 👍 I'm only saying that when it hits a *corner* that it shouldn't go to any other face because it's just a corner, it wouldn't make sense to given that there is only an edge beyond it, not another face.
@TheAgamemnon911
@TheAgamemnon911 28 күн бұрын
Wouldn't make that the piece a bit overpowered? Entering the opponents side bypassing everything on the 4 side faces seems like it.
@Buphido
@Buphido 28 күн бұрын
Alternatively, treat diagonal movement as moving two spaces in orthogonal axes at once per step. That way, when hitting a corner, you could move onto one face with one of the two and on the other face with the second, then continue moving from there. Basically, say black A1 is adjacent to red A1 and blue A1. Then the bishop on black B2 could move from black B2 to black A1, then from there over blue A1 to red A1 and continue to red B2 and beyond or vice versa to land on blue B2 and beyond.
@Herxinty
@Herxinty 28 күн бұрын
Great video Cary! 👍
@haph2087
@haph2087 6 күн бұрын
8:13 there *are* times to promote to rook or bishop instead of queen. While queens are a typical a “more powerful” piece, they aren’t strictly superior. They attack more squares, but attacking more squares is not the win condition in chess, checkmate is, and attacking more squares isn’t always what you want. The typical example for this is stalemate. It’s pretty easy to construct a scenario where promoting to queen causes stalemate while promoting to either rook or bishop doesn’t. These don’t happen very often in games, but they do happen. More intricate scenarios also exist where promoting to queen allows the opponent to force you to play stalemate on a later turn, but those are hard to construct, and may be hard to notice over the board.
@CasperTheRestless
@CasperTheRestless 2 күн бұрын
Fun Fact: The ability for pawns to move 2 spaces was created to speed up the early game of chess. This is also why En Passant was invented, to fix the problem that this creates.
@thatgoldenguy3272
@thatgoldenguy3272 24 күн бұрын
first time I've seen this series and he's talking about splatoon pieces. Never change, Cary.
@justjames4
@justjames4 27 күн бұрын
Good update. Pingu's inclusion is welcome. 🐧
@haydenfreer8543
@haydenfreer8543 28 күн бұрын
8:01 the pawn should not be able to become a pawn my reason for this is the pawns movement is just a subset of the rooks and bishops movement
@fdagpigj
@fdagpigj 27 күн бұрын
wrong, pawns can promote. Maybe you want to keep your options open edit: Also wrong because rooks can only move and capture orthagonally whereas bishops can only move and capture diagonally, whereas pawns can move orthagonally and capture diagonally, so neither a rook nor a bishop has a superset of the pawn's moves (only kings, queens and amazons do, but none of those is a promotion option).
@haydenfreer8543
@haydenfreer8543 22 күн бұрын
@@fdagpigj I was making a joke
@JoshuaPerdigon
@JoshuaPerdigon 25 күн бұрын
i like your videos. keep it up!
@awiewahh
@awiewahh 16 күн бұрын
Do a "random wall" game, where only some edges have walls.
@gingeral253
@gingeral253 24 күн бұрын
I’ve been wanting to make my own chess variant and seeing this makes me want to make more progress!
@timolson4809
@timolson4809 28 күн бұрын
One other update that would be cool is that if you could start a game with the cube prescrambled either randomly or in the opposite checkerboard pattern.
@Pyronaut_
@Pyronaut_ 26 күн бұрын
There is actually a case in chess where you promote a pawn into a rook/bishop: when a queen would cause the game to end in stalemate. But that’s such a niche case that I like the idea of not allowing queen (and amazon) promotions.
@BryndanMeyerholtTheRealDeal
@BryndanMeyerholtTheRealDeal 28 күн бұрын
8'18 Speaking of queen, What about cases in normal chess where promoting to a queen would be a blunder and result in a stalemate because the opponent wouldn't have any squares to go to?
@FoxBoi69
@FoxBoi69 27 күн бұрын
as an austrian i can confirm, we don't just have kangaroos, we also have penguins
@user-lw2yb9ln7r
@user-lw2yb9ln7r 18 күн бұрын
I think that for the walled variant there should be a rule that lets you transform your most powerful unit into a hand if all of your hands are captured, since you would never be able to attack the enemy king without them
@vojtisek9934
@vojtisek9934 24 күн бұрын
sometimes in chess there is a reason to underpromote your piece (choose rook or bishop over queen) and that is to avoid stale mate
@VaibhavShewale
@VaibhavShewale 26 күн бұрын
at first i was like why rubick board but then i was like :O this looks amazing! it just need a little finishing and add background and it is ready to go!
@dm9910
@dm9910 28 күн бұрын
The pawn double move is to speed up the game since without this rule, it takes a long time for pawns to come in contact with each other and early aggressive pawn play (including almost every gambit) becomes pretty much impossible. En passant fixes an unfortunate side effect of the double move rule, namely the ability to move past an opposing pawn to avoid an exchange, which if abused leads to very boring, closed positions where neither side can make progress because the centre is clogged with pawns that can no longer capture each other. With en passant, for two pawns on adjacent files to move past each other, one player must offer a trade and the other has the chance to accept it, meaning locked down positions only happen if both sides are okay with it. For a dozen reasons none of this is relevant in Rubiks chess though.
@GameJam230
@GameJam230 23 күн бұрын
You gotta make an alternate mode where if a player gets checkmated, they'll be allowed to solve the Rubix cube within a given amount of time, and if they succeeded, they will be allowed to move their king to any space desired (but only once per game. You could even make the time you have to solve the cube tie into a turn clock system, so you actually eat up the time you have left even if you succeed).
@6n-thorus945
@6n-thorus945 28 күн бұрын
Old inklings movement was kinda funny, i hope you will add an option to change it back
@Its-Tim
@Its-Tim 28 күн бұрын
it'd be cool to have a gamemode where the cube starts scrambled and an objective is to solve it. it could be a side thing like pawn promotion or one or both players could have it as a win condition. prolly only any fun on the 3x3 and other small cubes
@justagoosethatsall
@justagoosethatsall 23 күн бұрын
9:46 I love this refrence to antimatter dimensions lol
@maxalon2479
@maxalon2479 2 сағат бұрын
omg how did I not notice that 😭
@gingeral253
@gingeral253 24 күн бұрын
Great chess variant!!!
@milokiss8276
@milokiss8276 21 күн бұрын
Don't worry, Cary. En passant and the two-tile-move thing only exist in chess to save time, It doesn't actually introduce any actually new moves. That's why it only applies to the first time the piece moves. If both players are just going to move the same pawn twice at the start, Why make that take 4 turns, When you can just cut it in half? And in that case, With the new double-move rule, En passant was introduced to say "No, You don't get to avoid capture by doing that, Because it would have been my turn, And I would have captured you."
@coolguyflex
@coolguyflex 27 күн бұрын
What an advanced chess battle
@ego-lay_atman-bay
@ego-lay_atman-bay 28 күн бұрын
10:27 You don't want to create 9D rubik's chess with multiverses and time travel?
@fdagpigj
@fdagpigj 27 күн бұрын
he could make a super-rubik's cube (SRC) where each tile is one of these rubik's cube chess boards (RCCB) and when you check or win one RCCB, its faces are painted with your colour, and after every move on an RCCB you get to also make one rotation on the SRC and win if you are able to colour in a complete face of the SRC with your colour. That's one extra dimension I guess, and if you add in the 2 temporal dimensions from 5D chess with multiverse time travel, you're already up to 6. Then you only need 3 more.
@ego-lay_atman-bay
@ego-lay_atman-bay 27 күн бұрын
@@fdagpigj I was saying 9D chess, because 5D chess is 2D chess with multiverses and time travel, so 3D chess would be 6D chess... oh wait, my original math was wrong...
@TheWorldsLargestOven
@TheWorldsLargestOven 24 күн бұрын
8:13 Maybe people would promote to a weaker piece to avoid a stalemate.
@user-ft4xy5ed1z
@user-ft4xy5ed1z 28 күн бұрын
Amazing keep It up! ❤❤❤
@LucidityRemains
@LucidityRemains 27 күн бұрын
Suggestion: support for the colourblind, as a bonus makes the colourseers have an easier time reading the map
@darks_gene707
@darks_gene707 25 күн бұрын
9:55 5D Rubiks Chess with multi dimentional time travel
@moosetwin9023
@moosetwin9023 23 күн бұрын
> What about Update 9? There is no Update 9. Ah yes, Antimatter Dimensions
@stanislawrutkowski6456
@stanislawrutkowski6456 27 күн бұрын
i don't like the change to knights movement, because the "L" shape is just used to intuitivly explain the movement. However the knight moves like it doeas because it's filling up the spots that neither the rook or bishop could reach from that specific square
@dontwanttousemyrealnametol6765
@dontwanttousemyrealnametol6765 27 күн бұрын
I'm joking here... why not spawning pawns? Then introduce a minefield, and have parts of the cube explode when mines are not flagged in time by a minesweeper pawn, making the shape irregular and the moves even more complicated. Of course each pawn needs a backstory and a "damage" level. Also introduce a poisonous lizard: it has feet on multiple squares and it can walk on mines.
@squiddler7731
@squiddler7731 17 күн бұрын
For the nootnoot being too strong, my first thought was to nerf it by keeping the old behavoir, but with a new rule where it can never touch the same color multiple times in the same move. So same idea, but it can never move more than 5 tiles away since there's only 6 colors total.
@randomwords577
@randomwords577 28 күн бұрын
That night was always confusing, even in the second dimension
@jericsaeyoung69
@jericsaeyoung69 27 күн бұрын
Battle for Chess Cube
@BananaBLACK
@BananaBLACK 24 күн бұрын
I would just call your additional piece The dragon.
@Owen-hs9dk
@Owen-hs9dk 28 күн бұрын
Hey Carykh do you did The Amazing Marble Race Season 3 Leg 10?
@SgtSupaman
@SgtSupaman 28 күн бұрын
While I initially thought it would be a good addition to include every way the knight can bend around those corners, I partly think that it might be better to limit the knight's moves to only the squares he can reach by doing *both* forms of his movement. So, if the knight can only reach a spot by doing 1 then 2, but not 2 then 1, then it isn't a valid move.
@comlitbeta7532
@comlitbeta7532 27 күн бұрын
No no keep the branching option, and give TRUE "5D chess with parallel dimension and time travel "
@nanardeurlambda
@nanardeurlambda 28 күн бұрын
hahahaha! Alpine penguins! That'd be something to behold.
@robhillen8007
@robhillen8007 26 күн бұрын
While it makes the mechanic easier to understand from a user interface and tactics standpoint, I feel like having rotating tied exclusively to the hand pieces makes the mechanic feel isolated from the rest of the game, especially when the hand piece's only purpose is to interact with that one mechanic. I think a better way to incorporate rotating would be to remove the hand pieces, and to instead have rotating be a mostly unrestricted action. It could be performed by selecting one of any of the tiles on the cube with right-click, and then have the player select one of four cardinal directions to rotate the tile in by 90°. To make doing versus not doing it a meaningful choice, I'd make it so a player can't move a piece and rotate a slice in the same turn. Overall, this should give rotating the same significance as in walled chess, but without reducing the mobility of every other piece. Also, to give Splatoons more agency later in the game, I'd give them the ability to convert whatever tile they move to into the color of whatever tile they moved from. This allows them to be moved strategically to increase the amount of "turf" that's in their team's color, potentially reducing the mobility loss from the cube getting progressively scrambled. The Nooter can have a similar buff in the early game by giving them the ability to convert the color of the tile they move to into any random color that they didn't encounter on their path to it. This buff assumes the Nooter can move cardinally by one space in a color block like a Splatoon can in a color change.
@nn-ko5wz
@nn-ko5wz 26 күн бұрын
There should be a toggle that displays how much pieces each square is protected by
@dylanherrera5395
@dylanherrera5395 25 күн бұрын
8:15 "if the queen were an option, why would you ever pick a rook" stalemate, there are some positions where promoting to a queen can cause stalemate but promoting to a rook can lead to an eventual mate, im not 100% sure this is the case for rubiks chess, but its very likely
@magentamonster
@magentamonster 24 күн бұрын
It's not the case, because kings are allowed to move into check, so stalemate is very unlikely, if possible at all, and having a queen instead of a rook is certainly not going to stalemate your opponent.
@Door_Animations123
@Door_Animations123 28 күн бұрын
Nice video cary
@superflame36
@superflame36 28 күн бұрын
Add 5d multiverse time travel
@andriypredmyrskyy7791
@andriypredmyrskyy7791 27 күн бұрын
I'm surprised Cary didn't know that the chess community cares a LOT about it's ability to under promote to the minimally viable piece for maximum swag 😎
@diegodoesstuff86
@diegodoesstuff86 27 күн бұрын
Now fix bishops around corners All sides of a corner are diagonal to each other (down + across = diagonal) so you actually should be able to attack the center tile with a bishop
@THEStrawberrycakey
@THEStrawberrycakey 28 күн бұрын
This is such an interesting way to play chess what a creative fun and inventive game!
@BlockyFromBFB
@BlockyFromBFB 28 күн бұрын
An easy way to find all the moves is to form a net for the 3 faces of the cube and register all moves on all nets
@RageBird7200
@RageBird7200 28 күн бұрын
We need an online version!
@lemon4378
@lemon4378 26 күн бұрын
this is a good update that makes the game more balanced, exciting and adds more power to certain pieces also, are you going to have consistent updates? not saying you should, just asking
@ExzaktVid
@ExzaktVid 25 күн бұрын
You should have knights be able to go over the walls, like how they can jump over pieces.
@Ruhgtfo
@Ruhgtfo 26 күн бұрын
Is okay to refuse to become human once again
@ExzaktVid
@ExzaktVid 25 күн бұрын
You should have called the splatoons inklings and the pingus octolings.
@kaderen8461
@kaderen8461 26 күн бұрын
idea: use the inside of the rubiks cube as another board
@goeasyonme9648
@goeasyonme9648 28 күн бұрын
you should add a mode with a lot of hands and to win you have to unscramble the cube
@japanimationsalt
@japanimationsalt 24 күн бұрын
0:24 The knight can go onto the red, go to the right and then go back onto the white.
@Beardash123
@Beardash123 2 күн бұрын
Suggestion : Fan chess piece- It has a diagonal move pattern Special : if the ememy is near it can blow it away (move it)
@a_skyfish
@a_skyfish 26 күн бұрын
now we just need 5d rubix chess with time trawel
@thebananaspeedruns9275
@thebananaspeedruns9275 23 күн бұрын
Game mode idea: solver (feel free to change the name) In Solver mode the cube starts off scrambled (using a cube scrambling algorithm) and you are only given hands and you can’t capture pieces as the goal is to unscrambled the cube and whoever makes the last turn that fully solves the cube wins
@The_Epicness9000
@The_Epicness9000 28 күн бұрын
What happens when a diagonal move directly hits a corner? Does it split or stop?
@maker0824
@maker0824 28 күн бұрын
The knight not being able to move like that originally made me instantly stop watching the video out of frustration
@TheJamesM
@TheJamesM 23 күн бұрын
Hey look, I'm on TV! I'm a celebrity now.
@gunpon1803
@gunpon1803 5 күн бұрын
I think knight should be able to move beyond the wall in walled cube mode bc it can jump over pieces
@pablitogeral
@pablitogeral 26 күн бұрын
We want The Amazing Marble Race S3 Leg 10! 🙏
@pattoner8398
@pattoner8398 28 күн бұрын
2:38 what does "diagonal" mean to the bishop going around the corner anyway? Much like your knight behavior at the corner I think there might be some possible shenanigans depending on how you define diagonal. If it's two squares connected by a corner then you could theoretically jump a corner of the cube with a bishop. Alternately, think of diagonal as a very short knight's move of up-one-over-one and now a bishop could move to an adjacent face at a corner
@Piokoxer
@Piokoxer 24 күн бұрын
9:50 the 9th dimension is a lie
@NinF37
@NinF37 28 күн бұрын
thank you for keeping them named splatoons, despite knowing their actual name.
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