Translucent material on a flat mesh that you pre fracture then apply physics upon successful line trace hit?
@Yokitolakaka11 ай бұрын
Exactly, you got that right.
@blindphoenix11 ай бұрын
@yokitolakaka8902 omg thank you! I've been learning unreal for almost a year. Whenever I see something, I try to analyse and understand how it is done. Awesome work!
@Yokitolakaka11 ай бұрын
@@blindphoenix thats a good way of learning!
@thekingscrown89312 ай бұрын
@@blindphoenix Started my game dev journey a couple years ago (Namely just messing around in UE4 and not getting much further than a player controller) and I've been trying to break down things I see in games for years now. I didn't realize how much it actually helps when you're creating your own games to already have an idea of how something should/can work.
@clxudzYT10 ай бұрын
it's more than I ever created in ue5 - i'd consider that a success!
@CraftCarnage-nv9fr8 ай бұрын
Nice, can be better if you have the one chunk fall out so many times then everything falls depending on how many times u shoot. Good job.
@raisgamesnz3255 ай бұрын
This does look satisfying! Great job! I messed around for far too long with destruction physics, before realizing they don't really work multiplayer unless you are way smarter than me. So I gave them up xD
@Yokitolakaka5 ай бұрын
I still didn't play with the multiplayer stuff, so I can't tell, has to be a pain in the butt.
@raisgamesnz3255 ай бұрын
It is a pain, but when you jump into your game with a friend it is very rewarding, :)@@Yokitolakaka
@luckycogstudios5 ай бұрын
It's not hard to get it working in multiplayer, you do it the same way it's done in Battlefield. Just replicate the Physics impulse hit locations. Players will see different destruction effects but the same results will occur of stuff breaking :)
@Tin_Can5 ай бұрын
Nice, now apply some impulse along the impact normal to send it flying for even more satisfying
@Coolkidstan11 ай бұрын
reminds me of CS2 glass in office
@Yokitolakaka11 ай бұрын
Thx for that great compliment, tho CS2 performs better because it uses particles and this one is physics based.
@Coolkidstan11 ай бұрын
@@Yokitolakaka Nice that it is physics based as that does make it appear a lot more realistic than CS2's glass
@mariovelez5784 ай бұрын
What if you added Voronoi partitioning to the glass instead of it being pre-fractured? I know there’s probably a script somewhere you can download for that. It would make it possible to have smaller pieces near the ray hit point to be more realistic, and the fractures would be randomly generated
@akzork Жыл бұрын
ok that's cool
@TorQueMoD5 ай бұрын
Ha ha, cool :) Now you have to work on allowing the glass to only break in some places when it gets shot and have the rest of it stay in the frame like they did in Half-Life 2. That's still the best glass breaking system I've ever seen in a game.
@Yokitolakaka5 ай бұрын
You are right, I have to investigate how to do that hehe
@pablks9 ай бұрын
WALK THROUGH IT
@MrTreeGuy11 ай бұрын
thats great
@Yokitolakaka11 ай бұрын
Thx!
@MrTreeGuy11 ай бұрын
@@Yokitolakaka np
@user-qr4jf4tv2x11 ай бұрын
it looked like it became a single glass at end
@Yokitolakaka11 ай бұрын
At the end we all become a single one ;)
@magnawiz Жыл бұрын
Quality glass
@apachon2 ай бұрын
Do a tuto now !
@AstraeaOne11 ай бұрын
просто разбиение по воронму - не совсем верно описывает как ломается стекло от пули. Размер "зон" уменьшается с приближением к точке входа пули. Т.к сейчас стекло ломается на "относительно равномерные, но случайные зоны", а ближе к истине будет, если при приближении к точке будет увеличиваться плотность точек для ворогого.
@Noname-ee8gh11 ай бұрын
Мне кажется в реальной жизни стекло не так разбивается. Было бы реалестичней сделать разбивания стекла как в Counter-Strike: Source.
@Yokitolakaka11 ай бұрын
that's true, a particle system instead of physics simulation would be better and at the same time more performant, this was a test I made while learning.