This Node Is Almost Too Good to Be True (Introduction to True Value in BDO)

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Summer

Summer

Күн бұрын

In this video, I'll show you a very profitable node that you can add to your worker empire. I may have also snuck a bit of talk about true values in there. In fact, this video may or may not be an elaborate excuse to talk about true values :)
Resources:
Node profit tool (shrddr): shrddr.github.io/workerman/pl...
bdolytics (warflash): bdolytics.com/
0:00 - Intro bla bla
0:43 - The node is Capotia, guys
1:26 - Plot twist
2:23 - The plot thiccens
3:06 - A wild True Value appears :O
4:49 - Solving the Capotia node mystery
6:33 - Summary
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Пікірлер: 73
@clcsqueejy04
@clcsqueejy04 4 ай бұрын
Really appreciate all your vids, and also massive thanks for including subtitles. I almost always watch vids on my phone and it's usually pretty hard to make out what's being said, so I really appreciate that.
@jimmycyr8732
@jimmycyr8732 Жыл бұрын
Your guides are fantastic. More guides would be awesome. Thanks again dude!
@TheDarklingWolf
@TheDarklingWolf Жыл бұрын
Took this node for my T10 attempts (before they added the other recipe), it's a pretty great addition to any empire. Great video, as always!
@WingTzu343
@WingTzu343 11 ай бұрын
this is truly awesome. Amazing info, thank you for sharing!
@RuruDouji
@RuruDouji Жыл бұрын
New Summer Video! (Funny enough I took this node after getting more into processing and "market" processing). Glad more people will learn about it c:
@mohatugm4953
@mohatugm4953 Жыл бұрын
another amazing vid!
@kevinvdb6
@kevinvdb6 Жыл бұрын
Thank you so much for sharing! I needed these for guaranteed pen armour and it would have taken years to get them off the marketplace in EU... was about to look up how to manually gather these now i can just go on with the grind while my worker does it for me :D Have my like and sub good sir
@summerCLV
@summerCLV Жыл бұрын
coast north of epheria port i got mine for jetina
@summer_rains
@summer_rains Жыл бұрын
Thanks for all the nice comments guys! A bit more info: Processing knowledge: To process moonlight opals you need heating: skilled knowledge which you can get from a quest chain: bdolytics.com/en/EU/guides/processing-faq#9-why-cant-i-chop-plywood-heat-pure-crystals
@Omni_Shambles
@Omni_Shambles Жыл бұрын
Your guides last year really helped me with Guru cooking. Many thanks.
@kuo982
@kuo982 Жыл бұрын
just came back to BDO about a month ago after a 6 year hiatus. Been binging your content and they are super helpful on getting me back into the game. Just wanted to let you know you're super awesome on sharing all this knowledge. PS: what outfit is your character wearing? and how do you get them tattoos?
@summer_rains
@summer_rains Жыл бұрын
Hi, glad you like the videos :) The outfit is Khilath and you can get the tattoos through character customization
@dercalmeister
@dercalmeister Жыл бұрын
Thanks a ton for this. I'm a fairly new player and have been investing in any node that produces items that have high pre-order rates on the MP and stockpiling them (opals included). Now I have hoards of materials rotting away in storage because I have no idea what they are used for or WHY they are in demand... so you just shed light on at least one of them! Would love more insights like this that could showcase other materials that have a high true value/low market volume while also explaining why they are hot commodities (a couple that come to mind are mythril, all the traces, other gems, a specific few saps and lumber. Are these important for a specific reason or could be processed for higher silver yields?) Appreciate all you do!
@summer_rains
@summer_rains Жыл бұрын
Hi, a good starting point are items that are sold out. So traces and saps for example because they are used in alchemy elixirs.
@kertosyt
@kertosyt Жыл бұрын
i actually thought this node might be the be the best node when i needed to make jetina gear and saw the demand. i was so confident in that that i invested in it even tho i barely lifeskill
@delars15
@delars15 Жыл бұрын
now with the workerupdate you get more Opals with the new bundles from all mine nodes so if u let workers work on every mineingnode u get a lot of these bundles
@AbrahanPlayer
@AbrahanPlayer Жыл бұрын
I currently don't have a PC and i miss the huge base of activities that BDO has so much, as i also find myself wondering if the game wasn't so individualistic in its branches.
@Eulemitkeule
@Eulemitkeule Жыл бұрын
Your english sounds very german 😮. I love your Videos and was actually horrified when i found out that i wasnt subscribed to you 😅, great Video! Keep Up the good work ! Also can i reference your Videos in my own ? I also got a YT channel, and since a few Weeks i Focus on Lifeskills and anything but grinding... have a nice Day 😊
@summer_rains
@summer_rains Жыл бұрын
am in fact German. I've seen your videos before, good stuff
@BinksSake
@BinksSake Жыл бұрын
Thanks for the info! Btw, do we need high mastery on processing to maximize profit? If so, how much is the optimal?
@summer_rains
@summer_rains Жыл бұрын
More mastery means you can do more crafts per hour. But it's useful only to a certain point for afk processing, since weight will be the limiting factor at some point.
@TsubasaYurei
@TsubasaYurei Жыл бұрын
opal use for "free" PEN Weapon and Gear too.
@anicawms7966
@anicawms7966 Жыл бұрын
That is not the only node that has opals. There is one in Mediah shore and one in Gavinya Coastal Cliff. They are not as effective as Capotia node, but still good money makers.
@summer_rains
@summer_rains Жыл бұрын
true
@Angina272
@Angina272 Жыл бұрын
is it too bad if i have lvl 30+ artisan goblin worker assigned there from Altinova ? I cant get high grade worker in sand grain bazaar.
@summer_rains
@summer_rains Жыл бұрын
Connecting from Altinova is extremely expensive. Even a professional worker from Sandgrain would do fine and shouldn't be too hard to obtain.
@shahzebkhan4397
@shahzebkhan4397 Жыл бұрын
Can you share your graphics settings? it looks amazing 😍
@summer_rains
@summer_rains Жыл бұрын
Uuuh that's just remastered in photo mode with one of the weather types applied
@TheBlakia
@TheBlakia Жыл бұрын
I mean its nice for a node. But then I remember that you need to let ur pc run 24h for those 10m and thats not worth it on the other hand. I really wish they change that one day in a time where we shouldn't waste energy for trivial things... Worker should work without me looking at them
@BoopFoo
@BoopFoo Жыл бұрын
Human worker from sand grain is best for that node right?
@summer_rains
@summer_rains Жыл бұрын
The workload is 400 at max. So a worker that can hit 133.4 work speed would be best to complete the node in 3 cycles. Only artisan goblins can hit this work speed as far as I know.
@Yokenshiro11
@Yokenshiro11 11 ай бұрын
what's this class and what's the name of that costume plz it looks sick
@summer_rains
@summer_rains 11 ай бұрын
Hey, it's Sorc wearing Khilath
@MJ-1117
@MJ-1117 10 ай бұрын
would a human be best since the opal is a rare drop? or a giant
@summer_rains
@summer_rains 10 ай бұрын
The opals are not affected by luck. Giant or goblin would be best.
@shorty7223
@shorty7223 Жыл бұрын
is Human better for the work becouse of more Luck or is it better to use a Goblin worker ?
@summer_rains
@summer_rains Жыл бұрын
The node is not affected by luck. Goblins are best.
@shorty7223
@shorty7223 Жыл бұрын
@@summer_rains oh okay nice, thank u !
@anyfourwordphrase42
@anyfourwordphrase42 Жыл бұрын
@@summer_rains What about giants now with their production increase?
@summer_rains
@summer_rains Жыл бұрын
@@anyfourwordphrase42 yeah, they could be on par with / better than goblins
@yurabdo
@yurabdo Жыл бұрын
comment for algorithm
@summer_rains
@summer_rains Жыл бұрын
Check your paypal
@TheSupportEgirl
@TheSupportEgirl 11 ай бұрын
what class and what outfit is this... i need to know EDIT: i then saw the scythe so nvm i figured it out lol
@summer_rains
@summer_rains 11 ай бұрын
Hi, Sorc khilath
@cybrhckr
@cybrhckr Жыл бұрын
opal = invest meme
@neralem
@neralem 11 ай бұрын
Isn't a human worker better than a goblin? Because the worker only sometimes gets opals and thats by luck?
@summer_rains
@summer_rains 11 ай бұрын
The loot you see in the node UI is not affected by luck. Luck only affects the specific lucky drops of the node, for mining node that's the miner's sack
@neralem
@neralem 10 ай бұрын
@@summer_rains Oh ok, thanks!
@shield6687
@shield6687 11 ай бұрын
Metal Solvent is hard to craft now, wish i can farm more trace :(
@summer_rains
@summer_rains 11 ай бұрын
Yeah, it will be until the price update
@thenightingale7405
@thenightingale7405 6 ай бұрын
What this video actually means is that someone needs to create a spreadsheet that takes processing into consideration. Whole video is just another way of saying that the node profit website is insufficient.
@Chorweiler
@Chorweiler Жыл бұрын
What game is this bro why is this on my home page
@summer_rains
@summer_rains Жыл бұрын
LOL it's Black Desert Online
@jonathandale4681
@jonathandale4681 Жыл бұрын
Great video but this way of thinking has a lot of issues/caveats, so I don't know if it's really useful. The goal is to help people get a better idea of what's worth doing for them which this video accomplishes, but why exactly is it exclusive to bottleneck items? Doesn't that just assume your processing time is fixed for all non bottleneck items, which isn't true? Yes bottleneck items tend to be more profitable because of scarcity, but the concept of true value itself applies to ALL items. Not just bottlenecks. Also if an item has multiple bottlenecks it makes it more complicated. It's much simpler to streamline profits to 1 metric being your time. aka. "What are the steps required to produce any given product that's worth your time?" In the case of workers and preorders, those are zero time steps, which is what makes them so profitable and not exactly because Opals themselves have a "true value". Otherwise if it's because of their "true value" that makes them so profitable, why not go out and gather them yourself?
@summer_rains
@summer_rains Жыл бұрын
Hi, you're making valid points and to answer them I have to go a lot more in-depth than I do in the video (long answer incoming). Short answer: True values are a specific tool designed to cleanly solve problems where simply looking at the profit/h leads to blurry decision boundaries. Looking at things in terms of profit/h is perfectly fine for more casual playstyles. The considerations below go quite far into the min-maxing aspect of lifeskilling and deal with finding the best possible use of time and resources. In contrast, the goal of the video was simply to bring some basic attention to this concept and make people realize that some items are more valuable than they seem at first glance. Long answer: The view on true values presented in this video is a simplified version of what true values actually entail. I explain true values in more detail on my blog article at solfang.github.io/BDO-truevalue/ (though at this point it's quite outdated) Point #1: to clear up the first point (why true values don't apply to non-bottleneck items) I have to slightly extend the definition of true values I made in the video - I simplified it for the video. True values describe the value you can get by having a specific item *compared to some baseline activity*. For example in processing, that baseline activity could be processing flour/dough. That's because it has high supply and demand so the profit is always available. Say we can make 50 mil/h processing dough. Now let's say we try to calculate the true value of timber, which sits on the market. Say processing timber is also 50 mil/h. Then effectively, having timber does not put us in a better spot than not having the timber. Either way, we could just process dough (the baseline activity) for the same profit. And if processing timber was better profit than dough, we would just make it the new baseline activity. So by definition of true values with respect to the baseline activity the true value of items that sit in the market a) exists (you're right about that) and b) is the same as the market price. Only items that are actually rare enable us to make more profit than the baseline activity (of course just because an item is rare doesn't mean it's good profit). Point #2: About the second point (why bother with true values when we can look at things purely in terms of profit/h)? the concept of true values becomes useful when you're trying compare multiple activities and is most useful in gathering+cooking/alchemy. It's not super interesting for e.g. nodes. Still, I'll give you an example for the Capotia node. For this, let's assume that the Capotia node with rough opals valued at market price is very bad - so bad that you would normally not consider taking it. The processing profit shown in the video was 3bil/h. In this case it's pretty obvious that the node is still worth taking. Bad node but insane processing profit. But what if the processing profit was lower, say 200 mil/h? Would you take a bad node just to get 200 mil/h? So now you're facing a tough decision where you have to implicitly judge if the processing profit is worth taking the node. You could start to address this by assigning a value to your processing time. So say your processing time is worth 50 mil/h as in the example above. Now, on the one hand, the processing profit of 200 mil/h is acceptable given the value of your time - worth. On the other hand, the node itself is still bad - not worth. So there's a dilemma. One part (the node) is not worth while the other part (the processing) is worth. So should you take the node? But there is also an extra 150 mil/h (the difference between the actual processing profit and the profit you deem worth) floating around. So what if you could shift that extra 150 mil/h processing profit to the node. Maybe then you could find a constellation of node and processing profit that is both worth it. To implement this, you could calculate the true value of rough opals given a time value of 50 mil/h (in other words, adjust the price of rough opals so that the processing profit hits 50 mil/h). Once you have done this, you get a clear result for the profit. You took all 'excess' processing profit and shifted it to the node, using the true value of rough opals as a mediator. This way you know that the processing is worth it - since it's exactly as much as the value of your time. Now all you gotta do is check if the node is worth it using the node profit calculator of your choice. If it is, great - both the node and the processing are worth it. If it isn't, you know that there is no possible constellation of valuing the node and the processing so that both are worth your time. So don't bother with the node. The same concept extends to many other lifeskills where you encounter chains of activities, say gathering+cooking. True values can help resolve profit decisions where it's not quite clear if both parts of the chain are worth it compared to other activities you could be doing in the respective time. Point #3: 'Why not gather rough opals?' Say rough opals are worth 84k as in the video. Opal gathering spots are very rare (not even sure if there are dedicated spots). I'd be surprised if any opal rotation could yield more than 5k opals an hours. But still, 5k rough opals/h times 84k = 420 mil/h (excluding rare gathering drops). There are many other gathering rotations that can pull more than 420 mil/h. So while rough opals are very valuable, the time spent gathering them may be more valuable. At the end of the day, the true value of an item is a puzzle piece you can use in calculations to determine if certain activities are worth. It's not a guarantee for worthwhile profit. To summarize, true values are a specialized tool to deal with chains of activities (one that produces the item, one that consumes it) that include rare items. Once you understand them, you will be able to make explicit decisions about the best way to spend your time and resources where otherwise you would have blurry decisions. But I'll also say that true values are quite the niche concept given how few rare items there are in the game (compared to 1 year ago before price caps on eggs/milk etc were lifted). Using true values in their calculations is 100% overkill for anyone who is not super deep into min-maxing. Still, as someone who's been very deep into min-maxing profits, they are an insanely useful tool.
@jonathandale4681
@jonathandale4681 Жыл бұрын
@@summer_rains I agree with a lot of what you said, but my main point is that you can reach the same conclusions without trying to calculate the true value of items. Opals are probably not the best example because they're absolutely worth processing. A better example that I see commonly recommended is grains like potato and corn nodes around Velia. Many people invest in those nodes because they need them for cooking, but there's very few recipes that actually use grains themselves. Most of the recipes that you would want to use require the grains to be processed into flour or dough. But processing them probably isn't worth your time at the current market prices. This example that I commonly use when hearing about nodes is a simple way of reaching the same conclusion you'd reach by calculating true value. Hence why the concept of true values is important, but also not necessary to think about if you understand the concept itself. I do disagree with point 1 where you said that the true value of non bottleneck items have a true value equal to their market price. All items have a true, or a better descriptor, perceived value which is a primary driving force of economics. If an item that you have is at an all time low, you're less likely to sell it because your perceived value of this item is much higher than the market price. Inversely, if an item's market price is much higher than it's perceived or true value, you're less likely to buy it. So while non bottleneck might have a true value similar to their market price, it's never equal to it's market price. If the idea of true values exists on items that at at max price, then the idea of true value is exclusive to BDO and doesn't translate to other games or other concepts (because PA sets the min and max price), which is false. You can absolutely use the same concept of true values outside BDO and it's just as useful. The point I'm making about "Why not gather opals?" is a rhetorical question used to highlight that a large portion of the "true value" of Capotia opals comes from the fact that workers are a zero time step in the process. If you were to theoretically gather them yourself, lets say 420m/hr then the true value of opals will still technically remain at 84k (because selling them is a zero time step for someone else), but your total processing profit/hr of 3b will be incredibly misleading (it's still technically processing 3b/hr but that's not factoring in gathering time). I haven't done enough research into every single item on the market, by I would hypothesize that majority of the bottleneck items that make a lot of profit are only bottlenecks because acquisition of said items via non zero time methods is just not worth doing. Hence why they're a bottleneck in the first place and also why true value of an item might not be the best way at viewing things, which further supports my point that you can reach the same conclusions that something is or isn't worth doing without ever actually considering true value.
@summer_rains
@summer_rains Жыл бұрын
@@jonathandale4681 I think we have a different understandings of what constitutes worthwhile profit. In my book, if a recipe is as profitable as any other recipe, I like to frame it as 0 profit with respect to the other recipes (i.e. a baseline). I usually refer to profit above the baseline as 'worthwhile' to delimit it from 'profitable' (profit above 0). For the grain example, I feel like I've made clear that calculating the true value is overkill and you'd be better off checking the profit/h since it's not a bottleneck item. I don't slap a true value on everything, I only bother to calculate it for rare items. You're right that true values can be below the market price, I should have been more specific there. What I meant is that the true value for those items is the market price at maximum. About the gathering, yes the true value of roughs opals would stay the same since the means of acquisition is independent of the true value calculation. I think the concept of true values is inherently tied to capped market prices. I see no value in calculating true values in games that are have uncapped market prices. In these games I there would maybe be other calculations tools that are necessary but profit/h would definitely a much more common way to look at profits. Having said that, BDO is the only game I have gotten to this level of depth on the theorycrafting side. There are actually a quite a few items in BDO that are bottlenecks and worth getting yourself. They're sold out simply because they are hard to obtain and people don't realize/care about how much profit can be made with them. For example, bracken and snake/scorp meat gathering have long been one of the most profitable ways to generate gathering+cooking profit. I feel somewhat validated using true values for these cooking items since the cooks whose opinion I value the most also use true values in their calculations. When bringing up true values in the lifeskill Discord it didn't find much use at first but slowly caught on with the tryhard cooks (which is important to me because I wasn't sure either if this concept I had come across actually had practical use for other people). Thanks for your insights and I'd love to hear how you use the concept of true values in other games
@jonathandale4681
@jonathandale4681 Жыл бұрын
@@summer_rains I wanted to edit to attach some clarification to what exactly is a bottleneck. Items that specifically have a low daily trade volume and not items that are max listed with lots of preorders. Red meat is not a bottleneck because you can frequently buy it off the market. If gathering opals was worth doing then they would still be max listed with a lot of demand but they'd be less of a bottleneck because more people would be doing it. Then it'd come down to my previous point of if an item's market value is much lower than the perceived value of an item then you're less likely to sell it. The grain example, would absolutely be overkill to calculate the true value, but that's not really the point. It's much easier to show the usefulness of true values on things that aren't so obvious. I see lots of people suggest to invest in grain nodes for cooking, hence why it's a good example for the public (not saying it's hard to see that they're not worth it, just that they're commonly invested nodes). Opals is bringing attention to something that is without a question worthwhile but I feel like it makes a more compelling argument to convince someone why they shouldn't do something (stop investing in potato nodes) than to actually doing something (hey opals are very profitable). It is a bit disingenuous to consider baseline profit as 0 profit. If your baseline is 50m/hr, you're still making 50m/hr, not 0. Yes it might not be worthwile, but a baseline would imply it's what you would be doing if you have nothing better to be doing. If things that are above your baseline are worthwile, then does that mean your baseline isn't worth doing? Asking for clarification, not for argument. I will say that it's important to consider profitability with respect to all aspects of the game and not just other recipes. Currently I still don't believe that the concept of true values is inherently tied to capped market prices. I'll probably have to give it some more thought as I continue my journey in BDO. Currently I don't play any other MMOs but in the MMOs I have played I often find myself playing around with the market to make profit. Using "true value" of things helps predict how certain items will behave on the market. If item A crashes, then item B that's dependent on item A will also be affected. Or there might be certain events within a game's economy such as speculation of a future update or event or community meta at any given time etc that causes prices to change in certain ways. If I know what an item is worth, I can use that knowledge to make good decisions about what and when to buy or sell items. It might not be lifeskilling specific, but it does use the concept of items have a market value and a perceived/true value. I believe the reason it seems like true value is related to capped market prices is because items that are much lower than their true value will never be near their true value. But if BDO was an uncapped market and the prices of opals and profit margins were the same or similar to what they are today, how would that be any different? If Opals were 70k on the free market, but their true value was still 84k, why would there be no value in calculating that? Is it because you could argue that would be the baseline for processing them? But that still wouldn't be any different to being in a capped market, just that the margins won't be as significant.
@summer_rains
@summer_rains Жыл бұрын
@@jonathandale4681 "Items that specifically have a low daily trade volume and not items that are max listed with lots of preorders." sure, that works. From 5+ years of observations though, there is never one without the other. If an item has low trade value and non-trivial demand, it will be sold out at max price. "If things that are above your baseline are worthwhile, then does that mean your baseline isn't worth doing?" The baseline is the minimum acceptable profit. It's the point at which I will consider doing an activity (considering that I could do many other activities). This is to differentiate from potentially more profitable but limited activities. The baseline profit is always available, though maybe not the highest profit I could get. Basically, the baseline is a point that every recipe is held against. If the profit of that recipe is below the baseline, it's not worth doing. If it's above the baseline, it gets thrown into the long list of potential recipes from which I can then choose (by whatever metric I want - profit/H, convenience etc.). I see many people that are new to life-skilling struggling with this. They're like 'I can cook beer with all this grain in my storage for 30 mil/H' when in reality they could sell the grain and cook e.g. pickled vegs for 50 mil/H. You could of course arrive at the conclusion that pickled vegs are more profitable just by thinking about it. But having your alternatives explicitly expressed in a profit/h value makes it easier to realize when there are better alternatives, which again, many people are struggling with. So giving it a name ('baseline profit') and making it explicit helps to remember that we should always consider the alternatives. If opal prices were uncapped, then the market would balance itself so that processing them would barely be worth it. At this point, processing opals would (presumably) not be better than any other unlimited processing activity. Hence, the profit wouldn't be any better or worse than that of other activities. This is actually a great alternative way to think about true values: They basically express the price an item would have if it was uncapped. The price would rise until processing the item would only give a slight profit - similar profits to other unlimited activities. In the conceptualization of true value, this hypothetical market price is the true value, and the processing profit is the value of time / the baseline profit (however you wanna call it - expressing the profitability of the alternative activities). With this, it also becomes clear that true values are tied to the concept of valuing your time. To give another example, let's say the market price of wheat suddenly got capped by the devs while all other grains were uncapped. Due to the cap, processing wheat would be more profitable than processing the other grains, which would create extra demand and make wheat sold out at max price. By calculating the true value of wheat (the value at which processing wheat is the same profit as processing all other grains) you would arrive at a true value that is exactly the 'old' uncapped market price of wheat. So in a way, true values are a way to (conceptually) get rid of the artificial price caps and to imagine a market where all items would have a fair price. Btw just a thought. If you haven't joined the lifeskill Discord yet, there are lots of useful resources and knowledgeable people for discussing the more in-depth aspects of lifeskilling.
@lmoral222
@lmoral222 Жыл бұрын
Cats out of the bag. Y U du dis
@dracoindustires3979
@dracoindustires3979 Жыл бұрын
i was wondering why i couldnt buy opal for the boxes anymore. I was like since when was opal such a hot item lmao
@MrAnt-hh3bp
@MrAnt-hh3bp Жыл бұрын
Don't know man, by that logic true value of date palm should be around 63k when you make Khalk's Fermented Wine (for whatever reason). Nice bait though.
@summer_rains
@summer_rains Жыл бұрын
But date palm is not the limiting reagent in Khalk's Fermented Wine. You can buy date palm off the market at any time. The real bottleneck is Fugitive Khalk's Horn. I feel like I've been very clear about the importance of the bottleneck in the video.
@MrAnt-hh3bp
@MrAnt-hh3bp Жыл бұрын
@@summer_rains anything can be a bottleneck at the right quantity. What you're suggesting is to value base ingredients based on their final processing stage. Guess what, I tripple or quadruple the value of my cooking ingredients by making Guru Boxes, I still value the base ingredients on their market selling value, because that's how you calculate opportunity cost. I get your point that if you passively farm those opals you can put in a nice long processing session where you make good silver/H, but based on opportunity cost of other things you could do with that hour it's not really that big of a deal.
@summer_rains
@summer_rains Жыл бұрын
@@MrAnt-hh3bp ​Yes, most ingedients should be valued at the marketprice as baseline. But valuing every ingredient at market price, even heavily bottlenecked ones, is not optimal either. Btw, my point in this video is not to show that the node is 'easy money'. That's just to get people interested. My point is to show a method that can be used to evaluate the profit of bottleneck items. Once you start diving deeper into the profit min-maxing, you'll run into situations where it becomes incredibly difficult to decide whether spending the time to acquire a bottlenecked material is worthwhile. And the method shown in the video can help with these kinds of decisions. For example, let's assume the opal node was not good at face value (all items valued at market price). But it will enable you to process for 3 bil/H every once in a while. So is taking a 'bad' node worth for that occasional processing profit? To cleanly answer that, you can apply the method shown in the video and get the actual value crated by that node to then compare to other nodes. This extends to any lifeskill with bottlenecks, e.g. cooking/alchemy etc. And yes, 90% of players will be fine with just looking at whatever profit numbers their lifeskill calculator of choice spits out. But I think this video is a decent introduction to some more advanced concepts of item valuation.
@MrAnt-hh3bp
@MrAnt-hh3bp Жыл бұрын
@@summer_rains still, I might need to see the realized value of other materials nodes to see whether it's really that good in comparison to others
@ile2413
@ile2413 Жыл бұрын
Life skillers will say anything to make a profit margin smh
@summer_rains
@summer_rains Жыл бұрын
Made-up concepts to gain made-up profit smh
@barbapapasama3706
@barbapapasama3706 Жыл бұрын
i like the content but would be better if you dont said anything cauze its a money making for lifskiller like us if everyone do that node the money making will go down
@summer_rains
@summer_rains Жыл бұрын
Imagine if everyone in the lifeskill community was only focused on protecting their profits, not sharing knowledge at any cost. What kinda community would that be? Who would want to start lifeskilling? Over the years since the release of the game the lifeskill community has managed to step away from being ultra secretive to actually sharing resources that help others get a foothold in lifeskills.Once upon a time, even sharing a spreadsheet of cooking market profits was considered sacrilege. Now we have bdolytics that automates major aspects of finding profit. Guess what? Cooking is still going strong and more popular than ever because tools like this have made it accessible to a broader playerbase. And at the same time, people who have invested the time to learn the tools will always be able to find profits even if certain markets may become unavailable for some time. I think people who are crying about their secrets being spilled fail to see the bigger picture and value their profits over a healthy environment of sharing knowledge that ultimately grows the community and is beneficial for the game as a whole. Edit: Also it's not like I'm spilling secrets for the hell of it. I carefully consider what I can or cannot talk about (e.g. there are markets that can absolutely not tank even a few more people, while some are still functional if more people get into it). There are many markets I would love to give attention to in a video but I choose not to because those market can literally be crashed by a handful of people. Maybe I've made some misjudgements in the past (rip tear of the great ocean market in the preorder vid) but I'm not perfect and I'm learning as I go.
@mikebytheway
@mikebytheway Жыл бұрын
@@summer_rains Summer the only people who think like that commenter are the ones that don't understand the principles that you are using the opals to explain. Don't even bother worrying about upsetting these "oh no our secrets" type people. The rest of us appreciate all the things you've done over the years, you're definitely a LARGE part of the knowledge that's been shared in the community
@NahueAbr
@NahueAbr Жыл бұрын
You like his content but don’t want to share it? That’s very selfish, dude. Come on.. grow up already. How did your LifeSkill profits began? looking into some guides on KZfaq and so at the very beginning..? Don’t try to fool us
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