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This week we've got a number of 2d lighting examples, deep dives into GPU particles and bevy_ecs, as well as dialogue systems, and some exciting new Bevy merges.
thisweekinbevy.com/issue/2024-04-01-2d-lighting-particle-systems-meshlets-and-more
# Chapters
00:00 Overview
00:07 Argus
01:28 wasm multithreading
01:46 meshlets
02:10 seeded rng
02:35 QueryData for &Archetype and EntityLocation
03:00 2d annulus (rings)
03:07 Point to VectorSpace
03:18 solid and dotted line gizmo styles
03:24 new soundtrack example
03:29 2d wireframes
03:34 Alice's Merge Train
03:42 bevy_worldswap
03:56 roboshoot
04:03 3d character and environment
04:16 Voltum
04:33 Particles
04:51 Uniform Mesh Sampling
05:06 chrome-like bevy devtool
05:10 2d lighting
05:23 more lighting!
05:31 pokemon-style chest monster
05:36 2d mining, crafting, and magic
05:59 soft body simulation
06:13 2.5d shmup
06:28 3d hexagonal grid
06:37 animal-crossing inspired menus, world, and more
06:46 bevy_enoki
07:12 bevy_mqtt
07:22 bevy_defer 0.8
07:41 hexx
08:12 space_editor 0.5
08:35 YarnSpinner Dialogue tutorial
08:59 Build&Deploy for Android and WASM
09:07 A Tour of Bevy ECS
09:33 GPU Particle Research
09:45 contributing