Three.js FBXLoader - 3D Game with Javascript

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3D Games in Javascript Tutorials

3D Games in Javascript Tutorials

2 жыл бұрын

How to use FBXLoader in three.js projects using NPM - 3D Games in Javascript
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My Web: 3dgameswithjavascript.wordpre...
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I try to teach you how to make a 3d Game in Javascript using three.js in an entry level.
This is the best aproach for biginers that likes tutorias of game development.
I suggest to you use webpack and node.js to develop this 3D games to avoid huge files.
The first videos are showing the foundations of the 3d games internal process like
camera operation, global axes, object3d, vector3, renderer process, geometries, materials,
canvas, css, keyboard input, mouse input, gamepad input, raycast, collision using AABB
(axis aligned bounding box), shaders, model loading process, handling animations and more.
After a while you will see projects where you can develop you own 3d game made with Javascript,
and multiplayer server development and network cominicatin using real time technologies like
websockets.
I hope you enjoy this journey.
See you in the next lesson.

Пікірлер: 9
@Vampion
@Vampion Ай бұрын
I have fbx , there are all the material still the obj is not taking any color or material property??
@subzero2971
@subzero2971 Жыл бұрын
Hi there thank you for these tutorial I have a question how can I make button on the object like car door or window when I click on car door call a function i made before ??? And thank you again ❤❤
@3dgamesinjavascripttutoria441
@3dgamesinjavascripttutoria441 Жыл бұрын
Raycast
@ahmadsaerozi6688
@ahmadsaerozi6688 Жыл бұрын
Good tutorial sir, but I have error: THREE. FBXLoader: cannot find the version number for the file given. How to fix that?
@dannyisrael
@dannyisrael Жыл бұрын
Same!
@deuldmarinho3434
@deuldmarinho3434 2 жыл бұрын
hi bro I really need your help every-time I scroll the page the fbx model despair from the de scene what can i do to stop this problem here is the code: const clock = new THREE.Clock(); let mixer; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const pt = new THREE.Vector3(0, 1, 2); camera.lookAt(pt); const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); renderer.setPixelRatio(window.devicePixelRatio); renderer.setSize(window.innerWidth, window.innerHeight); camera.position.setZ(40); renderer.render(scene, camera); //Background // Lights scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 ); const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x444444 ); hemiLight.position.set( 0, 200, 0 ); scene.add( hemiLight ); const dirLight = new THREE.DirectionalLight( 0xffffff ); dirLight.position.set( 0, 200, 100 ); dirLight.castShadow = true; dirLight.shadow.camera.top = 180; dirLight.shadow.camera.bottom = - 100; dirLight.shadow.camera.left = - 120; dirLight.shadow.camera.right = 120; scene.add( dirLight ); // Helpers const controls = new OrbitControls(camera, renderer.domElement); controls.target.set(4.5, 0, 4.5 ); controls.enablePan = false; controls.maxPolarAngle = Math.PI/2; controls.enableDamping = true; controls.noPan = true; controls.noKeys = true; controls.noZoom = true; controls.enableZoom = false; // Scroll Animation function moveCamera() { const t = document.body.getBoundingClientRect().top; const currentTimeline = window.pageYOffset/3000 const rx= currentTimeline*Math.PI*2 camera.rotation.set(rx,0,0) camera.position.z = t * -100; camera.position.x = t * 0; camera.position.y = t * 0; } document.body.onscroll = moveCamera; moveCamera(); //load model const loader = new FBXLoader(); loader.load( 'assets/Strut Walking.fbx', function ( object ) { mixer = new THREE.AnimationMixer( object ); const action = mixer.clipAction( object.animations[ 0 ] ); action.play(); object.traverse( function ( child ) { if ( child.type == 'SkinnedMesh' ) { child.frustumCulled = false; } } ); scene.add( object ); } ); function animate() { requestAnimationFrame(animate); const delta = clock.getDelta(); if ( mixer ) mixer.update( delta ); renderer.render( scene, camera ); controls.update(); renderer.render(scene,camera); } animate()
@williammasferrer9067
@williammasferrer9067 2 жыл бұрын
May you give us the github access to the code??
@3dgamesinjavascripttutoria441
@3dgamesinjavascripttutoria441 Жыл бұрын
I think so! XD
@AhmedKhan-rt6oz
@AhmedKhan-rt6oz 2 жыл бұрын
Where index.js file code explanation?
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