Tip - 261: Create variations of Mixamo animations in Cinema 4D

  Рет қаралды 105,591

Maxon

Maxon

4 жыл бұрын

In this Cinema 4D Quick Tip, Jonas Pilz shows you how to create variations of Mixamo animations with the new Mixamo Control Rig template in Cinema 4D Release 21. It literally takes just a minute to setup the whole rig.
Recorded with Cinema 4D Release 21.
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Пікірлер: 232
@theMixElite
@theMixElite 3 жыл бұрын
Man I was watching 30 minute tutorial beating about the bush all the time, and here straight to the point and clear!
@HIGHLIGHT.ONEPRIDEMMA
@HIGHLIGHT.ONEPRIDEMMA Жыл бұрын
what r u doing here max haha
@EZZYLAND
@EZZYLAND Жыл бұрын
MY BROOOOOOOOO NICE TO SEE YOU HERE!
@franknewmannz553
@franknewmannz553 Жыл бұрын
MOST IMPORTANT THING he doesn't say: when he drags the body into the tranfser weight tag HE IS HOLDING DOWN SHIFT! that one thing took me an hour to figure out, as to why it didn't work!
@ignaciosagrario
@ignaciosagrario Жыл бұрын
THANK YOU!
@chifeisoong4594
@chifeisoong4594 4 жыл бұрын
some mixamo rigs use different names prefix . just use the naming tool to batch rename all bones to the standard " mixamorig: " prefix. and the auto snap will work when the names are correct.
@IsaacTaracks
@IsaacTaracks 3 жыл бұрын
a year later and you just solved a massive headache i was having, cheers!
@chadgilmour9263
@chadgilmour9263 Жыл бұрын
Same for me too!
@florentmolinier
@florentmolinier 7 ай бұрын
3 years later, still a life saver ! Thanks :)
@CHACHILLIE
@CHACHILLIE 2 ай бұрын
You!!! You are the best
@AndyTanguay
@AndyTanguay 4 жыл бұрын
I needed to do exactly this just THIS WEEK. Perfect timing. This is great to fix odd mapping of Mixamo rigs too. Brilliant
@SlobboVideo
@SlobboVideo 4 жыл бұрын
This is just freaking amazing.
@apomaster84
@apomaster84 3 жыл бұрын
Jonas and Noseman are the best! I love tutorials with them!
@3dduff
@3dduff 7 ай бұрын
This needs to be celibrated!!! C4D makes the most difficult tasks EASY!!! THANK YOU!!!!
@CHACHILLIE
@CHACHILLIE 2 ай бұрын
Before Adjust And Weight Transfer Make Sure -all joint or null axis are alligned and centered properly. - all joints are named correctly - weight mesh to bind pose (if mesh snaps out of position when setting bind pose, use ‘Current State to Object’, delete old mesh, NOW set bind pose, apply new Skin to Mesh) -if knees bend wrong direction and cannot be corrected by offsetting the knee while Adjusting, fix Leg joint axis in attribute Allign and rebind -if Re target or weight transfer does not have desired results it is most likely a bind or origin issue, make sure to give the namesake the correct Prefix in the Retarget Master - when renaming joints make use of Name Tool
@FlackoWO
@FlackoWO 4 жыл бұрын
I had noe idea... This will save a lot of time for artists
@alexmeauxmotion
@alexmeauxmotion 4 жыл бұрын
Only available in R21 (just for the record) ;)
@8waypixels
@8waypixels 10 ай бұрын
This is gold! thank you maxodude!
@porteauloin
@porteauloin 2 жыл бұрын
When I follow those steps the "Reset Bind Pose" button is grey out ? I am using R25. Do you have an idea why ?
@doc_noki
@doc_noki 2 жыл бұрын
i got the same issue, still dont know how to fix it
@graemesutherland4932
@graemesutherland4932 4 ай бұрын
Could be that you are using Takes. Mixamo models are by default in a take called "mixamo.com." If an element has not been added to the active take it will be locked. You can either add the Character rig to the take or jump into the "Main" take which is the default setup that all other takes are overriding.
@THISISSMACK
@THISISSMACK 2 жыл бұрын
Great tip! Is there a way to export the adjusted animation to FBX and keep the bone structure + animation coordinates?
@KyrieNene
@KyrieNene 2 жыл бұрын
This is what I am looking for.. thank you so much!
@markelliot2994
@markelliot2994 3 жыл бұрын
Great! How can I keep all the animation but only adjust the direction of head? ty
@mikevandernoordt4507
@mikevandernoordt4507 3 жыл бұрын
Can you bake the adjusted animation back onto the mixamo skeleton, like in maya?
@SibiuLegoDaro
@SibiuLegoDaro 3 жыл бұрын
Frickin amazing! Saved my day!
@XVel
@XVel 3 жыл бұрын
wow, impressive speed and informative video!
@difausto-immiran9257
@difausto-immiran9257 4 жыл бұрын
thank you, amazing tip again! :)
@timpong2393
@timpong2393 3 жыл бұрын
Cool tricks! I love it!!!
@ssjenforcer191191191
@ssjenforcer191191191 2 жыл бұрын
I did all these steps, but after i got the rigging skeleton to show it was somehow like 200 meters away from my model in the viewport, and I had no way of moving it back properly.
@irakligariba
@irakligariba 4 жыл бұрын
I love the final pose
@lukehallmedia
@lukehallmedia 4 жыл бұрын
Thank you for sharing this, but let me just say this works properly like 10% of the time. Extremely frustrating and unreliable, but appreciate the effort.
@FilmLearnin
@FilmLearnin 4 жыл бұрын
Wow. This is huge.
@mssburr
@mssburr 4 жыл бұрын
Can auto lip sync be added to mixamo characters? And if yes how?
@maarten9222
@maarten9222 4 жыл бұрын
Thanks, awesome vid. you don't get enough attention for the amazing videos in my opinion
@LoganPinney
@LoganPinney 4 жыл бұрын
right!? He is one of my fav maxon instructors!
@brianboru7732
@brianboru7732 4 жыл бұрын
This is absolutely necessary Life Saver
@goodgoldisrare
@goodgoldisrare 4 жыл бұрын
This is crazy cool, thanks a lot
3 жыл бұрын
amazing tutorial ,really great
@Jacobbrothers
@Jacobbrothers 4 жыл бұрын
How can we scale the object ? When i scale the object its not scaling proper way . Please help me
@ijiklvn
@ijiklvn 2 жыл бұрын
Is there any method to rename all bones at once respecting the hierarchy? the mixamo bones are coming named "mixamorig6:" when changing from "mixamorig:" and this is causing problems when adjusting the new bones in the character
@vahidhanid2075
@vahidhanid2075 3 жыл бұрын
hi everyone..i have problem with rigging in this tutorial--when i used Ctrl+z in rigging every change missed up and doesnt work at all..can you help me?thanks
@evil1knight
@evil1knight 4 жыл бұрын
what if you used an existing rig that model came with? how to you assign the right character bit to the model?
@lionelvicidomini6051
@lionelvicidomini6051 4 жыл бұрын
Run it through Mixamo website with the autorig, download it back and voilà !
@evil1knight
@evil1knight 4 жыл бұрын
@@lionelvicidomini6051 but mixamo wont autorig all models like im trying to animate a biped pokemon but wont autorig
@LoganPinney
@LoganPinney 4 жыл бұрын
SOoooo Good!!! Thank you for sharing!!!
@Godmil
@Godmil 4 жыл бұрын
This is an absolutely amazing features, and I wouldn't be able to do the project I'm doing right now without it. However......... OMG IS IT BUGGY! I've spent literally Days trying to get some characters to work. Gawd help you if the axis point of a character isn't in the right place before you start. :.(
@difausto-immiran9257
@difausto-immiran9257 4 жыл бұрын
So great!! Thank you
@stevens3d
@stevens3d 2 жыл бұрын
Do you know how can i combine many animations from mixamo and add this C4D charcter rig please ?
@goodgoldisrare
@goodgoldisrare 4 жыл бұрын
Hello. Another question. Can we export this to unity or unreal?
@xinversive
@xinversive 2 жыл бұрын
How do you include objects with in the rig
@vorpaledgephotography1697
@vorpaledgephotography1697 4 жыл бұрын
Love this!
@olivervisuals763
@olivervisuals763 4 жыл бұрын
just one amazing tutorial
@markelliot2994
@markelliot2994 Жыл бұрын
It's really only t-pose figure from MIxamo then using the mixamo rigging info I pose individual 'joints'. But I am unable to make the rigging changes stick so I can export the fbx file with posed figure, it always undoes all my rigging work and I only get a T POSED figure exported...sigh
@rainshih7542
@rainshih7542 4 жыл бұрын
How can I achieve this by R20? Any concept or keywords?
@Serapha6
@Serapha6 4 жыл бұрын
can you also do this in R20
@SagunManandhar
@SagunManandhar 4 ай бұрын
I had twist joints so couldn't create control rig for the mixamo rigs. so any way to transfer weights from twist joints ? ? Anyway, i ended up editing the animation with animation layer in motion clips.
@kristiaan7823
@kristiaan7823 7 ай бұрын
Fantastic, thanks!
@BNuwan123
@BNuwan123 3 жыл бұрын
Do i have to do this for every animation
@Mr_Anderson_one
@Mr_Anderson_one 3 жыл бұрын
Does this work in r23?
@ivanvargas5295
@ivanvargas5295 3 жыл бұрын
Great Tutorial by the way. Question.... This tutorial was perfect but i was wondering how i could attach an object to the character. I want to attach a shopping cart to a walking character. I used a constraint tag on the cart and attached them to both hands. That work great but now the shopping cart is moving with the character. Like up and down instead straight along the floor path. Any idea how i can make that work?
@DesmondHolt
@DesmondHolt 2 жыл бұрын
I think there is some axis options in the constraint tag.
@vezikd
@vezikd 3 жыл бұрын
Very cool!
@artkiko4460
@artkiko4460 4 жыл бұрын
1- i was able to rig a T-Pose. now i want to add other animations. do i need to rig each imported mixamo animation or is there a way to have merged animations auto-rig to the T-Pose one? 2- STRETCHY LIMBS!!! how can i disable this?
@dmellis
@dmellis 3 жыл бұрын
1: I've been working on this with no success. I can tell you that making a motion clip for a setup shown here and trying to combine with other mixamo rigs seems very impossible. I even tried using a Character Build in Mixamo mode on the combined rig with timeline for multiple clips and that failed too.
@fransoavirtuality
@fransoavirtuality 3 жыл бұрын
Hi nice video, do you know how to clone a mixamo character. When I try with the cloner the surface & the join of a character are not on the same position in the scene. Any hint?
@elissitdesign
@elissitdesign 2 жыл бұрын
You need to go into the geometry where the skin object is and go to the Include tab and delete the object in the link and set to exclude.
@godwinigbinomwanhia2055
@godwinigbinomwanhia2055 4 жыл бұрын
Great job
@AlexAndre-ck3kh
@AlexAndre-ck3kh 4 жыл бұрын
wow ! perfect !!! thx !
@Kirmm
@Kirmm 5 ай бұрын
in 2024 C4D pressing Animate creates a bunch of sublayers on character and the further steps doesnt' work. What should I do?
@IEproductions1
@IEproductions1 3 жыл бұрын
This does not seem to work in R23. Also created it in R21 which did work then when I import to R23 the rig is there but my character has disappeared
@MiroslavGeorgijevic
@MiroslavGeorgijevic Жыл бұрын
Thanks for this tutorial, Jonas and Maxon! Everything goes smoothly for me until I hit retarget all, after which my character slightly changes its position. Do you know what might be the case and how to fix it? Thank you!
@terabaap2104
@terabaap2104 3 ай бұрын
did you found the solution
@BLOODPANIC
@BLOODPANIC 4 жыл бұрын
my right knee bends backward... I've follow every steps several times but my knee keeps bending backwards... Any advice ? Thanks
@dmellis
@dmellis 3 жыл бұрын
Make sure that your knee joints are positioned slightly forward of the leg and ankle joints before binding.
@aspirante.a.vagabundo
@aspirante.a.vagabundo 4 жыл бұрын
Wow! It's ofensive fast and easy! Wow! Thanks!
@sushmasart
@sushmasart 3 жыл бұрын
I can not understand that this is a another plugin or the basic character option available in c4d
@tekgraph
@tekgraph 9 ай бұрын
Any idea how to retarget to a mixamo rig in C4D 2024?
@CaveCow
@CaveCow 3 жыл бұрын
How can I save the new animation so that I can paste it on a different character??? When I use just the main rig from mixamo I can use motion clips, but when I enable this new extra control rig the motion clips do not work on other mixamo rigs. PLEASE HELP
@tim_parker
@tim_parker 3 жыл бұрын
rme too
@yoirreal
@yoirreal 4 жыл бұрын
this video seems incomplete.. I know we are able to turn the head and whatnot, but what they are not saying is that most controllers are blocked. Im having difficulties with this, trying to make key frames and making my character grab an object. Also Im really hoping my weightTags issue doesn't get reprogrammed like before. Were can I get help troubleshooting this or is there a video that further explains the next steps?
@nickmason8715
@nickmason8715 3 жыл бұрын
Did you ever find out more about this? I have exactly the same issue/question
@yoirreal
@yoirreal 3 жыл бұрын
@@nickmason8715 I think I fixed it but it got super glitch. It's basically trash, try another way
@MT-jd7uk
@MT-jd7uk 2 жыл бұрын
@@yoirreal how did you fixed it? my character goes back to t pose after hours of work ): and won't come back
@michtoanimations1222
@michtoanimations1222 4 жыл бұрын
thank you so much !!
@JamalQutub
@JamalQutub 6 ай бұрын
The mixamo rigs no longer outputs with the same named bones (ex: 'mixamorig:Hips' is now 'hip') which makes the autosnap feature of the Character Mixamo Rig broken. Any chance ya'll could update the Character rig?
@alexmeauxmotion
@alexmeauxmotion Жыл бұрын
In R26 when you go from the "Adjust" Tab to the "Animate" Tab, C4D won't let me see the components anymore and forces me to see the controller (So I can't select the root anymore to drag and drop the mesh to retarget). Did you guys found any solution to this ?
@sunxiaochuan250
@sunxiaochuan250 Жыл бұрын
select "Master_con+" you will see it
@jenniferfager192
@jenniferfager192 4 жыл бұрын
Does anyone know if it will be possible for people with student licenses to update to Cinema4D 21? I desperately need this tool for my project....
@BNuwan123
@BNuwan123 3 жыл бұрын
No you cant.....have u finished your project????
@visualjonas6453
@visualjonas6453 3 жыл бұрын
thankew love from India ❤
@plutons0productions
@plutons0productions 4 жыл бұрын
Thank you!!
@cia5374
@cia5374 2 жыл бұрын
Amazing
@rathodmukendra8924
@rathodmukendra8924 3 жыл бұрын
where to find this character?
@caesarcandra5438
@caesarcandra5438 Жыл бұрын
my reset bind pose is greyed out, anyone know how to fix that?
@yungbuttermilch
@yungbuttermilch Жыл бұрын
Copy and paste the elements into a new scene. Worked for me.
@goodgoldisrare
@goodgoldisrare 4 жыл бұрын
Hello. Is it possible to further export this in fbx? Because I have now two rigs (one from mixamo, one for the character controller) and it's not possible to export this.
@goodgoldisrare
@goodgoldisrare 4 жыл бұрын
oh wait I just found it. For the people who are strugling on the same problem: right click on c4d character controller -> make editable)
@viokas121
@viokas121 3 жыл бұрын
Thanks a lot for this helpful point.. I face only one problem.. the changes i apply to the character controller, I can't see them after export to FBX in Unity engine..Any tips ?
@TheDripGodz
@TheDripGodz Жыл бұрын
Followed all steps the pelvis doesn’t even move my character .what did I do wrong ?
@manuelzeller1175
@manuelzeller1175 3 ай бұрын
I followed the steps exactly. It does not work and it seems like a lot of things already changed. It would be great to add an update to this quicktip.
@ClydeHidershaj
@ClydeHidershaj 4 жыл бұрын
What's the best way to export the edited mocap to ue4? Do I have to bake down the keyframes from the control rig on to the Mixamo rig before export?
@vectorstain
@vectorstain 4 жыл бұрын
That's exactly what I've been trying to sort, all the demos of this rig are just simply additive without any baking or real use case.
@ClydeHidershaj
@ClydeHidershaj 4 жыл бұрын
@@vectorstain I'll see if I can figure it out. I'll post or upload a video
@vectorstain
@vectorstain 4 жыл бұрын
@@ClydeHidershaj Nice. I was basically trying to use mixamo mocap clips while also adding the rig on top to alter animation. However, I find the rig to be really buggy in this workflow. I always have to reset the rig, especially when using it via XREF in another scene. I've tried rigging in master scene, animating in another scene via XREF. Also tried just using base TPose in setup file, going into scene, importing XREF, then adding Character rig to that. Both are all over the place. This all said to boil down to the ultimate problem of not being able to combine the new animation from the character rig with the old mocap data into a new motion clip. Shoot, I've even tried retarget tags on the mixamo::hips in the base model with the hips in the hidden Character hierarchy, both ways for good measure. Currently smashing head on table. I did find JS Rigging Tool V2.2 though, which is next.
@vectorstain
@vectorstain 4 жыл бұрын
@@ClydeHidershaj Hmmm, what about double rigs and the IK rig as the source and FK rig as the destination to capture to motion clip.
@vectorstain
@vectorstain 4 жыл бұрын
with retarget tag btw.
@artkiko4460
@artkiko4460 4 жыл бұрын
1:37 When i click Animate, my controls are greyed out, unlike yours. also, after moving the knee joint forward, don't i have to move the ankle joint BACK, to compensate? thank you.
@artkiko4460
@artkiko4460 4 жыл бұрын
SOLVED: this was suggested by @​Nhat Nguyen in a previous comment, so thank him if this helps you. solution at 5:50 kzfaq.info/get/bejne/rc-ni654v5-Xn3U.html
@visionaryfilms
@visionaryfilms 4 жыл бұрын
still stuck, how did you get yours to work?
@artkiko4460
@artkiko4460 4 жыл бұрын
@@visionaryfilms did you follow the instructions about the TAKE? it's at 5:50 kzfaq.info/get/bejne/rc-ni654v5-Xn3U.html this makes all the difference.
@roadtoyou2123
@roadtoyou2123 4 жыл бұрын
hey I just recently saw your video and i tried following with the video but whenever i try to do the last 2 steps where you retarget all and put the mesh into the weight transfer tab i cant seem to do that. whenever I select root controls everything turns grey in that panel like the retarget all button becomes grey i cant click it and the weight transfer tab doesn't seem to work either help me out please
@tajuddeensalmanu2133
@tajuddeensalmanu2133 4 жыл бұрын
Same here
@chillsoft
@chillsoft 4 жыл бұрын
Same
@knocknak
@knocknak 4 жыл бұрын
@@chillsoft same here
@mikevandernoordt4507
@mikevandernoordt4507 3 жыл бұрын
if you haven't found solution, i had same problem. Mixamo automatically creates a take. Goto takes. select the mixamo.com take, go to file - current take to new document...
@Ramronv
@Ramronv 3 жыл бұрын
@@mikevandernoordt4507 can u help me?
@thehuman3722
@thehuman3722 3 жыл бұрын
Game changer!
@kelthekonqrr
@kelthekonqrr 3 жыл бұрын
I love itttt
@artkaffee8448
@artkaffee8448 3 жыл бұрын
It is brilliant
@joaquimcraveiro7991
@joaquimcraveiro7991 3 жыл бұрын
I click "RetargetAll", drag the body to the Weight Transfer and click "Transfer Weights" , but, even so, the body keeps attached to the Mixamo rigs ! Why ?
@joshchilders1
@joshchilders1 3 жыл бұрын
I’ve been having some issues as well but I just figured out that you rig can’t be in a null maybe that helps
@fpatrocinio
@fpatrocinio 4 жыл бұрын
I've downloaded a Mixamo Model (Akai) but it doesn't work when i choose Adjust it doesn't adjust to my model the rig.
@DrewInMotion
@DrewInMotion 4 жыл бұрын
Same here. Anyone have a solution to this?
@fpatrocinio
@fpatrocinio 4 жыл бұрын
@@DrewInMotion Hi, what i've notice is, if the bones don't have Mixamo in there name, Cinema 4D own't recognizeand own do adjustment. So what i did is, put Mixamo in front of every bone and then worked.
@DrewInMotion
@DrewInMotion 4 жыл бұрын
Filipe Patrocínio yes I can confirm that this works. I used the Naming Tool to automate changing the Prefix of the entire rig. It has to be “mixamorig:” or else it will not work. Some Mixamo characters downloaded either have a different prefix or no prefix at all, but by changing to “mixamorig:” everything works.
@luisma2548
@luisma2548 4 жыл бұрын
1:35 when i do this stuff like the root, the pelvis and all of that dissapears from the objects tab, i'm on r22 btw
@vytasrauckis6703
@vytasrauckis6703 4 жыл бұрын
That tripped me up too, but when all the con+ objects show up, just click on the Master_con+ and you will see tabs in the attribute manager for Spine Retarget. Click there for RetargetAll and then go to the Weight Transfer to move the mixamo joints to it.
@davidfarber8117
@davidfarber8117 3 жыл бұрын
@@vytasrauckis6703 Ive tried that as well and it simply doesn't let me drag the joints or the body mesh into the weight transfer. I am also using S22.
@hihihing7302
@hihihing7302 4 жыл бұрын
Thanks you!!!!
@artkiko4460
@artkiko4460 4 жыл бұрын
how can i disable stretch? i want to make the character jump, but all she does is stretch! AAAGH!
@Patricksweet1987
@Patricksweet1987 4 жыл бұрын
In my case is not all ready the mixamo control rig template, so when I go to adjust it doesn't work, so can somebody help me? what can I do?
@jenniferfager192
@jenniferfager192 4 жыл бұрын
I also have this problem.. Did you figure out the solution?
@Patricksweet1987
@Patricksweet1987 4 жыл бұрын
@@jenniferfager192 wich version of c4d do you have?
@artkiko4460
@artkiko4460 4 жыл бұрын
if you click the selected template, you should see a dropdown and if you're on R21, mixamo should be in the list.
@AliTKhan
@AliTKhan 4 жыл бұрын
how i can add motion clip after this?
@padelishva
@padelishva 3 жыл бұрын
just make the character object editable by pressing c
@padelishva
@padelishva 3 жыл бұрын
well it doesn't work. s**t
@LeighWilliamson
@LeighWilliamson 3 жыл бұрын
Is there a way to disable your c4d mixamo rig while framing blending your motion sources? I find if you add the rig in after it's fine. But if you add the rig before and then you create all motion sources it totally bugs out the rig.
@Ramronv
@Ramronv 3 жыл бұрын
can u solve?
@LeighWilliamson
@LeighWilliamson 3 жыл бұрын
@@Ramronv yup. Add a PSR tag and constrain it to the rig.
@Ramronv
@Ramronv 3 жыл бұрын
@@LeighWilliamson when i pick in "animate" after the adjust, the rigg move and i cant adjust, can u help me? thanks in advance
@LeighWilliamson
@LeighWilliamson 3 жыл бұрын
Ramiro two ways. Add the rig on frame 0. Or add a constraint tag (psr) on Master_con+ and make the target the character
@Ramronv
@Ramronv 3 жыл бұрын
@@LeighWilliamson i cant solve, when i "retarget all", the rigg move and i cant adjust. And then the character go deformer. tysm anyway!! have a good week
@yoirreal
@yoirreal 4 жыл бұрын
It wont allow me to transfer weight!! the weight transfer option is blocked somehow
@nasihulwan1223
@nasihulwan1223 4 жыл бұрын
same here man. found out the problem?
@JuliBelG_kane93ify
@JuliBelG_kane93ify 3 жыл бұрын
same here! any solution?
@joshchilders1
@joshchilders1 3 жыл бұрын
This doesn’t work in r23. I can’t find any solutions online
@joshchilders1
@joshchilders1 3 жыл бұрын
Update: I finally got the character object to snap to the mixamo rig by taking it out of a null I had collected prior to this process. But now the character components don’t affect the mixamo rig... any help would be appreciated...
@CG101
@CG101 4 жыл бұрын
Thanks
@maxvought2154
@maxvought2154 5 ай бұрын
nice
@downgamez744
@downgamez744 3 жыл бұрын
Nice
@MooseX2012
@MooseX2012 2 жыл бұрын
I don't get it. mine doesn't connect :(
@pro100voron_CG
@pro100voron_CG 2 жыл бұрын
Cool
@BakaOctopus
@BakaOctopus 3 жыл бұрын
Is it me or everytime you keep messing with pose , it doesn't reset after certain attempts?
@anirudhsingh1657
@anirudhsingh1657 3 жыл бұрын
you probably have keyframes for that property. If you're not applying a new keyframe, all the changes will just reset
@BakaOctopus
@BakaOctopus 3 жыл бұрын
@@anirudhsingh1657 nope
@todaysT3c
@todaysT3c 4 жыл бұрын
that was what i look for
@rahmanakn560
@rahmanakn560 4 жыл бұрын
not working... :(
@ngontri9921
@ngontri9921 4 жыл бұрын
can i add facial bones to the rig ?
@artkiko4460
@artkiko4460 4 жыл бұрын
did you figure out how to do it?
@ngontri9921
@ngontri9921 4 жыл бұрын
@@artkiko4460 did not tried yet
@artkiko4460
@artkiko4460 4 жыл бұрын
@@ngontri9921 ok. thanks.
@theziomsmedia
@theziomsmedia Жыл бұрын
i cant turn off the animation, there's no such icon
@ignaciosagrario
@ignaciosagrario Жыл бұрын
the eye
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