6:04 Turns out the rules scrolling on the screen didn’t render the same as the preview in my editor. It was just copy pasted from the living manual, so you can look there. Sorry!
@aurelius42524 ай бұрын
Watched hundreds of tuts, never played a single day. I will play it when Im 80 or so. Ritired. And have a lot of time
@JulietOperations10 ай бұрын
This series is exactly what this game has been missing in terms of tutorials - deeper analysis on game play and i love how Sean explains the mental math in relation to applying to the game.. Brilliant!
@IM-pm9nz2 ай бұрын
Excellent vid. Crystal clear on the key elements of a gargantuan system. Thanks
@saltydodger959710 ай бұрын
Very useful, thanks
@iainfuller508311 ай бұрын
Nicely done, cheers.
@casparblattmann7557 ай бұрын
I enjoyed your video quiet a bit. Especially the part where you demonstrated how initiative determines which support units are included in a battle. Thanks for this video. This game needs tutorial videos like this.
@jamponyexpress79566 ай бұрын
7:16 , i believe you are incorrect in stating that only 1 of 2 artillery units were committed to this attack- the parenthesis (that follows the unit) doesn't indicate commitment- it indicates current combat value. So in this instance he committed both artillery units that were attached to him - i.e., he made both his rolls (I am assuming he rolls for each support unit). In other words, if he had failed his roll, the support artillery unit (or any support attached for that matter) would not have shown up on the combat resolution screen.
@89volvowithlazersАй бұрын
The game that last the length of ww2 lol. Campaign has been going on for years for me
@EJD201210 ай бұрын
I think each next support unit also has a slightly lower change to be committed to a battle for each support unit already committed to that battle. Not sure if this works on a "by type" basis or in general (like the chance of getting a second artillery unit committed to the battle is lower if there is already an artillery unit committed, but the chance of a pioneer unit getting committed isn't affected by an artillery unit already committed).
@seanblambert10 ай бұрын
Yes you’re right but it doesn’t matter the specific type, it’s just each successive combat support unit (including all artillery types, and regiments/brigades of support). I’m working on a “make the most of your support units” video, and I’m going to talk about this rule there, as well as the errata that will hopefully make more sense when demoed. I know I didn’t understand them.
@stonekar10 ай бұрын
Really stoked to follow these tutorials. You explain the mechanics very well. I’m working my way through your videos. Do you expand on making “elite units” mechanic? What is that?
@swedichboy100010 ай бұрын
Reminds me a tad bit of Aurora4x, sad that the price is still so steep though.
@seanblambert10 ай бұрын
It does usually go on sale once a quarter, but yes, big $$$. I’ve dipped my toe into aurora but my space 4X interest slipped, and I just never got too far into it so I can’t really say if you would find anything similar, beyond them both being very detailed.
@casparblattmann7557 ай бұрын
The SS Cavalry is attached to Army Group Center. At 29:22 you said that you subtract 15 from the range. With a distance of 6 that would give you an negative number and thus not give the SS cav unit a penalty. AM I wrong?
@seanblambert7 ай бұрын
Sorry that was a bit unclear. The command range for units directly attached is always 6. The longer command ranges for Armies, AG/Fronts and HHQs are for subordinate HQs only. Usually you don’t directly attach units to Fronts/Army Groups, but if you do they have to be close.
@GrayLensman5110 ай бұрын
re: temporarily motorized infantry units... does the immediate commander use the mech stat in that case, or does he stay with the infantry stat?
@seanblambert10 ай бұрын
As far as I can tell, temporary motorized use mech just like regular motorized.
@GrayLensman5110 ай бұрын
@@seanblambert Thanks.... btw, another good topic if you haven't already done so, is to do a tip video on the priority system for rail/port depots vs the supply priority system for units. especially the latter. Up until just yesterday, I was totally misunderstanding what the unit supply priority setting actually did. There are differences and new gamers might tend to conflate the two systems as being somewhat the same.