Tips for ranking up in Halo Infinite | VOD Review of Interference

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BioChemist

BioChemist

Ай бұрын

In this video we check out Antikythera's gameplay and learn more about map control and helping your team.
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Пікірлер: 11
@trainingbrah4018
@trainingbrah4018 Ай бұрын
You should mention what the rank of the player is, as well as the average ranks of both teams, at the beginning of these. The meta changes every 100-200CSR.
@B1OChemist
@B1OChemist Ай бұрын
I will do the rank of the teams for sure!
@RedBaronGBG
@RedBaronGBG Ай бұрын
2:56 You mentioned how he shouldn't have looked Sandbags. Listening to the comms, i think its because he misunderstood what was said. You told him in game "guy light side green, we need to get shots on him from sandbags". I think he was thinking he needed to shoot a guy sandbags and therefore looked there.
@B1OChemist
@B1OChemist Ай бұрын
Thanks for the advice! Communication is important
@RedBaronGBG
@RedBaronGBG Ай бұрын
10:22 (can't add time tag again I guess) I'm curious to your thoughts more here. What is the best setup for mud hill? I'm thinking hill, nest, back B, and C bridge. Back B can play life back towards nest and can have a good flank shot to support nest player with sandbags, big door, or pillars. If C plat checks dummies and top mid every once and a while, then Nest could support him if they push there. What are your thoughts?
@B1OChemist
@B1OChemist Ай бұрын
I like your idea for the setup, but having someone on B is too close to A. It opens turbine spawn and let's the enemies get closer to the hill. In my opinion 1 hill 1 Tower 1 nest 1 playing tunnels closer to camo Is the best setup. This spawns them guaranteed in A. Camo spawn is open but closed if the 4th guy is dummy door or repulse. The enemy then has to choose which side to push from. Most will choose big door, which is a mistake.
@B1OChemist
@B1OChemist Ай бұрын
Tower can see people pushing from sandbags and turbine. If the enemy goes back green, they can see them too.
@RedBaronGBG
@RedBaronGBG Ай бұрын
​@@B1OChemist Interesting. I can see that working. Only 1:1 should be if they came rat tunnel, in which case that person should come out towards camo and have support from tower. Otherwise -they go turbine you have tower and bottom -big door hill and nest and possibly tower if the push out far enough -if they push top mid, then bottom probably needs to go cuts to support and help tower
@RedBaronGBG
@RedBaronGBG Ай бұрын
11:47 how do you decide when it is a prenade vs giving your position away? I struggle with this because I tend to coach people that sometimes holding your nades is better. I find players, including myself, do a few things 1 - launch a lot of pre nades 2 - launch the last ditch nade In both cases, I feel like you can often get caught without the ability to fire and get 2 shots into you before the nades done or in the last ditch case you could do more damage for the cleanup with shooting. I also feel we often give away our position from nades I say all that and prenades can make a world of difference if done well. So when do you do each?
@B1OChemist
@B1OChemist Ай бұрын
Pros use naded to find players, check corners, pre damage them, to start flanks, get people trying to runaway, cover their runaway, and confuse the enemy. Or block a route
@B1OChemist
@B1OChemist Ай бұрын
Throwing grenades can lead to bad habits for sure though.
Final muy inesperado 🥹
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