Top 10 Non-Magical Weapons in DnD 5e

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TheD&DLogs

TheD&DLogs

Күн бұрын

Weapons in Dungeons and Dragons are the crux of any martial build you can make and are necessary for dealing any amount of damage to your enemies. As such, choosing the right weapon for the right job is crucial to getting the most out of your class. So, in today’s video, we’ll be going over some of the best weapons that DnD 5e has to offer as well as going over some of the utility that each weapon can bring to the table. For the purposes of this list, however, we’ll only be talking about the weapons that are shown on the weapons table in the Player’s handbook, so no grenades, alchemist’s fire, or antimatter rifles.
Video edited by Vince
Written by: Zephyr
├ The List
Intro: (0:00)
10. Dagger: (0:26)
9. Whip: (1:45)
8. Heavy Crossbow: (2:44)
7. Javelin: (5:07)
6. Hand Crossbow: (6:44)
5. Halberd/Glaive: (8:50)
4. Longbow: (11:52)
3. Rapier: (14:33)
2. Greataxe: (15:45)
1. Greatsword/Maul: (17:50)
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Пікірлер: 95
@Fungo4
@Fungo4 29 күн бұрын
"...made #6 on this list for the sole reason that it's kind of in the middle in regards to how good it is compared to other weapons on this list." That one really took me a second to wrap my head around.
@negatron313
@negatron313 29 күн бұрын
The Oversized Longbow is a unique non magical weapon from Waterdeep: Dragon Heist. It is a HEAVY, STRENGTH based 2d6+str ranged weapon with a 150/600 range.
@CaylorBratcher
@CaylorBratcher 28 күн бұрын
Oversized* Longbow, but it requires an 18 strength to properly wield.
@WolfHreda
@WolfHreda 28 күн бұрын
​@@CaylorBratcher it is almost purely a Fighter weapon for sure. Since you still need your Dexterity for the attack rolls, so those extra ASIs are pretty handy.
@NeutralDrow
@NeutralDrow 26 күн бұрын
@@CaylorBratcher That's for catching that. I was trying and failing to imagine what a _one_ handed longbow would look like. 😕
@WolfHreda
@WolfHreda 28 күн бұрын
There are two relatively easy ways to get rid of the Loading property problem with the Heavy Crossbow. If there's an Artificer in your party, you could get the Repeating Shot infusion put on your crossbow. Or, just take the Crossbow Expert feat. Yes, it allows you a bonus action attack with the Hand Crossbow, big deal. It also allows you to fire any other crossbow for every attack of your Attack action, since it specifically removes the Loading property.
@OMIMox
@OMIMox 29 күн бұрын
Every time I think of the whip in d&d my brain goes to the 3.5 version that did nonlethal damage. You couldn't kill something with it, but good Lord could you punish the fuck out of them. I think there was an old nonlethal damage build that would just whip the shit out of somebody for a ton of damage and then capture them instead of killing them. It was really good for city fights where you didn't necessarily want to leave a blood trail or dead body, or if you wanted to interrogate somebody. I believe it's still in 5E, but there was a man catcher that is essentially a neck trap on a stick that lets you drag somebody around doing non-lethal damage if you're able to grapple them with it and it has range, so you would ensnare them with that and then have the paladin hold the pole while you whip them into submission. There were also modifiers for non-lethal damage, so you could get an extra d6 if you chose to do non-lethal damage with your weapon. Imagine how easy it would be to get a criminal to rat out their bosses if they're getting intimidated, whipped so hard they go down to 1HP, and then healed by the cleric just to get intimidated and have the cycle repeat until they crack. There was even a feat that you could take that modifies your spells into doing non-lethal damage, so imagine if you will a fireball that drops everyone in a room down to one HP so you can capture everyone. Crazy stuff 😂 In that same edition, on the topic of lances, there's a way to do literal thousands of damage on a charging build. When you charge with a Lance You do double damage or triple if you are on a mount, and there was an entire prestige class called cavalier that could increase that to four and even five times damage. There was a special Lance that would give you an extra doubling so that's six times, a feat that let you get another multiplier if you do it while you are falling or flying downwards so that's seven times damage, and two different spells that also individually increased the multiplier up to a total of 9 times damage. Normally you can only do one attack at the end and at a d8 + 4 or 5 That would get you over a hundred, but there's two things that modify that. If the paladin took initiate of horas re as a feat they could get a full attack on a charge, which leads to some absolutely nutty bullshit. That means that you can use every one of your attacks, which is four at level 16, and each one of them has the charge multiplier though the two spells only work for the first attack. You can take this one step further by getting two lances to dual wield them because you only need one hand for a Lance if you're on a mount, Then take all the dual weapon fighting feats to get you three extra attacks. That's seven attacks, the first is at 9 times damage and the other six are at eight times, so you're over here doing several hundred damage on average If you charge with dual lances and use a full attack while you're Riding atop a flying creature That is swooping down. But wait, there's more! If you use the charging variant of the power attack feat called reckless charge, you can reduce your chance to hit by as much as your attack bonus is and increase your damage on hit by as many as you want. There's a ton of bonuses to your attack roll that you get by attacking this way, so you can just get rid of them all to give yourself like a 10 damage boost for free and all of that will get applied to each hit. I calced it before to see how high the damage would get, it was somewhere in the range of 6 or 7,000. Oh and you can do this while riding a fucking dragon, getting all but the last multiplier bonus by level 12. 3.5 is busted 😂
@shadenox8164
@shadenox8164 20 күн бұрын
There is a feat in 3.5 that allowed you to use them lethally as well. But you'd still be hampered by your opponent wearing literally any armor.
@sebaxo198
@sebaxo198 29 күн бұрын
id even put the maul slightly higher than the greatsword, since there are way more creatures that resist slashing damage in comparison to bludgeoning, in fact, magic bludgeoning is one of the least resisted types
@geist2332
@geist2332 26 күн бұрын
And it cost only 10 Gp
@troperhghar9898
@troperhghar9898 29 күн бұрын
No.9 My favorite paladin i ever ran used a whip heres my trick, my party went to the backsmith and i asked the smith to mount the flanged mace head we had picked up to the end of the whip turning a 1D4 slash into a 1D10 bludgeon
@steelmongoose4956
@steelmongoose4956 29 күн бұрын
Isn’t it more like a flail at that point?
@troperhghar9898
@troperhghar9898 29 күн бұрын
@@steelmongoose4956 a flail with a 10ft reach
@deathclawking8055
@deathclawking8055 29 күн бұрын
@@troperhghar9898honestly baller dm for letting you do that.
@schwarzerritter5724
@schwarzerritter5724 29 күн бұрын
You played Simon Belmont?
@troperhghar9898
@troperhghar9898 29 күн бұрын
@schwarzerritter5724 if you go reborn vengeance paladin, you can be Ghost Rider
@Swizz12
@Swizz12 29 күн бұрын
The weapon that gets no mention in D&D is the cesta, which is like a curved half-pipe with a short handle. It could throw fist-sized rocks which are really going to hurt when they land. You could even upgrade that in the same way as you do with sling stones upgraded to sling bullets. A cricket ball sized metal sphere, in effect. Nasty. I would also love to see the whip with the 'wrap' ability, to be used a la Indiana Jones style, wrapping round overhead objects so you can swing across a gap or wrapping round an enemies arm, possibly frustrating or a least hindering their attack. The final weapon i like is the long spear. I envision it being used as it is in Oriental martial arts films - a spear head on a flexible (possibly bamboo) wooden pole. I see it as the lightest weapon you can use that has the reach property. Not sure what that means in D&D terms............a parry ability, perhaps ?
@themetamancer7402
@themetamancer7402 28 күн бұрын
Since you did include feats in your evaluations hand crossbow is by far the strongest weapon. SS + CE gives you the safest, highest, and most consistent single target dmg across all other weapons
@Kylora2112
@Kylora2112 29 күн бұрын
Halberds/glaives and hand crossbows are the crux of all the best physical damage weapons because of Polearm Master and Crossbow Expert, so those should probably be #1/#2. PAM and CBE give you bonus action attacks that *aren't* offhand weapon attacks so they get your full attack modifier tacked on. Having consistent use of a bonus action attack is far better than a bigger damage die. 1. Halberd/glaive (PAM/Heavy Weapon Master) 2. Hand crossbow (CBE/Sharpshooter) 3. Greatsword/maul (better for everything but barbarians as a raw STR build, and those builds do more DPR than barbarians) 4. Greataxe (only good with barbarians, the worst class in the game) 5. Rapier (for Bladesingers and Swords bards [amazing subclasses], but sucks since its not light for dual-wielding for rogues) 6. Quarterstaff (PAM + Shield for paladins going for a tanky build since you get 3 attacks per round to Smite, and Smites do the heavy lifting in your build, not raw weapon damage) 7. Longbow (best backup weapon for melee characters since 2 1d8+DEX shots are better than 1 1d10+DEX shot, since you won't have the feats) 8. Shortsword (best dual-wield weapons without feats since they're light finesse 1d6) 9. Longsword (best sword & board weapon, but that's not an optimal playstyle; if you're STR and not a paladin, you want to smack things as hard and often as possible) 10. Dagger (meh, handy but not great) Whips are mid since if you're finesse, reach doesn't really matter since you're better off just using a longbow and shortsword/rapier combo since you'll be able to use either one or the other. Javelins and heavy crossbows just don't have a good niche (and you never want to *have* to use them), since you're better off making two attacks with a longbow than only one with a heavy crossbow. 1-6 are "build your martial/half-caster/gish around having this weapon," 7-10 are "best things to be backups in your arsenal."
@majinsole8554
@majinsole8554 29 күн бұрын
Petition to classify a frying pan as a legitimate weapon rather than an improvised one. Can be wielded as a weapon and as a small shield. 1d6 bludgeoning or +1 to AC that you can alternate at will. Monks would go crazy with this. Let’s make it happen. ~_~
@azuredragoon2054
@azuredragoon2054 29 күн бұрын
1d4 Bludgeoning, and confers a Strength-based constitution save to avoid a stunning attack (the DC goes up with your strength, and constitution is rolled against the DC).
@sparksmcgee6641
@sparksmcgee6641 21 күн бұрын
House it set up yourselves as DM. Done
@johnkingsley7981
@johnkingsley7981 29 күн бұрын
One more thought on the Maul vs Great Sword/Ax is the maintenance factor. You can't really make a Maul any duller then it already is.
@maxkogan3785
@maxkogan3785 29 күн бұрын
I feel polearms (glaives, Halberds, etc.) should be number 1 for the following reasons: 1) d10 damage, second higest martial weapon damage dice in the game. 2) 10ft range will keep out of range in some cases and provoke less attacks of opportunity, giving you the chance to run away and be at a greater distance from the enemy. 3) You can use great weapon master feat as you would with greatswords, mauls, and greataxes. 3) Polearm master feat allows you to attack anyone who enters your range as a reaction 4) Combining the Polearm Master feat with the Sentinel feat could outright waste the target's turn, and its abilities are martial.
@azuredragoon2054
@azuredragoon2054 29 күн бұрын
The list wasn't based on the combo potential of weapons. That was made pretty clear. Besides, Great Swords/Mauls can do more with less when it comes to adding generic feats like Great Weapon Master and the like.
@maxkogan3785
@maxkogan3785 29 күн бұрын
@azuredragoon2054 ok let's remove combos and feats then. Only analyzing the weapons: Greatweapons: 1) can deal a max potential of two more points of damage. 2) values 1-6 will be greater than a single number rolled on the d10 (ex. 1 on d10 is and 2 ones on 2d6 is 2. Halberd/glaive: 1) greater range which allows creature to use less movement speed to reach a target, and unless the target is huge or a bugbear, they can also move away without provoking an attack of opportunity. 2) Basically, anything that can be applied to greatswords, mauls, etc. Can be applied to these types of polearms as well as well. So now it comes down to what's better: more potential options in combat or two more potential points of damage?
@azuredragoon2054
@azuredragoon2054 29 күн бұрын
@@maxkogan3785 How about the fact you have a 1/3 chance for "average" damage on a greatsword and only a 1/5 on a halberd? Now, that 1/5 is giving the Halberd the benefit of both 5 and 6 counting as "average", since they're both in the middle. So already that's generous. The consistency is why he put it above halberds. Sure, there's some crazy combo potential with them, but even in that case it takes a lot more investment than a Greatsword/Maul would. A Greatsword might not be able to use as much as a Halberd might, but it uses what it can better.
@ChristnThms
@ChristnThms 29 күн бұрын
Overall great presentation. A couple math bits... The great weapon fighting style has a bigger impact than represented. At base, a greatsword or maul has an average damage of 7, vs the average damage of a great axe or Lance of 6.5. When you add the great weapon fighting style, those jump to 8.5 and 7.3. A natural crit bumps those to 17 and 14.7 respectively. Adding an extra die to each for brutal critical raises them to 21.3 and 22 respectively. Adding 2 extra dice creates 25.5 and 29.2. Yes adding those d12s increases damage, but at an incredibly slow rate. Even with an expanded critical range and advantage on 3very single attack, there's never ever a scenario where the d12 comes out ahead. ...and that's only counting dice. Ability modifiers and flat boosts like gwm and hex curse don't double on crits. Which leads us to polearms... Polearms aren't the best because of reach or polearm master, though both of those are good. Gwm, all by itself makes polearms the best. Every other heavy weapon requires a bit of luck to weaponize your bonus action. With polearms, you can get the -5/+10 on every single bonus action. That consistency adds more average damage than the great weapon fighting style (though they can be stacked). The ability to add a BIG bonus action hit every round trumps all other ways to boost damage. ...which gets us to hand crossbows, and the archery fighting style... With both SS and GWM, accuracy is far more important than the dice, and the archery style gives a direct boost to accuracy, the hand crossbow becomes the consistency king of high damage. Depending on the build, if you can get advantage consistently on a SS/CBE build, you can also dump in Elven Accuracy and make that -5 modifier almost meaningless. Addressing the basic damage dice of the weapons without addressing the feats that make them work ends up as misinformation. The guy who picks between the maul and greatsword is going to feel cheated when the PAM/GWM Barbarian starts swinging... and that barb is going to be embarrassed by the Halfling Fighter with SS/CBE, especially when the Halfling works as well in melee range as at distance.
@GrandWarMaster
@GrandWarMaster 5 күн бұрын
This is assuming you play with base rules, most DMs I played with just let's you roll both D6s when crit instead of just adding weapon die using max damage on the roll plus rolling the dice, in this case the gap does increase in the other direction, but probably not something that is very significant.
@ChristnThms
@ChristnThms 5 күн бұрын
@@GrandWarMaster bringing up homebrew in a discussion of rules is kind of pointless. Your DM could just as well rule that a crit adds a max value die rather than a separate roll- also a common homebrew. But as with all "good" homebrew, it can't be compared effectively to RAW, and the only thing that separates from "bad" homebrew is opinion.
@eldritchdefender7785
@eldritchdefender7785 29 күн бұрын
Good video. I do think that there are quite a few errors with the ranking. At least knowing how to make strong weapon using builds. The top three should be 1.) Hand Crossbow, since its one handed and can be used with both crossbow master and Sharpshooter feats 2.) Quarterstaff, since its the melee weapon best for half casters because it can be used as an one handed weapon/spell focus and work with both dueling and polearm master 3.) Halberd/Glaive, since they have reach and can be used with great weapon master and polearm master
@hinamiravenroot7162
@hinamiravenroot7162 29 күн бұрын
A staff (magic focus) is something different from a quarterstaff (long caveman stick)
@eldritchdefender7785
@eldritchdefender7785 29 күн бұрын
@@hinamiravenroot7162 Yes, but if you look between the two and use a bit of thinking. There's nothing stopping a wizard from bopping people with their arcane staff like a quarterstaff. Plus, almost are magical staffs function as a +1/2/3 quarterstaff for weapon purposes
@gustaafargoan
@gustaafargoan 29 күн бұрын
I dual weild two greatswords as a Goliath.
@eldritchdefender7785
@eldritchdefender7785 29 күн бұрын
@@gustaafargoan Whatever dm allows you to do that does not understand the system
@wingchun2147
@wingchun2147 29 күн бұрын
He specifically stated that this list does not include synergies with feats, but sure.
@bukharagunboat8466
@bukharagunboat8466 29 күн бұрын
Dart is not Light!! One of the oddest omissions in the 5E rulebook. The OneDnD playtest allows two Light missile weapons to be used, which makes Dart not being Light even more peculiar. I raised this several times in OneDnD playtest feedback, and it still isn't fixed.
@RichWoods23
@RichWoods23 29 күн бұрын
Most DMs accept that this is an oversight, in my experience.
@kongoaurius
@kongoaurius 26 күн бұрын
Thri-kreen can use the crossbow expert feat to use a heavy crossbow for their two main attacks and a bonus action atrack with a hand crossbow in their secondary hand
@RenoKyrie
@RenoKyrie 29 күн бұрын
One benefit of Lances tho Small Races can use them unlike Glaive, Halberd, and Pike
@JamesTheCelestial
@JamesTheCelestial 29 күн бұрын
Imagine a phalanx of fairies.
@MethosJK9
@MethosJK9 29 күн бұрын
Small races can use them, they just Disadvantage on the attack rolls.
@RenoKyrie
@RenoKyrie 28 күн бұрын
​@@MethosJK9Uhh no Lances dont have the Heavy Property Small Races can use anything *Except* Heavy Weapons
@MethosJK9
@MethosJK9 28 күн бұрын
@@RenoKyrie Huh, seems like an oversight by the designers. In that case they also don't get the damage bonus from GWM, either.
@charrleschervanik3632
@charrleschervanik3632 29 күн бұрын
I disagree with the ordering of the list. 10: Dagger 9: Heavy crossbow 8: Whip 7: Rapier 6: Longbow 5: Greataxe 4: Maul/ Greatsword 3: Quarterstaff 2: Hand Crossbow 1: Polearm/ Halberd Hear me out, PAM, Sentinel is beyond Meta for melee martials. Sacrificing a tad bit of base damage (d10 as opposed to a d12) for additional reach is made up by the 1d4 butt action attack, which allows you to weaponize your bonus action. On average, 2d12 deals 13 damage, assuming both attacks hit. 2d10+1d4 deals 13.5 damage on average; additionally, you have more chances to hit, given that you are actively attacking more. A weaponized bonus action is a really useful tool for all applicable martials. This is also why I put Quarterstaff at number three. Along with the acknowledgment that Quarterstaffs can be used in multiple ways beyond just a weapon. It's considered an arcane focus when equipt, a monk weapon (IE a Simple, non-two handed or heavy weapon), and the use case for the spell Sheleighlagh which can be used by: Druids (wisdom), Druidic Rangers (wisdom), Anyone with the Magic Initiate feat; druid (wisdom, good for high wisdom monks), Nature domain Clerics (Wisdom, and the cleric gets heavy armor so this isn't a sub-par pick), Bard's magical secrets (Charisma, good for Valor, whispers, and Swords bards) and Pact of the Tome Warlocks (Charisma). Additionally, when sheleighlagh is cast, it stacks with the dueling fighting style, meaning you are getting more average damage then it being a d10 weapon whilst it's equipped in one hand, allowing a you to carry a shield as well and most people who get it, also have shield proficiency. (D10 weapon deals and average of 5.5 damage,1d8+2 is on average 6.5 damage). And again PAM bonus action attack. The last one I want to talk about is a Hand Crossbow. It's a One-handed Light Weapon meaning Crossbow Expert can work With just ONE CROSSBOW. You don't even need two rules as written, as Crossbow expert Specifies that it ignores the loading property. Additionally, Thanks to Piercer and Sharpshooter, any perceived weakness that the hand crossbow may have compared to the higher damage counter parts is made obsolete as it is more action economy friendly than its competitors (IE it allows for more attacks, weaponizing the bonus action as well as the action.)
@xiongray
@xiongray 29 күн бұрын
I thought I would see the Net, Double-Blade Weapon, or Oversized Longbow that keys off of STR.
@digifreak90
@digifreak90 29 күн бұрын
Just saying, it almost feels to me that WotC dislikes Piercing damage, as it is the only weapon damage type that doesn't have a 2d6 weapon, and the only 1d12 piercing weapon is the Lance, which has a bunch of weird hoops and rulings you have to go through to have it be usable.
@Wanderingsage7
@Wanderingsage7 21 күн бұрын
7:13 or if you're nice, you can ask the Artificer to sacrifice two of their infusions to put repeating weapon on both. 16:26 eh. Ranking a weapon based on how good it is for critical hitting seems iffy, since you can go a full campaign without landing one. Now, when it lands, sure it's great, but there's never a guarantee. That said, a d12 is great and rare for some reason.
@GunnarWahl
@GunnarWahl 29 күн бұрын
I think the long sword would have been better than the dagger or whip as it’s the best weapon for monks, warlocks and bards sword college, but also it should be said that they have the most magical weapons to upgrade into. Even if these are non magical weapons, they could be upgraded later, and already having access to the most common magical weapon is a bonus
@schwarzerritter5724
@schwarzerritter5724 29 күн бұрын
Bards want higher dexterity than strength, so they are much better with rapiers, same with warlocks, except for hexblades. I give you monks, since elves can actually use longswords as monk weapons if the DM allows optional character feats.
@GunnarWahl
@GunnarWahl 29 күн бұрын
@@schwarzerritter5724 honestly, most weapon based warlocks and bards will go with hexblade for that Cha to atk and damage, so the dex v str divide isn't as important. But if we're talking pure, sure. And if i'm using a weapon as a pure warlock, i'm likely hexblade.
@gideonroberts885
@gideonroberts885 27 күн бұрын
The inability to roll one damage on greatsword/maul actually makes the damage the same as the 1d6 damage advantage that greataxe has because of the scarcity of crits. Also the re rolls on greatsword/maul is understated bevause you gave twice the chance of rolling a 1 or 2 on a d6 than a d12 and you are rolling two of them making the feat useful four times as often
@general_malarky
@general_malarky 29 күн бұрын
You can't dual wield a Rapier and a short sword without dual wielder feet. BOTH weapons must have the light property, not just the one in the offhand. The Rapier does not have the light weapon property.
@general_malarky
@general_malarky 29 күн бұрын
See PHB pg 195: Two Weapon Fighting
@RexiousX
@RexiousX 29 күн бұрын
Big fan of a Wood Elf Ranger with Rapier dual-weild (feats or sub class allowing the dual-weild of course). With high Dex in light armour (studded leather or leather), they can mow down multiple opponents that are relatively far away from each other
@johnalford6964
@johnalford6964 29 күн бұрын
I allow my strength based martials to use strength instead of dex for (only) the heavy crossbow. I don't know that I've seen anyone use it otherwise. Plus, if you have an artificer, your martials will love them forever if they put the "repeating shot" infusion on the crossbow .
@midshipman8654
@midshipman8654 8 күн бұрын
whips being martial weapons seems kind of weird to me. no one trains the whip for warfare. but i guess its just to illustrate needing some specialist training. but then i think that would be more served by baking it in to aplicable backgrounds like farmer, slaver, animal handler, cart driver, and archeologist.
@outrankedfrank7244
@outrankedfrank7244 28 күн бұрын
the whip is rlly good with a battle master, making their maneuvers proc at range
@schwarzerritter5724
@schwarzerritter5724 29 күн бұрын
Daggers are very versatile, but they are not Versatile.
@jamestols7562
@jamestols7562 29 күн бұрын
I like to build a paladin with the ambidexterity feat, and use 2 lances, while riding the steed from de find steed speel
@FoundationalDD-eb8qm
@FoundationalDD-eb8qm 27 күн бұрын
Hand crossbow has the ammunition property too so no akimbo crossbows
@GMEdgeRPG
@GMEdgeRPG 28 күн бұрын
What about a top 10 martial class or subclass features?
@skipmage
@skipmage 27 күн бұрын
OMFG Do you guys not have any other non-magical weapons? The dwarven war axe? The push blade? The Ogre Greatsword.
@SilverFoxR
@SilverFoxR 29 күн бұрын
Did they not make a correction/errata to the other pole weapons (spears, pikes, etc.) that allow them to work with Pole Arm Master? I'm pretty sure that was confirmed (definitely for spears). I'd honestly rule as a DM that if you're using a glaive, halberd, spear, pike, quarterstaff or any pole-based weapon of a similar design, you should be able to use PAM with it.
@philipcash7605
@philipcash7605 29 күн бұрын
Great Axe's average damage is 6.5 not 6. Simple way to understand besides adding all results and diving by 12, is realize that with 12 possible outcomes 6 and 7 are the median and adding these two up and dividing by 2 is 6.5.
@ggfrt96
@ggfrt96 29 күн бұрын
i just do half and a half -- reason it's the extra half is because you can't roll a 0 10 -5.5 8 -4.5 6 - 3.5
@haiclips3358
@haiclips3358 29 күн бұрын
Best weapon in thr game is a quarterstaff due its its spellcssting versatility and combination with pam and warcaster
@lukorama10
@lukorama10 29 күн бұрын
Not considering the weapons in combination with feats, like hand crossbow + sharpshooter + crossbow expert, was a huge miss. Hand crossbow is pretty much the best ranged weapon, same thing for a spear in a weapon + shield setup.
@Lefty006
@Lefty006 29 күн бұрын
I am a little dissapointed not to see the lance on this list
@kevin29121993
@kevin29121993 29 күн бұрын
First of all i write the comment with little understanding of the language, i comprehend it well but in writing i'm a goat Honestly, as a first player and later as a master, I have always considered and will always consider weapons as if they had a single damage die regardless of whether they roll 1D6/12 or 2D6. This is because for me it doesn't make sense that a weapon changes its behavior depending on what feature it uses, and therefore for me the reading of the greatsword or maul is 1 (2d6) damage dice and reading it like this the sword is substantially equivalent to the ax. If this reading wasn't there I don't see why I would ever choose the mallet over the greataxe (except for the type of damage) and for me the wording one damage die is useful in case there are situations that increase the number of damage dice of the weapon example in the rules for oversized weapons which increase the damage dice by adding 1 for each larger size, not only that even in that case then an ax would do 2d12 while a greatsword 3d6 if you think about counting the sword as 2 separate damage dice. I realize that it was also specified by the creators but I don't understand why create 2 mechanically similar weapons and decide to make one of the 2 objectively worse than the second. Yes, I know that if you add the feet then the sword is technically better but I remember that these are in fact an optional rule (albeit always used) and that consequently they should not be taken into consideration as always present when writing an object . Having said this, as you will have understood if not for a situation in which feet are taken into account then for me the 2 places in the ranking should be reversed. In the case that the feets are present then the weapon that in my opinion benefits the most for the GWF is the Double-Bladed Scimitar causing 2d4+1d4 damage and therefore withdrawing 50% of the results in favor of greater damage. Other than that, as always, nice video.
@fizhing
@fizhing 29 күн бұрын
Hand crossbow at 6th and Halberd/Glaive at 5th is incorrect imo Hand crossbow has access to Crossbow expert feat which lets you attack an extra time as a bonus action, combined with Sharpshooter its the most damaging pure martial buildnin the game and with ss it can ignore its debilitating range The polearms works with polearm master for bonus action attack and a reaction attack Greatsword maul and greataxe had no right to be that high since they only deal slightly more damage without a feat and gets toppled by weapons with feats
@ThatOneRandomPerson299
@ThatOneRandomPerson299 29 күн бұрын
How is hand crossbow not number one?
@MethosJK9
@MethosJK9 29 күн бұрын
RAW you *cannot* dual wield hand crossbows, even with the Crossbow Expert feat. Yes, the feat removes the *loading* property, but all bows and crossbows also have the *ammunition* property that requires you to have a free hand to load the weapon as part of the attack. So you can't even use a hand crossbow with any other melée weapon unless you drop or stow said weapon before loading your hand crossbow. However, what Crossbow Expert does allow is one or more attacks with the HC for your action and then another attack with it as a bonus action.
@federicopalacios7439
@federicopalacios7439 23 күн бұрын
You don't need to load as part of the attack, you can load after. Nothing stops you from having pre-loaded crossbows, they would still only fire once if you have no free hands, but it's not impossible to dual wield them at least once.
@MethosJK9
@MethosJK9 23 күн бұрын
@@federicopalacios7439 Yes, you do. It's part of the Ammunition property of the weapon. "Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon)." Straight from the PHB. Pre-loading is not RAW and up to the DM to ignore this property.
@bahamutkaiser
@bahamutkaiser 29 күн бұрын
You can't double throw darts...
@bahamutkaiser
@bahamutkaiser 29 күн бұрын
Ykwla
@emanuelalmeida9131
@emanuelalmeida9131 28 күн бұрын
S2
@soldier660
@soldier660 29 күн бұрын
No longsword ? back to the gutter.
@ExciteFGC
@ExciteFGC 29 күн бұрын
I think the issue with the weapon is that there's not many unique uses for it to the point where other weapons can fill that niche whenever you want. Want something two handed? Go with a greatsword instead. Want to go sword and board? Rapiers are somewhat more efficient than longswords surprisingly. Mainly because the finesse property can allow builds the option to focus more on dex over strength, which is a way more useful stat, and it also does piercing dmg (Which if I recall correctly, less enemies are resistant to piercing dmg than slashing in the monster manual). Now the main thing with the longsword is that it's suppose to be the weapon that acts as a middle ground between the two, but optimal builds almost never consist of you trying to blend different builds. You either wanna go all in on being either a two handed str build or go full sword and board. Rarely will you ever want to switch between those two styles in a single character. The only thing I can see the longsword being decent on are kensei monks who use it as their monk weapon since you can technically do the two handed 1d10 attacks as your main action and still be able to do flurry of blows as your bonus action (Which is one of the only ways for monks to get high dpr) Edit: On that note, it's probably also worth mentioning that another rare time a longsword would pop up is if you want to go sword and board with heavy armor. However, I wouldn't imagine it being as viable as going for a rapier or greatsword build.
@frankyquilavafireblast895
@frankyquilavafireblast895 28 күн бұрын
Industrial knife and hammer for the wind baby
@spencermatthewseams6736
@spencermatthewseams6736 29 күн бұрын
I loathe loading property. It adds nothing to the game.
@MethosJK9
@MethosJK9 29 күн бұрын
It adds verisimilitude by being realistic and limits the number ranged attacks made without having a feat.
@SadeGames
@SadeGames 29 күн бұрын
"Unlike pikes, halberds and glaives can benefit from polearm master", but pikes are listed in the polearm master weapons too. Other than that great video as always
@Kylora2112
@Kylora2112 29 күн бұрын
Polearm Master is for glaives, halberds, quarterstaffs, and spears. Pikes are not on the list.
@4_Fox_Sake
@4_Fox_Sake 29 күн бұрын
When mentioning not benefiting from the Polearm Master Feat, most people are referring to the first bullet point. The first bullet point allows for a “butt end” attack as a bonus action. This attack is limited to halberds, spears, glaives, and quarter staves. The pike does NOT get this benefit. The pike does however get the benefit of the second bullet point, which is the one mentioning getting an opportunity attack when enemies enter your range. Hope that helps clear things up a bit.
@SadeGames
@SadeGames 29 күн бұрын
@@Kylora2112 It says glaive, halberd, pike, or spear in the polearm master 5e description.
@SadeGames
@SadeGames 29 күн бұрын
@@4_Fox_Sake That's fair, I was confused as the pike is technically listed in the polearm weapons for the feat
@4_Fox_Sake
@4_Fox_Sake 29 күн бұрын
@@SadeGamesYeah, I understand. I was confused at first as well, I found out during a one-shot that my pike didn’t get the bonus action attack until I was corrected during combat. I quickly traded the pike out for a glaive after that combat with everyone’s permission and there were no issues. I don’t know why the pike doesn’t get the bonus action attack. I hope during the revision of the PHB that is supposed to come out in September they allow it.
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