Top Tip Tuesday! - X-Particles Advection

  Рет қаралды 9,425

INSYDIUM LTD

INSYDIUM LTD

Күн бұрын

In today's Top Tip, we'll create a fast fire simulation scene, using xpExplosiaFX.
We'll then set up particle advection so that the velocity of the simulation moves the scene particles.
After this, we'll create an X-Particles material for fast rendering additive particles.
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Пікірлер: 27
@BradNesseth
@BradNesseth 11 ай бұрын
Bob Walmsley is awesome tutorial presenter. Thanks XP & Bob!
@accard1no
@accard1no 11 ай бұрын
Thank you for this Bob! Appreciate the knowledge you're sharing.
@JustinMarimon
@JustinMarimon 11 ай бұрын
Super helpful! It's a quick reminder just how powerful simple techniques can be.
@michaelkablitzeditor
@michaelkablitzeditor 11 ай бұрын
This is so great! Love the longer top tips 🙌
@r.o.g.e.r.m.a.c
@r.o.g.e.r.m.a.c 11 ай бұрын
The same here… Love longer tips as well. 7 minutes is still a short video…
@katerynasivtseva7072
@katerynasivtseva7072 11 ай бұрын
AMAAAAZING!!! realy looking forword for more fire and nexus. Thank you a lot!
@MadMaxPainPicture
@MadMaxPainPicture 11 ай бұрын
fantastic work
@flyworld9620
@flyworld9620 11 ай бұрын
those videos are really helpful. thank you
@fredkennedy8435
@fredkennedy8435 11 ай бұрын
Love your tips! Always fun! Thanks guys! And thanks for not using nexus this time around.
@C4DRS4U
@C4DRS4U 11 ай бұрын
Nice. How would you set up the "additive mode" for rendering with Redshift? I have not used Standard for final renders in a long time.
@eliellgvs1
@eliellgvs1 11 ай бұрын
nobody does. 😂 Maybe you have to do it in comp, with blending mode?
@RadGnarRad
@RadGnarRad 11 ай бұрын
@@eliellgvs1 It won't look any different. Maybe Red Giant's Particular is more for you...? One can do much of the same stuff with Particular, and Transfer Modes are a snap there. If you ant to try another renderer - maybe test out Cycles4D - Insydium's "Redshift" competitor
@DynamicPhil84
@DynamicPhil84 11 ай бұрын
This would be simple with Redshift. You can bring in the particle's color using an RSColorData node (I think that's what it's called), and then decide how you want to connect that to the Emission color of an RS Standard material. You could pipe the particle color through a black and white ramp to decide which particles emit strongly vs. which ones don't, and that will get added on top of the material's Diffuse color (which you can also pipe the particle color into).
@JosephWraith
@JosephWraith 11 ай бұрын
Thank you!
@BongbokCG
@BongbokCG 11 ай бұрын
Thank you.🔥
@jaevnstroem
@jaevnstroem 11 ай бұрын
Oh this is a really nice 'hack' for fast particle renders!
@pascalfurst7864
@pascalfurst7864 11 ай бұрын
How would you create light trails like the ones in the old Ipad commercials create with Xp? Would love to see a tutorial about that
@NojsGraphics
@NojsGraphics 10 ай бұрын
i dont know why even tho i have really good pc, it just chokes the moment i add xpExplosiaFX to my object its no where near your performance, is there some settings im missing?
@lineardrift
@lineardrift 11 ай бұрын
Can we render this in RedShift?
@DynamicPhil84
@DynamicPhil84 11 ай бұрын
Do the Burn and Smoke settings have any impact on the strength or look of the advection? It'd be nice to get a deeper dive into what the real differences are between burn, fuel, smoke, heat, etc. and how each one impacts velocity, each other, etc.
@INSYDIUMLTD
@INSYDIUMLTD 11 ай бұрын
You can advect Smoke, fuel, temp, (etc.) values onto the particles but only the velocity channel will add motion to the particles, For a deeper dive have a look at our Maintenance training videos on ExplosiaFX here on KZfaq
@DynamicPhil84
@DynamicPhil84 11 ай бұрын
@@INSYDIUMLTD thanks I'll take a look at that training, just what I was looking for!
@hoaeto2180
@hoaeto2180 11 ай бұрын
Awesome as usual But we still need more tutorials for nexus The different between Nexus turbulence and xp-turbulence ...etc We still need more tutorials for nexus dear Help us for that
@oliverlueiza4231
@oliverlueiza4231 11 ай бұрын
Could you extract the data from the Pyro object?
@INSYDIUMLTD
@INSYDIUMLTD 11 ай бұрын
You can export the explosiaFX sim with an xpCache object as a VDB, to use in other applications/renderers. If this isn't quite what you meant, you can also head over to Discord for more advice.
@user-jq9mv2yg8h
@user-jq9mv2yg8h 10 ай бұрын
hua li hu shao
@_o__o_
@_o__o_ 11 ай бұрын
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