imagine worrying about trains - this post was made by conveyor belt motorways gang
@derdrache0512 Жыл бұрын
Imagine having to build huge ass conveyor highways taking up thousands of resources just to get one resource from the rocky desert to the northern forrest. -this post was made by train gang
@ic3yfr0ggy51 Жыл бұрын
@@derdrache0512 the train is the same thing except more work
@fisch4638 Жыл бұрын
I dont wanna get to the object limit by building a single conveyor connection
@pyrolucky5741 Жыл бұрын
@@derdrache0512 yeeeee
@petrnedved5297 Жыл бұрын
@@derdrache0512 REAL MEN like ME spend THOUSANDS of RESOURCES that are MANLY like STEEL and IRON and not CRINGE TRAINS 😡😡😡
@zourin88042 жыл бұрын
Drones can be effective for low-volume goods, such as the end products of most factories or items bound for orbit. Trains are ideal for massive volume items such as ores and ingots, but require massive amounts of space to operate. Trucks are a pretty good all-round option, with the added advantage that they can generally utilize normal ground paths under most circumstances and thus don't require a lot of space/infrastructure and can move moderate volumes of items across long distances.
@nostrum64102 жыл бұрын
but vehicles will get stuck immediately
@mattythompson7522 Жыл бұрын
Train stations can require a lot of space, but tracks don't have to compete for space with other things if you place them over trees, rocks, lakes, etc., where you would not build a factory or run a vehicle. A disney monorail isn't build on the sidewalk if you get my meaning.
@Dude29 Жыл бұрын
How do you ensure they always have fuel? Say you want to setup a truck line far away from your fuel production, how do you get fuel over there so the trucks can keep running forever?
@NYKevin100 Жыл бұрын
@@Dude29 Don't truck from (e.g.) your smelter to your factory. Instead, truck from your smelter to a depot and then from the depot to your factory. Then you can just truck fuel to the depot and refuel all vehicles there. This is desirable anyway, because you might have (say) three iron smelters and four factories that need iron ingots. If you ran trucks from all smelters to all factories, you would need 21 vehicles, but if you have a depot, you only need seven.
@luftwolf74052 жыл бұрын
Just a small note here: There's no need to use a smart splitter for the 2nd train cargo station. A normal splitter will do as well and has the advantage of being cheap to extend to a 3rd station if train cycle time should be too long for two wagons.
@Buttersaemmel2 жыл бұрын
the biggest downside of trucks for me personally are trafficjams. if you produce less or equal to what your truck transports you're good. but if you produce so much that you would need multiple trucks you also need to put a bit of thought into how your "loading bays" and streets are deisgned so that the trucks don't end up blocking each other in an eternal fight of who goes first.
@Predated2 Жыл бұрын
You could mitigate that quite a bit by having a central storage per biome and have that storage linked to a loading bay. There isnt really a thing as producing too much in Satisfactory as most overflow is managable by the productionline itself. The only worry around overflow is that if there suddenly is none, you might get a power outage. If you designed a seperate powergrid to power factories in that area, then there is no real worry other than perhaps speed. But there are so many ways of getting resources locally that its often not worth sending 1 truck all the way to the other side of the map. You often should use trucks between 2 local spots because they the cheapest option. Since you'd place 2 trucks, add a depot in the middle for fuel and you wouldnt have to worry about traffic jams. Trying to use trucks for the same purpose of a train, and you start getting issues.
@MegaVidFan18 ай бұрын
Wait wait wait... you compose the music that you use for the background?! Dude that's hella impressive, you deserve more recognition for that! Thats a thing almost no one else on the platform does! In ANY subject!
@halecj1 Жыл бұрын
Conveyor belt highway is the superior method by far. A continuous supply of whatever you're transporting with no bottlenecks, no fancy parts needed to build them, you don't have 50 trucks cluttering up your map/compass and produce much less lag in game than vehicles. Not to mention the eye candy from a well designed system of belts.
@meeperdudeify Жыл бұрын
Conveyer belts can be pretty, no denying that, but personally I'd rather spend my time on other things besides babysitting a million belts
@ThatCubicGuy9 ай бұрын
"no bottlenecks" not quite. highly saturated endgame belts aren't 100% consistent. every transition from one segment of the belt to another can make items get stuck for a moment, thus ever so slightly reducing the final throughput. this is why i don't recommend conveyor belts over very long distances, or at least only use them for lower quantity items.
@illusion94236 ай бұрын
Belts are annoying to make and you have to make 1 for every new resource At that point it's better to make a train
@clovernacknime69844 ай бұрын
@@illusion9423 Use mergers to interleave multiple products to a single belt and smart splitters to filter them out again where needed, split and remerge some so the downstream gets its share, and also merge any overflow. In theory you could have a two belts going in opposite directions using a stacked conveyor belt to form a main bus, and just sink both ends to make sure things keep flowing. Would have some throughput issues though.
@FastTquick2 жыл бұрын
Here’s a tip I’d like to share on signaling: Always make blocks that are as long as your largest train. And if you make trains with more than four train cars like I do, then divide any of your large signal blocks into two to increase efficiency. For example, I build trains with six freights cars attached that are exactly 14 foundations long, so I make signal blocks that are 7 foundations long to increase train throughput.
@ledoynier36942 жыл бұрын
on long runs, cut by path signals, it's good to put your last block signal farther from the path signal. Otherwise, the train will slow don a lot everytime it approaches that crossing. Unless your railway is super busy, there's usually no need to have short segments. It accentuates the possibility to start an accordion effect between trains following each other, slowing them down. I had that problem early on, and ended up only paking the longest rails possible. One block signal at each segment on busy sections, one block signal every 2 segments in the countryside with fewer, fast trains. Still the best tip is not to read tips, and experiment! that's half the fun
@zoidsj2 жыл бұрын
4000 hours of OpenTTD have trained me for this. ...Ha, trained.
@Ronin111111112 жыл бұрын
Setting up vehicle routes, be it trains or trucks, is too bothersome for me and I love my cross-continental conveyor walls.
@Buttersaemmel2 жыл бұрын
a giant factory in the middle of the dunes fed by giant walls of conveyor walls is something special.
@Ronin111111112 жыл бұрын
@@Buttersaemmel I don't have that in the dunes (though I do have a lot of pipes transporting Nitrogen to my frame factory suspended in mid-air), but I have a huge wall going up to the central plateau and a smaller, but still large one going to and from the north-western edge where the bauxite is, back to the middle-north with the big lake.
@OlaftheGreat2 жыл бұрын
I have found across several of my worlds that a single tractor can carry enough coal to power several coal plants and steel mills while simultaneously filling up multiple industrial storage containers.
@boofe72069 ай бұрын
terrifying
@pyrolucky5741 Жыл бұрын
I’ve always been into trains since ive been a kid, so seeing them in the game made me happy.
@nuke___88762 жыл бұрын
One interesting and painless note about drones -- they're great for shipping ... wait for it ... batteries! Since you'll almost certainly have a battery line near a drone port for fuel -- just build up that factory and transport any excess you have to your super-state computer factory and/or magnetic field generator factory. You can build a A1->B and A2->C way to feed both factories if you have high battery production or A->B, B->C (chain) if you have lower demand or low production. Just make sure the output line has a smart splitter that splits to the battery-fuel port.
@KarelPKerezman2 жыл бұрын
Yup. I have two main drone hubs, one at my aluminum/batteries site and one at my main storage site, and one set of drone ports is dedicated to delivering batteries between the two. So far it's a workable system, and I can always add another pair of ports if I need to start a new distro/collection center elsewhere.
@bobafettjr852 жыл бұрын
I use drones to send batteries to truck stations.
@roberthilburn2 жыл бұрын
The best vehicle is the little factory cart. As far as I know, it doesn't need fuel or electric to transport items, lol.
@VorthodWilerАй бұрын
A fun thing to consider about vehicle transportation is that the factory cart does not require fuel to run but it still does have one inventory slot. Clearly, the chad resource transportation method is a fleet of factory carts on autopilot slipping and sliding around your world
@EnderElohim Жыл бұрын
bad part of trains are they are too late. Tier 6 is waaay too late. I wish they make early train like tier 3 with coal burners or basically steam trains
@chabsthemushroom43404 ай бұрын
Don’t need them until that tier really and it would also be far too cheap
@Flakjacket962 жыл бұрын
You know what would be cool. Having the ability to make shunting yards.
@ForsakenSanityGaming2 жыл бұрын
Love seeing the Cyber Wagon on the thumbnail of a video about efficiency 🤣
@TotalXclipse2 жыл бұрын
Yeh couldn't avoid it 😋
@ForsakenSanityGaming2 жыл бұрын
@@TotalXclipse Yeah it brightened my day at least so it definitely helped 😂
@viperbuzzard01h847 ай бұрын
Train gang for life!
@NitroxNova Жыл бұрын
thank you for this, currently experiencing out of memory errors which i believe are due to too many conveyor belts, so i'm needing to upgrade to trains
@SeedlingNL9 ай бұрын
Vehicles are great for exploration and constructing factories far away from where you produce the parts needed for them, but automated vehicles have the annoying tendency to fake-teleport to 0,0,0 if they have a pauze node that is anywhere near any kind of slope or inclination. Also managing pathing is a pain.. while you can reuse existing pathing if you want multiple trucks at fixed time intervals, making any kind of modification (other then changing wait times or deleting nodes) requires redoing the entire route.
@BL33NB2 жыл бұрын
Idk... If i gotta build a road i might as well just build conveyors and use drones.... i just wished we could time Drones as they are kinda frustrating as is.
@The_Last_of_K2 жыл бұрын
I am not sure what I like most - your vids or music. Great work!
@Arch_Mii2 жыл бұрын
Started withcthe trains and I am glad to see this video it will help me a lot! Thank you very much!
@Notllamalord9 ай бұрын
I wish you could block off slots on the freight cars or “reserve them” for certain items because mixing multiple resources in one car is worthless
@bethus23917 ай бұрын
You can set a train to load/unload only speciefic items for each station in time table menu. Or just make your train routes 1 to 1 station and use 1 car per type of item
@zubirhusein7 ай бұрын
Mixing the items of any type of storage is a bad idea in general
@KarelPKerezman2 жыл бұрын
I like drones a lot, but I just have to... not watch too closely... as they clip right through /everything/. I set up a Quickwire-for-Supercomputers exchange pair, and the first time I watched a return flight from the SC site the drone took off and promptly flew literally right /through/ a nearby train station. D'oh.
@gchu_2 жыл бұрын
Mine just fly down below the earth. Fun stuff.
@KarelPKerezman2 жыл бұрын
@@gchu_ Tunneling drones = Best pathing ever!
@ItsBitz2 жыл бұрын
5:48 Thanks Total Helps alot hahahaha
@TotalXclipse2 жыл бұрын
Yeh I stumbled a bit there.... Meant to change it 😅
@iogamesplayer Жыл бұрын
You forgot the Golf Cart! No fuel, 1 inventory slot. Infinite efficiency!
@dontpokejosh2 жыл бұрын
Thanks total, helps a lot
@spacepuppie2 жыл бұрын
Love the music! Nice and chill. It fits with your video nicely!
@GroGaloraGran Жыл бұрын
Я гадаю, що двух'ярусне залізничне сполучення краще рішення. потяг завжди рухається в одну сторону, простіше робити розв'язки, по одному ярусу рух до заводів або видобутку, по другому до Хабу, де робимо розв'язку на перенаправлення потягів.
@typhoon1575 Жыл бұрын
I feel you're under selling truck stops here. Their throughput is more consistent than trains due to inputs not stopping during loading. They can run on excess fuel if any kind. If you're making any amount of extra fuel, or coal you can collect it and use it in the stops. You can also, in theory. Make truck stop manifolds. 3 pickup points in a row, 3 drop off points. Add trucks using the saved shared route until its flowing fully Among other potential advantages.
@derrikjones6182 жыл бұрын
Loving the content and would like to see more in depth tips for increasing throughput of trains. I am having troubles with this when I started to make my megabase.
@friendofp.24 Жыл бұрын
Trucks are currently so infuriating to use because of their lack of functionality. It frustrates me that you can't force a truck to grab/deposit only a select item, or tell what items to come out of what conveyor output in the Stations. Couple this with no easy road creation feature and trucks loving to overcomplicate simple paths and you've got an extremely underwhelming, limited, and frustrating mode of transportation. I HATE building 4 truck stations just so that items can come into a factory reliably. They are ONLY good for transporting one item, and trying to do anything more than that will result in weird compromises and unnecessarily giant factories and jank. Rant over.
@yoyoyowussup46093 ай бұрын
Programmable and smart splitters fix this
@TheBruin42Ай бұрын
I like the idea of having a whole fleet of trucks hauling loads of resources from distant corners of the game world over rugged terrain and through multiple biomes. The game even tries to encourage this by providing natural roads and even convenient tunnels threading across the whole map, giving nice ready-made routes for your trucks to use. But in practice things have never worked out this way for me. Tractors are convenient for early game coal, but they are somewhat slow and have trouble when you try to set up multiple of them close to each other, as if their routes cross they can collide and get stuck in a deadlock. And they require fuel, which can be inconvenient if your source and destinations don't have surplus coal production or supply that can be diverted into the fueling input of the stations. But then that of course takes away coal that you need for power or steel at that point. Trucks have more capacity and also range I think, and they look cool, but along with the previous problems they are huge, making it harder to take them through narrow passages or cliff routes, and they unlock really late, by which point you are probably already working with trains. So by that point I just don't bother except maybe for a personal truck for long-range building missions. Which is a shame, since it seems like it would look cool, but it just hasn't felt worth the investment. But I think 1.0 is supposed to rebalanced things in such a way that earlier use of trucks may be more feasible. And perhaps I'll use what I've learned in my games so far to make better use of them next time.
@ethribin41882 жыл бұрын
I never understand why people struggle with signaling. I mean sure, switches and crosdings can be complex, but just make them one block. And problem solved. Blocksignals are the easiest part of any rail system. And they are all you need for it to function.
@LincolnshireRose11 ай бұрын
I have tried all the different methods and use a mix, But i still prefer trains. Yes they can be infuriating at times, jams at junctions, signaling errors and so on but they work well. Short distance, belt. Long, Train. Radio active, Drones......... Occasional mid distance, tractors
@oxygenasturia570610 күн бұрын
I like my belts since they are cheap and don't need any power. Maybe, with the atomic age, I will use trains more often.
@LightWarriorK2 жыл бұрын
Your guides are the best!
@IsThatDrak2 жыл бұрын
quick and informative, good guide thanks!
@GaMeOvErRules Жыл бұрын
I am still early game and have been going through your videos trying to get a grasps on satisfactory as a whole. what is confusing me the most is what is the best overall layout of a world. 1 factory per item? and then you move truck the items to other factories making other higher tier items?
@victoriapollard6995 Жыл бұрын
Build it until you hate it. Then, start over. Adapt and build it - until you hate it. Then start over. Adapt.
@Mirality Жыл бұрын
Local processing vs megabase is one of those religious debates that has no one true answer. Do whichever you like more. If you feel like it, try the other way next time. Or don't.
@guyfromthe80s922 жыл бұрын
I dont use any vehicles for anything other than sightseeing. Conveyor belts is far superior lol
@patrykK1028 Жыл бұрын
Not if you need to transport thousands of resources per minute across kilometers lol
@guyfromthe80s92 Жыл бұрын
@@patrykK1028 Nah, belts doesn't require fuel or power. Its far superior :)
@zaharenkoe8 ай бұрын
What is best transportation method for performance (to have less lag)?
@zubirhusein7 ай бұрын
t r a i n s
@vincewilson12 жыл бұрын
Great video. I just made a TotalXclips of a Newmoon. Keep up the great work.
@TotalXclipse2 жыл бұрын
Thank you so much! Support on patreon really goes a long way for me! :)
@james20422 жыл бұрын
My use for drones is... interesting. I use them to refuel truck stations around the map. The only advantage of a battery over packaged fuel is range, so packaged fuel in a truck is sufficient, provided the truck doesn't use more than a full stack. This means you only need a handful of batteries to power the actual drones, and then just set up a packaged fuel line about equal to your vehicle fuel consumption.
@Readerls2 жыл бұрын
I love the drones. But there is a bug that drones are suddenly consuming a lot of batteries. It broke my production line and I just have to stop using them.
@mario46332 жыл бұрын
You can limit their battery input by splitting a mk1 belt multiple times so that it only gets the amount per minute it needs. Not a nice solution but it works.
@BrunoGutier2 жыл бұрын
Nice, Valious information for new people in the game.👍🏻
@hanswurst51092 жыл бұрын
Belts are the most efficient. There is no (in-game) penalty to them
@TotalXclipse2 жыл бұрын
I mean time placing them is an in-game penalty 😅
@ethribin41882 жыл бұрын
Trains are the best transport method. No competition. The downside? Big infrastructure.
@crummymudd86252 жыл бұрын
The trucks are pretty lame, they can not go up a 4 meter ramp. I had to switch to a tractor, and then it can go up the 4 meter ramp, but only at 10 mph (or kph)
@GuagoFruit2 жыл бұрын
No one mentions the need to spam a million block signals when travelling long distances. The first time I added a second train to a long line it wouldn't move until the entire multi kilometre long block was freed.
@mattythompson7522 Жыл бұрын
Signals should be balanced with the length of the track and the number of trains you are planning to run over any section. A "million" signals suggests you are going a little signal-crazy. One block every forty or fifty foundations is plenty, plus path and blocks around intersections.
@dermuschelschluerfer Жыл бұрын
Use signal blocks about as longs as double the train length
@AI_ALVAREZ_INTELLIGENCE_AI Жыл бұрын
nice 🙂👍
@ellienyan2 жыл бұрын
Letsgameitout: no, I don't think I will
@electroman19966 ай бұрын
To be fair, he did use trains... ... To produce more nuclear waste
@shodanki3736 Жыл бұрын
My Problem With trains is currently. I am building more of a train World then a factory But may be i will soon return to factory building i think
@hunterxcraft83282 жыл бұрын
Will never be able to understand trains I’ve tried over and over again I’ve watched all the vids read the forums asked Reddit, everything. Update 5 ruined my map wide train system pulling in pure iron from every node on the map 😩
@stevealbert40502 жыл бұрын
Took me ages to figure em out too but I'm glad I spent the time. Easy And reliable transportation now
@ledoynier36942 жыл бұрын
they are very easy, as long as you don't run single rails for trains to move both ways. Always make two parallel rails, then have a go at making T junctions. Add block signals every few rail segments and you're done. Watching tutorials only gives you the basics, the goal is for you to play with them and find what works best for you. Some only use block signals, some use paths on crossings etc...
@hardlimiter4744 Жыл бұрын
1 Freight for 1 Port, right? So I can´t have a train with 3 freights and it fill up all freights from one port?
@TotalXclipse Жыл бұрын
In theory you could if you place three stations after the port and then have the train stop at the first, second and third station... But I've never tried it
@The_Lamash Жыл бұрын
I wish there was a way to do this with energy and power
@camillelejosne80102 жыл бұрын
How do you get the supercar Cybertruck like ?
@TotalXclipse2 жыл бұрын
Drop a coupon in the awesome sink
@NeoAF102 жыл бұрын
I saw the trolling in the video thumbnail as well. ha ha ha!
@brandontheblack2 жыл бұрын
Why do you recommend just 4 freight cars?
@cak1022 жыл бұрын
someone correct me if i am wrong but i think it has to do with how many freight cars one engine can pull.
@ledoynier36942 жыл бұрын
@@cak102 yes, on the steeper inclines, a locomotive can't pull more than 4 cars, although this may ahve changed now, as the cars weight seems to depend on how loaded they are. before it was always assumed to be full, even when empty. Still, when using 4 cars or more, the train will accelerate bettter and lose less speed when equipped with 2 locomotives. every second saved means a bump in throughput :)
@Redstoneman19972 жыл бұрын
@@ledoynier3694 Having more locomotives also decreases space available for freight stations. I've ran trains as long as 8 cars so far with only one locomotive and while they cannot START up an incline, they are able to make it up them if they're short enough. If the entire length of track that a train has to cross has barely any inclines, one locomotive might be enough.
@ledoynier36942 жыл бұрын
@@Redstoneman1997 you can put your other locomotives at the back of the train and not stack them at the front. that way it doesn't change your stations design at all. Just make some space at the station entrance so that the overhanging locomotives don't block traffic.
@GatecrasherSlim10 ай бұрын
No1 seems to address my biggest issue with trucks - how to split the items at the other end (drop off hub). If they can only do one per stop thats rubbish Vs belts as: A) they use loads of power B) +need fuel (so +even more power and space) C) LOADS of time to manage routes, build the stations, roads and the extra power needed etc etc. Ive got 4 diff items (plas,rubb,fuel,poly) coming from oil plant to main base. I have no idea how people say use smart splitters at all, as mine ALWAYS eventually spit one wrong item out and jam the whole production line.
@TotalXclipse10 ай бұрын
The solution is smart splitters but im not sure how you're having issues with them. The solution would be to have one smart splitter at the trunk stop and a back up at the factory line as a failsafe (see my failsafes video) but as you mention all the issues, it's generally why I go down the route of using trains
@bethus23917 ай бұрын
You have plas,rubb,fuel,poly. 1 Smart splitter: Left - plastic, Center - Any Undefined, Right - rubber 2 Smart splitter (right after the first one): Left - fuel, Center - Any Undefined, Right - poly. That's all. And you can put a storage container or sink at center output of 2nd smart splitter and it will collect everything that's don't match filter as your safety measure. But you also need to make sure that any of the sorted outputs (plasitc, rubber, etc) don't overflow or the whole conveyor will stop
@climate_sentry_123 Жыл бұрын
Why is none talking about factory carts? They are great, no fuel usage. It's just that... They tend to bug
@theveryhornycatapillar2 жыл бұрын
my solution is more trains
@nostrum64102 жыл бұрын
i hate how vehicles are still completely unusable
@MERV_2 жыл бұрын
How do you make those smooth angles on your road?? 3:05
@TotalXclipse2 жыл бұрын
Checkout my video one quick curves in Satisfactory. I use walkways for snapping foundations to
@developertips2607 Жыл бұрын
What mic do you have?
@Poke-ladd2 жыл бұрын
Honestly I keep contemplating how to build my factory I never get anything done effectively or efficiently eg coal power plant no matter how I design it with say 2 water pumps and 8 CP plants somewhere along the pipe they don’t receive enough water
@Arch_Mii2 жыл бұрын
There is a video on that also made by total. You have to over clock the waterextractors to 150% or use 3 waterextractors and connect 1 between number 2&3, 1 between 4 & 5 and 1 between 7 & 8. (Coal generators) then you should have a perfect qork powerplant with 8 coal generators!
@magepunk77112 жыл бұрын
You will need 3 water turbines for 360 water per minute for 8 generators. Each coal factory uses 45 water p/m. 8 coal factories * 45 = 360. Also divide your water accordingly. A pipe can only take 300 water p/m. So you will have to connect 2 pumps to the first 4 and another to the second 4. Also make a water tower with a fluid buffer and pump water up in case you are having head lift problems. Or what I do, I connect one pipe to all 3 turbines, run one side of the pipes through the water tower and back to connect to another pipe leading into all 8 coal generators. The other end of the pipes, the ones connected to the wind turbines, are connected to the other end of the pipes leading to the coal generators. Lastly, if you are still having issues - probably with head lift - connect the pipe leading out from the water tower to the last pipe that leads into the coal generator. I know it's difficult to follow along. But it's possible to get 16 coal generator plants working at 100% with 2 pumps and 6 turbines. I did a 32 setup with 3 pumps.
@Arch_Mii2 жыл бұрын
@@magepunk7711 or 2 oveŕclocked to 150%
@magepunk77112 жыл бұрын
@@Arch_Mii True, if you can spare the energy.
@renevanwijk96532 жыл бұрын
love this game but since update 5 game crashes after 5 minutes. Cant solve it
@TotalXclipse2 жыл бұрын
Are you using Mods?
@codydotson80662 жыл бұрын
Probably not your issue, but I had an issue with my cpu cooler. An active core would overheat and shut down, which would cause the game to crash, but not my computer
@kleverich20002 жыл бұрын
Can you do a 100% efficiency guide for a turbo motor set up
@ericcxxxx Жыл бұрын
where do you get the car?
@CMoDZ3D5 ай бұрын
So in a nutshell... Use trains.
@OlaftheGreat2 жыл бұрын
Everyone knows the best form of resource transportation is the Cyber Wagon, duh
@ok_djulo60792 жыл бұрын
Hey ! I tried so many solutions to have 1560 items/min (2 conveyors) in a freight platform but none of them works. I think the only solution is to delete the pause during the load/unload.
@mattythompson7522 Жыл бұрын
Normal solution is to add a second train car, rather than trying to wring blood from a stone. Pick your battles.
@SuperShadowKinTwitch Жыл бұрын
I just can't be bothered to make trains, conveyors and smart splitters are just so much easier to work with.
@lukaaa999 Жыл бұрын
what mod is this?
@TotalXclipse Жыл бұрын
All vanilla
@sunny_senpai Жыл бұрын
i dont understand the appeal of vehicles/trains when you can drag a conveyor belt all the way, sure it takes a while but you dont have to worry about it once it is built. Seems like they are only for aesthetics
@zubirhusein7 ай бұрын
Train lines are more flexible, once it's built you can just keep adding trains to it
@FuncleChuck5 ай бұрын
Throughput of a single train line is much higher than any belt, then you can keep adding trains.
@wojciechwerner87874 ай бұрын
Also trains can carry liquids without a pumps or canisters.
@MichaelKubler-kublermdk Жыл бұрын
You didn't post a link to the train video. Is this the one? kzfaq.info/get/bejne/ibSpnbZns92YhKs.html
@realsociety7796 Жыл бұрын
hello jade big fan of your grounded videos seen most now its time for your satisfactory we create audio content with this name on are channel through you tube and youtube music and a vast big variety on mix cloud if your intrested we will be mixing you into audio worlds into the future spoiler we will contact you when the time comes of coarse.
@TotalXclipse Жыл бұрын
perhaps you should contact Jade rather than myself. I'll drop him a message on twitter...