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If you have a third-party model with a nice texture but you want to update the UV layout, this tutorial shows you how you can use Polypaint in ZBrush to preserve the textural detail across a new layout, and even update the layout to support multiple UV tiles (UDIMs).
0:00 - Overview
0:43 - Assigning Textures
2:10 - Polypainting from Texture
5:41 - Exporting to Maya
7:30 - Updated UV Layout in Maya
8:23 - Importing Updated UVs to ZBrush
10:05 - Textures from Polygroups
13:50 - Saving UDIM Textures
14:50 - Final Thoughts and Conclusion