Trying Total War For the VERY FIRST TIME, PART TWO!

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Chip Hardbody

Chip Hardbody

23 күн бұрын

Real-Time Strategy newbie tries out Total War for the very first time! Chip takes a dive into Warhammer III in 2024 to see what all the fuss is about!
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
CPU: Ryzen 5 5600X
GPU: NVIDIA RTX 3070

Пікірлер: 98
@MarcelJ.
@MarcelJ. 15 күн бұрын
I'm very proud of you not stupidly throwing your units headlong into the militarily occupied city. Also, please consider that your Lord is your strongest unit (most of the time) and can take a hit. He's wasted in the backline doing nothing but boosting morale. Friendly fire is a thing and your units' defence is weakest in their back, so if you fire into a melee fight, you'll lose men. Be aware of that, but don't let it stop you from doing it anyway, in some situations it's the best move. If you have more units in a skirmish than the enemy, use one to flank, fighting on multiple fronts impacts a units morale, so they'll flee faster that way (you'll also deal more damage as more men are fighting instead of hanging back in a blob). The term 'Pyrrhic Victory' references the ancient greek king Pyrrhos I. of Epirus, who after an extremely costly victory against the Romans said something to the effect of 'another victory like this and we are lost'. It means your losses are so bad, you might as well have lost.
@ChipHardbody
@ChipHardbody 13 күн бұрын
I'm so scared of my Lord dying that it's taking some effort to remember that he's *supposed* to be in the mix with the troops! Thanks for the advice, I'll try to remember it!
@JamestheKilljoy
@JamestheKilljoy 20 күн бұрын
Glad you're having fun. Wait til you get out of story mode and play Immortal Empire (kind of like a sandbox mode) The scope of the world and the vast amount of content in this game will blow your mind
@ChipHardbody
@ChipHardbody 20 күн бұрын
I'm really looking forward to diving headfirst into all this game has to offer! And Immortal Empire sounds like it's gonna be a blast when I eventually get there! 😁😁
@mistymap7339
@mistymap7339 16 күн бұрын
@@ChipHardbody You bet it will. So many different Factions and even within the Factions they often offer a completely different Challenge.
@aldraone-mu5yg
@aldraone-mu5yg 20 күн бұрын
The idea is you have your infantry that you get stuck in to the enemy line and forget about, then you closely control more mobile units like cavalry to flank the enemy. That's the very basic principle present in the older games, however there are so many options and ways to win in Warhammer.
@jdent8561
@jdent8561 18 күн бұрын
If a unit has a white flag above it then the unit is running away (routing) but could come back. If above the unit there is a white flag with a skull then the unit is "shattered" and is running off the battlefield and won't return. Once a unit is shattered you no longer need to shoot or attack it.
@ChipHardbody
@ChipHardbody 18 күн бұрын
Ah, I gotcha. That's one of those things that I didn't notice at first, but makes total sense! Thank you!
@kocayine4854
@kocayine4854 17 күн бұрын
@@ChipHardbody but beware, it's not always the case, sometimes running down these shattered units can be beneficial for you, units that are wiped out are... wiped out and wont ever return after the battle meanwhile units that fled the battlefield can retrieve their forces after the battle. Also, you gain more ressources after the battle if you kill a lot of units. something to keep in mind {:
@thegyloraptor
@thegyloraptor 15 күн бұрын
@jdent8561 @ChipHardbody I might be wrong but I think the skull means it has been terror routed. A unit with the "causes terror" trait will cause nearby units with leadership under 16 for terror route. Those will come back once the terror effect is out of range or their leadership goes over 16. If a units breaks 3 times, it will shatter. When a unit shatters it won't rally and the leadership bar will disappear, leaving it with only a health bar over it's banner
@ChipHardbody
@ChipHardbody 15 күн бұрын
@@thegyloraptor Good to know, thank you! That could be pretty fun, striking terror into the hearts of enemy units.... :D
@thegyloraptor
@thegyloraptor 15 күн бұрын
​@@ChipHardbodysorry I should correct myself I just realised. The skull with a flag does mean shattered. If there is a skull over the top of one of your unit cards then that means terrified.
@Mr.Anderson__
@Mr.Anderson__ 13 күн бұрын
Your archer unit, the Kossar got wrecked because instead of retreating them, you tried to pull them through the unit of warhounds that was eating them
@ChipHardbody
@ChipHardbody 13 күн бұрын
Yeah, I didn't do that unit any favors..... oops.
@mistymap7339
@mistymap7339 16 күн бұрын
Units Rest by just being Idle ^^ Tiredness can make or break your Tactic. Tired units get slower, hit less and get hit more often. I recommend you Hold Spacebar. You will get a Bar on the Right of your Screen where you can set how much information you want to see on the battlefield. For example you could set to always see Ranges. Or have a Threat Indicator. Meaning it shows you when you select one of your Units, there will be a small Warning Sign above enemy Units. It can be Green, Orange or Red. Green means your Unit is superior and will likely have no Problem facing that Unit. Orange means it will be an even Battle and you have to make sure your Unit comes out on top by helping it with other Units or similar. Red means that your Unit will not be able to win against that Enemy easily. They will likely be beaten to a Pulp by them.
@ChipHardbody
@ChipHardbody 16 күн бұрын
Oh, wow, the threat indicator sounds like it would be very useful! Thank you for the tips!
@cutezachie
@cutezachie 20 күн бұрын
I take it for granted that I already know how to play. I hope you are enjoying the game; it gets easier over time, and you'll develop tricks on how to play and fight and plan. The best bit of advice I can give is don't be scared to launch your lords and heroes into the mess. They're your hitters.
@ChipHardbody
@ChipHardbody 20 күн бұрын
I am enjoying the game very much, thank you! I'll keep in mind throwing my heavy hitters into the mix! I'm learning a lot very quickly, so hopefully I can keep it all straight! 😜😜
@Mahrac126
@Mahrac126 15 күн бұрын
It actually surprises me to see how much the tutorial doesn't cover stuff I know intuitively. For example, when you were having the Click and Drag Fiasco, what happened is that the front left corner is always places where you click and the right where you release. So going from right to left puts them backwards.
@ChipHardbody
@ChipHardbody 15 күн бұрын
Yeah, I'm realizing that I haven't been getting all of the necessary information from the tutorial!
@Mahrac126
@Mahrac126 15 күн бұрын
@@ChipHardbody If you're still looking for tips, and keeping in mind it doesn't cover *everything;* this game is ungodly dense, I'd point you towards Zerkovich and his 'WHY YOU SUCK AT TOTAL WAR" playlist. It comes in at about two hours and it's a solid guide for veterans even. By which I mean you don't need to absorb and execute all of it to play well.
@ChipHardbody
@ChipHardbody 15 күн бұрын
I love Zerkovich's videos, so I'll definitely check that one out! Thank you!!
@saskizhmas
@saskizhmas 17 күн бұрын
A Pyrrhic victory is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Such a victory negates any true sense of achievement or damages long-term progress.
@frallan521
@frallan521 17 күн бұрын
Love that you're playing this! Never seen a let's play of someone learning the game ! :) 19:34 Not gonna lie, imagining a general shouting "NO GUYS YOU'RE FACING THE WRONG DIRECTION!!!" made me lol 10/10
@ChipHardbody
@ChipHardbody 17 күн бұрын
I'm so glad you're enjoying the series! 😄😄
@mistymap7339
@mistymap7339 16 күн бұрын
So i have arrived to give you sone use hints,tricks and some personal things. 1. If you want infantry to stay stuck in the frontline and not having to tell them to attack over and over, try deactivating Guard mode (shield icon in the bottom) this would have made your sword infantry chase those chaos hounds after they ran over to the other archers. 2. Lords and Heroes are incredibly powerful in the total war:warhammer series. Depending on their Role they can wipe out entire squads or enemy lords/heroes on their own. 3. When you group up some units, in the bar that shows the hotkey there is a little Button, you can use that to lock/unlock their formation. 4. Formations are always dragged from left to right. That way you can ensure they face the right way. 5.glad you are having so much fun with this Game. 6. Your sword Infantry should most likely be your Frontline while the Spearmen guard your flanks. Infantry with shield often have high melee defense, meaning they will hold the line a lot longer than those spearmen. Keep those alive and dandy in case the enemy brings cavalry or monsters (like that giant in episode 1) Just remembered one more Thing. When you mark all your Units and just use the Up Arrow Button on your Keyboard. They will move forward in the current formation.
@ChipHardbody
@ChipHardbody 15 күн бұрын
These are good tips, thank you!! 😁😁
@sirwickel4240
@sirwickel4240 20 күн бұрын
As a veteran of the total war games, and with thousands of hours in TWW3, it’s so much fun to see someone new entering this amazing franchise. Do not apologize for your mistakes, this game is confusing and incredibly dense, and watching someone struggle and slowly learn is the whole point of this kind of content. I really look forward to the rest of your play through, and I would personally want to see your full journey with little to no editing. You’ll be finishing the prologue soon and be onto a new campaign. I am so excited to see which faction you pick to play first, and I would recommend to just pick whichever seems coolest to you, they are all good and can be learned, even the ones the game doesn’t recommend for a first campaign. I can totally understand if you want to play the game vanilla, but I would totally recommend, even for a first campaign, the Legendary Lore mod, and the SFO mod. The LL mod simply adds some fun lore flavor text, so you can learn about especially interesting units. The SFO mod, while an overhaul, completely stays true to the essence of the game while adding really cool mechanics to every faction. The mod is incredibly high quality and in my opinion, is just a straight upgrade from the vanilla base game.
@loganphillips2166
@loganphillips2166 19 күн бұрын
Looking at it now, I can't imagine trying to learn Total War from scratch. I started back when Rome TW was new so I slowly got used to new features. New players have my respect.
@Drogooooth
@Drogooooth 18 күн бұрын
The SFO mod won't be working/ updated for the next few weeks but the legendary lore mod works, I second that mod :)
@thekingofcarcosa6408
@thekingofcarcosa6408 16 күн бұрын
I disagree about SFO. There is no need to run an SFO game unless you’ve gotten bored of the base games content. It’s a mod meant to give a new experience for longer playing players
@millbrook33
@millbrook33 15 күн бұрын
Yes, you can make your units about face. Press J. There's a whole bunch of useful controls for moving your units around that the game doesn't really tell you about. For instance, you can hold shift and right click drag to draw out a path for a unit to follow or hold alt, left click, and drag over group of units to move them while maintaining their formation. I'd suggest checking out some unit control tutorials.
@ChipHardbody
@ChipHardbody 13 күн бұрын
Thank you for the advice; I've been watching some videos about basic controls and the like! It's a bit odd that the game doesn't explain the controls better, but there are so many of them that it would probably take 4 hours just to get through that kind of tutorial!
@millbrook33
@millbrook33 13 күн бұрын
@@ChipHardbody yeah, I think a lot of it is legacy controls that were added piecemeal over various games. Not too bad to adapt to each new one if you've been playing TW for a long time, but it can be a steep learning curve if you haven't.
@mep1990
@mep1990 16 күн бұрын
The hold and drag to position your units works from left to right, meaning that if you do it from right to left, they are gonna face the opposite way. Now on a more tactical level, total war battle mechanics are quite complex. Even without the massive variety that Warhammer inthroduces, there's still a lot at play, for example if an enemy is attacked from the rear or the flanks, it will have a strong morale penalty. Generally speaking, if you attack a unit from multiple sides, it will most probably break, but more elite units will hold longer generally. Cavalry is generally good at attacking range units, because it can get to them fast before the rangede units can do a lot of manage to them, however, ranged units can defeat cavalry if multiple units focus fire on one cavalry unit to shatter them before they get to the missiles. So it's not pure rock-paper-scissors, some units types have advantages over others, but those advantages can be overcome by other means. And that's for historical Total War games, Warhammer Total War .introduces so mmany new variables (flying units, monsters, magic, etc.) that it gets time to know how to best use all the tools. But here are some very basic tips: - missiles generally are able to do quite a lot of damage, specially if you focus multiple units firing into a single target. Units with shields will block a percentage of non-artillery projectiles that come from the front, so it is generally better to fire at enemy units that have no shields, but once again, it is situational: if you throw enough projectiles at a unit with shields it will still take a lot of damage, it's just some of the projectiles will be wasted. Generally, if you have the ranged advantage, you want to shoot as much before entering into melee as you can, and if you don't have the ranged advantage you want to get into melee as fast as you can, and try to catch the enemy missile units in melee as fast as you can. While there are exceptions, generally, if a missile unit is engaged in melee, it will stop firing, but even some of the soldiers in the unit keep firing, they will be much less effective tthan if they are not engaged in melee. Also, if you have other units in melee, it can be risky to fire at the melee from your back line, as friendly fire is very much a thing and both armour and shields offer less protection from the back, meaning that if you shoot into a melee from your backline, yes, your unit will try to hit more of the enemy than of your own, but because the enemy is facing your missiles and your have their backs to their missiles, the few shots that hit your troops are going to cause more damage. A good general strategy is to focus fire into the scariest enemy units as they approach you and once they are in melee, change your targets to another unhit, possible the enemy missiles that will have probably stayed further back from the melee. If you have the chance, you can also try to reposition your missile troops once the melee has started, so they can shoot the enemy from the side or the back, thus making it much less likely to hit your own troops. Most gunpowder units have straight trajectory, meaning that if your own units are standing between them annd the enemy, they will not fire, while archers can fire over the heads of your own soldiers (but as I( said, if they are in melee, it's kind of risky). Larger units, like monstrous infantry or big monsters are easier to hit even if they are engaged in melee, so it may be worth firing at them without repositioning even if they are in melee. Flying units are also generally easier to hit. - Armore and armor-piercing can be important. Generally speaking, highly armoured units are tougher and will last longer against normal attacks, but there are units who have a lot of specialised armour piercing damage (generally, gunpowder, infantry with large two-handed weapons and many monsters. have a lot of armour piercing damage). All units have some basic and some armour piercing damage, it's just some have more of one or the other (if a unit has significant armour piercing, it will have an icon besides their damage stat). A unit that doesn't have a lot of armour piercing can still defeat an armoured unit if it is just better, but it will take longer than taking it down with specialised armour piercing damage. - On a similar note, some units have a bonus vs infantry (generally dual-wielding infantry and some cavalry and monsters), some have a bonus vs large (generally spearmen, halbadiers and some cavaly and monsters), and some don't have any of these two bonuses. This bonuses apply to both the melee attack (they land their hits more often) and weapon strength (they do more damage when they hit). While it can be difficult, most of the time it can be helpful to try to reposition your troops in the frontline so that they face those unit types they have bonus against. Note, the "large" category includes anything larger than infantry: cavalry,m monsters, etc (if in doubt, there's a symbol on the unit card that indicates if it's large or small). - The charge bonus is also important, it gets applied to both melee attack and weapon strength for a short period in melee combat after having performed a "charge", that is, entering melee with a charge animation. Some units have a small bonus charge, meaning that it makes little difference whether they enter melee from a charge, using an attack order, or they are stationary and recieve the enemy charge. Other units have large charge bonuses (cavalry, monsters and some more offensive infantry), meaning that they benefit a lot from entering melee through a charge, and depending on the unit, can also benefit from cycle charging (charging, fighting in melee for a short time and then disengaging to charge again). Spears and halbards (and some other units) have a trait called "Charge defense vs large", meaning that if they are stationary and receive a charge from a large enemy from the front, they nullify the enemy charge bonus. Some have even the "deflect charge" attribute, meaning that if they are charged, they not only nullify the enemy charge bonus, but they do extra damage when receiving charges. That is why with spears and halbards against cavaly, it is more benefficial to stand still and receive the charge rather than charging back into enemy cavalry (as long as your spears receive the charge from the front). An interesting variation of this is when you have two spear units vs one cavalry, you have them stationary until the enemy charges, then, one of the units receives the charge and the other epositions and charges from the back or the flanks of the enemy to trap the cavalry. - There are so many more things to consider, like magic or special traits of certain units. But I think those are the most common basic things to consider for every faction.
@ChipHardbody
@ChipHardbody 16 күн бұрын
Wow, thank you so much for all of this information! It's a lot to take in, so I'll be referring back to it regularly as I learn!
@mep1990
@mep1990 16 күн бұрын
​@@ChipHardbody Yes, it is a lot, I know, but it's part of the charm. By the way, a couple more things I forgot to mention. - Units get tired when fighting and when runming, but not when walking. Among the customisation options, there's an option of "running by default", which is on by default, meaning that if you want your troops to walk, you have to change their speed manually by clicking the button (and do so with every new movement order). If you turn it off, your normal movement orders will be walking and you can do a run order by double clicking the terrain. I like to have the "running by default" off so my troops don't tire unless I really need them to, but recognising when you have to walk or when to run is another thing to learn, so probably that's why the option is on by default. - Disengaging from melee combat is a high-risk manouver: you are presenting your backs to the enemy and thus the enemy has free attack opportunities while you are not attacking yourself. If your unit is slower than whatever it is fighting, disengaging is a very bad idea, unless you have another unit holding the enemy in place. Large and fast units have it easier: the large mass makes running over enemy opponents easier and if you are faster, once disengaged you no longer take damage, but still, you will take some extra damage from disengaging. Generally speaking, if you are winning a melee fight, there's no reason to disengage unless you really need to face another threat very fast, and with infantry, you should only do that if another unit is holding the enemy in place so it doesn't pursue you while you are disengaging. Chariots, some large monsters and cavalry are different, you might benefit from disengaging to cycle charge them.
@lordkabal2010
@lordkabal2010 14 күн бұрын
Havent watched the next vid, but i hope someone has told you a good point to remember is to make sure that when u fight you want a larger front as i seen that you have sent units in in conga lines with only a few guys fighting against multiple but keep learning
@grandstrategos
@grandstrategos 15 күн бұрын
You're doing great btw! Solid tactics. Once you watch a couple of tips videos the unit controls will become seamless. It's awesome seeing someone play my favorite franchise for the first time. Hope you stick with it 😄
@ChipHardbody
@ChipHardbody 15 күн бұрын
Oh, I'm definitely sticking with it! Thank you for watching and for the encouragement!!
@saskizhmas
@saskizhmas 17 күн бұрын
Trees are partially blocking projectiles from archers and other ranged units, but if unit has "woodsman" attribute there is a mechanic that while unit is shooting from a treeline for the first 2 second after shot its projectiles ignore trees and go through them, so if you place your range units with this attribute near the edge of a tree line it can shoot as effectively as in open, but will take significantly less dmg from other range units.
@mep1990
@mep1990 16 күн бұрын
That is true for any ranged unit except maybe (maybe, not sure) artillery and magic missiles. The Woodsman attribute allows you to actually move through trees.
@Hoplyte8
@Hoplyte8 14 күн бұрын
mep is correct. Woodsman attribute is also for movement (and, if I remember correctly, removes combat penalties in woods for cavalry and big creatures). Woodsman also expands the unaffected time of arrows as op said, allowing archers to setup deeper, but all archers can use tree cover at least a little. By default, fired rounds like arrows are unaffected by trees for a small window (1/2 second, maybe), so you can shoot out of the edge of trees, but projectiles entering the forest are HEAVILY impacted.
@thegyloraptor
@thegyloraptor 15 күн бұрын
General tip for fighting on snowy maps. I always turn my brightness down and it makss it so much easier to see where you are putting your units
@ChipHardbody
@ChipHardbody 15 күн бұрын
Ooh, that's a handy tip! Thank you!
@marklathouwers3650
@marklathouwers3650 16 күн бұрын
I was worried when those two spear units ran directly to the gates of the town! It would be a legendary tale if they had pulled it off :)
@JoseVargas-dc8jg
@JoseVargas-dc8jg 16 күн бұрын
I would love to play a Co-Op Immortal Empire game with you! :D
@ChipHardbody
@ChipHardbody 16 күн бұрын
Eventually, I'd love to play games with other people, too! For now, I'm staying solo to learn the game, but I do really want to play with others in time!
@loganphillips2166
@loganphillips2166 19 күн бұрын
If you want to keep the game going, check out the youtuber Zerkovich. His videos cover a lot of the finer points of the game including mechanics. Like units with shields get defensive bonuses on their left side and the front. Meaning hitting them with flank and right side attacks for best effect.
@ChipHardbody
@ChipHardbody 18 күн бұрын
I love Zerkovich! I've been binging his videos for a couple of days now. There's so much information to retain, but I know it'll be worth it! Thanks for the tip!
@minecraft991115
@minecraft991115 20 күн бұрын
Chip, im dissapointed in you, boldness should be your guide, charge the enemy!
@ChipHardbody
@ChipHardbody 20 күн бұрын
My shame is immeasurable.
@LemonFlump
@LemonFlump 20 күн бұрын
I love seeing people get into games i love, Watching this series ill watch out for common mistakes new players make and help steer you away from those if i can. One tip ill give you right away is if you want the units you have selected to stay in formation but want to move them, select them and hold ALT then Drag them where you want with the mouse, that one is a big help for keeping my army nice and tidy
@LemonFlump
@LemonFlump 20 күн бұрын
J is about face
@LemonFlump
@LemonFlump 20 күн бұрын
flanking is the strategy when infantry is engaged! hold them in place with one unit of spears or whatever, make sure your archers arent in melee and always shooting, get the better melee boys you have around the sides if you can, when units are flanked they suffer leadership debuffs and are easier to route
@LemonFlump
@LemonFlump 20 күн бұрын
archers when they shoot out of trees have a 1 second window where their projectiles go through tress so feel free to put them in the edges of forests, even 2 units deep is fine, and it protects them for enemy missiles, and makes them hidden to boot!
@LemonFlump
@LemonFlump 20 күн бұрын
another big tip: click and drag to move and place units, its not obnoxious to watch you learn, i wish i could play for the first time again
@ChipHardbody
@ChipHardbody 20 күн бұрын
Thank you so much for all of the helpful information! I'm definitely looking forward to learning how to better position and maneuver my units to be more effective, and I appreciate all of the useful tips you and others are sharing!
@RoofTopRenegade
@RoofTopRenegade 15 күн бұрын
I'm so dissapointed you didnt charge headlong into the enemy city. The controls are important to grasp, no shame in looking up basic guides or double checking mid fight in the options. And dont be afraid to do a whole fight on half speed at this point. But, once you figure out the controls, and get past the pretty well done tutorial, charge headlong more often. screwing up super bad and getting your butt kicked can give way to some really useful skills!
@ChipHardbody
@ChipHardbody 13 күн бұрын
I gotta be more patient when it comes to the battle speed! Thanks for the advice!
@ramirocuesta2165
@ramirocuesta2165 20 күн бұрын
Hey, I came to your channel cause tw warhammer is one of my favorite games. You'll get the hand of it, I know, if you need more help zerkovich has really good explanation about the game. And my own advices would be: 1: play with the unit banner on, it will help you to have a quick understanding of each unit 2: high tier units (they have a 3 on their banner) like the tzar guard can easily beat lower tier units (like the marauders) even if you see that they are less 3: always protect your archers, even if they are a hybrid unit they will dish out more damage with ranged attacks ñ 4: don't blob your units, try to have a little distance between them because a spellcaster in this game can destroy blobs of infantry in one spell
@ChipHardbody
@ChipHardbody 20 күн бұрын
Thank you so much for the advice and the subscription! I really appreciate the tips, and I'm trying to work on not making my units blobby! It's harder than it seems like it would be!
@ChipHardbody
@ChipHardbody 20 күн бұрын
Also, Zerkovich is one of the main reasons I picked this game to start out with, so I love that recommendation!
@ramirocuesta2165
@ramirocuesta2165 20 күн бұрын
@@ChipHardbody i hope you enjoy the game, it's hard at the beginning but once you get in, you'll have lots of hours before you know (I have like 4k 😅😂), also the mod community is huge so you always have something new to add to the game
@iforgotmyname1669
@iforgotmyname1669 20 күн бұрын
If there is one thing total war and warhammer fans love more than the games it's telling new players how to play them, prepare for a avalanche of helpful tips and hints from every comment! We cannot help ourselves.
@ChipHardbody
@ChipHardbody 20 күн бұрын
I welcome it! My arms and mind are wide open!
@iforgotmyname1669
@iforgotmyname1669 20 күн бұрын
@@ChipHardbody let me offer you this then, When you drag a unit (or several) you can choose how spread out the unit is. I.E you can drag your spearmen into a thin line or make then stay in a square formation. Melee units usually hold longer when you bunch them in a box as less soldiers are physically fighting at one time, prolonging the fight and giving your ranged units more time to shoot the enemy. Having ranged units in a tight box formation makes them turn faster and therefore, switch targets quicker. A thin line is better when your melee units are high damage as you want to maximize the soldiers in combat (great weapons and anti-infantry are good examples) and ranged units are better in a thin line when you expect them to get shot at as a thin line formation means a lot of arrows will land behind the unit, whereas in a box formation they are a much "bigger" target. Same goes for artillery, they will smash a tight formation but take time to accurately hit a thin formation. Finally, using square formations with your melee units allows your ranged units to shoot past them between the gaps in your lines with minimum friendly fire, not so much an issue for arrows as they arc but if you ever use guns and bullets they need clear line of sight.
@ChipHardbody
@ChipHardbody 20 күн бұрын
@@iforgotmyname1669 Oh, wow! This is a lot to absorb, but I'll do my best to try and use the knowledge moving forward. I think I might have to make myself a cheat sheet or something. 😂😂😂
@ThePastaSawce
@ThePastaSawce 14 күн бұрын
Dude i would throw my troops into the city like that haha i also run into cannon fire for the glory so theres that too. Lol😅
@ChipHardbody
@ChipHardbody 13 күн бұрын
YEET!
@gregoryhayes7569
@gregoryhayes7569 17 күн бұрын
"I've heard this story." Warhammer was, famously, a big influence on Warcraft (although the urban legend that Warcraft was originallly going to be a Warhammer licensed game isn't true) so really it's just an idea coming home.
@lordkabal2010
@lordkabal2010 14 күн бұрын
Slowly slowly u will get better, u have knowledge already of mechanics of what weapons and units and what fights what....but being a RTS battles are tricky and more so if u havent played them so use that pause button or the slow down motion button so you can micro manage better 😊
@ChipHardbody
@ChipHardbody 13 күн бұрын
The pause button certainly gets a workout when I'm around!
@Aircastegamer
@Aircastegamer 19 күн бұрын
Wow, you got into total war warhammer 3 😁 I'm kinda glad for you cause if you love stargety games, you will absolutely love this game ❤ Btw Immortal empire is freaking awesome ❤👌 and in my opinion is the best feature about total warhammer 3. When you finish the tutorial campaign i strongly recommend you to play Immortal Empire and try Karl Franz as your first faction game.
@isaacdavo5513
@isaacdavo5513 20 күн бұрын
saw someone mention a lot of good tips so ill mention a few as well, pressing G with several unit selected put them in a group of them so having your front lines in a group at the start makes it easier to forms lines with them quickly. also your archers can only fire when not in melee with the enemy, so keeping them abit further back will ensure they can fire. sometimes keeping a unit behind the main line to help against flanks from cav is good but i don't know how the ai works in this campaign. best of luck though !
@ChipHardbody
@ChipHardbody 20 күн бұрын
Thank you so much! I appreciate any and all help I can get!
@isaacdavo5513
@isaacdavo5513 20 күн бұрын
after watching abit more it tells you about the group thing duhhh, surprised this tutorial is pretty good.
@ChipHardbody
@ChipHardbody 20 күн бұрын
Hah, it's all good!
@isaacdavo5513
@isaacdavo5513 20 күн бұрын
@@ChipHardbody no problem man, kislev has a good rooster of unit to learn this game so it will be interesting to see how you get on :)
@soytuynoyo
@soytuynoyo 15 күн бұрын
No shame in stopping or slowing down time to give orders. Battles can go quite fast.
@ChipHardbody
@ChipHardbody 15 күн бұрын
They really do! One moment the enemy is across the map, the next they're breathing down your neck!
@soytuynoyo
@soytuynoyo 15 күн бұрын
@@ChipHardbody And then you'll be fighting several armies at the same time, and controlling several armies at the same time. Huge amount of micromanagement. I have over 1k hours and I still slow time down every now and then.
@ChipHardbody
@ChipHardbody 15 күн бұрын
@@soytuynoyo That honestly makes me feel better!
@sercravenmohead3631
@sercravenmohead3631 20 күн бұрын
What faction do you think you’ll try first after the tutorial campaign?
@ChipHardbody
@ChipHardbody 20 күн бұрын
The first thing that got me even interested in Warhammer was my buddy and I remaking an Ork to work in D&D 5e, so to honor that, I think I have to go with the Greenskins!
@sercravenmohead3631
@sercravenmohead3631 20 күн бұрын
@@ChipHardbody Oh nice they were my first faction too back in Warhammer 1 they’re definitely a solid pick not that I think any faction in particular is bad but they’re fun to play. Skarsnik is probably the most challenging of them but worth playing once you get comfortable with the game.
@ChipHardbody
@ChipHardbody 20 күн бұрын
Oh, dope! I love Orks, so I'm looking forward to getting started with them! Hoping to finish up the prologue tonight and get those videos posted! Then the WAAGH begins!
@JamestheKilljoy
@JamestheKilljoy 20 күн бұрын
@@ChipHardbody Greenskins are a great first campaign. Unit roster has variety while being easy to learn. Same with campaign mechanics, but a lot of fun with their brute force style
@ChipHardbody
@ChipHardbody 20 күн бұрын
That's good to hear! As may be inferred from my videos, I'm not the brightest bulb when it comes to strategy, so just smashing things might be my default. 😅😅
@ExactApproachLOL
@ExactApproachLOL 21 күн бұрын
Honeeeeey! New Chip Hardbody dropped!
@ChipHardbody
@ChipHardbody 21 күн бұрын
You're genuinely the best hype man a Chip could ask for.
@ExactApproachLOL
@ExactApproachLOL 21 күн бұрын
@@ChipHardbodyI just know how to cultivate a relationChip!
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