Turbulent - Flow maps in Blender - Dev Diary 1

  Рет қаралды 4,875

OfNodesAndNoodles

OfNodesAndNoodles

Күн бұрын

This is a montage of demo videos made during the development of a new set of shader nodes allowing use of Flow and Turbulence maps in Blender materials.
Turbulent is a shader node system for Blender 3D which creates high-quality realistic water effects with no simulations or geometry nodes so viewport performance is blazing fast and render times are tiny!
Available soon from my Blender Market store:
blendermarket.com/creators/no...
#blender #blender3d #flow

Пікірлер: 33
@plush1312
@plush1312 11 ай бұрын
I'm absolutely in love with this
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
Thank you! It will be available soon and there'll be a tutorial on the method soon after that.
@bbkorp
@bbkorp 11 ай бұрын
Insane! Send us a notification when it's available;)!!
@nodesandnoodles
@nodesandnoodles 7 ай бұрын
Guess what! It's finally available! Get it from my Gumroad store: nodesandnoodles.gumroad.com/l/turbulent
@Mranshumansinghr
@Mranshumansinghr 9 ай бұрын
Your Tutorials are amazing. Very well explained. I can not wait for Flow Maps explanation. Can there also be Foam Maps Generated based on interaction with other objects?? Specially where the stream gets very narrow. Thank you.
@nodesandnoodles
@nodesandnoodles 9 ай бұрын
Thank you, and thanks for watching my videos. The Turbulent node is ready to be released but it's difficult to set up the scene correctly so I'm writing an add-on to help the user, and this is taking a lot of time. The node does feature foam and bubbles and the user can decide where it appears, even by painting onto their geometry to create their own map.
@ArthurBaum
@ArthurBaum 11 ай бұрын
Excited for the release. One noob question though: Since it's a Blender shader it's probably not easily translatable to Unreal Engine, right? Or is it possible to bake the animation into an alembic?
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
Thanks Arthur, so am I! You could certainly port the nodes themselves to Unreal as they're essentially just math nodes so nothing exclusive to Blender, but if your aim is to bake out the results of the nodes for import to other engines, Alembic could be an option, or you could bake the results to textures and use a spritesheet approach.
@Breed_Official
@Breed_Official 11 ай бұрын
Nice, by the way can it be used to make waterfalls and if not would you be open to exploring that in the future?
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
Thank you. It can be used to make the water of a waterfall, have a look at 3:32 , but the main effects of a waterfall are the splashes, mist, and foam created by the high velocity impact of water and surface and a single shader can't really do that on its own.
@Breed_Official
@Breed_Official 11 ай бұрын
@@nodesandnoodles Thats Great! By the way do you have a release date?
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
@@Breed_Official I hope to release it over the next few days. Very excited!
@pzez2781
@pzez2781 11 ай бұрын
So good!! Will there gonna be any sort of breakdown or tutorial in the future?
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
Thank you! There will be tutorial videos for the nodes and I'll also be doing a video on the flow map method.
@pzez2781
@pzez2781 11 ай бұрын
@@nodesandnoodles ohhh that's awesome!!!
@benveasey7474
@benveasey7474 11 ай бұрын
Is it possible to paint animated foam onto the water surface? For example, the waterfall section would need a lot more foam to be realistic. Thanks
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
I am currently working on the foam. It's what is holding me back from releasing the shader for sale. I have a few methods for creating the foam and I have to pick the setup which will work best for most people. Making shaders can be difficult, but making shaders that _everyone_ can use easily is a whole other level of difficulty.
@quentinarrault3585
@quentinarrault3585 11 ай бұрын
Does it follow the UVs ? In case one would want to make a curved path ?
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
Sure! There are a few ways to create the flow. You can use; a UV map, a painted or generated flow map, or simple input values for straight directional flow which can then be perturbed by the turbulence map, i.e. a soft normal map of the ground. This latter method is the one I used for most of these demos.
@coconapapika
@coconapapika 11 ай бұрын
Will this eventually become an update for Rain.Water, or will it be a whole seperate thing?
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
Both! It'll be included in the next Rain Water update and it'll be its own thing.
@coconapapika
@coconapapika 11 ай бұрын
@@nodesandnoodles Ah that's cool! just bought your Rain.Water addon earlier today, keep up the good work!
@nodesandnoodles
@nodesandnoodles 11 ай бұрын
Awesome! Thank you! I hope Rain.Water is looking good and I can't wait to release the next version. It's got lots of new toys!
@bbkorp
@bbkorp 9 ай бұрын
We can't wait more ! For this water 🫣🌊
@erwinaudio6989
@erwinaudio6989 10 ай бұрын
When you are gonna release this? this week?
@nodesandnoodles
@nodesandnoodles 10 ай бұрын
Yes. It should be released this weekend.
@erwinaudio6989
@erwinaudio6989 10 ай бұрын
@@nodesandnoodles Thank you.
@erwinaudio6989
@erwinaudio6989 10 ай бұрын
@@nodesandnoodles is it already released?
@nodesandnoodles
@nodesandnoodles 10 ай бұрын
@@erwinaudio6989 a little later today hopefully. Approval shouldn't take long.
@natebaum3138
@natebaum3138 10 ай бұрын
@@nodesandnoodlesany updates on this? Excited to try it out.
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