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In this video I demonstrate one method to create a top view mini-map for a game level. This method is using a separate camera and a render texture. I also show how we can use different layers to filter out objects from being rendered when using multiple cameras in your scene.
Quick Reference:
Intro: 00:38 OpenGameArt.Org Assets
Create Render Texture: 01:40
Setup Second Camera: 02:15
Setup mini-map UI Elements: 04:36
UI Mask 07:29
How to configure and adjust the mini-map display: 16:01
Mini-map art assets created by opengameart.org user Kindland
opengameart.org/content/mnimap
Download my completed project from github to see how everything is put together
github.com/Srfigie/Unity-3d-T...
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