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How do you Make Money in this Game? - Cities Skylines: Marble Mountain EP 50

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Marble Mountain is a series aimed at capturing the interconnections and vastness of a region. From the dry desert to the crumbling coastline, Marble Mountain hosts diverse environments connected through road, rail and industry. Join me as we develop this unique landscape.
#MarbleMountain #CitiesSkylines #train, transport, Let's play, Cities Skylines, California
LUT:
Relight Mod & Coastal LUT
MAP THEME:
Springwood
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Marble Mountain Mod and Assets:
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MUSIC:
Intro - "Clues in the Sand" - by Gunnar Johnsén • Clues in the Sand
Epidemic Sound - www.epidemicsou...
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“Amber" by Andrew James - ffm.to/a2qlkq9
SETUP:
Processor: AMD Ryzen 7 3700X 8-Core Processor
Graphics Card: AMD Radeon RX 5700 XT
RAM: 32.0GB GeIL EVO POTENZA DDR4-3000
Storage:
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Display: Dual 26" Samsung 4K Displays
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Drone: DJI Mavic Air

Пікірлер: 158
@elektrotek4032
@elektrotek4032 4 жыл бұрын
Building a functional but not so vanilla city is quite tricky, that's why this series is amazing!
@martendschrage
@martendschrage 4 жыл бұрын
Double check the property values. That's where I get most of my funds. The Eden Project building will automatically increase the value of all property. Place the higher capacity buildings on the high value property. The cargo trains will suck the bank dry, but not much you can do about that. You might check the budget at night time; if you don't have services at night you can decrease that budget. You can schedule times and costs for your transportation as well. It'd be a good idea to have oil and ire near the new town in the desert, which can add to the story of why it's abandoned. If you can increase the stars and the guests in your parks, then you can charge for entry.
@MarekUlicnyCZ
@MarekUlicnyCZ 4 жыл бұрын
I think the night budget is only doing something when you actually have day/night mode on (and the city transitions to the night). I read it quite some time ago so feel free to correct me.
@Leyrann
@Leyrann 4 жыл бұрын
Didn't finish the episode yet, however I couldn't help but make a list of tips how to make more money. It became really long (I swear, you'd be right to fear clicking "read more") and it can pretty much be summarized as "if you want to make money, you'll have to give up the things that make playing the game fun for you, and it also won't make for very good YT videos". My personal advice is to not bother and just ignore your money balance. Also, it's a little rambly, I wrote it without editing. 1. The weekly cost of every single school, medical clinic, fire station, police station and so on is significant. Keeping the amount of these buildings down to the minimum required is more or less essential in making money. However, this often doesn't go well together with placing them where they are realistic. 2. As you already noticed (at the point I paused the video), unique buildings and parks cost money. They do not make money. You'll have to remove most of them to have a chance at going positive. Again, doing so goes pretty much straight against the reason you're doing this series - to create a beautiful and realistic city. 3. Trains. Are. Expensive. As. Heck. And they'll never make any money. Or at least, in my games (where making money is primary and making a beautiful city secondary) I've never had trains that were even remotely worth it. The best choice is removing trains completely, which once again is completely contrary to what this city is about (and I'd get pretty angry if you removed the trains). 4. Metro are trains lite. I do believe it's possible to make money from them, but it's pretty hard, and you can easily lose a lot of money. 5. NEVER adjust % values of budget going to different aspects. At 50% money, everything functions at 25% efficiency, at 150% money everything functions at 125% efficiency. Whatever ratio you take, your city will ALWAYS be less efficient than at 100% efficiency with minimum perfect coverage. More power than needed? Remove power plants. Less power than needed? Build power plants. The only situation in which you want to adjust these ratios is if you only have one instance of a building (so in the very early game) and don't need that full instance. 6. Tax rates don't go above about 12%. I'm not sure what determines citizens complaining about taxes, but it FEELS hard-coded at 13%, and they'll leave extremely quickly if taxes are too high. Sometimes, lowering taxes can increase population however, and may even increase population enough that lower taxes is more money. Find a sweet spot. I don't know where it is, as I typically lower taxes to the lowest amount where I still consistently make money. 7. What applies to trains and metros also applies, to a lesser degree, to other public transport. It's very hard to make money from it. In particular if you go for the realistic look rather than the gamey version. The only public transport with which I've managed to earn money somewhat reliably (though not in crazy amounts) is buses, and those tend to clog up your traffic pretty badly. 8. I'm not entirely sure if this also extends to train stations, but a bus terminal is extremely expensive and probably not worth it. As an extension, at your 30k population most public transport just isn't worth it anyway. Heck, I had a 150k city (and as a single city, not spread out) and public transport still didn't really feel worth it. 9. Building level matters. A LOT. In particular for residential. The difference between a level 1 and a level 5 residential building is actually ridiculous. I don't have the faintest clue how plopping down buildings interacts with that level, but getting them to level 5 actually skyrockets your income. I noticed this once I built the Eden Project in that 150k city, as it increases land value like crazy everywhere and suddenly everything became level 5. It also gives a significant population boost, by the way, which would probably make the city better as well. So - as I said, I don't know how plopping down buildings interacts with these levels, but on the condition that leveling up the buildings doesn't include re-doing all of Montana, it's probably worth it (but I half suspect that you WOULD have to re-do all of Montana...). 10. Special districts make money. Any kind of special district. Tourist district specialization, the various industrial district specializations (note that these are NOT the same thing as the industries from the Industries DLC, even if they work together), they all make crazy amounts of money compared to their default version. However, I again don't know how it interacts with plopping down buildings, and I know that if you just let them grow, the tourist and ICT specializations in particular spawn pretty much exclusively skyscrapers. I personally use the specializations to create more of a big city feeling in areas because most growables feel very lacking in that department, but it also means that you can't just use them anywhere. And after writing all that I finally took a specific look at your budget screen (which happened to be where I paused the video). I'll just mention straight up that it looks rather different from the ones in my cities. I would also like to mention that monuments are broken, and I have almost all of them in the save I loaded up to compare (the 150k city), not to mention my numbers are bigger, but I'll try to do the best possible comparison. Monuments might be something you could use to place your city in the green easier though, and you can worst case just stow them away somewhere out of sight because most if not all of them affect the entire map anyway. 11. Garbage is noticeably less efficient for you than for me. I'm assuming this is because I use exclusively incinerators. Their big advantage is that, unlike landfill, they don't fill up. Once your landfill is full, it's just sitting there eating space and - if you didn't turn it off - money. The same holds true for cemeteries by the way. I'm not SURE if incineration plants are more efficient in money, but I would think so because of the comparison between your numbers and mine. 12. Your school expenses are significantly higher than mine. I'm not entirely sure why, but I think the university may have to do with it. To compare, you have 27k spent on it at 91% while I have 26k spent on it at 50%. The reason I have lowered it to 50%, by the way, is because one of the monuments gives FULL education to the FULL city, and I was too lazy to actually remove all education buildings. Typically, your expenses at 100% are about a third of my expenses at 100%, so in this case your expenses SHOULD be about 18k when equal to my city. 13. Parks and unique buildings. This is a VERY big one. If you had both at 100% expenses, it would be about 50k per week for you. In comparison, it's also 50k a week for me, meaning you have triple expenses compared to me. Again, this includes pretty much all your downtown buildings and such, so you can't really change this without undoing much of the work you did in this series. 14. Industry Areas. I'm honestly not sure what's exactly included in these expenses, and I built my city before the Parklife and Industries DLCs while I think that most of what falls under this header was included in those two (and in particular the second). I have 3k expenses per week at 100%, you have 30k per week, so 30 times as many when converted to our relative budget sizes. 15. Roads, similar to parks and unique buildings. You have 50k expenses at 100%, while I'm sitting at 33k at 100%. Compared to city size, your roads are 4-5 times more expensive. Again, this is because you're doing a full area while I've built a focused (and often high density) city. Can't really be fixed without turning your game into something that isn't Marble Mountain. 16. Heh, remember what I said about buses? Yeah, I actually run at a really big loss there myself, with income less than 20% of my expenses on the matter. Public transport costs money, it's that simple. Anyway, adding it all together: 9k from school expenses, lets excuse these completely because of the university. 33k from parks and unique buildings. 30k from Industry Areas. 40k from roads and such. 35k from public transport. That's roughly 135k altogether, even assuming only half of that can actually be removed, you've already covered what you're currently in the red. However, once again, removing all that is the same thing as removing what Marble Mountain is about. So while it's POSSIBLE to make money, I would say: just don't bother. You can't make money while playing the game the way you (and me and the other 70 000 people who subscribed to you) enjoy it. And if you do want to get better at making money, my personal recommendation would be this: Start playing a game with no intention to upload it to KZfaq, with 0 mods, without detailing, with money on and unlocking buildings on, and just play around. Drag some straight roads, zone some areas, and work with a budget from the start. I think that after a few hours, you should have a much better understanding of how to make money in the game. However, I honestly doubt you would enjoy playing that way (not to mention I think you'd get lost in detailing and making everything look beautiful anyway, which once again just isn't really compatible with playing the game according to the budget rules), and I really don't know how compatible it actually is with how you play in your KZfaq series. It might help, or it might be completely useless.
@Leyrann
@Leyrann 4 жыл бұрын
Update: I skipped ahead to watch the timelapse (have to admit I didn't watch the rest of the live play), and I first had a point about wind turbines being more expensive, but I looked it up to be sure. As it turned out, the initial cost of wind turbines is higher than that of other power sources, but the weekly cost of wind turbines is the MOST EFFICIENT of all power sources. Which is completely ridiculous from a real-world point of view, but that's what it is. So if you want your weekly balance to be green, a crazy number of ugly wind turbines on ridges is actually the way to go. I know, it's stupid.
@MarekUlicnyCZ
@MarekUlicnyCZ 4 жыл бұрын
@@Leyrann This must be the longest YT comment, I have ever seen. Good job!
@Forlfir
@Forlfir 4 жыл бұрын
You also need more people there, the region has an amazing infrastructure for only 40k people
@ApollonDriver
@ApollonDriver 4 жыл бұрын
Thats because games population logic sucks. I had a city real big, bigger than this and it was only 100k. In real life his city would be 100k at least.
@jssjssnsmsks2326
@jssjssnsmsks2326 4 жыл бұрын
Read that again
@ApollonDriver
@ApollonDriver 4 жыл бұрын
@@jssjssnsmsks2326 what I mean is if he builds more houses just to increase the population, it would destroy the beauty.
@Forlfir
@Forlfir 4 жыл бұрын
@@ApollonDriver he's using a lot of low residential very close to the city center. It's easy to get a lot of people if he uses high res (not necessarily tall buildings) + put the buildings closer together
@artiensign7898
@artiensign7898 4 жыл бұрын
If you're ok with downloading one more mod Ticket price customizer makes it so you actually get to set fares on public transit. Your trains could make a sizable profit and as far as I can tell its a pretty low impact mod. Otherwise, messing with policies and city planning policies in that tab can help. Big Business Benefactor and Small business enthusiast can make you tons of money if you have good enough goods flow to get products to your commercial zones! Thirdly, building a leisure/nightclub area can bring in pretty big income from a small district. traffic is really really bad though so plan for it well!
@twodollarstwenty
@twodollarstwenty 4 жыл бұрын
This is great advice I’ll give that a go! Cheers!
@jacobjay9017
@jacobjay9017 4 жыл бұрын
What helped me was raising the taxes to about 16% right from the start and then as the city grew lowering them. Also services do not need to run 24/7 on full capacity, reduce some services at night or during the day. For example, I have my education and public transport budget low at night, and I ran only a few night lines for buses and trains. Garbage processing I have it at s as minimum during the day but high at night. This also helped with reducing traffic during the day. Also park and road maintenance can be adjusted in similar way.
@NoName-ms8jb
@NoName-ms8jb 4 жыл бұрын
You charged the first residents 16% before there was anything to do in the city.
@jacobjay9017
@jacobjay9017 4 жыл бұрын
Tristan Causer yes they didn’t seem to mind it
@jacobjay9017
@jacobjay9017 4 жыл бұрын
Tristan Causer I used that trip back in a day when I was playing sim city
@hennyintzandt4992
@hennyintzandt4992 4 жыл бұрын
You could turn some of your unique buildings into ploppable rico buildings, it cuts expenses and fulfills demand
@andrestock2867
@andrestock2867 4 жыл бұрын
The problem, when you build nice cities is, that they cost more money that comes in. Soo the only thing I cheat a bit, cause I also want it nice, but functional are the BLOCK SERVICES, I use. They cost nothing and you can have them for every need of the city. And it´s also nice that you can build your own firestation, for example....
@yodasoda622
@yodasoda622 4 жыл бұрын
You have a city of 40k with an infrastructure and a downtown for a city of over 100k to 150k. Tax is the main source of income, so you need to plop way more residential, commercial, industry and office to make a dent in all those unique and service building. And your citizen will always find a way to go to work, so if there isn't public transport, they will use their car and you'll probably have traffic issue. Keep up the good work ;)
@MrAronymous
@MrAronymous 4 жыл бұрын
The inhabitants/facilities ratio is out of balance. You have huge industry, a massive road and rail system, a university, but quite few residential in comparison. Also, making sure all the things work properly (water, electricity, death care, trash, crime, etc.) will improve efficiency, throughput and therefore income. You'll also be able to tax more if all those factors are working properly.
@pluumenbrownie
@pluumenbrownie 4 жыл бұрын
I read on the wiki that happy buildings pay more taxes. You could try to make the buildings stop complaining Also, how's your vehicle limmit. Strictoaster had a problem with that recently. It turned out to be advanced vehicle options
@Crashocaster
@Crashocaster 4 жыл бұрын
It would be hard for you at the start to make money as the game was meant to be played starting on just one tile, where as you have utilized the entire map, your road/rail costs alone will be through the roof. Also, ideally you're meant to build up to the more unique higher maintenance cost buildings, plopping them in early will affect your income. I'd continue what you are doing though by plopping more high residential buildings in the city, hiding them in your skyscrapers is a neat idea too. great content Sir, keep going!
@34Hook
@34Hook 4 жыл бұрын
I've recently started watching the series, but I really liked the Lost Town and really like how you trying to make everything kinda fit in a scene based of California. When you showed the otherside of the bay in Montana I just thought you should take a look at Oakland for a inspiration for a place that I would love to see you do. It would be a really higher density habitational area, with housing projects, and in a sense it could be a more unsavory area of the city. If you would take inspirations from Baltimore and Oakland, you could create an area with a lot of character that could really fit in the scenario and make it more realistic since a city like montana would have it share of unequality problems and violent neighborhoods. Really like the level of detail you always put on everything, keep it up!
@steph_man372
@steph_man372 4 жыл бұрын
There are two major money makers for a regular city. Residential buildings and their levels. At level 4 and 5, they probably make up 80% or more of your income.
@canyuewang7096
@canyuewang7096 4 жыл бұрын
get the rico mod so these buildings actually serve a purpose
@SomeonessChannel
@SomeonessChannel 4 жыл бұрын
Is it still working properly?
@farrelwaso5044
@farrelwaso5044 4 жыл бұрын
I think the city needs more mid-rise apartments to boost the population & income
@OnraySmonray
@OnraySmonray 4 жыл бұрын
Build more oil and ore industry, and have farming and forestry in the suburbs, like Denver. A massive metropolis with sprawling subverts that just stop and turn into farms.
@MarekUlicnyCZ
@MarekUlicnyCZ 4 жыл бұрын
I love this episode. It is great not just to see such a beautiful city, but knowing that it actually is functioning and everything is connected in the right way (hopefully... one day) makes it even more exciting.
@blujitsu2180
@blujitsu2180 4 жыл бұрын
I don’t understand how there’s been 50 episodes... it feels like it episode 1 was just yesterday. The whole map is really looking awesome - there’s definitely been a ton of progress. Here’s to 50 more, I suppose!
@wernercollins1319
@wernercollins1319 4 жыл бұрын
i dont know if this has been said before, but make sure your industry have all the resources they need and the unique factories actually costs you money if not property managed, which we dont always have time for, so switch them off. so just produce a lot of raw products with railroads to export them. Your university if leveled up will also make a lot of money. public transport is useful but expensive
@grazzer88
@grazzer88 4 жыл бұрын
Main things that make money: -Zoned industry/Offices. Timber and Oil make shit tons of income through exports. I never really find maps have much mineral deposits, but i imagine it's the same here. Tech offices also make (30% i think) more income than standard offices; although at a cost in utility consumption. -Tolls. Strategically placed tolls can generate a decent amount of money. I stick them at access points to industry to "tax" all those freight trucks clogging up my highways as well as at points where i can catch tourists. As well as around my commercial districts if it doesn't cause too much grief. -Parks, but the custom ones in the DLC. Sims will often arbitrarily cut through parks on commutes even though it costs money. Strategically placing a park between transport and commercial areas will generate an income and the park will also level up the commercial buildings. -Buses easily generate a profit. Things that supplement income: -Educated Sims are less of a drain on utilities like garbage collection. The like for like in dollars spent in garbage collection vs operating schools probably isn't equal, but anything that cuts down pollution and (heavy) traffic is a plus, plus IIRC they pay more taxes but i could be wrong. -Level up your buildings as much as possible. There's a positive feedback in having high tier buildings, it makes your city more desirable making it easy to keep the ball rolling with commercial and industry growth. Things that seems counter-intuitive, but aren't. -Ploppable parks cost money with no apparent direct return on investment. But they raise the land value, increase building level, increase the happiness of your Sims and all of these have an indirect net positive return on investment via taxes. I like to make prefabs in the asset editor that have no visitor capacity and low maintenance costs. Nothing too cheat like, but something handy to beautify the city and the lack of visitors prevents unneeded traffic. -Trains cost tons of money because there's no way to tax freight, which will be the vast majority of your train traffic. It's a huge financial sink hole. However, a properly built train freight infrastructure has several significant benefits. They massively increase the level of your industry buildings and directing that traffic through a toll booth is one way to reap a return on investment. They also keep most of all of that heavy traffic off of your roads. Literally anything that keeps your road traffic manageable is a notable positive. I have a city of about 45K pop with a net income of about 60K. Main transport is metro, but i've started adding buses. Main income is from oil, tolls and a park with a little from the metro, but only about $300 which will probably drop when people start using the buses instead. The only thing i will say if you want to make that kind of money, you can't really attempt to simulate the world to the extent that a heavy modder would want. You kinda have to play the game more the way the game wants you to play it. The only mods i use are TMPE.
@clau-se
@clau-se 4 жыл бұрын
Long bus routes tend to be overloaded on short segments and run empty on the others. Try having shorter routes connecting districts and don't stretch them for dozens of miles. That makes more popular stretches of bus routes more visible and easier to manage additional transports there.
@Stegar
@Stegar 4 жыл бұрын
I am curious to know what fps you were getting in the liveplay, it is low enough to notice, but still heaps more than what I'm getting in my city.
@gianlucal.554
@gianlucal.554 4 жыл бұрын
I am pretty sure the temporary positive balances are caused by sport events, because it seems like you get money at just one point (end or start of the game) and this massively pushes the income of your city in short term.
@clau-se
@clau-se 4 жыл бұрын
Parks can be real money batteries for your growing city. You can make a cheesy park and place it where people are walking, between industry/commerce district and the residential. To prevent pedestrians from taking detours around your park, you can use short segment of motorway, those don't have pedestrian sidewalks. Usually such park provides 20 up to 30 times more income than you spend on its upkeep. The more money you make, the more scammy you feel, you can also place subway exits inside parks, and also detach them from the city using pieces of motorways. Then as your city allows you to drop a space elevator, that thing weekly cost is 16k, it better got to pay for itself, so into the park it goes as well.
@MeNoWorryYouNoWorry
@MeNoWorryYouNoWorry 4 жыл бұрын
I think you just need to fix your industry areas and those special factories. Once all the demands are met, it's gonna start snowballing more income to your city.
@MatthiasPowerbomb
@MatthiasPowerbomb 4 жыл бұрын
One thing you should do is move the garbage dumps/incinerators/etc across the river and find a permanent home for them. The area across the river can still be part of the city proper, just another neighborhood, or you could think of it as another borough but still part of the city. And the place where your garbage/incinerators are currently sitting you can turn into another residential area with a good mix of single family homes/apartment buildings/apartment complexes to add more population and population density without having to hide a bunch of apartments inside uniques.
@Spido68_the_spectator
@Spido68_the_spectator 4 жыл бұрын
I recommend you starting a more vanilla and simple city without unlimited money and allmost using only zoning at first. It will help you understand what to do in your own way. Don't bother with details and crazy thing until you reach 20k - 30k population or have 1M of cash with constant profits because everything is likely to be conpletly changed once you are stable financially and in terms of population.
@drewsteps
@drewsteps 4 жыл бұрын
As an American living in Western U.S. (Seattle), I can tell you that a city with that size of downtown would have what we call a "Satellite City" where a cluster of medium size buildings would form a second housing center for the Marble Mountain metropolis. Seattle has several: Bellevue, Everett, and Tacoma (although some argue Tacoma is completely separate City). LA has Long Beach. Vancouver has Surrey and Burnaby. Since none of your other rural towns and exurb cities will really boost your population, you should create a Satellite City adjacent to Montana in order to boost your population. Also, for boosting income, dramatically increase your oil production. Build an oil refinery in the desert areas. Unfortunately it's very realistic to America's countryside. The Oil industry is a huge money maker.
@pOpCoRn0531
@pOpCoRn0531 4 жыл бұрын
Andrew Stephenson Long Beach? Boy you have no idea lol. I’m an Angeleno btw.
@sirkroitz9674
@sirkroitz9674 4 жыл бұрын
I kinda have some ideas on how to get some more people in the region and I want to share them :) 1) Social Housing. Because of the many empty workplaces and the beautiful scenery and the (kinda selfmade) promise of fortune and luxus gets a lot of people from outside to work in and around Montana. But then reality kicks in and they see that its not that easy to get going, especially because of the housing situation and the high prices to get a house or a flat. So Montana has to set up something to give them some space and build some not-fancy-but-working flats and houses - but clearly away from anywhere tourists would go or see them! so they have to be more on the outskirts ... 2) Use the Forgotten City. Maybe you dont want the Social Housing in Montana and can say "Well, hey! There is this ex-tourism town thingy not that far away! Clearly tourism wasn't the thing ... But ... ya know, there's free space to use!" 3) When there are more industrial places (like the sawmills at the beginning of the series) you could build some barracks right next to it to have the workers (and some more people) right where they're needed. Anyway, thats just what I made up :D Please keep up this amazing work - it is really inspiring!
@RedVelocityTV
@RedVelocityTV 4 жыл бұрын
Levelling up your industry and supplying factories is the best way to make money in this game. Transportation is always is the biggest hogger
@brunovilela3619
@brunovilela3619 4 жыл бұрын
great episode! it just popped in my head that you could maybe fit a small san fernando valley-like somewhere with those seemingly infinite grids of streets and medium density residential buildings, something like that would be awesome idk... Keep up the great work anyways
@allybearbear
@allybearbear 4 жыл бұрын
You could do some suburban sprawl like in San Bernadino, California to pump up the population -- just vast expanses of housing development after housing development of the same-looking homes. Very flat and beige. These areas are usually off of major highways and are where people who commute to the city live because it's cheaper/better for raising families.
@Meeesa
@Meeesa 4 жыл бұрын
Hmm, plopping buildings inside others. I tried the realistic population mod and it was too much for my little computer. But, I can just place an apartment or office building on top another to increase the numbers to a more realistic value. What a great idea!
@jeffm21
@jeffm21 4 жыл бұрын
A great way to make easy money is to create a high level park between res. and job zones and make it well connected. The people will travel through the park to get to work instead of driving and create a nice income for you. Another KZfaqr did this for an experiment and made a ton of money.
@PramodhNatarajan
@PramodhNatarajan 4 жыл бұрын
For parks, you seem to have normal entrances and another entrance that is not ticketed. So you end up not making money at all with the parks. People just enter from the unticketed entrance
@bigstoneman1979
@bigstoneman1979 4 жыл бұрын
Hey twodollerstwenty! It's so difficult to achieve a profit from a city that's never had money worries. However I see Marble Mountain more as work of art, like you're modeling a virtual world! ✌️
@akshatsahay9015
@akshatsahay9015 4 жыл бұрын
Have you considered expanding in Montana along the coast, making some more coastal suburbs like the ones next to the bridge?
@taqoz19
@taqoz19 4 жыл бұрын
It is possible to import products for unique factories. Just use warehouse with fill mode and the selected product will get imported.
@wolfgangamadeusmozart4569
@wolfgangamadeusmozart4569 4 жыл бұрын
have all zones at a 1% tax till your population doubles in size. the low tax rate should create intensive for people to move in/open up a business or office. Once you have achieved this you can start to increase tax little by little. if you're still in the red then keep residential down low so more people want to move in.
@SteelyGlow
@SteelyGlow 4 жыл бұрын
The best way to make money in C:S is to get rid of unnecessary expenditures. I.e. you're spending way too much on medicare and education (pause at 16:03, this is enormous amount of money for just 35k of population). Don't try to make 100% "on foot" coverage, let the cims take buses to get to schools and clinics, you also will make some extra money by fares. Also disable expensive policies like smoke detectors - you have no forest patches inside the city, so it's cheaper and better to place another fire depot instead. Another important thing: your city spends too much electricity because of heating. Build geothermal heating station, and you will be able to cut electricity budget in half, saving up to 30% of money in total (the pipe upgrade is quite expensive though, but it pays for itself).
@stun3282
@stun3282 4 жыл бұрын
It’s not tough to make a profit. 1. Get the auto budgeting mod 2. Slash expenses a lot 3. After slashing expenses and making a profit, increase the amount of money your sources of income are making.
@juliandeleeuw3817
@juliandeleeuw3817 4 жыл бұрын
The two commercial policy. you can enable those for the whole county and your income would be amazing by doing that.
@Citywokcitywall
@Citywokcitywall 4 жыл бұрын
I was able to make a profit in my Kobayashi Island city by #1 using RICO to have most the skyscrapers be high-density residential so that there's tons of residential property taxes (same effect as what u did placing buildings inside.. but i'd go with WAAAAAY way way way more hidden buildings!), and #2 getting basically every single unique factory up and running (i even cheated and used the move-it mod to copy a few duplicates of the unique factories to have even more)
@MemphesX
@MemphesX 4 жыл бұрын
Similar idea to what you did in the downtown, but when you plop down a low density residential building, plop it down twice or 3 times in the same spot.
@killerdeath7704
@killerdeath7704 4 жыл бұрын
You could propl down the Fusion reactor so that u don't have to worry about power for a while. If u have any toll booth max the price on it.
@KaybsGaming
@KaybsGaming 4 жыл бұрын
Industries DLC, with help from the Enhanced District Services Mod is a goldmine. I have all factories running at 150% and using zero imports. Left the game running overnight and woke up to an extra 10M in the bank. Currently at 39M and growing. My main problem is zero demand for RICO... hovering around 100K population and not really growing.
@KaybsGaming
@KaybsGaming 4 жыл бұрын
The finances "dipping into the green" is most likely your Industries DLC shipping their goods. Supply chain management (extraction > storage >processing >storage > unique factory > export) will give you more of that. Industries is quite spikey in terms of revenue, but when they ship, the income is significant, so keeping your supply chain smooth and the factories always churning out goods is really important.
@Serentropic
@Serentropic 4 жыл бұрын
I'll echo the other comments here recommending RICO. I know the point of the series is to avoid a bunch of mods, but RICO is a really important one if you're interested in functionality, because it turns all those big towers from expensive monuments into living, breathing buildings. RICO buildings often provide thousands of households or jobs, so a few of them can bring in a ton of money.
@jordigonz87
@jordigonz87 4 жыл бұрын
Hey, first of all, congrats for your series. I like your region (because it isn' t a city). I'm totally agree with Leyran when he shays that a profitable city and yours are incompatible. But you shouldn't focus on that. Keep doing what you enjoy and don't bother with budjet. Reglardless if you want some advice. I think that you have all services oversized for your pop. One example is in your inicial episodes. You put a tram service with less than 10k pop and an industrial port when you haven't got any industry. In the base game you have to build ajusting to the milestones that marks you the "time" to build infrastructure acordingly to the population level. Also don't look to much at demands because they are not real. This way to play CS is opposite to your way so don't bother and enjoy doing your thing.
@KylerJohnson7
@KylerJohnson7 4 жыл бұрын
A good way is to have a nice balance of commercial and industrial zones that’s easy money.
@shanemurphy6682
@shanemurphy6682 4 жыл бұрын
One of the surest ways to make money in the game is to have a high population. All the other things that you were doing will help your city's economy (ie raising taxes, budget cuts, making sure your industries have what they need) but if you notice most of your revenue comes from your residential tax and the higher level a residential building is the more money you get out of it. I would begin by redeveloping your neighborhoods in Riverbank and Moore Heights to be higher density residential, and from there just expand your suburbs along the river bank and into the mountains. If you make it a goal to get your city population up to 100K people I guarantee that you will be making huge profits. On another note, because your population is going to be as high as it is that's when it becomes more important to make sure that your infrastructure and your public transportation are on point because if not you are going to run into my biggest problem when I play which is managing traffic.
@twodollarstwenty
@twodollarstwenty 4 жыл бұрын
Great advice thank you!
@shanemurphy6682
@shanemurphy6682 4 жыл бұрын
@@twodollarstwenty No problem, keep it up man, love your work!
@user-qk5pk4tz4o
@user-qk5pk4tz4o 4 жыл бұрын
$2 20 - I have to say I have a major tip for you that occured to me after I loaded your second City save in my game - your save started making money by itself, as soon as I turned on the simulation!!!!. You play with prop the growables, and the default setting of that mod is that it disables building level up to keep the building's appearance. However, that means that nothing in your city gets leveled up. But if you go to the options menu you can actually change that to make building's historical - that way they level up but keep their appearance. I play with plop the growables this way, and I also use that in tandem with the disable zone check mod, as otherwise my buildings dissapear. Since I loaded your save with my plop the growables settings, your whole city started leveling up like crazy - and it automatically started making +20000 per month - without changing anything!!!! I highly, highly suggest you test this on a backed up save to see what happens - with only 5 minutes running your second save, your city population grew from 17k or so to 20k+ and money making is consistently above 20k per month.
@twodollarstwenty
@twodollarstwenty 4 жыл бұрын
Oh wow! Great tip thanks!
@user-qk5pk4tz4o
@user-qk5pk4tz4o 4 жыл бұрын
@@twodollarstwenty let us know how it goes :))
@Zektano
@Zektano 4 жыл бұрын
I noticed a lot of your commercial buildings were complaining about not having enough goods to sell.. fix up the factory stuff and they will produce goods for your commercial, thus your income will go up.
@memedoug
@memedoug 4 жыл бұрын
Check that u don't have too many services. Replace hospitals with medical centres and big parks for something less costly. That type of thing... Also Residential, zone for $
@fudgeyman99
@fudgeyman99 4 жыл бұрын
Manually check each train line as the longer they are the more trains will automatically be added. So you will probably have some lines with way more trains than they need.
@drewsteps
@drewsteps 4 жыл бұрын
As a transportation engineer, the way you placed those buses made me cringe. I know you didn't put a lot of thought into it, but i definitely recommend making all bus routes two-way, not one-way loops. Local and regional bus service is not a bad idea actually. In the U.S., we have private bus companies like Bolt Bus for regional routes, and Greyhound buses that travel across the county (i.e. New York to Los Angeles). You should have a Greyhound bus terminal. You could have a lot of fun designing really neglected grungy-looking bus depots in your small towns.
@juice-opinion
@juice-opinion 4 жыл бұрын
cs should be really easy to make a profit in if you build the right amounts/types of services and infrastructure as the city grows, but overbuilding everything then turning down the budget is inefficient enough to make it nearly impossible. you have the budget of a city 2-4x this size. here are a few things that stick out: (1) unique buildings don't really have a good return until your pop goes to 200k+. you should at least get ploppable rico so you don't have to fill them up with other buildings for income (2) don't open stadiums until after your uni reps are up (3) trains: cut service by splitting service into more lines, and adjusting vehicles per line--the goal being to limit service to less populous stops. (4) trash: recycling centers+policies. and did i see two landfills right next to one another? (5) healthcare: smaller clinics. and did i see two crematoriums right next to one another (6) boats: why so much? your map doesn't need boats except cargo in and out
@SpudsCS
@SpudsCS 4 жыл бұрын
a good money spinner in citys is to make footpaths into city parks and charge cims to walk form a to b
@ibreporter
@ibreporter 4 жыл бұрын
Just couple of ideas how to get higher income: - Either build up industries and build good and capacity connections between extractors-processors and unique factories OR disable those unique factories for which you cannot provide desired materials - Increase attractiveness of your custom-built parks and charge higher entrance fees - Create functional public transport connected to major hubs, e.g. Central Station should have bus/tram connections to other major transit hubs or parts of city. I would recommend getting the Improved Public Transit mod, that will allow you to control exact amount of vehicles on a route and you can decrease the funding to 50% - saves you heaps of money and allows you to provide excellent service, beside other amazing stuff you can do with this mod - Once your Uni has achieved Acclaimed level, decrease the number of professors to the lowest because that is just to increase the amount of thesis work (or how is it called in game) and you already have an abundance of them - With a population of 40,000+ you should be able to accommodate at least two prospering universities. Focus on placing the faculties that might actually brings you benefits, e.g. increasing income from general/specialized industries, tourism, education...
@dylanburtoft
@dylanburtoft 4 жыл бұрын
You should work on that temporary dump area it really needs some attention
@smokysalad6826
@smokysalad6826 4 жыл бұрын
You can raise all the taxes up to 12% but high density commercial can go to 13%. Good luck!
@dylanburtoft
@dylanburtoft 4 жыл бұрын
You should add a corona virus pop up hospital in sichuan province
@rogerioteca
@rogerioteca 4 жыл бұрын
I don't think that is a bad thing your city lacks profit, as I recognize playing this game for aesthetics and playing for the profit are two completely different categories.
@NSeaBear
@NSeaBear 4 жыл бұрын
Do smaller loops of bus routes. Lower you vehicles on public transportation
@owenreese2216
@owenreese2216 4 жыл бұрын
Along the length of California (which I’ve driven many times) there’s one particular area completely filled with windmills, so if realism is your concern, I think the windmills are fine.
@connorbiel
@connorbiel 4 жыл бұрын
yes! this is on the 91 freeway near coachella valley
@Crooked60
@Crooked60 4 жыл бұрын
I recommend the large coal power plant on the workshop it's a pretty cool asset
@Oscar47474
@Oscar47474 4 жыл бұрын
i love your vids keep the amazing work
@nintendosimmer6822
@nintendosimmer6822 4 жыл бұрын
If I learned anything in economics class it's : To make money you need to spend money
@TheCriminalViolin
@TheCriminalViolin 4 жыл бұрын
"How do you make money in this game?!" There's the problem - You Don't! lol. The economic system of the game is stupid strict and requires endless micromanagement, especially if you're building cities based on aesthetics and ideals you'd love to see be implemented into a city in the world at some point. It's why I always play with infinite money on, because I do not play it for strategy, management or any of that stuff. I just play it to build my own ideal cities for fun.
@tsinoh34
@tsinoh34 4 жыл бұрын
Man I used to be in great debt with my city but I started generating 100k steadily recently. Not sure if this is because I started following the city demands rather building what I wanted for the city lol
@ulysseslee9541
@ulysseslee9541 4 жыл бұрын
For me, develop the city continuously, Maximise the public service area and reduce unnecessary budget as high as u can, just like the real gov does. Btw, I would like to know your recording setting
@Atomo940
@Atomo940 4 жыл бұрын
You have to crank up the population. Currently your services and infrastructure are so much overscaled compared to your population that you are effectively wasting money on them
@michaelflorian1013
@michaelflorian1013 4 жыл бұрын
What you need to do is increase your population so you get a higher income from the people so you CAN pay for your unique buildings and projects. I usually build cities with an unlimited budget but I hate seeing a negative income and this is the strategy I used. I build my cities differently though, so maybe you can make my advice work for you another way.
@spooniiboii
@spooniiboii 4 жыл бұрын
If you're okay with download a little more mods, if you dont have doel nuclear power plant, use that. You can make a fairly realistic nuclear power plant
@Chrischi4598
@Chrischi4598 4 жыл бұрын
You should put up the academic personal slider to max! Might reduce income a lot first, but overtime worth while
@guillaume6459
@guillaume6459 4 жыл бұрын
You have good parks, make them pay. Park is the most vallauble thing ever
@guillaume6459
@guillaume6459 4 жыл бұрын
Best trade of story of good trades
@allybearbear
@allybearbear 4 жыл бұрын
If you can level up your University all the way you'll make crazy money!
@allybearbear
@allybearbear 4 жыл бұрын
You're losing an average of $20k/month and your university is losing $25k/month so you could just upgrade the University and do nothing else and you'd start making a profit.
@cobalt_plated_eyeball
@cobalt_plated_eyeball 4 жыл бұрын
If you manage to make this city profitable youll probably have achieved the best save in the world
@mauriceskyliners9873
@mauriceskyliners9873 4 жыл бұрын
Si vous utilisez wg population, la population des immeubles augmentera tandis que celui des maisons auront passer les ménages de certains maisons de 5 à 1,
@larzluecht
@larzluecht 4 жыл бұрын
You should name the city you based on Sandy Shores, El Sueño. In Spanish, it means the dream
@TeaRizz
@TeaRizz 4 жыл бұрын
How do you switch between your marble mountain assets and the one's for sichuin province?
@CityScapesYT
@CityScapesYT 4 жыл бұрын
I experienced that as soon as your city reaches a certain size, you almost can't fail to make a profit...
@emilianpreda
@emilianpreda 4 жыл бұрын
Money=5 star industries, tourists and a lot of people for taxing
@Spido68_the_spectator
@Spido68_the_spectator 4 жыл бұрын
Trains make very little money for some reason. Looks you don't make money out of cargo trains and ships exporting your goods. However it's quite easy to make money from metro
@stefanogrigioni9607
@stefanogrigioni9607 4 жыл бұрын
Epic
@Izmael1310
@Izmael1310 4 жыл бұрын
You have serious problems with the not enough goods to sell (your commercial zones dont have goods) and you dont make profit from these buildings. You need more factories (general industry) which will produce goods. Plus you need happy citizens in the city to make more money (good health, police fire, school, park, unique buildings coverage will help you). One advise for you related to public transport but you need mod for that (AVO). In the past default bus, tram and train cost 8 per week. After mass transit update it went to 16 or 32 (cant remember now) thats why all your PT is in the red numbers. If you want to have fair game like it used to be, you should use AVO and bring that cost back to 8. I take it like this money/capacity. Vanilla bus 30 = 8 bus for 60 = 16 bus for 90 = 24. Vanilla tram 90 pax= 8; 180 pax = 16.. you get the point. I think it is fair because at prices you are using right now more busses and trams you place the more money you are going to lose. And the best source of income in terms of CSL public transport is Metro and Train :) I dont play the game anymore because of the launcher but if you want you can hit me up on twitter (@OverlordCZ) and I can help you to make more money. When I played the game a lot and I was focused on both detail and making money and I had no problems be in green numbers with all services running and with many unique buildings :)
@twodollarstwenty
@twodollarstwenty 4 жыл бұрын
This is really good advice I’ll give it a go. Thanks!
@franco24lopez27
@franco24lopez27 4 жыл бұрын
Ojala esta serie llege hasta llenar el mapa me gusta bastante
@ShredraGaming
@ShredraGaming 4 жыл бұрын
This is one of the best cities ever! I now have a bus that goes there. My cims would like to enter your border, what is your immigration policy like?
@Frederick-765
@Frederick-765 3 жыл бұрын
3:50 People don't live in office towers though
@pandz9344
@pandz9344 4 жыл бұрын
How do you get surface painter to work? I keep getting a mod error. Can someone help me pls
@khaido7604
@khaido7604 4 жыл бұрын
Can’t wait to download save game 4 of marble mountain. Would you upload it soon?
@twodollarstwenty
@twodollarstwenty 4 жыл бұрын
I’m thinking in a few weeks
@HololiveCut
@HololiveCut 4 жыл бұрын
Oil industry is 💰 tree
@Hobbyrepubliken
@Hobbyrepubliken 4 жыл бұрын
The tax levels for these American centred city building games is hilariously low and unrealistic for any European
@destoc5661
@destoc5661 4 жыл бұрын
Whenever I put trains... GAME OVER.
@derrickjennings8304
@derrickjennings8304 4 жыл бұрын
Also tolls would also be a way to make money
@derrickjennings8304
@derrickjennings8304 4 жыл бұрын
Turn your parks from free to pay
@komedi-pn8sy
@komedi-pn8sy 4 жыл бұрын
which mode makes the citizens walk slower?
@britney297
@britney297 4 жыл бұрын
You are the best 👍🏻❤
@znorth2
@znorth2 4 жыл бұрын
You need a much larger and denser population
@tommyhosteng7799
@tommyhosteng7799 4 жыл бұрын
Try to play next time without the unlimited funds... I play like that, can build cities with profits... just gotta pace yourself and be smart with the money.
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