The art of DUALITY in fighting games.

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Typhoon

Typhoon

Жыл бұрын

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This video talks about duality in fighting games.
Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. "Limited Edition" and "Ultimate Edition" editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021. The cross-platform play was only supported between the PlayStation 4 and PlayStation 5 versions at launch. Cross-play with the Windows version is set to be added as an update alongside Season Pass 2. Ver. 1.05 added Korean voices, marking the 3rd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus and Guilty Gear X2 #Reload.
Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and 30 additional characters were added through updates and downloadable content.
JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan), simply called JoJo's Bizarre Adventure in the West, is an arcade game developed by Capcom based on the third part of JoJo's Bizarre Adventure, Stardust Crusaders. It was released on September 13, 1999, on the CPS-3 arcade system. As a revision of JoJo's Venture, Heritage for the Future adds eight playable characters and adjusts several aspects of the game. The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand-new Stand Mode: a character's Stand can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.

Пікірлер: 149
@typhoonbh
@typhoonbh Жыл бұрын
Download Top Eleven 2023 to run your football club and top
@m.o.s.4742
@m.o.s.4742 Жыл бұрын
I think that my favourites duo Characters are Rosalina and Luma(Smash Bros) and Tom and Jerry (Multiversus). Those character have a pretty intresting mechanic, that is to give the "puppet" the possibility of being not only an extension of the attacks, but in some cases also an alternative move for the character
@HyperMinecraftGuy
@HyperMinecraftGuy Жыл бұрын
In a way, “Stand” characters are like stance characters mixed with puppet characters, most notably differing with the potential to not be affected by the startup or end lag of the stand’s attacks if HFTF is to be used as the standard.
@ToxicPollito
@ToxicPollito Жыл бұрын
A 2d fighting game with a rhythm games aspect to it? I didn't know 2 of my favorites genres would be in a same game like dat.
@georgegkoumas5026
@georgegkoumas5026 Жыл бұрын
In the case of Ice climbers you cannot damage both by hitting one, but yeah hitting either puts both at a great disadvantage usually. The way they work is that there is the Primary (Popo, the puppeteer) and a Secondary (Nana, the puppet). Popo is technically the fighter here and if he dies Nana loses too and respawns with him later. Nana is the puppet and if you manage to kill her then Popo is left alone (I think till he dies, or maybe just for a long while before she respawns I don't remember) and the single Ice Climber specials are just too weak and combos almost inexistent. Both function almost identically as characters though and they are hardly different. Their only differences are ofc who you have to KO, the fact that the Puppet always starts her moves some frames later and some moves like Grab and up-B (I think only Popo can Grab and Nana just sits and watches, also in up-B Popo will always go the highest).
@HeyItsAug
@HeyItsAug Жыл бұрын
Tbh Ferra/Torr was one of my favorite mkx characters due to it being a duo.
@tedjomuljono3052
@tedjomuljono3052 Жыл бұрын
I think the reason why Zato's.....symbiote, is named Eddie, is because it's a reference to Eddie Brock, the human host of marvel character Venom, it's not a coincidence that GG also have a character named Venom that is closely tied to Zato and Eddie
@NewGabeOrder
@NewGabeOrder Жыл бұрын
If Chang and Choi come back in KOF XV or a future KOF game, I could see them as a duo character. I mean, KOF barely has any duo characters playable.
@epicface045
@epicface045 Жыл бұрын
I’m amazed that there’s a video of duo/puppet characters that don’t mention ms fortune from Skullgirls. Granted it’s literally different parts of the same character. But even at a competitive level. If the cat head is behind the opponent it’s pretty bad news for them
@InsomniaDaydreamer
@InsomniaDaydreamer Жыл бұрын
Fun Fact: the first ever puppet character is Devo the Cursed (or D'Bo in the game) from JoJo's Bizarre Adventure, coming out in 1998.
@Cassapphic
@Cassapphic Жыл бұрын
4:40
@rev8962
@rev8962 Жыл бұрын
I honestly enjoyed the vid well done on explaining it all of it.
@zechariahcaraballo8765
@zechariahcaraballo8765 Жыл бұрын
I always loved the concept of puppet characters, but I have yet to find one that I like enough to want to main
@xx_pit_xx8492
@xx_pit_xx8492 Жыл бұрын
I really like the idea of puppet characters
@nintendofreak768
@nintendofreak768 Жыл бұрын
Something I'm not sure you knew about kohaku and hisui tag character is that they actually have a few moves removed in their tagged in state. Their solo characters have more moves that are accessible
@ropssalis4891
@ropssalis4891 Жыл бұрын
I was hoping that you would speak about Ms. Fortune from Skullgirls (since is the game that I play) but great video, keep it up
@joandarc441
@joandarc441 Жыл бұрын
Nowadays I'm mastering Grappler's in 2D and 3D fighting games.
@lilharm
@lilharm Жыл бұрын
my favorite dual characters are Pyra/Mythra and Joker from SSBU, and Celica A Mercury and Elizabeth from BlazBlue Crosstag (though technically all characters in Xtag are dual characters)
@Wiliscool98
@Wiliscool98 Жыл бұрын
Don’t think I didn’t notice the Ape Escape: Pumped & Primed music there! Loved the video as well, good stuff!
@shaghilathar3588
@shaghilathar3588 Жыл бұрын
Nice videos man! Looking forward to seeing this channel blow up and take you places
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