UE4 Compiling Shaders Benchmark 8 core vs 16 core CPU [Unreal Engine 4.25.4]

  Рет қаралды 7,635

Marvel Master

Marvel Master

3 жыл бұрын

Since I am a very Impatiant, I upgraded my 8 Core i7 7820x to a 16 core i9 7960x (thank you ebay :D)
I know its not the newest CPU on the market but still kinda head to head with the Ryzen 16 Core CPUs
(also I dont have to money to switch my complete platform to a new expensive CPU)
Rig:
CPU: see video
Ram: 64gb DDR4 3200Mhz
Storage: SSD
GPU: 1080Ti
In the video you can see the result between them two.
I'd like to know your oppinion...is 8 core enought? What are your rocking?
Just comment below or join my discord:
/ discord
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Пікірлер: 27
@SergentXII
@SergentXII 3 жыл бұрын
Upgraded from i7 4700mq to Ryzen 3950X, it's not just night and day, it's an Interstellar journey and I love it.
@ymusclecode
@ymusclecode 3 жыл бұрын
i7 7820x all cores run at 3.6GHz: ~50
@MetalGearMk3
@MetalGearMk3 3 жыл бұрын
Good you see a video from you again!
@pinglocalhost
@pinglocalhost 3 жыл бұрын
nice video thank you.
@lubruz7164
@lubruz7164 3 жыл бұрын
I upgraded from FX 6300 to i7 8700K...look at the sky.. life its actually very beautiful...
@JAMbosco
@JAMbosco 3 жыл бұрын
Nice :D
@remon563
@remon563 3 жыл бұрын
ohhh the world wed live in if the compiling was almost realtime : )
@cynerboy
@cynerboy Жыл бұрын
Hello dude, Thank you for video I have a question. My building time get me 10 minutes with 8GB DDR4 Ram. If I upgrade my Ram 8GB to 32GB Can I get faster bulding time or not happend? Thank you 🌹
@user-ji6lb7lq3z
@user-ji6lb7lq3z 3 жыл бұрын
Hi! Did you try to use shader compilation fix? By default, UE4 generates "shader compiler workers" with low priority and this drastically decrease compiling perfomance (but I/O in safe zone though).
@giovannyvivasrodriguez1235
@giovannyvivasrodriguez1235 2 жыл бұрын
hi there I am quite new with this program and I wanted to know if there is any option to make it work with my gpu instead of my cpu for the Shader Compile Worker, in blender I know it allows you to do so.
@UnrealEngine_Master
@UnrealEngine_Master 3 жыл бұрын
is it possible to reduce somehow the number of shader permutations not to compile 500 when 5-10 is enough?
@evopenguin5742
@evopenguin5742 2 жыл бұрын
Me with celeron 3865u
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