UE4 / UE5 - Puzzle Logic System (First Person Demo)

  Рет қаралды 9,321

Mini Donut Studios

Mini Donut Studios

3 жыл бұрын

Available on Unreal Engine Marketplace: www.unrealengine.com/marketpl...
The Puzzle Logic System features 17 functional gameplay objects such as doors, levers, teleporters and hold-able physics items. Check the user guide for a full list. Constructed entirely in blueprints, the underlying framework is designed for ease of use and extensibility. Beginners who are new to Unreal Engine can start building gameplay right away. Advanced users can expand the system by adding custom objects.
This game demo showcases the Puzzle Logic System in action. The level and all the art assets in this video are included in the package.
Click here for a 3rd Person demo: • UE4 / UE5 - Puzzle Log...
User guide: drive.google.com/file/d/1Lt80...
Playable Game demo: drive.google.com/file/d/1L2LB...

Пікірлер: 18
@WAR_1933
@WAR_1933 2 жыл бұрын
great work great showcase
@michaelpease2103
@michaelpease2103 7 ай бұрын
I just started learning ue5 and I'm thinking about making a stylized, 1st person puzzle game set on an island. Like a 2-3 hour long game with bare bones mechanics. This gave me some inspiration!
@minidonutstudios7432
@minidonutstudios7432 7 ай бұрын
That's a great starting point. Good luck!
@NeoxEntertainment
@NeoxEntertainment 3 жыл бұрын
Awesome Puzzle System :)
@minidonutstudios7432
@minidonutstudios7432 3 жыл бұрын
Thank you! :)
@freekuki
@freekuki 10 күн бұрын
following my previous comment, is it going to be difficult to implement a logic where the gun "collect" a coloured bullet, and that specific bullet trigger a switch of the same colour? It seems like a natural addition to this set
@minidonutstudios7432
@minidonutstudios7432 10 күн бұрын
@@freekuki Not that difficult, but you'd need to implement the logic yourself. I won't be able to write the logic for you.
@freekuki
@freekuki 9 күн бұрын
@@minidonutstudios7432 thanks again for taking the time to reply to my question!
@freekuki
@freekuki 11 күн бұрын
Hi, I am looking for an interactive element that you shoot like a bullet/ray and that trigger/activate switches? Is there something similar in the kit or planning to add such feature?
@minidonutstudios7432
@minidonutstudios7432 10 күн бұрын
@@freekuki The demo already includes an example where buttons can be activated via projectiles, but you'd need to add your own logic to support ray casts. The levers don't support hitting with bullets at the moment.
@freekuki
@freekuki 10 күн бұрын
@@minidonutstudios7432 thank you for the info
@m.e.1040
@m.e.1040 5 ай бұрын
There is a problem: Blue walls are not blocking the box, when the player goes sidewards through the wall while pulling the box directly after the player through the wall. I am still beginner, but I had the same problem every time I wanted to program a complete blockable wall/box.
@minidonutstudios7432
@minidonutstudios7432 5 ай бұрын
Hello! Yeah you're right, the blue walls that block physics objects are a little buggy if you try to walk through them while holding a crate (the crate can be forced through them). But I'm not really sure if there's anything I can do about that :( I'm using both Unreal's physics handler system for holding the crates, and their default collision system for blocking objects.
@m.e.1040
@m.e.1040 5 ай бұрын
@@minidonutstudios7432 Even with ccd it was not working when I tried to build a task where the player had to grab a key with his gravity gun. Maybe in some cases the solution could be a kind of collision volume that destroys the box when going to far through the wall, and then teleports it in front of the wall again.
@broonies27
@broonies27 Жыл бұрын
what shader toon do you use?
@minidonutstudios7432
@minidonutstudios7432 Жыл бұрын
It's just a simple line post process. It comes with the asset. Or you can KZfaq tutorials on how to do it.
@ariondigital8518
@ariondigital8518 3 жыл бұрын
Does this work for 3rd person?
@minidonutstudios7432
@minidonutstudios7432 3 жыл бұрын
Hello yes! I've added a video to show the system working in conjunction with the default 3rd Person Project. kzfaq.info/get/bejne/epujh6hot8ildWg.html
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