UE5 - Basic Locomotion: Metahuman Replacement (All Body Types)

  Рет қаралды 3,931

Native Coder

Native Coder

8 ай бұрын

NO NEED TO ASSIGN THE BODY PARTS, ONLY THE SKELETON! If feet are still stuck, restart the engine and it will work.
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Missing "SetMasterPose" ???
- In New engine versions is now called "SetLeaderPose" 😎
Explanation:
- First we assign the metahuman body parts to use the UE5 skeleton.
- Create the VB Root bones in the skeleton to emulate the original IK bones.
- Refresh Control Rig Skeleton in order to use the new created bones.
- Replace the IK_Foot_L/R references for the new created bones.
Previous Episode:
• UE5 - Basic Locomotion...
Tutorial Playlist:
• Unreal Engine 5 - Loco...
Discord Channel:
/ discord
IMPORTANT NOTES:
UE 5.0 has a bug using blendmasks which makes the overlay states not working when the project opens for the first time.
To solve this issue just open the ThirdPersonCharacter, Compile, Save, and everything will be working. This is not my fault sorry, the problem was already reported to Epic. This will work just fine when you package your project.
Epic Report: forums.unrealengine.com/t/som...

Пікірлер: 17
@andrew-martin
@andrew-martin 8 ай бұрын
Phew I finally completed this series, thank you so much. Looking forward to the weapon integration. 👍
@nativecoder
@nativecoder 8 ай бұрын
Very nice! How are the results? Looking good? Im currently working on those videos ✌🏻
@andrew-martin
@andrew-martin 8 ай бұрын
Yes it works great. I've added a first person camera switch to my metahuman as I prefer first person games experience.@@nativecoder
@nativecoder
@nativecoder 8 ай бұрын
@@andrew-martin Thats nice, you could probably share how to do that on our discord channel, some people also asked to do that maybe you can help them out, ill be sure to pin that message if you do, thanks
@andrew-martin
@andrew-martin 8 ай бұрын
Thanks but I am still learning blueprints and only followed along a short 4 min tutorial on how to do this by Pyro Dev channel. Here is the link.. kzfaq.info/get/bejne/m-B6mtaqrK2nZH0.html@@nativecoder
@OriaxGameLabs
@OriaxGameLabs 6 ай бұрын
Won't assigning the SK Skeleton to the head remove all abilities to animate the face with Arkit and such?
@echorises
@echorises 5 ай бұрын
Yep it removed all abilities to animate face with ARKit, but I tried reassigning the original skeleton to the face, yet still doesn't work :(
@SKIROW
@SKIROW Ай бұрын
"Set Master Pose Component" doesn't show up for me.
@SKIROW
@SKIROW Ай бұрын
Nevermind! Now it's called "Set Leader Pose Component".
@johnremp3470
@johnremp3470 8 ай бұрын
This, unfortunately, didn't work for me for some reason.
@nativecoder
@nativecoder 8 ай бұрын
I'm sorry to know that, what happened?
@johnremp3470
@johnremp3470 8 ай бұрын
@@nativecoder the foot Ik didn't work, I'll upload a video to the discord later
@nativecoder
@nativecoder 8 ай бұрын
@@johnremp3470 Please try to apply the following config to the control rig instead of creating the virtual bones and refreshing: dev.epicgames.com/community/learning/courses/2Lz/unreal-engine-animation-ecosystem-for-game-development/EG64/unreal-engine-working-with-imported-animations Minute 7.30
@johnremp3470
@johnremp3470 8 ай бұрын
@@nativecoder thank you so much!
@itzDrizzyyyman
@itzDrizzyyyman 6 ай бұрын
omg im crashing bruv
@johnremp3470
@johnremp3470 6 ай бұрын
Sucks to suck
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