UE5 - Lumen - the essence of light in Unreal Engine 5

  Рет қаралды 16,754

Marvel Master

Marvel Master

3 жыл бұрын

Finally some dynamic soft shadows and cool GI light in UE5.
Music: Waltz of the Flowers (by Tchaikovsky) - Tchaikovsky
Special thx to my Patrons:
Malte Dittman
JP Lee
Masana Pawlan
Workstation specs.:
Rtx 3080
64gb ram
I9 7960x

Пікірлер: 151
@felipefrango
@felipefrango 3 жыл бұрын
That ending tho. :O
@MarvelMaster
@MarvelMaster 3 жыл бұрын
At least somebody watched till the end^^
@lucascampos5498
@lucascampos5498 3 жыл бұрын
@@MarvelMaster That was a LOT of objects.
@adamjones9600
@adamjones9600 3 жыл бұрын
I CANT BELIEVE HE DIDN'T RUN INTO THE ROOOOOOOM! I gasped when the video ended. I thought he would run in there and knock over tables.
@yasenart
@yasenart 3 жыл бұрын
@@adamjones9600 Can you knock over Nanite objects?
@TabascoDev
@TabascoDev 3 жыл бұрын
When music and visuals match together.
@philmsproduction
@philmsproduction 3 жыл бұрын
Apart from the global illumination I appreciate the realism of the shadows cast by the light sources. Namely the shadow cast by the person itself is much sharper than the shadow cast by the bars of the "cage" in which the light is located. This is exactly what you would see in real life. Objects closer to the ground have sharper shadows than objects closer to the light.
@MotocrossPlays
@MotocrossPlays 3 жыл бұрын
This should be in the official Lumen portfolio.
@claudius2049
@claudius2049 3 жыл бұрын
That is the best showcase of lumen, really impressive and that ending "billions of triangles" :D
@pequod4557
@pequod4557 3 жыл бұрын
Ue4's mannequin is still here and i find it cute
@vladimirpain3942
@vladimirpain3942 3 жыл бұрын
I doubt this ever change. It is like monkey in Blender or mannequin in C4D.
@pequod4557
@pequod4557 3 жыл бұрын
It changed from UE 4.0's one, the blue one remember?
@DominikMorse
@DominikMorse 3 жыл бұрын
@@pequod4557 True! But this fine lad has a lassie now, too, so I doubt they will tear this family apart.
@fenexj
@fenexj 3 жыл бұрын
@@pequod4557 He use to T-pose like a boss, the new guy is a salty A-poser now
@GhullieUser
@GhullieUser 3 жыл бұрын
what a time to be alive
@maximilianmander2471
@maximilianmander2471 3 жыл бұрын
I almost dropped my papers watching this! Wow!
@RealRevirg
@RealRevirg 3 жыл бұрын
Amazing presentation of Lumen and Nanite possibilities! Music is great too, ofc.
@mohamedbrown3018
@mohamedbrown3018 3 жыл бұрын
Wow beautiful light
@juantelle1
@juantelle1 3 жыл бұрын
The plot twist at the end
@gauravmishra5998
@gauravmishra5998 3 жыл бұрын
You are FREAKING crazy !!! This is amazing !! Those playful lights 🤯🤯🤯..!
@Kaldrin
@Kaldrin 3 жыл бұрын
I see you're reusing your dynamic water, eh, nice one!
@roobeerrrtt1633
@roobeerrrtt1633 3 жыл бұрын
Beautiful
@NedlohZ
@NedlohZ 3 жыл бұрын
omg such a great showcase
@workflowinmind
@workflowinmind 3 жыл бұрын
Lumen is truly insane...
@eugenbondarev4086
@eugenbondarev4086 3 жыл бұрын
Beauty in its pure form
@ErvinJesse
@ErvinJesse 3 жыл бұрын
Surprise ending 😎
@_pastras
@_pastras 3 жыл бұрын
Great video, loved it. 👍🏼
@---Nikita--
@---Nikita-- 3 жыл бұрын
Lumen's First Simphony
@jjstarrprod
@jjstarrprod 3 жыл бұрын
It was already pretty impressive to see that all this lighting was real time, but when the big room started lighting up, I was like : Ok, now they're just showing off !
@TheSphess
@TheSphess 3 жыл бұрын
Lumen lights start tunging on: -Nanite joined the chat
@Solizeus
@Solizeus 3 жыл бұрын
This is what i was wanting to see, i knew it, it doesn't seem to do reflections of moving objects well, but it does moving lights really well
@NOTORIOUS404
@NOTORIOUS404 3 жыл бұрын
Best tech demo ever!
@IntegritasGod
@IntegritasGod 3 жыл бұрын
Большое спасибо, я крайне рад что вам понравилось. Всю написанное далее исключетельная шизофазия человека со справкой: Команда на самом деле была в шоке, когда увидела результат. Потому, что это разрабатывалось не итеративно, и видеть промежуточные стадии не получалось. В итоге, только после полного закрытия всей разработки графического конвейра и полной отладки(ибо из-за того, что он комплексный, нужно было чтоб все стадии конвейера работали без ошибок и ломалась эта дрянь на каждом шагу) Только когда была исправлена последняя ошибка и первый билд показал количество фэпэсов... я не знаю как это описать, но закончили это ночью между около 1:30 одно из европейских подразделений Epic, короче, ни кто не ушёл домой после билда, некоторых даже разбудили и они сами после такой новости подтянулись, юнит-тесты гонялись до 10:30 утра пока лид не задокументировал, что ядро технологии рабочее и это надо пускать в производство, всю команду принудительно отправили домой отсыпаться. Это наверное первый случай в истории компании, да и наверное всех 3A компаний, когда менее, чем за 12 часов было принято такое колоссальное и далекоидущее решение о движении всего подразделения разработки. Первый кто об этом узнал был сам Тим Суини, не все знают, но он сам является разработчиком и прекрасно понимает как работает движок, он лично принимает по нему решения и иногда даже пишет модули, надо ли говорить, что парень который сделал билд и глава компании разговаривали лично по телефону так как будто это настолько знакомые товарищи, что было ментальное ощущение, как будто они оба в трусах на диване с кружкой пива и пока один поправляет вывалившееся яйцо, другой пытаясь вытереть пролившееся на белый ковёр пиво, только сильнее втирает и размазывает его. Разговор по содержанию только добавлял атмосферы: И что прям каждая стадия конвейера запустилась? - Каждая. Ничего не забыли? - Ничего. Может что-то отключено? - Нет, точно нет. Defin'ы проверили? - Проверили, профилировщик показывает, что всё включено. И сколько говоришь фэпэсов ? - "людк, ты щас умрёшь" А полигонов? - там ваапще такое... И помните, я всего лишь абсолютно случайны психический нездоровый человек со справкой в комментариях.
@Atlas072
@Atlas072 2 жыл бұрын
Это самый неожиданный и интересный комментарий, который я читал за последний месяц. Спасибо, человек со справкой.
@ARTofTY-TV
@ARTofTY-TV 3 жыл бұрын
One of my favorite classical tunes.
@maximilianmander2471
@maximilianmander2471 3 жыл бұрын
Another person that watched till the end and read the comments. Great demo. 😀
@melestyl4762
@melestyl4762 3 жыл бұрын
A piece of art
@Kavriel
@Kavriel 3 жыл бұрын
Someone's having fun with Lumen and Nanite.
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Indeed
@EricRuskoski
@EricRuskoski 3 жыл бұрын
Bravo! Bravo! Bravo! ::Standing Applause::
@motionsam
@motionsam 3 жыл бұрын
incredible
@igordata
@igordata 3 жыл бұрын
I remember at the time about Quake 2 mirrors were almost working. It's UE5 Lumen. Mirrors are almost working.
@polyg3n
@polyg3n 3 жыл бұрын
Crazy stuff
@LuisFrontanilla
@LuisFrontanilla 3 жыл бұрын
BEST SHOWCASE EVER 0.o
@MIKELENZTIPS
@MIKELENZTIPS 3 жыл бұрын
Fun demo 🤟
@twosawyers
@twosawyers 3 жыл бұрын
It’s about to get real!
@QUANT_PAPA
@QUANT_PAPA 3 жыл бұрын
o man i realy like your art style, dark room light effects can you plss make a horror/ explore game in a dark world like diss XD
@nayristeneris6553
@nayristeneris6553 3 жыл бұрын
For those who understand this demo tells more than the Alley of the Ancients (I don't know anything about the unreal engine 5) Great presentation of amazing lighting technology and geometry possibilities
@niks660097
@niks660097 3 жыл бұрын
This is amazing, how did you do it!!? i.e cloth translucency with such thin objects, cause acc. to Lumen docs , Lumen's current version doesn't support transparent/translucent surfaces and is supposed to come in future versions...
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Yes transmission with subsurface scattering is not supported with lumen i notices... I just used emissive materials... Turned out like that by accident
@GoraGames
@GoraGames 3 жыл бұрын
haha... on point
@samirsuleymanov2099
@samirsuleymanov2099 3 жыл бұрын
Except for reflections, it's almost perfect!
@sauliusltcool6902
@sauliusltcool6902 3 жыл бұрын
This is the matrix
@Kaldrin
@Kaldrin 3 жыл бұрын
The reflections in the sphere not being updated very frequently for some elements though
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Hope its still wip
@PCGGC
@PCGGC 3 жыл бұрын
The lumen raytracing is definitely a little too slow at updating, but the lighting is fantastic. Hopefully lumen will have hardware RT use options at some point
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Jeah hooe there will be some improvements till release
@nickpinkowski
@nickpinkowski 3 жыл бұрын
Lumen is designed for realtime GI and reflections, not for offline rendering or only high-end specs... There have to be cut corners. Also Lumen reflections aren't meant for mirror like surfaces and software version won't be by devs words. Hardware acceleration will come though, they said it during one of the official livestreams, so hopefully we will get triangle-based intersection reflections.
@hitta750
@hitta750 3 жыл бұрын
This level is a really good show case for ray tracing. Could you do another video comparing it to RTXGI or provide the project download so I can try it myself?
@MarkOfArgyll
@MarkOfArgyll 3 жыл бұрын
Emissive materials I'm guessing?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
indeed
@Nago15
@Nago15 3 жыл бұрын
The reflections are far from perfect, but still awesome:)
@TrustedMind
@TrustedMind 3 жыл бұрын
Are those effects using Nvidia RTX or are using "simple" CPU and GPU? How heavy is the impact (please add your specs and cpu usage if possible) ?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Rtx Off specs on description
@kerrybaldino8826
@kerrybaldino8826 3 жыл бұрын
For now Lumen is software based so not taking advantage of RTX. Have not tested AMD yet but this scene should run just as well on a 6800XT or 6900XT.
@KvVortex
@KvVortex 3 жыл бұрын
I could see they were screen space reflections and the non screen space is using hlod I think.
@nickpinkowski
@nickpinkowski 3 жыл бұрын
@@KvVortex offscreen tracing is using SDFs, not hlods
@Nasdero
@Nasdero 3 жыл бұрын
HOT
@tatecheddar
@tatecheddar 3 жыл бұрын
Very impressive, but WOW, I hope they're working on those reflections on flat vertical surfaces. Is that just a problem of not having enough paths being traced, or some bastard abomination of a combination between ray traced and screen space reflections?
@pochcalpadlos
@pochcalpadlos 3 жыл бұрын
What would happen if you put mirror in front of mirror, would pc explode?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Hm interesting idea
@Matthew.1994
@Matthew.1994 3 жыл бұрын
could you do a tutorial on how to set lumen up for indoors without outdoor lighting like every other video i find? every video is about lumen and landscape or something about the outside world but never inside with no windows.. would be cool if you can do that
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Just delete skylight skysphere and directional light
@Matthew.1994
@Matthew.1994 3 жыл бұрын
@@MarvelMaster delete from what? :D i have a blank scene i started a blank project
@MarvelMaster
@MarvelMaster 3 жыл бұрын
@@Matthew.1994 shouldnt have trouble then
@Matthew.1994
@Matthew.1994 3 жыл бұрын
so just activate it in the project settings and done? nothing else to do?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
@@Matthew.1994 it should be auto activated... And if you have a post proces volume you can adjuste some lumens settings a little
@efcon8646
@efcon8646 3 жыл бұрын
godddd damnnn
@gloom303
@gloom303 3 жыл бұрын
I know everyone is ga-ga over this, but all I see are approximations and all the rendering artifacts. I'm sure the quality can be cranked up to deal with some of them, but even as impressive as Lumen is: it's still a game engine, kids. Keep that in mind.
@chenjason8601
@chenjason8601 3 жыл бұрын
Cool man where can i get the project it's crazy
@MarvelMaster
@MarvelMaster 3 жыл бұрын
cant upload the 10 megascans assets bloat it to 10gb ^^
@LogicLeoyt
@LogicLeoyt 3 жыл бұрын
how is performance using lumen? my rtx 2060 got hit really hard on a scene i made for ue5, but i dont know if it was lumen/nanite or just a lot of foliage instances
@IntegritasGod
@IntegritasGod 3 жыл бұрын
foliage is too hard for Nanite teck and it's not recommended for using it with Nanite, u may lost a lot of perfonce just enable Nanite on grass. I mean Nanite has many different optimizations which can or can't work with each detail in scene it may optimaze bush, but lost frames on grass and ect...
@MarvelMaster
@MarvelMaster 3 жыл бұрын
shouldnt hit too hard cant tell because I am on 3080...also there are some lumen console commands for tweakage...I actually set the valus much higher than vanilla
@nickpinkowski
@nickpinkowski 3 жыл бұрын
Nanite should not be used for foliage in the current release. It also doesn't support world pos offset.
@AugustSturm
@AugustSturm 3 жыл бұрын
All that down voted didn’t watch til the end! Amazing!!
@nicknamewengreen2165
@nicknamewengreen2165 3 жыл бұрын
0:38 looool this similar to RSM
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Never heard of that
@nicknamewengreen2165
@nicknamewengreen2165 3 жыл бұрын
@@MarvelMaster reflective shadow napping
@SanOcelotl
@SanOcelotl 3 жыл бұрын
Only flaw Is that reflections are not updated at a faster pace
@MRTOWELRACK
@MRTOWELRACK 3 жыл бұрын
There are multiple compromises here. Another being the shadow fall off distance. But the settings are tweakable. For a large mirror in a proper game, yeah, quarter framerate reflections would probably be too jarring.
@sebastian.84
@sebastian.84 3 жыл бұрын
Nice we can now start making Google GTA real map world online game, with interiors :). So pick up your own zone, gather local team am start working on your part of the puzzle ;)
@micheleagnello7058
@micheleagnello7058 3 жыл бұрын
Something strange Is happening with mirrors watch eg. 2:24, wall mirror and blob mirror
@blues1111
@blues1111 3 жыл бұрын
great vid man, but can i ask what song you used.
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Waltz of the Flowers (by Tchaikovsky) - Tchaikovsky
@Ixaglet
@Ixaglet 3 жыл бұрын
Yo PLEASE make a nanite/lumen combo. A city with 1 million copy/pasted buildings, lit-up at night or something. I really wanna see how nanite handles buildings
@Ixaglet
@Ixaglet 3 жыл бұрын
Also great vids, thanks for uploading
@MarvelMaster
@MarvelMaster 3 жыл бұрын
@@Ixaglet but did you watch till end? No buildings but...
@Ixaglet
@Ixaglet 3 жыл бұрын
@@MarvelMaster Yes I did, it was fun :)
@meowme7644
@meowme7644 3 жыл бұрын
are the reflections in the mirror spheres really delayed? cool video 👍👍
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Jeah no idea how lumen reflections work... Hope it gets improved till release
@saruna4457
@saruna4457 3 жыл бұрын
@@MarvelMaster pretty sure it just reuses Whats been already rendered so thats why its so delayed
@AlexanderKoshernov
@AlexanderKoshernov 3 жыл бұрын
@@MarvelMaster it's basically a simplified version of ray tracing (both for Lumen reflections and GI). They trace rays into a signed distance field (think of it as a VERY rough simplified version of your scene). It works pretty well for rough surfaces, but looks awful in any mirror surface.
@niks660097
@niks660097 3 жыл бұрын
@@AlexanderKoshernov signed distance fields are not always rough, its a vectorized representation of scalar raster geometry, without using weird equations to represent shapes like normal vectorized images, its all about research there might some algorithm of distance fields, which can 1:1 represent billions of triangles without any rendering cost..
@niks660097
@niks660097 3 жыл бұрын
@@AlexanderKoshernov that's why i had so little faith in RTX, cause all it takes one PhD paper and suddenly almost full path tracing can be done in real time..
@res0lve
@res0lve 3 жыл бұрын
So you basically had 10's to 100's of lumen lights in a scene with millions of tri's and it ran around 60 fps? Could you please do a video with high intensity spot lights and show the FPS too?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
I wanted to do it with spotlight initialy but thex only have a radios of about 5 meters or so... Would need several hundrets of them
@NickTheSickDick
@NickTheSickDick 3 жыл бұрын
Would be cool if you compiled this and uploaded it as a demo.
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Ok I will try
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Hm tried to build but failed
@NickTheSickDick
@NickTheSickDick 3 жыл бұрын
@@MarvelMaster do you have all the prerequisites?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
@@NickTheSickDick it did not ask for any
@NickTheSickDick
@NickTheSickDick 3 жыл бұрын
@@MarvelMaster I mean visual c and stuff like that.
@MondayGone
@MondayGone 3 жыл бұрын
1:33 4:20 Wow hahaaha
@InzideEntertainment
@InzideEntertainment Жыл бұрын
Where is the Tutorial ?
@MarvelMaster
@MarvelMaster Жыл бұрын
hehe why tutorial... its just a bunch of objects with emissive material
@superboy9431
@superboy9431 3 жыл бұрын
music?
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Waltz of the Flowers (by Tchaikovsky) - Tchaikovsky
@81N4R11
@81N4R11 3 жыл бұрын
well, in fact, UE5 copyed the principle of qUINT RTGI: it's Screen Spaced Ray Tracing.
@nickpinkowski
@nickpinkowski 3 жыл бұрын
do you really think qUINT was the first person to do that? No. And in fact, it's not only screen space, but also offscreen due to Lumen being combination of lighting techniques. Curtains were too thin to have fallback in offscreen tracing scene as it uses SDFs.
@TTROPVNR
@TTROPVNR 3 жыл бұрын
great no we have good GI and bad reflection, are we gonna have a complete solution one day?
@andypanz
@andypanz 3 жыл бұрын
Combination of software gi like lumen and hardware raytracing for reflections for the best performance
@nickpinkowski
@nickpinkowski 3 жыл бұрын
yeah, of course, we should have everything at once... rather than being happy from new tech you still complain, come on man, mid range hardware isn't that fast yet, what do you expect to have after not having anything dynamic? and bad reflections? you clearly don't know what you are talking about, accurate offscreen reflections are huge improvement, there are way more rough surfaces than mirror-like (the second will probably still use second cameras or hardware accelerated triangle-based intersection reflections for newer GPUs) on which you won't even notice the difference between triangle raytraced version
@TTROPVNR
@TTROPVNR 3 жыл бұрын
@@nickpinkowski you talk from a game dev perspective i guess, i want to use ue5 for the film industry, raytracing is slower but does the job better for now, within its limitation, lumen is nice but incomplete, so again you have to work around which is tedious. Offline renderer are catching to online render with full solution. i was just hoping unreal would get their first
@nickpinkowski
@nickpinkowski 3 жыл бұрын
​@@TTROPVNR But remember that Unreal Engine is primarly for games and so is Lumen and its reflections. I think that there will surely be triangle based reflections soon as well as a part of Lumen, because they look way better on mirror-like surfaces, but we will see, it's just an early access. You can still use typical raytraced reflections in UE for film so I don't really understand your comment here
@TTROPVNR
@TTROPVNR 3 жыл бұрын
@@nickpinkowski bro its simple, i would like to have a final solution lumen is amazing but is short on reflection, and as i understand raytrace and lumen dont play together well yet.
@colascage1284
@colascage1284 3 жыл бұрын
Funny how this is the main feature of Godot 4.0 and for ue5 is just something extra while being more impressive.
@MarvelMaster
@MarvelMaster 3 жыл бұрын
Never used godot sonI cant tell but its about the realtimeaspect of dynamic soft shadows and global illumination
@superboy9431
@superboy9431 3 жыл бұрын
godot and unreal are on completely different levels in terms of engine production, one is financially successful enough to completely fund its own self development from a team of hired professionals, the other is literally entirely free and open source.
@altointeractive
@altointeractive 3 жыл бұрын
RIP RTX
@stanger8992
@stanger8992 3 жыл бұрын
How so? This is ray tracing, and it's much faster/better on RTX cards... It's just very well optimized so it also works on non RTX cards.
@lucastonoli3256
@lucastonoli3256 3 жыл бұрын
@@stanger8992 "Dead" is a bit of an overstatement, but this certainly will harm the implementation rate of RTX specific raytracing as -comparably- it makes less of a difference to have it than not have it. Same with the latest keynotes from AMD showing their DLSS equivalent works on old and new Nvidia cards. From the perspective of game developers, using resources and time to make your game compatible with features that are trapped on some cards of a single manufacturer that isn't even the same of consoles and doesn't even perform that great on the bulk of the cards that have said feature is a real time waster. For Nvidia, neither this nor AMD's announcement are great news, they invested a lot of cash on this technology. Also worth pointing out: RTX was off for this video demo, as stated by the video maker himself, no reason not to believe him.
@stanger8992
@stanger8992 3 жыл бұрын
@@lucastonoli3256 You're probably right. I just hope they invest in ray tracing even more and we'll see fully ray traced gi and reflections in a few years. Tbh the biggest problem now is that the graphics look so fucking good, but interaction with the world is very limited, and cpus aren't getting much better lately.. Maybe someone will come up with a separete multi-core physics computation unit that you have to buy aside from cpu :D
@lucastonoli3256
@lucastonoli3256 3 жыл бұрын
@@stanger8992 Physics are better off left for the GPUs actually, and CPUs are actually moving a whole lot faster now than 4 or 5 years ago, like crazy faster.
@OwlNakigoe
@OwlNakigoe 3 жыл бұрын
Well ... i prefer Lumen in fact x)
@armondtanz
@armondtanz 3 жыл бұрын
Fun boring fact... In raytracing you cant light a scene with emissive light. (An object that glows) LUMEN: *OH YES YOU CAN* Beautifully demonstrated.
@TheZenytram
@TheZenytram 3 жыл бұрын
seriously? i didnt know that.
@skywalker1991
@skywalker1991 3 жыл бұрын
Its time to get rid of stupid ray tracing nonsense shoved down our throat, its killing performance in games and not worth it if lumens of ue5 can do this. Stop buying nvidia GPUs its all nonsense marketing shit to sell more to idiot brain dead fanboys.
@GraveUypo
@GraveUypo 3 жыл бұрын
neat but the temporal artifacts get on my nerves. this generation is going to be painful for me. real time raytracing is even worse.
@skywalker1991
@skywalker1991 3 жыл бұрын
If this is so good why do we need performance killing stupid Raytracing ? Hated rtx PR marketing fluf shoved down our throat by shit nvidia,
@SuperlativeCG
@SuperlativeCG 3 жыл бұрын
How did you get the mirror balls to reflect other objects in the scene? Mine only reflects the HDRI.
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