#UE5

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SARKAMARI

SARKAMARI

Күн бұрын

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In this comprehensive step-by-step tutorial, I'll guide you through the process of utilizing the Quixel Bridge plugin to craft Material Blends within Unreal Engine.
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00:00 Let's get started
00:27 Scene Preparation
01:36 Quixel Bridge Plugin
04:17 Material Blend
08:41 Mesh Paint
14:17 Creating Puddle
‪@sarkamari‬ #sarkamari #UE5.1
- Background Music by @Limujii
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: • Limujii - Sweet Talks ...

Пікірлер: 50
@ewsdsdffdasasdasdasd9714
@ewsdsdffdasasdasdasd9714 9 ай бұрын
This is one of the best tutorial i have seen. Thank you so much
@MrLarsalexander
@MrLarsalexander 3 ай бұрын
The puddles and different types of layer textures will look much better with displacement and tessellation enabled also. Specially puddles :D
@SirEpifire
@SirEpifire Жыл бұрын
I'm overwhelmed with just how many features Quixel Bridge gives you out of the box. I just switched over from UE4 and this just blows me away. The fact I don't have to make any material functions or masters (plus awesome mega scans) just feels like cheating. Thankyou so much for getting me up to speed!
@mohan7541
@mohan7541 Жыл бұрын
Current Material Blending setup doesn't support more than 3 material instances. this error happening while creating blending material in 5.2, is there any way to fix it ?
@igoryannick1
@igoryannick1 Жыл бұрын
I don't know if there is a way to fix this but as a workaround you can make a blend material selecting only 1 material and then change the texture in the material instance you created. that's how it worked for me.
@loganhenry6312
@loganhenry6312 9 ай бұрын
This works! Thanks @@igoryannick1
@federicoguillen7608
@federicoguillen7608 13 күн бұрын
very well explained. Cheers
@danielbruning562
@danielbruning562 4 ай бұрын
Amazing tutorial! Thank you so much!
@sarkamari
@sarkamari 4 ай бұрын
☺️ you’re welcome
@arturobonhommecousino7445
@arturobonhommecousino7445 Жыл бұрын
you are fantastic!!
@Utopia2023Game2
@Utopia2023Game2 10 ай бұрын
thank u really usefull episode
@galinmonev
@galinmonev Жыл бұрын
thanks for this useful tutorial, appreciated! :)
@sarkamari
@sarkamari Жыл бұрын
Pleased you found the tut useful
@user-gy6vq3ln2s
@user-gy6vq3ln2s 11 ай бұрын
realy fantastic
@bernhardhelbling3412
@bernhardhelbling3412 Ай бұрын
Fantastic Tutorial! I appreciate that you do not just go through the tutorial but also give a lot of "Side-Explanations"! And that's very helpful and makes the difference to other Creators! Thank you! Could I use this BlendMaterial as Auto-Landscape-Material as well? Because for a Auto-Material I can only add 2 Materials ....
@sarkamari
@sarkamari Ай бұрын
Thank you and yes! You can use blend materials as landscape materials in Unreal Engine. Blend materials are particularly useful for creating complex, detailed landscapes by combining different textures and materials based on various factors like height, slope, or masks. To do that simpls select your landscape in the editor. • Open the Landscape Paint mode. • Add the same layers you defined in your material to the landscape’s layer list. • Apply the blend material to your landscape. • Use the Landscape Paint tools to paint different layers onto the landscape, blending them as needed. Hope this helps :)
@luispompa827
@luispompa827 Жыл бұрын
Excelent
@worldcolors444
@worldcolors444 Жыл бұрын
Hello sir thank for detailing tutorials,
@dariocarballo2614
@dariocarballo2614 Жыл бұрын
Very nice tutorial, thank you very much 👌
@sarkamari
@sarkamari Жыл бұрын
Great to hear, Dario🙏🏼
@decorix
@decorix Жыл бұрын
Hi and thanks. Do you know how to blend Polyester (plastic) material from Quixel with imperfections? Solets some Plastic material from Quixel with some (Dirt) from Imperfections? Haven't seen much info on this? I know imperfections are textures and not materials, but how would you combine them?
@yavarshirkosh1111
@yavarshirkosh1111 6 ай бұрын
دمت گرم رضا عالی
@lorinflemming623
@lorinflemming623 Жыл бұрын
Hi Great Tutorial. Very clear! Thank you. I am having one problem and of course im on a deadline. for some reason when I make a blend with on channel being a metal when I go to paint it does not come out metallic it look like plastic. Ive tried bronze, copper and gold and all the same. Is metal not supported? I would appreciate any help. cheers
@ghw2402
@ghw2402 Жыл бұрын
but the surface looks flat, and this will not work with re mesher (the one you explained before about displacement maps) right? is there a way to blend descplacements too?
@saebr
@saebr Жыл бұрын
Thanks a lot... Is there a way to add displacement to all the layers?
@mae2309
@mae2309 Жыл бұрын
Thank you mate
@sarkamari
@sarkamari Жыл бұрын
🙏🏼
@giannis97power
@giannis97power Жыл бұрын
For anyone having issues with Mesh Painting not working, make sure to disable "Build Nanite" when importing your mesh in UE.
@wlatol6512
@wlatol6512 Жыл бұрын
But what to do if you need more than 3 materials blended? Also is it possible to map blend via mask? I am trying to export terrain from gaea and I think it would be cool to place photoscanned materials on to vegetation maps from gaea for example
@sarkamari
@sarkamari Жыл бұрын
It's actually not too difficult to do the same thing manually and add as many layers as you want. With quixel your material is ready in no time. The downside is limitation
@rouvensoezueer
@rouvensoezueer 9 ай бұрын
Hey folks, is it a common issue, that the blend amount setting for the top layer is not working? I have no problems with the middle layer. Working with UE 5.1. I tried with Megascans materials, so there shoudnt be a problem.
@myohmy671
@myohmy671 6 ай бұрын
im having trouble with creating the mesh blend. It says that my current setup doesnt support more that 3 materials but I only selected 3. im a little confused
@LoganPinney
@LoganPinney 3 ай бұрын
it is not you, it is a bug - and a bad one for new users. There is a work around, it is annoying but it works. You have to select 1 material and create it then populate the texture maps in the mid and top and scatter layers I will make a tutorial on this to help other users.
@magnuserror9305
@magnuserror9305 Жыл бұрын
Hello SARKAMARI, Im new to UE, I wanted to know if its possible to control UVs for animation like you can in blender. In blender you can control UVs using the UV project mod. Is their a way to get a similar thing in UE?
@sarkamari
@sarkamari Жыл бұрын
I'd definitely use blender for any UV related tasks. Uvs in UE are very much work in progress
@magnuserror9305
@magnuserror9305 Жыл бұрын
@@sarkamari Thanks, ill record the textures as an animation than send them to UE.
@boxtodragon
@boxtodragon Жыл бұрын
@@magnuserror9305 I think Reza mean UV mapping an object and I think you mean material UV manipulation such as panning, warping, flowmap and other effect as you've mentioned the UV project mod for animation, I assume you are using it to manipulate the UV in real-time to create an animation? You can definitely translate the same fundamental into UE5 from Blender Graph in terms of UV manipulation. Here are 3 node for UE (Panner, WorldspaceAlign, Rotator) that can achieve a similar result together like panning a UV project mod in world space. I'm not sure if this is what you meant but I thought I should just put it out here just in case. In terms of the UV tool from the modelling editor it is good for stochastic sampled look and that's about it nothing else is really useful besides that.
@magnuserror9305
@magnuserror9305 Жыл бұрын
@@boxtodragon Your correct, Ill look into it, thank you.
@pouyadehkharghani8755
@pouyadehkharghani8755 Жыл бұрын
This part really confuses me. Because we use these materials on landscapes as well but all the tutorials display this on a mesh from modeling window. I still don't know how to apply this in landscape painting :-l
@sarkamari
@sarkamari Жыл бұрын
You are right. It can be confusing sometimes. I suggest practicing different scenarios and getting comfortable with them.
@littlemusicbox2414
@littlemusicbox2414 9 ай бұрын
yea agreed. This method does not work on landscapes :/
@sniperscape6473
@sniperscape6473 Жыл бұрын
Got a Quick question can i add as many matherals from bridge like stone grass forest +12 more
@sarkamari
@sarkamari Жыл бұрын
The limitation is 3 for now. However, you can reverse engineer the blend instance material and add as many as you want
@czardrum
@czardrum 7 ай бұрын
Thanks a lot mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
@backlog2383
@backlog2383 10 ай бұрын
How can I apply this to landscapes?
@sarkamari
@sarkamari 10 ай бұрын
Watch my landscape tutorial. You can build your master material and feed that to your landscape
@YulikLisica
@YulikLisica 9 ай бұрын
Current Material Blending setup doesn't support more than 3 material instances.
@Andy_Shust
@Andy_Shust 7 ай бұрын
Creating BlendMaterial is quite obscure ang embarassing in UE 😅 It doesn't work well with VT, I had to disable virtual textures on import and reimported my Megascans materials without VT to get it to work
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