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UMvC3 Palette Swap - Strider 2099 Mod Combo Showcase (Mod by Heefnoff)

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Glass

Glass

Күн бұрын

The first full moveset release by Heefnoff! Some of you may recognise him from his guides for the base game or his appearences in Kevin Ha's Palette Swap weekly, but he's been working on this in the background as his first foray in to moveset modding, to familiarise with the process (which I recommend for anyone else who's interested in moveset modding!) and it happens to be for one of my favourite characters of all time and it was an absolute pleasure to get the chance to test him! The vision is "what would Strider be like if he was designed as a point rather than an anchor?".
Follow Heefnoff at: / heefnoff
Subscribe to his channel: ‪@heefmvc‬
Download Strider 2099: www.nexusmods....
Join the EX/Modding Discord: / discord
This is NOT for character requests, this is for learning how to mod the game. Character requests will get you kicked.
Song used: Mechanical Dragon from Strider 2014 OST.

Пікірлер: 29
@glass4624
@glass4624 Жыл бұрын
Heefnoff has released his first mod for one of my favourite characters of all time! Originally started as a UMvC3-ification of his MvC:I moveset given it's own style thanks to Moocartoons model work. The idea was to make Strider more desirable as a point and less so as an anchor my giving him more generous hitstun, damage and combo accessibility as well as changing Ouroboros to be a level 1 that only lasts for a very short window. He's incredibly fun and flexible and has been a blast to test and lab! Make sure to try him out!
@heefmvc
@heefmvc Жыл бұрын
My mind is BLOWN at these routes. Funny enough, the change to 6H was one of the first things I did when I was still learning how the modding tools worked on a basic level. Never thought it would be applied in ways that are this cool!
@glass4624
@glass4624 Жыл бұрын
Thank you king!
@jacobdrag
@jacobdrag Жыл бұрын
And yet these combos are fire.
@isiceradew716
@isiceradew716 Жыл бұрын
Lovely work highlighting this new excellent character Glass!
@glass4624
@glass4624 Жыл бұрын
Thank you Isi!
@NMPziirr
@NMPziirr Жыл бұрын
That third combo was nutty. Side switch after side switch
@glass4624
@glass4624 Жыл бұрын
Haha, it's pretty normal for Strider to get some side switches but the hitstun changes let me show it off to the maximum
@ryans6016
@ryans6016 Жыл бұрын
Me: How much stun is too much 🤔 Creator: Not enough
@rafaferreira6937
@rafaferreira6937 Жыл бұрын
There's a way to make Ryu not boring: Ryu Assist a - hadoken/Shakunetsu (faster, big priority multi hitting fireball) Assist b - shoryuken/hado shoryuken (just like in Mahvel 3, but it comes up a little faster) Assist c - tatsu/shinku tatsumaki (travels shorter distance, but more damage, OTGs) Mechanics (pick one) SF II mechanic: can stun enemies if perform a certain combo or amount of damage SF III mechanic: taunts can permanently improve damage in small amounts SF IV mechanic: focus attack/feint SFV mechanic: V-shift, v-reversal SFVI mechanic: Perfect parry, drive rush COMMAND NORMALS: Senpukyaku (ground bounce would be good) Axe Kick (can be used as overhead) Collarbone break (overhead) Solar plexus (hits twice and brings Ryu closer to the opponent a little) SPECIALS: Hadoken (solid priority, can be fired at different directions with different inputs, say qcb punch travels at 45°) EX - Shakunetsu Joudan geri (L version crumples, M and F versions get wall bounce) EX - opponent is thrown across the wall and shows up on the other side of the screen) Tatsumaki senpu kyaku (when in denjin mode, it works like Akuma's) EX - Shinku Tatsu Shoryuken (give it a good amount of invencibility in the first frames so it can be a better tool. It make people fall close to him if lands a hit, só u can combo off of it.) EX - Hado shoryuken Hashogeki/ ex hashogeki throws opponent slightly in the air, creating space for more combos Isshin (combo finisher?) Supers: Shinku hadoken (denjin hadoken in denjin mode) Shinku tatsumaki; Shin shoryuken ; Denjin heki* ( Ryu becames faster just like in UMVC3, but he also gets some bonus damage, nothing too big, just something to add a little flavor there, his moves became electrified and change their properties when in this mode and also HE DOESN'T LOSE HEALTH FOR THE ENTIRE DURATION OF THE SUPER which is not ridiculously short. Let's say it gets the same amount of time Devil trigger does) SHIN RYU : this install super should be a lvl 3 and its duration should be similar or even a bit longer than Arthur's armor and you can fill meters as it goes (maybe 30% slower than he normally would, but still). Ryu was able to balance the light and dark side of the hado and can use moves from both sides when in this state. Ashura senku and all its variations; shoryuken becomes hado shoryuken, he could fire Shakunetsu or denjin (in this case, like in SFV where he charges it). His supers also change: shinku hadoken becomes metsu hadoken (the color changes to something more like Akuma's beam super), shin shoryuken becomes metsu shoryuken and his tatsu super also goes METSU(!). However, he could only use one super when in this mode without deactivating it. Using two supers would make Ryu lose his focus and leave this SHIN state, losing a bit of health in the process.
@jordanboyd5729
@jordanboyd5729 Жыл бұрын
Can't wait to start Blade. I've been inspired!!!
@glass4624
@glass4624 Жыл бұрын
That's awesome to hear! More people getting in to modding is a great thing!
@DPhoenix237
@DPhoenix237 Жыл бұрын
1 bar orbs is SO COOL. I feel like you would legit play this character.
@glass4624
@glass4624 Жыл бұрын
Oh hell yeah, he'd definitely be on a palette swap team if there was a scene for it here
@ishpaltheretrogamer8714
@ishpaltheretrogamer8714 Жыл бұрын
Yes! Strider 2099 is looking badass. Just like Spider-Man 2099. As future conterparts for fictional characters.
@Something37891
@Something37891 Жыл бұрын
Good shit as always glass!
@glass4624
@glass4624 Жыл бұрын
Many thanks!
@-ShiraZen-
@-ShiraZen- Жыл бұрын
>The vision is "what would Strider be like if he was designed as a point rather than an anchor?". OH FUCK YES. It looks like his combos are way floatier. Did the speed reduction make all those crazy tight 214S combos and weird walljump stuff easier to execute?
@glass4624
@glass4624 Жыл бұрын
For the most part they are, the biggest change is that f.H causes fixed hitstun allowing a lot of his moves he struggled to use combo together more smoothly, Orb shot also has more hitstun making the Wall Cling, L followup link easier and work at higher hitstun too.
@jacobdrag
@jacobdrag Жыл бұрын
I really like thte way you kill with yout combos.
@moocartoons
@moocartoons Жыл бұрын
preeettty cooooommmmbbboooooooosssss
@jordanboyd5729
@jordanboyd5729 Жыл бұрын
I'm in love!!!
@KillaRock404
@KillaRock404 Жыл бұрын
What even is HSD lol. Awesome mod!
@Sthedarkslayer3145
@Sthedarkslayer3145 Жыл бұрын
Hey Glass, I got a video idea, it has to do with the clone engine, make a combo video, make one for dmc3 dante and dmc1 dante and the other for dmc3 vergil and dmc5 vergil
@glass4624
@glass4624 Жыл бұрын
That's something I certainly plan on doing! Thanks for the suggestion!
@Sthedarkslayer3145
@Sthedarkslayer3145 Жыл бұрын
@@glass4624 Anytime
@animaIpath
@animaIpath Жыл бұрын
this is literally just strider in X factor lmao….. getting pretty lazy with the mods i see
@glass4624
@glass4624 Жыл бұрын
Nope! Probably the only similarity is the j.S link after H Excalibur. He has a number of quite obvious changes from regular Strider.
@animaIpath
@animaIpath Жыл бұрын
@@glass4624 LOL kk
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