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Unigine 2.11 Released -- Now with Free* Community Version!

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Gamefromscratch

Gamefromscratch

Күн бұрын

Unigine recently announced the new Community edition of their simulation and engineering focused game engine, aiming at indie game developers. Today Community edition is available to everyone, along side the new 2.11 release.
Link:
www.gamefromsc...

Пікірлер: 198
@gamefromscratch
@gamefromscratch 4 жыл бұрын
Link: www.gamefromscratch.com/post/2020/04/10/Unigine-211-Community-Launched.aspx
@UNIGINE_Official
@UNIGINE_Official 4 жыл бұрын
You CAN use free UNIGINE Community SDK for commercial projects if your revenue/funding is less than $100k for the last 12 months. OR for non-commercial/academic projects. Engineering or Sim editions are required for projects in defense, gambling, energy, mining, oil & gas.
@whosthatpokemon2680
@whosthatpokemon2680 3 жыл бұрын
Your engine is great but you seriously shoukf consider improving the way materials are handled when we import 3d models. No one wants to have to re add the materials to a very large 3d model of an entire city. Please improve your model import so its like LUMION. All 3d models should import into your engine with the materials ALREADY ADDED. Its a huge pain having to re texture ur models.. Especially for very large models with thousands of parts.
@rohitaug
@rohitaug 4 жыл бұрын
They are definitely taking shots with that "dark UI" comment lol
@BetaTester704
@BetaTester704 4 жыл бұрын
Thats a very light mode comment.
@Flavelius
@Flavelius 4 жыл бұрын
The Large Worlds section is not just double precision coordinates, it also lists 'Landscape tool', which, going by the documentation, seems to be the terrain editor basically and this is something that probably should have been included in the community edition maybe just capped somewhere if necessary.
@chlbrn
@chlbrn 4 жыл бұрын
IMO, Unigine is too stubborn. Back in late 2016, I wrote 2 inquiry emails to them for a test version of Unigine. The company I worked for was deciding game engines for next projects. We wanted to test different engines to see which suits our need best. Well, I didn't get any response from them. Then I contacted Epic Games. One of their marketing guy gave us a phone call telling us the info we need on Unreal Engine about 2 days later. Then we decided to go with Unreal.
@WCCXtra
@WCCXtra 4 жыл бұрын
I feel like this could make a person more marketable outside of the gaming industry. Much like how Fortnite's success and Tencent's involvement enabled Epic to ease the financial burden on users of their engine (in addition to how successful the Unreal engine already was), I think Unigine's presence in the defense, energy, gambling, etc. are subsidizing us in a way. There are massive amounts of money flowing in those areas. I do wonder if Unigine is losing market share in those areas. Maybe Unreal is encroaching on their territory. Or opening the engine up to gaming is a way to preemptively block Epic. Either way this release really is great news!
@tripwire76
@tripwire76 4 жыл бұрын
It's only the "community" license that does not allow oil, energy and defense industry. The commercial licenses DO allow those industries. At first glance this seems strange - if you are in the oil or defense industry and have a revenue below 100k you are doing something wrong... From personal experience I know that there are billion dollar corporations out there that outsource some R&D to subsidiaries that operate on a shoestring budget. So technically the subsidiary could develop some cutting edge visualization/simulation for the big company using the free community license as they never make any revenue... From that point of view I clearly see why they exclude certain industries from the community license.
@SqualidsargeStudios
@SqualidsargeStudios 4 жыл бұрын
At this point epic needs to be slapped down, they aren't user friendly, heck they pretty much hate gamers, and only like developers. Like WHAT! They need people to buy those games. No one to buy, no cash comming in.
@WCCXtra
@WCCXtra 4 жыл бұрын
@@tripwire76 , that makes sense. Thanks for the insight.
@ptcmia
@ptcmia 2 жыл бұрын
@@SqualidsargeStudios Unreal engine is mainly a developers tool company. Its natural for them to cater to developers. Thankfully you can buy games from multiple stores so it doesnt matter and its up to to the developers to cater to their customers.
@nickolaslewis1970
@nickolaslewis1970 4 жыл бұрын
if they supported large worlds, with geo-data, they would beat the hell out unreal and unity. i like unigine's work flow better that the others. we'll see if they will supply support. i hope they will.
@matth3601
@matth3601 4 жыл бұрын
If they made large worlds available it would be very hard for me to justify staying with Unreal. The only reason left would be the access to Megascans you get.
@Rod-Burutsa
@Rod-Burutsa 4 жыл бұрын
I'll wait for 64-bit coordinates. In the meantime, I'm moving from Amazon Lumberyard to Unreal Engine to see if I can learn how to do what this guy did: forums.unrealengine.com/community/work-in-progress/1432368-real-size-procedural-universe
@YYYValentine
@YYYValentine 4 жыл бұрын
What are the workflow differences between this and unreal/unity ?
@nickolaslewis1970
@nickolaslewis1970 4 жыл бұрын
@@YYYValentine it's more intuitive., in my opinion. it is hard to explain. you would have to work with it to see what i am talking about. one thing is for sure, the lighting is far, far superior to Unreal and Unity right out of the box. and that is before any post processing. it is just really nice, hands down. again, try it for yourself, and see.
@96iderie
@96iderie 4 жыл бұрын
thanks! there's so little information about Unigine out there since it wasn't advertised as a game engine per se until now, would love to see a direct comparison performance wise with other popular engines uwu
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 4 жыл бұрын
I have had a hard job geting an 8K height-map into it, have to say, hopfuly there'll be a video tutroial that not just loud music and mouse wave
@rae6261
@rae6261 4 жыл бұрын
i got it installed in arch linux, im so happy
@Hassan-to3bs
@Hassan-to3bs 4 жыл бұрын
I don't know if you have plans on covering it but there's a new "game/game maker" called Core that went into alpha. Might be of some interest to some people interested in getting into game dev. It's a bit janky at the moment; but I guess that's expected with it being an alpha release.
@cabritsanscorgaming
@cabritsanscorgaming 4 жыл бұрын
This is a huge news! Godot is awesome, but when it comes to great 3D features, having an alternative to UE4 and Unity was much needed!
@firesoul453
@firesoul453 4 жыл бұрын
I wanted to love Godot when it comes to 3D but I find it somewhat lacking.
@skaruts
@skaruts 4 жыл бұрын
@@firesoul453 Yea, it is. And to me that's unfortunate, because I can't use these engines on my potato... UE doesn't even run, for that matter. Unity runs "mostly ok", but VS takes a toll on my 2gb ram, and I hate MonoDevelop. Well I hate C# anyway so...
@igorthelight
@igorthelight 4 жыл бұрын
@@skaruts Buy another 2 Gb - all programs will run MUCH smoother.
@vaishnav_mallya
@vaishnav_mallya 4 жыл бұрын
@@skaruts how do you use monodevelop now? They deprecated it two years ago.
@skaruts
@skaruts 4 жыл бұрын
@@vaishnav_mallya No idea. Either it could still be used anyway up to a point after deprecation, or I haven't used unity in longer than that. :)
@MaxIzrin
@MaxIzrin 4 жыл бұрын
I'm eagerly awaiting Unity's ECS to properly roll out. I managed to use the pathfinding system and have it be multithreaded, but it was a chore, and it was all a bit clunky. I'm also considering using Unreal Engine for my next work project (a VR flight sim). Performance is becoming an issue, and Unity doesn't have out of the box support for certain things I need, such as rendering one camera to multiple render textures. Not sure if Unreal will be any better for such things, but I intend to find out.
@MaxIzrin
@MaxIzrin 4 жыл бұрын
@BrokenAngel67 Well... I'm not an artist, I'm a software engineer. Using the graphs seems very tedious to me, but I'm considering it anyway, C++ is the most feature rich, and complicated, programming language in the world. I am good at it, but I've gotten used to the easy life of C#.
@kayosiiii
@kayosiiii 4 жыл бұрын
Since the unigine folks are listening, Its great to finally see a enthusiast version of the engine, however I think not having a version of the landscape tool in all versions is a bit of a mistake as it is one of the best points of immediate differentiation with Unreal, Unity, Cryengine. I think there are still enough points of difference with the engineering and enterprise versions to warrant those versions however you could simply limit the size of landscape that the landscape tool can generate in the community versions if you need to.
@UNIGINE_Official
@UNIGINE_Official 4 жыл бұрын
There is a high-detailed ObjectLandscapeTerrain system in all three editions, together with the editor.
@jendabekCZ
@jendabekCZ 4 жыл бұрын
@@UNIGINE_Official Yes, but we were about to create a rally sim which would greatly utilized the ability to generate the terrain based on the real world data. But I understand we can't have everything in the free version, will have to look elsewhere.
@ZZKJ396
@ZZKJ396 4 жыл бұрын
No visual scripting... I'm in! :D
@RealFableFox
@RealFableFox 4 жыл бұрын
Why? you was't forced to use it in other engine?
@igorthelight
@igorthelight 4 жыл бұрын
Maybe you mean "no Visual Scripting ONLY engine - I'm in!"
@ForeverNils
@ForeverNils 4 жыл бұрын
And no mobile support?
@igorthelight
@igorthelight 4 жыл бұрын
@@ForeverNils If you don't see it - probably it hasn't one :-)
@AntonioModer
@AntonioModer 4 жыл бұрын
today is a holiday for me 😎
@Hassan-to3bs
@Hassan-to3bs 4 жыл бұрын
This does pique my curiosity. Depends on the workflow though. C# and C++ support is definitely nice to see (personally prefer C#). But to really get a foothold in the game engine market I think they're going to have to put some work into building a community and putting out lots of learning materials. I mean outside of just good docs. Live-streams, YT tutorials maybe something like Unity Learn/Unreal Online Learning. I don't see a whole lot of people making the switch from already familiar tools if the process is not smooth. It's going to be rather difficult to compete with Epic's free handouts year round. I wonder how they might deal with that. It's not just the engine at this point. With UE you're getting loads and loads of free assets. The entire Megascans library alone is a pretty tough thing to beat XD Looking forward to seeing where this goes. Although a heavily saturated marketplace I like seeing new tools; especially high quality ones like this.
@tgsnicholas8817
@tgsnicholas8817 4 жыл бұрын
Cool engine but I'll ride with Unreal for the moment. :D
@monsenrm
@monsenrm 4 жыл бұрын
The main attraction to UNIGINE is large worlds 64bit. What reason would I want another 32bit game engine when Unity and Unreal do that at much larger scale and support? Seems to me to be a marketing failure.
@Jambax
@Jambax 4 жыл бұрын
You can list the number of games successfully made and shipped in this engine on the back of a stamp, with room to spare. It's too expensive and it's completely unproven. Source code access is an essential now too, game engines are more complicated than ever and bugs are a fact of software development. Games are risky business endeavours as it is, couple that with tools that you can't fix when they break and it's a recipe for disaster. Even their enterprise/defence-level stuff doesn't mention source code access. I think on this basis alone, it'll never be widely adopted by the games industry. Shame because it'd be good for another viable competitor to be thrown in to the mix, but I'm not seeing it atm.
@ddabrahim
@ddabrahim 4 жыл бұрын
So, none of the good staff included not even in the Pro version. But I still see people are so excited about this I honestly don't get it. What is so good about this engine? Graphics is nothing special. If you need decent graphics out of the box there is Unreal, CryEngine, Xenko, S2Engine, if you want C++ you have CryEngine, Unreal, Leadwerks, Essenthel and Godot if you want C# you have Unity, Xenko, Godot, Neoaxis, CryEngine if you need VR there is Unreal, Unity, Xenko heck even GameGuru is getting VR support, if you need something to embed in to your app there is CopperCube, Urho3D, Neoaxis and so on. I mean none of the tools and features included in the community and pro version that really make this engine stand out not even the terrain and landscape tools, so why everyone act like it is the holy grail? I honestly can not see a single reason to use this engine not the Community or Pro version at least. Yes the Engineering and Sim version is interesting the planetary scale large worlds, the landscape tools and traffic simulations and all that but it is crazy expensive and none of this available to us to indie devs and there is also no evidence any of this was optimised for games at all but simulations only yet people are so excited about this free Community version. Interesting. What did I miss?
@andrewpozenel2931
@andrewpozenel2931 4 жыл бұрын
True
@TheDiner50
@TheDiner50 4 жыл бұрын
I think that there physics and big open world with double precision + VR are going to be very good. Now is it any good atm? No. Double float is not there. VR yea. And physics I'm not sure is open enough to work with. I mean for a game like Kerbal space program or off road game like Spin tires or anything of the sort is going to be a perfect fit. I mean there is allot of nice stuff here. Heck Sim games in general is going to fit very well in this engine. If your not ready to write everything to fit your spin tires game. Well? This engine looks like a good starting point. Given time this engine might make games made in Unity/Unreal instead be made in this better suited vehicle/combat engine. But always online requirement to use the engine is a no go for me right now. And without double precision Unreal is still on top and that is a shame.
@TheDiner50
@TheDiner50 4 жыл бұрын
Just to clarify. This physics are military grade. Everything is more or less military grade. Wanky physics are a real pain with all game engines. That alone is a big + for this engine. There is no chance that this physics engine they have made is NOT stable and reliable. I'm sure there clients do not find it funny having stuff go wanky and fly out into space when trying to simulate something realistically like connecting a trailer to your SUV or Tank. Whatever.
@maxiluaces505
@maxiluaces505 Жыл бұрын
facts
@MaxIzrin
@MaxIzrin 4 жыл бұрын
I don't think my tiny defense contractor office can afford more than 6K a year, certainly not compared to other engines. I might try it for personal use, see how it compares to Unreal.
@callmememe1308
@callmememe1308 4 жыл бұрын
It is nice to see some new competition, although I will probably stick to UE4 or Source (because I can't really code apart from one or two short 'Hello World' programs in Python a few years ago). Also, what do you think of Source 2? The official SDK isn't available yet (not even Half-Life Alyx's map Hammerr editor is available yet.) I remember hearing that Valve was going to make the engine free to use for everyone with no royalty fees (and that's also why Valve ditched Havok for their own custom Rubikon physics engine). If source 2 is anywhere near as easy to use than Source 1, it could be amazing (but then again, I have only really used Hammer for Making TF2 maps)
@TheDiner50
@TheDiner50 4 жыл бұрын
You mean Source 1.2 ? Well if your into making VR yea. But Valve pretty much can sod off. They do not care about making games. So there tools and IP's we can just forget.
@sl0tter
@sl0tter 4 жыл бұрын
How is the simplicity of coding? I’m interested in the engine but I’m worried it lacks too many features for my main projects. I feel like unity is making an effort to catch up with unreal in terms of graphics capabilities and features. I’ve always liked how simple it is to code in unity (mostly because of monobehavior) but if this engine is similar to unity’s programming workflow, it would definitely be an interest to me. Unity has been all over the place lately as many old features are being replaced by new ones but the change is probably for the better. It just makes it difficult to know what to use in unity (ex urp vs hdrp)
@cg.man_aka_kevin
@cg.man_aka_kevin 2 жыл бұрын
What's different Unigine 2.11, 2.9, and Benchmark?
@bexplosion
@bexplosion 4 жыл бұрын
Looks very cool. I hope they plan to add Vulkan and mobile as target.
@jeckster25
@jeckster25 4 жыл бұрын
They are not planing to make mobile, it's not in their priorite
@TheDiner50
@TheDiner50 4 жыл бұрын
@@jeckster25 I mean? I sure want to run my IOS game at 1fps. No shit that are not their priories. XD
@MidnightBloomDev
@MidnightBloomDev 4 жыл бұрын
Godot 4 you've got competition
@imperialdynamics5346
@imperialdynamics5346 4 жыл бұрын
could you please make a Unigine C# video? I'd like to see a comparison to Unity C#
@romanmerkushin7810
@romanmerkushin7810 4 жыл бұрын
Look at this kzfaq.info/get/bejne/nq6TiLyCutKrYGQ.html Show case of their C# component system. It looks very similar to Unity
@domi_dreams
@domi_dreams 4 жыл бұрын
Star Citizen - is the game, Mike ;)
@gamefromscratch
@gamefromscratch 4 жыл бұрын
Yeah thats the one.
@Jester497
@Jester497 4 жыл бұрын
Doesn't no runtime data import without the engineering version mean no modding support?
@minecraftermad
@minecraftermad 4 жыл бұрын
i would almost switch engines for the darkmode lol if it's in anyway similar to unity.
@perregrinne2500
@perregrinne2500 4 жыл бұрын
Having tried it today, it feels way more like Cryengine (cleaner UI, though) than Unity. I like using it, though.
@minecraftermad
@minecraftermad 4 жыл бұрын
@@perregrinne2500 hmm never tried cryengine myself. i just hope it has alot of tools for making games which unity really weirdly lacks...
@broganking9830
@broganking9830 4 жыл бұрын
Haha, yea i feel ya. Only thing is, Unity community is second to none.
@brutal6129
@brutal6129 4 жыл бұрын
Don't call it a "dark mode". It is called a modern adequate design. Unity has a design of 20 years old Excel spreadsheet
@again8550
@again8550 4 жыл бұрын
@@brutal6129 good comment :))
@EngiNetion
@EngiNetion 4 жыл бұрын
unity + unreal?
@gamefromscratch
@gamefromscratch 4 жыл бұрын
I get a MUCH stronger Xenko vibe personally.
@bexplosion
@bexplosion 4 жыл бұрын
@@gamefromscratch I also get CryEngine vibe
@TheDiner50
@TheDiner50 4 жыл бұрын
With always network requirement. High end PC's. And no community or double precision. No good way to learn or look under the hood as much is not open source. And it is a de lite to choose server to connect to when logging in. China / Others. Feels safe.
@lilyounggamer
@lilyounggamer 4 жыл бұрын
@@gamefromscratch can i use this the same as blender for youtube videos without getting in trouble
@philipxxxdj
@philipxxxdj 4 жыл бұрын
i think Unigine is better than unity and i wish the engine all the best luck i will stil be working in Unreal becus i have so many years Experience working there
@starscream2092
@starscream2092 4 жыл бұрын
I dont get it. On their website there is : 1. The new Community version has much more indie friendly licensing terms, including free usage up to $100K USD annual income. 2. Community Edition, free for non-commercial/academic projects and enthusiasts. So it is non commercial or commercial for under 100k ?
@again8550
@again8550 4 жыл бұрын
you can use it for non comercial and comercial under 100k is that hard to understand?
@ccgb92
@ccgb92 4 жыл бұрын
@@again8550 That's now what it says at 8:40.. It explicitly says eligible for: Non-commercial projects. I believe there is some ambiguity / confusion with the website info.
@blazkify
@blazkify 4 жыл бұрын
@@ccgb92 No ambiguity. you can use it for non comercial and comercial under 100k is that hard to understand? Its one thing to misunderstanding it for the first time. Understandable. But you keep repeating it on and on even when people are explaining it to you. stop spreading your misunderstanding everywhere. Read the whole context for fuck sake Free Community edition eligible for: - Non-commercial projects. - Academic use - Revenue or funding less than $100K in the last 12 months Not eligible for some industries: - Energy - Defense-related projects - Mining, Oil & Gas industries - Gambling And in the paid community pro edition, its eligible(must be upgraded from free edition) for: - revenue or funding is greater than $100K in the last 12 months If that still means commercial purpose cant use it, you better go check your brain
@ccgb92
@ccgb92 4 жыл бұрын
@@blazkify You sound raged for no reason, it's definitely ambiguous wording. Calm down.
@blazkify
@blazkify 4 жыл бұрын
@@ccgb92 Its ambigous if you just read without thinking. when I explain it on and on again for the fourth time and you refuse to understand(and even keep spreading misinformation), it hard not to rage
@therealpeter2267
@therealpeter2267 4 жыл бұрын
Video: about Unigine Subtitles: Unity
@WCCXtra
@WCCXtra 4 жыл бұрын
Anyone having issues maintaining a connection to their server? I downloaded the SDK browser (which took longer than expected) and I keep getting disconnected. It says to check my internet connection but it's fine. Oddly enough, when I started downloading UE4 the Unigine download kicked up a notch. The global download location is the Netherlands so I'm guessing that plays a role?
@12kilzen
@12kilzen 4 жыл бұрын
Unigine doesn't have Metal support, so it seems it's not suitable for iOS development (Also no support for Vulkan), so it means mobile development is out. I can't find documentation which platforms they support, according to wikipedia(best resource ever...) there are couple of games made for PC/Console. Also according to there documentation, they support DirectX 11, no support for DirectX 12, it means it's more for indie games. At the moment, it's looks like this: Limited unreal with C# support for VR with cool license.
@eddiej.l.christian6754
@eddiej.l.christian6754 4 жыл бұрын
Needs Multiplayer tools...
@Kostyak_42
@Kostyak_42 Жыл бұрын
Moreover, UNIGINE is produced in Russia, in the homeland of Tomsk!
@BetaTester704
@BetaTester704 4 жыл бұрын
I may just install this to steal the materials for my game.
@Mrabet_Houssem
@Mrabet_Houssem 4 жыл бұрын
I TESTED , IT EATS RAM LIKE HELL (EDITOR 6GB AND WHEN I CLICK PLAY IT BECOMES 11 GB RAM)
@dievas_
@dievas_ 4 жыл бұрын
Well if youre a gamedev you already have at least 32...
@Mrabet_Houssem
@Mrabet_Houssem 4 жыл бұрын
Yeah you're right , 32 Ram DDR 4 , 16 core amd cpu , RTX 2060 super, nvme 1 To
@syndromeX
@syndromeX 4 жыл бұрын
It needs a good decent machine to run. Not much tutorials yet. Cryengine is still best if you don't want to code, then you can do flowgraph. If you want to code, then C++, or a bit of c#.
@vlweb3d
@vlweb3d 4 жыл бұрын
TOO LITTLE TOO LATE. Also, with no visual scripting or blueprints - I'll pass.
@yourzombiemop8259
@yourzombiemop8259 4 жыл бұрын
Visual scripting is hell and I'm sick of it. I wish it wasn't a thing. These "game developers" who have a fear of programming piss me off, tbh.
@vlweb3d
@vlweb3d 4 жыл бұрын
@@yourzombiemop8259 SHUT UP - and get off my comment thread since you don't like it. Go make your own comment thread and complain over there.
@yourzombiemop8259
@yourzombiemop8259 4 жыл бұрын
@@vlweb3d Lol ok You're a hella angry person Guess I struck a chord Have a good life 👋
@muralkz
@muralkz 4 жыл бұрын
xenko is writen in c# too slow, this one looks great
@philtoa334
@philtoa334 4 жыл бұрын
nice
@Vavagutt
@Vavagutt 4 жыл бұрын
I don't get it. Why would one consider this above something like Godot for instance? With Unity, the sheer amount of documentation and community stuff is something that could get you interested. With Unreal, you know with the proper resources, you can get amazing graphics and performance out of it. And as far as I can see, Unigine doesn't provide anything extra that would make it seem interesting in comparison. If anything, it seems to be giving you less.
@firnekburg4990
@firnekburg4990 4 жыл бұрын
Unigine is perfect for large scale games, like space simulations. You can make our solar system with millimeter positioning precision, which is freaking awesome. Otherwise ue4 is the BEST engine ever, imho. I think Unigine it's the only engine that supports double precisions.
@Vavagutt
@Vavagutt 4 жыл бұрын
Firnekburg I get that the paid versions are great at simulation stuff. But that's hardly what one wants with a game engine. And not even provided with the free version. Heck, like 90% of my projects would be impossible without runtime data export and import. Doesn't even seem like you could work with projects that takes advantage of Cuda or OpenCl.
@perregrinne2500
@perregrinne2500 4 жыл бұрын
I gave it a try just this morning for the first time, so my understanding of this engine is a bit limited. From what I have used so far, the engine ships with various things to cut down the workload (haven't explored everything though). It has a handful of commonly-used premade materials for example, and they all are very realistic. The main draws to 3D-specialized engines such as Unigine, Unreal, and Cryengine are that the engines come with plenty of things that are very common in the 3D games you might want to make. Many of them ship with either templates or classes (or both) for 3rd-person or 1st-person character games, vehicle classes, AI perception classes or prebuilt AI sequences, water (materials, caustics, post-process), etc. , which are things I have found that Unity and Godot don't come with, forcing you to create them for each 3D game that you make. I will definitely need more time to figure out using this engine, but from what I've seen so far, it has great potential to cut down a decent chunk of workload in a realistic 3D game. I do look forward to using it more later on.
@Vavagutt
@Vavagutt 4 жыл бұрын
Perregrinne Ah, ok. That does seem interesting.
@perregrinne2500
@perregrinne2500 4 жыл бұрын
@@firnekburg4990 It only supports doubles in the Engineering and Simulation versions of the engine, the Community and Pro versions are just 32-bit floats. I was bummed about that too, but still like the engine, from what I've used of it so far.
@ethanwasme4307
@ethanwasme4307 4 жыл бұрын
ugh... im looking for a new engine to do landscape renderings in... 6k a year for full terrain tools... nope! xD
@AlterEgoLMS
@AlterEgoLMS 4 жыл бұрын
The new landscape system is fully available for the free version, including tools. The paid version has a specific implementation for GIS.
@vaishnav_mallya
@vaishnav_mallya 4 жыл бұрын
You've got cryengine or unreal
@firesoul453
@firesoul453 4 жыл бұрын
Mine has no demos listed.
@MarioCardonaS
@MarioCardonaS 4 жыл бұрын
The same thing happened when I installed it but appeared several hours later. It's a matter of time to download.
4 жыл бұрын
non commercial? can't monetise/sell the games made with it?
@again8550
@again8550 4 жыл бұрын
you can
@sebastiandouse
@sebastiandouse 4 жыл бұрын
1:00 non-commercial was next to eligibility so they was referring it as people who do not plan on making money with their games can still use their engine for free.
4 жыл бұрын
I see... I was lost. Thanks guys
@ticubogdan4236
@ticubogdan4236 4 жыл бұрын
Hello,i have a low end laptop which hardly handle Unity or Unreal.Any game engine that can run smooth on low end laptop? EDIT:Thanks everyone!!So,Godot looks pretty good and i will try it!!
@arjunvarma9350
@arjunvarma9350 4 жыл бұрын
Godot is better lighter try that bro
@igorthelight
@igorthelight 4 жыл бұрын
Godot 3 is VERY light!
@ludusplus2538
@ludusplus2538 4 жыл бұрын
As others have stated, go with Godot. That thing will fly even on Pentium and 128K RAM :)
@ticubogdan4236
@ticubogdan4236 4 жыл бұрын
Ok,thanks everyone,can you give me some tutorials or sth like that?
@igorthelight
@igorthelight 4 жыл бұрын
@@ticubogdan4236 There are a few on KZfaq. That one is not bad: kzfaq.info/get/bejne/rauEjJiQntGqpHU.html
@revotiva
@revotiva 4 жыл бұрын
Unity is cheper than this, because we can make RA like this program and cost $400 per year, and no $5000 and we can make VR with free version
@UNIGINE_Official
@UNIGINE_Official 4 жыл бұрын
Don't pay anything, use the completely free UNIGINE version for any VR application you want. We're not charging anybody unless the project hits the revenue of $100 000 per year
@AntonioModer
@AntonioModer 4 жыл бұрын
Unity UnrealEngine Unigine Un³
@MrERJ1992
@MrERJ1992 4 жыл бұрын
^
@jendabekCZ
@jendabekCZ 4 жыл бұрын
yes, Unbelievable
@subspark
@subspark 4 жыл бұрын
How do you expect to compete with Unreal Engine when your still charging for shit. Same with Unity. Fucking mind boggling
@trollainas
@trollainas 4 жыл бұрын
Most of features are available on Xenko/Stride or Godot and they are MIT open source. I skip.
@rimachatterjee5401
@rimachatterjee5401 4 жыл бұрын
Mobile export supported or not (Android, iOS)
@igorthelight
@igorthelight 4 жыл бұрын
It doesn't have mobile support (but I may be mistaken).
@vaishnav_mallya
@vaishnav_mallya 4 жыл бұрын
This is engine focuses on high performance and realistic graphics so mobiles are out of question.
@jan_harald
@jan_harald 4 жыл бұрын
lol, huge worlds is easy, you just use multiple worlds... just figure out a good place or need, and swap it in, it's not like load screens are uncommon, and you could even attempt it seamlessy I suppose...though not sure if that's possible...
@AdamSweeney85
@AdamSweeney85 4 жыл бұрын
No commercial products? That kind of makes it useless.
@gamefromscratch
@gamefromscratch 4 жыл бұрын
No, wording is just poor. Under $100K earned OR used for non-commercial project.
@MarioCardonaS
@MarioCardonaS 4 жыл бұрын
@@gamefromscratch Yes, $100K earned BY YEAR.
@watercat1248
@watercat1248 4 жыл бұрын
Way I keep whach other games engines? I allredy disade to use unity what wrong with my
@imperialdynamics5346
@imperialdynamics5346 4 жыл бұрын
150 dollars without custom splashscreen?!! No thanks, i'll stick to Unity
@cybershellrev7083
@cybershellrev7083 4 жыл бұрын
No one's going to pay for the uniengine when you've got UE4 being top tier and even being practically free.
@firesoul453
@firesoul453 4 жыл бұрын
I wish Unreal offered c#
@cybershellrev7083
@cybershellrev7083 4 жыл бұрын
@@firesoul453 - Well, perfect time to learn it or just use Unreal's Blueprints.
@firesoul453
@firesoul453 4 жыл бұрын
C++ is ok. I'm just much more productive in c#. Blueprints get hard to manage when doing more complex stuff. There are so many game engines out there but none hit everything I want in a game engine/workflow.
@vaishnav_mallya
@vaishnav_mallya 4 жыл бұрын
@@firesoul453 yeah I understand. C++ is very tough to pick up. I'm sometimes having hard time with C# too. But performance wise, C++ is more performant.
@cybershellrev7083
@cybershellrev7083 4 жыл бұрын
@Pataxu - giving 5% of earnings sounds better. subscription based platforms are not future proof and since UE4 is very far in terms of features, it sounds very reasonable. uniengine seems like godot with a price tag.
@HalkerVeil
@HalkerVeil 4 жыл бұрын
Never heard of this engine. Already using other engines. They missed the boat alright.
@bexplosion
@bexplosion 4 жыл бұрын
It would be very sad if no new engine could ever be a hit.
@HalkerVeil
@HalkerVeil 4 жыл бұрын
@@bexplosion True. Hope it works out for those using it.
@HalkerVeil
@HalkerVeil 4 жыл бұрын
@@surfacedfox I was referring to the video where he said they missed the boat on how it's become the norm for game engines to open their software to everyone. Rather than sticking to the paywall barrier to entry elitist crap. But then, it is from Russia. This is what I found on their Wiki: "Unigine is a proprietary cross-platform game engine, developed by Russian software company Unigine Corp. Apart from its use as a game engine, it is mainly used in enterprise area: simulators, virtual reality systems, serious games and visualization." Not sure who wrote it, but what are "Serious games" anyway? They have a list of their 'serious games'.. lmao... on that page. I've never heard of a single one and it's been around for 15 years apparently. I think the only software I have used was Super Position and Haven benchmarks. I hope it does well in the "real gaming" market that they are trying to get into... Call me pessimistic but I've learned to expect patterns with companies. If they just now came around to the idea then what else are they hiding behind a paywall? I'm assuming it's something like Terragen. Where it's used in blockbuster movies, and you can use the software. But trying to learn the software requires a paywall and contacts with people in the company who keep their methods to themselves. In other words, if you get hired by the company you get to learn their proprietary software. I could be wrong. But that's what it smells like at this moment.
@brutal6129
@brutal6129 4 жыл бұрын
NOT AVAILABLE FOR COMMERCIAL PROJECTS /thread
@firesoul453
@firesoul453 4 жыл бұрын
You can if your funding/sales is under $100k or you buy a paid license.
@brutal6129
@brutal6129 4 жыл бұрын
@@firesoul453 it is said that NOT AVAILABLE FOR COMMERCIAL PROJECTS. It didn't specify that it is available for commercial use unless you make 100K/ year. That's it. Learn to read.
@blazkify
@blazkify 4 жыл бұрын
@@brutal6129 Firstly, you're only talking about FREE pricing. Secondly, there's no mention its not available for commercial project. Go read through the FREE pricing again. That's it. Learn to read PROPERLY. And think about it let me make it easy for you. Not eligible for some industries: Defense Gambling Energy Mining, Oil & Gas No mention its not available for commercial project. Eligible for: Non-commercial projects Academic use (education only) Revenue or funding less than $100K in the last 12 months "eligible for non-commerical projects" =/= "not eligible for commercial projects".
@ccgb92
@ccgb92 4 жыл бұрын
@@blazkify Free version says it's only eligible for non-commercial projects.
@sigrid714
@sigrid714 4 жыл бұрын
@@ccgb92 Their website is unclear - you have to read the EULA to get the full picture. According to their EULA, to be eligible for Unigine Community (free version) you must meet one of (as in one or the other, not both) the following requirements: You earned less than $100k in the past 12 months, OR the final product you develop with the engine is for non-commercial use only (education, science, charity, etc.).
@samuraibanger463
@samuraibanger463 4 жыл бұрын
Ik this is stupid but FOURTH BOI
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