This guy makes things so exciting, I can watch this for hours
@nalankadi16544 жыл бұрын
Nice to have a mature presenter clearly explaining a concept in an objective/helpful manner. 30 minutes of a good teacher > 30 hours of a rambling developer.
@cemugurkaracam6 жыл бұрын
best scriptableObjects explanation ever
@uza1r6 жыл бұрын
One of the most beautiful lectures by unity ever. This man is so humble in speaking
@ThePoignancy4 жыл бұрын
The most relaxing talk on a Unity topic ever...
@TheAbeinG3 жыл бұрын
I want this guy to explain every topic of human knowledge, 24/7.
@theogramme_official Жыл бұрын
Amazing. Very well explained. It took me a long while to understand ScriptableObjects. This talk made it very simple and straightforward.
@Frank_G_Finster4 жыл бұрын
Incredible presentation. And the explanation skill of the Mr. Dundore is absolutely fantastic. Structured, clear, focused. Thank you very much for this very useful pack of information.
@denisgoodman44923 жыл бұрын
The most short and most fulfillment explanation of the SO and different variants to use it
@danielparent92092 жыл бұрын
Really nice pertinent and clear, i loved it. Also , when he said ''Our game will have NPCs, like any good game, we want to kill our NPCs '' those flash back from Elder's scrolls games i played '' Save, kill anoying npc, reload'' hahahaha !
@indieforger26542 жыл бұрын
Good video. Even better when watched at x1.5 speed.
@hichanks6 жыл бұрын
Great talk. However, what's missing to all these talks about scriptable objects is how you can use everything at runtime and save/load (through json or something else) a game progress containing references to scriptable objects => Like here, if we wanted to save items equipped by our player. Currently, runtime json serialisation will only keep instance ids as reference but we know instance ids don't persist through game sessions, so you need to implement your own way to preserve references which is not trivial...
@1122334455596 жыл бұрын
I cant believe I finally met someone that face the EXACT same problem as me >> serializing the ScriptableObject's reference. I was so excited at first when I managed to think and implement (on my own) almost exactly what was mentioned in this talk, but then I hit the non-persistent InstanceID issue :( My recent (in fact, today) solution for that, is to put these ScriptableObjects in the Resources folder. Instead of keeping the InstanceID, I will keep a Resources folder asset path, and load it at runtime, it's not so efficient, I know, but it seems to be the best solution so far, until Unity come up with a way for us to serialize Object's reference. I am still struggling to find a better solution,but I am settled with Resources for now. Please do notify me and share with me if you have a good solution, or you simply wanna have a discussion with me about this :D
@UnitCodesChannel4 жыл бұрын
Interesting Observation. Liking and commenting so it can be more visible. :)
@wakeupyouth58496 жыл бұрын
So Clearly and simply explained yet very useful !
@viceroy___5 жыл бұрын
These robots are getting creepily realistic.
@tom-xs6ny4 жыл бұрын
you mean he acts like a robots?
@poorman-trending3 жыл бұрын
I thought he was a douche bag, but yeah - I can see robot as well.
@ke9n6 жыл бұрын
1.5x speed :)
@Digildon5 жыл бұрын
1.75x !
@studyzen88364 жыл бұрын
God, even at 2x, this drags on!
@shirosurfer88644 жыл бұрын
I like the suspense how he talks about it ; makes me awe when I look back and consider what I have neglected. Cool effect man very cool
@Tidalley6 жыл бұрын
Wonderful ^_^ I was looking for something that teaches how to add customizable effects to Scriptable Objects, and this is it!
@AutomationWithSholz6 жыл бұрын
Hhaha..Ian Dudndore sounds like a disciplinarian lecturer .. I listen to his Unite talks all the time...
@leakyabstraction5 жыл бұрын
Thank you, Dumbledore :P
@javiermahana34756 жыл бұрын
Really good speaker!!!
@shirosurfer88644 жыл бұрын
Ty gentleman
@FainTMako4 жыл бұрын
This guy is slow at 1.5 speed?
@DeepWorksStudios3 жыл бұрын
Ian is the best
@imobcoding-19226 жыл бұрын
In your example, currentHealth is shown in Inspector, even it's marked as NonSerialized. How's that? You used some custom inspector or what? Thanks
@mowax746 жыл бұрын
you can also set the inspector from "normal" to "debug" to show more non-public attributes
@delta_yd3 жыл бұрын
"To be very brief, it's a class that derives from the UnityEngine.object class. Talk done"
@Discipol5 жыл бұрын
This guy is kind of condescending. Also 1.25x speed :))))
@Octamed5 жыл бұрын
He's talking at the Seoul conference, so his speed is for that audience of non-native speakers.