Unity 6 Preview is OUT!

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Code Monkey

Code Monkey

Күн бұрын

🌍 Interested in Unity DOTS? Sign up here! cmonkey.co/dotscourse_soon
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💬 Unity 6 Preview is out right now!
This is important because this version is feature complete compared to the upcoming LTS version.
Meaning if you, like me, tend to avoid the beta versions, then now is the time to explore all of these awesome new features.
I was also waiting for this version for one specific reason. People have been asking me to do a complete game DOTS course for ages, in order to make it up to date for as long as possible I was waiting for Unity 6, so I've started now researching for it.
If you're interested sign up here cmonkey.co/dotscourse_soon
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
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Пікірлер: 276
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
🌍 Interested in Unity DOTS? Sign up here! cmonkey.co/dotscourse_soon ✅ Awesome Realistic Assets 98% OFF! cmonkey.co/humblebundle 🔴 RELATED VIDEOS 🔴 Learn C# Beginner FREE Course! kzfaq.info/get/bejne/priVhZmLntivXaM.html EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) kzfaq.info/get/bejne/asCJoZykt5nGpJs.html Making MULTIPLAYER Games has never been EASIER! kzfaq.info/get/bejne/hqmUZtyhxLy-XZc.html
@Yangwaochin
@Yangwaochin 28 күн бұрын
Battle cells hit game idea, army battles become cells, fleet battles become unique biological cells.
@ironhell813
@ironhell813 23 күн бұрын
For a great name for it too: Microcosm
@nmnj17
@nmnj17 Ай бұрын
We got Unity 6 before GTA 6..
@hermes6910
@hermes6910 Ай бұрын
They wanted to be "bigger" than Unreal 5.
@NOTAHEK
@NOTAHEK Ай бұрын
Gta 6 can't be compared with a game engine it's a way of life
@ekzac
@ekzac Ай бұрын
You know what it means? GTA 6 will be made in Unity 6! You can know that: if GTA 6 does not include a splash screen of 2 seconds for Unity, it is made with Unity 6!
@ragerungames
@ragerungames Ай бұрын
United we stand, divided we fall
@kitsunegamedev4526
@kitsunegamedev4526 Ай бұрын
You are right, Netflix
@SookaNooka
@SookaNooka Ай бұрын
You can delete splash screen
@iam_river
@iam_river Ай бұрын
Without paying?
@SookaNooka
@SookaNooka Ай бұрын
@@iam_river yes for free
@kingericsr
@kingericsr Ай бұрын
@@iam_river Correct.
@iam_river
@iam_river Ай бұрын
@@kingericsr let’s goooo!!!!
@facelessanon
@facelessanon 29 күн бұрын
This is the main reason why I'm so hyped for Unity 6
@raddpuppyguest
@raddpuppyguest Ай бұрын
multiplayer play mode! excited to see the workflow vs parrelsync
@Vellar92
@Vellar92 Ай бұрын
Get well soon! You are awesome for creating content even when you are feeling down. A huge thank you! Take some rest and lots of fluids and we will see you next time.
@ragerungames
@ragerungames Ай бұрын
Already downloaded. Going to test soon. Thanks for the quick summary! 🤩 and really excited about your dots course!!
@tunaroll3957
@tunaroll3957 Ай бұрын
Looking forward to your DOTS tutorial! Thanks a lot 😇
@valhallagalex
@valhallagalex Ай бұрын
I've been asking for the dots course for some time now and I know it's still pretty far away but it's nice to see the ground work being started. Appreciate all your work, Hugo. I'll sign up ASAP.
@kryob1
@kryob1 Ай бұрын
Thx for preview!
@MrLonelyDK
@MrLonelyDK Ай бұрын
Looks fire 🔥
@connorjosephmyers
@connorjosephmyers Ай бұрын
Great video! Please don't feel pressured to make all of your news videos like the one where you had the extravagant CGI newsroom, although that was pretty cool. The style of this video is great. I hope you feel better soon.
@PatrickALima
@PatrickALima Ай бұрын
Really looking forward to the DOTS course! Please, do it!!!!!
@eloctopusmakesgames
@eloctopusmakesgames Ай бұрын
Looks awesome!
@deanartis2362
@deanartis2362 Ай бұрын
Get better soon, Code Monkey. Your channel is brilliant.
@daniel3dart
@daniel3dart Ай бұрын
Feel better CM Get rest and fluids!! YES Unity 6 URP To the future and DOTS!
@free3dnft485
@free3dnft485 Ай бұрын
Downloading thanks 🎉
@mathiasbauer3169
@mathiasbauer3169 Ай бұрын
Get well soon!
@AetherXIV
@AetherXIV Ай бұрын
hope you feel better soon man
@Pervy2003
@Pervy2003 26 күн бұрын
I'm veeeery excited! Gonna test after work! I'm still stayin at unity even with that "ruining of reputation" thing happened, as I am not a fan of other engines (especially my pc)
@Hoptronics
@Hoptronics 7 күн бұрын
So if I have an older PC without an nVidia card is it worth it to upgrade to U6 for starting a new game?
@aleksp8768
@aleksp8768 Ай бұрын
I'm very excited to finally disable the made with unity splash screen
@der-Dritte
@der-Dritte Ай бұрын
Ah yes the mark of the beast
@LotmineRu
@LotmineRu Ай бұрын
we will still recognize your game by unstable 50 fps
@sixxmahmud9837
@sixxmahmud9837 21 күн бұрын
I can't turn on the recorder. It doesn't show up in the window/general tab after installing it
@kuroakevizago
@kuroakevizago Ай бұрын
Please make a video on you using these preview features, would love to see those
@halivudestevez2
@halivudestevez2 29 күн бұрын
I've just seen (in a Unity official video) that Muse is already available. I need to check that out.
@tomazznidarko8700
@tomazznidarko8700 Ай бұрын
Yes, I'm waiting for a RTS course.
@Shadowsphere1
@Shadowsphere1 Ай бұрын
I just hope the assets and tools I mainly use get ported over and don't become abandonware destined to only work on outdated versions.
@EzzInMotion
@EzzInMotion Ай бұрын
Love your videos made been watching you since 2019, awesome videos / tutorials. Just have a quick question can you drop a list of games ( from simplest to more advanced games ) for me to practice coding all sort of game dev and for me to practice building a code library toolkit for myself to build upon after completing each game
@EzzInMotion
@EzzInMotion Ай бұрын
Or a roadmap that lists games to develop/ KZfaq video to watch (from your channel or other people’s content) to guide me on a clear path so it is easy to stay focused and not get last in tutorial hell or procrastination
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
My favorite starting project is Flappy Bird, super simple but still teaches you a lot. After that maybe build Snake or Arkanoid or Space Invaders which are a bit more complex. Then perhaps something like Angry Birds or Lunar Lander, maybe try Pac-Man or Missile Command. If you build all of those you will have gained a ton of knowledge. If you're looking for a guided path watch my Kitchen Chaos free course kzfaq.info/get/bejne/d9N3hqh5nLfHdJs.html Or for learning the language itself watch my C# videos kzfaq.info/get/bejne/priVhZmLntivXaM.html kzfaq.info/get/bejne/f5ybq5CQsL6yqmg.html Best of luck in your learning journey!
@EzzInMotion
@EzzInMotion Ай бұрын
@@CodeMonkeyUnity thanks
@vespeneprotoss4346
@vespeneprotoss4346 Ай бұрын
Nice. Please add a section on Scriptable Objects to your new course? It's the one thing I felt missing from what I learned taking your Udemy course.
@graphicx1000
@graphicx1000 Ай бұрын
YEAH @ Code Monkey have they final removed the unity splash screenthat the main thing l want to know
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Yup! I believe this version already allows you to remove it
@everythingcouldbesimplify818
@everythingcouldbesimplify818 Ай бұрын
I tried upgrading a copy of my project to Unity 6 preview and it works, STP is massive also there are now FSR2 native, The Gpu occlusion Culling did not show any benefit to me at least not out of the box as they claimed, and I did test in massive scenes, but maybe it will improve overtime or in the final version.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Definitely curious to try those out myself and see the results
@lowHP_
@lowHP_ Ай бұрын
Looks good
@kimjiro4591
@kimjiro4591 Ай бұрын
I tried to upgrade my project to Unity 6 and my URP shader is flickering like crazy. Anyone has the same problem?
@ComicusFreemanius
@ComicusFreemanius Ай бұрын
Yeah HDRP water is getting better, meanwhile on URP, I'm over here using some outdated Boat Attack water from four years ago.
@Nic_Holas
@Nic_Holas Ай бұрын
Get well soon.
@immitatedone1511
@immitatedone1511 Ай бұрын
Man I am super excited but also super scared to jump my project to U6. I think I will let you cover it all first and then get on the hype train about a year from now XD
@halivudestevez2
@halivudestevez2 29 күн бұрын
by previous experiences, it is a good idea to wait a bit before converting your project to the latest version.
@vaibhavjaiswal799
@vaibhavjaiswal799 Ай бұрын
They also added 2 new sprict creation options. if you right click on project tab and go to Create -> Scripting you will find a option named Playbles under which you will find Playanle Behaviour and Playable Asset. I am searching about it and how to use it and for what purpose but if you find something please share
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Playables are somewhat related to Timeline, although I haven't used it so not entirely sure what specifically they do.
@neilmarkcorre5524
@neilmarkcorre5524 27 күн бұрын
This may be just out there, but I can't seem to find it - any updates/changes/caveats on DOTS or ECS in Unity 6?
@CodeMonkeyUnity
@CodeMonkeyUnity 26 күн бұрын
They have actually just put out a massive DOTS roadmap post forum.unity.com/threads/dots-development-status-and-next-milestones-may-2024.1591548/ So far no changes, ECS 1.2 is supported in Unity 6 and ECS will continue evolving
@neilmarkcorre5524
@neilmarkcorre5524 26 күн бұрын
@@CodeMonkeyUnity Oh wow, this is very recent. Thank you! Just in time
@natsunwtk
@natsunwtk Ай бұрын
I would like to have a full course of scene lighting that’s not too harsh for a multiplayer game but looking nice. And sharp Ui. Why all the tuts here games scenes and Ui are not as sharp as the mobile game like genshin/etc. it looks so bland the Ui are so pixelated and look like a cheap indie game. But the very high details existed too. But those are too high for a mobile multiplayer game. They are making like for a ps5 or something. Do you have something like these?
@sir.niklas2090
@sir.niklas2090 Ай бұрын
Im prolly gonna start my game and then release it when Unity 6 comes out. :D
@joaoaraujo3188
@joaoaraujo3188 Ай бұрын
Hey! I have a question about dots. When is a simple/turn based games, do you think dots is still useful? Or only when it involves a lot of multithreading processes? Like rts with a lot of units? I’ve been learning dots, and never understood how for example to do a turn base game, when you move and then you trigger some event ao the npc calculates the path to find you. Probably not the best example, but trying to understand if for these kind of games, if dots still makes sense. Another cool example, your strategy game course, do you think dots would be useful for example? Thanks!
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
DOTS, or Data Oriented Design in general, can always be a great valid option even if your goal isn't massive performance. It's just a different way of thinking, which may or may not work better for your use case. I'm very curious to build this game myself exactly for that reason, I've never done any complete games with a data oriented design so I'm curious to see if I'm going to love or hate it. Also remember how you don't have to go 100% DOTS or 100% GameObjects, you can mix them. So for example you can use normal GameObjects for most of your code, and make your pathfinding algorithm work with DOTS to make it super fast.
@solidcatt
@solidcatt Ай бұрын
The fact that you recorded while not feeling well shows how much dedicated you are to your community. Get well soon!
@Notllamalord
@Notllamalord 8 күн бұрын
I can't stand devving multiplayer games in older unity versions, this may be the push I need to get one started lol. Do you know if the old NGO/relay tuts will still work properly?
@CodeMonkeyUnity
@CodeMonkeyUnity 8 күн бұрын
I believe so, I haven't used them in a few months but last I checked the Changelog it didn't seem to have many breaking changes.
@crickkin
@crickkin 27 күн бұрын
Something I didn't understood even when this was annouced. Unity 6 is a rebranding of the Unity 2023.3? And if so, it change anything about the effectiveness of the current TOS we have access to?
@CodeMonkeyUnity
@CodeMonkeyUnity 26 күн бұрын
Yes Unity is going for a normal number scheme instead of based on the year, so technically what would be Unity 2023.3 is Unity 6 Preview and what would be Unity 2023.4 will be Unity 6 LTS I believe the terms are per version, regardless of the version name. If you're using 22 LTS right now and you keep using that the terms don't change
@handsomelessking
@handsomelessking 22 күн бұрын
Is there anything major for realtime lighting?
@CodeMonkeyUnity
@CodeMonkeyUnity 22 күн бұрын
Not realtime but they have some big improvements on adaptive probe volumes which gives you some gorgeous looking indirect lighting, although it is baked. No idea if it's possible to trigger a bake during runtime to make it semi-realtime
@courageandfire7628
@courageandfire7628 Ай бұрын
@codemonkey can you make a video maybe covering how to use all these features for better performance?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
yup I plan to!
@darkmattergamesofficial
@darkmattergamesofficial Ай бұрын
Damn, I started my new game on 2022 LTS last fall (previous game was 2018 LTS, so it was a big jump) but this looks so good. I wonder if it will be easy to upgrade...
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
I've only used it for a little bit but yup it's very similar to 22 LTS
@darkmattergamesofficial
@darkmattergamesofficial Ай бұрын
@@CodeMonkeyUnity Might be worth the upgrade then!
@dieg0639
@dieg0639 24 күн бұрын
Did they back down on the download cost thing?
@CodeMonkeyUnity
@CodeMonkeyUnity 23 күн бұрын
The runtime fee still exists but they changed it significantly since the first terrible introduction. Now it's based on sales, only applies after 1 million copies sold AND $1mil revenue and it caps out at 2.5%
@Fireblades212
@Fireblades212 Ай бұрын
love all these new things, but I'm stuck on 2022 LTS aren't I? unless i go through that payment problem?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
The runtime fee? Yes if you want to avoid it then you can stick with 22 LTS Although the fee only applies after 1mil copies sold AND $1mil revenue, if you're an indie dev like me you won't hit those numbers. And if you do it's just 2.5%
@flamart9703
@flamart9703 Ай бұрын
And keep in mind that if you use version bellow Unity 6, you need to buy pro plan after $100k earned from all games/apps if they're made with Unity within last 12 months, with Unity 6 and later versions it's $200k. Maybe there is a catch, but we won't know until official release or later ToS updates.
@leonard4
@leonard4 Ай бұрын
Super exciting! Just pulled the preview down and opened my project, opens fine, I can play in the editor with GPU Resident drawer enabled. Tried a build, success! Except when I try to launch the exe from the build nothing happens. Same thing with GPU resident drawer off. Guess the preview isn't actually 100% usable atm. Darn!
@dreamcatforgotten8435
@dreamcatforgotten8435 Ай бұрын
Probably intentional, so people feel forced to upgrade to Unity 6 official.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Hmm strange, look in the build logs to see what it says. Maybe some GPU drivers issue?
@leonard4
@leonard4 28 күн бұрын
@@CodeMonkeyUnity Found the issue, Unity 6 has a problem with the Localization package loading synchronously. The fix is to go into Project Settings -> Localization -> Uncheck Initialize Synchronously. Builds work now. Also new Unity 6 is 4x's faster fps than Unity 2022, I'm very impressed! Was seeing 30-50fps in 2022, now I'm seeing 200-300. Very nice!
@alec_almartson
@alec_almartson Ай бұрын
Really exiting new features overall. Good reasons to use the new version 💯👍🏻 My only wish would be having Animation Retargeting (based on A.I.) without having to pay for Muse. With Unreal Engine 5.4 having now Motion Matching, better MetaHuman features... I am can't help but get a bit demanding 😅 (I know).
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Yeah I really wish Muse had some kind of free tier. Hopefully they can get their costs down enough to a point where that is possible. Motion Matching does sound super interesting and I love how Epic gave away a ton of standard animations, I wish Unity would do something like that as well I've never used Motion Matching, I've seen a bunch of tools that use it but never tried it myself, it does seem quite interesting.
@JaguarPanda
@JaguarPanda Ай бұрын
Is it the version with the new terms of service? or did they abandon the idea?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
The runtime fee? Yes this version has it Although the fee only applies after 1mil copies sold AND $1mil revenue, if you're an indie dev like me you won't hit those numbers. And if you do it's just 2.5%
@zaferyilmaz6057
@zaferyilmaz6057 27 күн бұрын
I am a little bit confused. is this version suitable for production and what about 2023.3.x LTS, and also I guess "preview" means more beta than beta :) more like alpha
@CodeMonkeyUnity
@CodeMonkeyUnity 26 күн бұрын
This is the Preview version and technically you should only use LTS versions in production, Unity 6 LTS will be coming later this year. So only use this in production if your game is 6+ months away from release
@adamodimattia
@adamodimattia Ай бұрын
I so wish they would remove the runtime fee. Even though I know it seemingly by now is not a big issue the way it's structured is somehow chilling. They should do it for business reasons also in my opinion because in my region the number of jobs for a Unity dev position has significantly decreased! There are much much more jobs as for Unreal dev position instead. Much more than previously, and given that there are significantly more Unity devs than Unreal devs makes whole situation even more arduous! I've finally got a new job after group lay-offs and I've got it as Unreal dev which is crazy because I have significantly more experience and skills in Unity :) That said, I am excited on Code Monkey's more advance take on DOTS - it's my favorite thing in Unity!
@valhallagalex
@valhallagalex Ай бұрын
As a solo developer you will never reach the 1 mil threshold and if you do, you succeeded. As for companies, most of them can pay it, Unreal charges more in fact.
@kodaxmax
@kodaxmax Ай бұрын
@@valhallagalex Yeh but when/if you do reach that point it's an absolute beurocratic nightmare because of programs like this. You should read up on what happened to ntoch and the flappy birds devs when their games exploded unexpectedly.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
The number of jobs is more related to the entire scandal than it is the current terms, I doubt if they walked it back it would change anything, for some people what they did was unforgivable and nothing will change that. Hopefully over time they make more and more good decisions which helps heal their reputation. Congrats on getting that job!
@paulmdevenney
@paulmdevenney Ай бұрын
Where did the licensing agreement end up? I assume the launch of V6 coincides with the ability to apply whatever new licensing they were planning on?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
The TLDR is: only applies after 1mil copies sold + $1mil revenue, and if you go past that limit the fee caps out at 2.5%
@JackMartison
@JackMartison Ай бұрын
Hey! Could you please make deep dive into APVs? We really need someone to shine the light (pun intended) on such feature, as well as blend lighting scenarios between different lighting setups. But also showcase problems - light leaks and how it works only within 3d grid. Forum is not the only place that should voice such concerns about this tech.
@CodeMonkeyUnity
@CodeMonkeyUnity 29 күн бұрын
Yup that is definitely one of the features I am most interested in
@jankrnac3535
@jankrnac3535 Ай бұрын
How it is with charging per install? Did they cancelled it or it is still in it?
@dreamcatforgotten8435
@dreamcatforgotten8435 Ай бұрын
It's Runtime Fee, or 2.5%, whichever ends up being lower. But for the most part, just think of it being a 2.5% Royalty Fee (for now). You'll have to use a webpage on their site to get a concrete number for your usecase.
@jankrnac3535
@jankrnac3535 Ай бұрын
@@dreamcatforgotten8435 I know numbers just I did not see amywhere anything about if it is really in that new terms.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
The TLDR is: only applies after 1 million copies AND $1mil in revenue, and it caps out at 2.5% max
@badimagerybyjohnromine
@badimagerybyjohnromine 28 күн бұрын
@@CodeMonkeyUnity Idk if youre allowed to talk about this here but, was the whole unity charging thing part of a targeted campaign against Unity? When I heard they would be charging I saw it was less than unreal engine, yet people were making a stink over it. In fact im finding a lot of things ue4 was implementing then abandoned while Unity is literally doing them.
@GarouNevirs
@GarouNevirs Ай бұрын
Is this the Unity version that everyone freaked out because they will start charging you extra fees and stuff? Or has that one already been released? I stuck with 2022.3.11 for a while, so I'm not sure to which version I should update.
@flamart9703
@flamart9703 Ай бұрын
This preview version isn't affected by runtime fee, but for stability reasons they advice to use 2022LTS version for projects already under development. Anyway, you can make copy of your project for tests with the new preview version.
@ekzac
@ekzac Ай бұрын
This version is that of the urban legend of a scary fee that charges to publish free or unpopular games at midnight, yes. But it has higher limit on revenue per year plus a requirement of certain amount of downloads before starting to charge, so it is even better than 2022 model for most games.
@r1pfake521
@r1pfake521 Ай бұрын
No news about the new C# runtime switch? I thought it would finally happen with Unity 6, but I guess we have to wait another year?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
You mean CoreCLR? They're working on it but I don't think it's coming out with Unity 6
@RedEye_Developers
@RedEye_Developers Ай бұрын
Need GOAP Tuto bro!
@SquidgeMakesGames
@SquidgeMakesGames Ай бұрын
Any plans to do a new multiplayer course when unity 6 officially releases?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Yeah maybe later this year I'll do another multiplayer course. I'd love to do a multiplayer survival game like Valheim
@SquidgeMakesGames
@SquidgeMakesGames Ай бұрын
@@CodeMonkeyUnity Awesome, I’ll keep an eye out for it as I’d love to have coop play for my next project. Love your videos, hope you’re feeling better soon!
@thedeadman6171
@thedeadman6171 Ай бұрын
hey CM, will the dots course be free ?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
The course will be a normal paid course however I am planning to post a video here on KZfaq with the first few hours for free
@thedeadman6171
@thedeadman6171 Ай бұрын
@@CodeMonkeyUnity that's awesome, if possible price it at 10 usd so that us third world country peasants could buy it XD
@mehmeh8883
@mehmeh8883 Ай бұрын
2:14 which game is this, looks cool. I hope they polish things with newer Unity versions.
@mehmeh8883
@mehmeh8883 Ай бұрын
The game is: there are billions
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Yup it's They are Billions, great game!
@N1ghtR1der666
@N1ghtR1der666 26 күн бұрын
wake me up when unity finally brings in an answer to nanite. Looking forward to that dots course, thanks man!
@CodeMonkeyUnity
@CodeMonkeyUnity 26 күн бұрын
There's actually one person (not from Unity) working on something like it forum.unity.com/threads/nano-tech-similar-to-nanite-high-detailed-rendering-for-hdrp-urp-and-built-in-rp.1292223/
@N1ghtR1der666
@N1ghtR1der666 26 күн бұрын
@@CodeMonkeyUnity good to hear, hopefully it goes well and unity absorbs him to make it standard for the main program
@N1ghtR1der666
@N1ghtR1der666 26 күн бұрын
@@CodeMonkeyUnity awsome!, hopefully unity picks them up soon so we can have it by default
@SnakeEngine
@SnakeEngine 26 күн бұрын
Nanite is a con and performance bottleneck for small to medium size games, which Unity is perfect for. So please no, leave overkill features like nanite to bloated engines like Unreal.
@N1ghtR1der666
@N1ghtR1der666 25 күн бұрын
@@SnakeEngine nanite is not about performance for me, its about the time it would save me from making multiple LODs and the removal of popin
@devinmcgee5130
@devinmcgee5130 Ай бұрын
10/10
@leocrabe2253
@leocrabe2253 Ай бұрын
Doesn't switching to Unity 6 means opting into the new pricing system too?
@CodeMonkeyUnity
@CodeMonkeyUnity 29 күн бұрын
Yes, which means the fee only applies after 1mil copies sold AND $1mil revenue, and if you go past those limits you pay a max of 2.5%
@leocrabe2253
@leocrabe2253 29 күн бұрын
@@CodeMonkeyUnity Yeah I know, don't worry, I'm totally ok with that. Not trying to be anti Unity or anything! I just thought that it should be mentioned when pushing people towards the new update!
@MaxIzrin
@MaxIzrin Ай бұрын
Rendering performance has been such a drag in Unity for such a long time... I've spent so many hours making optimizations for rendering in one project, it is now seared into my mind. It's so difficult to make things look good while maintaining reasonable performance, or in my case having to render the scene from multiple angles simultaneously.
@Hoptronics
@Hoptronics 29 күн бұрын
I remember waiting hours for one frame using POV Ray back in the day. The tooling is so much better these days..
@quickpert1382
@quickpert1382 Ай бұрын
will I finally be able to use TorchSharp in Unity? :D
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Hmm that seems to be a package to use PyTorch in C#, interesting. Have you looked into MLAgents? It's Unity but works alongside PyTorch
@quickpert1382
@quickpert1382 Ай бұрын
@@CodeMonkeyUnity Yeah i know MLAgents, but I would really like to use DL tools directly in Unity, I ended up implementing my own deep learning library from scratch but is not as fast as torch, even if I have GPU acceleration with compute shaders. In Godot it works flawlessly, though I want to test large scale training using DOTS.
@therealpeter2267
@therealpeter2267 Ай бұрын
It crashes one of my personal projects while the beta did not, I hope it gets fixed soon... I use a lot of job system and burst compiler stuff
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Oh interesting, I haven't yet starting writing code in it, I hope it's decently stable. It would suck to start researching DOTS heavy stuff and get tons of crashes heh
@therealpeter2267
@therealpeter2267 Ай бұрын
@@CodeMonkeyUnity My other project which is an image editor with heavy use of UI Toolkit works fine, but I doubt that DOTS projects will be stable after experiencing this. Will be waiting for a new version on that one.
@irtezamasud1079
@irtezamasud1079 29 күн бұрын
and probuilder few features are broken.
@Luciferdelight
@Luciferdelight Ай бұрын
Dots course with network if so
@AnkiiChan
@AnkiiChan Ай бұрын
talk about unity's new ceo pls
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
I would like to know more about him as well but don't know much All I know so far is he was apparently hand picked by Jim Whitehurst and Jim is remaining on the board. So if Jim vouches for him that's at least a good sign.
@kitsunegamedev4526
@kitsunegamedev4526 Ай бұрын
I've been suffering deep Unity bugs like the one that made the shader preview blank and lasted for 2 years or more. Crazy, if u think about it. Another one was the prefab preview not working when my project relied on thousands of purchased assets >.< Maybe I give U 6.0 an opportunity, but the damage is done and it's no easy to forget
@t.mfootball
@t.mfootball Ай бұрын
when will you release your next game on steam
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
I'm planning to get back to work on Total World Liberation later this year, so maybe late next year.
@t.mfootball
@t.mfootball Ай бұрын
OK get well soon codemonkey
@midniteoilsoftware
@midniteoilsoftware Ай бұрын
Feel better son Hugo.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Thanks Greg!
@justgamevideos1356
@justgamevideos1356 Ай бұрын
Why they don't make water for URP like in HDRP?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
They did one for their Boat Attack demo, you can grab that one and use in URP This current system is much more advanced and I imagine it has tons of things that are hyper specific to HDRP which would make it really tricky to port to URP
@justgamevideos1356
@justgamevideos1356 Ай бұрын
​@@CodeMonkeyUnity Thanks for replying sir, I am fan of yours. The boat attack demo I have checked and for whatever reason, when I try to use it in a newer version of Unity like in 22LTS, it shows lots of warnings. The project needs support for newer version. It would be great to see URP water like in HDRP, since they are focusing on URP more as I heard.
@Yggdr4zyl
@Yggdr4zyl Ай бұрын
Strong hopes for this one ! Looks like a bunch of great updates. Really hopeful with the direction Unity is taking.
@thanatosor
@thanatosor 29 күн бұрын
Look, everyone still love Unity right ?
@aungzawoo-kk2zx
@aungzawoo-kk2zx 28 күн бұрын
Still, single raycast wheel colliders :(
@RedMageGaming
@RedMageGaming 26 күн бұрын
Looks cool. Shame they killed all their goodwill with that runtime fee nonsense.
@damonfedorick
@damonfedorick Ай бұрын
its been out for like 4 days now.
@kalonwalt4894
@kalonwalt4894 16 күн бұрын
Runtime fee?
@CodeMonkeyUnity
@CodeMonkeyUnity 15 күн бұрын
The TLDR is the fee only applies after 1million copies sold AND $1million in revenue. So if you're an indie dev like me you have nothing to worry about. And if you do make a mega hit, then the fee caps out at 2.5%
@01nm
@01nm Ай бұрын
A reminder for everyone: any versions above the 2022 major version applicable to the runtime fee that they got into a lot of trouble for but still exists in some way or form. Bit disappointed that Hugo didn't see fit to mention this here.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
I've mentioned it in detail in the GDC video from a while ago kzfaq.info/get/bejne/q8-oppd3qKfVfH0.html I'm currently sick so I couldn't make this video super detailed. The TLDR is: only applies after 1mil copies sold + $1mil revenue, and if you got past that limit the fee caps out at 2.5%
@PanupolKaewplee
@PanupolKaewplee Ай бұрын
I'm sick too 🤧
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Hope you get well soon!
@PanupolKaewplee
@PanupolKaewplee Ай бұрын
@@CodeMonkeyUnity Thank you, I will! Stay healthy!
@SabhariShrinivas
@SabhariShrinivas Ай бұрын
Just signed up for the Dots Corse. I personally dont mind if its paid but I'd rather have it on udemy than on a separate website just cuz all of my courses lie there. Id also love a follow up course using netcode for entities. Thanks Hugo!
@flamart9703
@flamart9703 Ай бұрын
Udemy cuts a very big portion of the price and isn't very profitable for tutors.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Udemy has a ton of limitations that really messes up what I can do with the course. For example, for this one I am indeed making it a normal paid course, but I also want to make a free sample video here on KZfaq, maybe the first 4 hours of the course for free. Udemy does not allow that.
@3dness449
@3dness449 Ай бұрын
Thanks to Unity, I'm learning to use Godot. I like Unity and 6 looks amazing with all the new features, but I don't trust the company anymore. Did they back-track the "charging $.20 per download"?
@CodeMonkeyUnity
@CodeMonkeyUnity 29 күн бұрын
The TLDR is: fee only applies after 1mil copies sold AND $1mil revenue, and if you go past those limits you pay a max of 2.5%
@3dness449
@3dness449 28 күн бұрын
@@CodeMonkeyUnity Good to know. I was reading the terms and noticed that they backtrack the new fee model, but I wasn't sure. The 1mil copies sold and 1mil revenue is more than enough to go back to Unity. Keep the awesome work and tutorials. Get well soon.
@jordannunyabiz9159
@jordannunyabiz9159 29 күн бұрын
You're still using Unity after the whole debacle? I love your vids and hope you'll consider making videos for Godot as well if possible. We need more tutorials for Godot C# as there's not enough videos.
@SnakeEngine
@SnakeEngine 26 күн бұрын
Unity will remain just as safe to use as anything else because there is always competition, so any bad decision has to be revised. So you should really choose your tools based on productivity, not safety concerns.
@surikovdanya
@surikovdanya Ай бұрын
Оуес!
@ekzac
@ekzac Ай бұрын
Ah, yes, the version everyone was looking for because one single feature they promised to include: to get rid of the damn splash screen!!! hahahaha Now we can even choose to put Unity logo in About screen for minigames, or at least without too much focus and time in splash screen. Or none at all, as it is easy to see if a game is made with Unity or not through its files, if someone cares so much.
@Pixintendo
@Pixintendo Ай бұрын
Of course, it is easy to find out, just the presence of the UnityCrashHandler64.exe and UnityPlayer.dll file is very noticeable. :D
@rajshashank202
@rajshashank202 Ай бұрын
Its a fact that good developers will make good games no matter what game engine they use, the image of unity as asset flip is because its one of the oldest general purpose game engine available to use (technically older than unreal as unreal didn't existed for normal folks before 2014/unreal 4) even now you might find people call unreal asset flips "Unity Asset Flips", this is something that is true for many industries. Just for contrast: xiaomi made cheap affordable smart phone as hence is now only a cheap chinese mobile manufacturer even tho their flagships are kind of good.
@user-un5hx9vu7m
@user-un5hx9vu7m Ай бұрын
they should do their homeworks. svg should be fully implemented. 😕
@ibrahimaydar794
@ibrahimaydar794 Ай бұрын
Will they bring AI to Unity 6?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
You mean Muse? It is available in Unity 6 and I believe also still works in 22 LTS
@victor.novorski
@victor.novorski Ай бұрын
Cost?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Unity always has a Free license and a Pro license, there's no feature difference between them
@victor.novorski
@victor.novorski Ай бұрын
@@CodeMonkeyUnity Well I'm really looking forward for this then
@goobda_
@goobda_ Ай бұрын
Thank you for sticking with Unity and not acting so reactionary like numerous other creators. You're the man!
@earwaxntoast
@earwaxntoast 29 күн бұрын
Unity deserves everything they brought on themselves
@zangarkhan
@zangarkhan Ай бұрын
Like to know more about their new CEO.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
I would like to know more as well! All I know so far is he was apparently hand picked by Jim Whitehurst and Jim is remaining on the board. So if Jim vouches for him that's at least a good sign.
@plasmaarmelund
@plasmaarmelund Ай бұрын
What happened to Joachim Ante?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
I believe Joachim has been on a sort of sabatical break for a bunch of years now, not sure if he's on the board but David Helgason is
@gamerlinkog
@gamerlinkog 24 күн бұрын
I will still use unreal engine 5.4
@CodeMonkeyUnity
@CodeMonkeyUnity 23 күн бұрын
Go for it, it's an excellent engine!
@gamerlinkog
@gamerlinkog 23 күн бұрын
@@CodeMonkeyUnity Yeah man thx for the reply 🫡😊 Just little hard to code
@restushlogic5794
@restushlogic5794 Ай бұрын
Did you forget that Unity 6 has free Hot Reload?
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Does it? How so?
@restushlogic5794
@restushlogic5794 Ай бұрын
@@CodeMonkeyUnity I use Unity 6 version 0b.16. When in play mode then I create field, it does recompile and shows the field when playing. There is no article made this. Have you tried yourself? Even when I modified method in runtime, it also compiled and no error.
@ganeshkgp8807
@ganeshkgp8807 Ай бұрын
WTF i am sick too😢😢
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Hope you get better soon!
@ganeshkgp8807
@ganeshkgp8807 Ай бұрын
@@CodeMonkeyUnity feeling better now hope you are too 🙂
@SpentAmbitionDrain
@SpentAmbitionDrain Ай бұрын
Much smaller dev team does not inspire much confidence that anything we see here will ever be production ready.
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
What smaller dev team? Unity divested from the non game things (like WETA) specifically to focus on the gamedev side
@SpentAmbitionDrain
@SpentAmbitionDrain Ай бұрын
​​@@CodeMonkeyUnity I hope you are correct. They fired thousands of people. It's hard to imagine none of the engine parts were hit.
@luisf.gawlak3412
@luisf.gawlak3412 26 күн бұрын
Unity editor 2020 consume 3 gb of memory Unity editor 2023 consume 9 gb of memory now with Unity 6 and one Editor 2023 ?????
@CodeMonkeyUnity
@CodeMonkeyUnity 26 күн бұрын
That's going to mainly depend on what assets you have, not the engine itself
@luisf.gawlak3412
@luisf.gawlak3412 26 күн бұрын
@@CodeMonkeyUnity I agree, but I don't see explanations, for some non-scripted assets to make the Unity Editor consume so much memory, why are all games in 2024, even released for PS5, still being made in Unity 2020 or 2021?? several large producers do not migrate because of this! There is no way to migrate to versions, as all projects end up like this! It’s impossible to work!
@SnakeEngine
@SnakeEngine 26 күн бұрын
@@luisf.gawlak3412 Because games take years to develop. So whenever a game comes out now, it is usually based on an engine state dating years back. Usually (responsible) devs don't do an engine updgrade during the development to keep all the systems stable.
@luisf.gawlak3412
@luisf.gawlak3412 26 күн бұрын
@@SnakeEngine but that's not what I see, personally I and several development friends are starting projects with versions 2020 and at most 2021, due to this high memory consumption, it's not a hardware problem, as we all have 32, 64, 128 gigs of memory on the computers we develop. And everyone has the same option!
@NOTAHEK
@NOTAHEK Ай бұрын
Is that free
@CodeMonkeyUnity
@CodeMonkeyUnity Ай бұрын
Yes all the features are available in all Unity versions, free or paid, there's no feature difference
@NOTAHEK
@NOTAHEK Ай бұрын
@@CodeMonkeyUnity wow
@lucasmontec
@lucasmontec Ай бұрын
runtime fee
@NOTAHEK
@NOTAHEK Ай бұрын
@@lucasmontec no fee
@ekzac
@ekzac Ай бұрын
It is "more free" than before, as they raised the limit from 100k to 200k revenue per year.
@dresdendiary2037
@dresdendiary2037 Ай бұрын
U6 > UE5
Should you use Unity 6 to develop your Game?
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